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Group Project

EBBA PROGRAM

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• Gold of Desert Kings is a business
simulation game.

• The context of the game is gold mining

• Players must participate in a process


through the land with many dangers to
go to the land with gold, mine and sell
gold for money.

• The king of the desert is the one who


makes the most money selling gold after
consumption expenses

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Village (làng)
Where people live, food and water can
be purchased

Mountain (núi)
Areas where gold can be mined

Oasis (ốc đảo)


Free water

Tomb (lăng mộ)


Tombs of desert kings, hidden many
dangers

Desert (sa mạc)


Non-resident and untradeable

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• The maximum time limit is 25 days for both
departure and return.
• Each day moving 1 square on the map, in each
square, teams will be informed of the weather for
that day, and depending on the weather
announced, teams will have to use water, food
and other things according to the rules of the
game. .
• Each team has 1 camel carrying up to 1000 kg
(including: gold, water, food, compass, shelter).
• Preparation: Shelter, Compass, Water, Food.

Start: Home

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1. Teams must always have food in stock for next
day consumption.
2. The items consumed during the day will be
converted to money called: Capacity taken from
the bank
3. When you run out of water and food to consume
you will be disqualified from the game
4. Every day in the gold-digging mountains, teams
can exploit 50 kg / day
5. The villagers do not use gold for payment
6. Teams cannot trade with each other
7. Teams have no limit on how much they spend
8. Mountains and villages rarely get super hot
9. The weather at the tomb was always risky and
different, with very few clear days.

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DAY SHEET
CONDITIONS CONSUMPTION CAPACITY
DAYNUMBER Goldoft~
bring to the bank et back
Food om the

~~~
Shelter / Water
Compass Bank
o Home - - - -
o ClearDay 1 1 60
Mark your present position with an "X".
Draw an arrow to indicate your move. o in 1 1 Gold + 10
mountains
o Sandstorm o Shelter 1 1 80

o Compass 2 5 160

o Superheat - 3 1 160
o Sandstorm o Shelter 3 1 180
& Superheat
o Compass 4 5 260

If you encounter a sandstorm and you do not have a shelter


card or a compass, you are lost ana cannot move!
Use this section for three days.
o Lost - Clear Day 2 2 120

o Lost - Sandstorm 4 10 300

o Lost - Superheat 6 2 320

o Lost - Sandstorm 8 10 500


& Superheat
Note: 1. Villagers will never take gold in payment, only cash.
2. Teams may never trade with or sell to each other.
@and TM. Eagle's Flight, Creative Training ExceUencelnc. Not to be copied or reproduced without permission. 0403 INT 060

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INFO SHEET
WEIGHT EFFECT OF EFFECT OF EFFECT OF WHAT
PURCHASE
COST, USAGE
ON CLEAR
I PER SAND- SUPER. BEING THE OLD MAN
DAYS UNIT STORM HEAT LOST KNOWS
WATER I homebase: usage usage
$251 jug becomes 2 becomes
1 jug 50 lbs. jugs per day 3 jugs doubles
village: per day per jug (unless per day daily
$501jug I sheltered) usage
----,
oasis:
free I
= 4 jugs +per
sandstorm day
superheat
I
FOOD homebase: 4 baskets

b
$101basket 1 basket 10 lbs. destroyed + normal doubles
per day per 1 to consume consumption daily
village: basket (unless of 1 basket usage
$20/basket sheltered)

SHELTER $400 60 lbs. each piece shelters


(3Pi"' available (3 pieces at protects food do not
at homebase 20 lbs. and keeps you Without a
from getting lost protect
only each) from shelter or a
for 1 day of
sandstorm superheat compass in a
sandstorm you
$100 one compass become lost
compasses
will guide you and cannot

I) . available 10lbs. do not


at home base through one day move for
'. :i of a sandstorm so protect from
'S. . . three days.
COMPASS. only you don't get lost superheat

COLD 1st team(s) to return to home base; gold sells for $100 per pound
2nd team(s) to return to home base; gold sells for $90 per pound -Cold mining yields
50 pounds per day
3rd team(s) to return to home base; gold sells for $85 per pound
- Mountains and villages
4th team(s) to return to home base; gold sells for $80 per pound
rarely affected by
For all otherteamsgold sellsfor $75perpound
sandstorms or superheat
Note: 1. Villagers will never take gold in payment, only cash.
- Maximum weight capacity =
2. Teams may never trade with or sell to each other.
1000 pounds

Ino.Not to be copiedor reproduced without permission.04031Nr 060


@and TM, Eagle'sFlight,CreativeTraining ExoeUence

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