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Goals of the Campaign: (Version 7.

0 - Updated July 2018)


To Win: Players must play through each Scheme in the Hero side of the campaign. (83 Different Schemes if you own everything)
Players may have heroes eliminated from the campaign depending upon results of game (ko pile and/or game loss).
So long as the player have a hero team that can attempt a scheme the campaign continues.
When it is impossible due to lack of heroes to attempt any of the remaining schemes the players lose the campaign.

Campaign Setup:
Print out the Game Log, Team Rosters Tab and Campaign tabs of latest version of the campaign. (Landscape)
Use a pencil as these can change quite a bit over time.
Use the game log to record each game played.
Keep track of schemes completed and times failed on the campaign sheet.
Alternatively, just make a copy of these two pages in your own Google Doc and track electronically.

Hero Teams:
Most Heroes have been assigned to a Hero team. (Some Heroes are on Multiple teams)
These teams can be seen on the "Team Roster" tab.
Feel free to substitute heroes with alternate versions or different heroes entirely. A Hero Team should start the campaign with 6 members if at all possible.
Team Icon
Some heroes are on Multiple teams, Consider them to have the Icon already on their cards and the Team icon for the team of the current game.
Example: Playing a SHIELD game with Hawkeye and Black Widow, they both would have Avenger and SHIELD team icons. However playing with them in an Avengers
Game they would only have the Avengers Icon.
New Teams?
Some new teams have been formed that do not have Icons. (Excalibur) . If you are playing a game for a team without a Team Icon, consider that team to have
unique Team Icon.
In the current game, Assume the Heroes listed for the current team have that current teams Icon along with the Icon actually on their card.
Example: Nightcrawler will have both an "Excalibur" team and and X-Men team icon when playing an Excalibur game.
Free agents do NOT gain the team Icon, but do retain any Icon their cards may already have.

Game session Setup:


Players pick the Hero Team they wish to use. You can bounce around from team to team between game sessions if you want.
That team will face the top listed Mastermind with an undefeated scheme.
Schemes must be completed in order for that given team. (top to bottom)
If the Hero Team can field the necessary number of Heroes from their roster, they are the team that must attempt the scheme. The Cabal team is the Exeption to
this rule, and may attempt missions before the initial hero team has been knocked out.

Not Enough Heroes to form a team?


If the Hero Team does not have enough available Heroes for a given scheme, They are considered Broken up, and may no longer attempt games..
Move a Single Hero from the remaining Heroes to the FREE AGENT: Any Game list. Remove any remaining heroes from this team from the Campaign.
Any Hero team that has defeated all their assigned Masterminds may attempt to defeat Mastermind and Schemes from Broken up teams.

Can I earn back heroes that have been removed from the campaign?
Yes, but it is not easy and it will only be possible if you own the Villains or World War Hulk Expansions of Legendary.
There are 14 Villains / Warbound Missions listed below the Hero missions in the campaign.
Each of these games can be attempted only once.
Should you manage to win a villains game, you may return ONE hero to the campaign. They will return as a Free Agent Hero usable in any mission.
Regaining heroes this way will not return a Team from being Broken Up. So get those heroes back before a team hits the "broken up " point.

Building the Starting Deck:


Players start with the standard 8 SHIELD AGENTS and 4 SHIELD TROOPERS.

Building the Hero Deck:


Players may select any of the Heroes that are assigned to that hero team.
Listed Heroes & Free Agent Heroes may all be used so long as that Hero has not already been removed from the campaign from any of the teams they are listed on.
For teams with multiple rows of heroes
Some hero teams have multiple rows. You may only use the first row of heroes for that hero team until that row has less than 5 playable heroes.
Once a team has less than 5 playable heroes (6 if playing 5 player), you may add in the next row of heroes to build the Hero Deck from including any heroes still
available from the first row in the deck if you wish.
The Rows are to represent the Founding team and growth over time with new heroes joining the team.

If you don't have all the expansions, here are some rules to help fill in the missing slots.

Missing Scheme:
Skip the entire mission (Considered a Win)

Missing Mastermind
Skip all schemes assigned to that Mastermind. (Considered Wins)

Missing Villain Group


Slide all Villain groups one space to fill in for the missing VG. Add in whatever VG you feel fits thematically

Missing Henchmen
Slide all Henchmen groups over one place. Add in whatever Henchmen group you feel fits thematically.

Missing Hero
Play that team without that Hero.
If without that hero the team has less than 5 members, any hero that is on another team remains in the campaign (to be used by those other teams). Any hero that
is only on this team is removed from the campaign.
If this leaves a mastermind without an opposing team, that mastermind must be defeated by another team that has already beaten all of their listed masterminds.

AFTER EACH GAME


Game Victory post game:
Take The KO pile and separate out all the heroes that started in the hero deck.
If any given hero has 5 cards in the KO pile they are removed from the campaign.
This Sceme is condidered Foiled.
Check off the COMPLETED box on the Campaign setup tab. The hero team may now attempt the next scheme assigned to them.

Game Draw post game:


If this is the Final scheme for a Mastermind consider this game a LOSS and follow the instructions for a Game Loss postgame below.
If it is not a Masterminds final scheme...
Take The KO pile and separate out all the heroes that started in the hero deck.
If any given hero has 5 cards in the KO pile they are removed from the campaign.
Remove 2 more Heroes from those that Started in the hero deck from the campaign.
This Scheme is considered Foiled
Check off the COMPLETED box on the Campaign setup tab. The hero team may now attempt the next scheme assigned to them.

Game Loss postgame:


Take The KO pile and separate out all the heroes that started in the hero deck.
If any given hero has 5 cards in the KO pile they are removed from the campaign.
Remove 3 more Heroes from those that Started in the hero deck from the campaign.
The heroes failed to stop the Mastermind.
If the Mission is the Last scheme for the Last Mastermind for that Hero Team, they will have to re-attempt the mission.
Otherwise mark as Completed and you may attempt your next scheme.
Hero Team Hero 1 Hero 2 Hero 3 Hero 4 Hero 5 Hero 6 Hero 7 Hero 8

Avengers Captain
Iron Man Hulk Thor America Hawkeye
(Original) (Base)

Avengers Black Panther


Hercules
(60's) (Ill)

Avengers Captain
Falcon Black Widow Beast (XM)
(70's) Marvel

Avengers
She-Hulk Moon Knight Tigra Stingray Thing
(80's)
Avengers Invisible Hulkbuster
Mr. Fantastic Goliath Dr. Strange Bruce Banner
(90's) Woman Iron Man

Avengers Captain Black Panther


Winter Daredevil
America / Storm Sentry Luke Cage Iron Fist
(2000's) Soldier (Civil War)
(Civil War) (Civil War)

Avengers Captain
Wolverine
America Cannonball Spider-Man Lady Thor Nova
(2010's) (XM)
(Falcon)

Avengers Vision (Iron


Hulkling Patriot Stature Wiccan Speedball
(2015's) Lad)

Champions
Black Widow Hercules Ghost Rider Angel Iceman Goliath Namora
(Of LA)

Awesome Ms. Marvel Ultimate


Champions Hulk (Khan)
Gwenpool Viv Vision Nova Amadeus Cho
Spider-man

Invisible
Fantastic Four Mr. Fantastic
Woman
Human Torch Thing She-Hulk

Black
Fantastic Four Old Man Joe Fixit - Panther /
Spider-Man Ghost Rider
(90's) Logan Grey Hulk Storm
(Civil War)

Guardians Of Rocket
Star Lord Gamora Drax Groot
the Galaxy Racoon

Guardians Of Kitty Pryde Captain Superior Iron


Agent Venom
the Galaxy (XM) Marvel Man

Superior Iron Black Bolt


Illuminati Man
Dr. Strange Black Panther
(Ill)
Beast (Ill)

Mr. Hulkbuster
Illuminati Namor
Fantastic
Professor X
Iron Man

Daredevil
Marvel Knights (Dark City)
Punisher Iron Fist Elektra Luke Cage Ghost Rider Moon Knight

Cloak & Daredevil Symbiote


Marvel Knights Shang Chi
Dagger (Civil War)
Blade Dr. Strange
Spider-Man

Mercs for Deadpool Bob "Agent


Solo Slapstick Stingray
Money (MfM) of Hydra"

Mercs for Daredevil


Colossus XF Spider-Man
Money (Civil War)

Winter Captain
SHIELD Nick Fury Agent 13
Soldier America 1941
Hawkeye Black Widow

Steve Rogers
Spider
SHIELD - Director of Dazzler She-Hulk
Woman
SHIELD

Symbiote Spider
Spider Friends Spider-Man
Spider-Man Woman
Peter Parker Black Cat
Ultimate Agent
Spider Friends Silk Spider Gwen
Spider-man
Scarlet Spider
Venom

X-Force Cable Domino Wolverine XF Colossus XF Forge

Deadpool
X-Force Psylocke NightCrawler Bishop Angel
(MfM)

Captain
Excalibur Britain
Kitty Pryde NightCrawler Dazzler Juggernaut Colossus XF Havok Psylocke

X-Men
Cyclops Jean Grey Beast (XM) Professor X Angel Iceman Polaris Havok
Originals
X-Men Wolverine Colossus &
Storm Banshee NightCrawler Colossus XF Phoenix Wolverine XF
70's (XM) Wolverine

X-Men
Kitty Pryde Rogue Longshot Forge Psylocke Dazzler Magneto
80's
X-Men
Gambit Bishop Jubilee Magik Legion Cannonball
90's
X-Men Aurora &
X-23 Sabretooth Mystique Emma Frost
2000's Northstar

Villain Team Ally 1 Ally 2 Ally 3 Ally 4 Ally 5 Ally 6 Ally 7 Ally 8

Avenger Bob "Agent of


Loki Enchantress Ultron Sentry Thanos
Enemies Hydra"

Brotherhood Magneto Sabertooth Mystique Emma Frost Juggernaut

Crime Joe Fixit -


Kingpin Bullseye Elektra Black Cat
Syndicate Grey Hulk

Greithoth
Kuurth Nul Skirn Nerkkod
Fear Itself (Juggernaut) (Hulk) (Titania) (Attuma)
(Absorbing Skadi
Man)

Green
Sinister Six Dr. Octopus
Goblin
Kraven Electro Mysterio Venom

Miek the No-Name


Warbound Gladiator Hulk Hiroim Caiera
Unhived
Korg
Brood Queen

May only Villain Team Illuminati Fantastic Four Deadpool


attempt missions missions missions missions
Free Agent Team:
Proxima
Cabal Thanos
Midnight
Maximus Corvus Glaive Black Swan

Free Agents: ANY Deadpool


Arkon, the
Silver Surfer
Rick Jones /
Game Magnificent Abomb

Dr. Punisher, Time Phoenix


Free Agents: One Soldier
Ruby
Traveling
Soulsword
Force
The Captain Elsa Skaar, Son of
Use only Summers Colossus and the Devil Bloodstone Hulk
Supreme Jean Grey Cyclops
Villain Villain Villain Villain
Hero Team Mastermind Scheme Special Rules Henchmen 1 Henchmen 2 Completed
Group 1 Group 2 Group 3 Group 4
S.H.I.E.L.D.
Replace Earth's Leaders
Avengers Red Skull None Hydra Masters of Evil Radiation Emissaries of Evil (Hydra) Assault Mandroid
with Killbots
Squad
S.H.I.E.L.D.
Mass Produce War
Avengers Red Skull None Hydra Masters of Evil Emissaries of Evil Wrecking Crew (Hydra) Assault Mandroid
Machine Armour
Squad

Dark Reign of HAMMER S.H.I.E.L.D. (Hydra)


Avengers Baron Helmut Zemo None Thunderbolts Wrecking Crew Masters of Evil Hydra Cape-Killers
Officers Assault Squad

United States Split by Civil S.H.I.E.L.D. (Hydra)


Avengers Baron Helmut Zemo Final Blow Thunderbolts Masters of Evil Hydra Wrecking Crew Cape-Killers
War Assault Squad

Avengers MODOK Scavange Alien Weaponry Final Blow Intelligencia Radiation U-Foes Masters of Evil Doombot Legion Death's Heads

Avengers MODOK Detonate the Helicarrier Final Blow Intelligencia Wrecking Crew Masters of Evil U-Foes Death's Heads Doombot Legion

Hand Ninjas as Extra


Negative Zone Prison Savage Land
Avengers King Hyperion Henchman for Utopolis Thunderbolts Radiation Warbound Mandroids
Breakout Mutates
scheme

Steal All the Oxygen on


Avengers King Hyperion Final Blow Utopolis Masters of Evil Thunderbolts Warbound Mandroids Death's Heads
Earth

Nitro the Supervillain Registration Great Lakes Superhuman S.H.I.E.L.D. Assault


Avengers Maria Hill: Director of SHIELD Final Blow SHIELD Elite Cape-Killers
Threatens Crowds Enforcers Avengers Registration Act Squad

Imprison Unregistered Great Lakes Registration CSA Special S.H.I.E.L.D. Assault


Avengers Misty Knight Final Blow Heroes for Hire Cape-Killers
Superhumans Avengers Enforcers Marshals Squad

Reveal Heroes' Secret Registration CSA Special Great Lakes


Avengers Ragnarok Final Blow Thunderbolts Cape-Killers Mandroids
Identities Forces Marshals Avengers

Superhuman Registration
Avengers Authoritarian Iron Man Epic Super Hero Civil War Final Blow Heroes for Hire SHIELD Elite Cape-Killers Mandroids
Registration Act Enforcers

Crush Them with My Bare Aspects of the


Avengers Sentry / Void None Code Red U-Foes Intelligencia Death's Heads Cape-Killers
Hands Void

Unleash the Power of the Enemies of


Avengers Loki None Masters Of Evil Hydra Wrecking Crew Doombot Legion Magma Men
Cosmic Cube Asgard
Secret Invasion of the Enemies of
Avengers Loki none Skrulls Avengers Defenders Cops Magma Men
Skrull Shapeshifters Asgard
Enemies of Superhuman S.H.I.E.L.D.
Avengers Loki Super Hero Civil War Final Blow Spider Friends Marvel Knights Magma Men
Asgard Registration Act Assault Squad

Monsters Savage Land


Champions Fing Fang Foom Divide and Conquer None Subterranea Radiation Intelligencia Magma Men
Unleashed Mutates

Clash of the Monsters Monsters


Champions Fing Fang Foom Final Blow Subterranea Radiation Intelligencia Magma Men The Brood
Unleashed Unleashed

Explosion at the Streets Of New Deadpool's


Champions Pagliacci None Wrecking Crew Thunderbolts Magia Goons Hand Ninjas
Washington Monument York "Friends"

Streets Of New Deadpool's


Champions Pagliacci Predict Future Crime None Wrecking Crew Thunderbolts Magia Goons Hand Ninjas
York "Friends"

Streets Of New Deadpool's


Champions Pagliacci Hypnotize Every Human Final Blow Wrecking Crew Thunderbolts Magia Goons Hand Ninjas
York "Friends"

Bathe Earth in Cosmic Monster Savage Land


Fantastic Four Mole Man None Subterranea Underworld Emmisaries of Evil Magma Men
Rays Metropolis Mutates

Massive Earthquake Savage Land


Fantastic Four Mole Man Final Blow Subterranea Zola's Creations Underworld Emmisaries of Evil Magma Men
Generator Mutates

Superhuman
Fantastic Four Dr. Doom Secret Wars None Avengers Uncanny X-Men X-Men First Class Doombot Legion Mandriod
Registration Act

Use Manhattan
Smash Two Dimensions Herlalds of
Fantastic Four Dr. Doom (Earth-1610) as extra Subterranea Skrulls Radiation Doombot Legion Magma Men
Together Galactus
VG per scheme

The God Emperor of Domain of Sentinel


Fantastic Four Dr. Doom Final Blow Wastelands Limbo Doombot Legion Thor Corps
Battleworld Apocalypse Territories

Heralds of Shi'ar Death


Fantastic Four Galactus Break the Planet Asunder Final Blow Skrulls Kree Starforce Warbound Shi'ar Patrol Craft
Galactus Commandos

Guardians of The Sakaar Imperial Sakaaran Shi'ar Death


Supreme Intelligence Kree-Skrull War None Kree Starforce Skrulls Infinity Gems
Galaxy Guard Hivelings Commandos

Guardians of The Intergalactic Kree Sakaar Imperial Sakaaran Shi'ar Death


Supreme Intelligence Final Blow Kree Starforce Skrulls Infinity Gems
Galaxy Negabomb Guard Hivelings Commandos

Guardians of The Use "The Brood" for Shi'ar Imperial


Deathbird Alien Brood Encounter Skrulls Kree Starforce Infinity Gems Death's Heads Sakaaran Hivelings
Galaxy Scheme Guard
Use "Shi'ar Death
Guardians of The Build An Army of Shi'ar Imperial Sakaaran
Deathbird (Epic) Commandos" for Skrulls Kree Starforce Infinity Gems Death's Heads
Galaxy Annihilation Guard Hivelings
Scheme

Guardians of The Heralds of


Thanos Unite the Shards None Infinity Gems Kree Starforce Skrulls Cyloplasm Spikes Sakaaran Hivelings
Galaxy Galactus

Guardians of The Final Blow - All


Thanos Forge the Infinity Gauntlet Infinity Gems Masters Of Evil Radiation Kree Star Force Cyloplasm Spikes Sakaaran Hivelings
Galaxy players must win

Sakaaran
Illuminati King Hulk Mutating Gamma Rays Final Blow Warbound Intelligencia Radiation Code Red Cyloplasm Spikes
Hivelings

Manhattan (Earth- Deadpool's Secret


Illuminati Wasteland Hulk Fragmented Realities None Wastelands Warbound Thor Corps M.O.D.O.K.s
1610) Secret Wars
Enthrone the Barons of Manhattan (Earth-
Illuminati Wasteland Hulk Final Blow Wastelands Utopolis Warbound M.O.D.O.K.s Ghost Racers
Battleworld 1610)
Manhattan (Earth- Domain of
Illuminati Zombie Green Goblin Pan-Dimensional Plague None The Deadlands Wastelands Ghost Racers Thor Corps
1610) Apocalypse

Deadlands Hordes Charge Deadpool's Secret


Illuminati Zombie Green Goblin Final Blow The Deadlands Wastelands Utopolis Thor Corps Magma Men
the Wall Secret Wars

Streets Of New
Marvel Knights Kingpin Midtown Bank Robbery None Emissaries of Evil Sinister Six Spider Foes Magia Goons Hand Ninjas
York
Streets Of New
Marvel Knights Kingpin Silence the Witness None Emissaries of Evil Sinister Six Spider Foes Magia Goons Hand Ninjas
York
Streets Of New
Marvel Knights Kingpin Five Families of Crime None Emissaries of Evil Sinister Six Spider Foes Magia Goons Hand Ninjas
York
Streets Of New
Marvel Knights Kingpin Organized Crime Wave Final Blow Sinister Six Hydra Emissaries of Evil Magia Goons Hand Ninjas
York
Master the Mysteries of Monster Streets of New
Marvel Knights Immortal Emperor Zheng-Zhu None K'un-Lun Hydra Hand Ninjas Khonshu Guardians
Kung-Fu Metropolis York
The Fountain of Eternal Streets of New Masters of Evil
Marvel Knights Immortal Emperor Zheng-Zhu Final Blow K'un-Lun Hydra Hand Ninjas Khonshu Guardians
Life York (WWII)
Monster Deapool's Secret Khonshu
Marvel Knights Shiklah, the Demon Bride Hidden Heart of Darkness None Underworld Subterrenea Magma Men
Metropolis Secret Wars Guardians
Add Moon Knight to Monster Deapool's Secret Khonshu
Marvel Knights Shiklah, the Demon Bride The Mark of Khonshu Underworld Subterrenea Magma Men
the Villain Deck Metropolis Secret Wars Guardians
Portals to the Dark Monster
Marvel Knights Mephisto None Underworld Limbo Subterrenea Ghost Racers Magma Men
Dimension Metropolis
Pull Reality into the Monster
Marvel Knights Mephisto Final Blow Underworld Limbo Subterrena Ghost Racers Magma Men
Negative Zone Metropolis

Deadpool Writes a Deadpool's Evil Deadpool Sentinel


Mercs for Money Macho Gomez None Limbo Hand Ninjas Magia Goons
Scheme "Friends" Corpse Territories

Deadpool wants a Deadpool's Evil Deadpool


Mercs for Money Macho Gomez Final Blow Brotherhood Marauders Hand Ninjas Magia Goons
Chimichanga "Friends" Corpse

Everybody Hates Evil Deadpool Deadpool's Registration


Mercs for Money Evil Deadpool None Thunderbolts Magia Goons Hand Ninjas
Deadpool Corpse "Friends" Enforcers

Deadpool Kills the Marvel Evil Deadpool


Mercs for Money Evil Deadpool Final Blow Avengers X-Men 1st Class Marvel Knights Multiple Man Cops
Universe Corpse

S.H.I.E.L.D. (Hydra)
S.H.I.E.L.D. Arnim Zola Brainwash the Military None Zola's Creations Hydra Masters of Evil Radiation Mandroids
Assault Squad
S.H.I.E.L.D.
S.H.I.E.L.D. Arnim Zola Unbreakable Enigma Code Final Blow Zola's Creations Hydra Radiation Masters of Evil (Hydra) Assault Mandroids
Squad
Go Back in Time to Slay Masters Of Evil Streets of New
S.H.I.E.L.D. Baron Heinrich Zemo None Hydra Masters of Evil Mandroids Doombots
the Heroes Ancestors (WWII) York
S.H.I.E.L.D.
Change the Outcome of Masters Of Evil Streets of New
S.H.I.E.L.D. Baron Heinrich Zemo Final Blow Hydra Infinity Gems (Hydra) Assault Cops
WWII (WWII) York
Squad

Streets of New Maximum


Spider Friends Mysterio Weave a Web of Lies None Sinister Six Spider Foes Magia Goons Spider Infected
York Carnage
Maximum
Spider Friends Mysterio Ferry Disaster Final Blow Sinister Six Spider Foes Emissaries of Evil Hand Ninja Magia Goons
Carnage
Invade the Daily Bugle Maximum
Spider Friends Mysterio Final Blow Sinister Six Spider Foes Emissaries of Evil Hand Ninja Magia Goons
News Carnage
Maximum
Spider Friends Spider Queen Distract the Hero None Sinister Six Spider Foes Emmisaries of Evil Spider-Infected Magia Goons
Carnage
Splice Humans with Spider Maximum
Spider Friends Spider Queen Final Blow Sinister Six Spider Foes Emmisaries of Evil Spider-Infected Magia Goons
DNA Carnage
Crush Them with My Bare Maximum Streets of New
Spider Friends Carnage None Sinister Six Spider Foes Magia Goons Spider Infected
Hands Carnage York
Maximum
Spider Friends Carnage The Clone Saga Final Blow Emissaries of Evil Sinister Six Spider Foes Spider Infected Magia Goons
Carnage

Transform Citizens into Jean Grey in the


X-Force Mr. Sinister Marauders Brotherhood MLF Four Horsemen Ghost Racers Sentinels
Demons Villain Deck
Savage Land
X-Force Mr. Sinister Capture Baby Hope Final Blow Marauders Four Horsemen Brotherhood MLF Sentinels
Mutates
One X-Men hero in Savage Land
X-Force Stryfe X-Cutioner's Song MLF Four Horsemen Marauders Brotherhood Phalanx
the Villain deck Mutates

X-Force Stryfe The Legacy Virus Final Blow MLF Brotherhood Marauders Four Horsemen Sentinels Phalanx

Flood the Planet with Sentinel Savage Land


X-Force Apocolypse None Four Horsemen Marauders MLF Sentinels
Melted Glaciers Territories Mutates
Magneto, Sinister,
Domain of Savage Land
X-Force Apocolypse Master of Tyrants Stryfe in the villain Four Horsemen MLF X-Men 92 Sentinels
Apocalypse Mutates
deck, Final Blow

Sakaar Imperial Savage Land


Excalibur Mojo Sinister Ambition None Mojoverse X-Men 92 Marauders The Brood
Guard Mutates

Televised Deathtraps of Sakaar Imperial Savage Land


Excalibur Mojo (Epic) Final Blow Mojoverse X-Men 92 Marauders The Brood
Mojoworld Guard Mutates

Sisterhood of Savage Land


Excalibur Arcade Horror of Horrors None Murderworld Brotherhood Marauders Sentinels
Mutants Mutates

X-Men Danger Room Sisterhood of


Excalibur Arcade (Epic) Final Blow Murderworld Brotherhood Marauders Sentinels The Brood
Goes Berzerk Mutants

Steal the Weaponized Add two random Savage Land


X-Men Magneto Brotherhood Marauders Murderworld Sisterhood Sentinels
Plutonium Horror cards Mutates
Add Three random
Savage Land
X-Men Magneto Invincible Force Field Horror Cards, Final Brotherhood Marauders Murderworld Sisterhood Sentinels
Mutates
Blow

X-Men Dark Phoenix (Epic) The Dark Phoenix Saga Final Blow Hellfire Club Brotherhood Sisterhood Marauders Hellfire Cult Sentinels

Cage Villains in Power- Sentinel


X-Men Nimrod, Super Sentinel None Hellfire Club Brotherhood X-Men 92 Sentinels Hellfire Cult
Suppressing Cuffs Territories
Mutant Hunting Super Sentinel
X-Men Nimrod, Super Sentinel Final Blow Hellfire Club Sisterhood X-Men 92 Sentinels Hellfire Cult
Sentinels Territories
Madelyne Pryor, Goblin Mr. Sinister for 2nd Savage Land
X-Men Dark Alliance Limbo MLF Marauders Four Horsemen Saipen League
Queen Mastermind Mutates
Madelyne Pryor, Goblin Savage Land
X-Men Save Humanity Final Blow Limbo Four Horsemen Marauders Hellfire Club Saipen League
Queen Mutates
Infiltrate Enemy Lair With
X-Men Shadow King None Shadow - X Brotherhood Mojoverse Sisterhood The Brood Saipen League
Spies
Corrupt the Next
X-Men Shadow King (Epic) Final Blow Shadow - X Brotherhood Mojoverse Sisterhood The Brood Saipen League
Generation of Heroes
Brutally Hard -
Dark Save for last
X-Men Onslaught (Epic) Nuclear Armageddon Final Blow Brotherhood Sisterhood MLF Sentinels Saipen League
Descendants game of the
enitre campaign
Use the Following game set ups to earn back Heroes you have lost.
Uncanny S.H.I.E.L.D.
Avengers Enemies Nick Fury Crush Hydra None Avengers Defenders Marvel Knights Mandroids
Avengers Assault Squad
Uncanny Asgardian
Avengers Enemies Odin Crown Thor King of Asgard Final Blow Avengers Defenders Illuminati Thor Corps
Avengers Warriors

X-Men First Uncanny


Brotherhood Prof X Anti-Mutant Hatred None Uncanny X-Men X-Men 92 Multiple Man Morlocks
Class Avengers

Great Lakes S.H.I.E.L.D. Assault


Crime Syndicate Misty Knight Build Underground Prison None Heroes for Hire Defenders Spider Friends Cops
Avengers Squad

Uncanny S.H.I.E.L.D. Assault


Fear Itself Uru Forged Iron Man Fear Itself Final Blow The Mighty Avengers Illuminati Asgardian Warriors
Avengers Squad

Resurrect Heroes With


Sinister Six Dr. Strange None Marvel Knights Spider Friends Heroes for Hire Defenders Asgardian Warriors Cops
Norn Stones

S.H.I.E.L.D. Assault
Warbound Illuminati Secret Society Shoot Hulk Into Space None Illumiinati Heroes for Hire Defenders Spider Friends Mandroids
Squad

Subjugate with Obediance Sakaar Imperial


Warbound Red King None Illuminati Kree Starforce Skrulls Cyloplasm Spikes Sakaaran Hivelings
Discs Guard

Sakaar Imperial
Warbound Red King Gladiator Pits of Sakaar None Skrulls Illuminati Kree Starforce Cyloplasm Spikes Sakaaran Hivelings
Guard

Sakaar Imperial
Warbound Red King Cytoplasm Spikes Invasion Final Blow Skrulls Kree Starforce Illuminati Cyloplasm Spikes Sakaaran Hivelings
Guard

Graduation at Xavier X-Men First Uncanny


Warbound Prof X None Uncanny X-Men X-Men 92 Multiple Man Morlocks
Academy Class Avengers

Registration S.H.I.E.L.D. Assault


Warbound General Thunderbolt Ross Fall of the Hulks None Code Red Intelligencia Thunderbolts Mandroids
Enforcers Squad
Uru Iron man, Prof X,
X-Men First S.H.I.E.L.D. Assault
Warbound Dr. Strange World War Hulk Illuminati for other Heroes for Hire Illumiinati Defenders Cops
Class Squad
Masterminds

Last Stand at Avengers S.H.I.E.L.D.


Warbound Uru Forged Iron Man Final Blow Avengers The Mighty Heroes for Hire Defenders Mandroids
Tower Assault Squad

Find the Split


The Traitor
NOT USED Avengers Vs. X-Men Personality Killer
Scheme
Scheme scheme
HOMECOMING Heroes/
Villains
NOIR Heroes / Villains
Game # Hero Team Mastermind Scheme Heroes Used Foiled? Heroes Lost

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30
Game # Hero Team Mastermind Scheme Heroes Used Foiled? Heroes Lost

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60
To add a Single Hero
Add Hero to the Hero Team matching the Team Icon on their cards.
If the custom hero has more than one team icon choose a team and that Hero will unlock for use with the 2nd team when the 1st team chosen has defeated all assigned schemes
If the custom hero's team icon is from a team not in the campaign, Add that Hero to the team who you feel they would work best with. Villains should join a villains team.
If the "Hero" does not have a Team Icon, add them to the Free Agents any game list (with Deadpool)
As a rough balance guide for every three heroes you add to the campaign you should add two schemes to the campaign.

To add a Scheme to a Mastermind already in the campaign


Use your best guess which Mastermind would most likely attempt this scheme, and assign the scheme to that Mastermind.
Place the scheme just before the final scheme the Mastermind has been assigned. Meaning this Scheme will be done just before the Scheme where the heroes will be required the final blow special rule
to defeat the Mastermind the final time.
Use Villain Groups, and Henchmen groups matching those listed in other Schemes that have been assigned to this Mastermind. Put any scheme required groups in the first choice, and any always leads
groups next.
Some Custom Schemes are Mastermind specific and should be assigned to that Mastermind.
Each scheme should have a Scheme Optional Additial Hero. This hero / villain should not already be part of the hero team. If a scheme calls for specific heroes that are not already part of the Hero Team
assign them to the They should already be assigned to another team in the campaign. As a rule try to choose a hero that is not already listed as a Scheme optional hero for another scheme. (Ex~ I add
the Hiding in the Savage Lands custom scheme to Magneto, I could add in Nick Fury or maybe Kraven as a Scheme Optional Additional "Hero" as they would make thematic sense)
As a rough balance guide for every two schemes you add to the campaign you should add three heroes to the campaign. (Ex~ I add Two Schemes to Magneto's list of schemes, I could then add Phil
Coulson, Scarlet Witch and Ka-Zar to the campaign)

To add a Mastermind
Figure which Hero team would most likely face off against the Mastermind you wish to add to the campaign. (Ex~ Ultron would most likely face the Avengers rather than the Fantastic Four or the X-Men)
Compare the relative difficulty of the new Masterminds to the Masterminds already assigned. (Ex~ I think Ultron would be tougher than King Hyperion but not as tough as Loki so I would place Ultron after
King Hyperion but before Loki)
Each New Mastermind should have at least two schemes assigned to them. To help Balance the campaign, for each two schemes added you should also add three heroes
You may assign the new Mastermind custom Schemes, following the instructions above for adding a scheme.
You may also reassign a scheme from any Mastermind in the campaign that has more than two schemes. (Ex~ Mass Produce War Machine Armor {Red Skull}, and Steal the Weaponized Plutonium
{Magneto} both sound like things Ultron would attempt so I could re-assign those two schemes to Ultron, where no new schemes were added then no new heroes would be needed)
Which ever scheme you feel to be the most difficult should be the last scheme the heroes have to attampt for this new mastermind. Players will also have to use the Final Blow rule to beat this Mastermind
for the final time.
Assign Villain groups and henchmen groups that make sense for the Mastermind and for the given scheme. Always be sure to add in any Always Leads or Scheme required Villain / Henchmen groups.
* There are also Upgraded versions of the Masterminds from the Base set. To make for a more challenging campaign I recommend using these upraded Masterminds.

To add a Villain Group or Henchmen Group


Add in any custom Villain / Henchmen groups into any scheme you feel would make for a better game. Some are a Natural Fit (Kree Soldier Henchmen in the Kree / Skrull War scheme)
Replace any NON-required Villain or Henchmen group listed on the campaign setup with the custom group you wish to use.

To add an Entire Hero Team


A Custom Hero Team should consist of at least 5 Heroes and have at least 4 Schemes assigned to at least 2 Masterminds.
If possible the Heroes should all have the same Team Icon.
Follow the instructions above for adding Masterminds / Schemes / Villain Groups / and Heroes.

Other Game Mods?


Increase Difficulty
Custom Wounds - add them into the wound deck and play with the deck face down. Use only basic wounds for any wounds added to the Starting Hand for players, custom wounds should only be drawn
during game play.
City Events - Use City Events in any Spider Friends and Marvel Knights assigned Mastermind schemes.
Assassins - Follow the Assassin rules
Battlegrounds - Each Battleground may be used once. Use best judgement to add Battleground to fitting Mastermind and scheme combination.
Difficulty Cards - Use at own risk...may end your campaign quite quick.
Hotspots - Follow Hotspot rules
Scheme Twist Twists - Follow Scheme Twist Twist rules
Lieutenants - Attach to a Mastermind for a Single Scheme. Use best judgement to match Lieutenant to Mastermind and scheme.

Decrease Difficulty
Custom Bystanders - Add them in to the Bystander deck, no other changes
Defenders for a Day - Follow all rules from the Defenders custom expansion.
Agents of Shield - Use the Agents of Shield Officers expansion, replace the Maria Hill cards and play with the Shield Officer deck face down.
Alternate Starting Decks - Feel free to use - no impact on campaign play
Commanders - Each player may take a commander. That player has that Commander for the duration of the Campaign and may not swap them.
SHIELD Recruiter - Each player may take a SHIELD recruiter. That player had that Shield recruiter for the duration of the campaign and may not swap them.
If you don't have all the expansions, here are some rules to help fill in the missing slots.

Missing Scheme: Skip the entire mission

Missing Mastermind Skip all schemes assigned to that Mastermind.

Missing Villain Group Slide all Villain groups one space to fill in for the missing VG. Add in whatever VG you feel fits thematically

Missing Henchmen Slide all Henchmen groups over one place. Add in whatever Henchmen group you feel fits thematically.

Missing Hero Play that team without that Hero.


If this drops the Hero Team less than 4, Move any remaining heroes to the "Free Agent any hero mission" slot. (ex: Nick
Fury if you don't have the Cap expansion)

Go without one. Or fill the slot with a Hero that has not already been assigned a "Scheme Optional Hero" position
Missing Scheme Optional Hero
anywhere else in the campaign.

If you don't have the Villains Expansions, just consider those schemes completed and the Heroes unlocked to join their
Missing Villain Team
new teams
Roster Swaps
Starting
Starting when all Potential additions
Hero Team Hero 1 Hero 2 Hero 3 Hero 4 Hero 5 Hero 6 Hero 7 Hero 8 Hero 9 Hero 10
Wounds
SHIELD
Masterminds (incoming)
Officers
defeated

Avengers Captain
Iron Man Hulk Thor America Hawkeye
(Original) (Base)
Black
Captain America &
Avengers Black Widow Tigra
Panther /
Hercules Falcon Vision Hawkeye & Black
Black Panther, Beast
(70's & 80's) Storm (Ill), Moon Knight
Widow to SHIELD;
(Civil War)
Iron Man &
Captain Captain Marvel to
Avengers Captain
America Lady Thor Luke Cage
Winter Soldier, All
Guardians, Hulk to
(90's +) Marvel Anti-Reg Avengers
(Falcon) FF, Luke Cage to
MK
Avengers Captain
The Captain
(Free Agents - and the Devil
America
1941
One use)
Hulk, Spiderman,
Invisible Human Mr. Fantastic to
Fantastic Four Mr. Fantastic
Woman Torch
Thing Silver Surfer
Illuminati
Ghost Rider,
Wolverine XM

Guardians Of Iron Man, Captain


Rocket
Star Lord Gamora Drax Groot Marvel, Agent Venom,
the Galaxy Racoon
Kitty Pryde

Beast to Avengers,
Dr. Strange to
Superior Iron Black Professor X, Mr.
Illuminati Man
Dr. Strange
Panther
Black Bolt Beast (Ill) Captain Britain Marvel Knights,
Fantastic, Namor
Black Panther to
Avengers
Moon Knight to
Daredevil Daredevil (Civil Dr. Strange, Symboite
Marvel Knights (Dark City)
Punisher Iron Fist Blade Ghost Rider Moon Knight Elektra Shang Chi Cloak & Dagger
War)
Avengers, Ghost
Spiderman
Rider to FF
Marvel Knights Dr. Punisher, Daredevil (Civil
(free agent - Soldier War) to Avengers Luke Cage
Supreme (Anti-Reg)
one use only)
Mercs for Deadpool Bob "Agent Entire Team becomes Free Agent Team
Solo Slapstick Stingray
Money (MfM) of Hydra" and can do ANY missions

Steve
Captain America,
Elsa Rogers - Winter Winter Soldier to
SHIELD Nick Fury
Bloodstone Director of
Agent 13
Soldier Avengers
Hawkeye, Black
Widow
SHIELD
Agent Venom to
Guardians,
Symbiote Spider Ultimate Spiderman to FF,
Spider Friends Spider-Man
Spider-Man Woman
Scarlet Spider Black Cat
Spider-man
Silk Agent Venom Spider Gwen Peter Parker
Symboite
Iceman, Wolverine XF
Spiderman to
Marvel Knights
Colossus & Forge
Wolverine to X-Men, Angel, Storm,
X-Force Cable Domino
XF
Colossus XF Forge
Wolverine XF to Nightcrawler, Bishop
Spider Friends

X-Men Iceman to Spider


Cyclops Jean Grey Angel Iceman Beast (XM) Professor X Polaris Havok Friends, Prof X. to
(1 - 99) Illuminati
Nightcrawler &
X-Men Storm to X-Force,
Wolverine Colossus &
Storm NightCrawler Banshee Phoenix Kitty Pryde Kitty Pryde to Colossus XF
(100 - 199) (XM) Wolverine
Guardians,
Wolverine to FF

X-Men Psylocke & Bishop


Rogue Dazzler Psylocke Longshot Gambit Bishop Jubilee Forge
(200+) to X-Force

X-Men Aurora &


Emma Frost Cannonball Magik Legion X-23
(275+) Northstar

X-Men (free Time


Ruby Soulsword Phoenix-Force Apocoliptic
agent - one Summers
Traveling
Colossus Cyclops Kitty Pryde
Old Man Logan
Jean Grey
use only)
Starting
Starting Madame
Roster Swaps Potential additions
Wounds Hydra
Villain Team Ally 1 Ally 2 Ally 3 Ally 4 Ally 5 Ally 6 Ally 7 Ally 8 Ally 9 Ally 10 Officers

Avenger
Loki Enchantress Kingpin Bullseye Ultron
Enemies
All to X-Men free
Brotherhood Magneto Sabretooth Juggernaut Mystique agents (one use
only)
Greithoth
Kuurth Nul Skirn Nerkkod
Fear Itself (Juggernaut) (Hulk) (Titania) (Attuma)
(Absorbing Skadi
Man)

Green
Sinister Six Dr. Octopus
Goblin
Kraven Electro Mysterio Venom

Avengers Captain
America Goliath Hulkling Patriot Stature Wiccan Speedball All to Avengers Daredevil (Civil War)
(Anti-reg) (Civil War)

NO Avengers
May only Villain Team Illuminati Fantastic Four Deadpool
(Anti-Reg)
attempt missions missions missions missions
Free Agent Team: Missions
Namor to
Proxima Corvus Illuminati when
Cabal Thanos Namor
Midnight
Maximus
Glaive
Black Swan
Cabal eliminates
any Mastermind

Free Agents: ANY Deadpool


Arkon, the
Game Magnificent
Times Scheme optional
Hero Team Mastermind Scheme Special Rules
Failed
Villain Group 1 Villain Group 2 Villain Group 3 Villain Group 4 Henchmen 1 Henchmen 2
Hero Adds Completed
S.H.I.E.L.D.
Replace Earth's Leaders
Avengers Red Skull None Hydra Masters of Evil Radiation Emissaries of Evil (Hydra) Assault Mandroid Agent 13
with Killbots
Squad
S.H.I.E.L.D.
Mass Produce War
Avengers Red Skull None Hydra Masters of Evil Emissaries of Evil Utopolis (Hydra) Assault Mandroid Superior Iron Man
Machine Armour
Squad
S.H.I.E.L.D.
Avengers Red Skull Detonate the Helicarrier Final Blow Hydra Masters of Evil Emissaries of Evil Utopolis (Hydra) Assault Mandroid Nick Fury
Squad
S.H.I.E.L.D.
Dark Reign of HAMMER CSA Special
Avengers Baron Helmut Zemo None Thunderbolts Masters of Evil Hydra Cape-Killers (Hydra) Assault Winter Soldier
Officers Marshals
Squad

S.H.I.E.L.D.
United States Split by Civil CSA Special Captain America
Avengers Baron Helmut Zemo Final Blow Thunderbolts Masters of Evil Hydra Cape-Killers (Hydra) Assault
War Marshals (Civil War)
Squad

Hand Ninjas as Extra


Negative Zone Prison Savage Land
Avengers King Hyperion Henchman for Utopolis Thunderbolts Radiation Masters of Evil Mandroids Mr. Fantastic
Breakout Mutates
scheme

Avengers King Hyperion Predict Future Crime Final Blow Utopolis Masters of Evil Thunderbolts Emissaries of Evil Mandroids Cape-Killers Beast (XM)

Unleash the Power of the Enemies of Heralds of


Avengers Loki None Masters Of Evil Hydra Doombot Legion Magma Men Wiccan
Cosmic Cube Asgard Galactus
Secret Invasion of the Enemies of
Avengers Loki none Skrulls Avengers Defenders Cops Magma Men Deadpool (MfM)
Skrull Shapeshifters Asgard
Enemies of Superhuman S.H.I.E.L.D.
Avengers Loki Super Hero Civil War Final Blow Spider Friends Marvel Knights Magma Men Peter Parker
Asgard Registration Act Assault Squad

Steve Rogers -
Monster Savage Land
Fantastic Four Mole Man Build Underground Prison None Subterranea Underworld Emmisaries of Evil Magma Men Director of
Metropolis Mutates
SHIELD

Massive Earthquake Savage Land


Fantastic Four Mole Man Final Blow Subterranea Zola's Creations Underworld Emmisaries of Evil Magma Men Gamora
Generator Mutates

Superhuman Symboite Spider-


Fantastic Four Dr. Doom Secret Wars None Avengers Uncanny X-Men X-Men First Class Doombot Legion Mandriod
Registration Act Man

Use Manhattan
Smash Two Dimensions Herlalds of
Fantastic Four Dr. Doom (Earth-1610) as extra Subterranea Skrulls Radiation Doombot Legion Magma Men Drax
Together Galactus
VG per scheme

The God Emperor of Domain of Sentinel


Fantastic Four Dr. Doom Final Blow Wastelands Limbo Doombot Legion Thor Corps Black Bolt
Battleworld Apocalypse Territories

Bathe Earth in Cosmic Heralds of Shi'ar Death


Fantastic Four Galactus Final Blow Skrulls Kree Starforce Subterrenea Shi'ar Patrol Craft Namor
Rays Galactus Commandos

Guardians of The Heralds of Shi'ar Death


Supreme Intelligence Kree-Skrull War None Kree Starforce Skrulls Infinity Gems Shi'ar Patrol Craft Agent Venom
Galaxy Galactus Commandos

Guardians of The Intergalactic Kree Heralds of Shi'ar Death


Supreme Intelligence Final Blow Kree Starforce Skrulls Infinity Gems Shi'ar Patrol Craft Kitty Pryde
Galaxy Negabomb Galactus Commandos

Guardians of The Heralds of Shi'ar Death


Thanos Unite the Shards None Infinity Gems Kree Starforce Skrulls Shi'ar Patrol Craft Thing
Galaxy Galactus Commandos

Guardians of The Shi'ar Death


Thanos Forge the Infinity Gauntlet Final Blow Infinity Gems Masters Of Evil Radiation Kree Star Force Shi'ar Patrol Craft Captain Marvel
Galaxy Commandos

Manhattan (Earth- Deadpool's Secret


Illuminati Wasteland Hulk Fragmented Realities None Wastelands The Deadlands Thor Corps M.O.D.O.K.s Hulk
1610) Secret Wars
Enthrone the Barons of Manhattan (Earth-
Illuminati Wasteland Hulk Final Blow Wastelands Utopolis The Deadlands M.O.D.O.K.s Ghost Racers Nul (Hulk)
Battleworld 1610)

Manhattan (Earth- Domain of


Illuminati Zombie Green Goblin Pan-Dimensional Plague None The Deadlands Wastelands Ghost Racers Thor Corps Elsa Bloodstone
1610) Apocalypse

Deadlands Hordes Charge Deadpool's Secret


Illuminati Zombie Green Goblin Final Blow The Deadlands Wastelands Utopolis Thor Corps Magma Men Wolverine XF
the Wall Secret Wars

Streets Of New
Marvel Knights Kingpin Midtown Bank Robbery New Recruits Emissaries of Evil Sinister Six Spider Foes Magia Goons Hand Ninjas Silk
York
New Recruits, Final Streets Of New
Marvel Knights Kingpin Organized Crime Wave Sinister Six Hydra Emissaries of Evil Magia Goons Hand Ninjas Scarlet Spider
Blow York
Master the Mysteries of Monster Streets of New Khonshu Black Panther &
Marvel Knights Immortal Emperor Zheng-Zhu None K'un-Lun Hydra Hand Ninjas
Kung-Fu Metropolis York Guardians Storm
The Fountain of Eternal Streets of New Masters of Evil Khonshu
Marvel Knights Immortal Emperor Zheng-Zhu Final Blow K'un-Lun Hydra Hand Ninjas Black Panther (Ill)
Life York (WWII) Guardians
Add Moon Knight to Monster Deapool's Secret Khonshu
Marvel Knights Shiklah, the Demon Bride The Mark of Khonshu Underworld Subterrenea Magma Men Spider Gwen
the Villain Deck Metropolis Secret Wars Guardians
Portals to the Dark Monster
Marvel Knights Mephisto New Recruits Underworld Limbo Subterrenea Ghost Racers Magma Men Silver Surfer
Dimension Metropolis
Pull Reality into the New Recruits, Final Monster
Marvel Knights Mephisto Underworld Limbo Subterrena Ghost Racers Magma Men Rogue
Negative Zone Blow Metropolis

Deadpool Writes a Deadpool's Evil Deadpool Sentinel


Mercs for Money Macho Gomez None Limbo Hand Ninjas Magia Goons Hawkeye
Scheme "Friends" Corpse Territories

Deadpool wants a Deadpool's Evil Deadpool Colossus &


Mercs for Money Macho Gomez Final Blow Brotherhood Marauders Hand Ninjas Magia Goons
Chimichanga "Friends" Corpse Wolverine

Everybody Hates Evil Deadpool Deadpool's Registration


Mercs for Money Evil Deadpool None Thunderbolts Magia Goons Hand Ninjas Colossus XF
Deadpool Corpse "Friends" Enforcers

Deadpool Kills the Marvel Evil Deadpool Deadpool


Mercs for Money Evil Deadpool Final Blow Avengers X-Men 1st Class Marvel Knights Multiple Man Cops
Universe Corpse (Must use)

S.H.I.E.L.D.
Captain America
S.H.I.E.L.D. Arnim Zola Brainwash the Military None Zola's Creations Hydra Masters of Evil Radiation Mandroids (Hydra) Assault
(Falcon)
Squad
S.H.I.E.L.D.
S.H.I.E.L.D. Arnim Zola Unbreakable Enigma Code Final Blow Zola's Creations Hydra Radiation Masters of Evil (Hydra) Assault Mandriods Iron Man
Squad
Go Back in Time to Slay Masters Of Evil Streets of New
S.H.I.E.L.D. Baron Heinrich Zemo None Hydra Masters of Evil Mandriods Doombots Dazzler
the Heroes Ancestors (WWII) York
S.H.I.E.L.D.
Change the Outcome of Masters Of Evil Streets of New Captain America
S.H.I.E.L.D. Baron Heinrich Zemo Final Blow Hydra Infinity Gems (Hydra) Assault Cops
WWII (WWII) York 1941
Squad

Streets of New Maximum


Spider Friends Mysterio Weave a Web of Lies None Sinister Six Spider Foes Magia Goons Spider Infected Black Widow
York Carnage
Invade the Daily Bugle Maximum
Spider Friends Mysterio Final Blow Sinister Six Spider Foes Emissaries of Evil Hand Ninja Magia Goons Luke Cage
News Carnage
Splice Humans with Spider Maximum
Spider Friends Spider Queen Final Blow Sinister Six Spider Foes Emmisaries of Evil Spider-Infected Magia Goons Ice Man
DNA Carnage
Crush Them with My Bare Maximum Streets of New
Spider Friends Carnage None Sinister Six Spider Foes Magia Goons Spider Infected Venom
Hands Carnage York
Maximum
Spider Friends Carnage The Clone Saga Final Blow Emissaries of Evil Sinister Six Spider Foes Spider Infected Magia Goons Ghost Rider
Carnage
Times Scheme optional
Hero Team Mastermind Scheme Special Rules
Failed
Villain Group 1 Villain Group 2 Villain Group 3 Villain Group 4 Henchmen 1 Henchmen 2
Hero Adds Completed
Transform Citizens into Jean Grey in the Soulsword
X-Force Mr. Sinister Marauders Brotherhood MLF Four Horsemen Ghost Racers Sentinels
Demons Villain Deck Colossus
Savage Land
X-Force Mr. Sinister Capture Baby Hope Final Blow Marauders Four Horsemen Brotherhood MLF Sentinels Jean Grey
Mutates
One X-Men hero in Savage Land
X-Force Stryfe X-Cutioner's Song MLF Four Horsemen Marauders Brotherhood Phalanx Cyclops
the Villain deck Mutates

X-Force Stryfe The Legacy Virus Final Blow MLF Brotherhood Marauders Four Horsemen Sentinels Phalanx Magik

Flood the Planet with Sentinel Savage Land


X-Force Apocolypse None Four Horsemen Marauders MLF Sentinels Stingray
Melted Glaciers Territories Mutates
Magneto, Sinister,
Domain of Savage Land
X-Force Apocolypse Master of Tyrants Stryfe in the villain Four Horsemen MLF X-Men 92 Sentinels Sabertooth
Apocalypse Mutates
deck, Final Blow

Steal the Weaponized Add two random Savage Land


X-Men Magneto Brotherhood Marauders Murderworld Sisterhood Sentinels Mystique
Plutonium Horror cards Mutates
Add Three random
Savage Land Black Panther &
X-Men Magneto Invincible Force Field Horror Cards, Final Brotherhood Marauders Murderworld Sisterhood Sentinels
Mutates Storm
Blow
Sisterhood of Savage Land
X-Men Arcade Horror of Horrors None Murderworld Brotherhood Marauders Sentinels Captain Britain
Mutants Mutates
X-Men Danger Room Sisterhood of
X-Men Arcade (Epic) Final Blow Murderworld Brotherhood Marauders Sentinels The Brood Spider-Man
Goes Berzerk Mutants

X-Men Dark Phoenix The Traitor None Hellfire Club Brotherhood Sisterhood Marauders Hellfire Cult Sentinels Magneto

X-Men Dark Phoenix (Epic) The Dark Phoenix Saga Final Blow Hellfire Club Brotherhood Sisterhood Marauders Hellfire Cult Sentinels Wolverine XF

Use "The Brood" for Shi'ar Imperial Shi'ar Death


X-Men Deathbird Alien Brood Encounter Hellfire Club Sisterhood Marauders Shi'ar Patrol Craft Star Lord
Scheme Guard Commandos
Use "Shi'ar Death
Build An Army of Shi'ar Imperial Shi'ar Patrol Shi'ar Death
X-Men Deathbird (Epic) Commandos" for Hellfire Club Sisterhood Marauders Black Bolt
Annihilation Guard Craft Commandos
Scheme
Cage Villains in Power- Sentinel
X-Men Nimrod, Super Sentinel None Hellfire Club Brotherhood X-Men 92 Sentinels Hellfire Cult Beast (Ill)
Suppressing Cuffs Territories
Mutant Hunting Super Sentinel
X-Men Nimrod, Super Sentinel Final Blow Hellfire Club Sisterhood X-Men 92 Sentinels Hellfire Cult Colossus XF
Sentinels Territories
Madelyne Pryor, Goblin Mr. Sinister for 2nd Savage Land
X-Men Dark Alliance Limbo MLF Marauders Four Horsemen Saipen League Forge
Queen Mastermind Mutates
Madelyne Pryor, Goblin Savage Land
X-Men Save Humanity Final Blow Limbo Four Horsemen Marauders Hellfire Club Saipen League Daredevil
Queen Mutates
Savage Land
X-Men Mojo Sinister Ambition None Mojoverse Murderworld Marauders X-Men 92 The Brood Juggernaut
Mutates
Televised Deathtraps of Savage Land The Captain and
X-Men Mojo (Epic) Final Blow Mojoverse Murderworld X-Men 92 Marauders The Brood
Mojoworld Mutates the Devil
Infiltrate Enemy Lair With
X-Men Shadow King None Shadow - X Brotherhood Mojoverse Sisterhood The Brood Saipen League Domino
Spies
Corrupt the Next
X-Men Shadow King (Epic) Final Blow Shadow - X Brotherhood Mojoverse Sisterhood The Brood Saipen League Cable
Generation of Heroes
Dark
X-Men Onslaught Anti-Mutant Hatred None Brotherhood Sisterhood MLF Sentinels Saipen League Invisible Woman
Descendants
Brutally Hard -
Dark Save for last
X-Men Onslaught (Epic) Nuclear Armageddon Final Blow Brotherhood Sisterhood MLF Sentinels Saipen League Thor
Descendants game of the
enitre campaign

Uncanny S.H.I.E.L.D.
Avengers Enemies Nick Fury Crush Hydra None Avengers Defenders Marvel Knights Mandroids Dr. Octopus
Avengers Assault Squad
Uncanny Asgardian
Avengers Enemies Odin Crown Thor King of Asgard Final Blow Avengers Defenders Marvel Knights Thor Corps Venom
Avengers Warriors

Graduation at Xavier X-Men First Uncanny


Brotherhood Prof X None Uncanny X-Men Spider Friends Multiple Man Cops Black Cat
Academy Class Avengers

Last Stand at Avengers Uncanny Asgardian S.H.I.E.L.D.


Fear Itself Uru Forged Iron Man None The Mighty Avengers Defenders Loki
Tower Avengers Warriors Assault Squad
Uncanny Asgardian S.H.I.E.L.D.
Fear Itself Uru Forged Iron Man Fear Itself Final Blow The Mighty Avengers Defenders Thing
Avengers Warriors Assault Squad

Resurrect Heroes With Asgardian


Sinister Six Dr. Strange None Marvel Knights Heroes for Hire Defenders Spider Friends Cops Elektra
Norn Stones Warriors
CIVIL WAR (No Cabal)

Nitro the Supervillain Registration Great Lakes Superhuman S.H.I.E.L.D. Speedball (Must
Avengers (Anti-Reg) Maria Hill: Director of SHIELD Final Blow SHIELD Elite Cape-Killers
Threatens Crowds Enforcers Avengers Registration Act Assault Squad Use)

Imprison Unregistered Great Lakes Registration CSA Special S.H.I.E.L.D.


Avengers (Anti-Reg) Misty Knight Final Blow Heroes for Hire Cape-Killers Human Torch
Superhumans Avengers Enforcers Marshals Assault Squad

Reveal Heroes' Secret Registration CSA Special CSA Special


Avengers (Anti-Reg) Ragnarok Final Blow Thunderbolts Cape-Killers Mandroids Hercules
Identities Forces Marshals Marshals

Superhuman Registration
Avengers (Anti-Reg) Authoritarian Iron Man Epic Super Hero Civil War Final Blow Heroes for Hire SHIELD Elite Cape-Killers Mandroids Vision
Registration Act Enforcers

NOT USED Avengers Vs. X-Men


HOMECOMING
NOIR
Game # Hero Team Mastermind Scheme Heroes Used W/L/D Heroes Removed / (Rescued)

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30
Game # Hero Team Mastermind Scheme Heroes Used W/L/D Heroes Removed / (Rescued)

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60
Game # Hero Team Mastermind Scheme Heroes Used W/L/D Heroes Removed / (Rescued)

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

81

82

83

84

85

86

87

88

89

90
Game # Hero Team Mastermind Scheme Heroes Used W/L/D Heroes Removed / (Rescued)

91

92

93

94

95

96

97

98

99
Goals of the Campaign: (Version 6.0 - Updated 6/6/17)
To Win: Players must defeat each Scheme in the Hero side of the campaign. (50 Schemes)
Players may have heroes eliminated from the campaign depending upon results of game (ko pile and/or game loss).
So long as the player have a hero team that can attempt a scheme the campaign continues.
When it is impossible due to lack of heroes to attempt any of the remaining schemes the players lose the campaign.

Campaign Setup:
Print out the Game Log, Team Rosters Tab and Campaign tabs of latest version of the campaign. (Landscape)
Use a pencil as these can change quite a bit over time.
Use the game log to record each game played.
Keep track of heroes lost, Wounds gained and Shield Officers on the Team Roster sheets.
Keep track of schemes completed and times failed on the campaign sheet.
Alternatively, just make a copy of these two pages in you own Google Doc and track electronically.

Hero Teams:
Most Heroes have been assigned to a Hero team.
These teams can be seen on the "Team Roster" tab.
Feel free to substitute heroes with alternate versions or different heroes entirely. A Hero Team should start the campaign with 6 members if at all possible.
Some hero teams have multiple rows (Avengers & X-Men). You may only use the first row of heroes for that hero team until that row has less than 5 playable heroes. Once that row has
less than 5, you may add in the next row of heroes to build the Hero Deck from including any heroes still available from the first row in the deck if you wish. Once the 2nd row has less
than 5 heroes, you may add the 3rd row and so on...
Once a team has unlocked a 2nd or 3rd row of hereoes that row remains unlocked even if you rescue heroes and return the first row to 5 or more. The Rows are to represent the teams
growth over time with new heroes joining the team.
For teams with multiple rows of heroes, Whenever you unlock a new row the wounds and shield officers reset to zero.
For teams with multiple rows of heroes, Whenever you unlock a new row, before playing a game with those heroes another Unlocked hero team can attempt the
last scheme you lost.

Game session Setup:


Players pick the Hero Team they wish to use. You can bounce around from team to team between game sessions if you want.
That team will face the top listed Mastermind with an undefeated scheme.
Schemes must be completed in order for that given team. (top to bottom)
If the Hero Team can field the necessary number of Heroes from their roster (not counting unlocked heroes, free agents or Scheme optional heroes), they are the team that must attempt
the scheme. The Cabal team is the Exeption to this rule, and may attempt missions before the initial hero team has been knocked out.
If the Hero Team does not have enough available Heroes (not counting unlocked heroes, free agents & Scheme optional heroes) for a given scheme, then another Hero team that has
defeated all their assigned Masterminds may attempt to defeat this Mastermind and Scheme.

Building the Starting Deck:


Players start with the standard 8 SHIELD AGENTS and 4 SHIELD TROOPERS.
Players add 1 SHIELD OFFICER to their starting player deck for each Mastermind the Hero Team has Eliminated from the campaign.
Players add 1 Wound to their starting deck for each Loss the Hero Team being used has had in the campaign.
Players may choose not to add a WOUND for each SHIELD OFFICER they do not add to their Starting Deck (they cancel each other, 1 for 1).

Building the Hero Deck:


Players may select any of the Heroes that are assigned to that hero team. (Listed Heroes, Unlocked Heroes, Free Agent Heroes, and Scheme Special Heroes may all be used so long as
that Hero has not already been removed from the campaign)

EXAMPLE: Our play group had played through all of the Avengers games defeating all the assigned masterminds and schemes. We now want to do an SHIELD game. Looking at the
Campgain setup tab the first scheme is Brainwash the Military with Arnim Zola as the Mastermind. Here are the heroes that would be available for us to build the Hero Deck from.
** SHIELD Hero Team: Nick Fury, Elsa Bloodstone, Steve Rogers - Director of SHIELD, Agent 13, Winter Soldier
** Unlocked Heroes From Avengers having been completed: Captain America, Hawkeye, Black Widow
** Scheme Optional Hero: Captain America (Falcon)
** Team Free Agents: Some teams have heroes out of time or alternate universe heroes they can use one time only
** Free Agents any game: Deadpool, Arkon the Magnificent

Team Affiliation:
Unlocked Heroes gain the Team Icon for the team that they have unlocked, they continue to have the Team icon on their card. (Become Dual Affiliated heroes)
The Scheme Optional Hero does not gain the Team Affiliation, but use the team listed on their card. They just happen to be in the area and can help try to defeat the Mastermind.
Free Agents only use the team icon on their card.

Game Victory or Draw post game:


Take The KO pile and separate out all the heroes that started in the hero deck. If any given hero has 7 cards in the KO pile they are removed from the campaign.
Check off the COMPLETED box on the Campaign setup tab. The hero team may now attempt the next scheme assigned to them.

Mastermind final Scheme defeated:


If this was the Final Scheme assigned to a mastermind, and the players were victorious. Choose one Hero that had been previously eliminated from the campaign and return them to the
campaign. The "Rescued" hero does not have to be a member of the team that defeated the mastermind, but may be any hero currently removed from the campaign.
When a Hero Team defeats the Master Minds final scheme they will also be able to add a Randomly drawn SHIELD OFFICER from the SHIELD OFFICER deck to their starting deck for
all future games. Track this on the TEAM ROSTERS sheet, under Staring SHIELD Officer.
Game Loss postgame:
Do the Game Victory post game (Remove any hero that had 7 cards KO'ed). Then remove Two additional Heroes of those in the Hero Deck from the campaign.
When a Hero Team Loses a game to a Mastermind, they will add 1 Wound to their starting deck for all future games. Track this on the TEAM ROSTER sheer, under STARTING
WOUNDS.
Roster Swaps
Starting
Starting when all Potential additions
Hero Team Hero 1 Hero 2 Hero 3 Hero 4 Hero 5 Hero 6 Hero 7 Hero 8 Hero 9 Hero 10
Wounds
SHIELD
Masterminds (incoming)
Officers
defeated
Captain America &
Black Panther, Moon
Avengers Iron Man Hulk Thor Black Widow Hawkeye Captain Marvel Lady Thor Luke Cage Tigra Hawkeye & Black
Knight, Winter Soldier
Widow to SHIELD;
Iron Man &
Captain The Captain Captain Captain Captain Marvel to
Avengers America and the America America Guardians, Hulk to All Anti-Reg Avengers
(Base) Devil 1941 (Falcon) FF, Luke Cage to
MK

Fantastic Hulk, Spiderman,


Invisible Human Mr. Fantastic to
Mr. Fantastic Thing Silver Surfer Ghost Rider,
Four Woman Torch Illuminati
Wolverine XM

Guardians Iron Man, Captain


Rocket
Of the Star Lord Gamora Drax Groot
Racoon
Marvel, Agent Venom,
Kitty Pryde
Galaxy
Beast to X-Men,
Dr. Strange to
Superior Iron Black Professor X, Mr.
Illuminati Man
Dr. Strange
Panther
Black Bolt Beast Captain Britain Marvel Knights,
Fantastic, Namor
Black Panther to
Avengers

Marvel Moon Knight to


Daredevil Dr. Punisher, Dr. Strange, Symboite
Punisher Iron Fist Blade Ghost Rider Moon Knight Elektra Shang Chi Avengers, Ghost
Knights (Base) Soldier Supreme Spiderman
Rider to FF

Marvel Daredevil (Civil


Cloak & Daredevil
War) to Avengers Luke Cage
Knights Dagger (Civil War)
(Anti-Reg)

Mercs for Deadpool Bob "Agent Entire Team becomes Free Agent Team
Solo Slapstick Stingray
Money (MfM) of Hydra" and can do ANY missions

Steve
Captain America,
Elsa Rogers - Winter Winter Soldier to
SHIELD Nick Fury
Bloodstone Director of
Agent 13
Soldier Avengers
Hawkeye, Black
Widow
SHIELD
Agent Venom to
Guardians,
Spider Spider-Man
Symboite Spider
Scarlet Spider Black Cat
Ultimate
Silk Agent Venom Spider Gwen Peter Parker
Spiderman to FF,
Iceman, Wolverine XF
Friends Spider-Man Woman Spider-man Symboite
Spiderman to
Marvel Knights
Colossus & Forge
Angel, Storm,
Wolverine to X-Men,
X-Force Cable Domino
XF
Colossus XF Forge
Wolverine XF to
Nightcrawler, Bishop,
Magik
Spider Friends
Iceman to Spider
Friends, Wolverine
X-Men Cyclops Jean Grey Angel Iceman Storm Wolverine XM NightCrawler Rogue Professor X
to FF, Angel &
Beast, Emma Frost
Storm to X-Force
Professor X to
Illuminati,
Ruby Time Traveling Soulsword Phoenix-Force Nightcrawler &
X-Men Kitty Pryde Gambit Bishop Magik
Summers Jean Grey Colossus Cyclops Bishop & Magik to
Colossus, Forge
X-Force, Kitty
Pryde to Guardians

Starting
Starting Madame
Roster Swaps Potential additions
Wounds Hydra
Villain Team Ally 1 Ally 2 Ally 3 Ally 4 Ally 5 Ally 6 Ally 7 Ally 8 Ally 9 Ally 10 Officers

Avenger
Loki Enchantress Kingpin Bullseye Ultron
Enemies
Emma Frost to
Brotherhood Magneto Sabretooth Juggernaut Mystique Emma Frost
XMen

Greithoth
Kuurth Nul Skirn Nerkkod
Fear Itself (Juggernaut) (Hulk) (Titania) (Attuma)
(Absorbing Skadi
Man)

Green
Sinister Six Dr. Octopus
Goblin
Kraven Electro Mysterio Venom

Avengers Captain Black Panther /


America Falcon Goliath Hercules Hulkling Patriot Stature Wiccan Vision Storm All to Avengers Daredevil (Civil War)
(Anti-reg) (Civil War) (Civil War)

NO Avengers
Free Agent May only Villain Team Illuminati Fantastic Four Deadpool
(Anti-Reg)
attempt missions missions missions missions
Team: Missions

Proxima Corvus Namor to


Cabal Thanos Namor
Midnight
Maximus
Glaive
Black Swan
Illuminati

Free Agents:
Old Man
Any Hero Logan
Speedball
Game

Free Agents: Deadpool


Arkon, the
ANY Game Magnificent
Times Scheme optional
Hero Team Mastermind Scheme Special Rules
Failed
Villain Group 1 Villain Group 2 Villain Group 3 Villain Group 4 Henchmen 1 Henchmen 2
Hero Adds Completed
S.H.I.E.L.D.
Mass Produce War
Avengers Red Skull None Hydra Masters of Evil Radiation Emmisaries of Evil (Hydra) Assault M.O.D.O.K.s Vision
Machine Armour
Squad
S.H.I.E.L.D.
Guardians of
Avengers Red Skull Unite the Shards None Hydra Kree Starforce Skrulls M.O.D.O.K.s (Hydra) Assault Star Lord
Knowhere
Squad
S.H.I.E.L.D.
Avengers Red Skull Detonate the Helicarrier Final Blow Hydra Masters of Evil Emmisaries of Evil Utopolis M.O.D.O.K.s (Hydra) Assault Black Panther
Squad

Negative Zone Prison


Avengers King Hyperion None Utopolis Zola's Creations Radiation Masters of Evil Magma Men M.O.D.O.K.s Moon Knight
Breakout

Flood the Planet with


Avengers King Hyperion Final Blow Utopolis Masters of Evil Emmisaries of Evil Zola's Creations M.O.D.O.K.s Magma Men Stingray
Melted Glaciers

Corrupt the Next Enemies of Manhattan (Earth- Ultimate Spider-


Avengers Loki None Masters of Evil Emmisaries of Evil Thor Corps Cops
Generation of Heroes Asgard 1610) Man
Unleash the Power of the Enemies of Heralds of Savage Land
Avengers Loki None Masters Of Evil Hydra Doombot Legion Spider Woman
Cosmic Cube Asgard Galactus Mutates
Uncanny S.H.I.E.L.D.
Avengers Loki Super Hero Civil War Final Blow Marvel Knights X-Men 1st Class Defenders Multiple Man Peter Parker
Avengers Assault Squad

Dark Reign of HAMMER CSA Special S.H.I.E.L.D.


Avengers Baron Helmut Zemo None Thunderbolts Masters of Evil Hydra Cape-Killers Nick Fury
Officers Marshals Assault Squad

S.H.I.E.L.D. Daredevil (Civil


Avengers Baron Helmut Zemo Predict Future Crime None Thunderbolts Hydra Masters of Evil Emmisaries of Evil Cape-Killers
Assault Squad War)

United States Split by Civil S.H.I.E.L.D.


Avengers Baron Helmut Zemo Final Blow Thunderbolts Masters of Evil Hydra Emmisaries of Evil Cape-Killers Iron Fist
War Assault Squad

Steve Rogers -
Massive Earthquake Monster Savage Land
Fantastic Four Mole Man None Subterranea Underworld Emmisaries of Evil Hand Ninjas Director of
Generator Metropolis Mutates
SHIELD

Replace Earth's Leaders


Fantastic Four Mole Man Final Blow Subterranea Zola's Creations Underworld Emmisaries of Evil Doombot Legion M.O.D.O.K's Captain Britain
with Killbots

Smash Two Dimensions Manhattan (Earth- Domain of


Fantastic Four Dr. Doom None The Deadlands Wastelands Doombot Legion Magma Men Silk
Together 1610) Apocalypse

Uncanny Symboite Spider-


Fantastic Four Dr. Doom Secret Wars None Avengers Uncanny X-Men X-Men First Class Doombot Legion Thor Corps
Avengers Man

The God Emperor of Guardians of Manhattan (Earth-


Fantastic Four Dr. Doom Final Blow Utopolis Wastelands Doombot Legion Thor Corps Black Bolt
Battleworld Knowhere 1610)

Bathe Earth in Cosmic Heralds of


Fantastic Four Galactus Final Blow Skrulls Underworld Subterrenea Phalanx Doombot Legion Namor
Rays Galactus

Guardians of The Heralds of


Supreme Intelligence Kree-Skrull War None Kree Starforce Skrulls Infinity Gems Doombot Legion Phalanx Captain Marvel
Galaxy Galactus

Guardians of The Intergalactic Kree Heralds of Savage Land


Supreme Intelligence Final Blow Kree Starforce Skrulls Infinity Gems Phalanx Superior Iron Man
Galaxy Negabomb Galactus Mutates

Guardians of The Secret Invasion of the


Thanos none Infinity Gems Skrulls Avengers Marvel Knights Thor Corps Phalanx Captain America
Galaxy Skrull Shapeshifters

Guardians of The
Thanos Forge the Infinity Gauntlet Final Blow Infinity Gems Masters Of Evil Radiation Kree Star Force Phalanx Doombot Legion Silver Surfer
Galaxy

Manhattan (Earth- Deadpool's Secret


Illuminati Wasteland Hulk Fragmented Realities None Wastelands The Deadlands Thor Corps M.O.D.O.K.s Hulk
1610) Secret Wars
Enthrone the Barons of Manhattan (Earth- The Captain and
Illuminati Wasteland Hulk Final Blow Wastelands Utopolis The Deadlands M.O.D.O.K.s Ghost Racers
Battleworld 1610) the Devil

Manhattan (Earth- Domain of


Illuminati Zombie Green Goblin Pan-Dimensional Plague None The Deadlands Wastelands Ghost Racers Thor Corps Mr. Fantastic
1610) Apocalypse

Deadlands Hordes Charge Deadpool's Secret


Illuminati Zombie Green Goblin Final Blow The Deadlands Wastelands Utopolis Thor Corps Magma Men Wolverine XF
the Wall Secret Wars

Streets Of New
Marvel Knights Kingpin Midtown Bank Robbery New Recruits Emmisaries of Evil Sinister Six Spider Foes Magia Goons Hand Ninjas Thing
York
New Recruits, Final Streets Of New
Marvel Knights Kingpin Organized Crime Wave Sinister Six Hydra Emmisaries of Evil Magia Goons Hand Ninjas Scarlet Spider
Blow York
Master the Mysteries of Monster Streets of New Konoshu
Marvel Knights Immortal Emperor Zheng-Zhu None K'un-Lun Hydra Hand Ninjas Winter Soldier
Kung-Fu Metropolis York Guardians
The Fountain of Eternal Streets of New Masters of Evil Konoshu
Marvel Knights Immortal Emperor Zheng-Zhu Final Blow K'un-Lun Hydra Hand Ninjas Agent Venom
Life York (WWII) Guardians
Add Moon Knight to Monster Deapool's Secret Konoshu
Marvel Knights Shiklah, the Demon Bride The Mark of Khonshu Underworld Subterrenea Magma Men Spider Gwen
the Villain Deck Metropolis Secret Wars Guardians
Portals to the Dark Monster
Marvel Knights Mephisto New Recruits Underworld Limbo Subterrenea Ghost Racers Magma Men Dr. Strange
Dimension Metropolis
Pull Reality into the New Recruits, Final Monster
Marvel Knights Mephisto Underworld Limbo Subterrena Ghost Racers Magma Men Thor
Negative Zone Blow Metropolis

Deadpool Writes a Deadpool's Evil Deadpool Sentinel


Mercs for Money Macho Gomez None Limbo Hand Ninjas Magia Goons Hawkeye
Scheme "Friends" Corpse Territories

Deadpool wants a Deadpool's Evil Deadpool


Mercs for Money Macho Gomez Final Blow Brotherhood Marauders Hand Ninjas Magia Goons Spider-man
Chimichanga "Friends" Corpse

Everybody Hates Evil Deadpool Deadpool's Registration


Mercs for Money Evil Deadpool None Thunderbolts Magia Goons Hand Ninjas Colossus XF
Deadpool Corpse "Friends" Enforcers

Deadpool Kills the Marvel Evil Deadpool Deadpool


Mercs for Money Evil Deadpool Final Blow Avengers X-Men 1st Class Marvel Knights Multiple Man Cops
Universe Corpse (Must use)

S.H.I.E.L.D.
Captain America
S.H.I.E.L.D. Arnim Zola Brainwash the Military None Zola's Creations Hydra Masters of Evil Radiation Mandroids (Hydra) Assault
(Falcon)
Squad
S.H.I.E.L.D.
S.H.I.E.L.D. Arnim Zola Unbreakable Enigma Code Final Blow Zola's Creations Hydra Radiation Masters of Evil (Hydra) Assault Mandriods Iron Man
Squad
Wolverine XM,
S.H.I.E.L.D.
Go Back in Time to Slay Masters Of Evil Streets of New Sabretooth, Time
S.H.I.E.L.D. Baron Heinrich Zemo None Hydra Infinity Stones (Hydra) Assault Cops
the Heroes Ancestors (WWII) York Travel Jean Grey,
Squad
Cable
S.H.I.E.L.D.
Change the Outcome of Masters Of Evil Streets of New Captain America
S.H.I.E.L.D. Baron Heinrich Zemo Final Blow Hydra Infinity Gems (Hydra) Assault Cops
WWII (WWII) York 1941
Squad

Streets of New Maximum


Spider Friends Mysterio Weave a Web of Lies None Sinister Six Spider Foes Magia Goons Spider Infected Black Widow
York Carnage
Invade the Daily Bugle Maximum
Spider Friends Mysterio Final Blow Sinister Six Spider Foes Emmisaries of Evil Hand Ninja Magia Goons Luke Cage
News Carnage
Splice Humans with Spider Maximum
Spider Friends Spider Queen Final Blow Sinister Six Spider Foes Emmisaries of Evil Spider-Infected Magia Goons Ice Man
DNA Carnage
Times Scheme optional
Hero Team Mastermind Scheme Special Rules
Failed
Villain Group 1 Villain Group 2 Villain Group 3 Villain Group 4 Henchmen 1 Henchmen 2
Hero Adds Completed
Maximum Streets of New
Spider Friends Carnage The Traitor None Sinister Six Spider Foes Magia Goons Spider Infected Venom
Carnage York
Maximum
Spider Friends Carnage The Clone Saga Final Blow Emmisaries of Evil Sinister Six Spider Foes Spider Infected Magia Goons Ghost Rider
Carnage

Transform Citizens into Jean Grey in the Soulsword


X-Force Mr. Sinister Marauders Brotherhood MLF Four Horsemen Ghost Racers Sentinels
Demons Villain Deck Colossus
Savage Land
X-Force Mr. Sinister Capture Baby Hope Final Blow Marauders Four Horsemen Brotherhood MLF Sentinels Jean Grey
Mutates
One X-Men hero in Savage Land
X-Force Stryfe X-Cutioner's Song MLF Four Horsemen Marauders Brotherhood Phalanx Cyclops
the Villain deck Mutates

X-Force Stryfe The Legacy Virus Final Blow MLF Brotherhood Marauders Four Horsemen Sentinels Phalanx Magik

Steal the Weaponized Sentinel Savage Land


X-Men Magneto None Brotherhood Marauders MLF Sentinels Agent 13
Plutonium Territories Mutates
Sentinel Savage Land
X-Men Magneto Sinister Ambition None Brotherhood Marauders MLF Sentinels Beast
Territories Mutates
Sentinel Savage Land
X-Men Magneto Invincible Force Field Final Blow Brotherhood Marauders MLF Sentinels Colossus XF
Territories Mutates
Crush Them with My Bare Sentinel Domain of
X-Men Nimrod, Super Sentinel None Limbo X-Men 92 Sentinels Doombot Legion Juggernaut
Hands Territories Apocalypse
Build An Army of Use Sentinels for Sentinel Domain of
X-Men Nimrod, Super Sentinel Limbo X-Men 92 Sentinels Doombot Legion Mystique
Annihilation Scheme, Final Blow Territories Apocalypse
Madelyne Pryor, Goblin Mr. Sinister for 2nd Domain of Savage Land
X-Men Dark Alliance Limbo MLF Four Horsemen Ghost Racers Forge
Queen Mastermind Apocalypse Mutates
Madelyne Pryor, Goblin Domain of
X-Men Save Humanity Final Blow Limbo Four Horsemen X-Men 92 Ghost Racers Phalanx Daredevil
Queen Apocalypse
Magneto, Sinister,
Domain of Savage Land
X-Men Apocolypse Master of Tyrants Stryfe in the villain Four Horsemen MLF X-Men 92 Sentinels Cable
Apocalypse Mutates
deck, Final Blow

Uncanny S.H.I.E.L.D.
Avengers Enemies Nick Fury Crush Hydra None Avengers Defenders Marvel Knights Mandroids Dr. Octopus
Avengers Assault Squad
Cage Villains in Power- Uncanny S.H.I.E.L.D.
Avengers Enemies Nick Fury Final Blow Avengers Defenders Marvel Knights Mandroids Black Cat
Suppressing Cuffs Avengers Assault Squad
Uncanny Asgardian
Avengers Enemies Odin Crown Thor King of Asgard Final Blow Avengers Defenders Marvel Knights Thor Corps Venom
Avengers Warriors

Graduation at Xavier X-Men First Uncanny


Brotherhood Prof X None Uncanny X-Men Spider Friends Multiple Man Cops Black Cat
Academy Class Avengers
Infiltrate Enemy Lair With X-Men First Uncanny S.H.I.E.L.D.
Brotherhood Prof X Final Blow Uncanny X-Men Marvel Knights Multiple Man Elektra
Spies Class Avengers Assault Squad

Last Stand at Avengers Uncanny Asgardian S.H.I.E.L.D.


Fear Itself Uru Forged Iron Man None The Mighty Avengers Defenders Loki
Tower Avengers Warriors Assault Squad
Uncanny Asgardian S.H.I.E.L.D.
Fear Itself Uru Forged Iron Man Fear Itself Final Blow The Mighty Avengers Defenders Thing
Avengers Warriors Assault Squad

Resurrect Heroes With Asgardian


Sinister Six Dr. Strange None Marvel Knights Heroes for Hire Defenders Spider Friends Cops Elektra
Norn Stones Warriors
S.H.I.E.L.D.
Sinister Six Dr. Strange Build Underground Prison Final Blow Spider Friends Marvel Knights Heroes for Hire Defenders Mandriods Black Cat
Assault Squad
CIVIL WAR (No Cabal)

Nitro the Supervillain Registration Great Lakes Superhuman S.H.I.E.L.D.


Avengers (Anti-Reg) Maria Hill: Director of SHIELD Final Blow SHIELD Elite Cape-Killers Invisible Woman
Threatens Crowds Enforcers Avengers Registration Act Assault Squad

Imprison Unregistered Great Lakes Registration CSA Special S.H.I.E.L.D.


Avengers (Anti-Reg) Misty Knight Final Blow Heroes for Hire Cape-Killers Human Torch
Superhumans Avengers Enforcers Marshals Assault Squad

Reveal Heroes' Secret Registration CSA Special CSA Special


Avengers (Anti-Reg) Ragnarok Final Blow Thunderbolts Cape-Killers Mandroids Peter Parker
Identities Forces Marshals Marshals

Superhuman Registration
Avengers (Anti-Reg) Authoritarian Iron Man Epic Super Hero Civil War Final Blow Heroes for Hire SHIELD Elite Cape-Killers Mandroids Punisher
Registration Act Enforcers

NOT USED Avengers Vs. X-Men

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