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Hello, and welcome to the Ignitrix Institute. Here we strive to push the boundaries of possibility by
capturing the very essence of mythology. No legend is too great to be captured and given form. We pride
ourselves on—
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3RR0R
D|>A4W: Your terminal has been repurposed for optimal data display. Please direct your attention to
the fractal encoding matrix being displayed to begin. Not to worry, this is all Just as Planned~
You gain a pool of nine (9) points. These points can be added in any amount to any roll you perform,
using up those spent points in the process. This pool refreshes at the end of a Full Repair.
You may ask the GM a single question per Full Repair. The GM must answer truthfully in an in-character
manner appropriate for the question. This answer does not have to be complete, though given the cost
of this Core Bonus the GM is encouraged to use their best discretion. That said, half-truths and
omissions are perfectly valid answers as well.
Once per Full Repair, you may instantly score a Critical on any mech-related task as if you had rolled a
natural 20. This supersedes any modification to the roll due to Difficulty. However, you must declare
that you are using this ability prior to rolling any further dice (i.e. you cannot roll and then decide to use
this ability). You must also explain how this Critical has come about due to some strange, convoluted
plan.
I.I. Frames
APOPHIS – Tech-based Controller with a major focus on Heat Management
RAHU I – Fast and small Skirmisher designed for hit and runs
USHI-ONI – Highly-mobile Berserker that wants to tank every hit it possibly can