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Liber Panoptica

Operation Retrograde:
An Unofficial Expansion for the Age of Darkness
Foreword
“Lesser men are content to complain about the way things are.
Only the strong of will stand and fight to change things when the time comes to do so.”

When the HH: Age of Darkness Discord Partner server’s moderation team first saw the
playtest rules for Warhammer: The Horus Heresy’s second edition, we were overjoyed that
our favourite tabletop game was getting the attention and love it deserved. We also were keenly
aware that with such an undertaking, there would be a few clarifications required for a handful
of rules, and some units would unfortunately be left on the cutting room floor. Some of these
ACKNOWLEDGEMENTS units were fan-favourites, though - and so we decided it would be an undertaking we would
happily expend effort ourselves to remedy. This document’s first edition - which was internally
This document has been an immense labour between a team who have gone above and beyond to get everything ready for release.
known as Operation: Retrograde during development - was the result.
This expansion was written, play-tested, and formatted by the Liber Panoptica Developer Team:
Codewalrus, Sorakamii, The Ironic Warrior, Diagonalfire, Lauren Hughes, OriginalApplesauce, Alysdair, Arcangellord, Celebrimbor, Drakeran, Falkenrath, This document is intended to stand alongside the great works of The Warhammer: Age of
JB Minis, Kidder666, Kira Nagisho, Lord NaCl, Malice, Mephistopheles-Kaisarion, Zewl, Walrusette, Wiking, The Casual, The Count, The J, Martin (Col.
Hertford), Legio Traitoris
Darkness team, providing an FAQ, Errata, and Balance Changes for any issues or snags we
located along the way - though you will still need a copy of the core Warhammer: Age of
We’d also like to thank our collaborators from a wide range of other community teams, without who this project would Darkness Rulebook, as well as one of the various Liber or PDF faction books, as well as the
not have been possible: PDFs published via Warhammer Community, to make use of them.
The Mournival Events Team, the Veterans of Terra Team, The Aus30k Team, King Fluff

In addition, we’d also like to thank the following legacy contributors who helped us with getting this project started:
We’re keenly aware that the rules in this book may, now or in the future, be rendered obsolete
Ash and Gold, GOOTS, Spartan CXVII, Zerik, Quinn / IHF, Bellator Ferrum, FreakyM, Gallant
by way of Games Workshop releasing official rules or FAQs for any of the items contained
within this document. If that is the case, it should be assumed that those rules supersede these
- unless you agree otherwise with your opponent!
Finally, a special thanks goes out to the following people:
The Games Workshop, Forge World, and Black Library teams for providing the rules and lore that have inspired and propelled this work forward. We hope you enjoy these rules, and Warhammer: The Horus Heresy!
The entire HH: Age of Darkness Discord Server for helping us play-test these units and FAQ items - without you this would not have been possible.
Thanks to Lauren Hughes for the custom page backgrounds and detail elements, and Quinn / IHF for the custom commissioned cover logo.
Thanks to Giacomo Magalhaes - GM ilustra for the gem elements: https://ilustragm.itch.io/
The HH: Age of Darkness Discord Partner Server and Liber Panoptica Development Teams

This ruleset is entirely community-made, unofficial, and not for profit. It is not to be sold, distributed for profit, or otherwise restricted in any way. It is
shared entirely out of love for The Horus Heresy game system and our desire to for it to continue. Infringement on any legal rights is not intended.

Some words, terms, and logos in this document are copyrighted – these are used in compliance with copyright laws and procedures,
including this notice.

This document is shared under the provisions of the CC BY-NC-ND 4.0 Licence, more information on which can be found here:
https://https://creativecommons.org/licenses/by-nc-nd/4.0/

This version was released on: 19 / 09 / 2022 - V2.1


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CONTENTS
HH: AGE OF DARKNESS - Community FAQs, Errata, and Balance Changes
The Horus Heresy: Age of Darkness Core Rulebook.................................................................................................................................................................................... 6
The Horus Heresy: Liber Astartes & Hereticus............................................................................................................................................................................................. 12
The Horus Heresy: Liber Astartes...................................................................................................................................................................................................................16
The Horus Heresy: Liber Hereticus............................................................................................................................................................................................................... 20
Introduction
The Horus Heresy: Legacies of the Age of Darkness .................................................................................................................................................................................. 24
The Horus Heresy: Exemplary Battles in the Age of Darkness ................................................................................................................................................................. 28
Within this document, you’ll find a mixture of FAQs, Erratas, and Balance Changes for the
White Dwarf 477 - The Horus Heresy: Zone Mortalis ............................................................................................................................................................................... 29
Ka’Bandha - Warhammer Community.......................................................................................................................................................................................................... 29
Core Rules for the Horus Heresy, as well as all the Libers, PDFs, and more.
The Horus Heresy: Liber Mechanicum......................................................................................................................................................................................................... 30
We understand that it can be intimidating to approach such a far-reaching piece of work and
ARMOURY OF THE AGE OF DARKNESS understand why we have opted to change things in the ways we have - so, we have included
Additional New Special Rules ..........................................................................................................................................................................................................................36 below a brief explanation on what constitutes each of our three categories of change, and why
we might assign something to any of them.
ADDITIONAL GAME MODES FOR THE AGE OF DARKNESS
Game Mode: Centurion................................................................................................................................................................................................................................... 40
Game Mode: Praetorian................................................................................................................................................................................................................................... 44
Game Mode: Decurion..................................................................................................................................................................................................................................... 50
FAQ
Any changes designated as “FAQ” are, in our opinion, clarifications of existing functionality to
make the intentions clearer and the effects simpler to understand. These are indicated with a
Pink Gem.

Errata
Any changes designated as “Errata” are clearly broken or otherwise overlooked rules which
needed a refactoring in a simple and approachable manner. These changes will not change the
overall function of rules or units, but will ensure no ambiguity or confusion can occur during
game play. These are indicated with a Yellow Gem.

Balance Change
Any changes designated as “Balance Changes” are our efforts to make the game more balanced,
and ensure fair and fun game play for all. These are indicated with a Blue Gem.

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AGE OF DARKNESS:
A Community FAQ for Rules & Units
FAQ, ERRATA, & BALANCE CHANGES FOR Core Reactions (Pages 158 - 160 & Page 330) The Shooting Phase (Page 166)
Errata
Errata
THE HORUS HERESY: AGE OF DARKNESS CORE RULEBOOK Add the following to the end of the Reactions in the Movement Add the following to the Shooting Phase section:
"A model may only use a single Special Rule or Ability (such as
Phase Section:
With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as
“Any Reactions made in the opponent’s Movement Phase cannot be Battlesmith or a Psychic Power) done in lieu of making a Shooting
expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the
used to Embark or Disembark upon a vehicle.” Attack once per turn in the Shooting Phase, unless explicitly given the
game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the
ability to do so by another source."
questions which may arise as a result of them.
Replace the last paragraph of the Additional Reactions and
Order of Operations and Special Rules (Various Pages) Order of Operations and Saves Continued (Various Pages) Reaction Limits boxout to read as follows: BS Modifiers and Snap Shots (Page 169)
FAQ FAQ "While Warlord Traits and other rules may offer a player additional FAQ
Some rules give an ability to roll an additional D6 (or more than Any reactions made in response to a Shooting attack occur between Reactions, it should be noted that, regardless of any modifications to a
To-Hit Modifiers may be used to affect Snap Shots – so whilst
one), whilst some rules allow for re-rolling of dice following steps 6.2 and 6.3. There are currently no reactions which occur player's Reaction Allotment or special rules granting bonus Reactions,
these are resolved at BS1 ordinarily, hitting on a roll of a 6, a unit
unsuccessful results. during the Fight sub-phase. the Reactive player may never expend more than three (3) Reaction
with a To-Hit Modifier of +1 for shooting attacks will hit on a roll
Allotment in any single Phase."
of a 5+.
In these cases, it should be assumed that the rule that allows any When allocating wounds from a pool, the Controlling Player may
additional dice to be rolled should be resolved first – these allocate wounds as per the normal rules for doing so - Fast Dice Replace the second sentence in the Reactions in the Shooting
additional dice can then be affected by the re-roll allowed by a rule usually means some over-spill from this step into the next can Phase’s first paragraph to read as follows: CCWs and Bonus Attacks (Page 176)
that triggers for an unsuccessful roll. occur. Any Saves applicable should be taken at this point, and any Once the Active player has resolved all To Hit and To Wound rolls, and FAQ
fails beyond the maximum available on a model over-spill to Saving Throws of any kind are made, but before any Damage As per the boxout labelled “Close Combat Weapons” on P176, if a
An example of this would be an attack with both the Armourbane another model at this point. Once the Wound Pool is empty, either Mitigation rolls are made or casualties removed, the Reactive player model is armed with a pistol but no close combat weapon, then
and Sunder Special Rules. In this case, an additional dice is allowed through the passing of all required Saves, or Line of Sight is broken may choose to expend one of their Reactions for that Phase to have the they can use their pistol as a Close Combat Weapon with the
to be rolled thanks to Armourbane – if this dice roll is unsuccessful, or the Unit is now out of range (as the models which are valid unit targeted by the Shooting Attack either Return Fire or Evade. profile given. This means they are armed with a Close Combat
Sunder would allow both dice to be re-rolled. Note that as per the targets would be slain), you may then move onto making any Weapon, and so cannot claim a second one.
normal rules for re-rolling dice, if both dice are allocated to a single applicable reactions. After this point, you may then make any Replace the first sentence in the Overwatch paragraph to read as follows:
attack (such as by Armourbane), then both must be re-rolled. applicable Damage Mitigation Rolls. "The Reacting unit may make a Shooting Attack, targeting only the Because a pistol counts as a Close Combat Weapon, a model armed
unit that triggered this Reaction and following all the usual rules for with two pistols may claim +1A for being armed with two Close
At this point, it is entirely possible for a Sergeant with a better Save Shooting Attacks." Combat Weapons.
Special Rules Overlap (Various Pages) to have taken a single Wound, failed his save, and then passed his
FAQ Damage Mitigation Roll, hence surviving the attack - whilst the rest Amend the first sentence in the Evade paragraph to read as follows: Ordnance (Page 177)
of his unit suffer more Wounds than they are able to save, fail their "All models in the Reacting unit gain the Shrouded (5+) special rule Balance Change
Occasionally a weapon will have multiple Special Rules which
Damage Mitigation Rolls, and as a result are removed as casualties. against all Wound and Hull points inflicted as part of the Shooting
would conflict with each other, for example the the Graviton Gun, Add the following to the end of the second paragraph:
At this point, all Wounds from the pool are resolved, and the Active Attack that triggered this reaction..."
which has both the Haywire and Graviton Pulse Special Rules. Both “Failed To Wound rolls made with a weapon with this Special Rule
Player may move on to their next attack.
of these rules offer alternative methods of wounding targets - in against Dreadnought and Automata models may be re-rolled.”
particular, Haywire rolls on a unique chart to Wound or do Hull Replace the first sentence in the Return Fire paragraph to read as follows:
Point damage on models with the Vehicle, Dreadnought, or To-Wound Rolls and Special Rules (Various Pages) "The Reacting unit may make a Shooting Attack, targeting only the Rapid Fire (Page 178)
Automata Unit Type, whilst Graviton Pulse does not roll to Wound FAQ unit that triggered this Reaction and following all the usual rules for FAQ
as normal against non-Vehicle models, instead requiring a Strength If a character has a Special Rule, Wargear Item, or other ability that Shooting Attacks." When within half range, a model may make an additional attack
check. affects the to-Wound roll (such as the Poisoned or Fleshbane with a Rapid Fire weapon whilst shooting - note that the terms
Special Rules, or is in a mixed unit of Automata and non-Automata “shots” and “attacks” here are used to mean the same thing, and so
In cases such as this, you should choose a single such Special Rule when hit by the Haywire Special Rule or so on), then you must FAQ abilities that allow an additional shot to be generated, such as Fury
to apply the effects of - in the example above, you would pick either select one of the following options: of the Legion, can only generate a single additional shot, even
As per the Core Rulebook on P158:
Haywire or Graviton Pulse at the point of rolling to wound, and when rapid-firing (to a maximum of 3 shots) as a result.
“The most common such conditions where a unit may not make a
then apply the effects of the chosen rule from there. - All Hits are resolved against the character with the Special Rule, reaction are:
Wargear Item, or other ability that affects the to-Wound roll. That The reasoning for this is that other weapon types (such as Pistols)
- It has already made a Reaction in the Current Phase.”
The reasoning for this is that many rules which offer a bonus or model must have any successful wounds applied to it, but this does also use these terms interchangeably.
additional abilities usually specify you must choose a variant of not affect the to-Wound roll in any other way (for example
them to activate when using them - and so in this case, the same majority unit Toughness, etc). This means that if a unit gains the ability to make a free reaction,
logic applies. such as via an Augury Scanner allowing it to make a free Destroyer (Page 178)
Interceptor Reaction, it may do so, but cannot react again in that Balance Change
- All Hits are resolved against the unit and any successful Wounds
phase. Add the following to the end of the first paragraph:
inflicted may not be allocated to the character with the Special
Order of Operations and Saves (Various Pages) "Failed To Wound rolls made with a weapon with this Type against
Rule, Wargear Item, or other ability that affects the to-Wound roll.
FAQ Difficult Terrain does not impose any penalties upon the distance non-vehicle models may be re-rolled."
When Wounds are dealt to a unit, whether by Shooting or Melee moved during a Movement Reaction. Dangerous Terrain tests must
attacks, these wounds are treated as a Wound Pool. Each of these still be taken as normal if a unit uses a Movement Reaction to cross
Wound Pools must be fully resolved before a player can move on to Special Rules, Wargear Items, or other abilities that affect the to- Dangerous Terrain. Weapon Diagram (Pages 179 & 331)
another pool. Wound roll in this way cannot be used if the Character is in a
challenge that does not involve the attacking model. Errata
In the Assault Phase, if the Reactive Player wishes to react to any Under the Pistol Weapons sub-type, remove "cannot assault".
The order of operations around these pools is not laid out clearly in Charge declared, they must state this intention immediately after
a single place, but is instead spread through several areas of the This rule cannot be used against blast or template weapons whose any Charge Rolls targeting one of their units is rolled, but before
Core Rulebook. As per the example below, from page 166; final position after scatter does not cover (and therefore hit) said any models are moved. For example, if two enemy units declare a
character. charge into one friendly unit, the Reactive player may react to the
"6. Allocate Wounds and Remove Casualties"
first Charge roll, or if that charge fails, the second, and so on.
Wounds should be allocated and Saves resolved before a pool can Should a charge succeed, the Reactive Player may choose to react to
be considered resolved. In actuality, this step is actually broken it only if they are not already locked in combat, as explained above.
down into four distinct sub-steps:
6.1/ Allocate Wounds
6.2/ Take Saves of any kind
6.3/ Take Damage Mitigation Rolls of any kind
6.4/ Remove Casualties from play

6 7
Successful versus Unsuccessful Charges (Page 181) Cavalry (Page 195) Heavy (Page 197) Advanced Reaction: Countermeasures (Page 218)
FAQ Balance Change FAQ Balance Change
A Successful Charge is defined as follows, as per the Core Rulebook Add the following bullet point to the list of rules included in the Explosions from Vehicles, Dreadnoughts, Automata, or Armigers Add the following to the Flyers and Reactions Section:
on P181: Cavalry Unit Type: etc are not counted as Blasts or Templates for the purposes of the
“If any model in the target enemy unit is within the rolled Charge "- For the purposes of any rules that consider number of models in a Heavy Sub-type. “Flyers may also use the Countermeasures Advanced Reaction, as
Distance, then the Charge is considered to be successful. The controlling unit (such as Rampage), a Cavalry model counts as a number of models detailed below:”
player should now make a Charge Move.” equal to twice its starting Wounds Characteristic." Characters and Wound Allocation (Page 198)
As per the above, any bonuses (such as the Sons of Horus Legion Balance Change
Trait, or the Ungainly Special Rule) are triggered upon a successful Dreadnought (Page 195) Add the following to the end of the paragraph:
charge as defined above. Disordered Charges still count as Errata "Once a model with the Character Sub-type has suffered an unsaved
Successful Charges, if the Charging unit ends the Charge in combat Add the following to the end of the third bullet point: Wound, all remaining Wounds in the current Wound Pool must
with the target unit. continue to be allocated to the same model, and may not choose to
“Note that whilst a unit with this Unit Type may shoot Heavy and

Wargear, Special Rules, Abilities and so on are still applied to a


Ordnance weapons and still declare charges as normal, if they made a have these wounds allocated elsewhere. Subsequent Wound Pools are
not affected by this, and are handled as a fresh Pool for the purposes of
ADVANCED REACTION: COUNTERMEASURES
Shooting attack in the preceding Shooting Phase, they may only declare All units with the Flyer Sub-type have access to the
charge, even if it was unsuccessful - such as a unit with Rad that unit as a target for a charge, and may not attempt to charge any wound allocation."
Countermeasures Advanced Reaction detailed below, which they
Grenades using the Overwatch Reaction, who would still be able to other unit. may use if they made a Zoom move in their Controlling Player’s
claim the benefits even if the unit charging them was Unsuccessful. Ramming (Page 204) previous turn.
In addition, any ability that replaces a Shooting attack (such as the Errata
Variable Charge Modifiers (Page 181) Battlesmith Special Rule, or a Psychic Power) only replaces a single Change the first sentence to read as follows: Countermeasures
FAQ Shooting attack - the Dreadnought may still fire all other weapons as “When moving a Vehicle during the Controlling Player’s Movement This Advanced Reaction may be made whenever the Active Player
normal.” Phase, the Controlling Player may declare that the Vehicle will attempt
As per P181 of the Core Rulebook, when a unit which has differing declares a shooting attack against a Zooming Flyer controlled by
movement characteristics, these should be resolved as follows: to Ram instead of moving normally. ” the Reacting Player.
“The final result of this roll, after all modifiers have been applied, is your Balance Change
Charge Distance – the number of inches your assaulting unit can move Add the following bullet point to the end of the Dreadnought Sponson Mounted (Page 206) All models in the Reacting unit gain a Countermeasures Save (5+)
as part of the Charge. As noted, the maximum possible Charge Distance section: against all Wounds or Hull Points of Damage inflicted for the
Errata
is 12" and the minimum is 2", regardless of modifiers or other factors. If a "- For the purposes of any rules that consider number of models in a remainder of the phase in which this Reaction was triggered. This
Remove duplicated "Sponson Mounted -".
unit has models with differing Movement Characteristics, then the unit (such as Rampage), a Dreadnought counts as 10 models." does not count as a Damage Mitigation roll. A Flyer that is not
Charge Roll is made using the Movement Characteristic of the slowest moving at Zooming Speed, that has suffered an Immobilized result
model to determine any modifiers.” All models with this Unit Type gain the Hammer of Wrath (1) Explodes (Page 213) on the Vehicle Damage table, has a Movement Characteristic of 0,
Special Rule, unless they already have a version of this Special Rule Errata or is not allowed to move in this turn for any reason may not make
As an example of this, if a unit comprised of two Iron Circle on their profile. Change the paragraph to read as follows: a Countermeasures reaction.
Domitar-Ferrum Battle Automata and one Cataphractii Warsmith “The unit suffers a number of Strength 8 AP- Hits equal to the number
(with movement characteristics of 8” and 6” respectively) were to of models Embarked. These wounds are allocated by the Embarked If a model has used this Reaction, then it may only fire Snap Shots
Automata (Page 195)
charge, the unit would be counted as having movement 6” overall Unit’s Controlling Player. Surviving passengers are placed where the until the end of the Controlling Player’s following turn.
for the calculation of any charge distance modifiers.
Balance Change
Vehicle used to be (or as close as possible) in unit coherency, at least 1”
Add the following bullet point to the end of the Automata section:
away from any enemy models. Any models which cannot be placed are
"- For the purposes of any rules that consider number of models in a Designer’s Note:
removed as casualties. The unit must then take a Pinning Test. ”
Coherency and Combat - Pile Ins (Page 184) unit (such as Rampage), an Automata model counts as a number of We introduced this reaction after careful consideration and testing. We
FAQ models equal to twice its starting Wounds Characteristic." made this decision based on the fact that Interceptor is now incredibly
Replace the first sentence to read as follows: Slow Vehicles (Page 214) common, and given the reworks of Special Rules such as Night Vision,
“At the start of each Initiative step, any model whose Initiative is equal Errata as well as how common wargear like Helical Targeting Arrays now are,
to the value of the current Initiative step that is not in base contact with Daemon (Page 196) Change the last sentence to read as follows: the ability to ignore Shrouded Damage Mitigation Rolls is so prevalent
an enemy model must make a Pile-in Move if it is able to do so.” Errata “In addition, when a Slow Vehicle moves, other than to pivot in place, it that even if a Flyer survives the initial turn where it enters the board it is
is always considered to have moved at Combat Speed regardless of how unlikely to survive much longer. Giving Flyers the survivability to stick
Replace the 5th bullet point to read as follows:
many inches it moves.” around a little longer after their first turn helps them to actually feel
Sweeping Advances (Page 188) “No unit that does not also have the Daemon Unit Sub-type or the
useful and worth taking.
Errata Corrupted Unit Type may join a unit that includes one or more models
Replace the first sentence of the third paragraph to read as follows:
with the Daemon Unit Sub-type.” Super Heavy Vehicle Shooting (Page 215)
“If the winner’s total (Initiative + dice roll) is equal to or greater than Errata
their opponents’, the Falling Back unit is caught by the Sweeping Add the following to the end of the sentence: Lumbering Flyers and the Transport Sub-Type (Page 219)
Primarch (Page 196)
Advance and destroyed.” “All targets must be declared before any To Hit rolls are made.” Errata
Balance Change
Replace the 3rd bullet point to read as follows: Add the following sentence after the first paragraph:
The reasoning for this is because it is specified on page 190 that the “Primarchs have the Precision Strikes and Precision Shots Special Rules, "If a Lumbering Flyer is zooming when it suffers Catastrophic Damage,
Moving Knights and Titans (Page 216)
roll should be equal to or greater. and may choose to use these rules when attacking even when ordinarily then follow the standard rules for Crash & Burn (Page 213). If a
Errata
they would be prevented for doing so, including when making Snap Lumbering Flyer is hovering then apply the following result instead."
Add the following to the end of the first paragraph:
Assault Results (Page 190) Shots.” "Please note, if a knight or titan made a ranged attack during the
Errata Shooting Phase, then it may only declare a charge against any of the Fortified Wall (Strongpoint) (Page 227)
Replace the second sentence in the second paragraph to read as Add the following bullet point to the Unit Type: units it declared as targets during the Shooting Phase." Errata
follows: “Any unit entirely composed of models with the Primarch Unit Type Change Unit Type to:
"Any that it beats are destroyed." may choose to ignore the Heroic Stand Special Rule, unless the Knight Unit Type (Page 216) “Fortification (Building, Medium)”
Challenge was issued by a model with the Knight, Gargantuan, Titan,
Balance Change
or Primarch Unit Types.”
Regrouping (Page 193) All models with this Unit Type gain the Hammer of Wrath (3) Add the following sentence:
Errata Special Rule. “To give guidance as to the acceptable size of the model used to
Add the following to the end of the fourth paragraph under the represent this Fortification Unit, please reference the Warhammer:
heading Regrouping: Flyers and Other Models (Page 218) 40,000 - Imperial Bunker model kit.”
"These effects last for the duration of the current player turn in which Errata
the unit has Regrouped."
Add the following to the end of the paragraph:
"If a flyer is forced to end its move with its base within 1" of an enemy
model and is unable to be placed anywhere else (such as if has suffered a
Crew Stunned result) then the flyer must move the shortest possible
distance to avoid the enemy model and be placed over 1" away from it."

8 9
Imperial Bunker (Page 228) Order of Operations for Force Weapons (Pages 238 & 322) Shrouded (X) (Page 247) Performing a Flanking Assault (Page 311)
Errata FAQ Errata Balance Change
Change Unit Type to: If multiple modifiers would affect the Strength of a model using a Replace the first paragraph with the following: Replace the wording of the 2nd Paragraph to read as follows:
“Fortification (Building, Medium)” Force Weapon, these should be resolved as follows: “When a model with this special rule suffers an unsaved Wound or Hull “Units that were unable to deploy in the initial Flanking deployment
- If a model has a weapon which would increase its S via a flat +X Point of damage, it can make a special Shrouded roll to avoid being and were forced to remain in Reserve do not generate Pinning tests
Add the following sentence: bonus (such as a force maul), this occurs first. wounded or taking a Hull Point of Damage. This is not a Saving when they move onto the battlefield, but may be targeted by Interceptor
“To give guidance as to the acceptable size of the model used to - If a model uses the Force Psychic Power, the S multiplication from Throw and so can be used against attacks that state that “no Saves of Reactions (see page 309) after it arrives on the battlefield.”
represent this Fortification Unit, please reference the Warhammer: this is resolved next. any kind are allowed”. Shrouded rolls may not be taken against Melee
40,000 - Imperial Bastion model kit.” - This means, assuming a base Strength of 4, a weapon strength of 6, Attacks or against attacks with the Ignores Cover Special Rule.”
and a successful cast of the Force Power for x2 strength on the attack,
Blood Feud (Page 312)
the model would resolve its attacks at Strength 12. Balance Change
Sunder (Page 247) Add the following bullet point to the list of Blood Feud Targets:
Defensive Line (Page 229)
The reasoning for this is that Force specifically applies its Strength
Balance Change “- Armiger: +2 Victory Points
Errata
multiplication bonus to the attack itself, not to the weapon or Add the following to the end of the first paragraph: - Knights: +4 Victory Points
Add the following sentence:
bearer’s Strength. “Failed To Wound rolls made with a weapon with this Special Rule - Super-Heavy & Lumbering Vehicles: +4 Victory Points”
“To give guidance as to the acceptable size of the model used to
against Dreadnought and Automata models may be re-rolled.”
represent this Fortification Unit, please reference the Warhammer:
40,000 - Aegis Defence Line model kit.” Firing Protocols (Page 239) Telekine Dome (Psychic Power) (Page 324)
Templates and Multi-Level Terrain (Page 248)
FAQ Balance Change
FAQ
The Firing Protocols Rule specifies you may fire multiple Weapons Replace the entire Psychic Power ability description to read as
Battlesmith (X) (Page 233) When a shooting attack which uses a template of any kind hits a
as part of a single Shooting Attack - but this is not the intention, as follows:
Balance Change unit spread across multiple levels of terrain, all models which are
multiple different weapons would be fired separately ordinarily. under the template’s final resting position are hit - regardless of “Instead of moving during the Movement phase, a Psyker with this
Add the following to the end of the Special Rule: Psychic Power may instead activate this Psychic Power. All models,
A model armed with a Servo-Arm or Machinator Array may exchange height on the terrain.
As a result, any Special Rule or Ability that may be done instead of friendly and enemy, that are wholly within 8" of the Psyker gain a 6+
the extra attacks provided by them in the Assault Phase for the ability Invulnerable Save when targeted by any model that is not also wholly
shooting may be used to replace one (or more) of the shooting
to make a single Battlesmith repair on a model they are in base-to-base within 8" of the Psyker. If the Psyker moves, makes a Shooting Attack,
attacks permitted by the Firing Protocols rule - Such as a model Allies in the Age of Darkness (Page 282)
or base-to-hull contact with. This Battlesmith Roll is made at Initiative Charges or is successfully Charged by an enemy unit, then the Psychic
with Firing Protocols (2) and Battlesmith being able to fire one Errata
Step 1, but otherwise is treated as a normal Battlesmith repair roll - Power ends, otherwise it remains in effect indefinitely. When initially
weapon and use Battlesmith in the same turn.
being affected by any Special Rules and requirements as a Battlesmith The Allies Matrix found in the Core Rulebook on Page 282 is using the Psychic Power, or at the start of any of the controlling player’s
roll made in the Shooting Phase. A model which attempts a Battlesmith missing the axis headings for explaining the directions in which it subsequent Movement phase while it is in effect, the controlling player
repair in the Shooting Phase may not attempt to make a repair in the Guided Fire (Page 239) should be read. may choose to have the Psyker take a Psychic check. If the Check is
following Assault Phase. Errata passed then models affected by this Psychic Power gain a 4+
Add the following sentence: The top axis should have the heading “Primary”, and the left axis Invulnerable Save instead of a 6+ Invulnerable Save. If the Check is
Blind (Page 236) “Models wounded by a weapon with this special rule may never benefit should have the heading “Optional”, as per the tables found in failed then the Psyker suffers Perils of the Warp and the Psychic Power
Balance Change from a cover save due to intervening models and terrain.” Liber Astartes and Hereticus on Page 12 of those publications. immediately ends.”
Replace the entire Rule text with the following:
“Any unit hit by one or more models or weapons with this Special Rule
must take an Initiative test once the attack is fully resolved. If the test is Advanced Reaction: Interceptor (Page 309) Telepathic Fugue (Psychic Power) (Page 325)
Infiltrate (Page 242)
passed, there is no further effect. If the Initiative test is failed, all models FAQ FAQ
FAQ
in the unit are reduced to Weapon Skill 1 and Ballistic Skill 1 until the A unit making use of the Interceptor Advanced Reaction may Within the Telepathic Fugue (Psychic Power) ability description, the
As per the Core Rulebook on page 242: choose to use it to react to a Zooming Flyer entering play.
end of their Controlling Player’s next turn. Should the attacking unit phrase “Once per turn” refers to any Turn within which the player
“An Independent Character without the Infiltrate special rule cannot
hit themselves, they automatically pass the Initiative test. Any model controlling the Psyker with this Psychic Power is considered the
join a unit of Infiltrators during deployment, and visa versa.”
that does not have an Initiative Characteristic (for example, Vehicles, The reasoning for this is that the event which has triggered the Active Player.
Buildings, etc) are unaffected by this Special Rule.” reaction is the Flyer entering play, not its movement - meaning
However, if a unit composed entirely of models with the Infiltrate Interceptor can still be activated as normal against the Flyer.
special rule is deployed without making use of any of the benefits
Concussive (X) (Page 236) of the Infiltrate special rule, then an Independent Character
Balance Change without the Infiltrate special rule may join that unit during
Replace the entire Rule text with the following: deployment. Order of Operations for Reserves (Page 310)
“Any unit hit by one or more models or weapons with this Special Rule FAQ
must take a Leadership test once the attack is fully resolved. If the test is Master-Crafted Blast and Template Weapons (Page 243) Entering play from Deep Strike is specifically done at the start the
passed, there is no further effect. If the Leadership test is failed, all Balance Change turn before entering the Controlling Player’s Movement phase.
models in the unit suffer a penalty to their Weapon Skill equal to the Add the following to the rule: Once this is fully resolved as per page 310, the Opposing Player may
value in brackets until the end of their Controlling Player’s next turn. then choose to carry out the Interceptor Reaction immediately.
“Master-Crafted Blast Weapons: If the Scatter dice does not roll a Hit,
Should the attacking unit hit themselves, they automatically pass the
you can choose to re-roll the dice when making a Shooting Attack with
Leadership test. Any model that does not have a Leadership As this is done before the start of any of the Controlling Player’s
a Master-Crafted Blast weapon. If you choose to do so, you must re-roll
Characteristic (for example, Vehicles, Buildings, etc) are unaffected by turn’s phases, they cannot use any abilities that would be activated
both the 2D6 and the Scatter dice.
this Special Rule. at the start the of any phase (such as the Telepathic Fugue Psychic
Master-Crafted Template Weapons: Master-Crafted Template Power) to prevent this reaction.
If a single unit has been the target of several Concussive attacks with
different values and fails the Leadership test, then it suffers the effects of weapons are fired just like a single weapon, but must re-roll failed To
the highest single modifier among those attacks – the effects do not Wound rolls and Armour Penetration rolls.”
Performing a Deep Strike Assault (Page 311)
stack or otherwise become cumulative.” Balance Change
Night Vision (Page 243) Replace the second paragraph with the following:
Errata “Once this first unit has been deployed, roll a D6. On the roll of a ‘1’, the
Replace the entire Rule text with the following: Deep Strike Assault is Disordered, and the opposing player may deploy
“A unit that contains at least one model with this special rule ignores each other unit in the Deep Strike Assault anywhere wholly within 24"
the effects of Night Fighting (see page 308) and no model may make of the first unit without scattering, though no model may be within 1"
Shrouded rolls to negate Wounds or Hull Points inflicted by their of an enemy model or within Impassable Terrain. If the roll is a ‘2’ or
attacks.” higher, then the controlling player deploys each other unit anywhere
wholly within 12" of the first, though no model may be within 1" of an
enemy model or within Impassable Terrain.”

10 11
FAQ, ERRATA, & BALANCE CHANGES FOR Rite of War: Armoured Spearhead (Page 102) Dreadnought Talon (Page 118)
Balance Change
Errata
LIBER ASTARTES & HERETICUS Change the 1st Limitation to read as follows: Add the following to the end of the Special Rule:
“All units in a Detachment using this Rite of War with the Infantry Type “Once a unit with this Special Rule has separated, each model counts as
With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as
must begin the battle embarked upon a model with the Transport Sub- its own unit for the purposes of Victory Points, Units Destroyed, and
expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the
type; any Infantry models in a Detachment using this Rite of War, both similar rules.”
game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the
questions which may arise as a result of them. those deployed on the battlefield and in Reserves, that are not Embarked
upon a model with the Transport Sub-type at the beginning of the game
must be removed as casualties.” Heart of the Legion (Page 119)
Weapon & Equipment Upgrades (Various Pages) Legion Breacher Squad (Page 47) FAQ
Balance Change Balance Change The benefits gained from the Heart of the Legion Special Rule
Balance Change
Some Legions have the ability to replace their normal ammunition Replace the Dedicated Transport text on this unit to read as whilst within range of an Objective are only applied to Objective
with unique or specialist types, granting them improved or varied follows: Add the following bullet point to the Effects:
Markers specifically – If a mission requires you to control a table
shooting. In cases where this occurs (such as Banestrike, Shrapnel, “A Legion Breacher Squad may take a Legion Rhino Transport, Legion “Legion Predator Squadrons taken as Compulsory Troops choices in a
quarter, terrain feature, or similar, this whole quarter is not treated
Dragon’s Breath etc), it should always be assumed that models Termite Assault Drill, or Legion Land Raider Proteus Carrier as a Detachment using this Rite of War gain the Line Sub-type.”
as an objective, and does not grant the Heart of the Legion bonuses.
armed with combi-bolters, combi-weapons, and twin-linked Dedicated Transport as long as it numbers no more than 10 models. If
bolters may choose to upgrade their ammunition to the unique or taken this way, a transport does not use up an additional Force Rite of War: Brethren of Iron (Page 102) Limited Ammunition (Page 122)
specialist type. Organisation slot, but its points cost must still be paid for as part of the Balance Change Balance Change
army.” Add the following bullet point to the Effects: Add the following to the end of the rule:
Any model who upgrades a Combi-Bolter to use the specialist type “All models with the Automata Unit Type selected in a Detachment
only pays for this upgrade once, but counts their weapon as a twin- Legion Outrider Squadron (Page 57) “If a model with the Battlesmith Special Rule is in base to base contact
using this Rite of War gain the Legiones Astartes (X) Special Rule, where with a friendly model with the Limited Ammunition Special Rule, when
linked bolter armed with the specialist ammunition type. In cases Balance Change X is the variant of the Legiones Astartes (X) Special Rule possessed by the
of combi-weapons replacing their primary weapon component in rolling to see the result of the Limited Ammunition Special Rule, you
Change the Wounds Characteristic on the Legion Outrider and Detachment’s Warlord.”
this manner, they should treat the primary weapon as a bolter may reduce the D6 roll by one.”
Legion Outrider Sergeant profiles to be 2.
which has been upgraded with the specialist ammunition.
Rite of War: Fury of the Ancients (Page 103) Advanced Reaction: Combat Air Patrol (Page 125)
In cases of combi-weapons replacing their secondary weapon Legion Storm Eagle Gunship (Page 62) Balance Change FAQ
component in this manner, they may only do so if the secondary Balance Change Add the following bullet point to the Limitations: When resolving a Combat Air Patrol Advanced Reaction, the flyer
weapon is of the same type (such as Salamanders being able to Change the option to purchase a Hull (Front) Mounted Multi-Melta “ - Any model with the Dreadnought Unit Type selected in a enters the battlefield and shoots entirely during the movement
exchange a flamer for a Dragon’s Breath Flamer, or in this case, a to a Hull (Front) Gravis Melta Cannon. Detachment using this Rite of War is worth an additional Victory Point phase. As a result, because this is not resolved in the shooting phase,
Combi-Flamer becoming a Combi-Dragon’s Breath Flamer). Note when destroyed by an Opposing Player.” the flyer which made this reaction is not able to declare it is using
that if a combi-weapon is replaced in this manner, but the type it is the Skyfire Special Rule.
exchanged with would ordinarily have had a single shot, the replace Legion Dreadclaw Drop Pod (Page 64)
specialist weapon retains this limitation. Balance Change Legion Chaplain Power Weapons (Page 109)
Add the Assault Vehicle Special Rule to this unit’s entry. FAQ Techmarine Covenant (Page 125)
If a weapon has its ammunition types replaced in this fashion (such A Legion Chaplain may upgrade a Power Weapon to be Master- Errata
as Banestrike, Shrapnel, Asphyx etc) they may still select a bayonet Crafted. This does also allow Legion-Specific Power Weapons, such Add the following to the end of the rule:
or chain bayonet as appropriate, and may still use their weapons to
Legion Leviathan Dreadnought Talon (Page 66) as Carsoran Power Axes from the Sons of Horus, to be Master- “Any Techmarine which selects a Legion Scimitar Jetbike may choose to
shoot in conjunction with the Fury of the Legion Special Rule, and Errata Crafted, as well as including the following options from P137, as join any unit equipped with Legion Shamshir Jetbikes, as long as that
can gain an additional shot as per that Rule. Add the sentence below to the unit’s profile: they are classed as Power Weapons: unit also meets the other stipulations and requirements of this rule.”
“*A Leviathan Dreadnought’s bonus attack for being armed with two - Power Fist
A weapon can still have upgrades applied to it, even if it has the close combat weapons is already included in its profile.” - Gravis Power Fist
- Thunder Hammer Morbus Bombard (Page 129)
Master-Crafted Special Rule.
- Lightning Claw Balance Change
Legion Kharybdis Assault Claw (Page 84) Change the Rending (6+) Special Rule to Rending (5+).
Rites of War, Line, and Compulsory Troops (Various Errata
Pages) Apothecarion Detachment (Page 116)
Add the Deep Strike Special Rule to this unit’s entry.
FAQ Errata Grav-Flux Bombard (Page 131)
Some Rites of War will grant the Line Sub-type to units when taken Add the following to the end of the rule: Balance Change
in accordance with their stipulations. This is clearly worded to only Legion Thunderhawk Gunship (Page 91) “Any apothecary which selects a Legion Scimitar Jetbike may choose to Add the Haywire Special Rule to the weapon’s profile.
be granted to Compulsory Troops choices – meaning only Errata join any unit equipped with Legion Shamshir Jetbikes, as long as that
Compulsory Troops Choices would gain it, and not all troops taken Replace the Two Turret Mounted Heavy Bolters with Two Turret unit also meets the other stipulations and requirements of this rule.”
in the detachment – unless they already have the Line Sub-type. Mounted Twin-Linked Heavy Bolters. Aiolos Missile Launcher (Page 133)
Auxiliary Vehicle Bay (Page 117) Balance Change
Legion Contemptor Dreadnought Talon (Pages 40 - 41) Replace the Two Sponson Mounted Heavy Bolters with Two Turret Errata Add the Auto-Servo Tracking Special Rule to the weapon’s profile.
Errata Mounted Twin-Linked Heavy Bolters. Add the following to the rule:
Remove the sentence below from the unit’s profile: “Models with the Flyer Sub-type, or with a Movement Characteristic of
“*A Contemptor Dreadnought with two Gravis Power Fists, two Gravis 0, can never embark into an Auxiliary Vehicle Bay. Paired Lightning Claws (Page 137)
Chainfists or a Gravis Power Fist and Gravis Chainfist gains an Rite of War: Angel’s Wrath (Page 97) Errata
additional attack.” FAQ Any model which would normally be prevented from being selected Add the following to the Lightning Claws bonus attacks rule:
A unit that can select a Legion Rhino Transport as a Dedicated during list construction (such as via a Rite of War) may still be selected if “The +2A bonus for being armed with two Lightning Claws can only be
Balance Change Transport may still select a Legion Storm Eagle as a Dedicated it begins the game embarked upon an Auxiliary Vehicle Bay.” claimed if the bearer attacks with the Paired Lightning Claws. If the
Change the upgrade cost for a Kheres Assault Cannon to +5 points. Transport even if it is expanded beyond the maximum limit for bearer attacks with any other Specialist Weapons, then they would gain
selecting a Legion Rhino Transport. A unit which would exceed the only a single bonus attack as per the standard rules for having multiple
Bitter Duty (Page 117)
transport capacity of a Legion Storm Eagle may not select one. Specialist Weapons.”
Errata
Replace the wording of the Bitter Duty Special Rule to read as
Rite of War: Drop Pod Assault (Pages 98 - 99) follows:
FAQ Lascutter (Page 138)
“Any unit that includes any models with this Special Rule may not join
For the purposes of the Orbital Assault Vehicle Special Rule, a Drop Balance Change
or be joined by any unit which does not also have this Special Rule. (This
Pod Assault counts as deploying via Deep Strike. includes Legion Techmarines and Legion Apothecaries, which may not Replace the weapon’s profile to read as follows:
be assigned to a unit with this this Special Rule unless they also have this Range Str AP Type
Special Rule).” Lascutter - 10 1 Melee, Makeshift Weapon

12 13
Legion Scimitar Jetbike (Page 144)
Balance Change
Add the Battle-Hardened (1) and Skilled Rider Special Rules to the
rules and abilities provided by this item of wargear.

Legion Spatha Combat Bike (Page 144)


Balance Change
Add the Battle-Hardened (1) and Skilled Rider Special Rules to the
rules and abilities provided by this item of wargear.

Nuncio Vox (Page 145)


Balance Change
Add the following to the Nuncio Vox wargear section:
“A unit cannot benefit from its own Nuncio Vox when resolving its own
arrival via Reserves.”

Vox Disruptor Array (Page 147)


Balance Change
Change the effects of this wargear to read as follows:
“While there is at least one model on the battlefield with a Vox Disruptor
Array, any attempt to perform a Deep Strike Assault, Drop Pod Assault,
Area Denial Drop, or Subterranean Assault by an enemy model is
Disordered on the roll of a ‘1’, ‘2’, or ‘3’ instead of just on a ‘1’.”

Teleport Strike (Page 147)


Balance Change
The ability for Legiones Astartes (Imperial Fists) models to gain
Deep Strike via the Teleport Strike Wargear option should also be
available to Legiones Astartes (Sons of Horus) and Legiones Astartes
(Night Lords), as follows:
“All models with the Legiones Astartes (Sons of Horus) or (Night Lords)
Special Rule in a Legion Cataphractii Terminator Squad, Legion
Tartaros Terminator Squad, Legion Cataphractii Command Squad or
Legion Tartaros Command Squad may be given the Deep Strike Special
Rule for +25 points per unit.

Any model with the Legiones Astartes (Sons of Horus) or (Night Lords)
Special Rule and the Independent Character Special Rule may be given
the Deep Strike Special Rule for +20 points per model.”

14 15
FAQ, ERRATA, & BALANCE CHANGES FOR Sanguinius (Page 254) Iron Hands Gorgon Terminator Armour (Page 279)
FAQ Balance Change
LIBER ASTARTES The Sire of the Blood Angels Special Rule allows any friendly model Replace the wargear wording to read as follows:
with the Legiones Astartes (Blood Angels) Special Rule that also “Any Legion Cataphractii Praetor or Legion Cataphractii Centurion
With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as
deployed via Deep Strike or has a Legion Warhawk Jump Pack to may exchange their Legion Cataphractii Terminator armour for Gorgon
expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the
gain +1 WS on a turn in which they Charge. Terminator Armour for +20 points.
game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the
questions which may arise as a result of them.
This bonus lasts until the end of the controlling player’s turn, at Gorgon Terminator armour confers a 2+ Armour Save, a 5+
Rite of War: Storm of War (Page 154) Golden Keshig (Page 184) which point it is lost. If a unit that meets these stipulations charges Invulnerable Save, and the Feel No Pain (5+) and Battle-Hardened (1)
again during the game, it can again gain +1WS until the end of Special Rules (these do not stack with any other variants of these Special
Errata Balance Change
controlling player’s turn. The unit may do this multiple times Rules a model may have - if a model has more than one variant of these,
Add the following sentence to the first point in the Effects section Remove the Heavy Sub-type from this unit’s entry. during the course of the game. the controlling player must choose one to use).
to read as follows:
“Note that Legion Centurions selected in this manner do not prevent
Ebon Keshig (Page 185) At the end of any Phase in which a model with Gorgon Terminator
Legion Apothecaries or Legion Techmarines from joining the unit Dawnbreaker Cohort (Page 256)
during list construction, contrary to the normal rules around Legion Balance Change armour has passed at least one Armour Save or Invulnerable Save, roll a
Add the following Dedicated Transport text to this unit as follows:
Balance Change D6. On the result of a 3+, all enemy units with at least one model within
Apothecaries or Legion Techmarines joining units with the Independent Change the base unit cost of the unit to 185 points.
Character Special Rule.” “An Ebon Keshig Cohort may take a Legion Land Raider Proteus Carrier 6" of the model with Gorgon Terminator armour must test as if they had
as a Dedicated Transport as long as it numbers no more than 5 models been hit by a weapon with the Blind Special Rule. Any unit that is
or a unit of any size may take a Legion Land Raider Spartan as a Change the cost per additional model to 30 points per model. composed entirely of models with Gorgon Terminator armour are
Inner Circle Knights Cenobium (Page 160) Dedicated Transport. If taken this way, a transport does not use up an immune to this effect.
Balance Change additional Force Organisation slot, but its points cost must still be paid
Remove the Character Sub-type from the Unit Type. for as part of the army.” Talons of Perdition (Page 263) In addition, any model equipped with Gorgon Terminator Armour may,
Balance Change instead of firing a weapon, choose to activate their armour. If a unit
Add the Chosen Warriors Special Rule to the unit. Replace the weapon’s profile to read as follows: activates their armour, the controlling player may select a single enemy
Winds of Fenris Psychic Power: Stormwrought (Page 203) Range Str AP Type unit within 12” of the activated unit. The selected unit must immediately
Balance Change Talons of Perdition* - User 2 Melee, Shred, Brutal (3) take a Blind Test, as if they had been hit by a weapon with the Blind
Ancient of War (Page 169) Change the last sentence to read as follows: Special Rule. Only a single model in a unit may attempt this per phase,
FAQ * A model armed with two Talons of Perdition gains +2 attacks, instead and this ability may be used during Reactions.”
“If the Check is passed then the effect is improved to Shrouded (3+), if the
The benefits gained from the Ancient of War Special Rule can Check is failed the Psyker suffers Perils of the Warp.” of the normal +1 for having two combat weapons.
affect units in a transport which are within 6” of a model with this Gorgon Terminator Squad (Page 282)
Special Rule. Balance Change
Iliastus Assault Cannon (Pages 229 & 253) Rite of War: Company of Bitter Iron (Page 277) Change the Weapon Skill Characteristic on the Gorgon
Balance Change Balance Change Hammerbearer profile to be 5.
Swift of Action (Page 176) Add the following bullet point to the Effects section:
Change the first bullet point to read as follows:
Balance Change - Any model in a Detachment using this Rite of War who is also Change the base unit cost of the unit to 205 points.
“Any models with the Legiones Astartes (Blood Angels or Imperial Fists)
Add the following to the end of the Special Rule: equipped with Iron Hands Gorgon Terminator Armour gains the Bitter
Special Rule and the Infantry or Cavalry Unit Type may exchange a
“In addition, all models with the Legiones Astartes (White Scars) Duty Special Rule.
Heavy Flamer or Twin-Linked Heavy Flamer for an Iliastus Assault Change the cost per additional model to 36 points per model.
Special Rule who are also equipped with a Legion Scimitar Jetbike,
Cannon for +10 points each. If multiple models in a unit are eligible to
Legion Spatha Combat Bike, or Shamshir Jetbike gain the Shrouded
upgrade their weapons in this way and any chooses to do so, all models Iron Fathers & Grav Shredders (Page 278)
(6+) Special Rule.” Medusan Immortals (Page 283)
in the unit must be so upgraded.” FAQ
If you follow the below logic chain, you can arm an Iron Father with Balance Change
Born to the Saddle (Page 178) Blood Angels Advanced Reaction (Page 249) a Graviton Shredder. This is clearly permissible as no upgrade steps Add the following to the unit’s profile:
FAQ Balance Change in the chain prohibit the next. “*Any model in a unit of Medusan Immortals which selects a Bayonet or
Because Cavalry must treat Difficult Terrain as Dangerous, they Change the first sentence to read as follows: Page 278: An Iron Hands Iron Father comes equipped with a Chain-Bayonet may still fight with them in an Assault, ignoring the
simply gain the 4+ Invulnerable save granted by this Warlord trait “This Advanced Reaction may be made once per battle during the Machinator Array. normal restriction on them being two-handed and having a Boarding
against any Difficult or Dangerous Terrain damage incurred to opposing player’s Shooting phase when any enemy player declares a Page 138: The Machinator Array "...incorporates a flamer..." Shield.”
them as they attempt to pass through it. Shooting Attack targeting a unit composed entirely of models with the Page 277: Rite of War: Head of the Gorgon lets you upgrade a flamer on
Infantry or Cavalry Unit Type and the Legiones Astartes (Blood Angels) an infantry model to a Graviton Gun or Graviton Shredder for +15pts. Add the Relentless Special Rule to the unit’s profile.
Special Rule under the Reactive player’s control.”
Rite of War: Chogorian Brotherhood (Page 179) Replace the Dedicated Transport text on this unit to read as
Errata follows:
Change the final point in the Limitations section to read as follows: Rite of War: The Day of Sorrows (Page 252) “A Medusan Immortal Squad may take a Legion Rhino Transport,
“A Detachment using this Rite of War may not include any Heavy FAQ Legion Termite Assault Drill, or Legion Land Raider Proteus Carrier as a
Support, Lord of War, or Fortification Choices, unless those choices are The benefits gained from the Day of Sorrows Rite of War whilst Dedicated Transport as long as it numbers no more than 10 models. If
composed entirely of models with the Flyer Unit Sub-type.” within range of an Objective are only applied to Objective Markers taken this way, a transport does not use up an additional Force
specifically – If a mission requires you to control a table quarter, Organisation slot, but its points cost must still be paid for as part of the
terrain feature, or similar, this whole quarter is not treated as an army.”
Legion Shamshir Jetbike (Page 180) objective, and does not grant the Day of Sorrows Rite of War
Balance Change bonuses.
Change the effects of this wargear to read as follows:
“A model with the Infantry Unit Type that selects a Legion Shamshir
Jetbike as an upgrade must change its Unit Type to Cavalry (Antigrav),
keeping any other Unit Sub-types it previously had, changes its
Movement Characteristic to 19”*, gains the Firing Protocols (2), Battle-
Hardened (1), and Hammer of Wrath (1) Special Rules and improves its
Armour Save to 2+ if it was worse.

*The additional Movement granted by the Legiones Astartes


(White Scars) Special Rule is included.”

16 17
Argyrum Pattern Boarding Shield (Page 295) Shadow and Fury (Page 326)
Errata Balance Change
Add the following to the end of the the wargear’s profile: Replace the wording of the rule, and the bonuses it offers, to read
“An Argyrum Pattern Boarding Shield counts as a Boarding Shield for as follows:
all intents and purposes, including Rites of War, Special Rules, and “Models with the Legiones Astartes (Raven Guard) Special Rule gain
wargear limitations which either require their use or prevent it (such as one of the following Special Rules based the Unit Type and Wargear of
a Master of Signals being prevented from taking a Boarding Shield), the model. Models that do not fulfil one of the listed criteria gain no
though it does not confer any of the benefits normally gained from a additional benefit.
Boarding Shield from any such sources.”
• Models with the Legiones Astartes (Raven Guard) Special Rule
that have the Infantry Unit Type, but are not equipped with
Invictus Suzerain Squad (Page 298) Terminator Armour of any variety, a Legion Warhawk Jump
Balance Change Pack or a Corvid Pattern Jump Pack gain the Talons Special
Remove the Character Sub-type from the Unit Type. Rule.

Add the Chosen Warriors Special Rule to the unit. • Models with the Legiones Astartes (Raven Guard) Special Rule
that have the Dreadnought or Primarch Unit Types; any models
Replace the Dedicated Transport text on this unit to read as with the Legiones Astartes (Raven Guard) special rule that are
follows: equipped with Terminator Armour of any variety, a Legion
“An Invictus Suzerain Squad may take a Legion Rhino Transport, Warhawk Jump Pack or a Corvid Pattern Jump Pack gain the
Legion Termite Assault Drill, or Legion Land Raider Proteus Carrier as Falcons Special Rule.
a Dedicated Transport as long as it numbers no more than 10 models. If
taken this way, a transport does not use up an additional Force • Models with the Legiones Astartes (Raven Guard) special rule
Organisation slot, but its points cost must still be paid for as part of the that have the Cavalry Unit Type or the both the Vehicle Unit
army.” Type and the Fast or Flyer Unit Sub-Types gain the Hawks
Special Rule.

Praetorian Breacher Squad (Page 299) Talons: If a unit composed entirely of models with the Talons Special
Balance Change Rule is targeted by a Shooting Attack, all models in the unit gain the
Shrouded (6+) special rule if the attacking unit is more than 8”
Replace the Dedicated Transport text on this unit to read as
follows: from any model in the target unit. In addition, all models with this
Special Rule also gain the Infiltrate Special Rule.
“A Praetorian Breacher Squad may take a Legion Rhino Transport,
Legion Termite Assault Drill, or Legion Land Raider Proteus Carrier as
a Dedicated Transport as long as it numbers no more than 10 models. If Falcons: Any models with this Special Rule may re-roll all failed To Hit
taken this way, a transport does not use up an additional Force rolls of 1 in any Assault phase in which they make a successful Charge -
Organisation slot, but its points cost must still be paid for as part of the even if that Charge is considered Disordered.
army.”
Hawks: Any models with this Special Rule gain the Shrouded (6+)
Dragon’s Breath (Page 312) Special Rule on any turn in which they Run, Move Flat Out or move as
Balance Change a Zooming Flyer, with this benefit lasting until the start of the
Controlling Player’s next turn - or if that model would already gain the
Add the following text to this Special Rule:
Shrouded (6+) Special Rule, it gains the Shrouded (5+) Special Rule (if a
“All weapons with this Special Rule gain the Breaching (6+) Special
model already has Shrouded (5+) or better than it gains no
Rule.”
additional benefit).”

Dawnbringer (Page 315)


Balance Change
Add the Brutal (2) Special Rule to this weapon’s profile.

18 19
FAQ, ERRATA, & BALANCE CHANGES FOR Raptora (Page 255) Magnus the Red (Page 260)
Balance Change Balance Change
LIBER HERETICUS Change the wording of the Raptora Minor Arcana to read as Add the Psychic Mastery (3) Special Rule to the unit’s profile.
follows:
With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as
expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the “When a unit that includes a Psyker with this power ends a move within
12” of any enemy unit, the Controlling Player may make a Psychic check Sire of the Thousand Sons (Page 260)
game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the
questions which may arise as a result of them. for the Psyker with this power. If the Psychic check is successful then all Balance Change
models in the unit with the Psyker Sub-Type and the Legiones Astartes Change the wording of the Special Rule to read as follows:
(Thousand Sons) Special Rule gain a 6+ Invulnerable Save, or if the “All models with the Infantry or Cavalry unit type in the
Legion-Specific Consularis Upgrades (Various Pages) Night Raptor Squad (Page 203) model already has an Invulnerable Save, that save is increased by one same army as Magnus the Red with the Psyker Sub-type gain the
Errata Balance Change step (for example, from 6+ to 5+) up to a maximum of a 4+ Adamantium Will (6+) Special Rule (if a model already has a version of
Add the following sentence to the Legion-Specific Consularis Change the base unit cost of the unit to 150 points. Invulnerable Save, until the start of the Controlling Player’s next turn. If this special rule then the value of that Special Rule is increased by one
Upgrades on the following pages: the Psychic check is failed then the Psyker suffers Perils of the Warp.” step, for example from (5+) to (4+)) and any model with the Legiones
- Phoenix Warden, Page 155 Astartes (Thousand Sons) Special Rule (Including Magnus the Red) that
- Dark Emissary, Page 285 Contekar Terminator Squad (Page 204)
Corvidae (Page 255) suffers Perils of the Warp reduces the number of Wounds inflicted by 1
- Diabolist, Page 308 Balance Change
FAQ (to a minimum of 1 wound). In addition, an army with Magnus the Red
- Saboteur, Page 335 Change the base unit cost of the unit to 250 points.
Once the first wound allocated by a unit that successfully cast this as its Warlord gains an additional Reaction in the Opposing Player’s
power has been resolved, all other wounds are allocated as normal Assault phase, unless Magnus the Red has been removed as a casualty.”
“This upgrade is selected instead of any of the standard Consul Change the cost per additional model to 45 points per model. and are not allocated to the model selected by the shooting player
upgrades found on pages 104-155.” unless the player allocating them chooses to do so. Contemptor-Osiron Dreadnought Talon (Page 264)
World Eaters Advanced Reaction (Page 215) Balance Change
Balance Change Rite of War: The Achaean Configuration (Page 257) Change the upgrade cost for a Kheres Assault Cannon to +5 points.
Emperor’s Children Advanced Reaction (Page 151) Change the first sentence to read as follows: Balance Change
FAQ “This Advanced Reaction may be made once per battle during the Change the last effect to read as follows:
The charge allowed by this Advanced Reaction must be made opposing player’s Shooting phase when any enemy player declares a “A Castellax-Achea model in a detachment with this Rite of War is Castellax-Achea Automata (Page 266)
against the enemy unit which triggered the Reaction. Shooting Attack targeting a unit composed entirely of models with the considered to have the Line Unit Sub-type as long as it is within 6” of a Balance Change
Infantry or Cavalry Unit Type and the Legiones Astartes (World Eaters) friendly model without the Automata Unit Type that has the Legiones Change the base unit cost of the unit to 110 points.
Special Rule under the Reactive player’s control.” Astartes (Thousand Sons) Special Rule and the Psyker Unit Sub-type.”
Phoenix Terminator Squad (Page 158) Change the cost per additional model to 110 points per model.
Balance Change
Falax Blades (Page 219) Asphyx Shells (Page 258)
Remove the Character Sub-type from the Unit Type.
Balance Change Balance Change Psy-Automata Unit Sub-type (Page 267)
Replace the weapon’s profile to read as follows: Change the text to read as follows:
Add the Chosen Warriors Special Rule to the unit. Balance Change
“Any model with the Legiones Astartes (Thousand Sons) Special Rule
Range Str AP Type Replace the third bullet point with the following:
Falax Blade* - +1 5 Melee, Specialist Weapon, may exchange their Bolt Pistol for an Asphyx Bolt Pistol and/or their
“Models with the Psy-Automata Unit Sub-type may charge in the same
Breaching (5+), Duellist’s Edge (1) Bolter for an Asphyx Bolter for 1 point per weapon.”
Tyrant Siege Terminators (Page 186) turn in which they shoot a Rapid-Fire Weapon.”
FAQ * A model that upgrades a Chainsword to a Falax Blade replaces the
Because Power Fists are counted as Power Weapons (as per Page Chainsword with two Falax Blades. Achea Pattern Force Weapons (Page 259)
137 of Liber Astartes & Hereticus), they may choose to exchange Balance Change Ahzek Ahriman (Page 270)
these (and their Combi-Bolters) as per their options for Two Remove the following sentence: Balance Change
Lightning Claws. Legiones Astartes (Death Guard) (Page 232) “(a model with the Independent Character Special Rule may not select Add the Psychic Mastery (2) Special Rule to the unit’s profile.
FAQ this option)”
Balance Change Because the Legiones Astartes (Death Guard) Special Rule means all
Death Guard units are counted as stationary for the purposes of Sons of Horus Advanced Reaction (Page 281)
Change the effects of the Omni-Scope wargear to read as follows: Achean Force (Page 259)
shooting, models with Fury of the Legion Special Rule are able to FAQ
“A unit that includes at least one model with an Omni-Scope has the gain its benefits while shooting, even if they have moved, because Balance Change
Night Vision Special Rule. Replace the wording to read as follows: The Shooting attack allowed by this Advanced Reaction must be
they are counted as stationary. made against the enemy unit which triggered the Reaction.
“The controller player of any unit that includes one or model models
In addition, when a unit that includes one or more models equipped with the Psyker Unit Sub-type and a weapon or ability with this Special
with an Omni-Scope makes the Interceptor Advanced Reaction , the The Prosperine Arcana (Page 255) Rule may choose to activate this Special Rule before making any attacks Rite of War: Black Reaving (Page 283)
reaction does not cost the Controlling Player a point from their FAQ with that weapon or resolving the ability. To activate this Special Rule, Balance Change
Reaction Allotment . This does not allow the unit to make more than Any Minor Arcana selections for your army must be made during the Controlling Player must take a single Psychic check using the Modify the second point in the Effects section as follows:
one Reaction per Phase, but does allow the Controlling Player to exceed army selection. highest Leadership Characteristic of any model in the unit. If the Check “…Reaver Attack Squads and Reaver Aggressor Squads may be taken as
the normal three Reactions limit in a given Phase.” is successful, then the Strength value of all attacks made with weapons Troops Choices…”
of abilities with this Special Rule are increased by +2 (in addition to any
Models with the Techmarine Covenant or Apothecarion modifiers the attack or weapon already possess). This benefit is applied
Rite of War: Terror Assault (Page 197) Detachment Special Rules do not gain a Minor Arcana of their own Add the following to the end of the Effects section of this Rite of
only in the Phase in which these attacks are made and ends
Balance Change - they must instead use the Minor Arcana of the unit they are immediately after that Phase ends. If the Check is failed then no benefit
War:
Remove the third point in the Limitations section. attached to, as per the Techmarine Covenant or Apothecarion is gained, but the models in that unit may attack as normal. “The Deep Strike Special Rule conferred by this Rite of War is also
Detachment Special Rules, before the game begins. conferred to any characters that join a unit given it by the Rite of War.”
Add the following to the end of the Effects section of this Rite of A model with the Dreadnought Unit Type and a weapon with the
War: Units with multiple Minor Arcana (such as an Independent Achean Force Special Rule may activate it despite normally being Horus Lupercal (Pages 286 - 287)
“Terror Squads taken as Compulsory Troops in a Detachment using Character joining a unit with different Minor Arcana) may use each prevented from doing so because they do not have the Pskyer Sub-type.” FAQ
this Rite of War gain the Line Sub-type.” of them during the relevant phases.
The Master of Weapons Special Rule would normally prevent a
model striking Horus Lupercal in close combat on a roll of 2 or 3. If
All units which have Legiones Astartes (Thousand Sons) Special a model has a Special Rule or other ability that would allow it to
Terror Squad (Page 202) Rule and the Psyker Sub-type by default on their unit profile do not modify its close combat hit rolls, this would allow them to hit
Balance Change have the ability to gain Psychic Disciplines, unless they are Horus Lupercal on a lower roll.
Change the Wounds Characteristic on the Executioner and explicitly noted to otherwise have access to them via Special Rules
Headsman profiles to be 2. or options.

20 21
Unswerving Devotion (Page 304) Everywhere and Nowhere (Page 337)
Balance Change FAQ
Change the wording of the Warlord Trait to read as follows: If Alpharius has been selected as the Leader of a Retinue of any
“Any friendly units that include at least one model with the Legiones kind, the unit selected in this manner does not count towards the 3
Astartes (Word Bearers) special rule and have at least one model within unit limit for this rule.
6" of a Warlord with this Trait (including the Warlord himself and any
unit he has joined) automatically pass the first failed Morale check or Lernaean Terminator Squad (Page 338)
Pinning test they are called upon to make each turn. In addition, an Balance Change
army whose Warlord has this Trait may make an additional Reaction Change the cost of Power Fists to +10 points each.
during the opposing players Shooting phase as long as the Warlord has
not been removed as a casualty.”
Change the cost of Chainfists to +15 points each.

Rite of War: The Dark Brethren (Page 305)


Exodus (Page 340)
FAQ
Balance Change
The bonuses gained from points of Favour from this Rite of War
Add the Skirmish Sub-type to this unit’s profile.
are applied to unit itself - meaning that if an Independent
Character had joined a unit which was then given the Favour point,
the Independent Character would benefit from the bonuses
provided until they leave the unit - at which point they would no
longer benefit from it.

Similarly, if the Independent Character was given the Favour point


and then joined a unit, the unit would benefit from the bonuses
until the Independent Character leaves the unit.

If an Independent Character was already joined to a unit when a


Favour point was assigned, it should be made clear which of either
the unit or the Independent Character were given the Favour point.

A unit can never benefit from from more than three instances of
Favour of the Dark Gods.

Dark Channelling (Page 306)


Balance Change
Replace the wording of Dark Channelling to read as follows:
“Any unit with the Traitor Allegiance, and the Infantry, Dreadnought,
or Cavalry Unit Type as well as the Legiones Astartes (Word Bearers)
special rule may be upgraded with Dark Channelling for +25 points per
unit. All models in a unit with this upgrade gain the Corrupted Unit
Sub-type.”

Corrupted (Page 307)


Errata
Replace the last sentence to read as follows:
“No unit that does not also have the Corrupted Unit Sub-type or the
Daemon Unit Type may join a unit that includes one or more models
with the Corrupted Unit Sub-type.”

Rite of War: Coils of the Hydra (Page 333)


FAQ
The units selected as via the Rewards of Treachery Special Rule
must all have the same variant of the Legiones Astartes Special Rule
on their unit profile.

Balance Change
Any units selected via the Rewards of Treachery Special Rule
change their allegiance to match that of the Detachment they are
taken in.

Alpharius (Page 336)


Balance Change
Add the Skirmish Sub-type to this unit’s profile.

Add a Nuncio-Vox to this unit’s wargear.

22 23
FAQ, ERRATA, & BALANCE CHANGES FOR Legion Land Raider Phobos (Page 22) Legion Banehammer (Page 36)
Balance Change Balance Change
LEGACIES OF THE AGE OF DARKNESS In any instance where you may choose to select a Legion Land Increase the Transport Capacity to 22 models.
Raider Proteus Carrier, such as as a Dedicated Transport or via a
With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as
Rite of War, you may instead choose to select a Legion Land Raider Increase the Tremor Cannon’s Range to 48”.
expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the
Phobos instead.
game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the
questions which may arise as a result of them. Add the Tank Desant Special Rule to this unit’s entry.
Legion Basilisk Squadron (Page 25)
Consularis Upgrades (Various Pages) Legion Tarantula Sentry Gun Battery (Page 16) Errata
Errata Balance Change Legion Stormlord (Page 37)
Replace the Earthshaker Cannon profile with the profile below:
Add the following sentence to the Consularis Upgrades on the Remove the Bulky (4) Special Rule from this unit’s entry. Balance Change
following pages: Increase the Transport Capacity to 32 models.
- Legion Primus Nullificator Consul, Page 9
Range Str AP Type
Add the Fearless and Firing Protocols (2) Special Rules to this unit’s Earthshaker Cannon 36“- 240“ 9 4 Ordnance 1, Barrage,
- Legion Warmonger Consul, Page 10 entry. Add the Tank Desant Special Rule to this unit’s entry.
Large Blast (5"), Pinning

“This upgrade is selected instead of any of the standard Consul Change the wording of the Sentry Protocols Special Rule to read as Legion Whirlwind Squadron (Page 27)
upgrades found on pages 104-155 of the Liber Astartes or Hereticus follows: Legion Stormsword (Page 39)
Balance Change
Rulebooks.” “A model with this Special Rule must target the closest enemy model as Balance Change
Add the Bombard Sub-type to the Unit Type.
per the following limitations and restrictions: Increase the Hellhammer Cannon’s Range to 36”.
Legion Nullificator Squad (Pages 11 - 12)
Errata Legion Caestus Assault Ram (Page 28)
- Any model armed with a weapon of Strength 7 or more must target
Replace the wording of the Hexagrammatic Wards Special Rule to the nearest enemy model with the Vehicle, Automata, or Dreadnought Balance Change Legion Macharius Heavy Tank Squadron (Page 40)
read as follows: Sub-types. Replace the Centreline Mounted Siege Melta Array on this unit with Balance Change
- Any model armed with a weapon of Strength 6 or below must target a Centreline Mounted Magna Melta Cannon. Move this unit from a Lord of War selection to a Heavy Support
“When a model with this Special Rule suffers a wound from a Psychic
Weapon or a Psychic Power, or from any attack made by a model with the nearest enemy model without the Vehicle, Automata, or selection.
the Daemon or Corrupted Sub-type, the model may re-roll any failed Dreadnought Sub-types. Add the Power of the Machine Spirit, Afterburner, Caestus Prow,
Invulnerable Saves it makes.” - Any model armed with a weapon with the Skyfire Special Rule must and Misericordia Special Rules to this unit’s entry. Replace the Super-Heavy Sub-type with the Reinforced Sub-type.
target the nearest enemy model with the Flyer Sub-type.”
Balance Change Change the Movement Characteristic on the Legion Caestus Assault Decrease the base points cost of the unit to 250 Points, and the cost
Change the Leadership Characteristic on the Legion Nullificator Change the profile of the Tarantula Sentry Gun to the below: Ram profile to be 18”. to add an additional model to 250 Points.
and Legion Nullificator Sergeant profiles to be 10.
M WS BS S T W I A Ld Sv
Increase the Macharius Battlecannon’s Range to 36”.
Tarantula Sentry Gun - - 3 5 5 2 - - 5 3+ Legion Malcador Heavy Tank Squadron (Page 29)
Replace the Dedicated Transport text on this unit to read as
Balance Change
follows: Increase the Macharius Vanquisher Battlecannon’s Range to 48”.
Replace the Independent Fire Control Special Rule with the Power
“A Legion Nullificator Squad may take a Legion Land Raider Proteus Increase the base points cost of the unit to 80 Points. of the Machine Spirit Special Rule.
Carrier or Legion Dreadclaw Drop Pod as a Dedicated Transport as Increase the Macharius Rotary Bolt Cannon’s Range to 36”.
long as it numbers no more than 5 models. A unit of any size may take a
Legion Land Raider Spartan as a Dedicated Transport. If taken this Add the Bombard Sub-type to the Unit Type.
Automated Artillery (Page 16)
way, a transport does not use up an additional Force Organisation slot, Balance Change
but its points cost must still be paid for as part of the army.” Replace the Hull (Front) Mounted Battlecannon with a Hull (Front) Legion Macharius Omega Heavy Tank (Page 41)
Mounted Macharius Battlecannon. Balance Change
Change the wording of the Automated Artillery Sub-type to read as Move this unit from a Lord of War selection to a Heavy Support
follows: selection.
Legion Castra Ferrum Dreadnought Talon (Page 13) Replace the option to select a Hull (Front) Mounted Vanquisher
“The following rules apply to all models with the Automated Artillery
Errata Sub-type:
Battlecannon with a Hull (Front) Mounted Macharius Vanquisher
Remove the sentence below from the unit’s profile: Battlecannon. Replace the Super-Heavy Sub-type with the Reinforced and
- A unit that includes one or more models with the Automated Artillery Bombard Sub-types.
“*A Legion Castra Ferrum Dreadnought with two Gravis Power Fists, Sub-type may not move for any reason, including making Run moves,
two Gravis Chainfists or a Gravis Power Fist and Gravis Chainfist gains declaring or otherwise making Charge moves, or make Reactions which Replace the option to select two Hull (Front) Mounted Gravis
an additional Attack.” Lascannons with one Hull (Front) Mounted Gravis Lascannons Decrease the base points cost of the unit to 350 Points.
would allow it to move. If a model with this Sub-type would be forced to
move for any reason, it is immediately removed as a casualty.
Replace the wording of the third bullet point in the options section - A unit that includes one or more models with this Unit Sub-type may Increase the Omega Pattern Plasma Blastgun’s Range to 48”.
Legion Minotaur Battery (Page 30)
to read as follows: never hold or deny an Objective.” Errata
“Any Legion Castra Ferrum Dreadnought may take any of the Change the wording of the Exposed Plasma Conduits Special Rule
Replace the Hull Centreline (Rear) Mounted twin-linked
following:” to read as follows:
Earthshaker cannon with a Hull Centreline (Rear) Mounted
Legion Indomitus Terminator Squad (Page 17) “Each time a model with this Special Rule suffers a Penetrating hit, add
Earthshaker Battery.
FAQ an additional +1 to all rolls on the Vehicle Damage chart.”
Legion Spatha Attack Bike Squadron (Page 15) Range Str AP Type
Thanks to the layout, design, and Special Rules of this squad, we Earthshaker Battery 36“- 240“ 9 4 Ordnance 2, Barrage,
Balance Change have concluded it should be a Troops choice and does not need to be Large Blast (5"), Pinning Farith Redloss (Page 45)
Add the Support Squad, Hit & Run, and Outflank Special Rules to reassigned to another area of the FOC. Balance Change
this unit’s entry. Add the following to Farith Redloss’ unit entry:
Balance Change Legion Stormblade (Page 31) “Farith Redloss is counted as a Siege Breaker for all intents and
Change the Wounds Characteristic on the Legion Spatha Attack Replace the Dedicated Transport text on this unit to read as follows: Balance Change purposes, including Rites of War, Special Rules, and wargear limitations
Bike profile to be 3. “A Legion Indomitus Terminator Squad may take a Legion Land Raider Replace the Two Sponson Mounted Lascannon Arrays with a Two which either require there to be one to be present in a detachment, or
Proteus Carrier or Legion Dreadclaw Drop Pod as a Dedicated Transport Sponson Mounted Twin-Linked Heavy Bolters, and Two Sponson prevent it. Note that this does not confer any of the benefits normally
Change the Attacks Characteristic on the Legion Spatha Attack as long as it numbers no more than 5 models. A unit of any size may take Mounted Lascannons. gained from a Siege Breaker to Redloss himself from any such sources.”
Bike profile to be 2. a Legion Land Raider Spartan as a Dedicated Transport. If taken this
way, a transport does not use up an additional Force Organisation slot, Remove the option to exchange Lascannon Arrays for Laser
but its points cost must still be paid for as part of the army.” Destroyers.

24 25
Firewing Enigmatus Cabal (Pages 52 - 53) Nomus Rhy’Tan (Page 70) Marshal Durak Rask (Page 89)
Errata Balance Change Balance Change
Remove the following sentence from the Blade Charge Special Change the Weapon Skill Characteristic on this character’s profile Add the following to the end of the Protocols of Destruction Special
Rule: to be 6, and the Ballistic Skill Characteristic to be 5. Rule:
“This does not replace or improve any other versions of the Rending (X) “Marshal Durak Rask is counted as a Siege Breaker for all intents and
special rule already possessed by the unit.” Add the It Will Not Die (5+) Special Rule to this Character’s entry. purposes, including Rites of War, Special Rules, and wargear limitations
which either require there to be one to be present in a detachment, or
Change the first sentence of the Keeper of the Keys Warlord Trait prevent it. Note that this does not confer any of the benefits normally
Excindio Battle Automata (Page 54) to read as follows: gained from a Siege Breaker to Rask himself from any such sources.”
Balance Change “Any model with the Dreadnought Unit Type and the Legiones Astartes
Replace the Inbuilt Refractor Field Wargear on this model with an (Salamanders) special rule in the same detachment as a Warlord with
Inbuilt Atomantic Deflector. When the model loses its last wound, this Trait may add +2" to their Charge Distance.” Ammitara Occult Intercession Cabal (Page 90)
increase the explosion range by 4”.
Errata
Replace the wording of the Mind Killer ability to read as follows:
Xiaphas Jurr (Page 71) “At the start of their turn, before any models are moved, a Psychic check
Honoured Telemechrus (Page 64) Balance Change may be made once for each Ammitara Intercession Cabal by the
Balance Change Add the It Will Not Die (5+) Special Rule to this Character’s entry. controlling player, using the Leadership Characteristic of any model
Honoured Telemechrus grants the benefit of a Legion Vexilla to all with the unit that does not have the Independent Character special rule.
friendly Legiones Astartes (Ultramarines) units which have at least If the Check is passed, the Shooting Attacks of all models in the unit
one model within 12”. with the Psyker Unit Sub-type gain the Rending (4+) and Ignores Cover
Rylanor The Unyielding (Page 75)
special rules in addition to any other effects their weapons might have,
Balance Change
for the duration of the turn. This ability may not be used when
Fulmentarus Terminator Squad (Page 65) Add the It Will Not Die (5+) and Hatred (Emperor’s Children)
attacking with weapons that have either the Template or the Blast (X)
Errata Special Rules to Rylanor The Unyielding’s Profile.
special rules. If the Check is failed then no benefit is gained and the unit
Replace the Peritarch Targeter Wargear wording to read as follows: suffers Perils of the Warp.”
“A unit that includes at least one model with a Peritarch Targeter may Rylanor The Unyielding grants the benefit of a Legion Vexilla to all
activate it at the start of any of their own turns before any models are friendly Legiones Astartes (Emperor’s Children) units which have at
moved. Once the Peritarch Targeter is activated, the unit affected may least one model within 12”.
Autilon Skorr (Page 93)
not move but gains the Night Vision Special Rule, and the unit’s
Errata
Fulmentarus Rocket Launchers gain the Guided Fire Special Rule, until Change Rylanor The Unyielding’s profile to the below:
Remove the Traitor Special Rule from this unit’s entry.
the start of the controlling player’s next turn. A unit that has activated
M WS BS S T W I A Ld Sv
a Peritarch Targeter may not make any Reactions other than the
Rylanor The Unyielding 8 6 5 7 7 7 5 4 10 2+
Interceptor or Overwatch Reaction, unless it can draw a line of sight to
any models in the unit that triggered the Reaction. In addition, all Hammerfall Bunker (Page 102)
models in a unit that has activated a Peritarch Targeter must use the Balance Change
same missile type for any attacks made for the duration of that player The Tormentor (Page 76) Replace the Hammerfall Strike Special Rule’s wording to read as
turn.” Balance Change follows:
Replace all Twin-Linked Heavy Bolters in this unit’s entry with “Rather than deploying this Fortification as per the usual rules for
Balance Change Twin-Linked Shrapnel Cannons. Fortifications, you may choose instead to assign it to a Drop Pod Assault
Replace the Hellfire Plasma Missiles profile with the profile below: or Deep Strike Assault as normal. If assigned in this manner to one of
the specified deployment methods, the Hammerfall Bunker gains the
Range Str AP Type Iron Havocs (Page 77) Orbital Assault Vehicle, Inertial Guidance System, and Deep Strike
Hellfire Plasma Missiles 24“ 8 4 Heavy 1, Brutal (2),
Balance Change Special Rules. Note that this is an exception to the normal rules for
Breaching (4+)
Replace the Ferrum Occularis Wargear wording to read as follows: Fortifications, and if assigned in this way, you may choose to select a
“Shooting Attacks made using a weapon with the Heavy type by a model Hammerfall Bunker in a Rite of War: Drop Pod Assault detachment.”
Change the base unit cost of the unit to 325 points. with a Ferrum Occularius gain the Sunder Special Rule, as long as the
attack is not made as part of a Reaction or a Snap Shot.”
Change the cost per additional model to 60 points per model.

Erasmus Golg (Page 78)


Cassian Dracos Reborn (Page 69) Errata
Balance Change Add the Traitor Special Rule to this unit’s entry.
Add a Twin-Linked Meltagun, an Iron Halo, a Nuncio Vox, and a
Ferromantic Deflector to Cassian Dracos Reborn’s Wargear.
Kyr Vhalen (Page 80)
Add the Battlesmith (5+) Special Rule to Cassian Dracos Reborn’s Balance Change
Profile. Add the following to Kyr Vhalen’s profile:
“For the purposes of Rites of War and mandatory unit selections only,
Add the Ferromantic Invulnerability and It Will Not Die (5+) Kyr Vhalen counts as a Warsmith and a Siege Breaker.”
Special Rules to Cassian Dracos Reborn’s Profile.
Kheron Ophion of the Kyroptera (Page 82)
Change Cassian Dracos Reborn’s profile to the below: Balance Change
M WS BS S T W I A Ld Sv Replace the Power Armour on this unit’s profile with Artificer
Cassian Dracos Reborn 6 6 5 6 7 6 4 4 10 2+ Armour.

26 27
FAQ, ERRATA, & BALANCE CHANGES FOR FAQ, ERRATA, & BALANCE CHANGES FOR
EXEMPLARY BATTLES IN THE AGE OF DARKNESS ZONE MORTALIS - WHITE DWARF ISSUE 477
With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as
expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the
game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the
questions which may arise as a result of them. questions which may arise as a result of them.

Imperial Fists Huscarl Squad (Page 2) Teleportarium - Deep Strike


Ultramarines Nemesis Destroyer Squad (Page 9)
Balance Change Balance Change
Balance Change
Replace the Dedicated Transport text on this unit to read as If a Zone Mortalis Battlefield is determined to have a ceiling, units which deploy via a Teleportarium may still deploy via Deep Strike, despite them
Add the Breaching (6+) Special Rule to the profile of the Mortifier
follows: ordinarily being prevented from doing so.
Bolter.
“An Imperial Fists Huscarl Squad numbering no more than five models
may take a Legion Land Raider Proteus Carrier or Legion Dreadclaw The following units and wargear are counted as deploying via a Teleportarium:
Drop Pod as a Dedicated Transport. An Imperial Fists Huscarl Squad of - Warmonger Consul and any unit which is deployed via their Aetheric Juncture Splicer
any size may select a Legion Spartan Land Raider as a Dedicated - Raven Guard Deliverer Squads
Transport. As a Dedicated Transport, this does not use up an additional - Night Lords Atramentar Squads
Force Organisation slot, but its points cost must still be paid for as part - Imperial Fist Huscarl Squads
of the army.” - Blood Angels Crimson Paladin Squads
- Rogal Dorn
Night Lords Atramentar Squad (Page 3) - Alexis Pollux
Balance Change - Any unit with the Teleport Strike Special Rule
Change both profiles on this unit’s entry to have a Weapon Skill - Any unit with a Teleport Transponder in their wargear
Characteristic of 5. - Any model who gains the Deep Strike Special Rule via the Black Reaving Rite of War
- Any model who gains the Deep Strike Special Rule via the Guard of the Crimson King Rite of War
Change the Atramentar’s Leadership Characteristic to be 8. - Any model who gains the Deep Strike Special Rule via being a Retinue for Horus or Abaddon
- Any unit which has gained the Deep Strike Special Rule via the Master of Atramentar Special Rule
Change the Atramentar Trucidor’s Leadership Characteristic to be 9.

Add the Stubborn Special Rule to this unit’s Profile.

Iron Warriors Dominator Cohort (Page 4)


Balance Change
Change the base unit cost of the unit to 250 points.

Change the cost per additional model to 45 points per model.


FAQ, ERRATA, & BALANCE CHANGES FOR
Replace the Dedicated Transport text on this unit to read as
KA’BANDHA - WARHAMMER COMMUNITY
follows: With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as
“A Dominator Cohort may take a Legion Land Raider Proteus Carrier as expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the
a Dedicated Transport as long as it numbers no more than 5 models or a game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the
unit of any size may take a Legion Land Raider Spartan as a Dedicated questions which may arise as a result of them.
Transport. If taken this way, a transport does not use up an additional
Force Organisation slot, but its points cost must still be paid for as part Skull Keeper (Page 1)
of the army.” Balance Change
Change the wording of the Warlord Trait to read as follows:
World Eaters Red Hand Destroyer Assault Squad (Page 5) “Ka'bandha and any friendly unit with the Daemon Unit Type and at least one model within 6" of Ka'bandha may add +D3 to the total number of successful
Balance Change Wounds caused for the purposes of resolving which side has won a combat (this does not stack with any other rules that increase the Assault result). In
Change the cost of the below options to read as follows: addition, an army whose Warlord has this Trait may make an additional Reaction in the Movement phase as long as Ka'bandha has not been removed as a
casualty.”
- Meteor Hammer +10 points per model
- Excoriator Chainaxe +10 points per model Gargantuan (Page 3)
- Twin Falax Blades +5 points per model Balance Change
- Barb-Hook Lash +5 points per model Add the following bullet point to the Unit Type:
“Any unit entirely composed of models with the Gargantuan Unit Type may choose to ignore the Heroic Stand Special Rule, unless the Challenge was issued by
a model with the Knight, Gargantuan, Titan, or Primarch Unit Types.”
Dark Angels Inner Circle Knights Cenobium -
Order of the Broken Claws (Page 7)
Balance Change
Remove the Character Sub-type from the Unit Type.

Add the Chosen Warriors Special Rule to the unit.

28 29
FAQ, ERRATA, & BALANCE CHANGES FOR Divisio Tactica: Questoris Household (Page 74) Lacyraemarta (Page 99)
Balance Change Balance Change
LIBER MECHANICUM Knight Moirax Talons may be taken as non-Compulsory Troops in Add the following to the end of the Opus Viscera Sub-Heading:
a Detachment which uses the Questoris Household Force “This ability may not be used on any unit which is locked in combat.”
With the release of the second version of the Horus Heresy, there are likely to be rules and scenarios that do not function as clearly or as cleanly as
Organisation Chart.
expected, and some of these may present difficulties during games or otherwise prevent mechanics from working as they should in the spirit of the
game. The following compilation of clarifications and corrections are designed to simplify the process of understanding this new edition and the
Destructor (Page 103)
questions which may arise as a result of them. Questoris Knight Styrix (Page 84) Balance Change
Balance Change Change the Destructor Special Rule to read as follows:
Domitar Battle-Automata Maniple (Page 31) Krios Squadron (Page 49) Add a Flare Shield to this unit’s profile.
Errata “When a model is allocated a Wound or Hull Point Loss inflicted by a
Errata
weapon with this Special Rule, it does not suffer only one Wound or
Remove the sentence below from the unit’s profile: Replace “Centreline mounted” with “Sponson mounted” for the
Hull Point of damage, but instead suffers D6 Wounds or Hull Points of
“A Domitar with two graviton hammers gains an additional Attack. option to purchase Volkite Calivers. Questoris Knight Magaera (Page 85)
damage instead, with all of the Wounds or Hull Points inflicted using
This additional Attack is not included in the characteristics profile Balance Change
the same AP and special rules as that of the initial Wound. Roll to save
above.” Add a Flare Shield to this unit’s profile. against each Wound or Hull Point of damage inflicted separately, but
Mechanicum Acastus Knight Asterius (Page 55) note that Wounds or Hull Points of damage caused in excess of a given
Balance Change Balance Change model’s remaining Wounds or Hull Points do not spill over to other
Add a Flare Shield to this unit’s wargear. 0-1 Questoris Knight Atrapos (Page 86)
Change the value of the Hammer of Wrath Special Rule on this models and are lost.
unit’s profile to Hammer of Wrath (2).
Balance Change
Change the Karacnos Mortar Battery to be Centreline Mounted. Add a Flare Shield to this unit’s profile.
In addition, if the target of this attack is a model with the Knight,
Titan, Gargantuan, Super-Heavy Vehicle, or Building or Fortification
Adsecularis Tech-Thrall Covenant (Page 34) Replace the two Arm Mounted Twin-Linked Heavy Conversion 0-1 Questoris Acastus Knight Asterius (Page 87) Unit Type, or the Monstrous Unit Sub-type, increase the number of
Balance Change Beam Cannons with two Arm Mounted Conversion Destructors. Wounds suffered or Hull Points lost to 2D6.”
Change the value of the Armour Save on this unit’s profile to be 5+. Balance Change
Range Str AP Type Add a Flare Shield to this unit’s profile.
Conversion
Scyllax Guardian-Automata Maniple (Page 36) Destructor Disruption (X) (Page 103)
0-24“ 8 3 Ordnance 1, Large Blast (5”), Change the Karacnos Mortar Battery to be Centreline Mounted.
Errata Balance Change
Blind Add the following to the Disruptor (X) Special Rule:
Replace the Support Unit Special Rule with the Support Squad 24-48“ 10 2 Ordnance 1, Large Blast (5”), Replace the two Arm Mounted Twin-Linked Heavy Conversion
Special Rule. Blind, Sunder “To Hit rolls of the value X indicated made by a weapon with this rule
Beam Cannons with two Arm Mounted Conversion Destructors.
48-78“ 14 1 Ordnance 1, Large Blast (5”), that cause a Wound or a Hull Point to be lost do not allow any Armour
Blind, Sunder, Wrecker Range Str AP Type Saves to be taken by any Unit Type.
Castellax Battle-Automata Maniple (Page 37) Conversion
Errata Destructor If a model armed with a weapon with this Special Rule receives a
Remove the sentence below from the unit’s profile: Ordinatus Ulator (Page 56) 0-24“ 8 3 Ordnance 1, Large Blast (5”), Ballistic Skill modifier (such as Night Fighting or being forced to make
“A Castellax with two power blade arrays gains an additional Attack.” Balance Change Blind Snap Shots, etc), then they may only gain the benefit of the Disruption
Add Searchlights to this unit’s wargear. 24-48“ 10 2 Ordnance 1, Large Blast (5”), (X) Special Rule on a successful Hit roll (provided the Hit Roll is equal
Blind, Sunder to or better than the value X).”
Ursarax Cohort (Page 41) 48-78“ 14 1 Ordnance 1, Large Blast (5”),
Ordinatus Aktaeus (Page 57) Blind, Sunder, Wrecker
Errata
Balance Change Feudal Hierarchy (Page 104)
Remove the sentence below from the unit’s profile:
Add an Ordinatus Dispersion Shield to this unit’s wargear. Errata
“An Ursarax with two lightning claws gains two additional Attacks. Implacable (Page 89)
These additional Attacks are not included in the characteristics profile Balance Change Add the following to the Feudal Hierarchy Special Rule:
above.” Archmagos Anacharis Scoria (Page 62) Change the wording of the Implacable Special Rule to read as “Note that the restriction on having only one Archmagos of any kind in
Errata follows: a detachment also includes named characters with this Special Rule.”
“An Ursarax with two power fists gains an additional Attack.” Add the Character Sub-type to this unit’s profile. “An attack targeting a model with this Special Rule reduces the number
of Hull Points of damage inflicted from any attack by -1, to a minimum Reactor Overload (Page 106)
Replace the Machina Protectiva in this unit’s profile with a of 1, and reduces all rolls on the vehicle damage table by 1.” FAQ
Arlatax Battle-Automata Maniple (Page 40) Mechanicum Protectiva.
The wounds caused by this Special Rule are resolved once the
Errata Armiger Unit Type (Page 90) shooting attack has been fully resolved.
Remove the sentence below from the unit’s profile: Balance Change
Errata
“An Arlatax with two power blade arrays gains an additional Attack. Add the Stubborn Special Rule to this unit’s profile.
Add the following to the Armiger Unit Type: Gatling Blaster (Page 114)
This additional Attack is not included in the characteristics profile
“A unit with the Armiger Unit Type cannot be destroyed as a result of a Errata
above.” Forbidden Protocols (Page 62) Sweeping Advance made by a unit with the Infantry Unit Type. Change the Apocalyptic Blast (9”) Special Rule to Apocalyptic Blast (10”).
Errata
Vorax Battle-Automata Maniple (Page 42) Add the following to the end of the Warlord Trait: A unit with the Armiger Unit Type automatically passes any Pinning
Errata “Note that this Warlord Trait can affect a unit which Archmagos tests they would be required to make. Avenger Gatling Cannon (Page 114)
Remove the sentence below from the unit’s profile: Anacharis Scoria has joined, even though this would normally not be Balance Change
“A Vorax with two power blade arrays gains an additional Attack. This permitted as the unit would no longer be a unit containing only Any attacks made against a unit with the Armiger Unit Type are Change the Rending (6+) Special Rule to Rending (5+).
additional Attack is not included in the characteristics profile above.” Automata.” resolved as if the Armigers have the Dreadnought Unit Type, for the
purposes of resolving these attacks. Note that this affects any Wargear,
Rites of the Beast (Page 63) Weapons, Special Rules, Psychic Powers, or any other abilities.” Defensor Bolt Cannon (Page 114)
Thanatar Siege-Automata Maniple (Page 46) Errata Balance Change
Balance Change Add the following to the end of this Special Rule: Add the Pinning Special Rule to this weapon’s profile.
Change the value of the Hammer of Wrath Special Rule on this Paragon Unit Sub-type (Page 91)
“In addition, Archmagos Anacharis Scoria provides all effects, benefits,
unit’s profile to Hammer of Wrath (2). Errata
and rules (and gains any wargear, Special Rules, or other effects Turbo Laser Destructor (Page 117)
applicable to himself) that an Archmagos with the Cybernetica Arcana Add the following to the Paragon Unit Sub-type:
“A unit with the Paragon Sub-type may react as normal even if Errata
Karacnos Assault Tank (Page 48) would to the detachment he is in.”
ordinarily prevented from doing so by another Unit Type or Sub-type, Use the profile for a Turbo-Laser Destructor found in Liber Astartes
Balance Change as long as there are reaction allotments available.” and Liber Hereticus instead.
Change the Karacnos Mortar Battery to be Centreline Mounted. Warlord Battle Titan (Page 72)
Errata
Add the Night Vision Special Rule to this unit’s profile.

30 31
Laser Blaster (Page 117) Atrapos Phasecutter (Melee) (Page 121) ADDITIONAL WARGEAR OPTIONS FOR
Balance Change Errata
Replace the weapon’s profile to read as follows: Change the Armourbane Special Rule to Armourbane (Melee). EXISTING MECHANICUM UNITS
In addition to the normal options presented in the rules for various units, the additional wargear presented below may be selected for units at the
Range Str AP Type costs shown. These are intended to be used alongside various publications, including all of Games Workshop’s official publications and releases.
Laser Blaster 96“ 12 2 Destroyer 3, Large Blast (5”), Balance Change
Ignores Cover Remove the Cumbersome and Unwieldy Special Rules from this
weapon’s profile. Note that these upgrades will be moved into a future release of the Liber Ingenium.

Belicosa Volcano Cannon (Page 117)


Errata
Graviton Hammer (Melee) (Page 121)
Balance Change
ADSECULARIS TECH-THRALLS COVENANT
Change the Apocalyptic Blast (9”) Special Rule to Apocalyptic Blast (10”). Add the Brutal (2) Special Rule to this weapon’s profile. Options:
● All Tech-Thralls in the unit may exchange their Close Combat Weapon and Las-Lock for:
Balance Change - Heavy Chainblade (if selected, all models in the unit must be upgraded) ......................................................................... +2 points per model
Add the Ignores Cover Special Rule to this weapon’s profile, and Graviton Ram (Melee) (Page 121)
remove the Sunder Special Rule. Balance Change
Add the Brutal (3) Special Rule to this weapon’s profile.
VULTARAX STRATOS-AUTOMATA SQUADRON
Nemesis Volcano Cannon (Page 117)
Options:
Power Blade Array (Page 122) ● Any Vultarax in the Squadron may purchase:
Errata - Two Power Blade Arrays ............................................................................................................................................................................. +10 points
Change the Apocalyptic Blast (9”) Special Rule to Apocalyptic Blast (10”). Balance Change

Balance Change
Replace the weapon’s profile to read as follows:

Range Str AP Type


THANATAR SIEGE-AUTOMATA MANIPLE
Add the Ignores Cover Special Rule to this weapon’s profile, and Power Blade Array* - User 3 Melee, Breaching (5+)
remove the Sunder Special Rule.
Options:
● Any model in the Maniple may purchase:
*A model armed with two Power Blade Arrays gains +2 Attacks, instead
- Searchlights ......................................................................................................................................................................................................+5 points
of the normal +1 for two melee weapons.
Terrebrax Rocket Battery (Page 118)
Balance Change
Add the Guided Fire Special Rule to this weapon’s profile. Thunderstrike Gauntlet (Page 122)
ARMIGER WARGLAIVE TALON
Balance Change Options:
Add the Brutal (4) Special Rule to this weapon’s profile. ● Any Armiger Warglaive in the Talon may purchase:
Plasma Mortar (Page 118) - Searchlights ...................................................................................................................................................................................+5 points per model
Balance Change
Add the Barrage Special Rule to this weapon’s profile. Shock Charger (Page 123)
Balance Change ARMIGER HELVERIN TALON
Add the Brutal (2) Special Rule to this weapon’s profile.
Scyllax Combat Array (Dismember Profile) (Page 120)
Options:
● Any Armiger Helverin in the Talon may purchase:
Balance Change - Searchlights ...................................................................................................................................................................................+5 points per model
Remove the Cumbersome Special Rule from this weapon’s profile. Shock Lance (Melee) (Page 123)
Balance Change
Add the Dismemberment Protocol Special Rule to the weapon’s profile. Add the Sunder, Shock Pulse, Concussive (2), and Brutal (4) Special
Rules to this weapon’s profile.
KNIGHT QUESTORIS
Options:
● The Knight Questoris may purchase:
Reaper Chainblade (Page 120) Shock Ram (Page 123) - Searchlights ......................................................................................................................................................................................................+5 points
Balance Change Balance Change
Add the Sunder and Brutal (2) Special Rules to this weapon’s profile. Add the Shock Ram Special Rule to this weapon’s profile.
KNIGHT LANCER
Reaper Chainsword (Page 120) Cyber Familiar (Page 125) Options:
Balance Change FAQ ● The Knight Lancer may purchase:
Change the weapon’s type to Destroyer, Melee. Because a Cyber Familiar does not allow Leadership Characteristic - Searchlights ......................................................................................................................................................................................................+5 points
tests to be re-rolled, you cannot use it to re-roll Cybertheurgy tests,
Add the Brutal (3) Special Rule to this weapon’s profile.
as these are Leadership-based.
KNIGHT CASTIGATOR
Ordinatus Dispersion Shield (Page 126) Options:
Reaper Chainfist (Page 120) The Knight Castigator may purchase:
Balance Change ●
Balance Change - Searchlights ......................................................................................................................................................................................................+5 points
Add the following to the end of the wargear’s description:
Add the Destructor Special Rule to this weapon’s profile.
“In subsequent Game Turns after the first, the Ordinatus Dispersion
Shield counts as a Flare Shield.” KNIGHT ACHERON
Las-Impulsor (Melee) (Page 121)
Balance Change Stratos Thrusters (Page 130)
Options:
● The Knight Questoris may purchase:
Remove the Cumbersome and Unwieldy Special Rules from this Balance Change - Searchlights ......................................................................................................................................................................................................+5 points
weapon’s profile. Add the following to the end of the wargear’s description:
“On a Game Turn in which a model armed with Stratos Thrusters
activates them, they may elect to gain the Skyfire Special Rule for all 0-1 ACASTUS KNIGHT PORPHYRION
Ranged Weapons they are armed with.”
Options:
● The Acastus Knight Porphyrion may purchase:
- Searchlights ................................................................................................................................................................................................... +10 points

32 33
ARMOURY OF THE AGE OF DARKNESS:
Additional New Special Rules
ADDITIONAL NEW SPECIAL RULES
The FAQ, Errata, and Balance Changes made in this document add a number of additional new Special Rules to certain units - these can be found
below. These function in addition to the Special Rules found in the existing official Games Workshop publications, and operate under the broader
Rules and Conventions laid out in the Horus Heresy: Age of Darkness Core Rulebook.

Afterburner Misericordia
Colossal secondary combustors attached to the main engines of a flyer Inertial suppression clamps lock transported troops into place,
allow this vehicle a surprising burst of speed. protecting them from impact.

Once per game at the start of the Movement Phase, a model with A model with this Special Rule can carry models in any type of
this Special Rule may elect to fire its Afterburner. If it does so, the Legion Terminator armour and that have the Bulky (2) Special
model may make an additional move after its normal move, up to Rule as though they did not have that Special Rule.
its normal movement Characteristic. Note that for this additional
move, the Movement value cannot be modified in any way. Note that this includes Legion Specific Terminator units.

Auto-Servo Tracking Psychic Mastery (X)


Independent firing control subsystems allow this weapon to track and A raw bulwark of ethereal power, the psyker pushes past the limits that
fire without requiring their operator to direct them. would spell doom for others - despite the great risks...

A weapon with this Special Rule can fire at a different target to the A model with this Special Rule may cast an amount of Psychic
other weapons the model is armed with. Powers per phase, up to the number indicated in brackets, in spite
of the normal limitations on doing so.

Caestus Prow
The armoured fore of this craft is a masterwork of layered armour, Shock Ram
shield generators, and reinforced bulkheads. Capacitors built into the great armoured prows of the vehicles armed
with a Shock Ram allow them to issue out huge, sparking flares of
A model with this Special Rule may declare a Ramming attack in energy when they contact an enemy.
the same manner as a Tank, regardless of its actual unit type. This
attack must be declared at the start of the Movement Phase, after When a model armed with a weapon with this Special Rule
you have decided whether or not the will fire its Afterburner (if it performs a Ram attack, it inflicts a single automatic hit with the
has the Afterburner Special Rule). When conducting a Ramming Haywire Special Rule in addition to any other damage it inflicts.
attack, the hit is automatically resolved at Strength 10, AP 3, and
adds +1 to any rolls on the Vehicle Damage table it inflicts. If the
model fired its Afterburner this turn, add +2 instead. Skilled Rider
A lifetime in the saddle allows the most skilled to fire their arsenal at
In addition, the model has an Invulnerable Save of 5+ against any full effectiveness - even on the move.
attacks against its Front Armour, including any damage it suffers
as a result of it Ramming or being Rammed itself. A model with this Special Rule may opt to run in the Movement
Phase and still fire a single ranged weapon in the Shooting Phase.
A model with this Special Rule is immune to the effects of the
Armourbane (Melta) Special Rule – meaning that no extra D6 for Note that if a unit makes use of this Special Rule, they may not
armour penetration can be rolled against the model as a result of claim the benefits of the Firing Protocols (X) Special Rule in the
this Special Rule. same Game Turn.

Dismemberment Protocol
With a flurry of rapid blows, the Scyllax disassembles its target -
whether flesh or metal…

If a model armed makes an attack with a weapon with this Special


Rule, they may only make a single attack instead of their normal
amount. Note that this prevents them from gaining any bonus
attacks from any source.

Makeshift Weapon
Whilst not all tools of the 31st millennium were intended to see combat,
in a pinch they too can serve as deadly weapons of war.

A model equipped with a weapon with this Special Rule may only
make a single attack at Initiative Step 1 with it, and may not gain a
bonus attack for Charging or from any Special Rules that would
normally grant additional Attacks.

36 37
ADDITIONAL GAME MODES FOR
THE AGE OF DARKNESS:
Game Mode: Praetorian
GAME MODE: PRAETORIAN
The Praetorian Game Mode is an alternative game mode to the existing Game Modes presented in the Horus Heresy: Age of Darkness Core
Rulebook and other publications, and is designed to allow players to fight battles between primarily infantry-based forces.

We recommend games using the Praetorian Game Mode are played with between 1500 and 2000 points.

The following effects must be adhered to whilst constructing a force to use with the Praetorian Game Mode:

• No models with the Vehicle Unit Type may be selected.


• You may select a Rite of War, but must fulfil the requirements for doing so as normal.
• You may only select a maximum of 1 Wound’s worth of models with a Toughness Characteristic of 6 or 7 for each full 100 points in your army – the
points cost of models selected in this way is counted toward your army total. In this way, in an army of 1500 points, you could select a total of 15
Wounds worth of Toughness 6 models – thus, up to two Legion Contemptor Dreadnoughts could be selected.
• Models with T8 or higher count as having double their number of wounds for the purposes of these limitations - meaning a Legion Leviathan
Dreadnought, which has 7W, counts as 14W for the purposes of points limitations.

40 41
ADDITIONAL GAME MODES FOR
THE AGE OF DARKNESS:
Game Mode: Centurion
GAME MODE: CENTURION CENTURION RITES OF WAR
You may use any of the following Centurion Rites of War in a Legiones Astartes army without having a model with the Master of the Legion Special
Rule. These Rites of War are only to be used with the Incursio Force Organisation Chart.
The Centurion Game Mode is an expansion of the existing Narrative, Campaign, and Matched Play Game Modes presented in the Horus Heresy:
Age of Darkness Core Rulebook and other publications, designed to present a different and engaging challenge for all players.
Centurion Rite of War: Ambush Contingent
Centurion places its emphasis on the smaller battles of the Heresy – covert raids, key strikes, or ongoing skirmishes between lightly armed forces are Effects
its purview. Because of this, there are several limitations and restrictions on the choices permitted in Centurion games. • All models with the Scout or Infiltrate Special Rules gain the Shrouded (6+) Special Rule, or a +1 to the Shrouded Special Rule if they already
have it, during the first Game Turn.
We recommend games using the Centurion Game Mode are played with between 750 and 1500 points. • You may re-roll the dice to determine who gets the first turn, and re-roll an attempt to Seize the Initiative.
• Rather than rolling to see if Night Fighting is in effect, the Controlling Player of this Army may choose if the Night Fighting Special Rule is in
effect or not. If both Players have this effect, use the regular Night Fighting Rules instead.
The following effects must be adhered to whilst constructing an army to use with the Centurion Game Mode: • Legion Scout Squads or Legion Reconnaissance Squads do not have the Support Squad Special Rule.
• You must use the Incursio Force Organisation Chart.
• You may only use the Rites of War found in the Centurion Rites of War Section – no other Rites of War are permitted. Limitations
• You may not select an Allied Detachment. • All Compulsory Troops Choices in a detachment using this Rite of War must be Legion Scout Squads or Legion Reconnaissance Squads.
• No models with the Vehicle Unit Type may be selected - with the sole exception of Legion Rhino Transports. • No model equipped with any variant of Legion Terminator Armour may be selected in a Detachment using this Rite of War.
• You may not select units with the Flyer Sub-type. • No Infantry model with the Heavy or Artillery Sub-types may be selected in a Detachment using this Rite of War.
• You may not select units which have both the Unique Sub-type and the Master of the Legion Special Rule. • A Legion Centurion with the Vigilator or Pathfinder Legiones Consularis Upgrade must be taken as the Compulsory HQ choice for a
Detachment using this Rite of War.
• Legion Praetors, Legion Cataphractii Praetors, Legion Tartaros Praetors, and Legion Indomitus Praetors may not be selected.
• Any unit with the Dreadnought or Automata Unit Type, or the Artillery Sub-type, may not expand their unit beyond its starting size.
• You may only select a maximum of 1 Wound’s worth of models with a Toughness Characteristic of 6 or 7 for each full 125 points in your army – the Centurion Rite of War: Ravager Warband
points cost of models selected in this way is counted toward your army total. In this way, in an army of 1250 points, you could select a total of 10 Effects
Wounds worth of Toughness 6 models – thus, up to two Legion Castra Ferrum Dreadnoughts could be selected. • A unit equipped with any pattern of Jump Pack in a detachment using this Rite of War may re-roll the dice to determine their charge distance -
• You may not select models with a Toughness Characteristic of 8 or higher. but must accept the second result, even if it is worse.
• A unit equipped with any pattern of Jump Pack in a detachment using this Rite of War which deploys via Deep Strike gains the Shrouded (5+)
Special Rule on the turn it arrives.
INCURSIO FORCE ORGANISATION CHART • Legion Veteran Assault Squads gain the Line Sub-type in a detachment using this Rite of War.

The Incursio Force Organisation Chart is presented below. In a game using the Centurion Game Mode, the Compulsory and Optional choices for Limitations
your force are as follows:
• All Compulsory Troops Choices in a detachment using this Rite of War must be Legion Assault Squads.
Compulsory Optional • In a detachment using this Rite of War, at least one Legion Assault Support Squad must be taken as a non-Compulsory Troops Choice.
• 1 HQ • +1 HQ • A model equipped with any pattern of jump pack must be taken as the Compulsory HQ choice for a Detachment using this Rite of War.
• 2 Troops • +2 Troops
• +2 Elites
Centurion Rite of War: Tactical Strike Force
• +2 Fast Attack Effects
• +2 Heavy Support • All models in a detachment using this Rite of War equipped with a Bolter (including those armed with Specialist Ammunition such as Asphyx
or Shrapnel, etc) may use the Fury of the Legion Special Rule, even if they would not normally be able to do so.
• All Legion Tactical Support Squad units in a detachment using this Rite of War gain the Line Sub-type.
• Any model in a detachment using this Rite of War which benefits from the Heart of the Legion Special Rule gains the Feel No Pain (5+) Special
Rule, instead of Feel No Pain (6+) Special Rule. The Feel No Pain (5+) cannot be improved by any source.

Limitations
• All Compulsory Troops Choices in a detachment using this Rite of War must be Legion Tactical Squads.
HQ • In a detachment using this Rite of War, at least one Legion Tactical Support Squad must be taken as a Troops Choice.
• A Detachment using this Rite of War must take a model with the Independent Character Special Rule which is not equipped with any pattern
of Jump Pack, Terminator Armour, Bike, or Jetbike as a Compulsory HQ choice.

Centurion Rite of War: Blooded Veterans


Effects
• Legion Veteran Squads may be taken as Troops Choices in a detachment using this Rite of War.
Troops Troops Elites Fast Attack Heavy Support • Legion Veteran Squads taken as Compulsory Troops Choices gain the Line Sub-type.
• Legion Veteran Assault Squads may be taken as non-Compulsory Troops Choices in a detachment using this Rite of War.
• Whilst constructing your army, you may choose to give each Legion Veteran Squad and Legion Veteran Assault Squad in a detachment using this
Rite of War either the Precision Strikes (6+) or Precision Shots (6+) Special Rules.

Limitations
• All Compulsory Troops Choices in a detachment using this Rite of War must be Legion Veteran Squads.
• If all Legion Veteran Squads taken in a detachment using this Rite of War are removed from play, the Opposing Player gains an additional Victory
Point.
• A Detachment using this Rite of War must take a Legion Centurion with the Champion Legiones Consularis upgrade as a Compulsory HQ choice.
• If a Legion Centurion with the Champion Legiones Consularis upgrade taken in a detachment using this Rite of War is removed from play, the
Opposing Player gains an additional Victory Point.

44 45
Centurion Rite of War: Destroyer Conclave
Effects
• Any model which may take a Havoc Launcher in a detachment using this Rite of War may instead take a Phosphex Discharger for +20 points.
• Any unit which has any models equipped with a Missile Launcher in a detachment using this Rite of War may purchase Rad Missiles in
addition to their normal ammunition types for +10 points per model.
• Legion Destroyer Assault Squads and Legion Destroyer Mortalis Squads may be taken as Troops Choices in a detachment using this
Rite of War.
• In a detachment using this Rite of War, Legion Destroyer Assault Squads and Legion Destroyer Mortalis Squads may act as a Denial unit as
long as they are within 6” of an Objective, instead of the usual 3”.

Limitations
• A Detachment using this Rite of War must take a Legion Centurion with the Siege Breaker or Moritat Legiones Consularis upgrade as a
Compulsory HQ choice.
• All Compulsory Troops Choices in a detachment using this Rite of War must be Legion Destroyer Assault Squads or Legion Destroyer
Mortalis Squads.

Centurion Rite of War: Command Brigade


Effects
• In a detachment using this Rite of War, the effect range of the Legion Standard wargear is increased to 12”.
• Any unit equipped with a Nuncio-Vox in a detachment using this Rite of War may benefit from the effects of the Cognis Signum carried by a
Master of Signals – though this bonus can only be claimed by one unit per turn.
• A Legion Command Squad may be taken for any Centurion in a detachment using this Rite of War.

Limitations
• In a detachment using this Rite of War, the Warlord must be a Legion Centurion with the Delegatus Legiones Consularis upgrade.
• In a detachment using this Rite of War you must select a Legion Command Squad, of which the Delegatus must be the Leader.
• A Legion Centurion with the Master of Signals Legiones Consularis upgrade must be selected as part of a detachment using this Rite of War.
This Centurion occupies the same Force Organisation Slot as the Delegatus, and must be attached to the Command Squad including the
Delegatus.
• In a detachment using this Rite of War, when a Legion Command Squad or model with the Independent Character Special Rule is removed
from play, the Opposing Player gains an additional Victory Point.

Centurion Rite of War: Breacher Shieldwall


Effects
• In a detachment using this Rite of War, any model armed with a Boarding Shield in unit coherency with at least two other models also
equipped with Boarding Shields may re-roll Invulnerable Saves of 1.
• In a detachment using this Rite of War, any model armed with a Boarding Shield in base-to-base contact with at least two other models also
equipped with Boarding Shields count their Weapon Skill as +1 whilst any model attempts to hit them in close combat.
• In a detachment using this Rite of War, Legion Breacher Squads gain the Relentless Special Rule.
• Legion Tactical Support Squads may be equipped with Boarding Shields for +5 points per model. (If this upgrade is selected, the whole squad
must be so upgraded). Any units upgraded in this manner gain the Heavy Sub-type.

Limitations
• A model equipped with a Boarding Shield must be taken as the Compulsory HQ choice for a Detachment using this Rite of War.
• All Compulsory Troops Choices in a detachment using this Rite of War must be Legion Breacher Squads.
• A Detachment using this Rite of War must take at least one Legion Tactical Support Squad, and this squad must be equipped with Boarding
Shields.

Centurion Rite of War: Seeker Cadre


Effects
• Legion Seeker Squads may be taken as Troops Choices in a detachment using this Rite of War.
• All units in a detachment using this Rite of War gain the Preferred Enemy (Warlord) Special Rule.
• In a detachment using this Rite of War, if you successfully slay the enemy Warlord, you gain an additional Victory Point.

Limitations
• In a detachment using this Rite of War, if you do not successfully slay the enemy Warlord, the Opposing Player an additional Victory Point.
• All Compulsory Troops Choices in a detachment using this Rite of War must be Legion Seeker Squads.
• In a detachment using this Rite of War, all models equipped with any variant of Terminator Armour, with the Artillery Sub-type, or with the
Vehicle Unit Type must begin the game in Reserve.

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ADDITIONAL GAME MODES FOR
THE AGE OF DARKNESS:
Game Mode: Decurion
GAME MODE: DECURION Wargear Costings
Some items of wargear specify they are able to be purchased for an entire squad at a fixed cost, such as a Legion Destroyer Assault Squad being able to
purchase Melta Bombs at +25 points per unit. Instead of a single whole-unit cost, these options must instead be purchased for individual models from
those units at the costs below:
The Decurion Game Mode is an alternative game mode to the existing Game Modes presented in the Horus Heresy: Age of Darkness Core
Rulebook and other publications, and is designed to allow players to represent the smaller skirmishes between covert strike teams, lone survivors • Melta Bombs: +5 points per model
banded together, and more. • Rad Grenades: +5 points per model

Decurion places its emphasis on the desperate fights for survival that these groups would endure, allowing players to pick up small numbers of
models and get quick games running. Because of this, the way you construct forces for Decurion games differs greatly from other Game Modes. Decurion Warband Force Organisation Chart
The Decurion Warband Force Organisation Chart is presented below. In a game using the Decurion Game Mode, the Compulsory and Optional
We recommend games using the Decurion Game Mode are played with between 500 and 1000 points. choices for your force are as follows:

Compulsory Optional
The following effects must be adhered to whilst constructing a force to use with the Decurion Game Mode: • 1 Hero • +2 Leaders
• You must construct your force using the Decurion Warband Force Organisation Chart. • 9 Troopers • +9 Troopers
• No models with the Unique Sub-type may be selected.
• All models are classed as Individuals, unless they are in Unit Coherency at the end of the Movement Phase – If they do this, they form an Ad-Hoc Unit.
• Ad-Hoc Units may also be formed during the Deployment of your force.
• Ad-Hoc Units may only contain models which are either Sworn Brothers (as per the Allies Matrix), which share the same Legiones Astartes (X)
Special Rule, or are otherwise selected from the same Faction and are intended to be part of the same Regiment / Cult / Taghmata, or similar.
(For simplicity’s sake, these are referred to as “Factions” from here on out.)
• Models in an Ad-Hoc Unit are treated as a single unit for the purposes of all rules, including Leadership tests, Movement, Shooting Attacks made
against them, and so on.
• For purposes of allies (via other players), Special Rules, or anything else that would require checking the Allies Matrix, your Warband is counted as Hero
the Faction of your Hero.
• Only models in Base-to-Base contact during their Initiative Step may fight in the Assault Phase.
• All models with the Infantry Unit Type in a Warband are counted as having the Line Sub-type, unless the Faction those models are from is counted
as Distrusted Allies relative to your Hero’s Faction.
• No model may issue a Challenge.
• You may not select a model with a Legion Standard.
• Legion Praetors, Legion Cataphractii Praetors, Legion Tartaros Praetors, and Legion Indomitus Praetors may not be selected. Leader Leader

DECURION WARBAND CONSTRUCTION RULES


A Decurion Warband is not constructed via the normal Force Organisation method of selecting HQ, Troops, or other slot choices as normal.
Instead, to construct a Decurion Warband, you must instead purchase individual models as per the Decurion Warband Organisation Chart, rules,
and restrictions, as follows:

Heroes and Leaders


The Heroes and Leaders of your warband are those who have shaped it from a collection of individual desperate survivors into a capable fighting
force. The following process should be followed to select a Hero and Leaders:
Troopers Troopers Troopers
• Only Infantry models may be selected.
• Heroes must have the Character Sub-type, and may have the Independent Character Special Rule.
• Leaders must have the Character Sub-type, but may not have the Independent Character Special Rule.
• The cost of a Hero or Leader is either their normal cost (if they are normally available to be purchased as a single model), or the cost of adding
additional models to the unit they are normally part of, with an additional +10 points (such as a Legion Tactical Sergeant, who would cost 20
points in this example).

Troopers
The Troopers of your warband are those who refuse to give up or give in; resilient even among the battered and beaten fighters of the Horus Heresy
– for against even utterly overwhelming odds, they simply refused to lay down and die. The following process should be followed to select Troopers:
• Only Infantry models may be selected.
• Troopers may not have the Character Sub-type or the Independent Character Special Rule.
• The cost of a Trooper is the cost of adding additional models to the unit they are normally part of.
• Any upgrade which is normally set as one per X models still requires that number of models to be part of your Warband – meaning in order to
equip one Legion Veteran with a Flamer, you’d need to ensure your Warband contained five Legion Veterans.
• Any upgrade which is normally set as one per squad is instead restricted to one per Warband.
• Any Trooper with a 2+ Armour Save Characteristic instead has a 3+ Armour Save in this game mode – their armour is degraded beyond its
normal protections as a result of their ongoing fighting, and is not at full effectiveness!

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“I remember the Imperium as it was meant to be, as it could have been, and
unlike the Emperor, I have no gilded wonder to keep me, and soon I shall pass.”

We Remember.

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