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WHEEL OF JUDGMENT

Wheel of Judgment is an adventure for the Legend of to discover the demon behind the sabotage, and who
the Five Rings Roleplaying Game, designed for char- its allies are. The PCs' journey takes them to t he fortress
acters who have met their end in the Mortal Realm. It of Fu Leng, but they must also visit an oni who bears
offers players the opportunity to earn a second chance, the cipher, and talk their way past the lost Tenth Kami,
return to Ningen-do, and continue the lives they lost. Ryoshun, before they can retu rn to the mazoku w ith any
DEAD OR ALIVE? This adventure takes place in the underworld, includ- usable information .
ing Meido, the Realm of Waiting; Jigoku, the Realm of Part Three encompasses t he PCs' retu rn to Meido
Some Rokugani legends Evil; and Gaki-do, the Realm of Hungry Dead. PCs may through Gaki-do, giving them a glimpse of the horrors
suggest there may be
witness disturbing sights in the Realm of Evil and face there. Returning to the Rea lm of Waiting as unwelcome
ways for the living to
visit Meido, by stepping experiences unlike anything in Rokugan. Of course, the oni, the PCs finally reveal t he corrupt mazoku, but th is
through an overlap GM can tone down-or increase-the horror elements draws the attention of the oni behind it all, wh ich mani-
between the realms, or as appropriate for their players. fests in Meido for the final battle.
leaving the body behind
As the PCs learn, everyone and everything in Once the oni is defeated, the PCs are taken before
and sending the con-
sciousness to explore
Rokugan must eventually pass through the Realm of Emma-0 to be rewarded and returned to Ningen-do.
beyond Ningen- Waiting. Additional information about the underworld How they have performed during the course of t he
do. Even if either can be found in Celestial Realms, but that supplement is adventure determines the details of their return.
method is possible, it not necessary to play Wheel of Judgment.
is rare. If a mortal does
For those who wish to explore the realms further, the THE PHANTASMAL 0NI
stumble into Meido, rhe
mazoku guards quickly free downloadable supplement Deathly Turns provides
see them our. The only additional encounters for the PCs to undertake within The Phantasm is a demon of illusion, charged by Fu
sure way to enter the the underworld, as well as a lingering problem for them Leng himself (or so it claims) t o sabotage the smooth
Realm of Waiting is by to deal with after their return to Ningen-do. running of Meido and steal worthy souls for Jigoku's
dying. Therefore, this growing demonic army. Unlike most demons, it is intan-
adventure is written
gible. This helps it to work its illusory tricks and spread
for dead PCs. THE ADVENTURE corruption. Whether the PCs learn about the Phantasm
Wheel of Judgment does not require the players to have or not, revealing its agents compels it to manifest for t he
any prior knowledge of the inner workings of Rokugan's final battle in Part Three. Manifesting allows it to deal
underworld. While it is recommended t hat the GM read direct damage, but also makes it vulnerable, so it can
the adventure in its entirety before play, the less the fina lly be destroyed. (See page 28 for the Phantasmal
players know, the better. While the PCs likely know the Oni's p rofile.)
realms exist, they are unlikely to remember experiencing The GM shou ld feel free to keep past actions of
anything like this adventure before. The realms should the PCs in mind, particularly memorable acts from past
A NOTE ON REALITY feel strange and unfamiliar, no matter how much a PC adventures that might have been extremely benevolent
AND FICTION
might have theorized about them in life. or otherwise. The PCs' past actions have been docu-

The underworld as pre-


In Part One, the PCs find themselves in a strange mented in Meido, and any infamous events from their
sented here is fictional. landscape. They soon come to the realization that they lives could even be known among the mazoku. Friend-
However, as always, have died and are now awaiting judgment in Meido, the ly mazoku can explain , however, that they can't vouch
GM and players must Realm of Waiting. Mazoku ask them to join a queue of for the PCs before Emma-0 now that those documents
remain sensitive to the
souls, which includes the shades of other humans, as well are missing-hearsay is not perm issible evidence in t he
fact that the names
and concepts ofrhe as animals and other creatures. When the PCs' turn finally court of the Fortune of Death.
realms and Fortunes in comes, they are informed that their papers are missing.
Legend of the Five Rings Faced with waiting an eternity, the PCs might attempt to
originate in real-world
THE UNDERWORLD
find these papers themselves, or take the matter up w ith
religions. When the In the setting of the Legend of the Five Rings Roleplay-
a higher-ranking mazoku. Either option requires them to
text describes a realm
explore Meido while avoiding the mazoku guards who ing Game, the realms are different parts of a complicat-
or Fortune, it refers
exclusively to the realm patrol it. Eventually, a mazoku offers them a deal: gather ed world, and as their relative positions are not physical-
or Fortune within LSR. information in Jigoku, and earn a return to the Mortal ly "fixed," they sometimes overlap. The realms explo red
Realm, memories intact. Some mazoku have fallen under in this adventure exist "below" the Mortal Realm, and
the influence of an oni and are deliberately causing prob- they are not entirely separate from one another. Meido
lems in Meido. He needs to know who is involved. in particular works as a crossroads, sending souls into
Part Two has t he PCs reincarnated in Jigoku, the rea lms above and below, while the innumerable levels
Realm of Evil, as oni. The PCs must explore the realm of Jigoku stretch d eep beneath them all.
WHEEL OF JUDG M ENT

THE STRUCTURE OF POWER


MAZOKU
The whole of the underworld lies under the jurisdiction
of Emma-0, the Fortune of Death, but his influence Mazoku are demons trying to earn their redemp-
is not uniform throughout the realms. While the deni- tion. Unlike the oni of Jigoku, the mazoku strive
zens of Jigoku are largely contained in t heir realm, the to overcome their vices and serve Emma-0, ful-
mazoku cannot safely enter Jigoku. The oni there are left filling myriad roles in the underworld. Serving as
to struggle amongst t hemselves, f ighting for dominance everything from jailers to scribes, mazoku work
over one another. Fu Leng's authority remains strong in toward a better reincarnation.
Jigoku, though the Kam i himself was defeated on the In Meido, the mazoku seem more alive than
Day of Thunder. Different oni interpret his w ill in different the spirits of humans who pass through. While
ways, and the result is lawless chaos. the shades lose any desire to eat, sleep, or do
The numerous, unruly gaki in Gaki-do, the Realm of anything else, the mazoku do not. Meido is their
Hungry Dead, are difficult to control and conta in, but home, where they live and work.
mazoku do stand guard over their borders as best they Most mazoku are red or blue, but other
can. The realm is a desolat e p lace, and gaki often attempt colors are possible and make no difference to
to escape into other realms, sometimes successfully. the personality or abilities of these demons.
At his palace in Meido, Emma-0 judges the dead. Some have sharp horns they can use as weap-
Meido is firmly under his control, though the mazoku ons, while the horns of others curl inward and
who administer the realm on his behalf are vastly out- are merely decorative. Virtually all mazoku have
numbered by the waiting sou ls-and just as fallible as claws sharp enough to inflict injury.
any mortal bureaucrat of Otosan Uchi. Mistakes and even
malfeasance are not unheard-of in Meido b ut, as the PCs
learn , t hey have recently increased. ad versities gained as t he resu lt of physica l harm in the
The hierarchy in Meido is as rigid as that of Rokugan, afterlife or as a result of t he PC's death are removed
with Emma-0 at the top, then the Kings of Hell, then vari- when a PC is reincarnated as an oni or ret urns to the
ous levels of mazoku. Mazoku consider their hierarchy very rea lm of t he living at t he adventure's conclusion. FURTHER REALMS
important, so showing appropriate deference to particular The following new adversity may be gained as a
Wheel ofjudgment
mazoku earns the PCs favor from important characters. result of a PC's d eath or a critica l strike suffered in Meido: provides the necessary
The hierarchy of mazoku is complex and labyrinthine, information about the
but includes three broad tiers. At t he t op, the daimao serve lost Head (Air) underworld to play
as lieutenants to the nine Kings of Hell. They are trust ed through the adventure,
Types: Physical, Scar, Spiritua l but this book does not
with the highest levels of administration in t he underworld,
attempt to thoroughly
and command mazoku in battle when necessary-though Effects: The fo llow ing apply to a character w ith t he Lost
describe these realms.
such a thing was unheard of prior t o the fall of Fu Leng. Head adversity: To truly do so is beyond
Mao (demon lords) are put in charge of g roups of mazoku, the abilities of mere
@ Your head has been severed from your neck. Your mortals, but much more
such as patrols or administrative areas. Under t hese are
head remains the center of your sensory percep - information is available
mazoku with specific roles, such as guard s and scribes.
tio ns and menta l apparatus and is considered in Celestial Realms, the
sourcebook for the
" you" for most g ame effect s. You can cont rol your
GRIEVOUS BODILY HARM Spirit Realms of Legend
body as long as you remain at range 0-2 of it; of the Five Rings.
During the f irst p art of the advent ure, the PCs are beyond this range, your b ody initiates no act ions
shades-soul s of the d ead awaiting t heir judgment and on its own , but respond s reflexively in an appro-
reinca rnation. In this st at e, most rules apply normally, priat e way for you r character. For example, t he
w ith a few add itional consideratio ns. body of a bushi may react violently if surprised,
Whi le in Meido, shades behave much like flesh-and- while a courtier's body might attempt t o flee.
b lood living beings. This would b e different for a shade @ When you make a check fo r which the carefu l
that escaped Meido and ret urned t o haunt Ningen-do, coordination of your head and body is important
but for the p urposes of this adventure, a shade is ham- (such as a Fit ness [Air] check to move through
p ered by the floors and walls of Meido just as if they were a crowd without bumping into people or a
alive. Likewise, shad es interact with each other normally. Courtesy [Air] check to convince someone you
Shades cannot g ain the Bleeding , Dying , Exhaust ed, are responsible enoug h to t rust wit h a delicat e
or Unconscious conditions, and ca nnot d ie. situation), you must choose and rero ll two dice
PC shades gain any adversit ies appropriate fo r containing 0 or~- After resolving t he check, if
t heir cause of d eath , and these may hinder them in the you failed , you g ain 1 Void p oint.
afterlife (as well as t heir existing disadvantages). Any
WHEEL OF JUDGMENT

A vast plain stretches away on all sides, one great


THE GREATEST
REWARD ?art Otte: meido, ~e field of whispering grasses, dotted with d istant fig-
ures. People, horses, wolves, and even what appear
The chance to return to
Ningen-do with mem-
ories intact is a unique
t<eaf"' of Waitittj to be goblins, all walk toward the horizon, where the
towers of a palace rise into the white sky. You feel a
compulsion to join them.
opportunity, more In the first part of the adventure, the PCs awaken in
than even the greatest Meido, the Realm of Waiting. After getting their bear-
samurai might hope The PCs might exam ine themselves, and if t hey died
ings and coming to grips with their recent demise, the in battle, their body bears the wound t hat killed them,
for. PCs may have heard
legends of great heroes PCs learn that they face an interminable wait in queue. b ut there is no pain. They are dressed and equipped as
returning to Ningen-do Whether they patiently wait or find a shortcut to the first they were in life. Though the terrain is unfamil iar, it feels
to complete their tasks, gate, the PCs learn that the records of their life are miss-
or they might hear
as real as Ningen-do once did. Their stats are the same
ing, and they cannot be judged until these are found. as they were at the t ime of death.
such stories from their
fellow shades or even It is up to the PCs to find out what happened to Whether the PCs fol low the crowd, set off in a dif-
mazoku jailers. If there their paperwork, and in their search, they may uncover ferent direction, or attempt to speak to one of the
happens to be some- evidence of sabotage and corrupt practices within the other spirits, the mazoku guard Minroki intercedes. He
thing the PCs are keen bureaucracy of Meido. Whether escorted by guards
to get back to quickly, appears right next to them and directs them toward the
or in the course of their exploration, the PCs ultimate- end of a queue of sou ls that stretches away towards the
this can be used to
motivate them further, ly come to the office of a mao named Burakakin, who horizon and the Palace of Emma-0.
and there are instances offers them a deal.
in the game where the
GM could remind the THE GuARD
PCs of the passing of THE LANDSCAPE OF MEIDO
time in Ningen-do. The first mazoku the PCs meet is Minroki, a guard tasked
Much of Meido is flat and featureless, but crowded. with herding newly arrived spirits into a queue. If the
For PCs who desire Birds, beasts, humans, and other creatures approach the PCs are at all unsure about where they are, he informs
more rewards, inter- central palace from every direction and join the nearest
esting and powerful them they are in the Rea lm of Waiting, and must queue
of the eight queues leading through great gateways of to face their judgment. If the PCs show any resistance, it
items might be found
in these realms. While shining, polished jade. Once past these first gates, the is Minroki's job to make them join the line. He is firm but
the PCs might find , queuing continues until souls pass through a final gate fair, and always reports those w ho attempt to b ribe him
win, or receive items and approach the palace itself.
here, the tricky thing
to his partner, Rikakima (see page 8).
The many-tiered palace of Emma-0 is visible from
is taking them back to
Ningen-do. The possibil- everywhere in Meido. Far grander than any palace in the
MINROKI, MAZOKU GUARD
ity of retaining items is Mortal Realm, it is surrounded by eight citadels, which
something to discuss at are in turn surrounded by the many buildings where the Minroki is a muscular, red-skinned mazoku stand ing a
the conclusion of the mazoku live and work. Seen from above, the complex head taller than the tallest Rokugani, even w ithout his
adventure, where the
resembles an enormous wheel, with the palace at the horns. He tries to perform his duties perfectly, but his
PCs might negoti-
ate for such a favor, center, and the avenues where the souls line up as spokes. explosive temper sometimes gets him into troub le. Min-
depending on how they Lining both sides of the avenues are offices and scrip- roki has been partnered with Rikakima as long as he can
performed. toriums where the mazoku work incessantly, processing remember, and he trusts her judgment. He looks up to
the vast quantities of paperwork the administration of her and would be furious to learn she takes bribes. He
Meido entails. Though the shades of t he dead need not has a great respect for bushi and loves to hear them
eat, drink, or sleep in Meido, the mazoku do, so many of recount their battles.
the basic necessities that might be found in any mortal To represent M inroki, use the Mazoku Guard
city exist here. Few spirits see much of Meido, merely profile below.
passing slowly along a long avenue until they reach their
judgment, unaware of the mazoku's work. MAZOKU GUARD

ARRIVAL
ADVERSARY CONFLIG RANK: l.J 4 ~2
Mazoku guards ensure a peaceful procession of souls
The adventure begins with the PCs' arrival in Meido. to be judged and deal with any unruly d ead. A mazoku
After the PCs have died during another adventure, or at guard who does their duty loya lly and consistently can
the beginning of the game session, read or paraphrase hope for a rebirth as an animal or perhaps even a human.
the following:
WHEEL OF JUDGMENT

Read or paraphrase the following:


YOU CAN TAKE IT
WITH YOU
14 The queue stretches away ahead of you, as far as
35 HONOR ENDURANCE
you can see. Samurai, peasants, and even the huge Anything the PCs were
25 GLORY COMPOSU RE 10 form of a troll stand in an orderly line, gazing silent- wearing or carrying at
ly ahead. They're not moving. How long have they the time oftheir death,
20 STATUS FOCUS
5 been standing there? Birds perch silently on the
they have with them in
Meido (really, a ghostly
shoulders of some. Before you reach the end of the echo of the item). How-
@ + 2, ~-2 VIGILANCE
3 queue, a man in the clothes of a traveling merchant ever, when the PCs are
DEMEANOR · GRUFF
comes from further ahead and takes his place behind reincarnated as oni in
jigoku, they must leave
ARTISAN 0 SOCIAL 0 MMI.!IM a fidgeting courtier.
everything behind.
They keep anything
DISADVANTAGES Some cha racters with whom t he PCs may interact are
they accumulate in the
described here, but the GM should feel free to add to
Vigilant :
~ Social; Interpersonal IHot-Tempered:
@ Social; Menta/
or replace these with NPCs that the PCs might have dis-
patched in recent adventures. If the PCs move into view
Realm of Evil, but if
they die, those items
are lost. Items found in
jigoku are often Unholy,
FAVORED WEAPONS & GEAR of an o ld enemy, that NPC may lose the Deadened con-
though the PCs don't
dition and attack, drawing the attent ion of the mazoku. have to worry about
Yari: Range 2, Damage 5, Deadliness 3, Wargear
A Forest Troll (see the profile on page 321 of the that as oni.
Claws: Range 0, Damage 3, Deadliness 3 core rulebook) stands a few places ahead in the queue.
He has the Deadened condition, and so seems oblivious
Gear (equipped): Mazoku robes (Physical 1, Supernat-
to the spear impaling him through t he chest and emerg
ural 1), j itte, small bag of Meido dust
ing from his back. It wou ld be easy for the PCs to ask him
ABILITIES to step b ack and let them move in front of him.
Roamer of Realms: A mazoku is an Otherworldly A courtier called Reju Tabito (use t he Seasoned
being. Once per round as a Movement action, a Courtier profile on page 313 of the core rulebook)
mazoku can move to any other position in their cu rrent stands behind t he troll, wringing his hands.
realm instantaneously. When they do, they may choose not Deadened, but clearly distressed.
any number of captives or companions at range 0-1 to A dart protrudes from the side of
move with them. his neck, b ut he seems unaware
of it. If the PCs speak to him,
Herder of Spirits: A mazoku can clearly perceive and
he is eager to t ell his st o-
interact with spirits and shades normally, regardless of
ry: he returned to his room
their tangibility. When a spirit or shade attempts to hide
one night to find him-
from a mazoku, increase the TN of their check by 1.
self already there,
then he died.
THE QUEUE he
Once the PCs jo in a queue, they have the
chance to speak to other spirits. Some
seem distant and uninterested: they have
been in Meido long enoug h to gain the
Deadened condition (see page 6).
This condition is caused by something in
the supernatural atmosphere, which the
mazoku also collect as dust to deliberately
confound characters like th e Forest Tro ll
and keep them-literally-in line.
The queue ra rely moves, and the PCs
may feel like they are waiting forever.
Mazoku guards are ever-present, but they
keep their distance unless they d etect
t rouble. If th e PCs ask Minroki as he passes
on patrol how long they are likely to wait,
he merely shrugs and imp lies it could be
measured in mortal lifetimes.
WH EEL O F JUDGM ENT

There is nothing the PCs can do to reassure him now, but


if they later learn there's a chance to return to Ningen-do, NEW CONDITION:
Tabito would do anything for a promise to destroy his
doppelganger and save Akio. Tabito and Akio dwelled in
DEADENED
Otosan Uchi (or any location the GM chooses as appro-
Description: The character is in a dreamlike
priate for their campaign).
state, in which both duty and desire become
A merchant called Hirosi joins the queue in front
a distant memory. They lack motivation, are
of the PCs, after approaching from further ahead in
open to suggestion, and both move and speak
the line. He has been trying to keep near the back of
slowly. An affected character may snap back to
the queue, afraid of the judgment awaiting him. He
alertness if injured or if their memory is power-
asks to switch places, but only when the mazoku guard
fully and emotively stimulated.
isn't watching . Skipping the queue in either direction is
Effects: A Deadened character increases the
forbidden. When Hirosi turns his back on the PCs, the
TN of all action checks they make by 2 and
cause of his death becomes clear- a dagger protruding
cannot defend against damage.
from a bloody wound between his shoulder blades.
Removed When: If the character suffers a crit-
A Fortunist monk called Himari joins the queue
ica l strike or unmasks, they remove the Dead-
behind the PCs. She is calm and confident. She died in
ened condition at the end of their turn.
the Plains Wind Monastery as an old woman, surround-
ed by friends . She is not Deadened, but content. She
is newly arrived but knows much about Meido. If ques-
of the ride. Even the mazoku treat this majestic being
tioned, she reveals that the number of spirits arriving in
with awe, and do not attempt to stop it from moving
Meido is almost too much for t he mazoku to hand le,
ahead in line. If the ki-rin takes the PCs to the gate, the
and she fears that some mazoku m ight take advantage
mazoku guards treat the ki-rin with great respect and
of the crowds, offering preferential treatment to those
usher it straight through, leaving the PCs behind to talk
who bring gifts. Should the PCs inqu ire about gifts that
to Rikakima (see page 8).
might interest mazoku, Himari produces a bag of seeds
from her pocket. She explains that she did not mean to
Travel
bring them, but here they are. If the PCs want something
to give the mazoku, they might persuade her to let them The scale of Meido is too vast for mortals to compre-
have them with a TN 2 Courtesy check (Void 1, Fire 3), hend, and only seems to shrink when a mazoku uses
as she is in no hurry herself. their abi lity to move a spirit at speed from one place to
Later, an aristocrat called Otomo lchika moves up the next. However, the PCs might find a creature in the
behind the PCs, swapping places wit h the monk. Her queue with the ability to carry them at greater speeds,
blue-black lips and visib ly swollen veins reveal that her such as the ki-rin. Ordinary mounts, such as the horse
life ended with poisoning. She commands the PCs to let on page 326 of the core rulebook, may also be avail-
her pass. She was wealthy and powerful in life and died able, but are almost certain to draw the attention of the
in jewels, which she intends to give to the mazoku to mazoku guards.
ensure she is reborn into the same powerfu l family. If the
PCs refuse, she watches them carefu lly, and informs the
BEATING THE QuEUE
guard if they step out of line.
Ryotaro, the rebellious ronin (see page 11). joins Having learned that they are doomed to wait a super-
the queue a few p laces behind the PCs, ready to cause naturally long time, t he PCs may try to work their way
troub le later. His armor is cut and gouged, he bears sev- up the queue or find another way to beat it. The mazoku
eral bloody wounds, and his throat is cut down to the expect all deceased to patiently wait in the queue at the
bone. He is upset because he reached the front of the point where they joined it. Moving ahead or backward in
queue once, but his papers were missing. He caused the queue is strictly forbidden-although with the num-
a scene and was sent to the back of the line, but he ber of souls waiting judgment, the overworked mazoku
doesn't know if his papers might be there when he cannot maintain a flawless watch. If a mazoku catches
reaches the gate again. a spirit breaking the rules-or suspects that a spirit is
Not far ahead in the queue stands a supernatural not in the same spot they were before-they may order
creature known as a ki-rin (see page 322 of the core the offender to the back of the queue, drag them off to
rulebook). Larger and faster than a horse, it can bear spend a few centuries in the Holding Cells (see page
severa l riders at once . The PCs could reach the first gate 11 ), or perhaps just give them a stern warning for a
almost instantly on the horned steed, if t hey are worthy first offense.

6
WHEEL OF JUDGMENT

The following are j ust some possible ways the PCs


TIME IN THE
might break the ru les to expedite their stay in Meido: SHUGENJA IN THE
UNDERWORLD
® If the PCs try to bribe Minroki, he becomes UNDERWORLD
Time in the underworld
angry at their presumption. He marches them
Meido is made of the same, natural stuff as passes very differently
up the queue to the first gate and tells his part- from in Ningen-dii.
Ningen-do, so shugenja PCs may still invoke
ner Rikakima of their crime, leaving them with From the PCs' perspec-
the kami while in Meido. However, in Jigoku tive, this may only
her. She either sends them to t he Holding Cells
there are no kami , only kansen-nature spirits become apparent once
or takes the bribe herself to check their papers
corrupted by Fu Leng's Taint. Therefore, invo- they return to the
now. This requires a TN 3 Courtesy check (Void
cations are not normally possible in Jigoku, Mortal Realm, where
1, Earth 4, Fire 4) . they might discover
but maho is. In addition, should a shugenja that much less or much
® If the PCs persuade the nearest shades to let retain their demonic form in Part Three when more time has passed
them pass, t hey find those ahead are Deadened the PCs return to Meido, the kami there refuse t han they experienced.
and easy to manipulate. They could move up to answer them. Kami can be found in Gaki- However, the PCs might
the queue this way, as long as Minroki does not also experience some
do, but they are very few and far between. To
notice. To reach the first gate, the PCs must temporal distortion
represent this, you might increase the TN of during their time in the
travel for many hours, avoiding mazoku guards invocation checks made in Gaki-do by 1. underworld, with jour-
all along t he way. If and when they do at last Despite these chal lenges, shugenja have neys of great distances
reach t he gate, Rikakima suggests a bribe to unique exp ertise that suits them well to nav- seeming to pass quite
overlook t heir behavior. quickly, or a short peri-
igating the cha llenges of the underworld . od of waiting seeming
® The PCs may sneak away with a TN 3 Skuldug- Thanks to their experience in treating with to stretch into eternity.
gery check (Air 2, Fire 4), but escaping Meido spirits, shugenja may use Theology as a Social As GM, you can make as
is nearly impossible. The realm is vast, with no skill when interacting with demons and other much or as little use of
this device as you feel
clear roads leading to its borders. (See Explor- spirit beings of the underworld. In addition,
best to control the pac-
ing Meido, on page 8.) the GM should consider reducing the TN of ing of the adventure,
other checks for which a shugenja's experience create atmosphere, and
is particularly suited. reinforce important

REACHING THE FIRST GATE themes.

When the PCs first see the gate, read o r paraphrase


the following: of the core rulebook). The PCs gain one momentum
point per successful Social skill check, plus one point per
The vast, jade gate stands open in a smooth wall of bonus success on the check. If they succeed, Rikakima
polished marble that stretches away in both direc- sighs and sends them through the gate to Office 801 to
tions. Beyond the gate, the queue continues through ask the mazoku there if he has come across their papers.
a wide street, lined with tall buildings, homes, and If the PCs do not achieve the required 4 momentum
offices, interspersed with fountains and gardens. points within three rounds, or if they offend Rikakima
before reaching their goal, Rikakima's patience runs out
Beneath the gate, a blue mazoku in white robes
and she dismisses the PCs to the back of the line, with
kneels at a desk, surrounded by piles of paper. Two
Minroki escorting them if they prove obstinate.
mazoku guards stand nearby, watching for trouble .
Rikakima is defensive if anyone suggests she might
Rikakima kneels at a desk under the colossal gate, have made a mistake or lost the papers herself and
ticking names off a list. When the PCs reach her, either accuses the PCs of deliberately hiding them to avoid
by moving to the front of the queue o r being brought facing some crime. If the PCs argue with her or are at all
by the guard, she asks their names. She has huge piles rude or aggressive, she sends them to the back of the
of papers, but she cannot find the PCs' records. She tells queue. Then, like Ryota ro, they can either wait and hope
the PCs their papers are not there, but she does not their papers have been found by the time they reach the
apologize. They have to wait, indefinitely, as she is too gate again or try once more to beat the queue.
busy to go searching for them . They can 't get through Li ke many of the mazoku the PCs encounter in the
the second gate without papers. vicinity of their line, Rikakima serves under the mao
If the PCs offer their help, or ask if there is another Burakakin. Also like the others, she is not eager to invoke
solution, or offer a bribe, they may be able to persuade her superior or refer troublesome shades to him. Unless
Rikakima to help t hem. Otherwise, they face being sent the PCs come up with an extremely clever p lan and suc-
to the back of the queue. Convincing Rikakima is a com- ceed wildly with it, they should spend some more t ime
plicated task with a difficulty value of 4 (see page 253 exploring Meido before meeting Burakakin.
WHEEL OF JUDGMENT

Herder of Spirits: A mazoku can clearly perceive and


RIKAKIMA, interact with spirits and shades normally, regardless of
MAZOKU MAGISTRATE their tangibility. When a spirit or shade attempts to hide
from a mazoku, increase the TN of their check by 1.
A blue-skinned mazoku wit h horns that cu rl downward,
her expression is invariably glum. She wears the simple
robes of t he mazoku magistrates and carries the tools EXPLORING MEIDO
necessary to record any indiscretions. Her partner is Though most spirits t hat pass th rough Meido never
A NOTE ON DIET
currently Minroki, but her previous partner earned rein- explore, there are several locations the PCs might visit
carnation as a human centuries ago for dealing w ith once th rough the first gate. While the queues of spir-
The mazoku in Meido live a sudden influx of gaki. She still resents that he was its are long and the plains crowded , there seems t o be
on a strictly vegetarian so well rewarded. She considers that because she is
diet. They cannot be no shortage of space inside the citadels, w here what
clever enough to t ake bribes w ithout getting caught, appears like a small building from the outside is often
seen as a threat to any
animal or insect soul that she deserves t hem, and like many mazoku considers supernaturally large on the inside. Generally, t he archi-
passes through Meido. any food or drink smuggled from the Mortal Rea lm tecture of the buildings resembles t hat of Rokug an, yet
Because they are demons a delicacy. certa in elements- and a feeling that cannot b e d irectly
earning forgiveness for
To represent Rikakima, use the Mazoku Bureaucrat attributed to anyt hing-are strange and unfamiliar.
crimes committed in past
lives, their diet is also profile below.
deliberately bland. A gruel Meido Dust
made with supernaturally
MAZOKU BUREAUCRAT
flavorless millet, grown The atmosphere of Meido gradually inflicts the Dead-
in the vast plains, is their ADVERSARY CONFLICT RANK: l.'J 2 ~ 4 ened condition on most shades. The shim merin g dust
only sustenance-if they
obey the rules. Mazoku bureaucrats are responsible for the various pro- of Meido bears this same quality in a more concentrat-
cedures that allow souls to p rogress through Meido, ed form, so mazoku use the dust when a new shade is
receive their j udgment, and reincarnate. Regard less of unruly. The PCs might acquire and use the dust, but it
their specific duties, these mazoku deal with a range of only works on t he shades of p eople and creatures that
processes and documents have died, not on oni. If a mazoku uses dust on t he PCs,
they can resist its effects w ith a TN 3 Meditation check.
If the PCs stay in Meido very long, the GM should
30 HONOR ENDURANCE 10 have them make a TN 1 Meditation check to see if
they succumb to the atmosphere. This can be repeated
25 GLORY COMPOSURE 12 each game day or session if the PCs remain in Meid o as
shades, increasing the TN by 1 each t ime.
30 STATUS FOCUS
5
VIGILANCE
3 OFFICE 801
A mazoku magistrat e sits in here, organizing papers and
SCHOLAR 3 SOCIAL 2 TRADE 0 sending them on to the appropriate offices. If t he PCs
inquire about their own pap ers, he scowls and says he
DISADVANTAGES
can't be expected to remember the name of every soul
Precise Memory:
~ Scholar; Menta/ ICovetous:
@ Social; Menta/
whose life passes through his hands. He has enough
work to do w ithout chasing their papers.
If the PCs bribe him o r succeed on a TN 3 Social
FAVORED WEAPONS & GEAR
skill check (Void 1, Earth 4, Fire 4) using an app ropri-
Claws: Range 0, Damage 3, Deadliness 3 ate skill, he admits to remembering at least on e of their
names and cla ims he sent thei r papers on to Rikakima. If
Gear (equipped): Mazoku robes (Physical 1, Supernat-
any of the PCs has a g lory of 50 or higher, decrease the
ural 1), bundle of scrolls, ca lligraphy set
TN of the check by 1 (to a m inimum of 1). The b ureau-
ABILITIES crat surmises that if Ri kakima doesn't have them at the
gate, perhaps she left them in her office, or maybe sent
Roamer of Realms: A mazoku is an Othervvorldly
them to the repository by m istake. Perhaps t he scribe
being. Once p er round as a Movement action, a
tasked with delivering the papers, who works in Scripto-
mazoku can move to any ot her position in their current
rium 241 , t ook them to t he wrong office. In any case, the
rea lm inst antaneously. When they d o, they may choose
magistrate says that finding th eir papers might be near
any number of ca ptives or companions at range 0- 1 t o
impossible, b ut it's certa inly not his fault .
move with t hem.
WHEEL OF JUDGMENT

RIKAKIMA's OFFICE
ON THE RUN?
Rikakima has a sparse office, containing a desk with
papers on top. These do not include the PCs' missing It may seem odd that t he PCs can explore Mei-
paperwork, just scroll after scroll listing the many petty YOU ARE HERE
do at their own pace, but the situation is com-
transgressions of other mazoku. plex. Souls are not p risoners, strictly speaking, Meido is vast, and the
There is a hidden compartment in the desk, and a but neither is queuing for judgment voluntary. locatio ns described
TN 2 Government or TN 1 Skulduggery check allows Should a few shades slip out of line and wan- he re a re only a sample
the PCs t o find t his. Inside are Rokugani sweets. The PCs der around Meido, the overworked (or simply taken from the PCs'
might use this information to blackmail Rikakima into near vicinity. The
bored) bureaucrats they run into aren't neces-
queue in which the PCs
helping them, since possession of such contraband is sarily concerned-it's not their job to keep the begin the adventure is
damning. Or, they might take this valuable item to bribe souls in line, after all. Even guards may show under the jurisdiction
other mazoku. some leniency as long as the PCs aren't active- of Gokan, one of t he
There are several official papers here awaiting review nine Kings of Hell. All
ly breaking rules by cutting ahead of others in
the mazoku the PCs
by the mao Burakakin (see page 12). line. However, the law of t he cosmos requ ires e ncounter are subordi-
all souls to ultimately face their judgment, and nates of Gokan, while
SCRIPTORIUM 241 the guards deal harshly with souls they suspect the King of Hell himself
of trying to escape their fate. is answerable only to
One of the many scriptoriums in Meido, it's a square Emma-6. Characters
Ultimately, as GM, you decide how much
room w ith scrolls hanging on every wa ll, each bear- who wander far afield
heat the PCs face . If you want to up the ten- encounter similar ad-
ing beautiful ca llig raphy. On closer inspection, these
sion in t his part of t he adventure, you cou ld ministrative offices, but
scrolls say: might find unexpected
have the PCs face co nstant pursuit by mazoku
wonders as well.
The finest brush can paint the ugliest words. guards. As fugitives, the PCs might have to
evade or hide from guards, while mazoku
If the rea lms endured perpetual balance, there would
bureaucrats treat the PCs with suspicion and
be no movement.
cry out for help at the first opportunity. At the
No task t hat has a beginning is ever truly endless. other end of the spectrum, the mazoku might
see little issue with the PCs roaming about for
If you're read ing th is, you should be working .
a few decades or centuries, so long as they
The four mazoku in here are b usy, but one offers to eventually take t heir place in line.
help if t he PCs do them a favor, taking a scroll to Office
822 and bringing back a reply. No mazoku wants to b e
accused of making a mistake, but a successful TN 2 shelves. Once a spirit comes from the Mortal Rea lm to
Social check m ight compel the mazoku who had their Meido and moves on, relevant papers are stored here.
papers to admit her involvement. She is almost certain The scrolls might once have been ordered, as the further
she didn't mistakenly take the papers to the repository. the PCs walk into the room t he older the scrolls become.
The mazoku of the scriptorium serve the mao Buraka- However, many have been misplaced and those near the
kin . Although they have no desire to trouble their superi- door are particularly jumbled, as though the mazoku no
or by referring cases to him, the PCs may learn his name longer have time to file them properly. The back of the
by questioning the scribes or investigating documents room is too distant to be visible, if it exists at all. Every
in the scriptorium. sound made in the room seems muffled, absorbed by
the sheer quantity of paper.
TH E REPOSITORY OF DOCUMENTS The histories of countless souls can be found some-
FROM NINGEN-DO where in this room, and t he GM can use this opportu-
nity to tempt the PCs w ith future adventures, as they
Each citadel contains a rep ository of documents cata- fortu itously come across interesting scrolls. PCs m ight
loging the b ehavior of souls in a pa rticul ar rea lm, and make a TN 3 Theology (Void) check to find the history
the PCs might come here searching for their papers. of a scroll relevant to themselves, detailing the life of
The repository is a narrow room with shelves on either an ancestor or enemy w ho lived in the last three gen-
side overflowing with scrolls. These shelves stretch away erations. Though the PCs don't yet know they have the
into the distance. The scrolls further back are covered in chance to return to Ningen-do, they may spend ~> to
increasingly t hick layers of shimmering Meido dust. find scrolls that might be valuable to others.
The repository is unguarded, but mazoku appear The PCs' presence is cha llenged by a patrolling
regularly, adding piles of scro lls to t he already laden mazoku guard when they leave and, if the PCs have

9
WHEEL OF JUDGMENT

taken any scrolls, they must make a successful TN 3 Skul- THE BARRACKS
ETERNAL PATIENCE
duggery (Air) check to avoid having the guard search
If the PCs decide not to for, discover, and confiscate t hem. If the PCs do not have The mazoku g uards come here to sleep in cramped
search for their papers, any scrolls, or successfully concea l them, the guard apol- alcoves, and the huge hall has a long table down the
Ryotaro the ronin caus- center where they ta ke t heir meals. Some of t he guards
ogizes. She explains that the repository is getting strang-
es trouble by trying to
er and stranger visitors. She even saw the jail keeper, pair up for patrols, but others, like Minroki, are partnered
push in front of them.
Guards intervene and Atonoriki, in here earlier- but if he needed to deposit with administrative mazoku. This is a sl ig htly superior
throw everyone in the papers, why didn't he send subordinates as usual? This is position, as it means t hey are trusted enough to guard
holding cells (see page a clue that the jailer is up to something, being one of the alone, also serving as bodyguards for their partners. The
11 ), regardless of the table is currently empty, but several alcoves are occu-
traitorous mazoku. His name is on the Phantasm's list of
circumstances.
accomplices (see The List on page 27). pied. In the hall are several Mazoku weapons-both yari
and jitte--on a stand.

jAIL KEEPER'S OFFICE


THE PALACE OF EMMA-0
NPC TEMPLATES The jail keeper, Atonoriki, has left in such a hurry that
his door is open, papers in d isarray over both desk and After queuing, spirits eventually reach the second gate
When this adventure and enter the p alace of Emma-0 (usually) one at a time.
floor. The desk also bears a cho p with red ink sti ll fresh
directs you to apply
on the sea l's image. If the PCs take a closer look, they From the outside, t his enormous structure appears to
an NPC template to a
profile, you can find it find the image on t he seal is of a cage. Th is is the office have many levels and many rooms, but when spirits
on page 311 of the core of t he mazoku in charge of t he Holding Cells, as the enter, they find themselves in a large courtyard that
rulebook. papers on his desk attest . The PCs might use the seal to seems open to the sky, w ith no visible doors t hat would
authorize the release of one or more prisoners, but such lead them into the rest of the palace. Th is is t he Court
a crime might be enough to damn them. of Judgment, where mazoku magistrates stand in atten-
The jail keeper is a mao , and very protective of his dance, ready to speak for or against a soul. In t he cen-
position. He soon returns here, and if he catches the ter of this room , the Throne of Judgment st ands on a
PCs snooping in his office, sends them straight to the t iered platform. A mazoku judge, King of Hell, or even
Holding Cells. His caution is partly due to the fact t hat Emma-0 himself might sit here. The throne, of polished
he is corrupt and periodically arranges to send prison- g lass, is always occupied. Any spirit who makes their
ers to Jigoku without permission. The scrolls in his office way here by nefarious means is immediately arrest ed by
show that the jail keeper has condemned prisoners to the mazoku guards, and either sent to the b ack of the
reincarnation in Jigoku, but w ithout receiving the proper queue or to the Holding Cells (see page 11).
p ermission from Emma-0 or one of the Kings of Hell.
Atonoriki has been doing this at the d irection of the
Phantasmal Oni, though there is no proof of this conspir-
acy in the paperwork. Of course, Atonoriki takes every
effort to prevent the PCs (or anyone else) from closely
examining his files.
Atonoriki uses the Mazoku Bureaucrat profi le on
page 8 with the Warrior t emplate.

OFFICE 822
Th is office is not only completely empty, there is a fine
layer of shimmering Meido dust on the floor- it seems
no one has worked here for quite some time. A success-
ful TN 2 Theology check reveals the nature of the dust ,
and the PCs may gather some for their own use (see
M eido Dust o n p age 8).
If a mazoku in the Scriptorium has sent the PCs here
on an errand, t hey cannot complete their t ask as there is
no one here t o g ive them a rep ly. Informing the mazoku
b ack in the Script orium reveals that all t he mazoku are so
busy that it could b e severa l mortal lifetimes b efore the
missing mazoku from this office is replaced.

10
WHEEL OF JUDGMENT

or fail to escape, the guards eventually retrieve them


CAUSING TROUBLE and march them to Burakakin, who is unimpressed by
Whether the PCs get into trouble through their own their antics but offers them a chance to prove them-
se lves (see Deal with a Demon, below). RYQTARO,
actions, or the actions of another such as Ryotaro (see
REBELLIOUS RQNIN
page 6). they are taken to the Holding Cells. Even if
the PCs avoid breaking any rules and behave perfectly, Freedom Ryiitaro does not
they are still (unfairly) dumped in the Holding Cells. This intend to meekly accept
If the PCs have not already visited some of the locations his judgment. He would
is because Burakakin (see page 12) is impressed by
in Meido, they can do so before the guards catch up certainly have been
their initiative and wants to see if they can escape. It is a
with them. If they have already explored Meido, guards Deadened, but Buraka-
test to see if they are good enough to send to Jigoku on kin is waiting to see
are waiting to catch them as they leave the building:
an important mission. whether he is a likely
Two guards escort the PCs to the Holding Cells. candidate for the same
Mazoku guards surround you with weapons raised.
These guards are ready to use force if necessary and, if job he's considering for
It seems the guards have had enough trouble. But, the PCs. Ryiitaro's reck-
the PCs cause trouble for them, use Meido dust to inflict rather than attack, the guards part to allow a well- less attitude and poor
the Deadened condition. dressed bureaucrat to step through. She addresses planning stand against
him , however, and un-
you, "Your resourcefulness has come to the attention
less the GM considers
HOLDING CELLS of my master, who invites you to discuss a certain the group of players
opportunity I believe you will find most interesting." small enough that they
Near the guards' barracks stands the round, stone build-
need a companion
ing of the holding ce ll s. It has an unusual, squat appear- If the PCs accept, the guards escort them to Buraka- in Meido, Ryiitaro is
ance, a single entryway, and no windows. Outside, a pair kin's office. If they are hesitant, the envoy assures them not sent to Jigoku. If
of guards stand to either side of the door. Inside, prison- required, Ryiitaro can
she offers a possible solution to their predicament. If the
ers are placed in individual cages and lowered into a dark be represented by the
PCs insist on fighting the mazoku guards, the encounter Skillful Ronin profile
hole on a system of ropes and pu ll eys, as th ough being rank should be at least double the PCs' group rank. The on page 316 of the core
filed away for later. The cages come in many shapes and rulebook .
guards drag any defeated PCs before Burakakin anyway.
sizes to accommodate alm ost any spirit that might pass
through. The atmosphere is dark and dusty, and many of
the prisoners are Deadened. At the GM's discretion, this
BURAKAKIN'S OFFICE
might be an appropriate place to test the PCs' resistance Unlike many mazoku offices, this one is highly decorat-
to Meido's atmosphere (see Meido Dust on page 8). ed, w ith hanging scrolls, vases, and even an elaborate
Whether or not the PCs have encountered him already, flower arrangement. The vases depict legendary crea-
Ryotaro is here in a nearby cage, muttering about the tures, while the flowers seem to be made of paper-thin
unfairness of it all. He tells the PCs that he is here for caus- metal. The desk here is unusually tidy, as Burakakin dele-
ing a disturbance in the queue and has been warned that gates much paperwork to other, less-important mazoku.
worse crimes wou ld have him sent to Jigoku . He plans to
escape and invites the PCs to join him. (In truth , he has DEAL WITH A DEMON
no strong plan and cannot escape without the PCs' help.)
The bars on Ryotaro's small cage are rusted and loose, When the PCs reach the office, read or paraphrase
and a character can make a TN 3 Fitness check (Earth 2, the following:
Air 4) to remove one and al low him to slip out.
The guards drag you across the threshold of a room
The PCs have a better chance of escaping without
and push you to your knees. It appears to be an
him, though they co uld use him as a distraction and
office, with shelves laden with scrolls, books, and
escape while he causes trouble. For a character with
piles of papers, and a large desk in the center of the
appropriate tools, picking the lock of the cage holding
room. A mazoku looks up from his work at the desk,
the PCs requires a TN 3 Skulduggery check (Air 2, Fire
frowns, and continues writing.
4). A successfu l TN 2 Fitness check (Water 1, Earth 3)
allows a cha ra cter to climb up the web of chains and If the PCs attempt to speak, the guards jab them with
cages t o the top of the pit. Anyone who fails this check their weapons. Th e PCs must wait for Burakakin to finish
with a shortfall of 2 falls into the pit, which is bottomless. his work . When he is ready, he looks up and tells them
Then , there are the blue guards at the door to dea l with. he is a very busy demon, and they have been causi ng
(See the Mazoku Guard profile on page 4.) trouble. Now, he must decide what to do with them.
If Ryotaro escapes with the PCs, he soon leaves them, Burakakin wants the PCs to fear him, and he accuses
saying they wou ld only slow down his exploration of the PCs of causing trouble deliberately and destroying
Meido. If the PCs fail the above check and fall endlessly, their own papers to avoid judgment for past crimes.

,
WHEEL OF JUDGMENT

However, if the PCs suspect there is something amiss or Refusal


that other papers are also missing, Burakakin does not
If the PCs refuse the task, Burakakin sends for a su perior.
deny the facts.
Eventually Kironobiri, a daimao, appears to assure the
Burakakin is considering the PCs for a special task,
PCs that the task is a legit imate one. He congratulates
but muses that they m ight not be up to it. In fact, Buraka-
them for being cautious even when offered something
kin has already chosen the PCs for this task; what is at
they desire. If the PCs continue to refuse, th is angers
stake is how Burakakin views the PCs. Initially, he views
Kironobiri, who calls them cowards. He tells Burakakin to
them as simple- and probably cri minal- tools of wh ich
send them to Jigoku by force if necessary. Then t hey can
he can make use. If the PCs want to earn Burakakin's
perform the task or rema in in the Realm of Evil forever.
respect, this may be resolved as a complicated task
with a difficulty value of 6 (see page 253 of the core
rulebook). The PCs fa il this task if any of them unmask in BuRAKAKIN, MAo
such a way as to confirm Burakakin's dim view of them,
Burakakin is a lean, long-limbed mao with straight , sharp
or if they do not accrue enough momentum points with-
horns that sh ine like polished steel. He has a habit of
in 3 rounds. tapping his claws together as he thinks and gesturing
with them as he talks. He is ambitious and believes that
The job if the PCs are successful on his behalf, he has a chance of
being promoted to daimao. He works hard and follows
If the PCs impress Burakakin, he tells them they're just
the rules but likes to witness fear and suffering in others.
the sort of spirits he's been waiting for, and he cla ims
To represent Burakakin, use the Mazoku Bureaucrat
Emma-0 has a special task for them. Many souls' records
profile on page 8 with the Socialite template.
have gone missing in recent years, while others show
inconsistencies t hat raise the possibility of tampering.
Based on his investigation into the matter, Burakakin KIRONOBIRI, DAIMAO
believes an outside force is responsible for this sabo- Kironobiri was once ambitious, but through many lifetimes
tage: an oni of Jigoku. of service to Emma-0 has achieved what he believes is a
Burakakin explains that the PCs are to enter Jigoku
form of enlightenment. Considering himself above oth-
to uncover the source of the disruption in Meido. It is er mazoku, he expects to be granted resurrection as a
a difficult task, but-he explains with a grin-few souls
human at any moment. He therefore takes great interest
get an opportunity like this to improve their karma after
in t he happenings of Ningen-do and is sympathetic to the
death. In add ition, he promises they can forgo waiting shades of humans who lived honorable lives.
and receive their audience with Emma-0 immediately
To represent Kironobi ri, use the Mazoku Bureaucrat
after completing their mission. Assuming t hey accept
on page 8 with the Sage template.
the cha llenge, he tells t hem they cannot go looking as
they are, but he has a way for them to blend in among
DEMONIC MASKS
Jigoku's denizens (see Demonic Masks, below).
If the PCs fail to impress the demon or argue their The mao opens a cabinet, revealing a col lection of fine-
innocence, he still tells them they have one last chance ly carved and brightly painted wooden masks. Some
to prove themselves before they are punished. They are beautiful, but most are strange and unnerving. If the
must go to Jigoku and learn who is sabotaging the PCs impressed Burakakin, he points at six in particular
operation of Meido. In this case, he gives them th e same (described on page 13), recommending them t o the
task, but is more guarded with his information. He does PCs. If the PCs did not impress him, he simply hands them
not allow them to choose their own masks or promise a mask each. The GM mig ht decide which, or randomly
any reward-but if they fail to complet e his task, he assign one to each PC.
intends to leave them in Jigoku forever. If the PCs are allowed to choose, they may ask about
If the PCs ask for more information, Burakakin sug- the masks, but the mao says it makes little d ifference
gests they might start with the Fortress of Fu Leng; if which they choose. He is impatient for them to make up
there's any source of records in Jigoku, that's where t heir minds so he can send them to Jigoku. If t hey want
they m ust be. They needn't worry about finding the to see different masks from the cabinet, Burakakin tells
fortress, since every on i is drawn there eventually. He the PCs that these are t he only six that they could handle.
can't give them any more information th an that, since The PCs might assume t hey are donning a disguise,
he hasn't been to Jigoku for a very long time and it's as Burakakin does not explain that they are to be rein-
always changing. carnated. He wants to see them surprised and scared,
so encourages them to put the masks on all at t he same
time. If they ask how they are to return, he tells them
WHEEL OF JUDGMENT

ONI AND STRIFE


The oni masks are powerful artifacts that date from ® Twin Mirrors: the PC revea ls an ugly secret,
before the fall of Fu Leng and the sundering of the either their own or someone else's.
underworld. These are no mere disguises; charac-
® Needle Claws: The character sharpens its
ters who don these strange items are truly reborn
claws on the nearest suitable surface, mark-
as demons in Jigoku. As such, their base desires
ing it with both scratch marks and a territorial
and the worst parts of thei r nature are amplified.
scent that aggravates sim ilar oni.
To represent this internal struggle, PCs in oni form
increase the TN of all checks they make while Com- 0 Kansen Kindred: The character spills b lood,
promised by 1. either their own or someone else's.
W hile in the form of oni, PCs shou ld unmask in a 0 Serpent Venom: The character sheds their
way appropriate to their new situation, such as the old skin and reveals a new one, an action that
following suggestions: renders the character motionless and unable
to defend for one round.
® Breath of Evil: the PC devours another oni or
an Unholy item. 0 Colossus: The character flies into a rage, as
described on page 31 of the core rulebook.

he'll send word to the guards at the border between its victims. As a Scheme action, the oni may choose a tar-
Meido and Jigoku to let them through . get at range 0-1 and learn one advantage or d isadvan-
Once everyone is wearing th eir mask, read or para- t age as well as t heir composure and current strife. As an
phrase the following: Attack action, it may choose one target at range 0-1, who
must make a successful TN 3 Meditation check (Void 2,
At first, you feel nothing but smooth wood against Fire 4) or gain the Disoriented condition.
skin. Then, something sticky seeps from the wood , Needle Claws: This mask is a mass of needle-sharp
adhering to your face . The mask grows painfully tight spikes. The oni can ext end or retract long, sharp claws
and you fumble for your head but the mask is draw- as a free action, and gains the following Martial Arts
ing you in, consuming your skull. The mask works its [Unarmed] profile: Needle Claws (Range 0, Damage 6,
way down, absorbing your spirit until t here's nothing Deadliness 8, Concealable).
left of you at all. Kansen Kindred: This mask is b one wh ite and bears a
t reacherous smile. This on i is able to communicate and
The masks devour the PCs so t hey can be reborn as
manipulate kansen, who are drawn to it. The oni can per-
oni. Once in Jigoku, each PC retains t heir existing pro-
form maho without the need to make a proper sacrifice.
file, but adds the power associated wit h their mask. The
In addition, the on i gains the Incite Haunting, Grip of
PCs also t ake on a suitably horrific appearance in their oni
A nguish, and Sinful W hispers maho (see pages 224 and
form. In addition to the abilities described in The Masks
225 of t he core rulebook).
below, the GM and p layer shou ld work together to deter-
Serpent Venom: This mask is green and sca ly with a
mine each character's new appearance. These forms may
forked tongue. This oni has poison glands under its
have additiona l narrative effects, such as a snakelike tail
tong ue, and it can spit with surprising speed and accura-
instead of legs for the Serpent Venom mask.
cy. As an Attack action, this oni can spit its venom at any
ta rget within range 1. The victim must make a TN 4 Fit-
The Masks
ness Check to dodge t he venom . A successful spit causes
The following oni masks are available for the PCs' selec- temporary blindness in the target, which lasts one round .
t ion. The GM might invent additional masks and powers. Colossus: This mask looks like it has been crudely carved
Breath of Evil: This mask has a huge gaping mouth that from a chunk of grey rock and has squat, b lunt horns
constantly emit s a noisome vapor. The oni can infuse its extending from its forehead. This oni has a solid , power-
breath with t he Tainted energy of Jigoku and gains the fu l body and can put enough force behind its punches to
fo llowing Martial Arts [Unarmed] profile: Tainted Breath destroy rock or flatten a foe. A PC who chooses th is mask
(Range 1, Damage 6, Deadliness 4, Unholy). becomes si lhouette 4 and gains the following Martial Arts
Twin Mirrors: This mask with large, silvery eyes, allows [Unarmed] profile: Massive fists (Range 0-1, Damage 8,
the oni t o see things beyond the sight of most demons Deadliness 4). Once per scene, as an Attack action, the
and reflect whatever it chooses in its eyes, mesmerizing oni can put all its power behind a single p unch, b reaking
through a stone wall or simi lar surface or object.

1J
WHEEL OF JUDGMENT

There are also larger, ancient caverns, made for com-

?af1t\wo: Ji:Jokt!, munal activities such as torture, training, or the worship


of Fu Leng. The use of many of these has changed since

111e t<eaf"' ot ~vif Fu Leng ceased to make his presence known. His for-
tress remains the same as he left it, a spiked building
with kansen swarming arou nd its towers, as no demon
In Part Two, the PCs are reborn in Jigoku as oni in order
dares usurp his seat of power.
to undertake their mission for Burakakin. The PCs are
free to explore Jigoku, but must face its many dangers.
The PCs should hear rumors of a potent Phantasmal REBORN IN EVIL
Oni that claims to do Fu Leng's bidding. Ultimately, the When the players are ready t o begin Part Two, read or
PCs must find records of the Phantasm's subterfuge in paraphrase the following:
the dread Fortress of Fu Leng. To make sense of these
coded plans, they must also retrieve the cipher held by Jigoku is all around you; you're drowning in it and
the Word-Hungry Oni, who dwells in the Repository of you're part of it. You try to rise, and the foul stuff
All Knowledge. comes with you-it is you, the sharp rocks your
With the evidence in hand, the PCs must travel to the claws, the rough earth your flesh, the fou l ooze your
border between Jigoku and Meido, guarded by the Tenth blood. You emerge in a cave. There's no light but
Kami, Ryoshun. The PCs must either convince him of the you can see everything, every angle on every rock,
truth of their mission or find another way back to Meido. the gills on sickly mushrooms growing from the walls;
everything is so clear and detailed it hurts to look
DYING AS DEMONS at it, but you can't close your lidless eyes. You're
PCSAS ONI doomed to crawl the cramped tunnels and vast cav-
The PCs are mere shades in Part One and cannot be erns of Jigoku, witnessing all the atrocities of the
While a Player Charac- killed. However, once they are reincarnated as oni, this Realm of Evil, until you earn your escape. There are
ter is an oni, they are is no longer the case. If PCs die as demons, they return tunnels leading away in all directions, including up
an Otherworldly being
as demon shades to Meido, and an impatient mazoku and down. Which one do you take?
of silhouette 2 or 3 (un-
less their mask specifies guard escorts them straight to the mask room, where
otherwise). PC oni are the masks of any slain PCs have reappeared, and sends The PCs might take a moment to exam ine them-
not necessarily Tainted, them back again. (The PCs can choose different masks selves and each other before continuing, but if they
although the other oni each time.) The PCs are reborn as oni as many times as remain too long in the tu nnel an lnsectoid Oni (see
of jigoku are likely to
assume they are. The
it takes, so the GM need not hold back when presenting below) drops in from the tunnel above and immediately
Taint is everywhere in the dangers of Jigoku. attacks. The PCs d o not have any of their prior equip-
jigoku, and there are It is up to the GM where in Jigoku a character is ment in their new oni forms.
many opportunities for reborn , which should generally feel unpredictable. How- The GM is encouraged t o let the PCs work out their
incautious PCs to gain
ever, any slain PCs should emerge together in the same new powers through tria l and error, as their first use of
the Afflicted condition.
general locale in Jigoku, and near any survivors of the them ca n be instinctual. The arrival of the lnsectoid Oni
fatal encounter, so as not to disrupt the game by keep - offers an opportunity to do this, and though t his oni is
ing the PCs separated unnecessarily. Generally, PCs outnumbered, it has the ability to summon ot hers of its
reborn in Jigoku should not have to immediately deal kind. Alone, it probab ly wouldn't attack at all if it didn't
with the same danger that previously killed them, as this find the PCs in its nest.
might prove frustrating for players.
INSECTOID 0NI
THE LANDSCAPE OF JIGOKU MINION CONFLICT RANK: l.l 3 ~ 1
Jigoku is a dark, sprawling network of caverns and pits The lnsectoid Oni has two heads with a long, segment-
where oni carve dens for themselves out of the rock. ed body in between. W ith three pairs of wings, it can
It feels oppressive and entrapping, but its structure is navigate the winding tunnels of Jigoku at speed, and
actually mutable for oni clever or powerful enough to since it can see th rough the eyes of all its kin, it usu-
manipulate it. Therefore, the landscape is forever chang- ally keeps clear of trouble. Unusual in Jigoku , th is on i
ing, and wh ile one cavern might feel scorching hot, with does not fight with its own kind, though this m ight be
st eam rising from cracks in the floor, the next cave might because alllnsectoid Oni are part of one larger on i. They
be icy cold. Each oni is different, and each makes its den are enemies of the Phantasmal Oni since the Phantasm
to suit itself. However, not every hole is inhabited, as attempted to manipulate them.
demons come and go, the stronger killing the weaker,
only to be killed in turn.
00 HONOR ENDURANCE
6
01 GLORY

00 STATUS
~+2, ®-2
DEMEANOR · DEFENSIVE

Many Eyes:
~ Martial; Physical I Squashable:
~ Martial; Physical

..
Venomous Bite: Range 0, Damage 4, Deadliness 6

Gear (equipped): Bristly carapace (Physica l 2)

Fast Flying: An lnsectoid Oni is an Other-


worldly, Tainted being of si lhouette 1 that
can fly. It can move vertically and ignores
the negative effects of terrain . It can reroll
the results of any Movement action check it
makes once.
Strength in Numbers: If the lnsectoid
Oni's fatigue exceeds half of its endurance
or strife exceeds half of its composure, two
more lnsectoid Oni come t o its aid at the
end of the round if it is still alive.

THE TERRAIN

In Jigoku, nothing can be trusted , from


th e oni living there to the rocky landscape
itself. The sheer scale of Jigoku is unfath-
omable, and whole continents of ice, fire, or
darkness might exist on various levels here.
The Fortress of Fu Leng is t he supernatural
center of it all and, wherever oni wander,
all roads eventually lead back to the for-
tress. That might be an advantage for
the PCs when seeking information, but it
is an obstacle to their escape (see Obsta-
cles on page 25).
If the PCs visited Jigoku as mortals,
they wou ld find t he realm utterly dark-
save for those areas lit by sickly torch-
es and corpse bonfires-and treat it
as Defiled terrain. As oni. however,
this is their natural environment and
they suffer no ill effects.
WHEEL OF JUDGMENT

TORIKKUSUTa, THE TRICKSTER ONI


ONIAND
REINCARNATION
ADVERSARY CONFLICT RANK: :u 2 ~6
Pretending to be a mazoku, the Trickster Oni gives her
Over a millennium ago, Fu Leng crashed into name as Torikkusuta. She is weaker than most on i and
Jigoku, permanently and radical ly changing survives by keeping out of the way and tricking other
the underworld. The oni of Jigoku, beings on i into protecting her. This is what she does to the PCs,
w ho existed to suffer for their prior sins, cast hoping they can keep her safe until she can fi nd some-
off t heir shackles and fu lly embraced the evil one stronger to do the job. She does not revea l her abil-
and corruption that they were supposed to rise ity on purpose, but her uncanny knack to know th ings
above. The oni no longer perform their pen- she hasn't been told might become evident if the PCs
ance in preparat ion for a new life, but instead keep her around long enough. She takes special delight
plot and work ceaselessly to spread evil and in trickery and manipulation, thoug h she does not cre-
Taint in the service of Fu Leng or indulge their ate pain or chaos for their own sake. If she believes the
own personal wickedness. Why then would PCs might escape Jigoku, she wants to go w ith them.
Emma-0 sentence souls to be reincarnated in Whi le Torikkusuta does not know the Phantasmal
Jigoku, knowing that to do so only swells the O ni's p lots, if she encounters the Phantasm while with
ranks of the forces arrayed against him? the PCs, she may use her ability to determine that it
Unfortunately, Emma-0 has little choice in believes it is serving Fu Leng's bidding by corrupting
the matter. Cosmic law requires that souls bur- mazoku, encouraging oni to infiltrate Meido, and gen-
dened by the karma of the greatest sins must erally sabotaging th e administration of the underworld.
be sentenced to Jigoku. Even with Emma-O's
latitude for judgment, it is unavoidable. There
ENDURANCE
is a greater problem, however: the Taint can- 8
MAHO IN JIGOKU not be cleansed, in life or the afterlife. When
02 GLORY COMPOSURE 10
a Tainted soul passes to Meido, the mazoku
The PCs may also see
ka nsen flitting about must move quickly to isolate it and send it on 00 STATUS fOCUS
5
like shadows against to Jigoku. To allow the Tainted being to linger
the ceilings of the cav- in Meido, or to reincarnate it anywhere else, ~+2, @-2 VIGILANCE
3
erns, because they can risks spreading the Taint to other realms. DEMEANOR · DEFENSIVE
both see and hear t hem
in t heir demonic forms. , SCHOlAR 2 SOCIAL 3 TRADE I
This should be eno ugh
to let them know that DISADVANTAGES
maho is usable in THE GUIDE
Jigoku (see page 224
of the core rulebook). Once the PCs leave the cavern, the Trickster Oni- who
Excellent Liar:
~ Social; Interpersonal I~
Fear of Pain:
Martial; Menta/
Any of t he PCs might be ca lls herself Torikkusuta- runs up behind to engage
tempted to use maho , them in conversation. This oni is less horrific t han most, FAVORED WEAPONS & GEAR
but if they do, it is tak-
and somewhat resembles a purple mazoku dressed in Claws and Fangs: Range 0, Damage 4, Deadliness 6
en into account in their
final judgment later. rags. She tel ls the PCs she was wait ing for help to arrive
Gear (equipped): Tattered ra gs
and is g lad to see them. She says she was sent to Jigoku
to uncover the source of sabotage in Meido, but her ABILITIES
partner was captured and now she's alone and can't
Sense Trut h: The Trickst er Oni is an Otherworld ly,
complete her mission. This is all a lie. The Trickst er Oni
Tainted b eing . As a Scheme action, she may make a TN
can see the truth of things, so she can sense the PCs'
2 Meditation check to learn one fact about any target
mission. If the PCs let her, she acts as a guide, helping
at range 0-1. For each bonus success, the Trickster Oni
them at least until such time as it seems useful to betray
learns one addit iona l fact.
t hem. If t he PCs find her papers later, t hey may learn
that she was wrongly sent to Jigoku in the first place,
though she does not remember her past life so doesn't ONI
know the truth (see The Archive on page 24). Oni are powerful, terrifying creatures that few PCs are
Torikkusuta can suggest looking for evidence in the likely to have encountered before. Even those who have
Fortress of Fu Leng. She conjectu res that the fortress's fought oni in the Shadow lands might be overwhelmed
archives (wh ich she has seen) might hold records of by the sheer number and va riety of oni in Jigoku. These
whatever plot Jigoku is enacting.
demons include ones too weak to escape into t he Shad-
owlands, as well as powerful, ancient demons w ith no
desire to do so-at least not until t he right moment.
Some oni are horrifying t o look upon but ignore other
demons, while others appear small and weak but have
ways of preying on unsuspecting new arriva ls.
Different oni want different things. Some like eating
other demons to absorb power, or just enjoy the t aste
of corrupted souls. Other on i like to torment, frighten,
or trick other demons. Some are just unpredictable and
best avoided. To enter as a mortal would be certain
death, but as demons the PCs have a chance to survive.
If the PCs betray their true nature or purpose however,
there are p lenty of demons devoted to Fu Leng who
immediately see them as the enemy.
Several oni are presented as NPCs to popu-
lat e this realm. The GM might also use oni from
other supplements, create new ones, and
include particular oni the PCs ban-
ished back to Jigoku in previous
adventures. The PCs face real
danger here; if they do not
survive, they return to Mei-
do to be reincarnated into
Jigoku for another chance
(see Dying as Demons on
page 14). However, if they are
revealed as outsiders, some on i would
throw them into the Shrieking Oubliette
(see page 20) to await Fu Leng's return,
however long that might be.

DEMON DUELS

The oni of Jigoku are perpetually fighting


amongst th emselves, struggling for dom-
inance over one another. Fu Leng (so they say)
Other demons flock to these spectacles, as they
long ago introduced demon duels as a way of allowing
are one of t he few forms of entertainment in the rea lm.
even the strongest oni to prove themselves, without
The audience is generally loud and, if overexcited, spec-
the mass destruction of an all-out fight. They fight in a
tators m ight take a swipe at one of the fighters them-
debased version of Rokugani duels, though oni don't
selves. Some on i like to take trophies when they duel, by
always follow the rules. Still, understanding the basics
snapping off a horn or claw from the opponent, p ulling a
gives the PCs a way of proving their strength to other
tooth, or tearing off a limb. If a duelist dies, the audience
demons, perhaps enabling them to move through the
might steal mementos, too.
realm unchallenged.
Duels in Jigoku are never to first b lood, but contin-
e Demonic Duel (to incapacitation or death):
ue until there is a clear winner. This usually means one
The duel continues until there is an indisputable
of the combatants is unconscious, dead, or otherwise
victor. Duelists may not concede.
unable to continue the fight. These duels are therefore
d angerous, but if the PCs can win a duel or two, this Any oni that senses weakness in the PCs mig ht chal-
should put off most d emons from picking fights with lenge them, but the Bladed Oni (see overleaf) takes a
them. It is near impossible to d eny a challenge and, as particular pleasure in d efeat ing duelists b efore an audi-
the PCs are new to Jigoku, they are likely to be chal- ence, so is likely to seek them out.
lenged early on as oni test them out to see where they
stand in the pecking order.
WHEEL OF JUDGMENT

0 The PCs might find relevant papers inside t he


BLADED ONI
fortress, within t he Archive (see page 24). The
ADVERSARY CONFLICT RANK: f.l 6 • 2 list they need is here, but it is unreadable wit hout
ONI PROFILES the cipher found on the skin of the on i in The
This demon's features are hidden beneath metal armor
fused to its flesh, with arms like katana and razor-sharp Repository of All Knowledge (see page 20).
Several unique oni the
PCs might encounter spikes all over its body. It likes to keep trophies of its 0 The Phantasmal O ni has manipulat ed p lenty
are profiled in this victims in a heap in its lair. Its weak points are its mouth of other oni and has made resulting enemies.
adventure, but the and eyes, which it protects in battle. Either an agent of the Phantasm (such as t he
forms of Fu Leng's
While this oni enjoys victory, it is one of the few oni Word-Hungry O ni) m ight let something slip,
minions are limitless.
For those oni who don't who likes rules, so it duels relatively fairly. This makes or an enemy (such as the lnsectoid Oni) might
receive unique profiles, it a natural enemy of the chaos-spread ing Phantasmal deliberately tell t he PCs of t he Phantasm's plans.
use the Sinister Oni Oni. If the PCs ask about the sabotage in Meido, the oni The PCs might question, trick, or force either oni
profile on page 320 of
warns them to watch for a cloud or fog. into giving them information. The PCs cannot
the core rulebook. You
should feel free to add The Bladed Oni is always keen to test its mettle learn the names th is way, but can learn exactly
templates or otherwise against new opponents. If the PCs suggest that an where the list and the cipher are.
customize this profile opponent like the Guardian Oni (see Gaping Maw,
to keep encounters 0 Oni like the Captains, the guardian of t he Gap-
below) or a Captain Oni (see Training Grounds on page
interesting and meet ing Maw, and t he Phanta sma l Oni cla im to b e
19) might best it, it seeks out this new cha llenge.
the needs of your game. serving Fu Leng 's wishes, and are all wary of
For guidance and rules
each other. The PCs might use this to t urn them
on creating your own
oni, see page 134 of 05 HONOR ENDURANCE 15 against each other, making their j ourney through
Shadowlands. Jigoku easier and possibly getting some infor-
08 GLORY COMPOSURE 10 mation on the Phantasm , which many other oni
see as a rival or enemy.
00 STATUS FOCUS
7
VIGILANCE
2 EXPLORING JIGOKU
There are innumerable t unnels and caverns for t he PCs
SOCIAL 3 TRADE 1
t o explore in Jigoku, some occupied, some long forgot-
DISADVANTAGES ten, some so vast they cou ld hold all of Rokuga n. The
GM should feel free to create any number of strange
Feels No Pain:
~ Martial; Menta/ I Overconfidence:
~ Martial; Menta/
places for the PCs to visit, and to populate them with
anything and everything t he PCs might fear t he most.
FAVOR EO WEAI'ONS & GEAR
As tunnels move and change, t here is no need to keep
track of where anything is. This sect ion describes just
Blade Arm: Range 2, Damage 4, Deadliness 6, Razor- a few of th e notable locations PCs might encounter in
Edged upper levels of Jigoku that lie close t o Meido.
Spiked Limbs: Range 0-1, Damage 4, Deadliness 5,
Snaring THE RIVER OF BLOOD
Gear (equipped): Armored flesh (Physical 4) This river flows with the foul ichor of Jigoku, t he sa me
stuff that serves as b lood w ithin t he PCs' and other oni's
ABILITIES
demonic forms. Any oni, including the PCs, can d rink
Poor Loser: If at any time during a duel the Blad- from the river to restore t heir p hysical forms once per
ed Oni's current fatigue exceeds its opponent's, day, healing all fatigue and removing the Bleeding,
it gains the Enraged condition. If the Bladed Oni Dying, and Wounded cond itions. Any oni the PCs injure
becomes Compromised, it may unmask by gaining the but do not destroy might come here to recuperate, but
Enraged condition . ot hers come here looking for easy prey.

ROOTING OUT CORRUPTION GAPING MAW


To fulfill the task given to them by the mazoku, th e PCs A possible, but d ifficult, route o ut of Jigoku, the Gaping
must ultimately uncover the identities of the compro- Maw corresponds to t he Festering Pit in N ingen-do. Oni
mised mazoku in Meido. They might start by looking who climb or fly up this long tunnel eventually reach the
for Fu Leng's fortress and searching for paperwork, but Shadowlands. For most oni, t he journey is too long and
there are other ways of gathering information: arduous, but kansen flit in and out regularly. Some oni
WHEEL OF JUDGMENT

might consider slipping into Ningen-do to grab a mortal The left says: 'The hand that does not grasp is quick-
as a snack, but have to consider both the distance to ly severed.'
travel and the poor likelihood of find ing anything but a
The middle says: 'Those who do not fight find ene-
stringy goblin near the Festering Pit on the other side.
mies wait on both sides.'
Another deterrent to escape, a mighty Guardian Oni
sits beneath the maw, barring passage except to those The right says: 'Only the fallen can rise.'
it declares worthy. The demon claims Fu Leng made it
The GM might present the PCs with many choices,
master of the Gaping Maw, to ensure only worthy oni
enough to make them feel thoroughly lost. Some tun-
could pass. Of course, the oni may merely be picking
nels bear no inscriptions, while the GM may add per-
fights for its own amusement. This powerful oni gains
sonal messages to others, such as "those who wa lked
the Warrior template, and its wings allow it to fly.
the path of the warrior in life dare not walk this way in
death." The warnings may lead to oni NPCs, or never
TRAINING GROUNDS be realized. The maze is senseless, changing, unmap-
Once th e site of an enormous battle, evidence of pable, and generally designed to confuse and frustrate
destruction is everywhere in this cavern. Scorch marks, those inside.
piles of rubble, and a carpet of bones remain even A PC with vigi lance 3 notices that some tunnels rise
though the battle took place generations ago. The stink wh ile others go deeper. The PCs need to follow the
of death seems somehow even stronger here than in the deeper tunnels, and once they figure this out they come
rest of Jigoku. A pair of powerful oni calling themselves across an inscription that reads: "To walk the path you
"Captains" have turned this site into a training ground, know is to walk backward." If the PCs then backtrack,
where they attempt to forge an army worthy of Fu Leng they find themselves in the center of the maze where
himself. The ranks of their small army march incessantly they discover a small statue of an o ni with a concave
around the grounds, engaging in mock battles. The cap- head, its facial features on the inside. The w isdom of the
tains attempt to conscript any oni who wander into this oni that made the maze is trapped inside the statue, and
cavern, by force if necessary. anyone touching it feels infused with knowledge. The
PCs can only access this knowledge while holding the
statuette, but if they speak aloud the inscription on its
WEAPON FORGES
base, the oni is released. The maze-making oni attacks if
A towering, heavily muscled oni oversees the work here, the PCs ca nn ot p ersuade it to do otherwise.
in what used to serve as a torture chamber. Fires that If the oni is released, the statue becomes an empty
once tormented souls now melt metal to be forged into vessel and can be used to trap another oni. As an action
weapons for oni to wield. Chunks of obsidian mined while holding the statuette, a character may speak the
from the walls of the cave are shaped into crude weap- inscription on the statuette's base and target one oni at
ons for the army in th e Training Grou nds. The overseer range 0-4 with the Immobilized condition. The t arget
claims th is is all done at Fu Leng's w ill, and any demons o ni must succeed at a TN 4 Meditation check (Earth
who enter t he forge are quickly put to work. 3, Air 5) or become trapped in the statuette, unable to
The PCs may potentially find any type of weapon interact with the world in any way. Any character may
within the forges, although the Captain does not will- release a trapped oni by reading the inscription. The
ingly part with any. Any item from the forges has the statuette can hold only one imprisoned on i at a t ime.
Forbidden and Unholy qualities.
lAIR OF THE BLADED ONI
MAZE OF lOST SOULS
This is where the Bladed Oni keeps its trophies, and if
The area known as the M aze of Lost Souls seems d elib- the PCs are lucky enough to come across it after defeat-
erately designed to confuse all who enter. Many infuri- ing the oni, they might find all manner of strange items
ated on i wander its narrow, w inding t unnels endlessly, in its grisly collection-some even potentially useful.
looking for an escape. The PCs might enter by accident, Read or paraphrase the following:
only learning t hey are inside the maze once nonsensical
riddles start appearing on the wa lls. To begin, read or The air in the small cavern is thick with the fetid odor
paraphrase the following: of rotting flesh. In wa ll alcoves, pieces of on i stand
like trophies: a thick bone, a metallic talon , a broken
The tunnel splits in three directions, left, right, and skull. From one, a pair of slitted eyes watches you,
ahead. Each branch of the tunnel looks the same. while in another a forked tongue flaps feebly against
Above each, an inscription is scratched deep into the rock.
the rock:

19
WHEEL OF JUDGMENT

Most of the trophies are body parts of oni, and the occa- An lnsectoid Oni (see page 14) is already inside
sional scrap of armor or damaged weapon, with little the pit, protected from the winds by its chitinous shell.
obvious use or worth. Some oni body parts can be used This oni can fly, but a spear has been used to pin it to
as makeshift weapons, with the following profiles: the ground. It is the same type of oni as the one the
PCs may have encountered upon entering Jigoku, and
0 Demon Talon : Range 0-1, Damage 2, Deadli- is part of the same hive mind, so it remembers them.
ness 4, Concealable, Unholy The oni promises to carry the PCs out if they release it,
e Oni Bone: Range 0-1, Damage 4, Dead liness 2, but promises mean little here, and the PCs must ensure
Unholy it cannot get away before it lifts them out. As this oni is
an enemy of the Phantasm, the PCs might persuade it to
If the PCs have not defeated the Bladed Oni already, reveal the nature and abilities of the Phantasmal Oni if
it finds them here and immediately challenges the most they ask the right questions.
able-looking to a duel. lfthe lnsectoid Oni does escape, the PCs can attempt
to climb out with a TN 3 Fitness check. A character who
BENEATH THE TREES fails suffers fatigue equal to their shortfall on the check .

A good location for the PCs to find if trying to escape


THE MIRROR oF WoRLDS
an oni, this large tunnel runs underneath a Shadowlands
forest, and the roots of the blood-drinking trees trail to the This mirror is set in the ceiling of a round cave. While
tunnel's floor. This creates a number of hiding places, if the it does not allow access to the world above, the mirror
PCs are wil ling to hide among the roots where blood drips shows glimpses of other realms, including Ningen-do.
from trees that have recently gorged. A favored haunt of Watching the mirror for too long mesmerizes the viewer,
kansen, they are so sated here they might be willing to and the floor is littered with bones, scales, and other
serve a master without the need of a sacrifice. evidence of its past victims.
The GM can use the mirror to make the PCs' mis-
THE SHRIEKING OUBLIETTE sion more urgent, if they see trouble back in the Mortal
Realm they need to rectify. Of course, the mirror may
There are many natural and unnatural pits in Jigoku,
not show a true reflection. The PCs could see someone
but the Shrieking Oubliette is where the PCs are thrown
die in the mirror, only to find they still live upon return to
if they are discovered as agents of Meido. Used as a
Ningen-do. PCs who view the mirror gain 6 strife, which
prison, the name refers to the painful, piercing noise of
they can resist with a TN 2 Meditation check (Void 1,
the hot wind that passes through, rather than the
Fire 3). If the character succeeds, they reduce the strife
shrieking of prisoners. If the PCs are thrown
gained by 1 plus their bonus successes.
in here, treat the fall as range 2 (see
A PC with the Twin Mirrors oni power who views the
page 269 of the core rulebook) . Due
mirror sees through the falsehoods and reduces their
to the harsh, abrasive winds, each
strife gained by 3.
character suffers one damage at
the end of each scene in the
THE REPOSITORY OF ALL KNOWLEDGE
Shrieking Oubliette.
Below the Lost Library of the Shadowlands, this vast
cave contains a mountain of scrolls. The walls are cov-
ered with words painted in blood, the work of the Word-
Hungry Oni who is always on the lookout for victims to
serve as fresh ink. This creature lives among the scrolls
and is hard to spot because its skin looks like parchment,
kanji crawling slowly over it. It keeps its most important
knowledge close, and this includes a cipher that is nec-
essary to read the list found inside Fu Leng's Fortress.
The cipher is on the back of one of the ani's hands,
which only the oni knows. While all its other hands
may attack the PCs, it is protective of this one, which
a PC of Vigilance 3 or higher automatically notices. If
the PCs take this hand by force, they must be careful
not to destroy it when they subdue the oni. If the hand
or cipher is lost, both regrow on the oni.
WHEEL OF J UDGMENT

victim gains the Disoriented condition (see page 272 of


WORD-HUNGRY ONI
the core rulebook). After 4 rounds, the victim gains the
ADVERSARY CONFLICT RANK: f.1 7 ~ 5 Muteness (Air) disadvantage (see page 126 of the core
This oni sits in the midst of a vast pile of scrolls. It is rulebook).
made of flesh and bone, and has many hands that are Flurry of Hands: When making a Strike action using
always moving, scratching words onto scrolls, the walls, its clawing hands, the Word-H ungry Oni may spend :;,
and anything with in reach. The kanji on its skin slowly as follows:
crawl across its body, gradually shrinking to make space
:;>+: If the o ni succeeds, deal 5 physical damage to
for new ones.
the target or to another target at range 0-1 per:;,
This oni absorbs knowledge but cannot contain it,
spent this way.
which is why it must write everything down . Its hands
look human but for one elongated nail on each that Hand Separation: As a Support action, the Word-
serves as a brush, and if the PCs look closely they find it's Hungry Oni may detach a hand, which then uses the
drawing with ink that runs through its body like b lood. Word-Hungry Hand profile. Up to ten hands may oper-
Many secrets might be learned from the Word-Hun- ate independently at a ti me. If any remain detached
gry Oni if it is bribed with fresh parchment or scrolls when the oni sleeps, it begins to grow a new hand in its
found and stolen without its knowledge. It hates most place, leaving the extra hand to roam until destroyed.
other oni, and wou ld gladly drain the knowledge from
the PCs and leave their demonic forms as empty husks-
WORD-HUNGRY HAND
good for writing surfaces.
Note that t he Word-Hungry Oni is an agent of the MINION CONFLICT RANK: l.1 1 ~ 1
Phantasm, and if it learns of the PCs' purpose in Jigoku Even detached, this hand reta ins the desire for knowl-
would send a message by detaching a hand and dis- edge. Though it obeys the wi ll of the Word-Hungry Oni,
patching it with a scroll to find the Phantasm, seeking it it cannot resist the temptation of nearby victims, crawl-
in the Fortress.

...20
ing after them with alarming speed.
---~·· ·---

·tJe
~
ENDURANCE FOCUS
00 HONOR ENDURANCE
4 3
03 GLORY COMPOSURE 12 ~-
COMPOSURE
4 VIGILANCE
2
00 STATUS FOCUS ~ ~+2, ~-2
DEMEANOR· INQUISITIVE

ARTISAN 0 MARTIAL 1 SCHOLAR 1


~+2, ~-2 VIGILANCE
DEMEANOR · INQUISITIVE
ADVANTAGES

TRADE 0
ARTI SAN 2 MARTIAL2

ADVANTAGES
SCHOLAR 4 SOCIAL 1

DISADVANTAGES
Dreadful Grip:
@ Martial; Physical IDulled Senses:
~ Trade; Mental, Physical

Well-Read :
~ Scholar; Menta/ I~
Overwhelmed:
Social; Menta/
FAVOR EO WEAPONS

Claw: Range 0, Damage 3, Deadliness 4

Gear (equipped): Demonic flesh (Physical 1,


Clawing hands: Range 0-1, Damage 5, Deadliness 4, Spiritual 1)
Snaring
ABiliTIES ' • '

Gear (equipped): Demonic flesh (Physica l 1, Ink-Blooded: Word-Hungry Hand is an Otherworld ly,
Spiritual 1) Tainted being of silhouette 0. It cannot speak but can
communicate by writing with its elongated finger.
ABiliTIES
Absorb Knowledge: By touching a victim 's flesh , the
Absorb Knowledge: The Word-Hungry Oni is an Oth-
hand can draw information from them, gaining one
erworldly, Tainted being. By placing a hand d irectly on
piece of information per rou nd as long as it maintains
a victim's flesh, the oni ca n d raw kno wledge from them,
contact. After 1 round, the victim gains the Disoriented
gaining one piece of information p er round as long
condition (see p age 272 of t he core rulebook). After 4
as it maintains contact (this incl udes any ta rget Immo -
rou nds, the victim gains the Muteness (Air) d isadvan-
bilized by the oni's clawing hands). After 1 round, the
tage (see page 126 of the core rulebook).

2.1
WHEEL OF JUDGMENT

THE DARK KAMI Fu LENG's foRTREss ® A hideous, impossibly loud roar of pain and rage
reverberates down t he corridor; each character
Some oni speak of Fu The one location that never moves o r changes, th is must succeed at a TN 4 Meditation check (Void
Leng as though he might obsidian-wa lled fortress lies in an enormous cavern 2, Fire 5) or suffer strife equal to t heir compo-
appear at any moment, deep in the heart of Jigoku. When the PCs first reach sure and 1 fatigue. (It is impossible to determine
while others bemoan the the fortress, read or paraphrase the following:
fact that It is downfall has the source of this sound, which occurs at unpre-
left them leaderless. Few dictable intervals across the years, but some oni
The fortress towers above you as you enter a cavern
oni would ever dare speak claim it is the voice of Fu Leng himself .)
his name with anything so large there is no visible ceiling, only the loom-
less than reverence, let ing, horned towers of gleaming black obsidian and ® A shoji screen of stretched demon skin suddenly
alone claim his throne, screaming kansen swarming like angry clouds. The flings itself at one of the PCs and attempts to
but some invoke /tis name envelop them; unless th e character avoids it with
fortress is windowless, yet it seems to watch you,
to get other oni to do a TN 3 Fit ness check (Air 2, Earth 4), they suf-
their will, claiming it is showing your reflections in its walls as you approach.
the Kami's. Whether this The air around it feels charged, as though before a fer the Immobilized and Disoriented conditions
is true, and in what sense, storm. Nearby, a group of small, furred oni bickers until they are freed. Any amount of damage
it is impossible to say. and squabbles, but there are no guards, and no one inflicted on t he shoji destroys it, but a character
challenges you as you move toward the open gate. it is currently enveloping also suffers t he dam-
age. Another character can pull the shoji off w ith
There are no visible guards at the fortress, but most a TN 4 Fit ness check (Earth 3, Water 5).
oni keep out, as though afraid Fu Leng himself is watch-
ing. The oni that do go in are those with tasks the Dark
Kami once gave them, which they continue in case he Hall of Objects
should return.
Along each side of this hall, powerful but strange arti-
Kansen swarm inside and outside the fortress,
facts rest on tables, where vases might in a Rokugani
though within they keep their voices hushed in respect
palace. These items have all been corrupted by the foul
for their absent master. The fortress isn't organized logi-
influence of Jigoku, and some are so warped or degrad-
cally, but haphazardly, with rooms in odd places, corners
ed it is impossible to te ll what they once were. Howev-
at strange angles, corridors that go nowhere, and unfin-
er, t he demonic PCs might find something useful here,
ished floors t hat may prove dangerous to the unwary.
if they dare steal from t he Fortress. The following are
some items the PCs may take, though they might won-
Exploring the Fortress
der w hy such useful items were left unguarded. Anyone
Broadly speaking, the PCs can explore the fortress as who takes an item from this hall attracts the ire of the
they wish, unhindered. However, while t he fortress lacks kansen, who pursue them in a fury, and gains the Afflict-
an organized guard force, many of the oni that might be ed (Void) condition (see page 271 of the core ru lebook),
found within are hostile to those they perceive as unwor- unless they find a way to placate th e kansen.
thy of Fu Leng's abode. If the GM wishes to underscore For each item, a TN 3 Theology check revea ls
the danger of t he fortress, they might include additional its potential use, wh ile any negative effect s are only
encounters w ith hostile oni (using the Sinister Oni pro- revealed if the character s pen ds~~~~ to learn them .
file from page 320 of the core ru lebook) who question ® Obsidian Amu let: The wearer of t his eye-
the PCs' right to be in the fortress and attack if the PCs shaped amulet reduces th e TN of checks they
don't convince them. make to see through illusion by 1. Additiona lly, a
Physical hazards also await the PCs, stemming from mortal who wears it ca n see in darkness just like
the twisted nature of Jigoku's architecture to traps con- an oni.
structed to ward against outsiders. The following are just
® Cloak of Skin: This stiff, leathery cloak is made
a few examples:
of the skin of a powerful maho-tsukai, who
® A massive obsidian blade swings down from the bound kansen to his flesh . It provides physical
ceiling or spea rs out from the floor, inflicting 7 resistance 1 and supernatural resistance 3. Worn
damage with the Unholy quality on any PC with with the hood up, the wearer appears as an
a Vigi lance of less than 3. aged and sinister human man. However, if worn
for too long, t he spirit of the maho-tsuka i retu rns
® A crumbli ng section of floor gives way t o a
to reclaim his flesh, and the wearer incurs the
deep, magma-filled pit. Characters must suc-
Haunting (Void) d isadvantage (see page 122 of
ceed at a TN 3 Fitness check (Air 2, Earth 4) to
the core rulebook) .
leap clear before plunging to near-certain death.
® Twisted Tokkuri: This white, porcelain flask The underside of the map is red and raw like an open
is decorated with symbols of good luck and wound, and its hot blood soaks through the ancient
happiness, but the brushwork of each has been images, blotting out all useful information and rendering
performed backward and the glaze infused the map a useless, gory mess. THE HEART OF EVIL

with ill intent. Designed as a gift to bring a


Even for oni, the
great lord low, anyone who drinks from it The Scriptorium Fortress of Fu Leng is
becomes a slave to their own vices, gaining an a place of dread and
appropriate disadvantage . In a square room, like the scriptorium the PCs may have awe. For the PCs , who
visited in Meido, three scribes work- though there are retain their human
four desks. They scratch words onto scro ll s with the ir minds and personalities
(mostly), it is even more
The Map Room long, sharp fingers, rather than using brushes. These
horrible . You might
demons have eyes but no mouths, so the only sound choose to reinforce this
There are no oni in this room, but spread out on a large they make is the scratching as they work. They appear through slowly building
table is an inked map of Jigoku. A TN 2 Design (Void) to be kneeling at their desks, but if they notice the PCs tension as the PCs
che ck or TN 3 Theology check reveals that this map is they move toward them, dragging their bodies across explore the mazelike
old and, since Jigoku is always changing, out of date . fortress, with ominous
the floor because they have no lower limbs.
sounds, evidence of
However, a few overlaps with other realms have been The scribes exist for one purpose only, and that is to recent violence, and
marked. While the map is not entirely reliable, it does work. However, they have been left alone in their own other frightening or
correctly show the location of Ryoshun guarding the silent company for so long, they have forgotten what disturbing phenomena.
border between Jigoku and Meido, as well as the fact The danger could also
they were supposed to be writing in the first p lace. What
that there is an entrance to Gaki-do near his position. be more immediate,
they write, as any PC who examines their scrolls learns, with oni confronting
While this information might be useful to the PCs, is nonsense. the PCs and question-
if they attempt to take the map, they find it is attached ing their business in
to the table. If they tear it from the table, the map fina l- such a place, and even
ly lifts free with a wet ripping sound, and blood pours violently attempting to
eject them.
over the table and onto the floor, slick and glistening.
WHEEl OF JUDGMENT

Phant asmal Oni, and detai ls the t ask assig ned t o each
SCRIBE OF jiGOKU
one. However, it is written in code, and making any
ADVERSARY CONFLICT RANK: ,f.l 1 • 1 sense of it requires t he cip her from the Word -Hungry
The scribes have a limited skill set, and without direction Oni. So me names, mazoku who were d iscovered o r have
from their master they are purpo seless. They may not be been killed by the Phantasm, are crossed off.
true oni at all, but tools made by Fu Leng from the fabric The massive cham ber cont ains documents compiled
of Jigoku. All the scribes consider themselves servants of o ver centu ries. Most of t hese have little meaning fo r the
Fu Leng, while the one found in the archive is also an PCs; however, should t he PCs search through t he more
agent of the Phant asm. The PCs might question it by forc- recent records, they mig ht recognize some of them as
ing it to write answers for them, but if t hey cause it too p ertaining t o residents of Jigoku they have encoun-
much distress it uses its Bodily Retreat abi lity t o escape. t ered. Th ese include:

® The original pap ers of Torikkusuta. If she is wit h


ENDU RANCE them, she is drawn to t his d ocument and when
8 she touches it, she real izes th is det ails her p re-
00 GLORY 8 vious, human life. She was a Togashi monk and
should have ret urned t o that order, if t he Phan-
00 STATUS FOCUS
5 tasm had not changed her fat e.

VIGILANCE ® Information about other d emons the PCs may


3 encounter in t his adventure. The Bladed Oni
was a samurai who d ied in a d uel, sent to Jigoku
thro ugh the machinations of the Phantasm. The
-~ DISADVANTAGES:'''
Word-Hungry Oni was a Ku ni shugenja w hose
vile experiments ea rned her reincarnatio n as a
Industrious:
~ Artisan; M enta/ I Silent:
@ Socia l; Physical
demon. The lnsectoid Oni were once ashigaru
w ho comm itted atrocit ies as a unit, under t he
direction of a taisa w ho was reincarnated as the
FAVORED WEAPONS & GEAR ,; • , t ;
Capt ain Oni. The Captain was once a single o ni
Q uill-like Finger: Range 0, Damage 1, Deadliness 2 but another d emon cut it into three p ieces.

Bodily Retreat: The scribe is an Othervvorldly, Tainted THE PHANTASMAL ONI


b eing th at cannot sp eak. If Comprom ised or Inca paci-
tated, it sinks into t he fl oor, p ermanently reverti ng to it s Once the PCs have visit ed the Fortress of Fu Leng , they
former state as p art of th e fabric of Jigoku. draw t he attention of the Phant asm. This is t he on i behind
t he sabotage in Meido.
The Phantasm t ells others t hat its mission came d irect-
The Archive
ly from Fu Leng himself, but never specifies when or how
The archive is full of secrets. Not merely scrolls, but it received its orders. The p roblems it has caused in Mei-
pictures painted in red ink, images of faces that ap pear do add to the chaos there, and might serve as a d ist rac-
sallow, decayed , or monstrous if viewed from t he rig ht t ion as Fu Leng's servants act elsewhere. Its powers of
ang le. However, t his is where t he PCs can find t heir own illusion make it t he perfect sa bot eur, as it can sneak into
papers and forgeries that have been copied, fresh ink Meido and manip ulate weak minds.
turning their past deed s into crimes. Th is on i chooses not to manifest in Jigoku , b ut
At the back of the room, another scribe is at work, inst ead spies on the PCs and might seize an opportu-
copying sto len papers to ensure souls who have fulfilled nity to hinder them using its abilities (see page 28).
their d estiny are not reincarnated in better fo rms, but Illusions mig ht serve to confuse or d isorient t he PCs, or
sent to Jigoku . A cloud of white mist hovers around this even p ut t hem in harm 's way. PCs mig ht notice the Phan-
scribe, b ut dissipates if t he PCs app roach. This is the tasm, in the form of a misty cloud , as it observes t hem or
Phantasmal O ni (see page 28), which watches t he PCs uses its abilit ies.
invisib ly to see what they d o . Later, t he Phantasm manifests d uring t he final bat-
If the PCs explore this room , the first to search the t le in Meido , but until then cannot be harmed. The PCs
desk finds a scroll in a secret comp artment, written in might learn of the Phantasm d uring their interact ions
such a way that it appears t o be a list . In fact , this is in Jigoku or by encountering it in the records room or
a list of mazoku working fo r or com promised by the during t heir t rip t hrough Gaki-do (see page 26).
ESCAPING THE
REALM OF EVIL
Once the PCs have found the list and
cipher, they must escape back to Mei-
do. They must pass Ryoshun, who
guards the boundary between Jigoku
and Meido, but Jigoku is not an easy
realm to navigate. Having Torikkusuta as
a guide might help. Alternatively, they may
have seen the map in the Fortress of Fu
Leng (see page 23) and know the way.

OBSTACLES

The GM may use optional encounters to


complicate the PCs' escape back to Meido.

The Fortress
The Fortress of Fu Leng is the spiritu-
al-and therefore physical-center of
Jigoku, and all oni are drawn to it. The
GM might illustrate this by having every
wrong turn lead the PCs back here.

The Phantasm
The Phantasm itself follows the PCs, using its illusions
to trick them into getting lost, stumbling into danger, or
fighting each other. (See page 28 for details on the If the PCs convince Ryoshun of their mission, he can
Phantasmal Oni's abilities.) tell them the quickest way through Gaki-d6, so they
need not linger in that realm for long. He points toward
THE TENTH KAMI a nearby tunnel mouth and tells them to keep to the left
side of the river no matter what.
When the PCs reach the border of Jigoku, read or para- If the PCs fail to escape Jigoku, their mission has THE FORGOTTEN KAMI
phrase the following: failed, and they are doomed to exist as oni . They must
Ryoshun is the Tenth
persuade Ryoshun to help them or find their own way Kami, the brother who
A figure stands motionless in a stone archway, blue
through the Realm of the Hungry Dead. Even if the Kami perished in Lord Moon's
sky behind him. Dressed in antique armor, he towers
does not direct them, they might remember enough of gut before Hantei
over you, brandishing an enormous spear. Dark and could free his siblings.
the map (see page 23) to find a path.
shining eyes look down on you . When he speaks, Although he is all but
If any PC attacks Ryoshun, the GM can narrate the
his deep voice causes the rock to shake beneath unknown in Rokugan,
PC's swift defeat. Ryoshun's power is far beyond the PCs' Ryoshun found an
your feet.
abilities, and he knocks them back into Jigoku with a important calling upon
"No demon may pass," he tells you. "I am Ryoshun, mere swipe of his spear. A PC can survive the experience arriving in the under-
and so I have sworn." world. Ryoshun swore
with a successful TN 3 Fitness check (Earth 2, Fire 4) .
to protect Emma-6's
If the PCs' defeat leaves the list of treacherous mazoku realm from the pre-
The Kami has not received the message from Buraka-
with the Kami, he takes time to study it. In this case, the dations of his wicked
kin. The PCs do not know if someone has intercepted brother, Fu Leng, and
next time the PCs reach Ryoshun, he does believe them.
the message or if the mao was spinning li es to get rid so has guarded the
He returns the list to them and points them towards the
of them in the first p lace. Even if the PCs can persuade passage between jigoku
way into Gaki-do. Regardless of the importance of their
Ryoshun of their mission, he has sworn never to let a and Meido since the
mission, he cannot violate his vow. Fall of the Kami.
demon into Meido. Depending on how the PCs act, he
Ryoshun might be sympathetic to the PCs but would
might be hostile or sympathetic. For more about
never abandon his post to help them in Meido. He takes
Ryoshun, see page 33 of
his position as guardian seriously. Celestial Realms.

2S
WHEEL OF JUDGM ENT

PCs to lure a large group of gaki, who attack ravenously


DEATH IS NO ESCAPE and attempt to consume t he PCs. This group includes
at least twice as many gaki as PCs, and the GM should
If the PCs have died adjust the number to p rovide a suitable cha llenge
In this part of the adventure, the PCs begin their jour-
and returned to Meido
ney through Gaki-do and back to Meido. However, their according to the encount er rank guidance on page 310
before, they might
conclude that dying as demonic forms make the PCs natural enemies of the of the core rulebook.
oni offers a quick and mazoku guards, so reaching Burakakin is difficult. The
easy way back to Mei- PCs might find themselves searching for, and even deal-
do. The trouble with
GAKI
ing with, some of the mazoku on the list of saboteurs
this approach is that
in order to prove themselves and reach the relevant
ADVERSARY CONFLIG RANK l.l 1 ~ 1
the PCs cannot then
carry the physical list authorities. This part also includes the buildup to a final These pitiful figures are more unpleasant tha n frighten-
of names with them. conflict against the Phantasmal Oni, advice for running ing. The gaki are starving spirits of those who indulged
The list is extremely their appetites in their p revious life, and now face a life of
that battle, and the adventure's conclusion.
long, so memorizing
suffering before they have another chance in t he Mortal
it is near impossible.
Realm. While they appear insubstantial in Ningen-d o , in
Even if the PCs succeed GAKI-DO, THE REALM
in remembering some th is realm they are wretched , emaciated beings. Always
of the names, they OF THE HUNGRY DEAD hungry, they eat anything and everything in the hope of
then lack the necessary
The PCs have a long walk through the tu nnel into Gaki- satisfying their terrible need.
proof to expose the

~~ """""". 3
saboteurs. Returning in do, the Realm of the Hungry Dead. The tunnel is nar-
this way also means the row, too smal l for larger oni to utilize even if they knew
PCs lack demonic forms about it. PCs might have encountered gaki, or hungry 00 HONOR
for the final battle,
ghosts, in other adventures. However, seeing them in

1-~-~_:_A~~-Ys- ~• ._'"'": : : ~
putting them at a
disadvantage. If the PCs their realm, and through the eyes of oni, is certainly a
insist on dying, or die new experience.
by accident, Burakakin Once the PCs are inside the tunnel, read or para-
might just send them
phrase the following: ~ +2, ®-2 VIGILANCE 1
right back to Jigoku DEMEANOR . STARVED
again to complete the
After the darkness of Jigoku, the lightless tunnel is
mission.
strangely familiar. It stretches on without turning or ARTISAN 0 ill@hii SCHOLAR 0 hi@·i i-
branching, and it seems you walk for days until a ADVANTAGES · DISADVANTAGES '-
spot of weak grey light appears ahead. Finally, you
emerge amid decaying ruins of crumbling stone
and splitting wood under an oppressively grey sky.
Ravenous:
@ Martial; Menta/ I Insatiable:
~ Social; Spiritual
The deathly urban sprawl stops short of the bank
of a sluggish, green-grey river that oozes through
the shadows. Clawing Hands: Range 0-1, Damage 2, Dead liness 3,
Snaring
The PCs have entered the boundary between Meido
Gnashing Teeth: Range 0, Damage 3, Deadlin ess 5
and Gaki-do, a reg ion they can traverse in relative safety.
While some gaki ignore the PCs, busily eating handfuls Gear (equipped): Tattered rags
of mud or scooping up river slime, others attack any-
ABILITIES
thing in their attempt to sate thei r terrible hunger-even
oni, as the occasional pile of picked-clean demon bones Hung ry Ghost: A gaki is an Otherworldly b eing of sil-
attests. If the PCs do not stay together, o r get too close ho uette 1. As a Scheme action, a gaki can consume any
to the wrong gaki, they have to fend off a desperate, substance in hand to temp orarily bolst er its strength,
starving spirit. increasing one of its ring values by two.

PHANTASMAL INTERFERENCE LEAVING G AKI-DO


Aware of the PCs' meddling, the Phantasmal Oni follows If t he PCs follow Ryosh un's direction, they may p ass
them into Gaki-do. If it wasn't yet sure they are en emies, t hrough this realm and into Meido with minimal int er-
seeing them parley with Ryoshun before taking the action with the gaki. However, if they d id not receive
passage into Meido confirms it. At some point before directions or choose not to follow them, they m ight have
they reach the entrance to Meido, the Phantasm con- addit ional run-ins with hungry gaki, or even become lost
jures an illusion of sumptuous food on and around the in the wilds or slums of Gaki-do. To reach Meido, the
WHEEL OF JUDGMENT

PCs must follow the left side of the river and exit the va l- way past the mazoku, or they might take an alternative
GLORY AND THE
ley by the steeper side. Once the valley is out of sight, approach and seek help elsewhere: UNDERWORLD
the PCs find themselves back in the steppes of Meido.
0 Rikakima is not on the list, and if the PCs have PCs can gain glory as
uncovered her transgressions, they may be con- a result of their achieve-
DEMONS IN MEIDO fident in their dealin gs with her, and be assured ments during Wheel of
j udgment, just as wit h
Once in Meido, and having dealt with any pursuing gaki, of getting her to listen to them. They can find
any other adventure. It
the PCs can see the towers of the palace on the horizon. her at the gate where she was before. If she may seem odd that t he
Approaching, they soon see the shades of the recently agrees to help, she escorts them to Burakakin or PCs' reputations in
dead walking in the same direction, but now that they Kironobiri , whomever they decide to tal k to. Ningen-do would
benefit from their
are demons these spirits appear less substantial . Any
0 If the PCs want to speak to a daimao superior to reputations among t he
spirits who notice them (and are not Deadened) flee in mazoku, but it's really
Burakakin, Kironobiri is the nearest one and is
terror. The spirits, animal and human alike, are afraid of not surprising. The d ivi-
not on the list. He is in Office 822, overseeing its
the PCs' demonic forms, though the PCs have great dif- sion between Rokugan
refurbishment for a new mazoku. Whether or not
ficulty physically interacting with any of these shades. and the underworld is
the PCs have met him before, they can show him not impermeable, and
This is the first sign that, as living demons, th e PCs are
the list to persuade him of the truth. t here are many ways for
not going to be welcome in the Realm of Waiting. news of t he PCs' deeds
A band of mazoku guards, including Minroki, appears 0 Alternatively, the PCs may wish to seek out and to fil ter back to the
to drive them out of Meido. There should be one guard reveal a few of the names on the list. Some of Mortal Realm. Certain
the mazoku have merely worked for the Phan- spiritual beings pass
for each PC, and one for Torikkusuta if she is with them.
tasm, but some have been replaced by demons between the realms,
Minroki does not recognize them and on ly a successful t he spirits may reveal
TN 3 Courtesy check or TN 2 Performance check can that can be revealed. (See The Impostor,
events from beyond to
persuade him to believe the strange truth of their mis- above.) If the PCs have missed this opportunity, shugenja, and t he Kitsu
sion. If the PCs persuade Minroki, two of these mazoku the GM might provide a convenient administra- mediums can speak
tive mazoku as a shapeshifting oni. directly with the souls
have made deals with the Phantasm and, knowing the
of t he departed. How-
list implicates t hem, attack the PCs. ever, news fro m beyond
If the PCs fight and kill these guards, more soon Ningen-do is Jess well
The list known in Rokugan, and
come looking for them. An alarm sounds, as the
many people may look
mazoku spread the word of an oni invasion and rally A complete list of saboteurs is too long to provide, but upon such stories with
their defense. the PCs can check the list as they encounter NPCs, and skepticism. As a resul t,
the GM should inform them if the name is present or t he glory rewards in
The Impostor not. The four named mazoku from Part One are not sab- t his adventure are
lower than those for
oteurs; though Rikakima is corrupt, her crimes are only
One of these guards is not only a saboteur, but an oni similarly impressive ac-
minor. The jail keeper in cha rge of the Holding Cells in complishments within
from Jigoku in disg uise. The PCs might discover this if
Part One is on the list and is a likely candidate for the Ro kugan.
they check the list, possibly after being tipped off by the
PCs to use to prove their story. If they suspected this
guard's unusual behavior. If To rikkusuta is with the PCs,
earlier, they may know to seek corroborating evidence
she might see through the deception using her abilities.
in his office (see page 10).
Exposing such an impostor would help prove the truth
of the PCs' story to the other guards.
Once exposed, the oni reveals its true form and
THE RELEVANT AUTHORITIES
either fights or flees. Any shapeshifting oni can be rep- Once the PCs have proved they are on a legitimate
resented using the Sinister Oni profile on page 320 of mission, Burakakin takes charge, and assures the PCs
the core rulebook. t hat once the traitors are dealt with, he can see to their
promised reward . He sends messages to guards that are
PROVING THEIR INTENTIONS not on the list, organizes the capture of corrupt mazoku,
and p lans the destruction of oni who have infiltrated
The PCs might be concerned by the fact that Burakakin
their ranks.
told no one about their mission, making their return to
Meido harder. If they check the list for his name, he is not
on it. In truth , Burakakin concealed the mission from all
ENTER THE PHANTASM
but a few trusted servants t o prevent any compromised Before Burakakin 's plan is carried out, the Phantasmal
mazoku from learning of it or informing the oni behind Oni appears and manifests, calling its allies to action.
the p lot. The PCs may try to reach Burakakin in his office Read or paraphrase the following:
(see page 11) by fighting, sneaking, or talking their

z:~
WHEEL OF JUDGMENT

A shrill, insect-like buzzing builds to a painful cre- in Meido appears to be made of marble (if it manifest ed
scendo as a misty form draws into itself, becoming a in Jigoku, it wou ld appear obsidian o r molten). In solid
bulging white mass three stories tal l t hat writhes and form it is slow, but it retains its power of illusion.

~~
contracts and finally solidifies. Its new form has the
SHADES AND DEMONS appearance of marble: sickly pale with green veins,
its slick surface reflecting the light and dazzling its 00 ""'"' ... """""' 22
While spirits and oni

~~ :.::. ~·-'"'7~:: ~-~


enemies. Hideous horns sprout from its head, and
can interact with the
its mouth moves ceaselessly, whispering commands
landscape of Meido,
only the mazoku can to its allies.
readily interact with
both spirits and de-
mons here. Any time an
@ + 2, ~-2 VIGILANCE 5
oni character attempts
BATTLE BETWEEN DEMEANOR· VINDICTIVE

to attack a shade, or THE REALMS ARTISAN() MARTIAL4 SCHOLAR 3 SOCIAL4 !


vice versa, increase
the TN of the check by With the manifestation of the Phantasmal Oni, oni t hat
ADVANTAGES : DISADVANTAGES
2. This also applies to have been hiding in Meido now reveal t hemselves and
the PCs, whether they
retain their oni forms
or have reverted to
attack the mazoku. These demons can be rep resent-
ed by the Sinister Oni profile on page 320 of the core
Stone Resilience:
~ Martial; Physical I Lumbering:
~ Martial; Physical
shades. Mazoku are rulebook, or others at the GM's discretion. Those near-
FAVOR£!) WEAPONS 1\ GEAR
uniquely suited to inter- by rush to the Phantasm's aid, while smaller skirmishes
act with both shades of b reak out all across Meido. Marb le Hands: Range 1- 2, Damage 8, Deadliness 4,
the dead and flesh-and- Snaring
The PCs might join the battle against the d emons
blood demons, and do
not apply this increase. and, if so, they have an advantage because oni may not
Stone Stomp: Range 0, Damage 10, Deadliness 6
initially realize they are the enemy. When making initiative
checks, PCs may spend :;, :;, to gain a free Attack action Gear (equipped): Stone form (Physical 5, Spiritual 5)
targeting any oni other t han the Phantasm . The PCs
ABILITIES • · :•
might make full use of their demonic powers and fight,
but any PC with Kansen Kindred is at a disadvantage here Phantasm: The Phantasma l Oni is an Otherworldly
because t here are no kansen in Meido. However, this also being of silhouette 4. As an insubstantial cloud , the
means the PCs must stay close t o mazoku who know their Phantasm cannot p hysica lly interact with its environ-
story, or risk being attacked by both sides. ment o r other characters, reduces all physical damage
If the PCs do not wish to fight and attempt t o keep it suffers to 0, and cannot suffer critical strikes. It can
clear of the battle, they find the Phantasmal Oni has a use its powers of illusion in this form and can commu -
personal vendetta against them, knowing t hey were n icate in an audible whisper. As an Attack and Scheme
the ones who st ole the list from Jigoku. The Phantasm action, the on i may take on tangible form, creating a
pursues them and uses its Powerful Illusions ability to body from the p hysical structure of its environment
attempt to t rap them, making it appear that there is a wall (usua lly stone); it then obeys all normal ru les and uses
ahead of them, a pit open before them , or some other the weapons and gear noted in t his p rofile.
obstacle to b lock their retreat. Powerful Illusions: As a Scheme action, the Phantas-
Mazoku fight against demons, though as an option mal Oni may summon an illusion at range 0-6. The illu-
there may be a few corrupt mazoku off t he list who sion can be of almost any size or complexity; for exam-
attempt to join in against their own. The number of com- ple, it m ig ht entirely replace t he viewers' environment
batants need not be large, as the Phantasm is very pow- and contents, or simulate actions t aken by particular
erful, and this final battle ca n be run as a skirmish (see characters. The illusion encom passes all t he senses, so
pages 262-264 of the core ru lebook). If t he Phantasm is that it feels real to the touch and can even cause pain.
defeated, the rest of the oni scatter and the mazoku pick A character who has reason to suspect the illusion is
them off, so the battle is won. false may attempt to see through it as a Scheme action,
making a TN 4 Meditation check (Void 3, Fire 5). If

PHANTASMAL 0NI the check is successful, the ch aracter sees the world as
it really is, thoug h others remain affect ed. The GM may
ADVERSARY CONFLICT RANK: f.l t2 • 8 also allow a charact er t o make this check to avoid mak-
Manifested physically, the Phantasmal Oni is large and ing a huge mistake (such as attacking an ally or putting
fearsome. Its skin is hard as stone and repels mundane themself in physical danger) as a result of the illusion.
weapons. It uses the fabric of the realm to manifest, so
WH EEL O F JUD GM ENT

Is THIS THE END? Should the PCs pass the queue for any reason, they
see some of the NPCs they met at the beginning of the
As the Phantasmal Oni dies, it creates an ill usion that adventure. Reju Tabito (see page 5) might call out
it grows stronger and defeats everyone. Read or para- and ask them to promise to help Akio if they return to
phrase the following: Ningen-do. The merchant Hirosi is still near the back of
the line.
Just when it seems the great oni is weakening, its
body emits a sudden light, and in the blinding flash,
Failure
three duplicates of the massive demon appear, crush -
ing the offices and gates of Meido with their fists and If the PCs truly fail to stop the Phantasm, such as if they
trampling mazoku beneath their huge stone feet. The are all defeated, Emma-0 himself ultimately arrives to
ground shakes beneath them and spirits scatter and battle the oni. Th e Fortune of Death is victorious in the
flee in all directions. The realm is surely lost. end, but the destruction is great, leaving many mazoku
shades waiting in queue and that many fewer mazoku to
For a brief moment, the PCs might believe they have
process the corresponding ly greater workload . Buraka-
lost. They may make an appropriate check to see through
kin and Emma-0 honor their promises to the PCs, rec-
the illusion, but the TN increases by 1 as the oni puts all
ognizing that the foe was simply beyond their powers,
its power into this last attempt to confuse its enemies.
and are grateful to them for exposing its plot.
Either way, the oni dies and
the illusion fades.

Broken buildings are


restored, fallen mazoku
back on their feet. The
massive oni lies with its
stone arms shattered,
its mouth silenced.
The realm is saved.

In the aftermath,
Burakakin (or Kironobiri)
finds the PCs and tells
them they have earned
their reward. Then he asks
the PCs to gather around him
before transporting them all to
the gates of Emma-O's palace.
WHEEL OF JUDGMENT

"Therefore, no proper judgment can be made for


these souls, who have done so virtuously.

"Oh great Fortune of Death and Judge of all Souls, I


The PCs at last arrive at the Pa lace of Emma-0 (see say that since no proper accounting of these mortals'
page 10), to face their final judgment. First, if the PCs karma is possible, they must return to Ningen-do to
are still in their oni forms, Burakakin explains those aren 't continue their lives. "
suitable. Fluttering his tessen, he tells them to hold still.
With relish, Burakakin slits their throats one by one, so The court falls si lent for a moment as everyo ne wa its
that their shades slip free once more. for the Fortune of Death to pass j udgment. This is an
When the PCs enter, read or paraphrase the following: important moment and, although the Fortune is ca reful
and reserved w ith his words, he may rema rk on t he PCs'
The court is vast, and light shines in through an open notable act ions-bot h g ood and ill.
ceiling. Mazoku kneel to either side of a dais, which Read or paraphrase the fo ll owing:
bears a throne of polished glass. Seated there, a
divinely imposing and regal figure, clad in ornate robes The Divine Emma-0 speaks in a deep and power-
of office, regards you thoughtfully. Burakakin tells you, ful voice that causes the great chamber to tremble.
"Bow before the Great Emma-0, Judge of the Dead!" He explains that no one can violate the cycle of life
and death. Yet, he needs time to consider your most
Once th e PCs show the proper respect, Burakakin unusual case. He suggests that you enjoy his garden
summarizes their actions over the course of the adven- whi le you wait, particularly the very fine view from
ture, mentioning any sins t hey might have comm itted, atop the hill.
as well as occasions where they resisted desire o r fear.
This is a personal summary, so is left up to the GM, who
might make this as long or short as desired. If the PCs
RETURN
t ook on the mission for the promise of a reward , or stat-
ed other reasons for helping, Burakakin mentions this. Burakakin ushers the PCs b ackwards out of t he room,
When he is fi nished, Burakakin offers the PCs a and t he PCs find themselves in a manicured garden . In
chance to speak their own case. They might also take this the center of the garden is a sma ll, p lain hill t hat looks
opportunity to make any requests, such as the following: out of place.
W ith a win k, Burakakin reminds the PCs what a great,
0 That they be allowed t o return to Ningen-do. even unprecedented, honor this is for recently deceased
mortals. He then leaves the PCs to explore the garden.
0 That they ca n take any items they found with When they cl imb the littl e hill, t hey find t hemselves
them or have any items they had at the time of immediately back in N ingen-do, at a locat ion and t ime
death returned to them.
decided by t he GM . They m ight be in a p osit ion t o p ick
0 That they may return to their former lives in a up a previous adventure o r have t o travel back to w here
particular time or place. they started.
Any lingering effects or consequences of t heir
0 That To rikkusuta be given another chance as a
exploit s in the underworld should soon become ap par-
human, since she was wrongly sent to Jigoku.
ent and mig ht requ ire actio n from the PCs. If t he PCs
It is up t o the GM to decide if the PCs performed well successfull y beseeched Em ma-0 to give To rikkusuta
enough for any request s t o be granted. The outcome is another chan ce, they may find a Togashi monk standing
on ly revealed once they ret urn to Ningen-do. If the PCs with t hem, her memories hazy. Unless the PCs request ed
used maho in Jigoku or otherwise embraced the Taint of otherwise during their hearing, they retain t he memo-
that realm , they might also return with the Afflicted condi- ries of their experiences in the underworld, thoug h t hey
tion assigned t o one or more rings, at t he G M 's discretion. might have a dreamlike quality.
Once the PCs finish speaking, the daimao Kironobiri
offers a conclusion: OTHER REWARDS

Kironobiri steps forward and addresses the For- For accomp lishing t heir o bjective of uncovering and
tune. "These souls have performed a great service defeating the t hreat t o Meid o, each PC shou ld rece ive 6
for Tengoku and the Celestial Order. Yet this service glory. Shugenja characters gain an additiona l 3 g lory, as
falls outside of their dharma, as a soul accrues karma news of such deeds is better known within their circles.
only in life, not after." He holds up your paperwork to
illustrate this point before he continues.

JO
WHEEL OF JUDGMENT

FURTHER ADVENTURES FUTURE DEATHS

Assuming the PCs weren't in the middle of an adventure If the PCs die again during their advent ures, they might
b efo re they d ied-or even if they were-the GM may return to Meido and attempt to negotiate their return
inflict the follow ing misfortunes on the PCs to propel again. Since the Phantasmal Oni is already dealt with,
them into fu rther adventures: t he PCs would have to find alternative ways of helping
the mazoku and impressing their superiors, but these
® If t he PCs made any promises to spirits while in wou ld have to be truly exceptional to receive such a
the underworld (such as to Reju Tab ito, see page special gift again. The GM might offer new opportuni-
5), t hey must fulfill them in a t imely manner. ties for the PCs to prove t hemselves, such as an invasion
Those who renege gain the Haunted adversity. of gaki, or a campa ign to rescue souls wrong ly sent t o
® The PCs suffer from terrible nightmares of their Jigoku. However, the GM should be wary of allowing
memories of Jigoku until they go on a pilgrimage PCs to cheat death again. Such a return to life is exceed-
or t ake other strong actions t o purify themselves. ingly rare. If samurai face death bravely, this should be a
sign of their dedicat ion and training, and t heir readi ness
® A shade from Meido or gaki from Gaki-do, or
t o face their next incarnation, not of an assurance that
even a kansen or oni if the PCs b rought back any
they might return to life.
items from Jigoku (intentionally or otherwise),
There are other ways to continue mortal adventures,
secretly travels back w ith the PCs and begins
such as allowing PCs to create a new character in th e
ca using t rouble. The PCs may even be b lamed
same famil y or findi ng ways to revive a dying PC at the
if their arrival in a loca le coincides with the
last moment. See page 299 of the core rulebook for
supernatural activity.
further discussion .

EXPANSION DESIGN AND Tim Cox ART DIRECTION Jeff Lee Johnson
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