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Warcry Factions, Allies and Monsters

Last changes: 09.03.2020


Used:
Core Book
Monsters and Mercenaries
Warcry Tome of Champions
Faction Card Packs
Errata changes: was / now.
Runemarks
FIGHTERS
Core Book M&M

Agile Beast Berserker Brute Bulwark Champion Gargantuan Ally Terrifying

Chaotic Beast Sentience Destroyer Elite Fly Icon Bearer Mount Ferocious Priest

Leader Minion Mystic Scout Trapper Warrior Thrall Frenzied

WEAPONS

Blast Axe Reach Weapon Claws Club Dagger Fangs


Ranged Weapon Scythe Spear Mace Sword Unarmed

FACTIONS
Core Book M&M

Iron Golem Untamed Corvus Cypher Beasts of Bonesplitterz Daughters of Everchozen Flesh-eater Idonet
Beasts Cabal Lords Chaos Khaine Courts Deepkin

The Unmade Spire Splintered Scions of Gloomspite Legions of Nighthaunt Stormcast Stormcast Ironjawz
Tyrants Fangs the Flame Gitz Nagash Vanguard Warrior
Chamber Chamber

ALLY FACTIONS

Beasts of Bonesplitterz Daughters of Flesh-eater Gloomspite Idonet Ironjawz Khorne


Chaos Ally Ally Khaine Ally Courts Ally Gitz Ally Deepkin Ally Ally Ally

Legions of Nighthaunt Nurgle Skaven Slaves to Stormcast Stormcast Tzeench


Nagash Ally Ally Ally Ally Darkness Ally Vanguard Warrior Ally
Chamber Chamber
Ally Ally
MONSTER FACTIONS

Monster of Monster of Monster of


Destruction Order Death

CHARACTERISTICS

Attacks Damage Move Range Strength Toughness Wounds

TWISTS

Climate Environment Fate Magical Orientation Psycology Wild


Phenomena Creatures

TREASURE

Creature Orrery Realmstone Potions Skull Supplies Totem Weapons

DEPLOYMENT

Dagger Hammer Shield

CARD DECKS

Terrain Deployment Victory Twist Symmetrical


Universal Abilities
- [Double] Rush: Add 1 to the Move characteristic of this fighter until the end of their activation.
- [Double] Onslaught: Add 1 to the Attacks characteristic of attack actions made by this fighter until the end of their activation.
[Double] Onslaught: Add 1 to the Attacks characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less until the end of
their activation.
- [Triple] Respite: A fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a number of damage points allocated to this fighter
equal to the value of this ability.
Leader [Triple] Inspiring Presence: Pick a friendly fighter that has not activated yet this battle round and that is within 6" of this fighter. You can activate that
fighter immediately after the activation of this fighter ends.
- [Quad] Rampage: This fighter makes a bonus move action. Then, they can make a bonus attack action.
Warcry Factions
Corvus Cabal
CORVUS CABAL Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Shadow Piercer 5 4 20 Leader 185 Sword 1 4 4 2/5
Scout
Shrike Talon 8 4 20 Agile 185 Claws 1 5 4 2/4
Spire Stalker 5 4 15 Champion 140 Sword 1 4 4 2/4
Cabalists
with Familiar 5 3 8 Scout 60 Axe 1 3 3 1/3
with Spear 5 3 8 - 75 Spear 2 4 3 1/4
with Dagger 5 3 8 - 65 Dagger 1 4 3 1/3

ABILITIES
CORVUS CABAL
- [Double] Raven Dart: Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6,
allocate a number of damage points to that fighter equal to the value of this ability.
Champion [Double] Swift Climb: Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing.
Scout [Double] Harrying Raven: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage
actions.
Agile [Triple] Swooping Attack: This fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower
than their starting position, they can make a bonus attack action.
Leader [Triple] Grisly Trophy: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or
less made by visible friendly fighters while they are within 6" of this fighter.
- [Quad] Death from Above: This fighter makes a bonus move action. Then, they can make a bonus attack action Add 1 to the Strength characteristic
of that attack action if the fighter finished the move action 3" or more vertically lower than their starting position.
Shadow Piercer Shrike Talon Spire Stalker

Cabalist with Familiar Cabalist with Spear Cabalist with Dagger


Cypher Lords
CYPHER LORDS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Thrallmaster 5 4 20 Leader 205 Unarmed 1 5 4 2/6
Mystic
Luminate 5 4 15 Mystic 175 Spear 2 5 4 2/5
Mindbound 5 3 10 Minion 75 Sword 1 4 3 1/3
Mirrorblades
with Double-bladed Sword 5 3 10 Destroyer 80 Sword 2 3 3 1/4
Minion
with Duelling Swords 5 3 10 Minion 115 Sword 1 5 4 2/4
with Glaive 5 3 10 Destroyer 120 Spear 2 4 4 2/5
Minion

ABILITIES
CYPHER LORDS
- [Double] Throwing Stars and Chakrams: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage
point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
- [Double] Acrobatic Leap: This fighter can fly when making move actions until the end of their activation; however, when flying, they cannot move
vertically upwards more than 3".
Destroyer [Double] Low Sweeping Blow: Roll 1 dice for each visible enemy fighter within 2" of this fighter. On a 4-5, allocate 1 damage point to the fighter
being rolled for. On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Mystic [Triple] Shadowy Recall: Pick a friendly fighter with the Minion runemark that is within 12" of this fighter. Remove that fighter from the battlefield
and then immediately set them up anywhere on the battlefield within a number of inches of this fighter equal to the value of this ability.
Leader [Triple] Shattered Gloom Globe: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions
made by enemy fighters while they are within 6" of this fighter.
- [Quad] Spinning Somersault Strike: This fighter can fly when making move actions until the end of their activation; however, when flying, they
cannot move vertically upwards more than 3". In addition, this fighter makes a bonus move action. Then, they can make a bonus attack action.
Thrallmaster Luminate Mindbound

Mirrorblade with Double-bladed Sword Mirrorblade with Duelling Swords Mirrorblade with Glaive
Iron Golem
IRON GOLEM Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Dominar 4 4 20 Leader 175 Hammer 1 3 5 2/5
Brute
Ogor Breacher 4 5 30 Destroyer 235 Unarmed 1 2 6 4/8
Signifer 4 4 15 Icon Bearer 120 Hammer 1 3 4 2/4
Drillmaster 5 4 15 Berserker 125 Club 1 4 4 2/4
Reach Weapon 3 4 4 1/2
Prefector 4 4 15 Brute 125 Hammer 1 3 4 2/5
Armator 3 4 12 - 90 Hammer 1 4 4 1/4
Iron Legionaries
with Legion Weapons 4 5 10 - 80 Club 1 2 3 1/3
with Bolas 4 4 10 - 65 Reach Weapon 3 3 3 1/2
Club 1 2 3 1/3
with Twin Hammers 4 4 10 - 70 Hammer 1 3 3 1/3

ABILITIES
IRON GOLEM
- [Double] Throw Bolas: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that
fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Brute [Double] Spine-crushing Blow: Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this
activation that has a Range characteristic of 3 or less.
Leader [Double] Lead with Strength: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action or a bonus attack action.
Destroyer [Triple] Living Battering Ram: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Icon Bearer [Triple] Stand Defiant: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of t his
fighter.
Berserker [Quad] Whirlwind of Death: Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of this
ability.
Dominar Ogor Breacher Signifer

Drillmaster Prefector Armator

Iron Legionary with Legion Weapons Iron Legionary with Bolas Iron Legionary with Twin Hammers
Spire Tyrants
SPIRE TYRANTS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Pit Champion 4 4 20 Leader 180 Sword 1 4 5 2/5
Reach Weapon 3 3 4 1/3
Headclaimer 4 4 15 Brute 135 Axe 1 3 5 2/5
Bestigor Destroyer 4 4 18 Brute 145 Mace 1 2 5 3/6
Frenzied Rager 3 4 12 Warrior 95 Sword 1 4 4 1/4
Pit Veterans
with Dual Weapons 4 4 10 Warrior 105 Sword 1 3 3 2/4
with Shield 4 5 10 Bulwark 110 Sword 1 2 3 2/4
Warrior
Pit Fighters
with Punch Dagger 4 3 10 - 60 Dagger 1 4 3 1/3
with Net 4 3 10 Trapper 55 Sword 1 3 3 1/3
with Spear 4 3 10 - 60 Spear 2 3 3 1/4

ABILITIES
SPIRE TYRANTS
- [Double] Pit Fighter: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This
fighter can make a bonus move action or a bonus attack action.
Trapper [Double] Gladiator's Net: Pick a visible enemy fighter within 3" of this fighter and roll 1 dice. On a 3+, that fighter cannot make move actions or
disengage actions this battle round.
Bulwark [Double] Shield Ram: Until the end of this fighter's activation, the next time this fighter finishes a move action, pick a visible enemy fighter within 1"
of this fighter and roll 1 dice. On a 4-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points tо that fighter equal to the
value of this ability.
Warrior [Triple] Readied Stance: Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness characteristic of this fighter.
Leader [Triple] Champion of the Warpits: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters within 6" of this
fighter.
Brute [Quad] Brutal Strike: Pick a visibile enemy fighter within 1" of this fighter and roll 1 dice. On a 3-4, allocate a number of damage points to that fighter
equal to the value of this ability. On a allocate a number of damage points to that fighter equal to double the value of this ability.
Pit Champion Headclaimer Bestigor Destroyer

Frenzied Rager Pit Veteran with Dual Weapons Pit Veteran with Shield

Pit Fighter with Punch Dagger Pit Fighter with Net Pit Fighter with Spear
Splintered Fang
SPLINTERED FANG Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Trueblood 4 4 20 Leader 180 Spear 2 4 4 2/5
Serpent Caller 5 4 15 Mystic 145 Fangs 2 4 4 2/4
Ranged Weapon 8 1 3 1/3
Serpents 6 2 8 Beast 65 Fangs 1 5 3 1/4
Pureblood 4 4 12 Brute 125 Dagger 1 4 4 2/4
Venombloods
with Barbed Whip 4 5 10 Bulwark 110 Reach Weapon 3 3 4 1/2
with Spear and Shield 4 5 10 Bulwark 135 Spear 2 3 4 2/4
with Duelling Blades 5 3 10 - 85 Sword 1 4 3 2/4
with Blade and Barbed Whip 5 3 10 - 85 Sword 1 3 3 2/4
Reach Weapon 3 3 3 1/2
Clearbloods
with Pair of Poisoned Weapons 4 3 10 - 65 Dagger 1 4 3 1/3
with Shield 4 4 10 Bulwark 70 Dagger 1 2 3 1/3

ABILITIES
SPLINTERED FANG
- [Double] Poisoned Weapon: Until the end of this fighter's activation, the Strength characteristic of attack actions made by this fighter count as being
higher than the target's Toughness characteristic.
Leader [Double] Ensnaring Net: Pick a visible enemy fighter within 3" of tins fighter. Until the end of the battle round, that enemy fighter cannot make move
actions or disengage actions.
Bulwark [Double] Fanged Buckler: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate l damage point to that fighter. On a 5-
6, allocate a number of damage points to that fighter equal to the value of this ability.
Mystic [Triple] Snake Charmer: Pick a friendly fighter with the Beast runcmark within 4" of this fighter. That fighter makes a bonus attack action.
Brute [Triple] Relentless Killer: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation.
This fighter makes a bonus attack action.
- [Quad] Paralysing Venom: Until the end of this fighter's activation, add the value of this ability to the damage points allocated by critical hits from
attack actions made by this fighter, and alter each attack action made by this fighter, roll a dice. On a 5-6, until the end of the battle round, the target
fighter cannot make move actions or disengage actions.
Trueblood Serpent Caller Serpents

Pureblood Venomblood with Barbed Whip Venomblood with Spear and Shield

Venomblood with Duelling Blades Venomblood with Blade and Barbed Whip Clearblood with Pair of Poisoned Weapons
Clearblood with Shield
The Unmade
THE UNMADE Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Blissful One 8 4 20 Leader 220 Dagger 1 5 4 2/6
Joyous One 5 4 15 Detroyer 145 Dagger 1 4 4 2/4
Ascended One 4 4 10 Warrior 125 Sword 1 4 4 2/4
Awakened Ones
with Flail 4 3 10 - 60 Reach Weapon 3 3 3 1/2
Dagger 1 3 3 1/3
with Brutal Polearm 4 3 10 - 60 Spear 2 2 3 1/4

ABILITIES
THE UNMADE
- [Double] Nightmarish Visage: Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a
3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
- [Double] Barbed Strike: Until the end of this fighter's activation, if any attack action made by this fighter scores any hits or critical hits, subtract 1
from the Toughness characteristic (to a minimum of 1) of the target fighter until the end of the battle round.
Warrior [Double] Chain Garrotte: Pick an enemy fighter within 5" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6,
allocate a number of damage points to that fighter equal to the value of this ability.
Destroyer [Triple] Flaying Frenzy: Roll a dice for each visible enemy fighter within 3" of this fighter. On a 3-4, allocate 1 damage point to the fighter being
rolled for. On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Leader [Triple] Vessel of Torment: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action. Then, they can make a bonus attack action.
- [Quad] Gift of Agony: This fighter makes a bonus attack action. Add 1 to the Strength and Attacks characteristics of that attack action if this fighter
has any damage points allocated to them.
Blissful One Joyous One Ascended One

Awakened One with Flail Awakened One with Brutal Polearm


Untamed Beasts
UNTAMED BEASTS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Heart-eater 5 4 20 Leader 180 Axe 1 4 4 2/5
First Fang 4 4 15 Brute 140 Spear 8 2 4 2/5
Axe 1 3 4 1/4
Beastspeaker 4 4 15 Agile 125 Reach Weapon 4 4 4 1/2
Dagger 1 3 4 1/4
Rocktusk Prowler 8 4 20 Beast 180 Fangs 1 4 4 2/5
Preytakers
with Fanged Axe 4 4 10 - 105 Axe 1 3 4 2/4
with Sawtooth Blade 4 4 10 - 105 Sword 1 4 3 2/4
Plains-runner 5 3 8 - 55 Axe 1 3 3 1/3

ABILITIES
UNTAMED BEASTS
- [Double] Savage Fury: Add 1 to the Move characteristic of this fighter for the next move action they make this activation, and add 1 to the Attacks
characteristic of the next attack action they make this activation.
Leader [Double] All-out Attack: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation.
This fighter makes a bonus move action or a bonus attack action.
Agile [Double] Beastmaster: Pick a visible friendly fighter with the Beast runemark within 4" of this fighter. That fighter makes a bonus attack action.
Beast [Triple] Pounce: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible
enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Brute [Triple] Harpoon Snag: This fighter makes a bonus attack action. After that attack action, the fighter targeted by that attack action makes a bonus move
action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability.
- [Quad] Unleash the Beast: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength characteristics of
attack actions made by this fighter that have a Range characteristic of 3 or less.
Heart-eater First Fang Beastspeaker

Rocktusk Prowler Preytaker with Fanged Axe Preytaker with Sawtooth Blade

Plains-runner
Age of Sigmar Factions (1)
Bonesplitterz
BONESPLITTERZ Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Savage Morboy Boss 4 4 25 Leader 205 Sword 1 4 4 3/6
Savage Orruk with Savage Stikka and Bone 4 4 15 - 85 Spear 2 2 3 1/3
Shield
Savage Big Stabbas 4 3 30 - 175 Spear 1 3 5 3/6
Savage Orruk Morboy with Bone Totem 4 3 15 Mystic 110 Spear 3 3 4 2/4
Savage Orruk Arrowboy 4 3 14 Destroyer 90 Ranged Weapon 3-15 2 3 1/3
Unarmed 1 3 3 1/2
Savage Orruk with Chompa and Bone Shield 4 4 15 - 90 Sword 1 3 3 1/3
Savage Orruk Morboy 4 3 15 Elite 110 Sword 1 3 4 2/4
Savage Orruk Arrowboy Boss 4 4 25 Destroyer 125 Ranged Weapon 3-15 3 3 1/3
Leader Sword 1 3 3 2/4
Savage Boss with Chompa and Bone 4 4 25 Leader 185 Sword 1 4 4 2/5
Shield

ABILITIES
BONESPLITTERZ
- [Double] Charge!: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and
must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Elite [Double] Toof Shiv: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6,
allocate a number of damage points to that fighter equal to the value of this ability.
Mystic [Double] Beast Spirit Ju-ju: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of
this fighter.
Leader [Triple] Waaagh!: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this
ability, until the end of the battle round.
Destroyer [Triple] Loadsa Arrows: Add 1 to the Attacks characteristic of attack actions made by this fighter that target an enemy fighter more than 3" away.
[Triple] Loadsa Arrows: Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this
activation that targets an enemy fighter more than 3" away.
- [Quad] Rampaging Destroyer: Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In
addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move action.
Daughters of Khaine
DAUGHTERS OF KHAINE Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Khinerai Lifetaker Harridynn 12 4 20 Leader 235 Dagger 1 5 3 2/4
Fly
Agile
Khinerai Lifetaker 12 4 10 Fly 165 Dagger 1 4 3 1/4
Agile
Blood Stalker Krone 7 4 30 Leader 235 Ranged Weapon 3-20 3 3 2/5
Berserker Unarmed 1 2 3 1/2
Blood Stalker 7 4 20 Berserker 165 Ranged Weapon 3-20 2 3 1/5
Unarmed 1 2 3 1/2
Khinerai Hearthender 12 4 10 Fly 175 Spear 8 2 4 1/4
Agile
Khinerai Hearthender Shryke 12 4 20 Leader 245 Spear 8 3 4 2/4
Fly
Agile
Blood Sister Gorgai 7 4 30 Elite 245 Spear 2 6 4 2/4
Leader
Blood Sister 7 4 20 Elite 165 Spear 2 5 3 1/4
Witch Aelf with Sacrificial Knives 5 3 8 - 65 Dagger 1 4 3 1/3
Witch Aelf with Sacrificial Knives 5 4 8 - 75 Dagger 1 3 3 1/3
and Bladed Buckler
Witch Aelf Hag with Sacrificial Knives 5 3 16 Leader 115 Dagger 1 4 3 1/4
Sister of Slaughter Handmaiden 5 4 16 Leader 150 Reach Weapon 2 4 3 2/4
with Barbed Whip and Bladed Buckler
Sister of Slaughter with Barbed Whip 5 4 8 - 85 Reach Weapon 2 3 3 1/4
and Bladed Buckler
Sister of Slaughter with Barbed Whip 5 3 8 - 75 Reach Weapon 2 4 3 1/4
and Sacrificial Knife
ABILITIES
DAUGHTERS OF KHAINE
- [Double] Bathe in Blood: A fighter can use this ability only if they are within 3" of a visible enemy fighter with 1 or more damage points allocated to
them. Until the end of this fighter's activation, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter.
Elite [Double] Turned to Crystal: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of a 4-5, allocate 1 damage point to
that fighter. For each roll of a 6, allocate a number of damage points to that fighter equal to the value of this ability.
Berserker [Double] Heartseekers: If the next attack action made by this fighter this activation scores one or more critical hits, and the target fighter is more than
3" away, allocate a number of damage points to that fighter equal to the value of this ability.
- [Triple] Slaughter's Strength: Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of attack actions
made by this fighter that have a Range characteristic of 3 or less.
Leader [Triple] Sacrifice to Khaine: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by
visible friendly fighters while they are within 6" of this fighter.
Agile [Quad] Death on the Wind: This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, add 1 to the Strength
characteristic of that attack action if the fighter finished the move action 6" or more from than their starting position.
Flesh-Eater Courts
FLESH-EATER COURTS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Crypt Haunter 6 4 40 Leader 255 Claws 1 5 4 2/5
Elite
Crypt Flayer 10 4 30 Fly 235 Claws 1 4 4 2/4
Agile
Crypt Infernal 10 4 40 Leader 300 Claws 1 5 4 2/5
Agile
Fly
Crypt Horror 6 4 30 Elite 190 Claws 1 4 4 2/4
Crypt Ghoul 5 3 8 - 55 Claws 1 3 3 1/3
Crypt Ghast 5 3 16 Leader 125 Claws 1 4 3 2/4

ABILITIES
FLESH-EATER COURTS
- [Double] Feeeding Frenzy: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation.
Remove a number of damage points from this fighter equal to the value of this ability.
Agile [Double] Skewering Strike: Add 1 to the Strength characteristic of the next attack action made bv this fighter this activation that has a Range
characteristic of 3 or less. In addition, if that attack action scorеs a critical hit, until the end of the battle round, the target fighter cannot make move
actions or disengage actions.
Elite [Double] Chosen of the King: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Until the end
of this fighter's activation, add 2 to the Attack characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less
Leader [Triple] Bringer of Death: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this
ability, until the end of the battle round.
Agile [Triple] Death Scream: Roll 1 dice for each visible enemy fighter within 8" of this fighter. On a 5, allocate 1 damage point to the fighter being rolled for.
On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
- [Quad] The Royal Hunt: This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, add 1 to the Attacks
characteristic of that attack action if this fighter is within 1" of a visible friendly fighter.
Gloomspite Gitz
GLOOMSPITE GITZ Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Boingrot Boss 8 5 24 Leader 250 Sword 1 5 5 2/4
Fly
Elite
Boingrot Bounder 8 5 18 Fly 220 Spear 2 3 5 2/5
Elite
Squig Hopper Boss 10 4 22 Leader 265 Spear 2 4 5 2/5
Fly
Elite
Squig Hopper 10 4 16 Fly 200 Sword 1 4 5 2/4
Elite
Stabba woth Pokin' Spear 4 4 8 - 70 Spear 2 2 3 1/4
Squig Herder 4 3 8 Agile 45 Spear 1 3 3 1/2
Stabba with Barbed Net 4 3 8 Trapper 45 Dagger 1 3 3 1/2
Moonclan Boss 4 4 16 Leader 150 Sword 1 4 4 2/4
Cave Squig 4 4 15 Beast 140 Fangs 1 4 5 2/4
Shoota 4 3 8 - 65 Ranged Weapon 3-12 2 3 1/3
Dagger 1 3 3 1/2
Stabba 4 4 8 - 70 Sword 1 3 3 1/3

ABILITIES
GLOOMSPITE GITZ
- [Double] Backstabbing Mob: A fighter can use this ability only if there is a visible friendly fighter within 1" of them. Until the end of this fighter's
activation, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter that have a Range characteristic of 3 or less.
Trapper [Double] Barbed Net: Pick a visible enemy fighter within 3" of this fighter and roll a dice. On a 3+, until the end of the battle round, that fighter cannot
make move actions or disengage actions.
Elite [Double] Boing! Boing! Boing!: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter,
pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Leader [Triple] Stab 'Em Good: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or
less made by friendly fighters while they are within 6" of this fighter.
Agile [Triple] Go Dat Way!: Pick a friendly fighter with the Beast runemark within 4" of this fighter. That fighter makes a bonus move action.
[Quad] Sneaky Stab: T his fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, if the fighter targeted by that
attack action is within 1" of this fighter, add the value of this ability to the damage points allocated by hits and critical hits from that attack action.
Idonet Deepkin
IDONET DEEPKIN Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Namarti Thrall 5 3 8 Minion 80 Axe 1 4 3 2/4
Namarti Thrall Icon Bearer 5 3 16 Leader 140 Axe 1 4 4 2/5
Minion
Namarti Reaver 6 3 8 Agile 75 Ranged Weapon 3-15 2 3 1/3
Dagger 1 3 3 1/3
Namarti Reaver Icon Bearer 6 3 16 Leader 135 Ranged Weapon 3-15 3 3 1/4
Agile Dagger 1 3 4 1/3
Morrsarr Lochian Prince 10 4 35 Fly 265 Spear 2 3 4 2/5
Leader
Berserker
Morrsarr Guard 10 4 25 Fly 200 Spear 2 3 3 2/4
Berserker
Islaen Guard 10 4 25 Fly 195 Sword 1 4 3 2/4
Bulwark
Islaen Lochian Prince 10 4 35 Fly 260 Sword 1 4 4 2/5
Leader
Bulwark

ABILITIES
IDONET DEEPKIN
- [Double] Low Tide: A fighter can use this ability only if it is the first battle round. This fighter can make a bonus move action a number of inches
equal to the value of this ability.
Minion [Double] Sweeping Blow: Roll 1 dice for each visible enemy fighter within 2" of this fighter. On a 5, allocate 1 damage point to the fighter being
rolled for. On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Agile [Double] Storm Fire: Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter that target an
enemy fighter more than 3" away.
Leader [Triple] High Tide: A fighter can use this ability only if it is the third battle round. Add 1 to the Attacks and Strength characteristics of attack actions
that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
Bulwark [Triple] Biovoltaic Barrier: Until the end of the battle round, count each critical hit from attack actions that target this fighter as a hit instead.
Berserker [Quad] Biovoltaic Blast: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
Namarti Thrall Namarti Thrall Icon Bearer Namarti Reaver

Namarti Reaver Icon Bearer Morrsarr Lochian Prince Morrsarr Guard

Islaen Guard Islaen Lochian Prince


Ironjawz
IRONJAWZ Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Brute Boss with Boss Klaw and Brute Smasha 3 5 35 Leader 250 Axe 1 4 5 2/5
Berserker
Brute
Brute with Jagged Gore-hacka 3 5 25 Brute 180 Axe 1 3 5 2/4
Brute with Gore-choppa 3 5 25 Brute 200 Axe 1 3 5 3/6
Brute Boss with Boss Choppa 3 5 35 Leader 255 Axe 1 3 6 3/6
Brute
Brute with two Brute Choppas 3 5 25 Brute 180 Axe 1 4 4 2/4
Ardboy Boss with Orruk-forged Choppa and Smasha 3 4 25 Leader 190 Axe 1 4 5 2/5
Ardboy with Orruk-forged Big Choppa 3 4 15 - 110 Axe 1 3 4 2/4
Ardboy with Orruk-forged Choppa and Smasha 3 4 15 - 110 Axe 1 4 4 1/4
Ardboy with Orrik-forged Choppa and Orruk-forged 3 5 15 Bulwark 125 Axe 1 3 4 1/4
Shield

ABILITIES
IRONJAWZ
- [Double] Charge!: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and
must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Bulwark [Double] Shield Bash: After this fighter's next move action this activation, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 4-
5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
Brute [Double] Duff Up Da Big Thing: Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristics of attack actions made by
this fighter that have a Range characteristic of 3 or less and that target an enemy fighter with a Wounds characteristic of 15 or more.
Leader [Triple] Waaagh!: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this
ability, until the end of the battle round.
Berserker [Triple] Da Grab an' Bash: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3+, until the end of the battle round, that fighter
cannot make move actions or disengage actions. In addition, on a 6, this fighter can make a bonus attack action against that enemy fighter.
- [Quad] Rampaging Destroyer: Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In
addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move action.
Legions of Nagash
LEGIONS OF NAGASH Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Necromancer 4 4 25 Leader 195 Blast 3-7 2 3 3/6
Mystic Club 2 3 4 1/4
Skeleton Champion 3 4 12 Champion 80 Sword 1 4 3 1/3
Skeleton Warrior with Ancient Spear 3 4 8 - 55 Spear 2 2 3 1/4
Skeleton Warrior with Ancient Blade 3 4 8 - 55 Sword 1 3 3 1/3
Seneshal 3 3 15 Champion 120 Sword 1 4 5 2/5
Elite
Grave Guard with Great Wight Blade 3 3 10 Elite 85 Sword 1 3 5 2/5
Grace Guard with Wight Blade and Crypt Shield 3 4 10 Elite 90 Sword 1 3 4 2/4

ABILITIES
LEGIONS OF NAGASH
- [Double] Shambling Horde: A fighter can use this ability only if they arc within 6" of a visible friendly fighter with the Leader runemark. This
fighter can make a bonus move action a number of inches equal to half the value of this ability (rounding up).
Champion [Double] Chosen Champion: A fighter can only use this ability if they are within 6" of a visible friendly fighter with the Leader runemark. Add 1 to
the Attacks and Strength characteristics of attack actions made by this fighter this activation.
Elite [Double] Cursed Weapon: Until the end of this fighter's activation, add 1 to the damage points allocated by hits and critical hits from attack actions
made by this fighter that have a Range characteristic of 3 or less.
Mystic [Triple] Necrotic Siphon: Pick a visible friendly fighter within 6" of this fighter. Allocate a number of damage points to that fighter equal to value of
this ability. Then, remove a number of damage points from this fighter equal to double the value of this ability.
Leader [Triple] Summon Undead: Pick a friendly fighter that has been taken down. Set up that fighter once more on the battlefield wholly within 3" of this
fighter. The fighter set up on the battlefield no longer counts as being taken down. Remove a number of damage points allocated to that fighter equal
to the value of this ability.
Leader [Quad] Vanhel's Danse Macabre: A number of visible friendly fighters equal to the value of this ability that are within 6" of this fighter can each
make a bonus move action or a bonus attack action (some can make bonus move actions, and others bonus attack actions).
Nighthaunt
NIGHTHAUNT Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Dreadwarden 5 4 16 Leader 150 Sword 1 3 3 2/4
Minion
Fly
Grimghast Reaper 6 5 10 Elite 135 Scytche 2 3 3 1/4
Fly
Chainrasp 5 4 8 Minion 80 Club 1 3 3 1/2
Fly
Spirit Host 5 5 30 Destroyer 220 Dagger 1 6 3 1/4
Fly
Glaivewraith Stalker 5 5 10 Fly 120 Spear 2 3 3 1/3
Extoller of Shyish 6 5 20 Leader 195 Scytche 2 3 3 2/4
Fly

ABILITIES
NIGHTHAUNT
- [Double] Aura of Dread: Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability. Until the end of the
battle round, subtract 1 from the Strength characteristic (to a minimum of 1) of attack actions made by that fighter. A fighter can only be targeted once
per battle round by this ability.
Elite [Double] Soul-marked Prey: Pick a visible enemy fighter within 3" of this fighter with 1 or more damage points allocated to them. Until the end of
the battle round, add 1 to the Strength characteristic of attack actions made by friendly fighters that target that fighter. A fighter cannot be picked to be
the target of this ability more than once per battle round.
Destroyer [Double] Frightful Touch: Until the end of this fighter's activation, count each hit from attack actions made by them as a critical hit instead.
Minion [Triple] Chilling Horde: A fighter can use this ability only if there is a visible friendly fighter with the Minion runemark within 3" of them. Add 1 to
the Attack characteristic of attack actions made by this fighter until the end of their activation.
[Double] Chilling Horde: A fighter can use this ability only if there is a visible friendly fighter with the Minion runemark within 3" of them. Add 1 to
the Attacks and Strength characteristics of attack actions made by this fighter until the end of their activation.
Leader [Triple] Spectral Summon: Pick a friendly fighter that has been taken down. Set up that fighter once more on the battlefield wholly within 3" of this
fighter. The fighter set up on the battelield no longer counts as being taken down. Remove a number of damage points allocated to that fighter equal to
the value of this ability.
Elite [Quad] Reaped Like Corn: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
Dreadwarden Grimghast Reaper Chainrasp

Spirit Host Glaivewraith Stalker Extoller of Shyish


Stormcast Eternals: Vanguard Chamber
STORMCAST ETERNALS: Move Toughness Wounds Runemarks Points Weapon
VANGUARD CHAMBER Type Range Attacks Strength Damage
Vanguard-Raptor with Longstrike Crossbow 4 5 20 Elite 225 Ranged Weapon 6-20 1 5 4 / 10
Unarmed 1 3 4 1/4
Raptor-Prime with Longstrike Crossbow 4 5 30 Leader 280 Ranged Weapon 6-20 1 5 4 / 10
Scout Unarmed 1 3 4 1/4
Elite
Hunter-Prime 4 5 30 Leader 210 Ranged Weapon 8 3 4 1/4
Axe 1 4 4 2/4
Aetherwing 12 2 6 Scout 45 Claws 1 3 2 1/2
Fly
Vanguard-Raptor with Hurricane Crossbow 4 5 20 Bulwark 195 Ranged Weapon 3-15 3 4 2/6
Unarmed 1 3 4 1/4
Vanguard-Hunter 4 5 20 - 165 Ranged Weapon 8 3 4 1/4
Sword 1 4 4 2/4
Raptor-Prime with Hurricane Crossbow 4 5 30 Bulwark 245 Ranged Weapon 3-15 3 4 2/6
Leader Unarmed 1 3 4 1/4
Gryph-hound 6 4 20 Beast 150 Claws 1 4 4 2/4

ABILITIES
STORMCAST ETERNALS
- [Double] Tireless Hunters: Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make
this activation.
Scout [Double] Warning Cry: Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack
actions made by friendly fighters that target this fighter.
Leader [Double] Righteous Aura: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this
fighter.
Beast [Triple] Darting Attack: This fighter makes a bonus attack action. Не can then make a bonus disengage action.
Bulwark [Triple] Rapid Fire: Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by this fighter this
activation.
Elite [Quad] Aimed Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made
by this fighter this activation.
Vanguard-Raptor with Longstrike Crossbow Raptor-Prime with Longstrike Crossbow Hunter-Prime

Aetherwing Vanguard-Raptor with Hurricane Crossbow Vanguard-Hunter

Raptor-Prime with Hurricane Crossbow Gryph-hound


Age of Sigmar Factions (2)
Beasts of Chaos
BEASTS OF CHAOS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Gors
with Blade and Beastshield 5 4 10 - 65 Axe 1 2 3 1/3
with Two Blades 5 3 10 - 55 Axe 1 3 3 1/3
Foe-Render 5 4 20 Leader 170 Axe 1 4 4 2/4
Ungors
with Blade and Half-Shield 5 4 8 - 60 Club 1 2 3 1/3
with Shortspear and Half-Shield 5 4 8 - 70 Club 2 2 3 1/4
Halfhorn with Blade and Half-Shield 5 4 16 Leader 130 Club 1 3 3 2/4
with Raider Bow and Jagged Shank 5 3 8 Scout 70 Ranged Weapon 3-15 2 3 1/3
Dagger 1 2 3 1/3
Halfhorn with Raider Bow and Blade 5 3 16 Leader 140 Ranged Weapon 3-15 2 3 1/3
Scout Sword 1 3 3 2/4
Dragon Ogors
with Paired Ancient Weapons 6 4 30 Destroyer 195 Sword 1 5 4 2/4
with Draconc War-glaive 6 4 30 Destroyer 195 Spear 2 4 4 2/5
with Draconic Crusher 6 4 30 Destroyer 195 Sword 1 3 4 3/6
Bestigors
with Axe 5 4 12 Warrior 115 Axe 1 3 4 2/4
Gouge-horn 5 4 22 Leader 185 Axe 1 4 4 2/5
Warrior
Bullgors
with Despoiler Axe 5 4 30 Brute 190 Axe 1 4 5 2/4
Bloodkine with Two Axes 5 4 35 Leader 245 Axe 1 5 5 2/5
Brute
Bloodkine with Great Axe 5 4 35 Leader 250 Axe 1 3 5 3/8
Brute
with Great Axe 5 4 30 Brute 190 Axe 1 2 5 3/6
ABILITIES
BEASTS OF CHAOS
- [Double] Brayherd Ambush: A fighter can use this ability only if it is the first battle round. This fighter can make a bonus move action of a number
of inches equal to the value of this ability.
Brute [Double] Bloodgorge: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation.
Remove a number of damage points allocated to this fighter equal to the value of this ability.
Leader [Double] Rip, Gore and Tear!: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action or a bonus attack action.
Warrior [Triple] Bestial Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a
visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Scout [Triple] Volley of Arrows: Add 1 to the Attacks characteristic of attack actions made by this fighter this activation that target an enemy fighter more
than 3" away.
[Triple] Volley of Arrows: Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter
this activation that targets an enemy fighter more than 3" away.
Destroyer [Quad] Bring Down the Storm: Pick 1 visible enemy fighter within 20" of this fighter add roll 1 dice. On a 2+, allocate a number of damage points to
that fighter equal to the value of this ability.
Gor with Blade and Beastshield Gor with Two Blades Foe-Render

Ungor with Blade and Half-Shield Ungor with Shortspear and Half-Shield Halfhorn with Blade and Half-Shield

Ungor with Raider Bow and Jagged Shank Halfhorn with Raider Bow and Blade Dragon Ogor with Paired Ancient Weapons
Dragon Ogor with Draconc War-Glaive Dragon Ogor with Draconic Crusher Bestigor with Despoiler Axe

Gouge-Horn Bullgor with Axe Bloodkine with Two Axes

Bloodkine with Great Axe Bullgor with Great Axe


Disciples of Tzeentch: Arcanites
DISCIPLES OF TZEENTCH: Move Toughness Wounds Runemarks Points Weapon
ARCANITES Type Range Attacks Strength Damage
Tzaangors
with Paired Axe'n'Pick 5 3 15 - 75 Sword 1 3 3 1/4
with Savage Blade and Arcanite Shield 5 4 15 - 85 Sword 1 2 3 1/4
with Savage Greatblade 5 3 15 - 105 Sword 1 3 4 2/5
Twistbray 5 4 25 Leader 175 Sword 1 3 4 2/4
with Savage Blade and Axe'n'Pick 5 3 15 Brute 90 Sword 1 4 3 1/4
Kairic Acolytes
with Cursed Blade 4 4 10 - 85 Blast 3-10 2 3 1/3
Sword 1 2 3 1/3
with Cursed Glaive 4 4 10 - 90 Blast 3-10 2 3 1/3
Spear 2 2 3 1/4
with Vulcharc 4 3 10 Scout 70 Blast 3-10 2 3 1/3
Sword 1 3 3 1/3
Kairic Adept 4 4 20 Leader 150 Blast 3-10 3 3 1/3
Spear 2 2 3 1/4
with Scroll of Dark Arts 4 4 10 - 135 Blast 3-10 4 4 2/4
Sword 1 2 3 1/3
Tzaangors Enlightened on Discs of Tzeentch
with Tzeentchian Spear 10 4 20 Fly 200 Spear 2 4 4 2/4
Destroyer
Aviarch 10 4 30 Leader 260 Spear 2 5 4 2/4
Fly
Destroyer
Tzaangors Skyfire
with Arrow of Fate 10 4 20 Fly 235 Ranged Weapon 3-20 2 4 2/5
Frenzied Fangs 1 4 4 2/4
Aviarch 10 4 30 Leader 280 Ranged Weapon 3-20 3 4 2/5
Fly Fangs 1 4 4 2/4
Frenzied
Tzaangors Enlightened
Aviarch 5 4 30 Leader 220 Spear 2 5 4 2/4
Destroyer
with Tzeentchian Spear 5 4 20 Destroyer 150 Spear 2 4 4 2/4
ABILITIES
DISCIPLES OF TZEENTCH: ARCANITES
- [Double] Uttered Words of Arcane Power: Add 1 to the Attacks and Strength characteristics of the next attack action made by this fighter this
activation that has a Range characteristic of 3 or less.
Scout [Double] Vulcharc: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions.
Brute [Double] Vicious Beak: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+,
allocate 1 damage point to that fighter.
Destroyer [Triple] Guided by the Past: Add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from the next
attack action made by this fighter this activation that has a Range characteristic of 3 or less and that targets an enemy fighter that has activated this
battle round.
Leader [Triple] Master of Destiny: Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by
friendly fighters within 6" of this fighter.
Frenzied [Quad] Guided by the Future: Add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from the next
attack action made by this fighter this activation that targets an enemy fighter that has not activated this battle round.
Tzaangor with Paired Axe'n'Pick Tzaangor with Savage Blade and Arcanite Shield Tzaangor with Savage Greatblade

Twistbray Tzaangor with Savage Blade and Axe'n'Pick Kairic Acolyte with Cursed Blade

Kairic Acolyte with Cursed Glaive Kairic Acolyte with Vulcharc Kairic Adept
Kairic Acolyte with Scroll of Dark Arts Tzaangor Enlightened on Disc of Tzeentch Tzaangor Enlightened on Disc of Tzeentch
with Tzeentchian Spear Aviarch

Tzaangor Skyfire with Arrow of Fate Tzaangor Skyfire Aviarch Tzaangor Enlightened Aviarch

Tzaangor Enlightened with Tzeentchian Spear


Disciples of Tzeentch: Daemons
DISCIPLES OF TZEENTCH: Move Toughness Wounds Runemarks Points Weapon
DAEMONS Type Range Attacks Strength Damage
Screamer of Tzeentch 12 3 18 Agile 180 Fangs 1 4 4 2/4
Fly
Blue Horror 4 3 8 Warrior 75 Blast 3-10 2 3 1/3
Claws 1 3 3 1/3
Brimstone Horrors 4 3 6 Minion 55 Blast 3-10 2 3 1/2
Claws 1 3 3 1/2
Pink Horror 4 3 12 Elite 90 Blast 3-10 2 3 1/4
Claws 1 3 3 1/4
Iridescent Horror 4 4 22 Leader 190 Blast 3-10 2 3 1/4
Elite Claws 1 4 3 2/4
Flamer of Tzeench 8 3 15 Berserker 150 Blast 3-10 3 3 2/4
Fangs 1 2 3 2/4
Pyrocaster 8 3 25 Leader 220 Blast 3-10 4 3 2/4
Berserker Fangs 1 2 3 2/4
Exalted Flamer of Tzeench 8 3 30 Berserker 210 Blast 3-10 4 3 2/5
Fangs 1 2 3 2/4
ABILITIES
DISCIPLES OF TZEENTCH: DAEMONS
- [Double] Locus of Sorcery: Add half the value of this ability (rounding up) to the Strength characteristic of the next action made by this fighter this
activation that has a Range characteristic of 3 or more.
Elite [Double] Split: A fighter can use this ability only if they have 1 or more damage points allocated to them. Set up 2 new fighters with the Disciples of
Tzeentch: Daemons runemark and the Warrior runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a campaign
battle, do not make an injury roll for this fighter.
Warrior [Double] Split Again: A fighter can use this ability only if they have 1 or more damage points allocated to them. Set up 1 new fighters with the
Disciples of Tzeentch: Daemons runemark and the Minion runemark on the battlefield within 3" of this fighter. Then, this fighter is taken down. In a
campaign battle, do not make an injury roll for this fighter.
Agile [Triple] Latching Bite: Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this activation. In
addition, the target fighter cannot make move or disengage actions until the end of the battle round.
Leader [Triple] Master of Destiny: Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6) used by
friendly fighters within 6" of this fighter.
Berserker [Quad] Capricious Warpflame: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this
fighter.
Screamer of Tzeentch Blue Horror Brimstone Horrors

Pink Horror Iridescent Horror Flamer of Tzeench

Pyrocaster Exalted Flamer of Tzeench


Kharadron Overlords
KHARADRON OVERLORDS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Arkanaut Company
with Privateer Pistol 3 3 12 - 65 Ranged Weapon 8 2 3 1/3
and Arkanaut Cutter Sword 1 3 3 1/3
Captain with Volley Pistol 3 4 22 Leader 170 Ranged Weapon 8 3 3 1/3
Sword 1 4 3 2/4
with Aethermatic Volley Gun 3 3 12 - 105 Ranged Weapon 3-15 6 3 1/3
Unarmed 1 2 3 1/3
with Light Skyhook 3 3 12 - 95 Ranged Weapon 3-20 2 4 2/5
Sword 1 2 3 1/3
with Skypike 3 3 12 - 80 Spear 2 3 4 2/5
Grundstok Thunderers
Honour Bearer 3 4 12 Elite 115 Ranged Weapon 3-15 2 4 2/4
Unarmed 1 2 3 1/3
with Aetheric Fumigator 3 4 12 Elite 130 Ranged Weapon 6 3 5 2/4
with Decksweeper 3 4 12 Elite 130 Ranged Weapon 3-10 5 4 1/3
Unarmed 1 2 3 1/3
with Mortar 3 4 12 Elite 145 Ranged Weapon 3-10 3 4 3/6
Unarmed 1 2 3 1/3
with Aethercannon 3 4 12 Elite 175 Ranged Weapon 3-10 2 5 4/8
Unarmed 1 2 3 1/3
Gunnery Sergeant with Drillbill 3 4 22 Leader 195 Ranged Weapon 3-15 4 4 2/4
Elite Unarmed 1 3 3 1/4
Scout
Endrinriggers
with Rapid-Fire Rivet Gun 10 4 16 Fly 205 Ranged Weapon 8 2 4 1/4
and Aethermatic Saw Sword 1 3 5 2/5
with Volley Gun 10 4 16 Fly 200 Ranged Weapon 3-15 6 3 1/3
Unarmed 1 2 3 1/3
with Skyhook 10 4 16 Fly 205 Ranged Weapon 3-20 2 4 3/5
Unarmed 1 2 3 1/3
with Drill Cannon 10 4 16 Fly 210 Ranged Weapon 3-20 3 5 2/4
Unarmed 1 2 3 1/3
with Grapnel Launcher 10 4 16 Fly 170 Ranged Weapon 3-20 2 3 1/3
Agile Unarmed 1 2 3 1/3
Mizzenmaster 10 4 26 Leader 265 Ranged Weapon 8 2 4 1/4
Fly Sword 1 4 5 2/5
Skywardens
with Vulcaniser Pistol and Skypike 10 4 16 Trapper 200 Ranged Weapon 8 2 3 1/3
Fly Spear 2 3 4 2/5
Custodian 10 4 26 Leader 260 Ranged Weapon 8 2 3 1/3
Trapper Spear 2 4 4 2/5
Fly
with Aethermatic Volley Gun 10 4 16 Trapper 205 Ranged Weapon 3-15 6 3 1/3
Fly Unarmed 1 2 3 1/3
with Skyhook 10 4 16 Trapper 210 Ranged Weapon 3-20 2 4 3/5
Fly Unarmed 1 2 3 1/3
with Drill Cannon 10 4 16 Trapper 220 Ranged Weapon 3-20 3 5 2/4
Fly Unarmed 1 2 3 1/3
with Grapnel Launcher 10 4 16 Trapper 175 Ranged Weapon 3-20 2 3 1/3
Fly Unarmed 1 2 3 1/3
Agile

ABILITIES
KHARADRON OVERLORDS
- [Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
Agile [Double] Grapnel Launcher: A fighter can use this ability only if they are more than 3" away from any enemy fighters. Pick a point on an obstacle
within 20" of this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked.
Scout [Double] Harrying Drillbill: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage
actions.
Elite [Triple] Keep Your Distance: A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action.
Leader [Triple] Fight for Profit: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this
fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead.
Trapper [Quad] Timed Charges: A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the
value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action.
Arkanaut with Privateer Pistol and Arkanaut Cutter Captain with Volley Pistol Arkanaut with Aethermatic Volley Gun

Arkanaut with Light Skyhook Arkanaut with Skypike Honour Bearer

Grundstok Thunderer with Aetheric Fumigator Grundstok Thunderer with Decksweeper Grundstok Thunderer with Mortar
Grundstok Thunderer with Aethercannon Gunnery Sergeant with Drillbill Endrinrigger with Rapid-Fire Rivet Gun
and Aethermatic Saw

Endrinrigger with Volley Gun Endrinrigger with Skyhook Endrinrigger with Drill Cannon

Endrinrigger with Grapnel Launcher Mizzenmaster Skywarden with Vulcaniser Pistol and Skypike
Custodian Skywarden with Aethermatic Volley Gun Skywarden with Skyhook

Skywarden with Drill Cannon Skywarden with Grapnel Launcher


Ogor Mawtribes
OGOR MAWTRIBES Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Ogor Gluttons
Crusher 4 4 40 Leader 285 Axe 1 4 5 4/8
Brute
Bulwark
with Blade and Fist 4 4 30 Brute 200 Sword 1 3 5 3/6
Bulwark
with Club and Blade 4 4 30 Brute 205 Club 1 4 5 3/6
Ironguts
with Mighty Bashing Weapon 4 5 30 Brute 235 Club 1 2 6 4/8
Gutlord 4 5 40 Leader 315 Sword 1 3 6 5 / 10
Brute
Leadbelchers
with Leadbelcher Gun 4 4 30 Brute 230 Ranged Weapon 3-10 3 5 3/6
Destroyer Unarmed 1 3 4 1/4
Thunderfist 4 4 40 Leader 250 Ranged Weapon 3-10 3 5 3/6
Brute Unarmed 1 4 4 2/4
Destroyer
Gnoblar 4 3 8 Trapper 45 Dagger 1 3 3 1/3
ABILITIES
OGOR MAWTRIBES
Brute [Double] On the Mawpath: Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they
make this activation.
Leader [Double] Might Makes Right: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action or a bonus attack action.
Bulwark [Double] Ironfist: Pick a visible enemy fighter within 1" of this fighter and roll 2 dice. For each 4-5, allocate 1 damage point to that fighter. For each
6, allocate a number of damage points to that fighter equal to the value of this ability.
Brute [Triple] Bullcharge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" or an enemy fighter, pick a
visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Trapper [Triple] Sneaky Traps: Until the end of the battle round, each time an enemy fighter finishes a move action within 3" of this fighter, that fighter
suffers impact damage.
Destroyer [Quad] Thunderous Blast of Hot Metal: Add half the value of this ability (rounding up) to the Attacks and Strength characteristics of the next attack
action made by this fighter this activation that targets an enemy fighter more than 3" away.
Crusher Ogor Glutton with Blade and Fist Ogor Glutton with Club and Blade

Irongut with Mighty Bashing Weapon Gutlord Leadbelcher with Leadbelcher Gun

Thunderfist Gnoblar
Ossiarch Bonereapers
OSSIARCH BONEREAPERS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Mortec Guard
with Nadirite Blade 3 5 10 Bulwark 85 Sword 1 3 3 1/3
with Nadirite Spear 3 5 10 Bulwark 85 Spear 2 2 3 1/4
with Soulcleaver Greatblade 3 4 10 - 95 Sword 1 3 4 2/5
Mortek Hekatos 3 5 20 Leader 180 Sword 1 4 4 2/4
Bulwark
Kavalos Deathriders
Mortek Hekatos 8 5 30 Leader 240 Sword 1 4 4 2/4
Warrior
Mount
with Nadirite Blade 8 5 20 Warrior 170 Sword 1 3 3 2/4
Mount
with Nadirite Spear 8 5 20 Warrior 170 Spear 2 2 3 2/5
Mount
Necropolis Stalkers
with Spirit Blades 5 4 30 Destroyer 200 Sword 1 5 4 2/5
with Dread Falchions 5 4 30 Destroyer 205 Sword 1 3 5 3/6

ABILITIES
OSSIARCH BONEREAPERS
- [Double] Nadirite Weapon: Add 1 to the damage points allocated by each hit and critical hit from attack actions made by this fighter this activation
that have a range characteristic of 3 or less.
Bulwark [Double] Form Shield Wall: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. In addition, until the end of the
battle round, add 1 to the Toughness characteristic of friendly fighters with the Bulwark runemark while they are within 3" of this fighter.
Destroyer [Double] Hunt and Kill: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move
action and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Warrior [Triple] Deathrider Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter,
pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Leader [Triple] Unstoppable Advance: Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly
fighters that are in the same battle group as this fighter.
Destroyer [Quad] Blade-strike Aspect: Add the value of this ability to the Attacks characterisitc of attack actions made by this fighter this activation.
Mortek Guard with Nadirite Blade Mortek Guard with Nadirite Spear Mortek Guard with Soulcleaver Greatblade

Mortek Hekatos Kavalos Deathrider Mortek Hekatos Kavalos Deathrider with Nadirite Blade

Kavalos Deathrider with Nadirite Spear Necropolis Stalker with Spirit Blades Necropolis Stalker with Dread Falchions
Skaven
SKAVEN Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Night Runner 6 3 8 Agile 75 Ranged Weapon 8 2 3 1/2
Dagger 1 3 3 1/3
Giant Rat 8 2 4 Agile 35 Fangs 1 3 3 1/3
Beast
Packmaster 6 3 8 Agile 65 Ranged Weapon 3 3 3 1/2
Frenzied Fangs 1 3 3 1 /3
Rat Ogors
Rat Ogor 5 4 30 Beast 225 Unarmed 1 4 4 4/8
Brute
Rat Ogor with Warpfire Gun 5 4 40 Beast 235 Ranged Weapon 3-8 2 5 3/6
30 Brute Unarmed 1 2 4 4/8
Clanrats
with Rusty Blade 6 4 8 Agile 75 Dagger 1 3 3 1/3
with Rusty Spear 6 4 8 Agile 75 Dagger 2 2 3 1/4
Clawleader 6 4 16 Leader 145 Dagger 1 4 3 2/4
Agile
Stormvermin
hired by Verminus Clan Skarrik 6 4 10 Elite 105 Spear 2 3 3 2/4
hired by Eshin Clan Nichtus 6 5 10 Elite 115 Spear 2 2 3 2/4
Fangleader 6 4 20 Leader 170 Axe 1 4 4 2/4
Plague Monks
with pair of Foetid Blades 6 3 8 Agile 70 Dagger 1 4 3 1/4
with Foetid Blades and Woe-stave 6 3 8 Agile 70 Club 2 3 3 1/5
Bringer-of-the-Word 6 4 16 Leader 150 Dagger 1 4 3 2/4
Agile
Priest
Stormfiends
with Windlaunchers 5 5 35 Brute 265 Ranged Weapon 3-20 2 4 2/4
Unarmed 1 2 4 4/8
with Warpfire Projectors 5 5 35 Brute 265 Ranged Weapon 3-8 2 5 3/6
Unarmed 1 2 4 4/8
with Ratling Cannons 5 5 35 Brute 285 Ranged Weapon 3-10 4 4 2/4
Unarmed 1 2 4 4/8
with Shock Gauntlets 5 5 35 Brute 265 Unarmed 1 4 4 4 / 10
with Doomflayer Gauntlets 5 5 35 Brute 265 Unarmed 1 5 4 4/8
with Grinderfists 5 5 35 Brute 265 Unarmed 1 4 5 4/8
ABILITIES
SKAVEN
- [Double] Scurry Away: A fighter can use this ability only if they are within 3" of an enemy fighter. Roll a dice. On a 4+, this fighter makes a bonus
disengage action.
Frenzied [Double] Crack the Whip: Pick a visible friendly fighter with the Beast runemark within 4" of this fighter. That fighter makes a bonus attack action
that has a Range characterisitc of 3 or less.
Elite [Double] Hired Bodyguard: Until the end of the battle round, friendly fighters with the Leader runemark cannot be targeted while they are within 1"
of this fighter.
Brute [Triple] Crushing Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick
a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Leader [Triple] Lead from the Back: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characterisitc of attack
actions that have a Range characteristic or 3 or less made by other friendly fighters while they are within 3" of this fighter.
Priest [Quad] Recite from the Book of Woes: Until the end of the battle round, enemy fighters cannot use abilities while they are within 3" of this fighter.
Night Runner Giant Rat Packmaster

Rat Ogor Rat Ogor with Warpfire Gun Clanrat with Rusty Blade

Clanrat with Rusty Spear Clawleader Stormvermin hired by Verminus Clan Skarrik
Stormvermin hired by Eshin Clan Nichtus Fangleader Plague Monk with pair of Foetid Blades

Plague Monk with Foetid Blades and Woe-stave Bringer-of-the-Word Stormfiend with Windlaunchers

Stormfiend with Warpfire Projectors Stormfiend with Ratling Cannons Stormfiend with Shock Gauntlets
Stormfiend with Doomflayer Gauntlets Stormfiend with Grinderfists
Slaves to Darkness
SLAVES TO DARKNESS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Chaos Warriors
with Hand Weapon and Runeshield 4 6 15 Bulwark 170 Sword 1 3 4 2/4
with Pair Chaos Hand Weapons 4 5 15 - 145 Sword 1 4 4 2/4
Aspiring Champion 4 5 25 Leader 220 Sword 1 5 4 2/5
Chaos Chosen
with Soul Splitter 4 5 18 Warrior 180 Axe 1 4 5 2/5
Exalted Champion 4 5 28 Leader 250 Axe 1 5 5 3/5
Warrior
Chaos Maradeurs
with Flail 4 3 10 - 55 Reach Weapon 3 3 3 1/3
with Axe and Darkwood Shield 4 4 10 Bulwark 60 Axe 1 2 3 1/3
Maradeur Chieftain 4 3 20 Leader 140 Sword 1 4 4 2/5
Chaos Marauders Horsemen
with Barbarian Flail 10 3 20 Mount 120 Reach Weapon 3 3 3 1/3
with Barbarian Axe 10 4 20 Mount 125 Axe 1 2 3 1/3
with Marauder Javelin 10 4 20 Mount 140 Spear 2 2 3 1/4
Scout
Horsemaster 10 4 30 Leader 225 Axe 1 3 4 2/5
Mount
ABILITIES
SLAVES TO DARKNESS
- [Double] Imbued with Dark Power: Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of attack actions
made by this fighter that have a Range characteristic of 3 or less.
Scout [Double] Throw Javelin: Pick a visible enemy fighter within 6" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a
allocate a number of damage points to that fighter equal to the value of this ability.
Bulwark [Double] Shield Ram: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a
visible enemy fighter within 1" of this fighter and roll a dice. On a 4-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage
points to that fighter equal to the value of this ability.
Mount [Triple] Trampling Hooves: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter,
pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Leader [Triple] Champion of Darkness: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action. Then, they can make a bonus attack action.
Warrior [Quad] Lead the Slaughter: A fighter can use this ability only if an enemy fighter has been taken clown by an attack action made by them this
activation. Until the end of the battle round, acid half the value of this ability (rounding up) to the Attacks characteristic of attack actions made by
visible friendly fighters while they are within 6" of this fighter.
Chaos Warrior with Hand Weapon and Runeshield Chaos Warrior with Pair Chaos Hand Weapons Aspiring Champion

Chaos Chosen with Soul Splitter Exalted Champion Chaos Maradeur with Flail

Chaos Maradeur with Axe and Darkwood Shield Maradeur Chieftain Chaos Marauder Horsemen with Barbarian Flail
Chaos Marauder Horsemen with Barbarian Axe Chaos Marauder Horsemen with Marauder Javelin Horsemaster
Stormcast Eternals: Warrior Chamber
STORMCAST ETERNALS: Move Toughness Wounds Runemarks Points Weapon
WARRIOR CHAMBER Type Range Attacks Strength Damage
Liberators
with Warhammer and Sigmarite Shield 4 6 20 Warrior 185 Hammer 1 2 5 2/4
Bulwark
with Warblade and Sigmarite Shield 4 6 20 Warrior 185 Sword 1 3 4 2/4
Bulwark
Liberator-Prime with Warhammer 4 6 30 Leader 245 Hammer 1 3 5 2/4
Warrior
Bulwark
Liberator-Prime with Warblade 4 6 30 Leader 245 Sword 1 4 4 2/4
Warrior
Bulwark
with Pair of Warhammers 4 5 20 Warrior 170 Hammer 1 3 5 2/4
with Pair of Warblades 4 5 20 Warrior 170 Sword 1 4 4 2/4
with Grandblade 4 5 20 Warrior 185 Sword 1 4 4 3/5
with Grandhammer 4 5 20 Warrior 185 Hammer 1 3 5 3/5
Judicators
with Skybolt Bow 4 5 20 - 185 Ranged Weapon 3-20 3 4 2/4
Dagger 1 3 4 1/4
with Boltstorm Crossbow 4 5 20 - 190 Ranged Weapon 3-10 4 4 2/4
Dagger 1 3 4 1/4
with Shockbolt Bow 4 5 20 - 205 Ranged Weapon 3-20 3 5 2/6
Dagger 1 3 4 1/4
with Thunderbolt Crossbow 4 5 20 - 200 Ranged Weapon 6-15 5 4 2/4
Dagger 1 3 4 1/4
Judicator-Prime with Skybolt Bow 4 5 30 Leader 235 Ranged Weapon 3-20 3 4 2/4
Dagger 1 4 4 1/4
Judicator-Prime 4 5 30 Leader 240 Ranged Weapon 3-10 4 4 2/4
with Boltstorm Crossbow Dagger 1 4 4 1/4
Protectors
with Stormstrike Glaive 3 6 20 Brute 190 Spear 3 3 4 3/5
Protector-Prime 3 6 30 Leader 250 Spear 3 4 4 3/5
Brute
with Starsoul Mace 3 6 20 Brute 225 Mace 1 3 5 4/8

Decimators
with Thunderaxe 3 6 20 Brute 195 Axe 2 3 4 3/6
Decimator-Prime 3 6 30 Leader 255 Axe 2 4 4 3/6
Brute
Retributors
with Lighting Hammer 3 6 20 Brute 195 Hammer 1 3 5 3/5
Retributor-Prime 3 6 30 Leader 255 Hammer 1 4 5 3/5
Brute
Prosecutors
with Pair of Celestial Hammers 10 5 20 Fly 230 Hammer 3-8 3 4 2/4
Hammer 1 4 4 2/4
Prosecutor-Prime 10 5 30 Leader 280 Hammer 3-8 3 4 2/4
with Pair of Celestial Hammers Fly Hammer 1 5 4 2/4
with Stormsurge Trident 10 6 20 Fly 260 Spear 3-8 2 4 3/5
Bulwark Spear 2 3 4 3/5
with Stormcall Javelin 10 6 20 Fly 250 Spear 3-8 2 4 2/5
Bulwark Spear 2 3 4 3/5
with Grandhammer 10 5 20 Fly 230 Hammer 1 3 5 3/5
with Grandblade 10 5 20 Fly 230 Sword 1 4 4 3/5
with Grandaxe 10 5 20 Fly 225 Axe 1 3 4 3/6
with Celestial Hammer 10 6 20 Fly 245 Hammer 3-8 2 4 2/4
and Sigmarite Shield Bulwark Hammer 1 3 4 2/4
Prosecutor-Prime 10 6 30 Leader 300 Spear 3-8 2 4 2/5
with Stormcall Javelin Fly Spear 2 4 4 2/5
Bulwark
ABILITIES
STORMCAST ETERNALS: WARRIOR CHAMBER
- [Double] Furious Avengers: A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more damage points
allocated to them. This fighter makes a bonus move action.
Warrior [Double] Lay Low the Tyrants: Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristics of attack actions made by this
fighter that have a Range characteristic of 3 or less and that target an enemy fighter with a Wounds characteristic of if or more.
Bulwark [Double] Sigmarite Shield Bash: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a
number of damage points to that fighter equal to the value of this ability.
Leader [Triple] Staunch Defender: Until the end of the battle round, add x to the Tough characteristic of friendly fighters while they are within 6" of this
fighter.
Fly [Triple] Wings of Divine Life: Add the value of this ability to the Move characteristic of this fighter for the next move action they make this activation.
Brute [Quad] Earth-shattering Blow: This fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage
points allocated by each hit or critical hit from that attack action.
Liberator with Warhammer and Sigmarite Shield Liberator with Warblade and Sigmarite Shield Liberator-Prime with Warhammer

Liberator-Prime with Warblade Liberator with Pair of Warhammers Liberator with Pair of Warblades

Liberator with Grandblade Liberator with Grandhammer Judicator with Skybolt Bow
Judicator with Boltstorm Crossbow Judicator with Shockbolt Bow Judicator with Thunderbolt Crossbow

Judicator-Prime with Skybolt Bow Judicator-Prime with Boltstorm Crossbow Protector with Stormstrike Glaive

Protector-Prime Protector with Starsoul Mace Decimator with Thunderaxe


Decimator-Prime Retributor with Lighting Hammer Retributor-Prime

Prosecutor with Pair of Celestial Hammers Prosecutor-Prime with Pair of Celestial Hammers Prosecutor with Stormsurge Trident

Prosecutor with Stormcall Javelin Prosecutor with Grandhammer Prosecutor with Grandblade
Prosecutor with Grandaxe Prosecutor with Celestial Hammer and Sigmarite Shield Prosecutor-Prime with Stormcall Javelin
Age of Sigmar Factions (3)
Blades of Khorne: Bloodbound
BLADES OF KHORNE: Move Toughness Wounds Runemarks Points Weapon
BLOODBOUND Type Range Attacks Strength Damage
Bloodreavers
with Reaver Blade 5 3 10 - 65 Axe 1 4 3 1/3
with Meatripper Axe 5 3 10 - 65 Axe 1 3 4 1/3
Chieftain 5 3 20 Leader 140 Axe 1 5 3 2/4
Blood Warriors
with Goreaxe and Gorefist 4 4 15 Bulwark 110 Axe 1 3 3 2/4
with Pair of Goreaxes 4 4 15 - 115 Axe 1 4 3 2/4
with Goreglaive 4 4 15 - 120 Axe 1 3 4 2/5
Chaos Champion 4 4 25 Leader 185 Axe 1 4 4 2/4
Bulwark
Skullreapers
with Daemonblade 4 4 25 Destroyer 165 Axe 1 4 4 2/4
Skullseeker 4 4 30 Leader 195 Axe 1 4 4 2/4
Destroyer
Wrathmongers
with Wrath-Flails 4 4 25 Frenzied 170 Reach Weapon 2 5 4 1/4
Wrathmaster 4 4 30 Leader 210 Reach Weapon 2 6 4 2/4
Frenzied
Khorgorath 4 4 35 Ferocious 235 Claws 1 3 5 4/8
ABILITIES
BLADES OF KHORNE: BLOODBOUND
- [Double] Blood for the Blood God: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action or a bonus attack action.
Bulwark [Double] Gorefist: Pick a visible enemy fighter within 1" of this fighter and roll a nice. On a 3-4 allocate 1 damage point to that fighter. On a 5-6,
allocate a number of damage points to that fighter equal to the value of this ability.
Ferocious [Double] Lashing Bone Tentacles: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each 4-5, allocate 1 damage point to that
fighter. For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
Leader [Triple] Lord of Skulls: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation.
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible
friendly fighters while they are within 6" of this fighter.
Destroyer [Triple] Daemon-forged Weapons: Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points
allocated by critical hits from attack actions made by this fighter that have a Range characteristic of 3 or less.
Frenzied [Quad] Blood-fuelled Assault: This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, until the end of this
fighter's activation, add half the value of this ability (rounding up) to the Strength characteristic of attack actions made by this fighter that have a
Range characteristic of 3 or less.
Bloodreaver with Reaver Blade Bloodreaver with Meatripper Axe Chieftain

Blood Warrior with Goreaxe and Gorefist Blood Warrior with Pair of Goreaxes Blood Warrior with Goreglaive

Chaos Champion Skullreaper with Daemonblade Skullseeker


Wrathmonger with Wrath-Flails Wrathmaster Khorgorath
Blades of Khorne: Daemons
BLADES OF KHORNE: Move Toughness Wounds Runemarks Points Weapon
DAEMONS Type Range Attacks Strength Damage
Bloodletter 4 3 10 Frenzied 70 Sword 1 4 3 1/4
Bloodreaper 4 3 20 Leader 150 Sword 1 5 4 2/4
Frenzied
Flesh Hound 8 4 20 Agile 170 Fangs 1 4 4 2/4
Gorehound 8 4 30 Leader 240 Fangs 1 5 4 2/5
Agile
Ferocious
Bloodcrusher 6 4 30 Destroyer 185 Sword 1 4 4 2/4
Mount
Bloodhunter 6 4 35 Leader 240 Sword 1 5 4 2/5
Destroyer
Mount

ABILITIES
BLADES OF KHORNE: DAEMONS
- [Double] Blood for the Blood God: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action or a bonus attack action.
Frenzied [Double] Decapitating Strike: Add half the value of this ability (rounding up) to the damage points allocated by critical hits from the next attack
action made by this fighter this activation that has a Range characteristic of 3 or less.
Agile [Double] Hungry for Flesh: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move
action and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Leader [Triple] Locus of Fury: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation.
Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible
friendly fighters while they are within 6" of this fighter.
Destroyer [Triple] Murderous Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter,
pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Ferocious [Quad] Burning Roar: Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability. For each 2+,
allocate 2 damage points to that fighter.
Bloodletter Bloodreaper Flesh Hound

Gorehound Bloodcrusher Bloodhunter


Fyreslayers
FYRESLAYERS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Auric Hearthguard
Karl 3 4 22 Leader 180 Blast 3-15 2 4 2/4
Frenzied Unarmed 1 3 4 1/2
with Magmapike 3 4 12 Frenzied 125 Blast 3-15 2 4 2/4
Unarmed 1 3 3 1/2
Hearthguard Berzerkers
Karl with Flamestrike Poleaxe 3 4 22 Leader 185 Axe 2 4 3 3/5
Warrior
with Flamestrike Poleaxe 3 4 12 Warrior 110 Axe 2 3 3 2/5
Karl with Double-Handed 3 4 22 Leader 185 Axe 2 4 4 2/5
Flamestrike Poleaxe Warrior
with Double-Handed Flamestrike Poleaxe 3 4 12 Warrior 115 Axe 2 3 4 2/4
Vulkite Berzerkers
Karl with Pair of Fyresteel Handaxes 3 4 22 Leader 170 Axe 1 4 4 2/4
with Pair of Fyresteel Handaxes 3 4 12 - 85 Axe 1 4 3 1/3
with Fyresteel Handaxe and Bladed Slingshield 3 5 12 - 85 Axe 1 2 3 1/3
with Fyresteel War-Pick and Bladed Slingshield 3 5 12 - 90 Axe 1 2 3 1/4

ABILITIES
FYRESLAYERS
- [Double] Fyresteel Throwing Axe: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each 4-5, allocate 1 damage point to that
fighter. For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
Frenzied [Double] Encase in Molten Rock: Until the end of this fighter's activation, the next time this fighter makes an attack action, subtract half the value of
this ability (rounding up) from the Move characteristic of the target fighter (to a minimum of 1) until the end of the battle round.
- [Double] Relentless Zeal: Add 3 to the Move characteristic of the next move action made by this fighter this activation.
Warrior [Triple] Duty Unto Death: A fighter can use this ability only if they have 5 or more damage points allocated to them. This fighter makes a bonus move
action. Then, they can make a bonus attack action.
Leader [Triple] Honour Our Oaths: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by
visible friendly fighters while they are within 6" of this fighter.
- [Quad] Unleash Runic Fury: Until the end of this fighter's activation, add the value of this ability to the Attacks characteristic of attack actions made
by this fighter that have a Range characteristic of 3 or less.
Auric Hearthguard Karl Auric Hearthguard with Magmapike Karl with Flamestrike Poleaxe

Hearthguard Berzerker with Flamestrike Poleaxe Hearthguard Berzerker Karl with Hearthguard Berzerker with
Double-Handed Flamestrike Poleaxe Double-Handed Flamestrike Poleaxe

Vulkite Berzerker Karl with Pair of Fyresteel Handaxes Vulkite Berzerker with Pair of Fyresteel Handaxes Vulkite Berzerker with Fyresteel Handaxe
and Bladed Slingshield
Vulkite Berzerker with Fyresteel War-Pick
and Bladed Slingshield
Hedonites of Slaanesh
HEDONITES OF SLAANESH Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Daemonettes
Daemonette 5 3 10 Warrior 75 Claws 1 4 3 1/4
Allurer 5 3 20 Leader 145 Claws 1 5 3 2/4
Warrior
Fiends
Fiend 8 3 30 Agile 150 Claws 1 4 3 1/4
Blissbringer 8 3 35 Leader 220 Claws 1 5 3 2/4
Agile
Seekers
Seeker 10 3 20 Mount 130 Claws 1 4 3 1/4
Warrior
Heartseeker 10 3 30 Leader 205 Claws 1 5 3 2/4
Mount
Warrior
Hellstriders
Hellstrider 10 4 20 Mount 145 Claws 2 3 3 1/4
Destroyer
Hellreaver 10 4 30 Leader 235 Claws 2 4 4 2/4
Mount
Destroyer
Hornblower 10 4 20 Mount 145 Reach Weapon 3 4 3 1/3
ABILITIES
HEDONITES OF SLAANESH
- [Double] Lithe and Swift: Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they make
this activation.
Warrior [Double] Sadistic Killers: Add 1 to the damage points allocated by each hit and critical hit from attack actions made by this fighter this activation that
have a Rang characteristic of 3 or less.
Agile [Double] Crushing Grip: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 2+, until the end of this battle round, that fighter
cannot make move actions or disengage actions.
Destroyer [Triple] Impaling Strike: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick
a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Leader [Triple] Locus of Excruciation: Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range characteristic
of 3 or less made by friendly fighters while they are within 6" of this fighter.
Agile [Quad] Deadly Venom: Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points allocated by
critical hits from attack actions made by this fighter. In addition, after each attack action made by this fighter, roll a dice. On a 5+, until the end of this
battle round, the target fighter cannot make move actions or disengage actions.
Daemonette Allurer Fiend

Blissbringer Seeker Heartseeker

Hellstrider Hellreaver Hornblower


Maggotkin of Nurgle: Daemons
MAGGOTKIN OF NURGLE: Move Toughness Wounds Runemarks Points Weapon
DAEMONS Type Range Attacks Strength Damage
Plaguebearers
Plaguebearer 3 3 10 Warrior 50 Sword 1 3 3 1/4
Plagueridden 3 3 20 Leader 120 Sword 1 4 3 2/4
Warrior
Beast of Nurgle 4 4 30 Ferocious 175 Claws 1 4 4 2/4
Plague Drones
Plague Drone 6 4 30 Fly 170 Sword 1 3 3 1/4
Destroyer
Plaguebringer 6 4 35 Leader 230 Sword 1 4 3 2/4
Fly
Destroyer
Nugrlings 5 3 30 Minion 145 Sword 1 6 3 1/3

ABILITIES
MAGGOTKIN OF NURGLE: DAEMONS
- [Double] Disgustingly Resilient: Roll a number of dice equal to the value of this ability. For each 4+, remove 1 damage point allocated to this fighter.
Ferocious [Double] Acidic Slime Trail: Pick a visible enemy fighter within 1" of this fighter. This fighter makes a bonus disengage action. Then, allocate a
number of damage points to that fighter equal to the value of this ability.
Destroyer [Double] Venomous Sting: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 2+, until the end of this battle round, that fighter
cannot make move actions or disengage actions.
Warrior [Triple] Cloud of Flies: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions that target
this fighter.
Leader [Triple] Grandfather's Blessing: Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range
characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
Minion [Quad] Endless Swarm: Remove a number of damage points allocated to this fighter equal to double the value of this ability.
Plaguebearer Plagueridden Beast of Nurgle

Plague Drone Plaguebringer Nugrlings


Maggotkin of Nurgle: Rotbringers
MAGGOTKIN OF NURGLE: Move Toughness Wounds Runemarks Points Weapon
ROTBRINGERS Type Range Attacks Strength Damage
Putrid Blightkings
Sonorous Tocsin 3 4 25 Champion 145 Reach Weapon 2 4 4 1/4
Icon Bearer 3 4 25 Icon Bearer 140 Sword 1 3 4 2/4
Putrid Blightking 3 4 25 - 135 Sword 1 3 4 2/4
Blightlord 3 4 30 Leader 190 Sword 1 4 4 2/5
Pusgoyle Blightlord 6 4 40 Destroyer 245 Scythe 2 4 4 2/5
Fly

ABILITIES
MAGGOTKIN OF NURGLE: ROTBRINGERS
- [Double] Virulent Discharge: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For
each 4+, allocate 1 damage point to that fighter.
Destroyer [Double] Venomous Sting: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 2+, until the end of this battle round, that
fighter cannot make move actions or disengage actions.
Champion [Double] Toll the Sonorous Tocsin: Until the end of the battle round, add 1 to the Move characteristic of move actions made by friendly fighters
that start within 6" of this fighter.
Icon Bearer [Triple] Blighted Icon: Until the end of the battle round, add 1 to the Tough characteristic of friendly fighters while they are within 6" of this fighter.
Leader [Triple] Grandfather's Blessing: Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range
characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
- [Quad] Unnatural Regeneration: A fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a number of damage points
allocated to this fighter equal to double the value of this ability.
Sonorous Tocsin Icon Bearer Putrid Blightking

Blightlord Pusgoyle Blightlord


Seraphon
SERAPHON Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Skinks
with Meteoric Javelin and Star-Buckler 6 3 8 Minion 85 Spear 8 1 3 1/4
Dagger 1 3 3 1/3
with Boltspitter and Moonstone Club 6 2 8 Minion 65 Ranged Weapon 12 2 3 1/4
Club 1 3 3 1/3
with Moonstone Club and Star-Buckler 6 3 8 Minion 60 Club 1 3 3 1/3
Alpha 6 3 16 Leader 130 Club 1 4 3 2/4
Minion
Terradon Riders
with Sunleech Bolas 12 3 15 Fly 170 Reach Weapon 3 3 3 1/4
Frenzied Fangs 1 3 4 2/4
Alpha 12 3 25 Leader 230 Reach Weapon 3 4 3 2/4
Fly Fangs 1 3 4 2/4
Frenzied
with Starstrike Javelin 12 3 15 Fly 185 Spear 8 2 3 1/4
Frenzied Fangs 1 3 4 2/4
Ripperdactyl Riders
with Starstrike Javelin 10 4 15 Fly 175 Fangs 1 3 4 2/4
Destroyer
Alpha 10 4 25 Leader 235 Fangs 1 4 4 2/4
Fly
Destroyer
Saurus Guards
with Celestite Polearm 4 5 15 Warrior 145 Club 2 3 4 2/4
Alpha Guardian 4 5 25 Leader 220 Club 2 4 4 2/5
Warrior
Saurus Warriors
with Celestite Club 4 4 10 Warrior 75 Club 1 3 3 1/3
with Celestite Spear 4 4 10 Warrior 75 Spear 2 2 3 1/4
Alpha Talon 4 4 20 Leader 150 Club 1 4 3 2/4
Warrior
Saurus Knights
with Celestite Blade 6 4 20 Mount 115 Club 1 3 3 1/3
Warrior
with Celestite Lance 6 4 20 Mount 115 Spear 2 2 3 1/4
Warrior
Alpha Knight 6 4 30 Mount 195 Club 1 4 3 2/4
Warrior

ABILITIES
SERAPHON
Minion [Double] Nimble Retreat: A fighter can use this ability only if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Leader [Double] Cold-blooded Commander: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation. This fighter makes a bonus move action or a bonus attack action.
Destroyer [Double] Voracious Appetite: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For
each 4+, allocate 1 damage point to that fighter.
Frenzied [Triple] Rain Meteoric Barrage: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Warrior [Triple] Tearing Bite: Add the value of this ability to the damage points allocated by each nit or critical hit from the next attack action made by this
fighter this activation that has a Range characteristic of 3 or less.
- [Quad] Wrath of the Old Ones: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength
characteristics of attack actions made by this fighter that have a Range characteristic of 3 or less.
Skink with Meteoric Javelin and Star-Buckler Skink with Boltspitter and Moonstone Club Skink with Moonstone Club and Star-Buckler

Skink Alpha Terradon Rider with Sunleech Bolas Terradon Rider Alpha

Terradon Rider with Starstrike Javelin Ripperdactyl Rider with Moonstone War-Spear Ripperdactyl Rider Alpha
Saurus Guard with Celestite Polearm Alpha Guardian Saurus Warrior with Celestite Club

Saurus Warrior with Celestite Spear Alpha Talon Saurus Knight with Celestite Blade

Saurus Knight with Celestite Lance Alpha Knight


Stormcast Eternals: Sacrosanct Chamber
STORMCAST ETERNALS: Move Toughness Wounds Runemarks Points Weapon
SACROSANCT CHAMBER Type Range Attacks Strength Damage
Sequitors
with Tempest Blade and Soulshield 4 6 20 Bulwark 180 Sword 1 3 4 2/4
with Stormsmite Maul and Soulshield 4 6 20 Bulwark 180 Hammer 1 2 5 2/4
Sequitor-Prime with Stormsmite Maul 4 6 30 Leader 240 Hammer 1 3 5 2/4
and Soulshield Bulwark
Sequitor-Prime with Redemption Cache 4 6 30 Leader 245 Hammer 1 3 5 2/4
Bulwark
Frenzied
Sequitor-Prime with Tempest Blade 4 6 30 Leader 240 Sword 1 4 4 2/4
Bulwark
with Stormsmite Greatmace 4 5 20 - 185 Hammer 2 3 5 3/5
Castigators
Castigator 4 5 20 Destroyer 195 Range Weapon 3-15 3 5 2/4
Unarmed 1 3 4 1/4
Castigator-Prime 4 5 30 Destroyer 240 Range Weapon 3-15 3 5 2/4
Unarmed 1 4 4 1/4
Evocators
with Tempest Blade and Stormstave 4 5 20 Mystic 180 Sword 1 4 5 2/4
with Grandstave 4 5 20 Mystic 180 Club 2 3 5 2/5
Evocator-Prime with Stormstave 4 5 30 Leader 240 Sword 1 5 5 2/4
Mystic
Evocator-Prime with Tempest Blade 4 5 30 Leader 240 Club 2 4 5 2/5
and Stormstave Mystic
ABILITIES
STORMCAST ETERNALS: SACROSANCT CHAMBER
- [Double] Channelled Empowerment: Until the end of this fighter's activation add the value of this ability to the Strength characteristic of the next
attack action made by this fighter that has a Range characteristic of 3 or less.
Mystic [Double] Summon Celestial Lightning: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this
ability. For each 4+, allocate 1 damage point to that enemy fighter.
Leader [Double] Cleanse the Realms of Taint: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation. This fighter makes a bonus move action or a bonus attack action.
Destroyer [Triple] Burst of Celestial Lightning: Add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from
the next attack action made by this fighter this activation that targets an enemy fighter more than 3" away.
Bulwark [Triple] Soul-shield Channelling: Until the end of the battle round, add the value of this ability to the Toughness characteristic of this fighter.
Frenzied [Quad] Open the Redemption Cache: Allocate a number of damage points equal to me value of this ability to all visible enemy fighters within 3" of
this fighter.
Sequitor with Tempest Blade and Soulshield Sequitor with Stormsmite Maul and Soulshield Sequitor-Prime with Stormsmite Maul
and Soulshield

Sequitor-Prime with Redemption Cache Sequitor-Prime with Tempest Blade Sequitor with Stormsmite Greatmace

Castigator Castigator-Prime Evocator with Tempest Blade and Stormstave


Evocator with Grandstave Evocator-Prime with Stormstave Evocator-Prime with Tempest Blade and Stormstave
Sylvaneth
SYLVANETH Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Dryads
Dryad 5 3 10 Scout 70 Claws 1 4 3 1/3
Branch Nymph 5 3 20 Leader 145 Claws 1 4 4 2/4
Scout
Tree-Revenants
Tree-Revenant 4 3 8 Warrior 50 Sword 1 3 3 1/3
Scion 4 3 16 Leader 120 Sword 1 4 3 2/4
Warrior
Spite-Revenants
Spite-Revenant 4 3 8 Terrifying 70 Claws 1 4 4 1/3
Shadestalker 4 3 16 Leader 140 Claws 1 5 4 2/4
Terrifying
Kurnoth Hunters
with Kurnoth Greatsword 4 4 30 Champion 180 Sword 1 4 4 2/5
Huntmaster with Kurnoth Greatsword 4 4 35 Leader 230 Sword 1 5 4 2/5
Champion
with Kurnoth Scythe 4 4 30 Champion 190 Scythe 2 3 4 3/6
Huntmaster with Kurnoth Scythe 4 4 35 Leader 240 Scythe 2 4 4 3/6
Champion
with Kurnoth Greatbow 4 4 30 Champion 200 Range Weapon 3-20 2 4 2/5
Unarmed 1 3 3 1/3
Huntmaster with Kurnoth Greatbow 4 4 35 Leader 240 Range Weapon 3-20 3 4 2/5
Champion Unarmed 1 3 3 1/3
ABILITIES
SYLVANETH
- [Double] Draw from the Spirit-song: Remove a number of damage points allocated to this fighter equal to half the value of this ability (rounding
up).
Champion [Double] Trample Underfoot: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For
each 4+, allocate 1 damage point to that fighter.
Terrifying [Double] Shrieking Terror: Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability ana rool a dice. On
a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
Scout [Triple] Enrapturing Song: Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability. Until the end of
the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters with both the Sylvaneth runemark and the Scout
runemark that target that fighter.
Warrior [Triple] Walk the Spirit Paths: Remove this fighter from the battlefield and set them up anywhere on the battlefield floor more than 5" from enemy
fighters.
Leader [Quad] Envoy of the Everqueen: Until the end of the battle round: add half the value of this ability (rounding up) to the Toughness and Strength
characteristic of friendly fighters while they are within 6" of this fighter.
Dryad Branch Nymph Tree-Revenant

Scion Spite-Revenant Shadestalker

Kurnoth Hunter with Kurnoth Greatsword Huntmaster with Kurnoth Greatsword Kurnoth Hunter with Kurnoth Scythe
Huntmaster with Kurnoth Scythe Kurnoth Hunter with Kurnoth Greatbow Huntmaster with Kurnoth Greatbow
Allies
ALLY ALLEGIANCE
WARBAND FACTION Iron Golem Stormcast Eternals: Warrior Chamber Legions of Nagash Ironjawz
RUNEMARK Untamed Beasts Stormcast Vanguard Chamber Ossiarch Bonereapers Bonesplitterz
Corvus Cabal Stormcast Eternals: Sacrosanct Chamber Flesh-eater Courts Ogor Mawtribes
The Unmade Idoneth Deepkin Nighthaunt Gloomspite Gitz
Cypher Lords Kharadron Overlords
Splintered Fang Fyreslayers
Spire Tyrants Daughters of Khaine
Scions of the Flame Sylvaneth
Beasts of Chaos Seraphon
Scaven
Slaves to Darkness
Blades of Khorne: Bloodbound
Blades of Khorne: Daemons
Disciples of Tzeentch: Arcanites
Disciples of Tzeentch: Daemons
Maggotkin of Nurgle: Rotbringers
Maggotkin of Nurgle: Daemons
Hedonites of Slaanesh
ALLY FACTION Khorne Ally Stormcast Eternals: Warrior Chamber Ally Legions of Nagash Ally Ironjawz Ally
RUNEMARK Slaves to Darkness Ally Daughters of Khaine Ally Flesh-eater Courts Ally Bonesplitterz Ally
Skaven Ally Idonet Deepkin Ally Nighthaunt Ally Gloomspite Gitz Ally
Nurgle Ally
Beasts of Chaos Ally
Tzeench Ally
Chaotic Beast Ally
Slaves to Darkness
SLAVES TO DARKNESS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Darkoath Chieftain 4 4 25 Ally 185 Sword 1 5 5 2/5
Elite
Darkoath Warqueen 4 5 25 Ally 195 Axe 1 4 5 2/5
Champion
Chaos Sorcerer Lord 4 4 25 Ally 165 Blast 3-7 2 3 3/6
Mystic Club 2 3 4 1/4
Chaos Lord 4 4 25 Ally 190 Spear 2 3 5 3/6
Champion
Destroyer

SLAVES TO DARKNESS ABILITIES


Champion [Double] Daemonblade: Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this activation that
Destroyer has a Range characteristic of 3 or less.
Champion [Double] The Will of the Gods: Until the end of the battle round, add 1 to the Move characteristic of friendly fighters that are within 6” of this fighter
at the start of their activation.
Mystic [Double] Daemonic Power: Pick a visible friendly fighter within 8” of this fighter. Until the end of the battle round, add I to the Strength and Attacks
characteristics of the next attack action made by that fighter that has a Range characteristic of 3 or less.
Elite [Double Quad] Deathblow: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from the next
attack action made by this fighter this activation that has a Range characteristic of 3 or less.
Darkoath Chieftain Darkoath Warqueen Chaos Sorcerer Lord Chaos Lord
Beasts of Chaos
BEASTS OF CHAOS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Great Bray-Shaman 4 4 25 Ally 165 Blast 3-7 2 3 3/6
Mystic Club 2 3 4 1/4

BEASTS OF CHAOS ABILITIES


Mystic [Double] Devolve: Pick a visible enemy fighter within 14" of this fighter. That fighter makes a bonus move action directly towards this fighter, as if they
were jumping, a number of inches equal to the value of this ability

Great Bray-Shaman
Khorne Bloodbound
KHORNE BLOODBOUND Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Aspiring Deathbringer 4 4 30 Ally 200 Hammer 1 5 5 2/5
Champion
Exalted Deathbringer 4 4 30 Ally 200 Spear 2 3 5 3/6
with Impaling Spear Destroyer
Exalted Deathbringer 4 4 30 Ally 200 Axe 1 3 6 3/6
with Runious Axe Destroyer
Skullgrinder 4 4 30 Ally 190 Reach 3 2 5 3/6
Berserker Weapon
Slaughterpriest 4 4 32 Ally 210 Axe 1 3 6 3/6
with Bloodbathed Axe Priest
Slaughterpriest with 4 4 32 Ally 205 Sword 1 4 5 2/5
Wrath-Hammer and Hackblade Priest Reach 3 2 4 1/3
Weapon

KHORNE BLOODBOUND ABILITIES


- [Double] Blood for the Blood God: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action or a bonus attack action.
Priest [Triple] Bloodbind: Pick a visible enemy fighter within 14" of this fighter. That fighter makes a bonus move action directly towards this fighter, as if
they were jumping, a number of inches equal to the value of this ability.
Berserker [Triple] Fiery Anvil: Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this activation that has a
Range characteristic of 3 or less.
Priest [Triple] Bloodboil: Pick a visible enemy fighter within 14" of this fighter and roll a number of dice equal to the value of this ability. For each 4+,
allocate D3 damage points to that fighter.
Destroyer [Triple] Skulls for the Skull Throne: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation. Pick a visible friendly fighter within 8" of this fighter. That fighter can makes a bonus move action. Then, they can make a bonus
attack action.
Champion [Quad] Slaughter Incarnate: Until the end of the battle round, add half the value of this ability (rounding up) to the damage points allocated to
enemy fighters by each hit or critical hit from attack actions made by friendly fighters that have a Range characteristic of 3 of less, while that friendly
fighter is within 8" of this fighter.
Aspiring Deathbringer Exalted Deathbringer Exalted Deathbringer
with Impaling Spear with Runious Axe

Skullgrinder Slaughterpriest Slaughterpriest with


with Bloodbathed Axe Wrath-Hammer and Hackblade
Disciples of Tzeench
DISCIPLES OF TZEENCH Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Magister 4 4 25 Ally 165 Blast 3-7 2 3 3/6
Sword 1 3 4 2/4
Tzaangor Shaman 10 4 25 Ally 260 Blast 3-7 2 3 3/6
Destroyer Fangs 1 4 4 2/4
Fly
Ogroid Thaumaturge 4 4 35 Ally 220 Blast 3-7 2 3 3/6
Brute Club 2 3 4 2/4
Gaunt Summoner on Disc 10 4 30 Ally 260 Blast 3-7 2 3 3/6
Champion Fangs 2 3 4 2/4
Fly
Gaunt Summoner 4 4 25 Ally 170 Blast 3-7 2 3 3/6
Champion Club 1 4 4 2/4

DISCIPLES OF TZEENTCH ABILITIES


- [Double] Locus of Sorcery: Add half the value of this ability (rounding up) to the Strength characteristic of the next attack action made by this fighter
this activation that has a Range characteristic of 3 or more.
Brute [Triple] Brutal Rage: A fighter can only use this ability if 15 or more damage points are allocated to them. Add half the value of this ability (rounding
up) to the Strength characteristic of the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
Champion [Triple] Warptongue Blade: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. On a 2-5,
allocate 1 damage point to the fighter being rolled for. On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of
this ability.
Destroyer [Triple] Visions of the Future: Pick a friendly fighter that has not activated yet this battle round and that is within 9" of this fighter. You can activate
that fighter immediately after the activation of this fighter ends.
Magister Tzaangor Shaman Ogroid Thaumaturge Gaunt Summoner on Disc Gaunt Summoner
Skaven
SCAVEN Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Grey Seer 5 3 20 Ally 125 Blast 3-7 2 3 3/6
Mystic Club 2 3 3 1/4
Clawlord 5 3 22 Ally 140 Sword 1 5 4 2/5
Champion

SKAVEN ABILITIES
Mystic [Double] Consume Warpstone Token: Roll a number of dice equal to the value of this ability. For each roll of 1, allocate 1 damage point to this
fighter, for each roll of 4+, add 1 to the damage points allocated to enemy fighters by each hit or critical hit from the next attack action made by this
fighter this activation that has a Range characteristic of 3 or more.
Champion [Triple] Strike and Scurry Away: This fighter makes a bonus attack action. Then, they can then make a bonus disengage action.

Grey Seer Clawlord


Maggotkin of Nurgle
MAGGOTKIN OF NURGLE Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Lord of Plagues 3 4 35 Ally 190 Axe 1 2 6 3/6
Champion
Lord of Blights 3 5 35 Ally 200 Hammer 1 3 5 2/5
Bulwark

MAGGOTKIN OF NURGLE ABILITIES


Bulwark [Double] Thrice-ripened Death's Head: Pick a visible enemy fighter . within, 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate damage
point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Champion [Triple] Grandfather's Gift: Roll a dice for each visible enemy fighter within 3" of this fighter. On a 3-4, allocate 1 damage point to the fighter being
lolled for. On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.

Lord of Plagues Lord of Blights


Stormcast Ethernals: Warrior Chamber
STORMCAST ETHERNALS Move Toughness Wounds Runemarks Points Weapon
WARRIOR CHAMBER Type Range Attacks Strength Damage
Lord-Celestant 4 5 30 Ally 205 Sword 1 5 4 2/5
Champion
Lord-Castellant 4 5 32 Ally 210 Axe 2 2 5 3/6
Elite
Lord-Veritant 4 5 32 Ally 190 Sword 1 3 4 2/5
Destroyer
Knight-Questor 4 6 30 Ally 220 Sword 1 4 4 2/5
Bulwark
Knight-Vexillor 4 5 30 Ally 180 Hammer 1 3 4 2/4
Icon Bearer
Knight-Heraldor 4 5 30 Ally 195 Sword 1 4 4 2/5
Warrior

WARRIOR CHAMBER ABILITIES


Champion [Double] Warcloak's Storm Magic: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage
point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Bulwark [Double] Heroic Challenge: Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this
fighter this activation that has a Range characteristic of 3 or less and that targets an enemy fighter with the Leader runemark or Ally runemark.
Warrior [Triple] Battle-horn Thunderblast: Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll 1 dice for that fighter and each
other enemy fighter within 6" of that fighter. On a 4+ allocate 3 damage points to the fighter being rolled for.
Destroyer [Triple] Lantern of Abjuration: Until the end of the battle round, subtract 1 from the value of abilities (to a minimum of 1) used by enemy fighters
while they are within 9" of this fighter.
Elite [Triple] Warding Lantern: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of
this fighter.
Icon Bearer [Quad] Tempest Winds: Until the end of the battle round, add the value of this ability to the Move characteristic of friendly fighters that start their
activation within 12" of this fighter.
Lord-Celestant Lord-Castellant Lord-Veritant

Knight-Questor Knight-Vexillor Knight-Heraldor


Daughters of Khaine
DAUGHTERS OF KHAINE Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Hag Queen 5 3 25 Ally 130 Dagger 1 3 4 2/5
Priest
Slaughter Queen 5 3 25 Ally 150 Sword 1 5 4 2/5
Elite Champion

DAUGHTERS OF КНАINЕ ABILITIES


Priest [Double] Witchbrew: Pick a visible friendly fighter within 3" of this fighter. Until the end of the battle round, add the value of this ability to the
Strength characteristic of the next attack action made by that fighter that has a Range characteristic of 3 or less.
Champion [Quad] Orgy of Slaughter: Until the end of the battle round, add the value of this ability to the Attacks characteristic of attack actions that have a
Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.

Hag Queen Slaughter Queen


Idoneth Deepkin
IDONETH DEEPKIN Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Tidecaster 5 3 25 Ally 145 Blast 3-7 2 3 3/6
Mystic Club 2 3 3 1/4
Soulrender 5 3 25 Ally 150 Scythe 2 4 4 2/5
Destroyer Fangs 3 3 4 2/4
Soulscryer 5 3 25 Ally 130 Claws 1 3 4 2/4
Priest

IDONETH DEEPKIN ABILITIES


- [Double] Low Tide: A fighter can use this ability only if it is the first battle round. This fighter can make a bonus move action a number of inches
equal to the value of this ability.
Mystic [Double] Riptide: Pick a visible enemy fighter within 12” of this fighter. Until the end of the battle round, subtract 1 (to a minimum of 1) from the
Attacks characteristic of attack actions made by that fighter.
Destroyer [Double] Hangman's Knot: Pick a visible enemy fighter within 3" of this fighter. Until the end of the battle round, that fighter cannot make move
actions or disengage actions.
Priest [Triple] Scryfish Shoal: Pick a visible enemy fighter within 10" of this fighter and roll 8 dice. For each roll of 3-5, allocate 1 damage point to that
fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Tidecaster Soulrender Soulscryer
Nighthaunt
NIGHTHAUNT Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Knight of Shrouds 6 5 25 Ally 225 Sword 1 5 4 2/5
Fly
Champion
Cairn Wraith 6 5 25 Ally 220 Scythe 2 4 4 2/5
Fly
Destroyer
Lord Executioner 6 5 25 Ally 230 Axe 1 3 5 3/6
Fly
Bulwark
Spirit Torment 6 5 25 Ally 220 Reach 3 4 4 2/5
Fly Weapon
Elite
Tomb Banshee 6 5 25 Ally 210 Blast 3-7 2 3 3/6
Fly Unarmed 1 3 3 1/4
Berserker

NIGHTHAUNT ABILITIES
Bulwark [Double] Staring Death in the Face: Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice.
On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
Champion [Double] Stolen Hours: At the end of this fighter's activation, heal a number of damage points allocated to this fighter equal to the number of damage
points allocated to enemy fighters this activation.
Elite [Triple] Nagash's Bidding: Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range characteristic of 3
or less made by visible friendly fighters while they are within 6" of this fighter.
Berserker [Triple] Frightful Touch: Until the end of this fighter's activation, count each hit from attack actions made by them that have a Range characteristic
of 3 or less as a critical hit instead.
Destroyer [Quad] Reaped Like Corn: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
Knight of Shrouds Cairn Wraith Lord Executioner Spirit Torment Tomb Banshee
Legions of Nagash
LEGIONS OF NAGASH Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Lone Necromancer 4 4 25 Ally 170 Blast 3-7 2 3 3/6
Mystic Club 2 3 4 1/4
Wight King 4 4 25 Ally 175 Sword 1 4 4 2/5
Champion

LEGIONS OF NAGASH ABILITIES


Mystic [Double] Necrotic Siphon: Pick another visible friendly fighter within 6" of this fighter. Allocate a number of damage points to that fighter equal to
value of this ability. Then, remove a number of damage points from this fighter equal to double the value of this ability.
Champion [Triple] Beheading Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from the next
attack action made by this fighter this activation that has a Range characteristic of 3 or less.
Mystic [Quad] Vanhel's Danse Macabre: A number of visible friendly fighters equal to the value of this ability that are within 6" of this fighter can each
make a bonus move action or a bonus attack action (some can make bonus move actions, and others bonus attack actions).

Lone Necromancer Wight King


Flesh-eater Courts
FLESH-EATER COURTS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Abhorrant Ghoul King 5 4 28 Ally 185 Fangs 1 5 4 2/5
Champion

FLESH-EATER COURTS ABILITIES


Champion [Triple] Summon the Black Hunger: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
characteristic of 3 or less made by visible friendly fighters while they are within 3" of this fighter.

Abhorrant Ghoul King


Ironjawz
IRONJAWZ Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Megaboss 3 5 38 Ally 255 Axe 1 3 6 4/8
Champion
Warchanter 3 5 35 Ally 195 Club 1 5 4 2/5
Berserker
Weirdnob Shaman 3 4 35 Ally 185 Blast 3-7 2 3 3/6
Mystic Club 2 3 4 1/4

IRONJAWZ ABILITIES
- [Double] Charge!: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and
must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Berserker [Double] Warchanter's Beat: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters while
they are within 6" of this fighter.
[Double] Warchanter's Beat: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of
3 or less made by friendly fighters while they are within 6" of this fighter.
Mystic [Triple] Foot of Gork: Pick a visible enemy fighter within 12" of this fighter and roll a number of dice equal to the value of this ability. For each roll
of 2-5, allocate 1 damage point to that fighter. For each roll of 6, allocate 3 damage points to that fighter.
Champion [Quad] Mighty Waaagh!: Add the value of this ability to the Move characteristic of friendly fighters within 9" of this fighter when this fighter uses
this ability, until the end of the battle round.
Megaboss Warchanter Weirdnob Shaman
Bonesplitterz
BONESPLITTERZ Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Savage Big Boss 4 4 30 Ally 195 Axe 1 3 5 3/6
Champion

BONESPLITTERZ ABILITIES
Champion [Double] Charge!: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and
must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Champion [Quad] Mighty Waaagh!: Add the value of this ability to the Move Characteristic of friendly fighters within 9" of this fighter when this fighter uses
this ability until the end of the battle round.

Savage Big Boss


Gloomspite Gitz
GLOOMSPITE GITZ Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Loonboss 4 4 20 Ally 140 Scythe 2 4 4 2/4
Champion
Fungold Cave-Shaman 4 4 20 Ally 140 Blast 3-7 2 3 3/6
Mystic
Boggleye 4 4 12 Ally 85 Club 2 3 3 1/4
Berserker
Scaremonger 4 4 20 Ally 90 Fangs 1 4 3 1/4
Destroyer
Shroomancer 4 4 12 Ally 85 Club 2 3 3 1/4
Agile
Brewgit 4 4 12 Ally 85 Dagger 1 4 3 1/3
Bulwark
Spiker 4 4 12 Ally 85 Club 2 3 3 1/4
Elite

GLOOMSPITE GITZ ABILITIES


Berserker [Double] Mesmerise: Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a 3+, until
the end of the battle round, that fighter cannot make move actions or disengage actions.
Bulwark [Double] Loonshine Potion: Pick another visible friendly fighter within 3" of this fighter. Until the end of the battle round, add half the value of this
ability (rounding up) to the Attacks characteristic of the next attack action made by that fighter that has a Range characteristic of 3 or less.
Elite [Double] Poison Brew: Pick another visible friendly fighter within 3" of this fighter. Until the end of the battle round, add the value of this ability to
the Strength characteristic of the next attack action made by that fighter that has a Range characteristic of 3 or less.
Destroyer [Triple] Bogeyman Dance: Pick another visible friendly fighter within 6” of this fighter. Until the end of the battle round, add half the value of this
ability (rounding up) to the Move characteristic of that fighter.
Agile [Triple] Fungoid Cloud: Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability. Until the end of the battle
round, subtract the value of this ability from the Attacks characteristic (to a minimum of 1) of attack actions made by that fighter.
Mystic [Triple] Magic Spore Maws: Roll a dice for each visible enemy fighter within 3” of this fighter. On a 3-4, allocate 1 damage point to the fighter being
rolled for. On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Champion [Quad] I'm Da Boss, Now Stab 'Em Good!: Until the end of the battle round, add the value of this ability to the Attacks characteristic of attack
actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6” of this fighter.
Loonboss Fungold Cave-Shaman Boggleye Scaremonger

Shroomancer Brewgit Spiker


Varanguard's Retinue
VARANGUARD'S RETINUE Move Toughness Wounds Runemarks Points Weapon
[EVERCHOSEN] Type Range Attacks Strength Damage
Varanguard 68 86 40 Leader 385 Sword 1 6 6 5 / 10
Mount
Chaos Warrior 64 46 15 Bulwark 170 Sword 1 3 4 2/5
with Chaos Rune Shield
Chaos Warrior 54 45 15 - 145 Sword 1 4 4 2/5
with Two Chaos Hand Weapons
Aspiring Champion 54 45 25 Champion 220 Sword 1 5 4 2/6
Chaos Chosen 54 45 18 Warrior 180 Mace 1 4 5 2/6
Exalted Champion 54 45 28 Warrior 250 Spear 1 5 5 3/6
Champion

EVERCHOSEN ABILITIES
- [Double] Imbued with Dark Power: Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next
attack action made by this fighter that has a Range characteristic of 3 or less.
Leader [Double] Hell-shod Hooves: Pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the
value of this ability.
Bulwark [Double] Shield Ram: After this fighter's next move action this activation, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a
4-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
Warrior [Triple] Lead the Slaughter: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters while they are within
6" of this fighter.
Champion [Triple] Champion of Darkness: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characteristic of
attack actions made by this fighter that have a Range characteristic of 3 or less.
Leader [Quad] Wrath of the Dark Gods: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action. Then, they Can make a bonus attack action.
Varanguard Chaos Warrior with Chaos Rune Shield Chaos Warrior with Two Chaos Hand Weapons

Aspiring Champion Chaos Chosen Exalted Champion


Thralls and Monsters
MONSTER ALLEGIANCE
WARBAND FACTION Iron Golem Stormcast Eternals: Warrior Chamber Legions of Nagash Ironjawz
RUNEMARK Untamed Beasts Stormcast Vanguard Chamber Ossiarch Bonereapers Bonesplitterz
Corvus Cabal Stormcast Eternals: Sacrosanct Chamber Flesh-eater Courts Ogor Mawtribes
The Unmade Idoneth Deepkin Nighthaunt Gloomspite Gitz
Cypher Lords Kharadron Overlords
Splintered Fang Fyreslayers
Spire Tyrants Daughters of Khaine
Scions of the Flame Sylvaneth
Beasts of Chaos Seraphon
Scaven
Slaves to Darkness
Blades of Khorne: Bloodbound
Blades of Khorne: Daemons
Disciples of Tzeentch: Arcanites
Disciples of Tzeentch: Daemons
Maggotkin of Nurgle: Rotbringers
Maggotkin of Nurgle: Daemons
Hedonites of Slaanesh
MONSTER FACTION Chaotic Beast Monster of Order Monster of Death Monster of Destruction
RUNEMARK
MONSTER-HUNTING ABILITIES
- [Double] Binding Ropes: Pick an enemy fighter with the Gargantuan runemark within 1" of this fighter and roll a number of dice equal to the value of
this ability. For each 4+, subtract 1 from the Move characteristic of that fighter (to a minimum of 3) until the end of the battle.
- [Double] Dodge and Evade: Until the end of the battle round, add the value of this ability to the Toughness characteristic of this fighter when it is being
targeted by an attack action made by a fighter with the Gargantuan runemark.
- [Double] Jump on its Back: Pick an enemy fighter with the Gargantuan runemark. Until the end of the battle round, if that fighter starts a move action
within 1" of this fighter, then after that move action you can remove this fighter from the battlefield and set them up within 1" of that fighter.
- [Triple] Go for the Eyes: If the next attack action made by this fighter this activation that targets an enemy fighter with the Gargantuan runemark scores
any critical hits, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by that fighter until the end of the battle.
- [Triple] Gutting Strike: Add double the value of this ability to the damage points allocated by each critical hit from attack actions made by this fighter
this activation that have a Range characteristic of 3 or less and that target an enemy fighter with the Gargantuan runemark.
- [Quad] Taunt: Pick an enemy fighter with the Gargantuan runemark that is within 6" of this fighter and roll a number of dice equal to the value of this
ability. If a 4+ is rolled on any of the dice, then until the end of the battle round or until this fighter is taken down, attack actions made by that fighter
must target this fighter.

MONSTER ABILITIES
Gargantuan [Double] Monstrous Reach: Until the end of this fighter's activation, do not count the vertical distance when measuring the range for attack actions
made by this fighter.
Gargantuan [Triple] Drag and Maul: Pick an enemy fighter within 6" of this fighter. Remove that fighter from the battlefield and set them up within 1" of this
fighter, Then, roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that fighter.
Gargantuan [Quad] Demolishing Rampage: Pick a terrain feature within 1" of this fighter. In an order of your choice, place each objective, treasure token and
fighter that is on that terrain feature, and on any other terrain feature that is on that terrain feature, on the battlefield floor in a location of your choice
as close as possible horizontally to its current location. Then, in an order of your choice, each fighter placed on the battlefield in this manner suffers
impact damage. Then, remove the terrain feature(s).
Chaotic Beasts
CHAOTIC BEASTS Move Toughness Wounds Runemarks Points Weapon
Type Range Attacks Strength Damage
Raptoryx 5 4 12 Thrall 105 Claws 1 2 4 2/5
Destoyer
Fury 8 3 8 Thrall 70 Claws 1 3 3 1/2
Fly
Sentience
Razorgor 8 4 25 Thrall 185 Fangs 1 4 4 2/5
Ferocious
Beast
Chaos Spawn 5 4 30 Thrall 175 Fangs 1 4 4 2/4
Agile
Chaos Warhound 8 3 10 Thrall 70 Fangs 1 3 3 1/3
Scout
Beast

ABILITIES
CHAOTIC BEASTS
Chaotic Beast [Double] Cower: Until the end of the battle round, count each critical hit from attack actions that target this fighter as a hit instead.
Sentience
Chaotic Beast [Double] Crazed Flock: Until the end of this fighter's activation, for each other friendly fighter within 3" of this fighter that has the same
Destoyer runemarks as this fighter, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter that have a Range characteristic
of 3 or less.
Chaotic Beast [Double] Outrunner of Chaos: Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action
Scout they make this activation.
Chaotic Beast [Triple] Writhing Tentacles: Add the value of this ability to the Attacks characteristic of the next attack action made by this fighter this
Agile activation that has a Range characteristic of 3 or less.
Chaotic Beast [Triple] Uncontrollable Stampede: Until the end of this fighter's activation the next time this fighter finishes a move action within 1" of an
Ferocious enemy fighter, pick an enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Raptoryx Fury Razorgor

Chaos Spawn Chaos Warhound


Chaotic Beast: Chimera
CHIMERA ABILITIES
Chaotic Beast [Double] Tail Whip: Pick a visible enemy fighter within 3" of this fighter and roll a dice. On a
Bulwark 4-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that
fighter equal to the value of this ability.
Chaotic Beast [Triple] Leonine Roar: Until the end of the battle round, subtract 1 from the Attacks
Bulwark characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are
within 6" of this fighter.
Chaotic Beast [Quad] Draconic Head's Fiery Breath: Allocate a number of damage points equal to the value
Bulwark of this ability to all visible enemy fighters within 4" of this fighter

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 50 Fly 360 Fangs 2 6 6 */*
Bulwark
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 12 5 / 10
11 - 20 10 4/8
21 - 30 8 3/6
31 - 40 6 2/4
41- 49 4 1/2
Chaotic Beast: Chaos Gargant
CHAOS GARGANT ABILITIES
Chaotic Beast [Double] Drunken Stagger: Roll a number of dice equal to the value of this ability. For each
Brute roll of 1-2, subtract 1 from this fighter's Move characteristic until the end of this fighter's
activation. For each roll of 3+, add 1 to this fighter's Move characteristic until the end of this
fighter's activation.
Chaotic Beast [Triple] Mighty Kick: Until the end of this fighter's activation, the next time this fighter finishes
Brute a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this
fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Chaotic Beast [Quad] Vicious 'Eadbutt: Pick a visible enemy fighter within 1" of this fighter and roll a
Brute number of dice equal to the value of this ability For each 4+, allocate a number of damage points
to that fighter equal to the value of this ability.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 50 305 Club 2 4 5 */*
Brute
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 6 4/8
11 - 20 5 4/6
21 - 30 4 3/6
31 - 40 3 3/4
41- 49 2 2/4
Chaotic Beast: Ghorgon
GHORGON ABILITIES
Chaotic Beast [Double] Roaring Charge: Add half the value of this ability (rounding up) to the Move
Frenzied characteristic of this fighter for the next move action they make this activation.
Chaotic Beast [Triple] Slavering Maw: Pick a visible enemy fighter within 1" of this fighter and roll a number
Frenzied of dice equal to the value of this ability. For each 3+, allocate 3 damage points to that fighter.
Chaotic Beast [Quad] Ravenous Bloodgreed: This fighter can make a bonus move action a number of inches
Frenzied equal to the value of this ability. Then, this fighter can make a bonus attack action.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 50 330 Unarmed 2 5 6 */*
Frenzied
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 6 4 / 10
11 - 20 5 4/8
21 - 30 4 3/8
31 - 40 3 3/6
41- 49 2 2/6
Chaotic Beast: Cygor
CYGOR ABILITIES
Chaotic Beast [Double] Rip and Tear Masonry: This fighter can use this ability only if they are within 1" of
Terrifying an obstacle. If this fighter is empty-handed (see below), they are no longer empty-handed.
Chaotic Beast [Triple] Hurl Boulder: This fighter can use this ability only if they are not empty-handed (see
Terrifying below). Pick a visible enemy fighter within 15" of this fighter and roll a number of dice equal to
the value of this ability. For each roll of 4+, allocate 5 damage points to that fighter. After using
this ability, this fighter is said to be empty-handed.
Chaotic Beast [Quad] Soul-eater: Roll a dice for each enemy fighter within 6" of this fighter. On a 4+, allocate
Terrifying 3 damage points to the fighter being rolled for and remove 3 damage points from this fighter.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 50 295 Club 2 4 4 */*
Terrifying
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 6 4 / 10
11 - 20 5 4/6
21 - 30 4 3/6
31 - 40 3 3/4
41- 49 2 2/4
Chaotic Beast: Ogroid Myrmidon
OGROID MYRMIDON ABILITIES
Chaotic Beast [Double] Berserk: A fighter can only use this ability if 20 or more damage points have been
Champion allocated to them. Add half the value of this ability (rounding up) to the Attacks characteristic of
Ally the next attack action made by this fighter this activation that has a Range characteristic of 3 or
less.
Chaotic Beast [Triple] Arcane Fury: Until the end of this fighter's activation, add the value of this ability to
Champion the damage points allocated by each critical hit from attack actions made by this fighter that
Ally have a Range characteristic of 3 or less.
Chaotic Beast [Quad] Blood Marshal: Pick a friendly fighter within 4" of the fighter using this ability.
Champion Allocate 1 damage point to that fighter. If the fighter picked is not taken down, that fighter can
Ally make a bonus attack action that has a Range characteristic of 3 or less.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Champion
5 6 35 295 Spear 2 3 5 4/8
Ally
Chaotic Beast: Fomoroid Crusher
FOMOROID CRUSHER ABILITIES
Chaotic Beast [Double] Hurl Masonry: A fighter can use this ability only if they are within 1" of an obstacle.
Destroyer Pick an enemy fighter within 8" of this fighter and roll a dice. On a 3-4, allocate 1 damage point
Ally to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of
this ability.
Chaotic Beast [Triple] Rampaging Charge: Until the end of this fighters activation, the next time this fighter
Destroyer finishes a move action within 1" of an enemy fighter, pick 1 visible enemy fighter within 1" of
Ally this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Chaotic Beast [Quad] Bloody Trophy: A fighter can use this ability only if an enemy fighter has been taken
Destroyer down by an attack action made by them this activation. The player controlling this fighter
Ally immediately gains 1 wild dice that can he used in the hero phase of the next battle round.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Destroyer
5 6 35 260 Unarmed 1 2 6 3/6
Ally
Chaotic Beast: Mindstealer Sphiranx
MINDSTEALER SPHIRANX ABILITIES
Chaotic Beast [Double] Telepathic Threatening: Pick an enemy fighter within a number of inches of this
Mystic fighter equal to the value of this ability and roll a dice. On a 3+, until the end of the battle round,
Ally that fighter cannot make move actions or disengage actions.
Chaotic Beast [Triple] Dominate Mind: Pick a visible enemy fighter within 6" of this fighter and roll a
Mystic number of dice equal to the value of this ability. For each roll of a 3-4, allocate 1 damage point
Ally to that fighter. For each roll of a 5-6, allocate 3 damage points to that fighter.
Chaotic Beast [Quad] Charm: Pick an enemy fighter within a number of inches of this fighter equal to the
Mystic value of this ability. That fighter cannot activate this battle round.
Ally

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Mystic
8 5 30 240 Claws 1 4 5 2/5
Ally
Monster of Destruction: Skitterstrand Arachnarok
SKITTERSTRAND ARACHNAROK ABILITIES
Monster of Destruction [Double] Wall Crawler: Until the end of this fighter's activation, do not count the
Destroyer vertical distance moved when this fighter is climbing.
Monster of Destruction [Triple] Paralysing Venom: Until the end of this fighter's activation, after each attack
Destroyer action made by this fighter, roll a dice. On a 2+, until the end of the battle round, the
target of that attack action cannot make move or disengage actions.
Monster of Destruction [Quad] Dragged Victim: Pick an enemy fighter within 1" of this fighter. Remove that
Destroyer fighter from the battlefield and set them up within 1" of this fighter. Then, this fighter
makes a bonus attack action against that fighter.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 55 355 Fangs 1 6 5 */*
Destroyer
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 8 5/8
11 - 20 7 4/7
21 - 30 6 3/6
31 - 40 5 2/4
41- 49 4 1/2
Monster of Order: War Hydra
WAR HYDRA ABILITIES
Monster of Order [Double] Quick with the Lash: Add half the value of this ability (rounding up) to the Move
Destroyer characteristic of this fighter for the next move action they make this activation.
Monster of Order [Triple] Fiery Breath: Pick a visible enemy fighter within 6" of this fighter and roll a dice
Destroyer for that fighter and each other fighter within 3" of that fighter. On a 3+, allocate a number of
damage points to the fighter being rolled for equal to the value of this ability.
Monster of Order [Quad] Sever One Head, Another Takes Its Place: Remove a number of damage points
Destroyer allocated to this fighter equal to double the value of this ability.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 50 345 Fangs 2 6 5 */*
Destroyer
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 6 5 / 10
11 - 20 5 4/8
21 - 30 4 3/6
31 - 40 3 2/4
41- 49 2 1/2
Monster of Order: Kharibdyss
KHARIBDYSS ABILITIES
Monster of Order [Double] Quick with the Lash: Add half the value of this ability (rounding up) to the Move
Berserker characteristic of this fighter for the next move action they make this activation.
Monster of Order [Triple] Abyssal Howl: Roll a dice for each enemy fighter within a number of inches of this
Berserker fighter equal to the value of this ability. On a 3+, until the end of the battle round, the fighter
being rolled for cannot make move actions or disengage actions.
Monster of Order [Quad] Spiked Tail: Allocate a number of damage points to all visible enemy fighters within
Berserker 3" of this fighter equal to the value of this ability.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 50 345 Fangs 2 6 5 */*
Berserker
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 6 5 / 10
11 - 20 5 4/8
21 - 30 4 3/6
31 - 40 3 2/4
41- 49 2 1/2
Monster of Death: Terrorgheist
TERRORGHEIST ABILITIES
Monster of Death [Double] Swooping Dive: Add half the value of this ability (rounding up) to the Move
Terrifying characteristic of this fighter for the next move action they make this activation.
Monster of Death [Triple] Death Scream: Roll 1 dice for each visible enemy fighter within 8" of this fighter.
Terrifying On a 5, allocate 1 damage point to the fighter being rolled for. On a 6, allocate a number of
damage points to the fighter being rolled for equal to the value of this ability.
Monster of Death [Quad] Infested with Bats: A fighter can only use this ability if 10 or more damage points
Terrifying have been allocated to them. Allocate a number of damage points to all visible enemy
fighters within 3" of this fighter equal to the value of this ability.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 50 Fly 350 Fangs 2 4 5 */*
Terrifying
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 12 4/8
11 - 20 10 3/6
21 - 30 8 3/6
31 - 40 6 2/4
41- 49 4 1/2
Monster of Death: Zombie Dragon
ZOMBIE DRAGON ABILITIES
Monster of Death [Double] Swooping Dive: Add half the value of this ability (rounding up) to the Move
Brute characteristic of this fighter for the next move action they make this activation.
Monster of Death [Triple] Sword-like Claws: Add half the value of this ability (rounding up) to the Attacks
Brute characteristic of the next attack action made by this fighter this activation that has a Range
characteristic of 3 or less.
Monster of Death [Quad] Pestilent Breath: Pick a visible enemy fighter within 8" of this fighter and roll a dice
Brute for that fighter and each other fighter within 3" of that fighter. On a 2-5 allocate a number of
damage points to the fighter being rolled for equal to the value of this ability. On a 6,
allocate a number of damage points to the fighter being rolled for equal to double the value
of this ability.

Move Toughness Wounds Runemarks Points Weapon


Type Range Attacks Strength Damage
Gargantuah
* 4 50 Fly 360 Fangs 2 5 5 */*
Brute
DAMAGE TABLE
Damage Points Allocated Move Damage
0 - 10 12 4/8
11 - 20 10 3/6
21 - 30 8 3/6
31 - 40 6 2/4
41- 49 4 1/2

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