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BATTLETOME: CITIES OF SIGMAR


ERRATA, JULY 2021 Page 65 –Lore of Cinder
The following errata correct errors in Battletome: Cities of Sigmar. Add the following caveat under the table header:
The errata are updated regularly; when changes are made, any ‘Hammerhal Wizards (including Unique units) only.’
changes from the previous version will be highlighted in magenta.
Where the date has a note, e.g. ‘Revision 2’, this means it has had a Page 66 – The City Wargroves
local update, only in that language, to clarify a translation issue or Change to:
other minor correction. ‘1 in every 4 units in a Living City army can be a coalition unit (see
the ‘Stormkeeps’ battle trait) from the Sylvaneth faction. Those units
Page 63 – Amplified Sorceries gain the Living City keyword.’
Change the rule to:
‘Add 1 to casting rolls for Cities of Sigmar Wizards attempting Page 67 –Lore of Leaves
to cast a Summoning spell on an endless spell warscroll.’ Add the following caveat under the table header:
‘Living City Wizards (including Unique units) only.’
Page 63 – Warriors of the Realms
Delete the sentence in the rule that reads: ‘If you are using the rules Page 68 – Greywater Fastness, Ghoul Mere Ranger
from Warhammer Age of Sigmar: Malign Sorcery, your army must be Change the rule to:
from the same Mortal Realm as the one in which the city is based.’ ‘In your shooting phase, friendly units wholly within 12" of this
general can shoot even if they ran in the same turn.’
Page 63 – Stormkeeps
Change the battle trait to the following: Page 68 – Rune Lore
Change the rule to:
‘STORMKEEPS ‘Greywater Fastness Runelords know the following prayer:
From the centre of each free city rises a Stormkeep, a fearsome citadel
of the Stormcast Eternals. Rune of Unfaltering Aim: This prayer has an answer value of 2 and
a range of 3". If answered, pick 1 friendly Ironweld Arsenal War
A Cities of Sigmar army can include coalition units (see below) Machine within range of the chanter. Add 1 to hit rolls for attacks
as follows: made with missile weapons by that unit until your next hero phase.’

- 1 in every 4 units in the army can be a coalition unit from the Page 69 –Lore of Smog
Stormcast Eternals faction. Those units gain the Cities of Sigmar Add the following caveat under the table header:
keyword and the city keyword chosen for your army. ‘Greywater Fastness Wizards (including Unique units) only.’

COALITION UNITS Page 69 – Eroding Blast


Coalition units are ignored when determining if the units in the Add the following to the end of the rule:
army are from a single faction. Coalition units cannot be generals, ‘(core rules, 28.1.3)’
with the exception of Aventis Firestrike in a Hammerhal army.
Page 71 –Lore of the Phoenix
Designer’s Note: Coalition units are not allied units, so the Add the following caveat under the table header:
limitations that apply to allied units do not apply to them. This means ‘Phoenicium Wizards (including Unique units) only.’
that coalition units can be given one of your army’s enhancements, as
long as they have the correct keywords or are of the correct unit type Page 73 –Lore of Dark Sorcery
needed to receive it.’ Add the following caveat under the table header:
‘Anvilgard Wizards (including Unique units) only.’
Page 64 – Pride of Hammerhal
Change the rule to: Page 74 – Hallowheart Battle Traits, Arcane Channelling
‘Do not take battleshock tests for Hammerhal units that are wholly Change the rule to:
within their own territory.’ ‘You can use this command ability once per turn at the start of your
hero phase. If you do so, pick 1 friendly Hallowheart Wizard
Page 65 – Hammerhal Artefacts of Power, The Twinstone, Hero and roll a dice. That Wizard suffers a number of mortal
Aqshy Aspect wounds equal to that roll. In addition, until the start of your next
Change the rule to: hero phase, add the number of mortal wounds suffered by that
‘Aqshy Aspect: Until the start of your next hero phase, add 1 to hit Wizard and not negated to casting rolls made by other friendly
rolls for attacks made with melee weapons by friendly Hammerhal Hallowheart Wizards while they are within 12" of that Wizard.’
units while they are wholly within 12" of the bearer.’
Page 75 –Lore of Whitefire
Pages 65, 67, 69, 71, 73, 75, 77 – Spell Lores Add the following caveat under the table header:
Delete the sentence under the header. ‘Hallowheart Wizards (including Unique units) only.’

1
Page 76 – Standing Contracts Page 116 – Dreadlord on Black Dragon
Change to: Change the damage table to:
‘1 in every 4 units in a Tempest’s Eye army can be a coalition unit (see
the ‘Stormkeeps’ battle trait) from the Kharadron Overlords faction. DAMAGE TABLE
Those units gain the Tempest’s Eye keyword.’ Wounds Suffered Move Fearsome Jaws Razor-sharp Claws
0-3 14" 1+ 6
Page 77 –Lore of Eagles 4-6 12" 2+ 5
7-9 10" 3+ 4
Add the following caveat under the table header:
10-12 8" 4+ 3
‘Tempest’s Eye Wizards (including Unique units) only.’
13+ 6" 5+ 2
Pages 80-85 – Path to Glory
These Path to Glory campaign rules are not compatible with the latest Page 116 – Dreadlord on Black Dragon
version of the Path to Glory rules from the Core Book. You can still Add the Dragon keyword to the Keywords box.
use them to run a ‘classic’ Path to Glory campaign, or you can use the
rules from the Core Book to run a ‘modern’ Path to Glory campaign. Page 123 – Scourgerunner Chariots, High Beastmaster
Change the rule to:
Page 91 – Freeguild Guard ‘If this unit has 3 or more models, 1 model in this unit can be a High
Delete the second sentence of the Massed Ranks rule and change the Beastmaster. Add 1 to hit rolls for attacks made with that model’s
Wall of Spears rule to: missile weapons.’
‘Add 1 to wound rolls for attacks made with Freeguild Spears that
target an enemy unit that made a charge move in the same turn.’ Page 125 – Sisters of the Watch, Loose Until The Last
Change the rule to:
Page 94 – Freeguild Handgunners, Stand and Shoot ‘If an enemy unit finishes a charge move within 3" of this unit, this
Change the rule to: unit can receive the Unleash Hell command without the command
‘If an enemy unit finishes a charge move within 3" of this unit, this being issued and without a command point being spent.’
unit can receive the Unleash Hell command without the command
being issued and without a command point being spent.’

Page 100 – Sorceress on Black Dragon


Add the Dragon keyword to the Keywords box.

Page 104 – Runelord, Rune Lore


Change the rule to:
‘This unit knows the following prayers:

Ancestral Shield: This prayer has an answer value of 2 and a range of


12". If answered, pick 1 friendly Dispossessed unit wholly within
range of the chanter that is visible to them. That unit has a ward of 6+
until the start of your next hero phase.

Forgefire: This prayer has an answer value of 2 and a range of 12". If


answered, pick 1 friendly Dispossessed unit wholly within range of
the chanter that is visible to them. Improve the Rend characteristic of
that unit’s weapons by 1 until the start of your next hero phase.’

Page 109 – Gyrocopters


Add the following:
‘ELITE: Models in this unit can issue commands to their own unit.’

Page 109 – Gyrocopters, Steam Gun


Change the rule to:
‘Before attacking with a Steam Gun, pick 1 enemy unit that is within
range of the attacking model’s Steam Gun. The Attacks characteristic
of that model’s Steam Gun is equal to the number of models from
that enemy unit within range of the attacking model’s Steam Gun.
All attacks made with that Steam Gun must target that enemy unit.’

2
®

BROKEN REALMS: MORATHI


DESIGNERS COMMENTARY, JULY 2021 per phase.
The following commentary is intended to complement Broken
Realms: Morathi. It is presented as a series of questions and answers; COALITION UNITS
the questions are based on ones that have been asked by players, and Coalition units are ignored when determining if the units in the
the answers are provided by the rules writing team and explain how army are from a single faction. Coalition units cannot be generals.
the rules are intended to be used. The commentaries help provide a
default setting for your games, but players should always feel free to Designer’s Note: Coalition units are not allied units, so the
discuss the rules before a game, and change things as they see fit if limitations that apply to allied units do not apply to them. This means
they both want to do so (changes like this are usually referred to as that coalition units can be given one of your army’s enhancements, as
‘house rules’). long as they have the correct keywords or are of the correct unit type
needed to receive it.’
Our commentaries are updated regularly; when changes are made
any changes from the previous version will be highlighted in Page 106 – Stormkeep Battle Traits, Mortal Auxiliaries
magenta. Where the date has a note, e.g. ‘Revision 2’, this means it Change the rule to:
has had a local update, only in that language, to clarify a translation ‘1 in every 4 units in a Stormkeep army can be a coalition unit
issue or other minor correction. (see below) from the Cities of Sigmar faction. Units from the Cities
of Sigmar faction cannot be taken as allies in a Stormkeep army
Q: Do the Cities of Sigmar units I include in my Stormkeep army gain (they can only be taken as coalition units). Add 1 to the Bravery
the Stormcast Eternals keyword? If the answer is yes, do they also characteristic of friendly Cities of Sigmar units while they are
gain the Stormhost keyword the army has (if any)? wholly within 12" of a friendly Liberators unit. In addition, when
A: No to both questions. you use a command ability from Battletome: Stormcast Eternals
and you pick a unit to receive a command, you can treat friendly
Q: Can Cities of Sigmar units in a Stormkeep army benefit from Cities of Sigmar units as if they were friendly Stormcast
subfaction command abilities such as ‘Heroes of Another Age’ from the Eternals units.’
Anvils of the Heldenhammer Stormhost?
A: No. COALITION UNITS
Coalition units are ignored when determining if the units in the
Q: Are the new Daughters of Khaine warscroll battalions available for army are from a single faction. Coalition units cannot be generals.
use by Temples of Khaine other than Zainthar Kai?
A: Yes. Designer’s Note: Coalition units are not allied units, so the
limitations that apply to allied units do not apply to them. This means
that coalition units can be given one of your army’s enhancements, as
ERRATA, JULY 2021 long as they have the correct keywords or are of the correct unit type
The following errata correct errors in Broken Realms: Morathi. The needed to receive it.’
errata are updated regularly; when changes are made any changes from
the previous version will be highlighted in magenta. Where the date Page 116 – Idolators Battle Traits, Blessed of Chaos
has a note, e.g. ‘Revision 2’, this means it has had a local update, only in Change to:
that language, to clarify a translation issue or other minor correction. ‘Add 1 to chanting rolls for Idolators Priests. In addition,
units in your army with the Priest keyword have the Leader
Page 102 – Misthåvn Battle Traits, Misthåvn Narcotics battlefield role.’
Change the third sentence to:
‘You can choose 1 additional friendly Hero to have a Misthåvn Page 116 – Idolators Battle Traits, Panoply of Ruin
narcotic for each artefact of power you include in your army.’ Change to:
‘Idolators Cultists units have the Battleline battlefield role.
Page 104 – Temples of Khaine If you upgrade a Chaos Chariots or Gorebeasts Chariots
Change the rule to: unit to be an Idolator Lord, all Idolators Cultists units
‘1 in every 4 units in a Har Kuron army can be a coalition unit you include in your army gain the Mark of Chaos keyword that was
(see below) from the Daughters of Khaine faction. Those units gain picked for that Idolator Lord. In addition, when you make a
the Cities of Sigmar and Har Kuron keywords. Units from the charge roll for an Idolators Cultists unit, change the lowest dice
Daughters of Khaine faction cannot be taken as allies in a Har Kuron to a 6. If the roll is a double, change one of the dice to a 6.’
army (they can only be taken as coalition units). In each of your hero
phases, you can pick 1 friendly Daughters of Khaine Priest to Page 116 – Idolators Battle Traits, Idolator Lords
chant the Incitement to Murder prayer (below) in addition to the 1 Change the second sentence to:
other prayer that they can chant in that phase. ‘If you do so, that unit gains the Idolator Lord, Eye of the
Gods, Hero and Priest keywords, is an Exalted Charioteer
Incitement to Murder: This is a prayer that has an answer value of 3. (even though the unit has only 1 model), and you must give it one
If answered, pick 1 friendly Har Kuron unit wholly within 12" of of the following Mark of Chaos keywords when you select it to be
the chanter. Until the start of your next hero phase, if the unmodified part of your army: Khorne, Tzeentch, Nurgle, Slaanesh
hit roll for an attack made by that unit is 6, that attack scores 2 hits on or Undivided.’
the target instead of 1. Make a wound and save roll for each hit. You
cannot pick the same unit to benefit from this prayer more than once
1
Page 117 – Idolators Command Traits, Bane of False Idols
Change to:
‘Once per turn, this general can issue the Desecrate command
without a command point being spent.’

Page 117 – Idolators Prayers


Change to:
‘Blessings of Khorne: Blessings of Khorne is a prayer with an answer
value of 3 and a range of 12". If answered, pick 1 friendly Khorne
Idolators unit wholly within range of the chanter and visible to
them. You can re-roll hit rolls for attacks made with melee weapons
by that unit until your next hero phase.

Blessings of Tzeentch: Blessings of Tzeentch is a prayer with an


answer value of 3 and a range of 12". If answered, pick 1 friendly
Tzeentch Idolators unit wholly within range of the chanter and
visible to them. Add 1 to save rolls for attacks that target that unit
until your next hero phase.

Blessings of Nurgle: Blessings of Nurgle is a prayer with an answer


value of 3 and a range of 12". If answered, pick 1 friendly Nurgle
Idolators unit wholly within range of the chanter and visible
to them. You can re-roll wound rolls for attacks made with melee
weapons by that unit until your next hero phase.

Blessings of Slaanesh: Blessings of Slaanesh is a prayer with an


answer value of 3 and a range of 12". If answered, pick 1 friendly
Slaanesh Idolators unit wholly within range of the chanter and
visible to them. You can re-roll charge rolls for that unit until your
next hero phase.

Blessings of Chaos Undivided: Blessings of Chaos Undivided is a


prayer with an answer value of 3 and a range of 12". If answered, pick
1 friendly Idolators model within range of the chanter and visible
to them. You can heal D3 wounds allocated to that model.’

2
®

BATTLETOME: CITIES OF SIGMAR


ERRATA, AUGUST 2021 Page 65 –Lore of Cinder
The following errata correct errors in Battletome: Cities of Sigmar. Add the following caveat under the table header:
The errata are updated regularly; when changes are made, any ‘Hammerhal Wizards (including Unique units) only.’
changes from the previous version will be highlighted in magenta.
Where the date has a note, e.g. ‘Revision 2’, this means it has had a Page 66 – The City Wargroves
local update, only in that language, to clarify a translation issue or Change to:
other minor correction. ‘1 in every 4 units in a Living City army can be a coalition unit (see
the ‘Stormkeeps’ battle trait) from the Sylvaneth faction. Those units
Page 63 – Amplified Sorceries gain the Cities of Sigmar and Living City keywords.’
Change the rule to:
‘Add 1 to casting rolls for Cities of Sigmar Wizards attempting Page 67 –Lore of Leaves
to cast a Summoning spell on an endless spell warscroll.’ Add the following caveat under the table header:
‘Living City Wizards (including Unique units) only.’
Page 63 – Warriors of the Realms
Delete the sentence in the rule that reads: ‘If you are using the rules Page 68 – Greywater Fastness, Ghoul Mere Ranger
from Warhammer Age of Sigmar: Malign Sorcery, your army must be Change the rule to:
from the same Mortal Realm as the one in which the city is based.’ ‘In your shooting phase, friendly units wholly within 12" of this
general can shoot even if they ran in the same turn.’
Page 63 – Stormkeeps
Change the battle trait to the following: Page 68 – Rune Lore
Change the rule to:
‘STORMKEEPS ‘Greywater Fastness Runelords know the following prayer:
From the centre of each free city rises a Stormkeep, a fearsome citadel
of the Stormcast Eternals. Rune of Unfaltering Aim: This prayer has an answer value of 2 and
a range of 3". If answered, pick 1 friendly Ironweld Arsenal War
A Cities of Sigmar army can include coalition units (see below) Machine within range of the chanter. Add 1 to hit rolls for attacks
as follows: made with missile weapons by that unit until your next hero phase.’

- 1 in every 4 units in the army can be a coalition unit from the Page 69 –Lore of Smog
Stormcast Eternals faction. Those units gain the Cities of Sigmar Add the following caveat under the table header:
keyword and the city keyword chosen for your army. ‘Greywater Fastness Wizards (including Unique units) only.’

COALITION UNITS Page 69 – Eroding Blast


Coalition units do not count towards the number of Battleline Add the following to the end of the rule:
units in your army. However, they do count towards the ‘(core rules, 28.1.3)’
maximum number of Leader, Behemoth and Artillery
units in your army. Coalition units cannot be generals, Page 71 –Lore of the Phoenix
with the exception of Aventis Firestrike in a Hammerhal army. Add the following caveat under the table header:
In addition, Coalition units are ignored when determining if the ‘Phoenicium Wizards (including Unique units) only.’
units in your army are from a single faction.
Page 73 –Lore of Dark Sorcery
Designer’s Note: Coalition units are not allied units, so the Add the following caveat under the table header:
limitations that apply to allied units do not apply to them. This means ‘Anvilgard Wizards (including Unique units) only.’
that coalition units can be given one of your army’s enhancements, as
long as they have the correct keywords or are of the correct unit type Page 74 – Mages of the Whitefire Court
needed to receive it.’ Change the rule to:
Hallowheart Wizards can attempt to cast 1 extra spell in your
Page 64 – Pride of Hammerhal hero phase. In addition, Hallowheart Wizards know 2 spells
Change the rule to: from the Lore of Whitefire (pg 75) instead of 1.
‘Do not take battleshock tests for Hammerhal units that are wholly
within their own territory.’ Page 74 – Hallowheart Battle Traits, Arcane Channelling
Change the rule to:
Page 65 – Hammerhal Artefacts of Power, The Twinstone, ‘You can use this command ability once per turn at the start of your
Aqshy Aspect hero phase. If you do so, pick 1 friendly Hallowheart Wizard
Change the rule to: Hero and roll a dice. That Wizard suffers a number of mortal
‘Aqshy Aspect: Until the start of your next hero phase, add 1 to hit wounds equal to that roll. In addition, until the start of your next
rolls for attacks made with melee weapons by friendly Hammerhal hero phase, add the number of mortal wounds suffered by that
units while they are wholly within 12" of the bearer.’ Wizard and not negated to casting rolls made by other friendly
Hallowheart Wizards while they are within 12" of that Wizard.’
Pages 65, 67, 69, 71, 73, 75, 77 – Spell Lores
Delete the sentence under the header.
1
Page 75 –Lore of Whitefire Page 116 – Dreadlord on Black Dragon
Add the following caveat under the table header: Change the damage table to:
‘Hallowheart Wizards (including Unique units) only.’
DAMAGE TABLE
Page 76 – Standing Contracts Wounds Suffered Move Fearsome Jaws Razor-sharp Claws
Change to: 0-3 14" 1+ 6
‘1 in every 4 units in a Tempest’s Eye army can be a coalition unit 4-6 12" 2+ 5
7-9 10" 3+ 4
(see the ‘Stormkeeps’ battle trait) from the Kharadron Overlords
10-12 8" 4+ 3
faction. Those units gain the Cities of Sigmar and Tempest’s
13+ 6" 5+ 2
Eye keywords.’

Page 77 –Lore of Eagles Page 116 – Dreadlord on Black Dragon


Add the following caveat under the table header: Add the Dragon keyword to the Keywords box.
‘Tempest’s Eye Wizards (including Unique units) only.’
Page 123 – Scourgerunner Chariots, High Beastmaster
Pages 80-85 – Path to Glory Change the rule to:
These Path to Glory campaign rules are not compatible with the latest ‘If this unit has 3 or more models, 1 model in this unit can be a High
version of the Path to Glory rules from the Core Book. You can still Beastmaster. Add 1 to hit rolls for attacks made with that model’s
use them to run a ‘classic’ Path to Glory campaign, or you can use the missile weapons.’
rules from the Core Book to run a ‘modern’ Path to Glory campaign.
Page 125 – Sisters of the Watch, Loose Until The Last
Page 91 – Freeguild Guard Change the rule to:
Delete the second sentence of the Massed Ranks rule and change the ‘If an enemy unit finishes a charge move within 3" of this unit, this
Wall of Spears rule to: unit can receive the Unleash Hell command without the command
‘Add 1 to wound rolls for attacks made with Freeguild Spears that being issued and without a command point being spent.’
target an enemy unit that made a charge move in the same turn.’

Page 94 – Freeguild Handgunners, Stand and Shoot


Change the rule to:
‘If an enemy unit finishes a charge move within 3" of this unit, this
unit can receive the Unleash Hell command without the command
being issued and without a command point being spent.’

Page 100 – Sorceress on Black Dragon


Add the Dragon keyword to the Keywords box.

Page 104 – Runelord, Rune Lore


Change the rule to:
‘This unit knows the following prayers:

Ancestral Shield: This prayer has an answer value of 2 and a range of


12". If answered, pick 1 friendly Dispossessed unit wholly within
range of the chanter that is visible to them. That unit has a ward of 6+
until the start of your next hero phase.

Forgefire: This prayer has an answer value of 2 and a range of 12". If


answered, pick 1 friendly Dispossessed unit wholly within range of
the chanter that is visible to them. Improve the Rend characteristic of
that unit’s weapons by 1 until the start of your next hero phase.’

Page 109 – Gyrocopters


Add the following:
‘ELITE: Models in this unit can issue commands to their own unit.’

Page 109 – Gyrocopters, Steam Gun


Change the rule to:
‘Before attacking with a Steam Gun, pick 1 enemy unit that is within
range of the attacking model’s Steam Gun. The Attacks characteristic
of that model’s Steam Gun is equal to the number of models from
that enemy unit within range of the attacking model’s Steam Gun.
All attacks made with that Steam Gun must target that enemy unit.’

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