Professional Documents
Culture Documents
2 to 24):
In the Heart of the Unknown D6 + D10 + below terrain modifier
Procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling
= Wandering monster
Encounter
2 (-)
= Lair / monster settlement
* *
= Dungeon / feature 3
9
Starting Hex 2. Terrain Engine
Start in the bottommost HEX of × 10
each HEX Flower (HF), unless of × ×
course circumstances dictate
otherwise. Roll 2D6 with
11
‘disadvantage’ (i.e. select lowest
roll) and move in the indicated 12
Navigation Direction (see below).
13
Navigation Direction
6 14
4 § 5
Disadvantage
2 2D6 3 15
1
50% 16
If the roll leads off the edge of the
HF, wrap around to the opposite ×
edge following the same row or 17
column. However, an ‘×’ indicates 3. Weather Engine
a disallowed direction, so stay in × 18
that kind of HEX. × ×
19
Background
Explanation of HEX Flower 20
‘theory’ can be found here