You are on page 1of 4

Effects Of Playing Mobile Legend To The Academic

Performance OF Cugman National High School Gas Strand

Statement of the Problem

This study aimed to determine the extent and level of effects on playing mobile

legend to the academic performance of Cugman National High School Gas Strand 1.

Specifically, this study sought to answer the following questions:

1. What are the reasons of GAS students in playing mobile games?

2. How long does a students spend in playing mobile games?

3. To what extent does playing mobile games affect the academic performance of

GAS students?

4. What teaching – learning activities may be proposed & enhance the academic

performance & students playing mobile games?

result of the study.


Input Process Output

Profile of the
respondents Questionnaire
Teaching-
Learning Activities
Effects of Mobile Proposed to
Legend to the Browsing books, Enhance the
Academic surfing internet Academic
Performance and/or articles Performance of
Student playing
Hours spend Data Analysis mobile legend.
playing mobile
legend

Figure 1: Conceptual Paradigm of the Study

In this study, the input as shown in the first box, include the profile of the

respondents, Effects of playing mobile legend to the Academic Performance of

students, and the hours spend playing mobile legend. The profile of the respondents is

determined by their sex, and Grade level. The extent of effects in academic

performance are classified as Very Great Extent, Great Extent, Moderate Extent and

Extent. The hours spend in playing is based on the answer in the questionnaire The

second box includes the processes that were conducted in the pursuit of this study. This included

questionnaire about the profile of respondents, browsing books, surfing internet and/or articles. Data

analysis was conducted to determine the hours spend of students that may affect their performance.
The third box includes to Teaching-Learning Activities to Enhance the Academic Performance of

Student playing Mobile Legend, which were prepared to enhance the academic performance of students

even they are playing mobile legend.

Conclusions

In light of the significant findings revealed in the study the following were the

conclusions formed:

1. Majority of GAS students answered that Mobile Legend make themselves

satisfied, that’s the reason why they are playing Mobile Legend.

2. Most of GAS students, both Grade 11 and 12 consume 1 to 3 hours of their

time playing Mobile Legend.

3. The effects of playing Mobile Legend both negative and positive effects

are generally has a great extent by the students.

4. The Extent of teaching-learning activities using Mobile Legend to enhance

Academic Performance are all effective and great extent according to the Grade 11 and

12 students who are playing Mobile Legend

Recommendations:

Considering the significant findings revealed and conclusions drawn in the study,

the following recommendations are hereby offered:

For the students, they will be known what are the effects of mobile legends in

their performance .They will be more conscious on the said effects.

To the teachers, it will help them to know what strategy to use to help to improve

the study habit of their students.


To the parents, it will reserve as the basis to help their children to avoid too much

playing mobile legends. Also, it will help them to know the behavior of their children, and

the study habit of them.

how will your study help our community school our city

As a student, there are several things you can do to help your community to
become an ideal one. First, it involves identifying the problems that you can
help on in the community. As a student, there are limited options but there are
things you can do to help transform the community to become ideal.
Things like an education drive about smoking, helping with clean-up drives
and even as simple as studying hard are steps you can take. You can also be
an example in the community's garbage segregation program.

You might also like