You are on page 1of 2

The Ignitrix Institute (I.I.

)
Hello, and welcome to the Ignitrix Institute. Here we strive to push the boundaries of possibility by
capturing the very essence of mythology. No legend is too great to be captured and given form. We pride
ourselves on—

ERROR: COGNITOHAZARD level Omega detected. Automatic safeguards have engaged.

ERROR: Safeguards insufficient. Probability of contamination increasing exponent—

ERROR

3RR0R

D|>A4W: Your terminal has been repurposed for optimal data display. Please direct your attention to
the fractal encoding matrix being displayed to begin. Not to worry, this is all Just as Planned~

I.I. CORE BONUSES


I.I. Mechs are specifically designed for use by the Crimson Flotilla games. They can be used in other
settings/campaigns but may require tweaking by your gamemaster to fit the overall feel of the
campaign. All I.I. patterns are stylized after gods and goddesses, and each pattern has its own special
Core Bonus(es) available to it. Those Core Bonuses only apply to their specific pattern unless otherwise
specified. In addition, the following Core Bonuses are available for overall ranks in the Ignitrix Institute:

The Sacred Number


Then, shalt thou count to nine. No more. No less. Nine shalt be the number thou shalt count, and the
number of the counting shall be nine.

You gain a pool of nine (9) points. These points can be added in any amount to any roll you perform,
using up those spent points in the process. This pool refreshes at the end of a Full Repair.

The Inquisitive Mind


When I said I would answer any question, I meant ANY question. Though you may not like what you
hear.

You may ask the GM a single question per Full Repair. The GM must answer truthfully in an in-character
manner appropriate for the question. This answer does not have to be complete, though given the cost
of this Core Bonus the GM is encouraged to use their best discretion. That said, half-truths and
omissions are perfectly valid answers as well.

The Grand Design


Every single variable, every single possible action and outcome has been observed and recorded. All is
proceeding according to plan.

Once per Full Repair, you may instantly score a Critical on any mech-related task as if you had rolled a
natural 20. This supersedes any modification to the roll due to Difficulty. However, you must declare
that you are using this ability prior to rolling any further dice (i.e. you cannot roll and then decide to use
this ability). You must also explain how this Critical has come about due to some strange, convoluted
plan.
I.I. Frames
APOPHIS – Tech-based Controller with a major focus on Heat Management

RAHU I – Fast and small Skirmisher designed for hit and runs

RAHU II – Generalist Ranged Combatant

RAHU III – Front-line Bastion able to become Immune to all Damage

TIAMAT – Chromatic Juggernaut capable of dealing all types of Damage

USHI-ONI – Highly-mobile Berserker that wants to tank every hit it possibly can

You might also like