Professional Documents
Culture Documents
EBBA PROGRAM
1
• Gold of Desert Kings is a business
simulation game.
2
Village (làng)
Where people live, food and water can
be purchased
Mountain (núi)
Areas where gold can be mined
3
4
• The maximum time limit is 25 days for both
departure and return.
• Each day moving 1 square on the map, in each
square, teams will be informed of the weather for
that day, and depending on the weather
announced, teams will have to use water, food
and other things according to the rules of the
game. .
• Each team has 1 camel carrying up to 1000 kg
(including: gold, water, food, compass, shelter).
• Preparation: Shelter, Compass, Water, Food.
Start: Home
5
1. Teams must always have food in stock for next
day consumption.
2. The items consumed during the day will be
converted to money called: Capacity taken from
the bank
3. When you run out of water and food to consume
you will be disqualified from the game
4. Every day in the gold-digging mountains, teams
can exploit 50 kg / day
5. The villagers do not use gold for payment
6. Teams cannot trade with each other
7. Teams have no limit on how much they spend
8. Mountains and villages rarely get super hot
9. The weather at the tomb was always risky and
different, with very few clear days.
6
DAY SHEET
CONDITIONS CONSUMPTION CAPACITY
DAYNUMBER Goldoft~
bring to the bank et back
Food om the
~~~
Shelter / Water
Compass Bank
o Home - - - -
o ClearDay 1 1 60
Mark your present position with an "X".
Draw an arrow to indicate your move. o in 1 1 Gold + 10
mountains
o Sandstorm o Shelter 1 1 80
o Compass 2 5 160
o Superheat - 3 1 160
o Sandstorm o Shelter 3 1 180
& Superheat
o Compass 4 5 260
7
INFO SHEET
WEIGHT EFFECT OF EFFECT OF EFFECT OF WHAT
PURCHASE
COST, USAGE
ON CLEAR
I PER SAND- SUPER. BEING THE OLD MAN
DAYS UNIT STORM HEAT LOST KNOWS
WATER I homebase: usage usage
$251 jug becomes 2 becomes
1 jug 50 lbs. jugs per day 3 jugs doubles
village: per day per jug (unless per day daily
$501jug I sheltered) usage
----,
oasis:
free I
= 4 jugs +per
sandstorm day
superheat
I
FOOD homebase: 4 baskets
b
$101basket 1 basket 10 lbs. destroyed + normal doubles
per day per 1 to consume consumption daily
village: basket (unless of 1 basket usage
$20/basket sheltered)
COLD 1st team(s) to return to home base; gold sells for $100 per pound
2nd team(s) to return to home base; gold sells for $90 per pound -Cold mining yields
50 pounds per day
3rd team(s) to return to home base; gold sells for $85 per pound
- Mountains and villages
4th team(s) to return to home base; gold sells for $80 per pound
rarely affected by
For all otherteamsgold sellsfor $75perpound
sandstorms or superheat
Note: 1. Villagers will never take gold in payment, only cash.
- Maximum weight capacity =
2. Teams may never trade with or sell to each other.
1000 pounds