Professional Documents
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Wheel of Judgment is an adventure for the Legend of to discover the demon behind the sabotage, and who
the Five Rings Roleplaying Game, designed for char- its allies are. The PCs' journey takes them to t he fortress
acters who have met their end in the Mortal Realm. It of Fu Leng, but they must also visit an oni who bears
offers players the opportunity to earn a second chance, the cipher, and talk their way past the lost Tenth Kami,
return to Ningen-do, and continue the lives they lost. Ryoshun, before they can retu rn to the mazoku w ith any
DEAD OR ALIVE? This adventure takes place in the underworld, includ- usable information .
ing Meido, the Realm of Waiting; Jigoku, the Realm of Part Three encompasses t he PCs' retu rn to Meido
Some Rokugani legends Evil; and Gaki-do, the Realm of Hungry Dead. PCs may through Gaki-do, giving them a glimpse of the horrors
suggest there may be
witness disturbing sights in the Realm of Evil and face there. Returning to the Rea lm of Waiting as unwelcome
ways for the living to
visit Meido, by stepping experiences unlike anything in Rokugan. Of course, the oni, the PCs finally reveal t he corrupt mazoku, but th is
through an overlap GM can tone down-or increase-the horror elements draws the attention of the oni behind it all, wh ich mani-
between the realms, or as appropriate for their players. fests in Meido for the final battle.
leaving the body behind
As the PCs learn, everyone and everything in Once the oni is defeated, the PCs are taken before
and sending the con-
sciousness to explore
Rokugan must eventually pass through the Realm of Emma-0 to be rewarded and returned to Ningen-do.
beyond Ningen- Waiting. Additional information about the underworld How they have performed during the course of t he
do. Even if either can be found in Celestial Realms, but that supplement is adventure determines the details of their return.
method is possible, it not necessary to play Wheel of Judgment.
is rare. If a mortal does
For those who wish to explore the realms further, the THE PHANTASMAL 0NI
stumble into Meido, rhe
mazoku guards quickly free downloadable supplement Deathly Turns provides
see them our. The only additional encounters for the PCs to undertake within The Phantasm is a demon of illusion, charged by Fu
sure way to enter the the underworld, as well as a lingering problem for them Leng himself (or so it claims) t o sabotage the smooth
Realm of Waiting is by to deal with after their return to Ningen-do. running of Meido and steal worthy souls for Jigoku's
dying. Therefore, this growing demonic army. Unlike most demons, it is intan-
adventure is written
gible. This helps it to work its illusory tricks and spread
for dead PCs. THE ADVENTURE corruption. Whether the PCs learn about the Phantasm
Wheel of Judgment does not require the players to have or not, revealing its agents compels it to manifest for t he
any prior knowledge of the inner workings of Rokugan's final battle in Part Three. Manifesting allows it to deal
underworld. While it is recommended t hat the GM read direct damage, but also makes it vulnerable, so it can
the adventure in its entirety before play, the less the fina lly be destroyed. (See page 28 for the Phantasmal
players know, the better. While the PCs likely know the Oni's p rofile.)
realms exist, they are unlikely to remember experiencing The GM shou ld feel free to keep past actions of
anything like this adventure before. The realms should the PCs in mind, particularly memorable acts from past
A NOTE ON REALITY feel strange and unfamiliar, no matter how much a PC adventures that might have been extremely benevolent
AND FICTION
might have theorized about them in life. or otherwise. The PCs' past actions have been docu-
ARRIVAL
ADVERSARY CONFLIG RANK: l.J 4 ~2
Mazoku guards ensure a peaceful procession of souls
The adventure begins with the PCs' arrival in Meido. to be judged and deal with any unruly d ead. A mazoku
After the PCs have died during another adventure, or at guard who does their duty loya lly and consistently can
the beginning of the game session, read or paraphrase hope for a rebirth as an animal or perhaps even a human.
the following:
WHEEL OF JUDGMENT
6
WHEEL OF JUDGMENT
RIKAKIMA's OFFICE
ON THE RUN?
Rikakima has a sparse office, containing a desk with
papers on top. These do not include the PCs' missing It may seem odd that t he PCs can explore Mei-
paperwork, just scroll after scroll listing the many petty YOU ARE HERE
do at their own pace, but the situation is com-
transgressions of other mazoku. plex. Souls are not p risoners, strictly speaking, Meido is vast, and the
There is a hidden compartment in the desk, and a but neither is queuing for judgment voluntary. locatio ns described
TN 2 Government or TN 1 Skulduggery check allows Should a few shades slip out of line and wan- he re a re only a sample
the PCs t o find t his. Inside are Rokugani sweets. The PCs der around Meido, the overworked (or simply taken from the PCs'
might use this information to blackmail Rikakima into near vicinity. The
bored) bureaucrats they run into aren't neces-
queue in which the PCs
helping them, since possession of such contraband is sarily concerned-it's not their job to keep the begin the adventure is
damning. Or, they might take this valuable item to bribe souls in line, after all. Even guards may show under the jurisdiction
other mazoku. some leniency as long as the PCs aren't active- of Gokan, one of t he
There are several official papers here awaiting review nine Kings of Hell. All
ly breaking rules by cutting ahead of others in
the mazoku the PCs
by the mao Burakakin (see page 12). line. However, the law of t he cosmos requ ires e ncounter are subordi-
all souls to ultimately face their judgment, and nates of Gokan, while
SCRIPTORIUM 241 the guards deal harshly with souls they suspect the King of Hell himself
of trying to escape their fate. is answerable only to
One of the many scriptoriums in Meido, it's a square Emma-6. Characters
Ultimately, as GM, you decide how much
room w ith scrolls hanging on every wa ll, each bear- who wander far afield
heat the PCs face . If you want to up the ten- encounter similar ad-
ing beautiful ca llig raphy. On closer inspection, these
sion in t his part of t he adventure, you cou ld ministrative offices, but
scrolls say: might find unexpected
have the PCs face co nstant pursuit by mazoku
wonders as well.
The finest brush can paint the ugliest words. guards. As fugitives, the PCs might have to
evade or hide from guards, while mazoku
If the rea lms endured perpetual balance, there would
bureaucrats treat the PCs with suspicion and
be no movement.
cry out for help at the first opportunity. At the
No task t hat has a beginning is ever truly endless. other end of the spectrum, the mazoku might
see little issue with the PCs roaming about for
If you're read ing th is, you should be working .
a few decades or centuries, so long as they
The four mazoku in here are b usy, but one offers to eventually take t heir place in line.
help if t he PCs do them a favor, taking a scroll to Office
822 and bringing back a reply. No mazoku wants to b e
accused of making a mistake, but a successful TN 2 shelves. Once a spirit comes from the Mortal Rea lm to
Social check m ight compel the mazoku who had their Meido and moves on, relevant papers are stored here.
papers to admit her involvement. She is almost certain The scrolls might once have been ordered, as the further
she didn't mistakenly take the papers to the repository. the PCs walk into the room t he older the scrolls become.
The mazoku of the scriptorium serve the mao Buraka- However, many have been misplaced and those near the
kin . Although they have no desire to trouble their superi- door are particularly jumbled, as though the mazoku no
or by referring cases to him, the PCs may learn his name longer have time to file them properly. The back of the
by questioning the scribes or investigating documents room is too distant to be visible, if it exists at all. Every
in the scriptorium. sound made in the room seems muffled, absorbed by
the sheer quantity of paper.
TH E REPOSITORY OF DOCUMENTS The histories of countless souls can be found some-
FROM NINGEN-DO where in this room, and t he GM can use this opportu-
nity to tempt the PCs w ith future adventures, as they
Each citadel contains a rep ository of documents cata- fortu itously come across interesting scrolls. PCs m ight
loging the b ehavior of souls in a pa rticul ar rea lm, and make a TN 3 Theology (Void) check to find the history
the PCs might come here searching for their papers. of a scroll relevant to themselves, detailing the life of
The repository is a narrow room with shelves on either an ancestor or enemy w ho lived in the last three gen-
side overflowing with scrolls. These shelves stretch away erations. Though the PCs don't yet know they have the
into the distance. The scrolls further back are covered in chance to return to Ningen-do, they may spend ~> to
increasingly t hick layers of shimmering Meido dust. find scrolls that might be valuable to others.
The repository is unguarded, but mazoku appear The PCs' presence is cha llenged by a patrolling
regularly, adding piles of scro lls to t he already laden mazoku guard when they leave and, if the PCs have
9
WHEEL OF JUDGMENT
taken any scrolls, they must make a successful TN 3 Skul- THE BARRACKS
ETERNAL PATIENCE
duggery (Air) check to avoid having the guard search
If the PCs decide not to for, discover, and confiscate t hem. If the PCs do not have The mazoku g uards come here to sleep in cramped
search for their papers, any scrolls, or successfully concea l them, the guard apol- alcoves, and the huge hall has a long table down the
Ryotaro the ronin caus- center where they ta ke t heir meals. Some of t he guards
ogizes. She explains that the repository is getting strang-
es trouble by trying to
er and stranger visitors. She even saw the jail keeper, pair up for patrols, but others, like Minroki, are partnered
push in front of them.
Guards intervene and Atonoriki, in here earlier- but if he needed to deposit with administrative mazoku. This is a sl ig htly superior
throw everyone in the papers, why didn't he send subordinates as usual? This is position, as it means t hey are trusted enough to guard
holding cells (see page a clue that the jailer is up to something, being one of the alone, also serving as bodyguards for their partners. The
11 ), regardless of the table is currently empty, but several alcoves are occu-
traitorous mazoku. His name is on the Phantasm's list of
circumstances.
accomplices (see The List on page 27). pied. In the hall are several Mazoku weapons-both yari
and jitte--on a stand.
OFFICE 822
Th is office is not only completely empty, there is a fine
layer of shimmering Meido dust on the floor- it seems
no one has worked here for quite some time. A success-
ful TN 2 Theology check reveals the nature of the dust ,
and the PCs may gather some for their own use (see
M eido Dust o n p age 8).
If a mazoku in the Scriptorium has sent the PCs here
on an errand, t hey cannot complete their t ask as there is
no one here t o g ive them a rep ly. Informing the mazoku
b ack in the Script orium reveals that all t he mazoku are so
busy that it could b e severa l mortal lifetimes b efore the
missing mazoku from this office is replaced.
10
WHEEL OF JUDGMENT
,
WHEEL OF JUDGMENT
he'll send word to the guards at the border between its victims. As a Scheme action, the oni may choose a tar-
Meido and Jigoku to let them through . get at range 0-1 and learn one advantage or d isadvan-
Once everyone is wearing th eir mask, read or para- t age as well as t heir composure and current strife. As an
phrase the following: Attack action, it may choose one target at range 0-1, who
must make a successful TN 3 Meditation check (Void 2,
At first, you feel nothing but smooth wood against Fire 4) or gain the Disoriented condition.
skin. Then, something sticky seeps from the wood , Needle Claws: This mask is a mass of needle-sharp
adhering to your face . The mask grows painfully tight spikes. The oni can ext end or retract long, sharp claws
and you fumble for your head but the mask is draw- as a free action, and gains the following Martial Arts
ing you in, consuming your skull. The mask works its [Unarmed] profile: Needle Claws (Range 0, Damage 6,
way down, absorbing your spirit until t here's nothing Deadliness 8, Concealable).
left of you at all. Kansen Kindred: This mask is b one wh ite and bears a
t reacherous smile. This on i is able to communicate and
The masks devour the PCs so t hey can be reborn as
manipulate kansen, who are drawn to it. The oni can per-
oni. Once in Jigoku, each PC retains t heir existing pro-
form maho without the need to make a proper sacrifice.
file, but adds the power associated wit h their mask. The
In addition, the on i gains the Incite Haunting, Grip of
PCs also t ake on a suitably horrific appearance in their oni
A nguish, and Sinful W hispers maho (see pages 224 and
form. In addition to the abilities described in The Masks
225 of t he core rulebook).
below, the GM and p layer shou ld work together to deter-
Serpent Venom: This mask is green and sca ly with a
mine each character's new appearance. These forms may
forked tongue. This oni has poison glands under its
have additiona l narrative effects, such as a snakelike tail
tong ue, and it can spit with surprising speed and accura-
instead of legs for the Serpent Venom mask.
cy. As an Attack action, this oni can spit its venom at any
ta rget within range 1. The victim must make a TN 4 Fit-
The Masks
ness Check to dodge t he venom . A successful spit causes
The following oni masks are available for the PCs' selec- temporary blindness in the target, which lasts one round .
t ion. The GM might invent additional masks and powers. Colossus: This mask looks like it has been crudely carved
Breath of Evil: This mask has a huge gaping mouth that from a chunk of grey rock and has squat, b lunt horns
constantly emit s a noisome vapor. The oni can infuse its extending from its forehead. This oni has a solid , power-
breath with t he Tainted energy of Jigoku and gains the fu l body and can put enough force behind its punches to
fo llowing Martial Arts [Unarmed] profile: Tainted Breath destroy rock or flatten a foe. A PC who chooses th is mask
(Range 1, Damage 6, Deadliness 4, Unholy). becomes si lhouette 4 and gains the following Martial Arts
Twin Mirrors: This mask with large, silvery eyes, allows [Unarmed] profile: Massive fists (Range 0-1, Damage 8,
the oni t o see things beyond the sight of most demons Deadliness 4). Once per scene, as an Attack action, the
and reflect whatever it chooses in its eyes, mesmerizing oni can put all its power behind a single p unch, b reaking
through a stone wall or simi lar surface or object.
1J
WHEEL OF JUDGMENT
111e t<eaf"' ot ~vif Fu Leng ceased to make his presence known. His for-
tress remains the same as he left it, a spiked building
with kansen swarming arou nd its towers, as no demon
In Part Two, the PCs are reborn in Jigoku as oni in order
dares usurp his seat of power.
to undertake their mission for Burakakin. The PCs are
free to explore Jigoku, but must face its many dangers.
The PCs should hear rumors of a potent Phantasmal REBORN IN EVIL
Oni that claims to do Fu Leng's bidding. Ultimately, the When the players are ready t o begin Part Two, read or
PCs must find records of the Phantasm's subterfuge in paraphrase the following:
the dread Fortress of Fu Leng. To make sense of these
coded plans, they must also retrieve the cipher held by Jigoku is all around you; you're drowning in it and
the Word-Hungry Oni, who dwells in the Repository of you're part of it. You try to rise, and the foul stuff
All Knowledge. comes with you-it is you, the sharp rocks your
With the evidence in hand, the PCs must travel to the claws, the rough earth your flesh, the fou l ooze your
border between Jigoku and Meido, guarded by the Tenth blood. You emerge in a cave. There's no light but
Kami, Ryoshun. The PCs must either convince him of the you can see everything, every angle on every rock,
truth of their mission or find another way back to Meido. the gills on sickly mushrooms growing from the walls;
everything is so clear and detailed it hurts to look
DYING AS DEMONS at it, but you can't close your lidless eyes. You're
PCSAS ONI doomed to crawl the cramped tunnels and vast cav-
The PCs are mere shades in Part One and cannot be erns of Jigoku, witnessing all the atrocities of the
While a Player Charac- killed. However, once they are reincarnated as oni, this Realm of Evil, until you earn your escape. There are
ter is an oni, they are is no longer the case. If PCs die as demons, they return tunnels leading away in all directions, including up
an Otherworldly being
as demon shades to Meido, and an impatient mazoku and down. Which one do you take?
of silhouette 2 or 3 (un-
less their mask specifies guard escorts them straight to the mask room, where
otherwise). PC oni are the masks of any slain PCs have reappeared, and sends The PCs might take a moment to exam ine them-
not necessarily Tainted, them back again. (The PCs can choose different masks selves and each other before continuing, but if they
although the other oni each time.) The PCs are reborn as oni as many times as remain too long in the tu nnel an lnsectoid Oni (see
of jigoku are likely to
assume they are. The
it takes, so the GM need not hold back when presenting below) drops in from the tunnel above and immediately
Taint is everywhere in the dangers of Jigoku. attacks. The PCs d o not have any of their prior equip-
jigoku, and there are It is up to the GM where in Jigoku a character is ment in their new oni forms.
many opportunities for reborn , which should generally feel unpredictable. How- The GM is encouraged t o let the PCs work out their
incautious PCs to gain
ever, any slain PCs should emerge together in the same new powers through tria l and error, as their first use of
the Afflicted condition.
general locale in Jigoku, and near any survivors of the them ca n be instinctual. The arrival of the lnsectoid Oni
fatal encounter, so as not to disrupt the game by keep - offers an opportunity to do this, and though t his oni is
ing the PCs separated unnecessarily. Generally, PCs outnumbered, it has the ability to summon ot hers of its
reborn in Jigoku should not have to immediately deal kind. Alone, it probab ly wouldn't attack at all if it didn't
with the same danger that previously killed them, as this find the PCs in its nest.
might prove frustrating for players.
INSECTOID 0NI
THE LANDSCAPE OF JIGOKU MINION CONFLICT RANK: l.l 3 ~ 1
Jigoku is a dark, sprawling network of caverns and pits The lnsectoid Oni has two heads with a long, segment-
where oni carve dens for themselves out of the rock. ed body in between. W ith three pairs of wings, it can
It feels oppressive and entrapping, but its structure is navigate the winding tunnels of Jigoku at speed, and
actually mutable for oni clever or powerful enough to since it can see th rough the eyes of all its kin, it usu-
manipulate it. Therefore, the landscape is forever chang- ally keeps clear of trouble. Unusual in Jigoku , th is on i
ing, and wh ile one cavern might feel scorching hot, with does not fight with its own kind, though this m ight be
st eam rising from cracks in the floor, the next cave might because alllnsectoid Oni are part of one larger on i. They
be icy cold. Each oni is different, and each makes its den are enemies of the Phantasmal Oni since the Phantasm
to suit itself. However, not every hole is inhabited, as attempted to manipulate them.
demons come and go, the stronger killing the weaker,
only to be killed in turn.
00 HONOR ENDURANCE
6
01 GLORY
00 STATUS
~+2, ®-2
DEMEANOR · DEFENSIVE
Many Eyes:
~ Martial; Physical I Squashable:
~ Martial; Physical
..
Venomous Bite: Range 0, Damage 4, Deadliness 6
THE TERRAIN
DEMON DUELS
might consider slipping into Ningen-do to grab a mortal The left says: 'The hand that does not grasp is quick-
as a snack, but have to consider both the distance to ly severed.'
travel and the poor likelihood of find ing anything but a
The middle says: 'Those who do not fight find ene-
stringy goblin near the Festering Pit on the other side.
mies wait on both sides.'
Another deterrent to escape, a mighty Guardian Oni
sits beneath the maw, barring passage except to those The right says: 'Only the fallen can rise.'
it declares worthy. The demon claims Fu Leng made it
The GM might present the PCs with many choices,
master of the Gaping Maw, to ensure only worthy oni
enough to make them feel thoroughly lost. Some tun-
could pass. Of course, the oni may merely be picking
nels bear no inscriptions, while the GM may add per-
fights for its own amusement. This powerful oni gains
sonal messages to others, such as "those who wa lked
the Warrior template, and its wings allow it to fly.
the path of the warrior in life dare not walk this way in
death." The warnings may lead to oni NPCs, or never
TRAINING GROUNDS be realized. The maze is senseless, changing, unmap-
Once th e site of an enormous battle, evidence of pable, and generally designed to confuse and frustrate
destruction is everywhere in this cavern. Scorch marks, those inside.
piles of rubble, and a carpet of bones remain even A PC with vigi lance 3 notices that some tunnels rise
though the battle took place generations ago. The stink wh ile others go deeper. The PCs need to follow the
of death seems somehow even stronger here than in the deeper tunnels, and once they figure this out they come
rest of Jigoku. A pair of powerful oni calling themselves across an inscription that reads: "To walk the path you
"Captains" have turned this site into a training ground, know is to walk backward." If the PCs then backtrack,
where they attempt to forge an army worthy of Fu Leng they find themselves in the center of the maze where
himself. The ranks of their small army march incessantly they discover a small statue of an o ni with a concave
around the grounds, engaging in mock battles. The cap- head, its facial features on the inside. The w isdom of the
tains attempt to conscript any oni who wander into this oni that made the maze is trapped inside the statue, and
cavern, by force if necessary. anyone touching it feels infused with knowledge. The
PCs can only access this knowledge while holding the
statuette, but if they speak aloud the inscription on its
WEAPON FORGES
base, the oni is released. The maze-making oni attacks if
A towering, heavily muscled oni oversees the work here, the PCs ca nn ot p ersuade it to do otherwise.
in what used to serve as a torture chamber. Fires that If the oni is released, the statue becomes an empty
once tormented souls now melt metal to be forged into vessel and can be used to trap another oni. As an action
weapons for oni to wield. Chunks of obsidian mined while holding the statuette, a character may speak the
from the walls of the cave are shaped into crude weap- inscription on the statuette's base and target one oni at
ons for the army in th e Training Grou nds. The overseer range 0-4 with the Immobilized condition. The t arget
claims th is is all done at Fu Leng's w ill, and any demons o ni must succeed at a TN 4 Meditation check (Earth
who enter t he forge are quickly put to work. 3, Air 5) or become trapped in the statuette, unable to
The PCs may potentially find any type of weapon interact with the world in any way. Any character may
within the forges, although the Captain does not will- release a trapped oni by reading the inscription. The
ingly part with any. Any item from the forges has the statuette can hold only one imprisoned on i at a t ime.
Forbidden and Unholy qualities.
lAIR OF THE BLADED ONI
MAZE OF lOST SOULS
This is where the Bladed Oni keeps its trophies, and if
The area known as the M aze of Lost Souls seems d elib- the PCs are lucky enough to come across it after defeat-
erately designed to confuse all who enter. Many infuri- ing the oni, they might find all manner of strange items
ated on i wander its narrow, w inding t unnels endlessly, in its grisly collection-some even potentially useful.
looking for an escape. The PCs might enter by accident, Read or paraphrase the following:
only learning t hey are inside the maze once nonsensical
riddles start appearing on the wa lls. To begin, read or The air in the small cavern is thick with the fetid odor
paraphrase the following: of rotting flesh. In wa ll alcoves, pieces of on i stand
like trophies: a thick bone, a metallic talon , a broken
The tunnel splits in three directions, left, right, and skull. From one, a pair of slitted eyes watches you,
ahead. Each branch of the tunnel looks the same. while in another a forked tongue flaps feebly against
Above each, an inscription is scratched deep into the rock.
the rock:
19
WHEEL OF JUDGMENT
Most of the trophies are body parts of oni, and the occa- An lnsectoid Oni (see page 14) is already inside
sional scrap of armor or damaged weapon, with little the pit, protected from the winds by its chitinous shell.
obvious use or worth. Some oni body parts can be used This oni can fly, but a spear has been used to pin it to
as makeshift weapons, with the following profiles: the ground. It is the same type of oni as the one the
PCs may have encountered upon entering Jigoku, and
0 Demon Talon : Range 0-1, Damage 2, Deadli- is part of the same hive mind, so it remembers them.
ness 4, Concealable, Unholy The oni promises to carry the PCs out if they release it,
e Oni Bone: Range 0-1, Damage 4, Dead liness 2, but promises mean little here, and the PCs must ensure
Unholy it cannot get away before it lifts them out. As this oni is
an enemy of the Phantasm, the PCs might persuade it to
If the PCs have not defeated the Bladed Oni already, reveal the nature and abilities of the Phantasmal Oni if
it finds them here and immediately challenges the most they ask the right questions.
able-looking to a duel. lfthe lnsectoid Oni does escape, the PCs can attempt
to climb out with a TN 3 Fitness check. A character who
BENEATH THE TREES fails suffers fatigue equal to their shortfall on the check .
...20
ing after them with alarming speed.
---~·· ·---
·tJe
~
ENDURANCE FOCUS
00 HONOR ENDURANCE
4 3
03 GLORY COMPOSURE 12 ~-
COMPOSURE
4 VIGILANCE
2
00 STATUS FOCUS ~ ~+2, ~-2
DEMEANOR· INQUISITIVE
TRADE 0
ARTI SAN 2 MARTIAL2
ADVANTAGES
SCHOLAR 4 SOCIAL 1
DISADVANTAGES
Dreadful Grip:
@ Martial; Physical IDulled Senses:
~ Trade; Mental, Physical
Well-Read :
~ Scholar; Menta/ I~
Overwhelmed:
Social; Menta/
FAVOR EO WEAPONS
Gear (equipped): Demonic flesh (Physica l 1, Ink-Blooded: Word-Hungry Hand is an Otherworld ly,
Spiritual 1) Tainted being of silhouette 0. It cannot speak but can
communicate by writing with its elongated finger.
ABiliTIES
Absorb Knowledge: By touching a victim 's flesh , the
Absorb Knowledge: The Word-Hungry Oni is an Oth-
hand can draw information from them, gaining one
erworldly, Tainted being. By placing a hand d irectly on
piece of information per rou nd as long as it maintains
a victim's flesh, the oni ca n d raw kno wledge from them,
contact. After 1 round, the victim gains the Disoriented
gaining one piece of information p er round as long
condition (see p age 272 of t he core rulebook). After 4
as it maintains contact (this incl udes any ta rget Immo -
rou nds, the victim gains the Muteness (Air) d isadvan-
bilized by the oni's clawing hands). After 1 round, the
tage (see page 126 of the core rulebook).
2.1
WHEEL OF JUDGMENT
THE DARK KAMI Fu LENG's foRTREss ® A hideous, impossibly loud roar of pain and rage
reverberates down t he corridor; each character
Some oni speak of Fu The one location that never moves o r changes, th is must succeed at a TN 4 Meditation check (Void
Leng as though he might obsidian-wa lled fortress lies in an enormous cavern 2, Fire 5) or suffer strife equal to t heir compo-
appear at any moment, deep in the heart of Jigoku. When the PCs first reach sure and 1 fatigue. (It is impossible to determine
while others bemoan the the fortress, read or paraphrase the following:
fact that It is downfall has the source of this sound, which occurs at unpre-
left them leaderless. Few dictable intervals across the years, but some oni
The fortress towers above you as you enter a cavern
oni would ever dare speak claim it is the voice of Fu Leng himself .)
his name with anything so large there is no visible ceiling, only the loom-
less than reverence, let ing, horned towers of gleaming black obsidian and ® A shoji screen of stretched demon skin suddenly
alone claim his throne, screaming kansen swarming like angry clouds. The flings itself at one of the PCs and attempts to
but some invoke /tis name envelop them; unless th e character avoids it with
fortress is windowless, yet it seems to watch you,
to get other oni to do a TN 3 Fit ness check (Air 2, Earth 4), they suf-
their will, claiming it is showing your reflections in its walls as you approach.
the Kami's. Whether this The air around it feels charged, as though before a fer the Immobilized and Disoriented conditions
is true, and in what sense, storm. Nearby, a group of small, furred oni bickers until they are freed. Any amount of damage
it is impossible to say. and squabbles, but there are no guards, and no one inflicted on t he shoji destroys it, but a character
challenges you as you move toward the open gate. it is currently enveloping also suffers t he dam-
age. Another character can pull the shoji off w ith
There are no visible guards at the fortress, but most a TN 4 Fit ness check (Earth 3, Water 5).
oni keep out, as though afraid Fu Leng himself is watch-
ing. The oni that do go in are those with tasks the Dark
Kami once gave them, which they continue in case he Hall of Objects
should return.
Along each side of this hall, powerful but strange arti-
Kansen swarm inside and outside the fortress,
facts rest on tables, where vases might in a Rokugani
though within they keep their voices hushed in respect
palace. These items have all been corrupted by the foul
for their absent master. The fortress isn't organized logi-
influence of Jigoku, and some are so warped or degrad-
cally, but haphazardly, with rooms in odd places, corners
ed it is impossible to te ll what they once were. Howev-
at strange angles, corridors that go nowhere, and unfin-
er, t he demonic PCs might find something useful here,
ished floors t hat may prove dangerous to the unwary.
if they dare steal from t he Fortress. The following are
some items the PCs may take, though they might won-
Exploring the Fortress
der w hy such useful items were left unguarded. Anyone
Broadly speaking, the PCs can explore the fortress as who takes an item from this hall attracts the ire of the
they wish, unhindered. However, while t he fortress lacks kansen, who pursue them in a fury, and gains the Afflict-
an organized guard force, many of the oni that might be ed (Void) condition (see page 271 of the core ru lebook),
found within are hostile to those they perceive as unwor- unless they find a way to placate th e kansen.
thy of Fu Leng's abode. If the GM wishes to underscore For each item, a TN 3 Theology check revea ls
the danger of t he fortress, they might include additional its potential use, wh ile any negative effect s are only
encounters w ith hostile oni (using the Sinister Oni pro- revealed if the character s pen ds~~~~ to learn them .
file from page 320 of the core ru lebook) who question ® Obsidian Amu let: The wearer of t his eye-
the PCs' right to be in the fortress and attack if the PCs shaped amulet reduces th e TN of checks they
don't convince them. make to see through illusion by 1. Additiona lly, a
Physical hazards also await the PCs, stemming from mortal who wears it ca n see in darkness just like
the twisted nature of Jigoku's architecture to traps con- an oni.
structed to ward against outsiders. The following are just
® Cloak of Skin: This stiff, leathery cloak is made
a few examples:
of the skin of a powerful maho-tsukai, who
® A massive obsidian blade swings down from the bound kansen to his flesh . It provides physical
ceiling or spea rs out from the floor, inflicting 7 resistance 1 and supernatural resistance 3. Worn
damage with the Unholy quality on any PC with with the hood up, the wearer appears as an
a Vigi lance of less than 3. aged and sinister human man. However, if worn
for too long, t he spirit of the maho-tsuka i retu rns
® A crumbli ng section of floor gives way t o a
to reclaim his flesh, and the wearer incurs the
deep, magma-filled pit. Characters must suc-
Haunting (Void) d isadvantage (see page 122 of
ceed at a TN 3 Fitness check (Air 2, Earth 4) to
the core rulebook) .
leap clear before plunging to near-certain death.
® Twisted Tokkuri: This white, porcelain flask The underside of the map is red and raw like an open
is decorated with symbols of good luck and wound, and its hot blood soaks through the ancient
happiness, but the brushwork of each has been images, blotting out all useful information and rendering
performed backward and the glaze infused the map a useless, gory mess. THE HEART OF EVIL
Phant asmal Oni, and detai ls the t ask assig ned t o each
SCRIBE OF jiGOKU
one. However, it is written in code, and making any
ADVERSARY CONFLICT RANK: ,f.l 1 • 1 sense of it requires t he cip her from the Word -Hungry
The scribes have a limited skill set, and without direction Oni. So me names, mazoku who were d iscovered o r have
from their master they are purpo seless. They may not be been killed by the Phantasm, are crossed off.
true oni at all, but tools made by Fu Leng from the fabric The massive cham ber cont ains documents compiled
of Jigoku. All the scribes consider themselves servants of o ver centu ries. Most of t hese have little meaning fo r the
Fu Leng, while the one found in the archive is also an PCs; however, should t he PCs search through t he more
agent of the Phant asm. The PCs might question it by forc- recent records, they mig ht recognize some of them as
ing it to write answers for them, but if t hey cause it too p ertaining t o residents of Jigoku they have encoun-
much distress it uses its Bodily Retreat abi lity t o escape. t ered. Th ese include:
OBSTACLES
The Fortress
The Fortress of Fu Leng is the spiritu-
al-and therefore physical-center of
Jigoku, and all oni are drawn to it. The
GM might illustrate this by having every
wrong turn lead the PCs back here.
The Phantasm
The Phantasm itself follows the PCs, using its illusions
to trick them into getting lost, stumbling into danger, or
fighting each other. (See page 28 for details on the If the PCs convince Ryoshun of their mission, he can
Phantasmal Oni's abilities.) tell them the quickest way through Gaki-d6, so they
need not linger in that realm for long. He points toward
THE TENTH KAMI a nearby tunnel mouth and tells them to keep to the left
side of the river no matter what.
When the PCs reach the border of Jigoku, read or para- If the PCs fail to escape Jigoku, their mission has THE FORGOTTEN KAMI
phrase the following: failed, and they are doomed to exist as oni . They must
Ryoshun is the Tenth
persuade Ryoshun to help them or find their own way Kami, the brother who
A figure stands motionless in a stone archway, blue
through the Realm of the Hungry Dead. Even if the Kami perished in Lord Moon's
sky behind him. Dressed in antique armor, he towers
does not direct them, they might remember enough of gut before Hantei
over you, brandishing an enormous spear. Dark and could free his siblings.
the map (see page 23) to find a path.
shining eyes look down on you . When he speaks, Although he is all but
If any PC attacks Ryoshun, the GM can narrate the
his deep voice causes the rock to shake beneath unknown in Rokugan,
PC's swift defeat. Ryoshun's power is far beyond the PCs' Ryoshun found an
your feet.
abilities, and he knocks them back into Jigoku with a important calling upon
"No demon may pass," he tells you. "I am Ryoshun, mere swipe of his spear. A PC can survive the experience arriving in the under-
and so I have sworn." world. Ryoshun swore
with a successful TN 3 Fitness check (Earth 2, Fire 4) .
to protect Emma-6's
If the PCs' defeat leaves the list of treacherous mazoku realm from the pre-
The Kami has not received the message from Buraka-
with the Kami, he takes time to study it. In this case, the dations of his wicked
kin. The PCs do not know if someone has intercepted brother, Fu Leng, and
next time the PCs reach Ryoshun, he does believe them.
the message or if the mao was spinning li es to get rid so has guarded the
He returns the list to them and points them towards the
of them in the first p lace. Even if the PCs can persuade passage between jigoku
way into Gaki-do. Regardless of the importance of their
Ryoshun of their mission, he has sworn never to let a and Meido since the
mission, he cannot violate his vow. Fall of the Kami.
demon into Meido. Depending on how the PCs act, he
Ryoshun might be sympathetic to the PCs but would
might be hostile or sympathetic. For more about
never abandon his post to help them in Meido. He takes
Ryoshun, see page 33 of
his position as guardian seriously. Celestial Realms.
2S
WHEEL OF JUDGM ENT
~~ """""". 3
saboteurs. Returning in do, the Realm of the Hungry Dead. The tunnel is nar-
this way also means the row, too smal l for larger oni to utilize even if they knew
PCs lack demonic forms about it. PCs might have encountered gaki, or hungry 00 HONOR
for the final battle,
ghosts, in other adventures. However, seeing them in
1-~-~_:_A~~-Ys- ~• ._'"'": : : ~
putting them at a
disadvantage. If the PCs their realm, and through the eyes of oni, is certainly a
insist on dying, or die new experience.
by accident, Burakakin Once the PCs are inside the tunnel, read or para-
might just send them
phrase the following: ~ +2, ®-2 VIGILANCE 1
right back to Jigoku DEMEANOR . STARVED
again to complete the
After the darkness of Jigoku, the lightless tunnel is
mission.
strangely familiar. It stretches on without turning or ARTISAN 0 ill@hii SCHOLAR 0 hi@·i i-
branching, and it seems you walk for days until a ADVANTAGES · DISADVANTAGES '-
spot of weak grey light appears ahead. Finally, you
emerge amid decaying ruins of crumbling stone
and splitting wood under an oppressively grey sky.
Ravenous:
@ Martial; Menta/ I Insatiable:
~ Social; Spiritual
The deathly urban sprawl stops short of the bank
of a sluggish, green-grey river that oozes through
the shadows. Clawing Hands: Range 0-1, Damage 2, Dead liness 3,
Snaring
The PCs have entered the boundary between Meido
Gnashing Teeth: Range 0, Damage 3, Deadlin ess 5
and Gaki-do, a reg ion they can traverse in relative safety.
While some gaki ignore the PCs, busily eating handfuls Gear (equipped): Tattered rags
of mud or scooping up river slime, others attack any-
ABILITIES
thing in their attempt to sate thei r terrible hunger-even
oni, as the occasional pile of picked-clean demon bones Hung ry Ghost: A gaki is an Otherworldly b eing of sil-
attests. If the PCs do not stay together, o r get too close ho uette 1. As a Scheme action, a gaki can consume any
to the wrong gaki, they have to fend off a desperate, substance in hand to temp orarily bolst er its strength,
starving spirit. increasing one of its ring values by two.
PCs must follow the left side of the river and exit the va l- way past the mazoku, or they might take an alternative
GLORY AND THE
ley by the steeper side. Once the valley is out of sight, approach and seek help elsewhere: UNDERWORLD
the PCs find themselves back in the steppes of Meido.
0 Rikakima is not on the list, and if the PCs have PCs can gain glory as
uncovered her transgressions, they may be con- a result of their achieve-
DEMONS IN MEIDO fident in their dealin gs with her, and be assured ments during Wheel of
j udgment, just as wit h
Once in Meido, and having dealt with any pursuing gaki, of getting her to listen to them. They can find
any other adventure. It
the PCs can see the towers of the palace on the horizon. her at the gate where she was before. If she may seem odd that t he
Approaching, they soon see the shades of the recently agrees to help, she escorts them to Burakakin or PCs' reputations in
dead walking in the same direction, but now that they Kironobiri , whomever they decide to tal k to. Ningen-do would
benefit from their
are demons these spirits appear less substantial . Any
0 If the PCs want to speak to a daimao superior to reputations among t he
spirits who notice them (and are not Deadened) flee in mazoku, but it's really
Burakakin, Kironobiri is the nearest one and is
terror. The spirits, animal and human alike, are afraid of not surprising. The d ivi-
not on the list. He is in Office 822, overseeing its
the PCs' demonic forms, though the PCs have great dif- sion between Rokugan
refurbishment for a new mazoku. Whether or not
ficulty physically interacting with any of these shades. and the underworld is
the PCs have met him before, they can show him not impermeable, and
This is the first sign that, as living demons, th e PCs are
the list to persuade him of the truth. t here are many ways for
not going to be welcome in the Realm of Waiting. news of t he PCs' deeds
A band of mazoku guards, including Minroki, appears 0 Alternatively, the PCs may wish to seek out and to fil ter back to the
to drive them out of Meido. There should be one guard reveal a few of the names on the list. Some of Mortal Realm. Certain
the mazoku have merely worked for the Phan- spiritual beings pass
for each PC, and one for Torikkusuta if she is with them.
tasm, but some have been replaced by demons between the realms,
Minroki does not recognize them and on ly a successful t he spirits may reveal
TN 3 Courtesy check or TN 2 Performance check can that can be revealed. (See The Impostor,
events from beyond to
persuade him to believe the strange truth of their mis- above.) If the PCs have missed this opportunity, shugenja, and t he Kitsu
sion. If the PCs persuade Minroki, two of these mazoku the GM might provide a convenient administra- mediums can speak
tive mazoku as a shapeshifting oni. directly with the souls
have made deals with the Phantasm and, knowing the
of t he departed. How-
list implicates t hem, attack the PCs. ever, news fro m beyond
If the PCs fight and kill these guards, more soon Ningen-do is Jess well
The list known in Rokugan, and
come looking for them. An alarm sounds, as the
many people may look
mazoku spread the word of an oni invasion and rally A complete list of saboteurs is too long to provide, but upon such stories with
their defense. the PCs can check the list as they encounter NPCs, and skepticism. As a resul t,
the GM should inform them if the name is present or t he glory rewards in
The Impostor not. The four named mazoku from Part One are not sab- t his adventure are
lower than those for
oteurs; though Rikakima is corrupt, her crimes are only
One of these guards is not only a saboteur, but an oni similarly impressive ac-
minor. The jail keeper in cha rge of the Holding Cells in complishments within
from Jigoku in disg uise. The PCs might discover this if
Part One is on the list and is a likely candidate for the Ro kugan.
they check the list, possibly after being tipped off by the
PCs to use to prove their story. If they suspected this
guard's unusual behavior. If To rikkusuta is with the PCs,
earlier, they may know to seek corroborating evidence
she might see through the deception using her abilities.
in his office (see page 10).
Exposing such an impostor would help prove the truth
of the PCs' story to the other guards.
Once exposed, the oni reveals its true form and
THE RELEVANT AUTHORITIES
either fights or flees. Any shapeshifting oni can be rep- Once the PCs have proved they are on a legitimate
resented using the Sinister Oni profile on page 320 of mission, Burakakin takes charge, and assures the PCs
the core rulebook. t hat once the traitors are dealt with, he can see to their
promised reward . He sends messages to guards that are
PROVING THEIR INTENTIONS not on the list, organizes the capture of corrupt mazoku,
and p lans the destruction of oni who have infiltrated
The PCs might be concerned by the fact that Burakakin
their ranks.
told no one about their mission, making their return to
Meido harder. If they check the list for his name, he is not
on it. In truth , Burakakin concealed the mission from all
ENTER THE PHANTASM
but a few trusted servants t o prevent any compromised Before Burakakin 's plan is carried out, the Phantasmal
mazoku from learning of it or informing the oni behind Oni appears and manifests, calling its allies to action.
the p lot. The PCs may try to reach Burakakin in his office Read or paraphrase the following:
(see page 11) by fighting, sneaking, or talking their
z:~
WHEEL OF JUDGMENT
A shrill, insect-like buzzing builds to a painful cre- in Meido appears to be made of marble (if it manifest ed
scendo as a misty form draws into itself, becoming a in Jigoku, it wou ld appear obsidian o r molten). In solid
bulging white mass three stories tal l t hat writhes and form it is slow, but it retains its power of illusion.
~~
contracts and finally solidifies. Its new form has the
SHADES AND DEMONS appearance of marble: sickly pale with green veins,
its slick surface reflecting the light and dazzling its 00 ""'"' ... """""' 22
While spirits and oni
PHANTASMAL 0NI the check is successful, the ch aracter sees the world as
it really is, thoug h others remain affect ed. The GM may
ADVERSARY CONFLICT RANK: f.l t2 • 8 also allow a charact er t o make this check to avoid mak-
Manifested physically, the Phantasmal Oni is large and ing a huge mistake (such as attacking an ally or putting
fearsome. Its skin is hard as stone and repels mundane themself in physical danger) as a result of the illusion.
weapons. It uses the fabric of the realm to manifest, so
WH EEL O F JUD GM ENT
Is THIS THE END? Should the PCs pass the queue for any reason, they
see some of the NPCs they met at the beginning of the
As the Phantasmal Oni dies, it creates an ill usion that adventure. Reju Tabito (see page 5) might call out
it grows stronger and defeats everyone. Read or para- and ask them to promise to help Akio if they return to
phrase the following: Ningen-do. The merchant Hirosi is still near the back of
the line.
Just when it seems the great oni is weakening, its
body emits a sudden light, and in the blinding flash,
Failure
three duplicates of the massive demon appear, crush -
ing the offices and gates of Meido with their fists and If the PCs truly fail to stop the Phantasm, such as if they
trampling mazoku beneath their huge stone feet. The are all defeated, Emma-0 himself ultimately arrives to
ground shakes beneath them and spirits scatter and battle the oni. Th e Fortune of Death is victorious in the
flee in all directions. The realm is surely lost. end, but the destruction is great, leaving many mazoku
shades waiting in queue and that many fewer mazoku to
For a brief moment, the PCs might believe they have
process the corresponding ly greater workload . Buraka-
lost. They may make an appropriate check to see through
kin and Emma-0 honor their promises to the PCs, rec-
the illusion, but the TN increases by 1 as the oni puts all
ognizing that the foe was simply beyond their powers,
its power into this last attempt to confuse its enemies.
and are grateful to them for exposing its plot.
Either way, the oni dies and
the illusion fades.
In the aftermath,
Burakakin (or Kironobiri)
finds the PCs and tells
them they have earned
their reward. Then he asks
the PCs to gather around him
before transporting them all to
the gates of Emma-O's palace.
WHEEL OF JUDGMENT
Kironobiri steps forward and addresses the For- For accomp lishing t heir o bjective of uncovering and
tune. "These souls have performed a great service defeating the t hreat t o Meid o, each PC shou ld rece ive 6
for Tengoku and the Celestial Order. Yet this service glory. Shugenja characters gain an additiona l 3 g lory, as
falls outside of their dharma, as a soul accrues karma news of such deeds is better known within their circles.
only in life, not after." He holds up your paperwork to
illustrate this point before he continues.
JO
WHEEL OF JUDGMENT
Assuming the PCs weren't in the middle of an adventure If the PCs die again during their advent ures, they might
b efo re they d ied-or even if they were-the GM may return to Meido and attempt to negotiate their return
inflict the follow ing misfortunes on the PCs to propel again. Since the Phantasmal Oni is already dealt with,
them into fu rther adventures: t he PCs would have to find alternative ways of helping
the mazoku and impressing their superiors, but these
® If t he PCs made any promises to spirits while in wou ld have to be truly exceptional to receive such a
the underworld (such as to Reju Tab ito, see page special gift again. The GM might offer new opportuni-
5), t hey must fulfill them in a t imely manner. ties for the PCs to prove t hemselves, such as an invasion
Those who renege gain the Haunted adversity. of gaki, or a campa ign to rescue souls wrong ly sent t o
® The PCs suffer from terrible nightmares of their Jigoku. However, the GM should be wary of allowing
memories of Jigoku until they go on a pilgrimage PCs to cheat death again. Such a return to life is exceed-
or t ake other strong actions t o purify themselves. ingly rare. If samurai face death bravely, this should be a
sign of their dedicat ion and training, and t heir readi ness
® A shade from Meido or gaki from Gaki-do, or
t o face their next incarnation, not of an assurance that
even a kansen or oni if the PCs b rought back any
they might return to life.
items from Jigoku (intentionally or otherwise),
There are other ways to continue mortal adventures,
secretly travels back w ith the PCs and begins
such as allowing PCs to create a new character in th e
ca using t rouble. The PCs may even be b lamed
same famil y or findi ng ways to revive a dying PC at the
if their arrival in a loca le coincides with the
last moment. See page 299 of the core rulebook for
supernatural activity.
further discussion .
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