Professional Documents
Culture Documents
in the depths | 1
MUSPELHEIM
FOREWORD
RiotMinds
Hávamál
CREDITS
Authors
Theodore Bergqvist, Magnus Malmberg
and Luca Cherstich
Translation
Andovar and Love Almquist
Editing
John Maron
Cover Art
Paul Bonner
Interior Art
Alvaro Tapia, Thomas Wievegg, Justin Gerard,
Per Sjögren, Daniel Zroom,
Dave Brasgalla and Paul Bonner
Additional Kudos
Thanks to all the Kickstarter pledgers and to all
the backers who made this project come to life
isbn: 978-91-984760-1-9
Table of Contents
✦ MUSPELHEIM ✦
Dwarves say that Humans are like the winds. They change direction
and strength, they blow here and there, always hunting for something.
Some blow away altogether and disappear without anyone noticing. On
the other hand, they see themselves as the Mountain. They do not let
themselves be disrupted by small, whimsical inspirations. They have the
Mountain’s attributes, and some of its inherent weight and strength.
Earth carries the stone without a which was struck by the great shaper The female Dwarves are the very
murmur, and so does the Dwarf. Borjorn, when he created the world. Out heart of the bloodline, and women who
Dwarves are not afraid of change in the of the sparks Humans were created, as belong to the same lineage live together.
way the Elves are, but nonetheless cherish well as the beings called Dwarves. When Typically, women keep the baby (if it’s a
the enduring and despise the fleeting. All the sparks extinguished, they became male) for 10 to 15 years, after which time
of a sudden, a gust of wind can change worms that crawled deep under the rocks they will be sent up to their brothers.
direction, what was wrong is now the for nesting. Eventually, Borjorn gave the According to some sages if a Dwarven
highest wisdom, what was not worth worms a mind and a strong spirit. He gave woman bears a daughter, she will stay
anything becomes something desirable them the power to create things, and to with the mother until she is 50 years
and precious. To avoid these volatile shape the stone they crawled under. old and can give birth to children of her
changes, the Dwarves love the earth’s “Muspelheim” is the name for the part own. She is then considered able to fend
solid rocks, those that cannot be shaken. of Trudvang which is below ground, and for herself. However, no one can confirm
During spring, meltwater seeps into this is where the Dwarves live. these details, given the mystery which
the dark chasms under the moss. When surrounds the Dwarven women.
the night is starry above the Dwarves’ The female Dwarves are mysterious
abodes, coldness comes creeping, water Norgavaina – the beings that are said to get along without
freezes to ice and blasts shards out of the Beautiful eating or drinking for years. It is also said
stone. Such is the stone’s life, and this Dwarves do not live in families like that they live twice as long as the male
must be understood to also comprehend Humans do. The few female Dwarves live Dwarves, and they have a keen sense,
a Dwarf ’s life. a mysterious life, deep down in the darkest which allows them to know exactly where
But they have also been around since the and most remote caves. Here in solitude all of their children are - even though they
world was created. The moment that there they breed their children, of whom nine are hundreds of miles away.
was a fixed point to stand on, something out of ten are male. No one really knows There are very few Dwarven men who
that could support a physical shape, the how this breeding happens, not even the in adulthood have seen these women -
Dwarves arrived in Trudvang. There Dwarves remember anything else but called “Norgavaina” by Dwarves - but
are those who believe that the Dwarves scant details of their mothers, since all these are described as short, beautiful
were here already, before the Elves came their memories inexplicably tend to fade creatures with fair skin, and not nearly
to Trudvang, and that at first they were during the long journey from the depths as rough as the male Dwarves. The men
actually the stones lying on the ground. of the earth. These phenomena remain talk about these women as fairies, but
The Dwarves themselves say that they among the greatest mysteries of Dwarven if they mean the same sort of fairies you
were once sparks from the great anvil nature, even to the Dwarves themselves. see above ground, we do not really know.
chapter 1. muspelheim | 7
Sometimes Dwarves use fantastic epithets A Dwarf is B orn that allows the Dwarf to come from the
like “she who glows with wings,” or “the In Dwarven kingdoms there are often ledge to the wall but wait until the “Rung
slender one who floats” but if it these are special “birth places” where young Thuuls” arrive. These are special Thuuls
to be literally taken, or are merely poetic Dwarves, recently arrived from the dark who have the sole task of monitoring the
descriptions, there are few who know. Since depths, seek out for inclusion into their branches and the traditions of bloodlines.
all male Dwarves are very young when “Glorka” or brotherhood. The candidates First, the Rung Thuuls try by all means
they are separated from their mothers, this wait on a ledge, separated from older to find a connection between the Dwarf
may explain why the women are described Dwarves by a chasm or by closed gates. and all the existing bloodlines. If nothing
as fairy-like. As the years go by, Dwarven Representatives from each Glorka is found, they note that a new bloodline
men forget how their mothers looked like. throughout the kingdom are here, and has been created and the Dwarf will be
In fact, many have already forgotten their when the Dwarf reaches the ledge, he the first in his bloodline. He is conferred
mother’s appearance on their way up from calls his name and his mother’s name. with the title of “Smursk” which means
the depths. Whether this forgetfulness The brothers supervise the “new birth”, “first born.” Once that happens, it will not
happens due to some unknown sorcery, and if they hear a name belonging to be long before a lot of Dwarves from the
nobody knows. However, this is a journey their Glorka, they shout back “brother new bloodline climb up from the depths.
that can sometimes take several years, and of stone and dust, fire and soot, you have It almost seems as if the mothers breed
some do not even survive. However, it is found your new home,” after which they quickly so that the new bloodline shall not
not very common that the youth get lost go down and get their younger brother. perish.
on their way up from the depths. A Dwarf It has not happened often, but stories
can feel the roads and directions to his tell of Dwarves who have come up from
Dwarven brothers, like a sixth sense, which the depths without having someone Dwarven Races
eventually weakens and subsequently recognizing their mothers’ (or mothers’ Ever since the sparks around Borjorns’
disappears. The main reasons for death mothers’) names. There are times when anvil were brought to life, there have
during these travels are the dangers that no one feels like taking in the Dwarf been three types of male Dwarves in
lurk in the depths, such as the ambushes who rises from the depths. In these cases, Trudvang: the Borjornikka, the Buratja
set by Goblins and other Trolls. they don’t lower the little drawbridge and the Zvorda.
8 | chapter 1. muspelheim
chapter 1. muspelheim | 9
Borjornikka
If the fire and the burning lava rivers
are the Buratja Dwarves’ elements, the
rock of the hard and grey mountains
is the Borjornikka Dwarves’ prefered
environment. Maybe that’s why
they are named “the Grey Ones”, or
“Borjornikkastur” which means the
“Grey Trolls”, as the Buratja Dwarves
like to call them.
Borjornikka Dwarves are chunky,
compact, and generally heftier than
Buratja Dwarves. The Grey Ones
live in and on the mountains. Like the
Buratja Dwarves, they are extremely
well-versed in the art of forging, but
many are also stonemasons, mushroom
growers, glassblowers, and merchants.
It is often said that the Borjornikka are
more versatile than the Buratja Dwarves,
and it’s probably a truth that most people
agree on.
There is a reason why the name of
“Borjorn”, the creator god, is included in
these Dwarves’ name. The Borjornikka
are powerful Dwarves, usually at the
peak of Dwarven hierarchies, as their
long dominion in the great kingdom of
Tvologoya has demonstrated. All the
Great Thunes of Novskorsk have been The Thuuls in Borjornikka societies cities they have built up over thousands
Borjornikka and most Dwarves do not have a unique social position, like what and thousands of years. The houses they
expect anything different. the smiths and Fire Masters have among live in are small cabins that are either
The Borjornikka are also the most the Buratja Dwarves, although their cut into the rock or built in the huge
curious and adventuring of the Dwarven duties are more linked to the religious cave rooms. The Borjornikka are also
races, always looking for new resources: duties of imbuing power into particular famous for their majestic halls, decorated
the next coal or ore mine, the next artifacts which therefore become sacred with forests of incredibly tall columns
underground river or the next marble objects. In particular, the Eigle Thuuls and whole rune-covered ceilings which
quarry. They feel an urge of expansion are the wise Stoneseekers, whose may stand several tens of meters above
and greatness which has led many of mission is to relieve the grey mountains the floors, as well as for the their never-
them to found new fortified holdings in of their secrets. Shaping the Mountain ending, low tunnels which expand deep
the underground world throughout the means creating beautiful things, and the inside the Mountain’s womb, looking for
long history of Trudvang’s Dwarves. Eigle Thuuls’ task is to understand and precious metals and gems.
This is how the Dwarven culture has therefore allow the Dwarven community
spread, from their roots in Tvologoya, to guard these things.
to the farthest western, southern and The Borjornikka have their shares
eastern corners of Muspelheim. of skilful smiths and famous Fire
The Borjornikka are also the Dwarves Masters, although their productions
who have most dealings with life above rarely reach the quality and quantity
ground. It is unusual to encounter any of their Buratja counterparts. On the
major Dwarven community outside other hand, the Borjornikka are the
the Mountain’s burning bosom, but in best miners, stonemasons and builders
those cases where they actually exist, of Trudvang, especially when speaking
they belong almost exclusively to the of underground rock-cut architecture.
Borjornikka Dwarves. They live happily in the underground
10 | chapter 1. muspelheim
brother-to-brother since the mythic times
when Borjorn’ sparks became a people. But
it is not just the sheer craftsmanship that
makes their items so coveted, the burning
logi furnaces are a major contributing
factor to their success. Logi furnaces, as the
name suggests, use a vivid logi providing
the furnaces with almost magical traits.
The Buratja care to their logi furnaces
with almost religious fervour. They do
not lack Thuuls in their clans to perform
religious duties, but the social role which in
Borjornikka communities is played by the
Thuuls, in Buratja settlements is proper of
the “Fire Masters” or “Logi Masters”, the
best smiths who administer the forges and
also keep an eye on the magical Logi who
inhabit the Logi furnaces.
Buratja Dwarves spend long hours
in front of the hot furnaces and hammer
relentlessly at their anvils to shape their
items. Their pathways and hallways are
not as ornate and filled with wealth as
those of the Borjornikka Dwarves. Their
kingdoms do not consist of huge halls and
armories, jewelled thrones and echoing
council halls, or dead straight paths and
endless cutting rooms with polished
walls. The Buratja kingdoms are formed
Buratja very young, they look old and hardened, around the forges that extend deep into
Buratja Dwarves live deep down in the and it is said that one can only distinguish the Mountain, where lava rivers flow
Mountain’s womb. They hide their forges a young Buratja Dwarf from an old one by and Mitraka veins can be found. Their
and workshops at the scorching lava looking into his eyes. paths are curved like their backs, and the
rivers or at the end of the endless caves Many say that the Dwarves in general forge walls are raw, jagged, and rough,
full of cracks, paths, and treacherous do not like to talk, but instead appreciate for all this people’s wealth lies and rests
bridges. They live a quiet life, and rarely working. This is especially true when in the forge vaults, forever hidden and
dream of venturing up to the surface. The talking about Buratja Dwarves. They concealed. These Dwarves guard their
very few and rare Buratja Dwarves who rarely say anything that has no meaning treasure with the same zeal and raw
walk under the sunlight have been sent or importance, and if it does not apply to power as the dragons.
for very special missions (and they hope work, most think it is better to keep quiet. In almost all the Dwarven kingdoms
to come back soon in Muspelheim) or Sure, they like and desire community, but (except Muspelgnist) the Buratja are
are in forced exile, since they have been Buratja Dwarves prefer a community at relatively rare, while the more numerous
displaced from their families and Glorkas. work and not in conversation. Borjornikka usually rule the countries.
Buratja Dwarves have a thinner and There are few, if any, other beings who However, a fire of ambition burns in every
more wiry body shape than Borjornikka have mastered the art of forging as well Buratja heart. Usually this is exploited
Dwarves. Their skin is like hardened as the Buratja Dwarves. They forge gold, by looking for perfection in the crafting
leather after having endured the powerful copper, iron, and the coveted Mitraka and smithing, considering the primacy
logi furnaces for generations. Their into seemingly simple, but incredibly in these arts to be superior to any kind
unkempt beards and hair stick out in well-forged objects. The weapons that of political power. However, sometimes
every direction, and few Buratja Dwarves these Dwarves forge are both durable and this seed of ambition has sparked conflicts
care much about their appearance. so sharp that they can split rocks. The with the Borjornikka Dwarves and, in
Buratja Dwarves remain small and explanation is that they have mastered the sole case of Muspelgnist, has even
short, but sturdy and resilient, like the the art of forging in full, and that the provoked imperial dreams, something
Mountain they live in. Even when they are knowledge has been passed down from which seems impossible for most Buratja.
chapter 1. muspelheim | 11
Zvorda careers as warriors, tunnel diggers, or block houses. Instead, they live a
It does not happen often, but sometimes stonemasons, or coal shovellers. The wandering life in the pathways, and
Dwarves that are significantly larger Zvorda have been around for ages, but sleep wherever they find themselves.
than others come from the dark depths. it was not until the Iron Dragon Age The reason for this restlessness no
They are usually called “Zvorda” that they became so numerous to form one really knows, but one explanation
and, due to their somehow troll- their own, Zvorda-only brotherhoods. might be that they did not originally
like appearances, many believe that At first, they lived solitary lives, have any brother, and they always
they are actually Trolls and not real and therefore it is said that they lived alone. The malicious ones blame
Dwarves, something that the Zvorda naturally have a greater desire than this habit to the troll blood which
themselves face with silence and dark other Dwarves to live by themselves. may run in Zvorda’s veins, but this
eyes. The Zvorda are few in number, Zvorda Dwarves usually live in the is yet to be proven true. The Zvorda
and they live in small brotherhoods, same environments as Borjornikka brotherhoods seldom have more than
if they are not part of the larger Dwarves (even though a few Zvorda 20 individuals, as opposed to the
Borjornikka or Buratja Glorkas. live also with the Buratja), but they Buratja and the Borjornikka Glorkas,
They are always respected for their usually do not have the same desires whose numbers are usually counted in
size and strength, which has allowed as the Borjornikka - or Buratja for the hundreds, or sometimes thousands
many of them to be very successful in that matter - to stay at their furnaces of Dwarves.
12 | chapter 1. muspelheim
The Three Pillars the same objective. A newly discovered Futhark
The Dwarves have a long and vein or source of stone is examined and It is said that Dwarvish is the only
complicated history, which can be very evaluated to try to determine its purpose. language that has never been changed,
difficult to understand for an outsider, This is the so-called Eigle Thuuls’ main that the words and characters used
and the same applies to their culture task. now are the same that have always been
and lifestyle. Three things are, however, When the Eigle Thuuls, also called used since the times when Trudvang
more important than anything else in “Stoneseekers”, have left their rune on the was young. It is a complicated and
the Dwarvish culture: the Mountain, the site, the rock or metal extracted cannot difficult language to understand, and
Runes and Consanguinity. be used to craft objects other than those not even all Dwarves master it to the
that the Eigle Thuuls had a vision of. fullest. Perhaps that is also why the
Some ores are suitable only for weapons, “Futhark,” as their language is called, is
The Mountain others for tools or building materials. such an important part of the Dwarves’
One of the most important concepts in Stones and boulders may be intended culture and traditions. The Dwarven
Dwarven culture is the “Mountain”, a to be part of a defensive structure, used word “Futhark” means “character”,
word which is used to describe the most- as millstones, or something as simple as and knowing the carved runes is more
sacred entity in the lives of Dwarven being carved to become steps. important than speaking the language.
kingdoms. There are many “Mountains” in Some stones, boulders, or ore remain The most powerful of all the runes
Trudvang, as well as there is also a specific indeterminable. The Stoneseekers are those of magic, whether divine or
“Mountain” to each Dwarf, as well as the simply cannot see its purpose, or it is so vitner-natured, which can be forged into
ideal “Mountain” to which all Dwarves vague and mysterious that they do not objects. As for the Elves, the Dwarves’
feel related to. Dwarves use this word dare to determine its future. Boulders gods ceased long ago to answer them,
in so many ways which cannot be easily (or ore) which have an undetermined therefore the magical runes have come
understood by Humans and Elves. When fate are not moved. They let them be, to be an important force in Dwarven
they speak of the “Mountain”, the Dwarves go around them, and let them become culture, possibly as a way to balance the
may refer to a specific Mount or to a single part of the landscape. Dwarves tolerate lack of care from Dwarven gods. The
Mountain Range, to the wider Spirit of and respect them, but harbor a constant big difference is that Elves often master
the whole underworld of Muspelheim worry for the stone’s destiny, and dare the vitner weaving arts, while Dwarves
spanning throughout Trudvang, to the not do anything with them because they only carve certain divine-imbued runes
abstract, idealized religious concept of do not know what forces may be set in on objects, whose powers may eventually
the “Mountain” or maybe even to all these motion. One legend says that the pure become permanent. This is an art that
concepts at the same time. Dwarves do Mitraka which eventually became the only Dwarves have mastered.
not see contradictions in using the words great throne of Tvologoya, and which
in such a way, as they always know and was crowned with a fabulous gemstone
understand what other Dwarves imply for many thousands of years, was just Consaguinity: Glorka and
when they speak. such a discovery, until one day one of the names
Dwarves believe that the Mountain Eigle Thuuls saw its fate. Once there were 24 bloodlines, each with
and its contents have their own destiny. Mining sites, where many generations its own history and tradition. Today,
The Mountain’s various parts have of Dwarves from the same bloodline only 16 of those original bloodlines
special purposes, and they may not be have loosened, purified, and freed are left, but a hundred or more newer
used for anything other than what they the Mountain’ Spirit, have a special bloodlines have taken shape since the
are predestined for. The Dwarves call significance for specific bloodlines, and Iron Dragon Age.
this purpose or destiny “Kutjatti”, which are kept as sacred places for Dwarves in To a Dwarf, the bloodline is
means “what the soul was formed for.” the same bloodline. everything. Unlike Humans, who love
Dwarves believe it is their duty to The Mountain is the source of the to group themselves by race or religion,
form the Mountain or the ore to match Dwarves’ enormous wealth. The most the Dwarves gather according to their
their destiny, and to fulfil the purposes used metals, such as iron and copper, bloodlines. It is therefore not unusual
they were made for by the great god almost always occur as ores. Rarer and that a whole city belongs to a single
Borjorn. To process a boulder, or to use more valuable metals, such as gold, are bloodline, and that those who live there
the recovered metal for something other usually found in a pure state in particular belong to the same lineage, although
than its destined purpose, is a great veins deep in the mountain. The rare there may be also smaller bloodlines, too
sin, and a crime punishable by death. Mitraka is considered by the Dwarves old or too new, which are composed only
Usually the whole vein of ore or area be the Mountain’s purest form, and it is of few individuals.
with a certain type of stone (in the same found only in very special places, where Under the bloodline, all the family’s
location or in a specific mountain) has one normally also finds gemstones. men organize into the so-called “Glorka”.
chapter 1. muspelheim | 13
It is a group of Dwarves from the the brother who was the oldest when the Ginnungagap
same bloodline, even if not always Dwarf was taken up in the Glorka. One day, during the Age of Dreams, the
from the same mother. It is difficult to Becoming an outcast from his Dwarves who lived deep in the Mountain,
render the Glorka system in Human bloodline often means the end of a broke through the upper part of a granite
parameters and every Human word Dwarf. There is rarely any hope that wall and witnessed their own doom. It
is just an approximation of what the another bloodline will have mercy on was an infinity of light, stronger than
Dwarves imply. The words “clan” this Dwarf, and the fate of each member anything ever seen in the underworld,
and “brotherhood” are often used as of a brotherhood is tied to the actions of and the Dwarves shook with fear. They
synonyms of “Glorka”, although some each individual member. A Dwarf who hurried to block the hole, which they
people use the word “family”, especially dishonors his bloodline often may bring first thought was a logiwurm’s burning
for the smaller Glorkas which are made all of his brothers down with him. The mouth. Mighty runes were carved into
of only ten or less members. exclusion of a Dwarf usually applies also the Mountain’s inside, and all access to
In theory each Glorka corresponds to all his brothers. this hole in the Mountain was banned.
to a single bloodline. However, the The “bloodline and Glorka” system Aeons passed, but the Dwarves’ stories
Dwarven history has spanned through is also reflected in the Dwarven naming regarding the burning mouth attracted
the millennia, spreading colonies and customs. When they use the words Dwarven heroes from all around the
settlements throughout the whole “Blood of…” they refer to their own underworld. They were warned of the
underground world of Muspelheim. bloodline. Each bloodline is usually “Mother of all Dragons”, which was
Never-ending series of wars, intrigues, named after the first Norgavaina Yukk’s creator, and that serpentine god’s
conflicts and mass migrations may have mother who bred the first Dwarf of that darkest side. Despite this, a large crowd
made the Glorka custom evolving into bloodline or, alternatively, with the name of Dwarven warriors decided to kill the
complicated situations. This means that in of the most important Dwarven hero of huge beast. They wanted to receive glory,
some far and isolated stronghold it may that line, usually belonging to its first or at least look this powerful, mysterious
be even possible for one Glorka to include centuries of existence. God in the eyes before they died. When
more than one bloodline or that a single, When Dwarves want to be more the Dwarves, for the second time after so
large bloodline is shared by many Glorkas, specific about their identity, they also use many aeons, opened the large hole that
maybe even in different cities, possibly all the surname, which is almost always the would lead them to “Yukk’s Mother”,
competing for the same heritage. name of their mother, although in some they were not met by a burning mouth
Under the Glorka, brothers are sorted Dwarven strongholds is not unheard to and devouring flames. Instead, there was
by those who have the same mother, use the names of ancient male heroes only darkness, an empty black mouth.
and therefore bear the same surname. belonging to the same, connected At first, they believed that the mythic
In many respects, the entire Dwarven mother lines. Nobody really knows how dragon-beast was dead. They all cried
social structure is built in this manner. long a Norgavaina mother lives, of if out in joy, but this feeling soon turned
Brothers within the same “generation” Norgavaina daughters take old mothers’ into hopelessness and fear, greater than
or “Glorkavold” have particularly strong names when they start breeding. Some they had ever experienced in the past,
ties to each other. Dwarves consider surnames continue for centuries, other since they realized that such a darkness
a “generation” to be formed by those disappear in a couple of generations appearing from above had no limits, even
Dwarves who come up from the depths while new ones often appear and only if seemed to be interrupted by those
for a period of about 20 years, counting the Rung Thuuls can make sense of this small lights which they later learned
as Humans do. Dwarves within the same complicated situation. to call “stars”. They understood that
generation in the same brotherhood are To give an example of Dwarven names they had reached the end, the infinite
nearly inseparable. In battle, you fight one can say that “Bordolga Druvik Blood darkness that would devour their world,
alongside the men of your brotherhood. of Bodnjev” means “Bordolga, son of a chaos that would, slowly but inevitably,
At forging workshops, brothers from the the Norgavaina called Druvik, of the swallow the hard Mountain. Ever since
same generation almost always work at ancient blood and Glorka of Bodnjev”. the Dwarves were created, tales have
the same anvil or furnace. In the mines, When speaking with his own brothers been told about the “Ginnungagap” - the
they form a mining gang that is based on he may add reference to his Glorkavold, “Dark Mouth”, a black hole that would
a group of brothers, or more rarely, large or generation, although calculated in arrive after the world had burned up.
mining teams, which consist of several comparison to significant events for his
brotherhoods. community. For example, “Bordolga of
Given how mysterious their birth the 20th Glorkavold after the invasion of Stonefylgis
is, the Dwarves use the word “father” Borsjev”, to refer that he belongs to the To prevent this chaos of emptiness, the
differently from Humans. In fact, when 20th generation born after the nefarious Dwarves placed a “Stonefylgis”, a kind of
a Dwarf refers to his “father”, it means jarnwurm made its lair in Glitzmakulji. guardian spirit inhabiting stones, which
14 | chapter 1. muspelheim
chapter 1. muspelheim | 15
would protect the Dwarves’ kingdoms columns, but eventually they acquired a has its share of natural lighting resources.
from being completely swallowed by the more complex shape, and the Stonefylgis The sacred magma is the blood of the
mighty Ginnungagap. They often have erected in Ginnungagap are considered to Mountain and a few sacred places are
Humanoid shapes but sometimes they be the most advanced ones. enlightened by this material since they
resemble objects. Most of them are large Although the Dwarves today know are built in volcanic places. However,
and some are even enormous, but all of that Humans, Elves, Trolls, and other there are more common natural ways of
them are made of stone, with a golden creatures live in Ginnungagap, many of emanating light. There are many varieties
heart, according to some legends. The them still believe the upper world to be a and species of phosphorescent fungi and
difference between “Stonefylgis” and dangerous place. It is easy to get lost and moulds growing in numerous caves of
“Stonehinje” is nowadays unclear to many be swallowed up by the big black hole and Muspelheim, as well as luminescent white
Human scholars, although the Dwarves disappear without trace. For the same algae which make some underground pool
clearly use the first word mostly to reason, most Dwarves still prefer to stay in and lakes to shine. There are also various
describe the mindless guardians that have their narrow tunnels and cold halls. They mystic varieties of crystals which have the
been protecting their strongholds since believe that the Stonefylgis successfully power of mysteriously emanating light.
time immemorial. managed to push back the emptiness, The most powerful ones, or “Glitzaljas”,
In the ancient days the Stonefylgis although this dreaded monster is is just can be found in huge numbers. in the
were built on site or shipped from the waiting to return. kingdom of Glitzmakulji (Glitthamn
Dwarves’ own stone-workshops, far for Humans), from where they are also
down the Mountain, and were placed in traded to all the other Dwarves, all
strategic locations. When the dreaded Eyes, darkness and light around the vast underground world
realm of Ginnungagap was discovered, There is a reason why the Dwarves fear the beneath the surface of Trudvang. Finally,
so many ages ago, brave Dwarves also open sky, and it is not just about the lack of many Dwarven halls are decorated with
transported Stonefylgis on the Mountain’s boundaries in a never-ending open space. special architectural pieces or singular
surface, directly under the blinding Transitory blindness is the doom which sacred objects which are blessed with
effects of the sunlight, to prevent threats falls upon every Muspelheim-born Dwarf Thuul runes, allowing them to emanate
coming from the outside to come into the whose eyes are touched by the sunlight for a constant light.
Dwarven world of Muspelheim. Some the first time. All these light sources allow decent
Stonefylgis are just enchanted rocks Dwarves are, in fact, naturally born light for Dwarven standards, but nothing
with no consciousness, while other were with a sight which is roughly like what which can be compared to the dreaded
completely alive, and these are those who the Goblins have: a pure Dark sight which sun which the Dwarves try to avoid. The
are more frequently called “Stonefylgis”. allows them to see even in the deepest problem is that when they first see the pure
However, the vast majority of Stonefylgis darkness, without any light. However, sunlight of Ginnungagap during daytime
remained stagnant altars, filled with very few Dwarves spend their time in the Dwarves become blind and remain so
inscriptions and runic characters, or simply complete darkness since their kind of Dark for about a week. After this period, if they
magnificent images of the greatest heroes sight does not allow a pure appreciation of have not run back into their dark tunnels,
of the Dwarves. It was believed that these all colors, a factor which is fundamental their eyes slowly start to become adapted:
images of ancient heroes would scare away for a race so interested in crafting vision comes back, although the sunlight is
the chaos, the dreaded Mouth of Darkness, perfect objects. Since Dwarves need to still painful to bear for their eyes, exactly as
and the emptiness of Ginnungagap would distinguish all varieties of colors and hues it is for Goblins.
be reduced, if the Dwarves just managed to reach the perfection of their arts, no However, Dwarves are not Goblins and,
to rise the Stonefylgis in time. This is the Dwarven kingdom can be totally engulfed after about another six months under the
reason why those who lived underground in pure darkness. This is the reason why sun, they can see in daylight without any
had an impact on the landscape above the Dwarves always try to find artificial difficulty, although they realize to have lost
ground. Even today, one can encounter ways of lighting the tunnels and halls of their Dark sight. They are now blind in full
these Stonefylgis in various places while Muspelheim. Torches and lamps are quite darkness like Humans are, although they
travelling around Trudvang. Most of them diffused, and the Dwarves are known to retain a “Night Sight”, not unlike what
are weathered and broken, but all of them burn mineral oils and hard coal from the Forest Trolls have, which means that they
seem to display an obviously Dwarven underworld, as well as imported woods can see with low light as if it were day. The
design. and charcoal from the surface of Trudvang. eyes of Dwarves which are adapted to the
Originally, the first Stonefylgis However, burning combustibles just for sun turn to slightly darker hues, but only
were crafted for the simple purpose of light is not something which Dwarves other Dwarves usually realize this fact,
supporting the roofs of the halls excavated are used to, especially since the same which makes them recognize who is used
in the underground. At first, they were precious materials are required to feed to spend long time under the great void
simple and clean, and resembled common their furnaces. Thankfully, Muspelheim and light of Ginnungagap.
16 | chapter 1. muspelheim
It is also worth reminding that Dwarves
adapted to sunlight can always go back to
Muspelheim, but their Dark sight will
come back only after half a year spent in
the underground. Their eyes will then
come back to lighter hues, but next time
they will see the sun, they will be blinded
again like all those who have never seen the
dreaded light of Ginnnungaap.
To help the Dwarves dealing with
these problems some Thuuls have created
masks whose eyes are protected by runic
glass, which allow them to avoid blindness.
The knowledge of such runes is however
rare, and such masks are therefore rarely
worn, if not by a few selected explorers of
the surface world.
chapter 1. muspelheim | 17
later many of these Dwarves will feel the call Almost all these surface Dwarves are without permission is among the greatest
of Muspelheim in their hearts and will come Borjornikka or the rare Zvorda, as no insults, often punishable only with death.
back to their underground kingdoms, even Buratja usually feels the need of seeing Dwarves are often accused of being
if only for short time periods, just to return the sun. However, a certain number of the greedy and stingy, and to some extent it can
later on to their own business above ground. surface Dwarven villages are composed of certainly be true, but to understand why
Dwarves have been “discovering of the renegades. Sometimes whole Glorkas and they rarely share their treasures, one must
surface”, again and again, so many times, entire Bloodlines are exiled to the surface understand how the Dwarves think. They
since the mythic Age of Dreams, so long ago. after some terrible crime. Later, when a actually feel that they do not even own the
Whole Dwarven realms and communities new member of their blood appears from objects they produce. Few items are made in
have appeared and disappeared through the the depths of Muspelheim, the Dwarven order to be a gift, and in most of these cases,
millennia, and each time the first contact kingdoms usually send them above ground the receiver of the gift is predetermined.
with the Human world is like a traumatic with brutality and no explanation. The The Dwarves see it as their task to
breakthrough for them. Even so, they have lucky ones manage to find their Glorkas release the Mountain’s and the metals’ souls,
left their marks in history of the men. So in the surface of Trudvang above ground, in order for them to fulfil their purpose and
many ancient castles and fortifications many others just succumb to their worst destiny. When an object is made, they lock
inhabited by Humans in Mittland bear the fears and are blinded and maddened the first it into the mighty treasury, a sacred, hidden
clear mark of Dwarven craftmanship, as time they see the sun, with no elder brother vault, waiting for the object to be used for
those expert builders from Muspelheim to explain anything to them. the right purpose at the right time.
were hired by the Great Kings in old times. As it is natural, Dwarves who have spent To give away such an object, or sell it,
A countless number of wars have been too much time above ground tend to slowly is considered to be a crime and an affront
also fought against Humans and Elves, change their habits and customs, especially to the Mountain. Shaping an object from
as well as allied with them with desperate for the small forest communities who have the Mountain’s soul and keeping it in an
pacts, often against Trolls, Giants, Dragons survived more than a couple of generations underground vault in the Mountain’s heart
and other, darker forces. More than a few under the sun, far from the facilities and are both part of the same sacred mission,
Dwarven Thunes have attempted to invade resources of Muspelheim. These are the which the Dwarves feel to be destined to, in
Human holdings, and so often they have Dwarves which the Humans see the most, order to serve the Mountain itself.
been defending against Human raids. More dressed in chainmail and wielding axes, The Humans have never really
often the Dwarves establish profitable trade completely different from their way more understood this, as they think that things
routes, as they know how to take advantage numerous counterparts in Muspelheim, can be bought by anyone with enough
of Human greed. However, even considering whose warriors bear spears and murgles. money. They accuse the Dwarves of sitting
this millennia-long history of relationships, These Dwarves also like to wander and on their wealth without sharing. People
Dwarven culture is still focused on many of them become skilful woodsmen, think that Dwarves who have received such
Muspelheim, and the surface remains an rangers and hunters, a necessity for those a gift, the ability to make such beautiful
unknown world for most Dwarves. exiled Dwarves who need to survive in things, should share. The Dwarves say that
A few real Dwarven surface settlements the forests. The culture of these Dwarves Humans do not understand that they are
today exist, usually located nearby precious is sometimes quite different from what is greedy themselves, that they want to own
resources, well hidden in the remote corners described in this book, even if they all try things just to show their power.
of the darkest forests. These villages tend to keep their fealty to the Three Pillars of They say that for Humans the driving
to be small and fortified, far from Human Dwarven culture. Truth to be said, all of force is to have more, for Elves is to have all
settlements enough to avoid potential these surface Dwarves know in their hearts of nature, and for Dwarves is to keep things.
raiders, but sometimes also near enough to where they really belong to and, even if Most Humans measure their wealth in the
send a few traders to get what they need loving the colors, the sun and the sky, their amount of money, land, slaves, or workers
and sell their goods. Some Dwarves even hearts will always whisper to their souls they have. Elves appreciate natural beauty
manage to become a wandering merchants the nostalgia for Muspelheim, where their and splendor, not necessarily longing for
or craftsmen, visiting the largest cities in brothers live inside the Mountain itself. many objects, although they must always
Mittland, Westmark and Stormlands. Their be beautiful and coming from nature. On
products are sought with desire by the the other hand, Dwarves’ driving force
Humans, but these Dwarves are incredibly Dwarves’ Greed is to keep what they have created, found,
rare and definitively not a common sight, In every Dwarven settlement few places or appropriated. To lose something is
especially since no Dwarf will sell their best are more sacred than the fortified treasure considered to be a pain significantly
things, the “sacred objects” to Humans or chambers and the hidden stashes where greater than the happiness of getting
Elves, since these artifacts are meant only Dwarves keep ancient relics and other something new. The longer an object has
to be kept hidden inside the sacred vaults marvellous objects. Access to such rooms been in someone’s possession, the greater
of the Glorkas. is incredibly restricted and to enter one the gift is considered.
18 | chapter 1. muspelheim
chapter 1. muspelheim | 19
Society: Thunes, Thunes rule most of the Dwarven craftsmen, have a role in the society
Brothers and Slaves holdings, but Dwarven history and in their clans. All of them do the
The Dwarven equivalent of “King” spread throughout the millennia and Will of the Mountain, whether it calls
is “Thune”, sometimes called also Muspelheim is vast, which means that them to be warriors, explorers, miners
“Thuun”, using an archaic term. The other titles and government systems have or scholars. This is also reflected in
Thunes rule the Dwarven kingdoms been used by the Dwarves. The Buratja, the Glorka system, where usually
with an iron fist but are also bound to for example, value craftsmanship above all whole clans are dedicated to just one
respect ancient traditions and the will other things, this is the reason why their job type, although this become rarer
of the Mountain, usually interpreted Thunes are also often “Logi Masters”, in larger Glorkas ruling over smaller
by the Eigle Thuuls or Stoneseekers, “Furnace Keepers”, “Smithy Kings”, settlements, where more roles are
although some Thunes are reputed to “Mitraka Thunes” or “Master Smelter”, as needed to be fulfilled by a smaller
have direct visions from the Mountain it is called the High King of Muspelgnist, number of Dwarves.
itself. Thunes usually last for life and, the only great kingdom inhabited only The Dwarven kingdoms know the
since everything in Dwarven society by Buratja Dwarves. The “Fire Master”, concept of slavery, especially since larger
is linked with the lives of Glorkas, the or the leader of the Logi furnace, is also projects may need larger workforces
title of Thune is directly passed from a respected title, especially among small than what the free Dwarves can offer.
the eldest brother to the following Buratja holdings inhabited by smiths. Sometimes whole Glorkas may be
eldest brother of the same bloodline. There are also some rare settlements, subjugated in turmoil, invasions and
Rulership is therefore kept in the inhabited by either Borjornikka or civil wars, and all the Dwarves in the
same clan for centuries, although it is Buratja, which are governed by small same brotherhood may become slaves
not unheard that disasters and civil councils of elder craftsmen, like the in Dwarven kingdoms. More common
wars may make one Glorka to lose Iron Circle of the Master Craftsmen of is the use of enslaved Goblins, exploited
the Thunedoom in favor of another. Olgisiljev, in Grunkovorda. as miners due to their smelting and
Dwarves know how to bear grudges for Whatever the rulership system digging ability, as well as their custom of
generations and therefore these kinds is, all Dwarves reason in terms of venerating the Mountain’s ore as a god.
of events are bound to lead to disaster bloodline and Glorkas, which means The Dwarves are also known to enslave
for whole kingdoms in the long run. that usually it is a whole clan who larger Humanoids, including not just
The most powerful among the Thunes assumes or loses the power, as the Grey Trolls, Ogres and Troll Bulls, but
claim the title of “Storthune” or “Great Dwarves cannot imagine their history also the legendary Tursir Oxes (giant
Thune”, as the Humans would say, a title outside of their brotherhoods. This versions of Troll Bulls) and even some
which was originally used only to refer also means that in kingdoms inhabited Hrimtursirs and Muspeljotuns. These
to the Great King of Tvologoya, sitting by multiples clans, all these Glorkas special slaves are rare, given the difficulty
on the ancient throne in the Chambers are also ranked in hierarchies of clans, to catch them, but also coveted by many
of Norg in Novskorsk, the mightiest and often all compete for power, if the Thunes. Huge numbers of Dwarves
of Dwarven rulers. To a certain level Thunes’ rulership is weak. coordinate complicated ambushes
all Dwarves still use the term mainly Inside each Glorka there is usually a and, when the large Humanoids are
to refer to the ruler of Trilheim/ strict and strong hierarchy, where the weakened, special enslaving chains and
Tvologoya, which in theory should be elder brothers rule over the younger collars, powered by secret and powerful
the High King of all existing Dwarves, ones. It is a complex structure, which Thuul runes, are used to subjugate the
if not at least a moral authority. However, is dependent on age, but also on the chosen victims. These gigantic slaves
with the passing millennia, many professional roles and social functions. are usually used for moving large stones
independent kingdoms like Glitzmakulji A Thuul may, for instance, have a lot and carry incredible weights, although it
or Brokmuskrym, have spread all around of power, even though he is relatively is not unheard that they have been used
Muspelheim and, when their powers young, especially if it turns out that as living war machines, although this
reached the highest peak dominating he is the only Thuul in his Glorka, or happens rarely, given how difficult is to
vast areas of the underground world, his runes are more important for the catch one of them.
their rulers started to call themselves brothers than those of any other Thuul.
“Storthunes” and “Great Thunes”, in open If all the brothers work at a smithy, the
defiance to the Great King of Novskorsk. “Fire Master” and smiths have a lot to The Thuuls
Furthermore, with time old bloodlines say, and the older they are, the more After the Thunes, great power lies on
extinguished and new ones raised, and power they have. the shoulders of the Thuuls, whose
this meant that also such an important Most Dwarves are free, but no spiritual authority was first established
title has fluctuated in importance, as Dwarf is idle, as all of them, from by the “Grimlaws” which were written in
much as those who used to bear it. the mightiest Thunes to the lowliest Tvologoya during the Age of the Queen
20 | chapter 1. muspelheim
by the order of the Great Thunes of These Thuuls are incredibly busy since, what is in most important for a Dwarf ’s
Bomin’s Blood. All Glorkas should have while normal Thuuls craft sacred objects, heart: fulfilling the will of the Mountain,
a Thuul whose sacred duty is to make the Eigle Thuuls are continuously respecting one own role in the Glorka
sacred objects in order to fulfil the Will contacted by craftsmen, smiths, architects and Kingdom which the Gods have
of the Mountain, enriching the clan’s and miners every time they need to know destined every Dwarf to. In fact, these
vaults. They often act as counsellors to the Will of the Mountain regarding criminals are felt to be inherently
the Thunes and in smaller settlements a specific stone to be cut or ore to be opposing to the orderly society to which
without a Thune, they may even be mined. Normal Thuuls may perform basic every Dwarf is called to live. The worst
the highest authority, equivalent to rituals and perform studies to understand criminals for Dwarves are the “Orgej”
the Thunes themselves. It is even not what a material is meant to become, but or “Blood-Hand”, whose crime is the
unheard that a Thuul has become a only the Stoneseekers can know with killing of a brother of the same Glorka,
Thune in a major settlement, although great accuracy what the material is an act which is very rare, as it also
they are often too busy fulfilling their meant to be, if the Will of the Mountain abominable for every Dwarf.
sacred duties to be able to properly rule must be respected. They know prayers Of course Dwarves’ justice is swift
over large Dwarven holdings. and meditation techniques to ask the and hard, as it is logical for such a
All Thuuls are initiated into the Mountain and get answers in relatively practical people. However, one must also
sacred art of forging Thuul runes, but short times, but sometimes patience is the add that, when dealing with any matter,
some of them have special duties, like main virtue for being an Eigle Thuul. In Dwarven culture sees everything
the “Rung Thuuls”. These specialized fact, sometimes Stoneseekers may even through the filters of brotherhood
dimwalkers are the first Thuuls which waste many years staring in silence at the and consanguinity, and therefore both
every Dwarf meet when they raise from same spot of a cliff or of a cave, waiting merits and crimes have consequences
the depths of Muspelheim during their for a sign of the Mountain to appear. through the whole Glorka system. This
“birth”. It is the Rung Thuuls’ duty to Sometimes during their long waitings is the reason why the first judge of every
understand and record each Dwarf ’s the Mountain “calve” a stone which falls Dwarf is the Glorka itself. If a criminal
bloodline, as they have large knowledge from the cliff and maybe the Eigle Thuuls is found inside one clan, it Is the duty
of history. They keep record of every realizes that it is a gift from the Mountain of the eldest brother in the Glorka, the
Dwarf which is admitted in a Glorka, as itself, possibly being the potential so-called “Father” or Clan Leader, to
well as of any Dwarf who dies or leaves beginning of something amazing, like for deal with it. He must judge the criminal,
the settlement. They also know special example one of the mythic Stonefylgis. if he has legal power, or he must at
runes which help them transferring The counsel of Stoneseekers is also often least denounce him to the kingdom’s
as large amount of knowledge in the sought by the Thunes of the Dwarven authority and, if need arises, expel the
stone tablets which the Dwarves use Kingdoms since, when dire problems Dwarf from the brotherhood, so that
to record information. In many ways arise, only the Will of the Mountain may the whole Glorka is not contaminated
the Rung Thuuls are the memory of give the proper answer, if the Mountain by the crime.
each Dwarven community and they act itself wants to give it. It is usually a duty of the Thune or of
as librarians and knowledge keepers, Rung Thuuls and Eigle Thuuls are the equivalent authority to judge about
spending time studying and preserving not inherently more important than the most heinous crimes. It is also worth
the ancient wisdom carved in old tablets. normal Thuuls. Due to their special reminding that Dwarven kingdoms
Their knowledge binds the Glorkas, duties, their time for Thuul-forging have been plagued by turmoils and civil
since through them each brother may sacred objects is very short. This is wars, therefore sometimes what is done
know what his own elder brothers, in the reason why the fortified vaults of for “justice” may just be a way for the
previous eras, did and felt. All Thunes Dwarven Kingdoms are filled mostly by Thune to punish an opposing faction.
ask the counsels of Rung Thuuls, when the works of the normal Thuuls, who Since superstition and traditions are
they need to know the wisdom coming are also the only ones who have the time also quite strong in Dwarven culture,
from the Dwarven long history. and dedication to reach the higher peaks sometimes whole Glorkas have been
Not all answers can be sought in of the Thuulcraft art. punished for the crime of one or many
the past, in fact the best answers to of its components. Sometimes justice is
the more complicated problems come done through the custom of exiling the
from understanding the Will of the Justice and Punishment criminals, as it happened for the Glorka
Mountain regarding a specific situation. Dwarven society is not perfect and of Sergin Greathold, in Grunkovorda,
It is the duty of the “Eigle Thuuls” or crimes are known even among this exiled to the surface of Trudvang. Other
“Stoneseekers”. These dimwalkers have industrious race. Rogues and criminals times the execution of all the involved
been born with a special gift which allow are called “mulovos” or “Dark-Hearted”, Dwarves is called, especially when the
them to listen to the Mountain’s voice. since what they do is seen as opposed to act has terrible consequences for the
chapter 1. muspelheim | 21
whole Dwarven kingdom. An example rune starts working. If he cannot make stakes and thick doors. Dwarves scoff
is the story of the Blood of Trodnikk, it before this time is out, he will soon at these ideas, and they speak instead of
whose escape from punishment in die a horrible, agonizing death when narrow alleyways, small, thick doors,
Tvologoya, gave rise to the mighty the rune starts to work. Dwarves who alcoves, narrow bridges, and deep
kingdom of Glitzmakulji, so long ago. have had the rune branded usually are holes, for they know how to defend
Throughout the history of the in a rush to get to the stronghold which themselves, forcing the invaders to
Dwarven Kingdoms justice have been is to become their prison. Because the pass only where the Dwarves want.
done using every kind of punishment, rune is branded into their forehead, they A good Dwarf warrior can easily keep
from simple fines and exiles, to can explain to other Dwarves that they many enemies occupied by defending a
enslavement, mutilation and even are on their way to serve their time, and narrow passage where the invaders can
execution. However, the most famous are not on the run, which would mean only come one-by-one and exposing
punishment type, is to label a criminal that anyone can kill them. their right flanks, making usually
a “Slayer”, a custom which originated in The reality is that not all these runes more difficult to parry the Dwarf ’s
the Great Kingdom of Tvologoya. The are deadly, but no prisoner knows it blows with a shield. A small group of
Slayers are murderers, sentenced to live for sure, until he is outside his prison. Dwarven fighters can defend a narrow
with others of their kind for 50 years, The Tvologoya’s Thuuls who inscribes bridge for days, perhaps weeks, against
separated from their own Glorkas, exiled them arbitrarily decides whom to curse a much larger force by just holding
in special prison cities. When these years with the deadly rune and whom to mark the bridge and preventing the enemy
have passed, they are considered to have with the normal one (which in any from coming over. A Zvorda wearing
finished their penalty, and have the right case still allow other Dwarves to kill a complete suit of Mitraka armor and
to return to their kin. the fugitive). This means that the fear a sword of the same material is said to
Trudvang has several of these of having got the deadly rune keep the be impossible to defeat using normal
strongholds, and Rorstrai is one of the Slayers inside their prisons, more than weapons. In such cases, it is necessary
smallest ones. Every penal colony is led the deadly magic itself. to trap him, constrain him with a
by a chosen Thuul, who has voluntarily In any case, after 50 years the pressing shield wall (if there is space
chosen to act as a warden. magic runes (either deadly or normal for it), or get him into a corner and
In every fortified prison-city the ones) mysteriously disappear from the hold the warrior in place.
“Slayers” are a motley group of Slayers’ foreheads, and they can return In short, the Dwarves’ art of waging
murderers, thieves, and honest warriors to a normal life. war is mostly focused on defending
who made the mistake of committing a small areas under the earth, where
crime. When they are sentenced, they it is easier to face their enemy in the
are also forced to be the subjects of an Combat and D efense cramped and dark passages than out in
ancient and mysterious Dwarven ritual: Offense has never been the Dwarves’ the larger underground caves. However,
as a result, a rune is burned into their forte in battle. They have always been Dwarven military architecture is so
foreheads to tell others of their crime. If better on the defensive, and maybe refined that they know how to discreetly
they are seen outside their allotted area, this has affected their way of warfare pass from the small to the large scale,
anyone can kill them without risking more than anything else. when needed. Many settlements are
punishment. But the chances of this There are thousands of different connected by “Stormtunnels” which
are not very big since the condemned variations of defensive formations, but usually are straight, large tunnels wide
Dwarves rarely try to escape, since only a few that are focused on attacking. enough for a Dwarven army to march
everybody knows that their runes may During battles in which the Dwarves are and quickly reach the spot which needs
have been designed with special deadly losing, they would rather retreat and dig to be defended. However, the access
effects. Old Dwarven sagas explain as themselves deeper, or search for a better to these large passages are usually
the runes are imbued with a power that place to defend, than attack, unlike the secret and positioned with great
causes the condemned Dwarf to die rampaging berserkers of the Stormlands. accuracy, obliging eventual invaders to
a horrible death if he should stay too There is a general perception among the pass through dangerous bottlenecks,
long outside the stronghold where he Dwarves that it is better to die when rather than to exploit the hidden
is serving his sentence. However, this defending something than to attack stormtunnels.
power does not activate when the rune is blindly just to kill some enemies. Because Dwarves are so unwilling to
burnt into the forehead of the punished, When most people think about a go on the attack, it is rare that they are
as he needs some time to get to the fortification, they often mean a grand at war but, when it happens, the conflict
chosen stronghold. Depending on the castle with high towers and deep moats, is usually long and bloody. Dwarves on
distance to the stronghold, the Dwarf or impregnable defences which are set the march are almost always angry and
will be allotted a few days before the high up in the mountains, sharpened unfailing in their belief that they will
22 | chapter 1. muspelheim
win, even if they do not belong to the Mighty weapons and Thuuls themselves. The most ancient of
defending side. One says that an attack legendary armors these objects are also the most powerful.
from a Dwarven army is always possible Dwarven sagas are filled with stories of
to predict. There are many signs that The weapons and armors created by the legendary weapons which have earned
they are preparing, and once they move Dwarves are, perhaps, the best crafted their own names due to their roles in
forward, they do it slowly and in small in all of Trudvang. Their blades are crucial moments in history. With time
groups. On the other hand, while in hardened, sharp, and deadly. Their iron these mythic objects become even more
defence, they try to disguise themselves is both harder and way more ductile famous than the artisans who crafted
as best they can, they want their enemy than anything produced by Humans them: whole Human and Dwarven
to doubt how many there are who are and, furthermore, the Dwarves are the kingdoms have been destroyed in wars
defending themselves, or if they even only ones able to craft objects in the aimed only at possessing one of these
exist. A beleaguered Dwarven city is rare Mitraka. Dwarves put love and famous weapons of old times.
as quiet, dark, and motionless as the dedication to everything that they craft. It is a common misconception among
Mountain. Slowly, they grind down their Even the handles and hafts are of the Humans that Dwarves favor the axe
enemies by waiting them out. highest quality, often decorated with above other weapons, or that they craft
Unexpected guests are often precious engravings and runes. They axes in order to celebrate births, and that
surprised by Dwarves hiding in narrow can be crafted with rare wood and ivory every dead Dwarf is buried with a special
burrows on cliff ledges or in holes in imported from the surface of Trudvang, axe. Although there was a time during
the ground. Frequently, they head or from horns and bones of legendary the Age of the Prophets when the axe was
uninvited guests to a certain death, subterranean creatures of Muspelheim, indeed used frequently by the Dwarves,
without even having made their errand covered with refined tunnelhog leather. this was mainly to chop down the forests
known, because Dwarves are unfailing The best weapons are often imbued above ground, not as a weapon. Off course
in their belief that Humans and Elves with Thuul-forged runes and, with time, there have been a few legendary axes in
that come to their kingdom only come they may even become so powerful to the long history of Trudvang’s Dwarves,
there to steal the Dwarves’ wealth. awake and become independent from the but swords, spears and hammers are
24 | chapter 1. muspelheim
definitively more numerous. The most contact with the above-ground world and even if this means adding encumbrance.
usual arms among the Dwarves are the among those Borjornikka Dwarves who In all Dwarven armors the Murgles
broadswords, whose blades are shorter have a habit to travel around the wide can be combined with a few other, minor
but also wider than the Mittlandish forests and Human cities of Trudvang, pieces like shoulder plates, small upper
equivalents, but also many varities of where traditional Dwarven armors may back plates and sometimes shorts covers
spears and mighty iron clubs, or pickaxes seem less useful, or at least odd. for the upper part of the thighs. All of
that also serve a practical function when However, traditionally speaking, the these are optional pieces and usually
working in the mines. There are certainly majority of Dwarves in Muspelheim most of the protection is offered only by
Dwarves that love using axes, but this is prefer other, more typically Dwarven, the three main parts, above described.
more usual among Dwarves that traverse armor styles. The most important part Rings are also important elements in
the surface world and, quite often, this is of these purely Dwarven armors is the Dwarven-style armors. Series of thick
their second- or third choice of weapon, helmet, with its long mask, whose lower decorated rings of iron, copper, gold, or
seldom their primary weapon. part sprouts to protect both chest and silver are worn on the arms to create a
The Dwarves also do not disdain the stomach. In the Dwarven tongue, this kind of protection against both heat and
use of bows and crossbows, especially combined head and upper body protection weapon strikes. First and foremost, the
to defend their strongholds, ambushing is called “Murgla (pl. Murgles)”, which rings are used on shoulder plates and
the invaders from advantage points, or could be roughly translated into “helmet- helmets to connect these elements to
when making an expedition in the above- shield”. There are also some murgles other armor pieces, but they also offer an
ground surface of Trudvang. However, that have a removable chest protection extra layer of protection for those who
all Dwarven archers usually train also that can be used as an ordinary shield. wear an even heavier form of armor.
in melee weapons since they know that, Such helmets are called “Murglamorg”. The pieces of Dwarven-style armors,
sooner or later, hand-to-hand combat is The Murgla is composed of three main the rings, bands, plates and the Murgla,
bound to happen in the tight spaces of parts, the actual helmet, the upper part of can be crafted in different materials
Muspelheim’s tunnels. the mask, and finally the lower, elongated (bronze, iron or Mitraka) and be combined
The Dwarven armors are crafted part which covers both chest and stomach. with other pieces to cover different
with great care, and many of them Usually the three parts are connected in percentages of Dwarven bodies. Most
protect equally against fire, arrows, and such a way that it looks like a horrific face, of the Dwarven warriors in Muspelheim
powerful strikes. Some armors can even or so that it symbolizes a feared ancestor wear Mugles and some combination of
take over ten long years to be crafted, or something else that invokes fear in the these armor types, but only a selected
and some armors, such as the legendary enemy. The upper body protection usually few Dwarves wear the heaviest and best
Zvordorkûm-maki of Black Mitraka, does not protect the back, however. Thus, combination of Dwarven armor pieces:
are said to have taken almost a hundred if the Dwarf wants to keep their back safe the Zvordorkûm-maki. These legendary
Human years to be completed. As always, in battle, they need some other protection. “Armors of the Black Mitraka” of the
the craftmanship is superb. There is in The reason behind this practice is a military Zvordorkûm are kept as treasures in all
truth only one disadvantage to Dwarven tradition focused on duty and courage, the Dwarven kingdoms. These armors
armor: it is practically impossible for a since real Dwarven warriors never retreat are crafted in the “Zvordoka” or Black
Human or Elf to wear it, since it is, almost when defending their houses. On the other Mitraka, a special metal obtained using a
without exception, crafted to fit the size hand, the practical explanation is that secret technique, nowadays only known
of a Dwarf. Even those suits of armor that many Dwarven holdings are accessed only by a few masters in all of Trudvang.
can be worn by non-Dwarves are often through tunnels which allow the passage According to Dwarven legends these
too large in the shoulder area and too of only one enemy at the same time, and armors are some of the first things ever
short to cover the entire upper body. therefore only one Dwarf to defend the created by the ancient Dwarven master
The use of shields is not unknown access. In this way, traditional Dwarven craftsmen, in a time when none of them
among Dwarves, although many prefer armors tend to be lighter than those had yet seen the light of the sun.
to use two-handed mauls and spears. worn by Humans, since the back is not Some of the Zvordorkûm-maki
There are Dwarves who are known encumbered. armors takes an entire day to put on, and
to wear armors whose styles somehow In any case, during the millennia small bolts are welded in place to hold it
recall those used by Humans, including the Dwarves have spread throughout together. These suits, with their mighty
chainmail hauberks, scale corselets and Trudvang, and the contact with the and fierce looking Murgles, protect
banded armors, although the quality is off surface has forced many of them to against both weapons and fire, as they
course superior and the helmets tend to be fight in open spaces. This is the reason were forged in the Second Age (the one
more pointed and elongated. These armor why some Dwarven warriors, even if called “of the Iron Dragon”), primarily
styles are more common in Dwarven using Murgles, protect their backs with as a defence against the flames of the
kingdoms which historically had more additional parts, in leather or chainmail, greatly feared jarnwurms.
chapter 1. muspelheim | 25
The Fierce Warriors of This is the reason why the Logovorda power, the gods and ancestors of the
Muspelheim exist. They are usually miners or Dwarves instil both fear and humility. As
artisans who spend half of their time afraid as the Hrim Trolls are of magic,
Those who don the Black Armors training with weapons, while the rest the Dwarves are just as superstitious.
are called the “Zvordorkûm”, the of their lives is dedicated to the normal They interpret all the signs in their
Black Warriors. Most of these fierce arts of Dwarven craftmanship. When environment and surround themselves
Zvordorkûm are expert warriors from the drum of war resounds in the tunnels, with small objects that bring luck and
selected clans and brotherhoods of the they immediately leave their tools prevent accidents. They make sure to
Borjornikka and, more rarely, Buratja and picks to embrace their typically never do anything that causes them to
breeds. However, there are also those long spears, ready to fight behind the offend the gods or bring dishonor upon
Dwarves whose bodies seem to be made Zvordorkûm. Many Logovorda wear their ancestors’ faithful acquisitions.
just for this task: the legendary Zvorda Murgles, although lighter and of lesser Since the gods have long since stopped
race, the large Dwarves which are told quality than those of the Zvordorkûm. answering the Dwarves’ prayers, they
to have troll blood in their veins. When They are also the ones who most often think that they are angry, and the
they first emerged from the depths of use the Murglamorg, removing the Dwarves want to do as little as possible
Trudvang the “Zvorda” were given chest masks to be used as shields, to be to offend their angry creators.
such a name exactly because everybody either coupled with shorter spears or This grim attitude to religion is
understood what their large bodies broadswords, when they need shorter possibly the reason why very few names
were best at. However, given their weapons for closer combat. of Dwarven gods are known, and even
restless and lonely nature, the number It is also worth reminding that most the details regarding the nature of those
of Zvorda Zvordorkûm is way smaller Dwarven settlements face continuous few deities are mysterious and obscure.
than what the ruling Thunes would threats from too many enemies longing “Borjorn” is off course the great creator of
like. for the riches hidden in their vaults. Muspelheim and of the Dwarven race, and
There is an oath which ties each Trolls, Humans and especially the the bright- eyed “Gutka” is his daughter,
Zvordorkûm-maki armor to a specific greedy dragons have all invaded the while the mysterious “Brokk” is an obscure
brotherhood. This oath was sworn Dwarven kingdoms many times in the entity, whose image is unknown, although
thousands of years ago by the first long history of Trudvang. This is the its name is clearly connected with the
Dwarves who used these armor sets. reason why every Dwarf is ready to wield power of healing wounds and illnesses. On
Anyone who owns a suit of the ancient a weapon when need arises, whether he the other hand, “Pezka” or “Darkness” is an
black armor should devote their lives to is a trained warrior or not. Every Dwarf evil goddess of madness and desperation
the art of war for protecting a Dwarven who still breathes, including the fattest that all Dwarves avoid and tend to ignore,
community. When the kingdom is merchant, the oldest artisan or lowliest not even daring to whisper her name.
threatened, and the Thune sends his slave, will resist the invaders with any “Yukk” is another of the Dwarves’
summons, those with the ancient armor possible mean. gods, and definitively quite a powerful
must rise from their dark hollows and one. It is an evil and dangerous god
step up in service of the kingdom. whose wrath you do not want to call
Then, in utter secrecy, those with a suit Gods and S uperstitions upon. Since Yukk resembles a snake,
of armor will gather, and, with a lot of The “Mountain” is the supernatural or at most a snake-like wurm creature,
ceremonious pomp, put on the black war entity which the Dwarves deal with the Dwarves have great respect and
garb. the most, while they tend to avoid even reverence for snakes, but also fear and
Since Zvordorkûm trust the protection mentioning others of their deities. Even anxiety. To kill a snake may bring down
given by their mighty armors, they tend if the Dwarves respect their gods, they Yukk’s anger, and therefore Dwarves try
to avoid the use of shields, getting two also know that no prayer will be heard to avoid such acts.
hands free to use large weapons like large by Borjorn or by others. It is not that Another superstition is related to
hammers and mauls, although great the Dwarves hate or avoid their creator: being too long in the sunlight. It is
swords are definitively not unheard of. they just accept the status of things. The said that there was a time when the
A few Zvordorkûm warriors Dwarves are just silent and do not spread sun’s rays reached their pale bodies, the
can resist huge armies of invaders, details about their religious practices Dwarves turned into stone. Although it
exploiting the tunnels and traps which to Humans and Elves. The Dwarven was several thousands of years ago since
in Dwarven strongholds force on one- approach to religion is, in fact, different anyone heard about a Dwarf who was
on-one fights, nullifying the advantage from what most Humans have, instilled actually turned into stone because of the
of numbers. However, even if mighty, as it is with such a degree of awe, fear sunlight, the horror is still left in their
the Zvordorkûm cannot face alone all and superstition that it is difficult to hearts. Off course all of this superstition
kinds of threats with their few numbers. understand. With all their mystery and evolved from the blinding effect that the
26 | chapter 1. muspelheim
sun has on Dwarves who have never The Yurmatrakas are different from lava rivers expose the eroded mountain
before left Muspelheim. However, as Human and Elven Vitner Weavers: to heat. Eventually it solidifies and a
a matter of fact Dwarves who stay too even if they can weave spells, they are new mountain is born, either deep in
long in sunlight feel uncomfortable and more interested in engraving magical the earth or on the cold windswept
anxious, even those whose eyes have runes on objects to be imbued with hillsides where it may encounter the
adapted to Ginnungagap’s daily splendor, supernatural abilities. This practice is rays of light.
and also say that “their blood is drying”. seen as abominable by most Dwarves, The liquid mountain that solidifies in
For the same reason, Dwarves which since it looks like an impious mockery the Earth’s core, is considered to be more
happen to be out of Muspelheim prefer of the sacred runes of the Thuuls. This valuable, of higher quality, and is more
traveling in the forest, and especially at is the reason why the Yurmatrakas important to the Dwarves’ survival, and
night. During the day, they like to sleep are hunted and killed on sight in all therefore, a feast is celebrated every time
under a rock or in an abandoned burrow. Dwarven Kingdoms. These renegades this happens.
live a life in secrecy, usually inhabiting This feast is called “Novgarad”, and is
hidden fortresses and hideouts in held, with short notice, when they have
Dwarves and the Vitner some unexplored part of Muspelheim. discovered that the earth is cracking
Vitner weaving is an art that Dwarves Sometimes there are even whole and creating a new mountain. The
tend to ignore, since they all believe Glorkas devoted to these prohibited feast begins when stones with special
that, since their souls are too bounded arts, although these clans tend to be runes on them are brought down to the
to the Mountain, they cannot learn an small, usually do not hosting more place where the new mountain is born
art which may meddle with the will of than a score of individuals. Even in and placed on top of the hot magma.
the Mountain’ Spirit. However, the real these “renegade” Glorkas, usually Then they wait, sometimes for several
problem is not that their race lacks the there are not more than two or three days, until the stones have completely
natural capability to manipulate vitner, but real Yurmatrakas, while the other disappeared, or have been swallowed by
it is rather a cultural phenomenon which brothers are just normal smiths or the new mountain. The runes on the
make Dwarves to see Vitner weaving as miners, serving the Vitner Weavers. stones that are sacrificed are filled with
inherently wrong for them to practice. These Yurmatrakas’ dens are usually small, simple wishes, and the Dwarves
The whole Dwarven society is focused on highly fortified and well-hidden since, believe that the new mountain shall
liberating the Soul of the Mountain which Thunes and Thuuls tend to order their fulfill the wishes when the time is right.
is hidden inside the materials from which annihilation, whenever they find one.
they craft objects, fulfilling in this way the Nobody knows when the first
Mountain’s will. Vitner weaving seems to Yurmatraka appeared, but this secret Thuulka
be the opposite to such a philosophy, since tradition certainly started not later than Each brotherhood should contain at
Vitner Weavers bend the nature of reality the Age of Dreams. Nobody knows the least one Thuul, preferably several, and
to their own will, without any respect name of the first Yurmatraka, although therefore, the occasion when one of the
for whatever is the destiny of objects, as Dwarven legends speak about some brothers becomes a Thuul is a major
conceived by the Mountain’s itself. Buratja who have been lost in the lower event for the whole Glorka. For the
However, what not many Humans parts of Muspelheim, where they were brother who has just become a Thuul
know, is that there is a secret group corrupted by the tempting whispers of a rare celebration is held, and the
of Dwarves who have dedicated their the malicious Yukk, the Snake God. feast is particularly important if the
lives to Vitner Weaving. They are the candidate has shown the rare ability
“Yurmatrakas”, renegade Dwarves who of reading the fate of the Mountain
have been struck by the fascination of Feasts, Celebrations as a Stoneseeker. The Thuul-brother
using Vitner Weaving for crafting objects. and R ituals will sit naked in a deserted cave for 30
All of them are Buratjas, and this is hardly days with very little food and water.
a surprise, given how much crafting and Novgarad This occurs because they want the
smithing activities are the centers of All mountains break over time, they Mountain to “get stuck in the body”,
Buratja lives. All the Buratja smiths know are transformed from hard granite and the longer the Thuul holds out,
what ambition and creativity are, always into dust in the wind, but during their the better the spiritual contact between
trying to create the most perfect objects. lifetime they walk a long, quiet, and him and the Mountain will be. When
The Yurmatrakas have just surrendered sometimes painful road to form peaks 30 days have passed, they bring the
to these feelings, going beyond the and cracks. The surface of the mountain Thuul-brother to an underground lake
cultural limits that Dwarves usually have, is broken down by water, wind, and where he can wash himself. Thereafter,
perfecting their arts in ways which are ice, but it is passed on by the floods they hold a little celebration, where the
normally prohibited. and pushed back into the earth where Thuul is offered tasty mushrooms and
chapter 1. muspelheim | 27
Tunnelhog meat. When the Thuul’s When the furnace has been cleaned Therefore, elaborate burial rituals exist,
hunger has been satisfied, they bring and the dross has been returned to the in order to bring order back to the
him to the brotherhood’ mine, where Mountain, it is as if the furnace has brotherhood.
the rest of the Dwarves, who are been given new powers. The logis burn Many funerary rituals have been
included in the Glorka, pay tribute to greater than ever, and the metal that is devised during the millennia-long
him and the role he has now received. melted in the forge is cleaner and more history of the Dwarves. However, the
A huge party is held in his honor, and beautiful than it was before. most ancient, and possibly also the
many precious gifts are handed out. most complicated form is the so-called
“Jorglasemsk”, a complicated celebration
Logi Vorsk which consists of two parts.
Zokja To Dwarves, fire symbolizes the First of all, all the Dwarves in the
Over the years, a large amount of dross uncontrollable, volatile, and bitter, but it Glorka gather in the Heart of the
is gathered in the forges’ furnaces. The is also a vital component for the Dwarves Mountain, where they return their
Dwarves believe that the dross is a to mine and transform the Mountain. To dead brother to the Mountain itself, by
matter that has not yet received a soul, the fire’s untrammelled glory, a feast in lowering him into the lava river. This
and therefore it should be returned to the the great natural cave halls is therefore is an important and significant event
Mountain again. They lower the dross held, which includes food and drink because it is believed that he will be
into the lava river during a ceremony. consisting of intoxicating mushrooms, reborn as a Mountain, in its purest form.
Even the actual cleaning process, well-cooked tunnelhog, and a form of The second part of the celebration
especially for the logi-furnaces, which liquor made out of different kinds of takes the longest time, and can be
are only cleaned once every 50 years, is mosses. very important, since it will decide
a big holiday. The furnaces are scrubbed In the middle of the enormous caves, the Glorka’s future, and who will take
with granite, cracks are repaired, and the Dwarves light giant bonfires, some the role once fulfilled by the dead
the logis are lowered into the lava river more than a hundred yards across, and brother. Age priority usually has a
inside Mitraka cages, so they cannot at these bonfires, they have a wild party, role, although Dwarves are practical
escape. where they lose all their inhibitions. In enough to understand that, in some rare
Zokja lasts for five to six days and is the light of the fire, they hold wrestling occasions, skills and capabilities should
a great celebration where the brothers competitions and other events which give higher priority than age. All the
gather at their forges and workshops, measure their strength. These parties Dwarves gather in a council, a so-called
and together clean the furnaces and clear are usually held once a year, when the “Njordva”, where all the brothers have
the dross. surface is covered for the first time with their say in front of the Rung Thuuls,
The feast begins when they bring a white layer of snow that is, according who have been specifically called for the
the invokations of the Glorka’s Thuul, to the calendar of Humans, during the ritual. All of the brothers, no matter
or of the “Logi Master” for Buratjas winter or autumn, according to the what position or power they have, tell
who prefer their master smiths to region. When snow covers the outside the others what they think works well
lead the celebrations, while their of the Mountain, those Dwarves and what they think works poorly, how
Thuuls assist. This leader invokes living closer to the surface quickly they should work together, or if there
the ancestors, the smiths, and all the send messages that Logi Vorsk should are other important things to say. Those
fire masters who have worked with be prepared. It will not be many days at the bottom of the hierarchy, who
the forge in the past. He speaks of before the fires burn with such power usually do not say anything in other
all the great things that have been and lust, as if they want to burn away occasions, now get a chance to speak.
produced in the furnace, and about the snow that lies like a heavy blanket The other brothers listen carefully to
their purposes and destinies. After on the ground above. This festival is what they have to say, because they
that, they start the process of cleaning especially important for the Buratja may have learned important lessons
the furnace. Some teams working with Dwarves. since the last Jorglasemsk. When all the
more than one furnace will take part brothers have had their say, which can
in this festival on several different take anywhere from a few days up to
occasions for different forges, because Burial practices a month, the Rung Thuuls summarize
there is no particular time when the The relationships between all the this by writing it down on thick stone
festival must occur, but usually they Dwarves in the same Glorka are slabs which are carried to the Glorka’s
clean most furnaces every 10 years organized in tight structures dominated own vault. The stone slabs are stored
and logi furnaces every 50 years. It by hierarchy and tradition but, there together with all the other slabs,
is the Master Smith who determines when death visits the clan, all these to be produced when needed. Dwarves
when this will take place. relationships need to be renegotiated. believe that there are moments when it
chapter 1. muspelheim | 29
is difficult to decide on one particular possible. Cremation can be a solution, making the bodies of the listeners to shook
thing. The first thing to do is usually although huge amount of fuel may and vibrate, as the music reach them. The
to retrieve knowledge from the ancient be rare sometimes in Muspelheim. “rogduboki” (or “Mountain Horn”) is a large
brothers, who might have been dead More frequently inhumation has been wind instrument, usually in bronze, which is
for hundreds of years. This is how the practiced. In fact, historical mass perfect for this aim. But even more diffused
brothers receive knowledge from past graves can be found in mighty sealed are the drums, which exist in different
generations, under the firm supervision halls, quite frequent in places like the sizes, including both small (“rozorji”) and
of the Rung Thuuls. upper levels of Tvologoya or Dorg large (“kalorva”) varieties. The “Zorjorns”,
In any case, not all Dwarven Kingdoms Gromitza, where invasions have been or drummers, are important for Dwarven
have available lava rivers for dropping numerous in the past. Sometimes the communities, and they are known to
dead brothers inside, furthermore the Dwarves cannot carry the bodies of practice their arts for days in certain sacred
original “Jorglasemsk” ritual does not their dead comrades, and so they try periods.
leave any tomb or remain for practicing at least to cut their beards, later to be The reason for these characteristics
the veneration of elder brothers who burned in special rituals to be held in is that Dwarven music traditions
lived in previous epochs. Given how their Glorkas. developed in large caverns and
Dwarves are attached to the history Some of wildest (and more desperate) underground tunnels, where the echo
of their race, the need for a such a cult Dwarves, especially in small, isolated must be considered, every time one
developed separately in many kingdoms. settlements, have started exposing their plays an instrument. And the echo,
This means that, even if the second part dead in hidden caves, to be consumed for the Dwarves, is seen as the Voice
of the Jorglasemsk is often practiced by the wild and exotic creatures of the of the Mountain, more beautiful and
throughout the various settlements of depths. These bodies therefore return important, than any word a Bard
Muspelheim, there are many varieties of to the cycle of the underground life of can spell. The Dwarves play their
the first part of the ritual. Muspelheim. instruments but it’s the Mountain
For example, some Buratja Fire So many other burial practices and which sings. The Borjornikka, in
Masters are buried inside abandoned rituals exist throughout the Dwarven particular, are known to craft the
furnaces, while some famous Dwarven kingdoms, although the required needs rock-cut architectures of their
heroes of the Borjornikka are often are always the same: reconnect the dead holdings, especially of their larger
cremated. Their charred bones and brother with the Mountain, celebrate halls, in order for the echo to resound
ashes are kept in stone caskets, hidden his deeds and find a way to re-establish perfectly for miles through the tunnels,
inside fortified vaults belonging to their order in the Dwarven society through when certain doors are opened or
Clans, so that their spirits may guard the memory of the deceased and the secret walls are moved, bringing hope
the Sacred Objects held in the same identification of a worthy successor to and joy to all the Dwarven brothers,
vaults. the same role in the society. busy in their various jobs. This is
More often in Dwarven Kingdoms especially common in certain days and
the bodies are buried inside special festivals, when the Dwarves celebrate
cavities of the Mountain, usually in Dwarven Music with music throughout their kingdoms.
hidden chambers inside large caverns Most Humans are surprised when they In any case, the Dwarves are also a
with dramatic vistas, or on the walls discover the love that Dwarves have for practical race who know that a perfect
of deep chasms and gorges. In this way music. Like for many cultures in Trudvang, echo cannot be obtained everywhere,
the old Dwarves become part of the for Dwarves music is also linked with especially when they are in oddly
Mountain itself, as the doors are usually telling old sagas and stories, as well as shaped caverns or in the dreaded surface
firmly sealed, never to be opened again. transmitting ancient traditions to new of Trudvang. Therefore a few real
However, these tombs may become generations, although unlike the music of Dwarven songs have been developed,
objects of veneration, as the Rung the surface races, Dwarves tend to use less especially by Borjornikka Dwarves
Thuuls inscribe runes of memory and words as possible. Their music is, in fact, which travel around Trudvang and
wisdom on their rock-cut façades, to mostly composed by powerful drumbeats want to keep a sense of community and
be read and respected by the brothers and boisterous horn blasts, alternated by tradition. These are usually sung in
of the same Glorka in the following the occasional, rare voice of the Dwarves, choirs, with a Dwarven Bard leading
centuries. which tend to repeat single words or sounds his brothers, although never using a
It is worth remembering how often with a deeply resonant and low tone. The solo voice. These songs tend to be quite
the Dwarves have faced terrible wars senses of rhythm and echoing power are short, often repeating the same stanzas
with Trolls and Dragons, which more important for Dwarves than any and are also played using drums and
means that quite often they needed to kind of symphony or melody. Dwarven horns, when possible, to reinforce the
quickly bury as many dead brothers as music is meant for creating strong feelings, rhythm.
30 | chapter 1. muspelheim
Living, Diet and survive on the food they get, and there are the major enclaves. Usually, they grow
Housing those who say that a Dwarf can survive the giant Jukkla Fungus, or the smaller,
Dwarves do not have the same need without food for more than a month and but much moister and satisfying, Semja
for a varied diet as Humans do. Usually still work in the mines. This is not entirely Mushroom. A very common, relatively
it is enough if they just have a little bit true, but the fact is that the Dwarves can edible underground mushroom is the
of meat, mushrooms, and cold water to survive unusually long periods of time Krustall, who grow in many caves, in
survive a few days. Of course, Dwarves without any significant food intake. varieties which can be very small, or even
also appreciate nice bread, baked with Mushrooms in various forms grow as tall as a building. It is very blandly
Night Rye, turnips, and strong mead, but wild in many dark caves and the Dwarves intoxicating, causing some hallucinations
it is not essential for their survival. The collect these. However, there are only if eaten in large quantities, but
Dwarves’ bodies have a rare ability to purposely grown mushroom farms near expert Dwarves know how many to eat,
chapter 1. muspelheim | 31
32 | chapter 1. muspelheim
without suffering any effect. The Krustall and forth, claim that the Sea is like the coal of Erzimir, whose high quality is
is loved not just by Dwarves, but also by Mountain. There is no beginning and praised throughout Muspelheim and
underground beasts. It is worth noting no end. Dark cracks and vertical cliffs traded as far as the western part of the
that most Dwarves eat the Krustall only stretch out into the depths, which is as underworld.
when they are sure of its identity, since dark as a logiwurm’s heart. The other common type of fuel, the
there is a variety of Krustall, called “Olgor Most Dwarves in Trudvang live “Jarkmoss”, is a thick and hard moss
Fungus”, whose spores are poisonous and underground, with the silent Mountain that can burn for a very long time, but
deadly, and are known to have destroyed for their roof, floor, and walls. However, which unfortunately is more common
whole settlements. there are two types of accommodation. only on the surface of Trudvang. The
The Krustall is also used to brew Dwarves either live in hollowed other downside of Jarkmoss is that it
the “Krustmead”, a delicious but housing, directly cut off the Mountain, smells pretty bad when you burn it.
also intoxicating spirit, which makes which is most common in the larger Every now and then, large groups of
most people quite confused and even cities, or they live in the special “Blorg Dwarves travel to forests above ground
aggressive when drunk, if huge amounts Houses”, which have been built into to harvest it. The harvest can last for
of it are consumed. natural rooms in the cave. several months, sometimes years, before
In many holdings one can see low Dwarven architecture, especially they collect their belongings and return
stone coffins, which are usually stacked among the Borjornikka, can reach to the underworld again. They usually
in narrow rows, where the Dwarves a quality unsurpassed in Human make charcoal from it, using it in
also grow a root that is very nutritious standards. The Dwarves know how to furnaces, mainly those that forge silver.
but has a bitter and dry taste. The root choose the best stony layers to cut off Dwarves are an ingenious race and
has been named “Darktongue”, because whole rock-cut cities with enormous through the centuries have also used so
it looks like a big, black, flat tongue, halls larger and more monumental many other fuel types, although none
and also because it is grown in dark than any cathedral in Westmark or as powerful as coal and jarkmoss. For
alleyways and obscure shafts. Stave Church in the Stormlands. They example, the poorest Dwarves collect
The wild Tunnelhog makes up most know how to create whole fortifications solidified hair from the tunnelhog, that
of the Dwarves’ meat consumption, and on the steep cliffs of bottomless gorges, they make a fire with.
these large, underground-adapted pigs and they are capable to keep straight A constant problem in Dwarven
are hunted in areas with a lot of Krustall rock-cut walls for miles inside their settlements is smoke, which is
mushrooms. The Dwarves also eat the never-ending tunnels which connects continuously produced by the Dwarves’
more domestic “Drollswein”, which is kingdoms and settlements. smithing activities. However, the sons
farmed in the settlements around the of Borjorn are masters in conveying
underworld. The Drollswein is a knee- smoke out of the settlement. Sometimes
high, white pig, which has no bristles, Fire, fuel and smoke long pipelines bring it even on the
and the meat does not taste as good To properly understand the Dwarven above-ground world, mine miles above
as the Tunnelhog, but still offers a way of living it is important to the Dwarves’ furnaces. These chimneys,
nutritious meal. remember that Muspelheim is not just exhausts and vents are often not
Night Rye is a cereal, which grows a realm of darkness but also of fire, clustered in a single place but spread in
only in dry and cold caves. The which is one of the most important a wide area, so that finding their source
problem with Night Rye is that it will elements for the Dwarves. But the fire become impossible for surface dwellers.
die if exposed to sunlight. Therefore, must be tended in order to not vanish Many of these objects are surrounded
they harvest it in complete darkness. and die. The so-called “Logi furnaces” by dormant and concealed Stonefylgis,
From Night Rye, they make bread, or especially require large amounts of fuel, ready to block any surface dweller
the special rye soup, which tastes bitter so the logi, the mystical creatures which trying to invade the Dwarven realms.
and dry, but is extremely satisfying. live inside, will not die. There are two Other times Dwarven settlements are
The Dwarves’ kingdoms meander most common types of fuel: coal and located too deep into the underground
like an endless snake down into the “Jarkmoss”, a special moss that only and therefore the smoke is conveyed
darkest corners of the underworld. Dwarves appreciate. using special tunnels to underground
Cities, tunnels, stairs, and bridges, all The coal is usually harvested in mines gorges and chasms, unusable by the
find their way down into the abyss, opened in the depths of Trudvang. Dwarves. Lastly, it is worth reminding
and the Dwarves themselves believe A kingdom with a coal mine is a rich that smart Dwarves have been
that they never end, that the depths one, since this precious resource can known to use the smoke as a defence
are as endless as the Mountain is hard. be traded even with far away Dwarven against possible invaders which may
The few Dwarves who have seen the holdings, which lack proper combustible inadvertently trigger a trap which fills
endless oceans of water that billow back for their furnaces. An example is the a tunnel with smoke.
chapter 1. muspelheim | 33
34 | chapter 1. muspelheim
Undeground Climate prey. For both Dwarves and animals, the to record time. The working lives
and D ust S torms problem is, however, that you have to of these elements are used as time
Except for the glowing lava rivers be careful so that you do not inhale too measurements.
that light up the dark, or the furnaces much of the dust and get the so-called When Dwarves refer to an era, either
that light up the cave rooms, only “dust-core”, which means the lungs fill in the future or in the past, they follow
darkness and harsh cold walls wait with stone dust and you will suffer a a mine’s cycle, such as “this happened
for those who descend into one of the painful death. when we reached the final stage of the
Dwarves’ kingdoms, with the exception mining in Hungor Mine” or “he died
of Glitzmakulji, where a faint light when the iron bullion, from the Mines of
constantly illuminates the paths and Measuring Time Munvor, was laid in the vault.” This also
halls. The cold, windswept plains with It can be pretty peculiar to descend shows the Mountain’s importance for the
their blizzards, or the burning hot into a Dwarven settlement, and spend Dwarves. They count time based on the
summer meadows, do not reach the time in the darkness, wedged between mining process. Those who do not know
Dwarves’ kingdoms and their endless huge boulders and narrow passages, their history or their mines, also do not
tunnels, which are not at all affected which slither off into infinity and know what has happened, or when things
by the four seasons that reign above vertical cliffs. You will hardly notice will happen in the future. In this sense
ground. Down here, the climate is the differences between the different one can say, that the Dwarves’ perception
always the same. It is however, warmer seasons which occur above ground. of time is very roughly like the one of
in some places, and colder in others, Therefore, the Dwarves do not divide the Stormlanders, since history is not
but neither the weather nor the wind their calendar into years which follow perceived according to an exact year-by-
across the landscape determines this, or the seasons. Instead, they follow a year chronology, but only in reference to
affect the people who live here. In the cycle of predetermined events, which specific events.
Dwarven kingdoms, they talk about mark the end of something old and the More recently, in order to make it
dust storms, floods, and earthquakes. beginning of something new. There are easier to also refer to events that occur
These natural phenomena will not three cycles, which the Dwarves talk above ground, the Dwarves have begun
follow the same timeframe as the four about when they measure time: mining, to use a new system to count time, namely
seasons, but they nevertheless affect the processing and completing. “work-shifts”. They calculate that there
Dwarves who live underground, in the The history of mines is used to are about 400 shifts before they reset and
same way as the seasons affect those count the life cycles of Dwarven start counting again. For example, they
living above the Dwarves’ kingdoms. empires. All great Dwarven kingdoms may refer to something like “its 150th
The dust storms especially have a great have something they refer to as the sessions for six jobs ago”, which simply
impact on the Dwarves’ lives, as they “Main Mine”, i.e. the mine where the is translated as “the 150th day, six years
can continue for long periods of time. majority of the country’s iron ore ago”. Thus far nearly 300 jobs have past,
The dust storms consist of heavy clouds comes from, or the mine where most since the Dwarves in Tvologoya began
of stone dust and granite powder, which Dwarves work. The mine is the center counting this way.
are formed when huge caves collapse. of the kingdom’life, since it is the way
The storms quickly spread into the through which they gain parts of the
crowded tunnels, making it difficult to Mountain’ Soul in the form of ore. The The Dwarven Kingdoms
breathe, and visibility can be virtually life of every kingdom is registered The Dwarves’ major kingdoms are
non-existent for several days or even using the life of this Main Mine as a pretty much scattered throughout
weeks. When the storm calms, the stone reference, following the cycles of ore, Trudvang. Most of them, and especially
dust forms a thin layer on the ground, from the time it is mined until it is the largest ones, are found in the
which sometimes means that the huge processed and turned into bullion. greatest mountain ranges. However, not
mushroom crop dies, smaller creatures When a Main Mine’s cycle is closed, all the kingdoms and settlements are
collapse in the dust, and the enormous a new Main Mine will be chosen as a located inside a mountain. For example,
drifts of dust block certain passages. reference, and a new historical cycle the great kingdom of Erzmir is located
This is, however, very unusual, and only will be recorded. In great mines – such deep underground in a huge crack in the
occurs when the so-called “Jundvor”, as Novskovsk in Tvologoya, which has middle of Sylvans’ plains, and Thoordunn
the giant caves, collapse. But something been the Main Mine of the Greatest is located on the outside of a mountain.
good will also come from the bad. The Dwarven Kingdom since the Age of The following section describes some
stone dust has the same effect as the Dreams - where the ore will never end, of the Dwarven settlements located in
snow. For the Tunnelhog-hunters, the or the mine never shuts, the Dwarves what is often referred to as “Muspelheim”,
dust storms are often good, because, it use the life cycles of individual parts the part of Trudvang which is located
makes it easier for them to track their of the mine, or even of singular shafts underground.
chapter 1. muspelheim | 35
*1 *1
*1
* 66 6 *1
*6 * *
*6
*1
*2 *2
*9 9 *2
*
36 | chapter 1. muspelheim
*8
*7
*7
*7
*4 *4 *7
2
*2
*5
MUSPELHEIM
Known gates to the Dwarven realms
1: Tvologoya
2: Brokmuskrym
3: Dalmtatzba
4: Dorg Gromitza
5: Erzmir
6: Glitzmakulji
*3 7: Grunkovorda
* 33 8: Muspelgnist
9: Thoordunn
*
chapter 1. muspelheim | 37
38 | chapter 2. tvologoya
Chapter 2
✦ TVOLOGOYA ✦
When Borjorn struck with his mighty hammer, sparks flew
into the deep cracks. The sparks transformed into worms, and
later into people, who immediately started digging. Around the
same time the Elves came to Trudvang, the Dwarves created a
kingdom of their own, underground. This kingdom was called
“Tvologoya” by the Dwarves.
The great Dwarven kingdom of The War of Semjalinka that they believed belonged to them. The
Tvologoya is called the “Realm of and T volog war lasted for almost 100 Human years, but
Mitraka” or “Trilheim” by Humans, It was not until the middle of the Age of for the Dwarves, this was like nothing, in
and the Elves refer to it as “Yukkalinka” Dreams that Tvologoya was united under relation to how long their race had been alive,
(which means “the Snake Kingdom”, a single Great Thune, or a “Storthune“, and because they tend to see the history in
from all the passages that slither like as the Dwarves call him. terms of the long lives of the Bloodlines, and
snakes, and from the Dwarven name for At the time, the Buratjas were at war not of the shorter lives of singular Dwarves.
one of their gods). with the Borjornikkas, with many battles The battles began in the tunnels in the
Tvologoya is the largest and most taking place near the great emptiness of west, between Tvolgorad and Nifulong
ancient of the Dwarven realms, spanning Ginnungagap, in the upper levels of the (the middle and lower parts of the
for miles under the Great Iron Tooth and Mountain. An immense amount of Mitraka kingdom) and spread quickly eastwards
the wilderness of Nhordland. It is composed had been discovered, and both the Buratjas towards the heart of Tvolgorad. The
of a never-ending series of tunnels and and the Borjornikkas claimed the right Buratjas seemed impossible to beat, their
halls, spreading throughout various levels to mine it. The Buratjas were led by a weapons were sharpened, despite previous
which descend deeply into the roots of Champion Smith, whose age was unknown. battles, their armor stood strong against
the Mountains. Most of the ancient and It was believed that he had lived since the the Borjornikka’s best picks and sharp
greatest Dwarven legends have an origin beginning of time, and his name was well- spears, but Semjalinka, especially, showed
in Tvologoya, and all Dwarves know in known in the tunnels of the mine. He was great skills in the art of war. Not even
their heart where the origin of their race Semjalinka and legends say that he had Tvolog managed to deal with the Buratjas’
lies. So many customs, like the Glorka managed to lure a logiwurm into his furnace, attacks. The Borjornikkas consulted their
system and the traditions of the Thuuls, where he had crafted many beautiful things Thuuls, let the smiths produce more and
have first appeared in Tvologoya, millennia on the dragon fire. The Borjornikkas stronger weapons, and built more and
ago. The history of the Great Kingdom were led by the Master of Stone-Digging, bigger defences. Nothing seemed to help,
is therefore still seen with respect by all Tvolog Bigbeard, and even though he was and soon, Novskovsk, the inner halls, were
the Dwarves, even if they are no more a simple, though excellent stonemason, his surrounded. The Borjornikkas who were
subjects of Tvologoya. Furthermore, even if knowledge of the art of war was great, as he not in the city, had fled to the upper parts
today most of the Dwarven kingdoms are had fought against logiwurms many times. of Gydanski (the upper part of the realm),
independent from the Storthune or Great What started as minor battles in the waiting for the great defeat.
Thune of Novskorsk, Tvologoya is still the narrow tunnels, escalated eventually into a Like so many times in the past, and also
imperial model to imitate for all the other full-on war, and many Dwarves died when in the future, the Borjornikkas retreated
Great Thunes throughout Muspelheim. they tried to defend their right to something further into the halls. They forged the
chapter 2. tvologoya | 39
gates and virtually destroyed all tunnels Forges, Wars and who, after having ravaged Tvologoya, went
that led into Novskorsk. Great Thunes southwards to the islands of Soj. Looking
Then they sat down to wait. The period that followed is called “Kirov for revenge, the Dwarves followed the
They waited for over fifty years Djatkovo” or “Battle of the Thousand fugitive beast down in Dunjokk, a grove
and expected the Buratjas to try to Hammers”, and the forges burned more in the sacred island of Oskla. Here they
force themselves into the heart of the powerfully than ever before. The Dwarves defeated the dragon, believing to have also
kingdom, and those who did not die in found several major areas with ore and done a favor the local Elves. However, the
small skirmishes in narrow tunnels died Mitraka. It was also during this era access to this holy place was prohibited to
of starvation. Eight out of ten of the that many mighty things were created, strangers, therefore the Elves immediately
Borjonikkas died, and only the hardiest of including Orlgajov, the black spear killed Fudorov, holding the Dwarves
the warriors managed to survive. Maybe Malkoram, the Mask of Horror, and not responsible for the invasion of their sacred
this was a sign of what was to come. least, Rinngusk, the Troll Crusher. This land.
The Buratjas were clever enough not to mighty hammer with two grips of black Having lost their Elvish allies, with
attempt a direct attack on Novskorsk, as Mitraka, is said to be still locked in the their forces diminished, there was only one
they would have to fight for every meter, Great Thune’s treasury. It was as if both solution left for the Dwarves. For the first
and their losses would have been great, Buratjas and Borjornikkas felt that they time since their race first saw the terrible
but they could not wait forever for Tvolog had wasted too much time and blood on light of Ginnungagap and gates were built
to send out his armed forces to meet them war and hostility, and that they now had to to block it out, they decided to firmly lock
in an open battle. After so many years, get back what had been lost. them with heavy stones and walls, which
the Buratjas decided to retreat and leave The Age of the Iron Dragon started saved many lives of the Dwarves who
the siege of Novskorsk. Later Dwarven and the mighty jarnwurm, Tankokzbane, were still underground in the middle levels
historians usually comment as this episode killed Tvolgorim the Usurper and other of Tvolgorad. However, most of those
demonstrate how the Borjornikkas have local rulers who were self-proclaimed who were shut out in the upper levels of
exploited the greatest of Dwarven virtues Storthunes in the kingdom’s outskirts. Gydanski experienced a bloody death.
in warfare: defensive attitude and long These false thunes appeared, especially in Some Dwarves thought, however, that
patience. In fact, when the Buratja started Gydanski, during times of weakness of the the greatest loss was all the weapons and
to retreat, it was then that Tvolog attacked Great Thune’s power in Novskorsk, but armors that ended up in the hands of the
with full force. The warriors who survived none of them had the power to face dragon Trolls. Although the gates were closed,
the half-a-century long siege attacked, and and troll menaces. a large number of Trolls managed to get
in a short but bloody battle, where Tvolog Shortly after, the Vurfim bloodline into the kingdom, and because of their lust
himself killed Semjalinka, they defeated assumed the Storthuneship of Tvologoya, for blood, they spread great horror.
the Buratjas. The Buratja’s uncrowned in the time when a bloody war began, which The new great king, Funvor of the
king died, old but still strong, and Tvolog the Dwarves refer to as the “Great Tribute”. Blood of Vurfim, pulled out his troops
proclaimed himself as the first Great Thune When this Great War is mentioned, the from Gydanski. Some of them wandered as
over the Great Kingdom which was then Elves look up at the stars, but the Dwarves’ far as Nifulong, where the Buratjas lived.
named “Tvologoya”, after Tvolog himself. eyes turn black. In that dark time, when Over the course of a few hundred years, it
However, there were no celebration songs the kingdom was already weakened by the became more common to encounter Trolls
on that victorious day: as the number of numerous attacks by Jarnwurms, a large in the tunnels of Gydanski than Dwarves,
fallen warriors was too great. Barely a number of Giants and Trolls exploited the and the traces of this can be seen even
hundred Buratjas returned to the lower situation, invaded Gydanski and tried to today.
hallls of Nifulong after the cruel battle, and break into Tvolgorad, forcing the Dwarves When the Great King Funvor of
Tvolog forced the Buratjas in Tvologoya away. With help from the Elves, the Vurfim’s Blood was murdered, and his heir
to renounce all self-government and swear Dwarves initially managed to stand their Mundajn fled as fast as he could to the West,
that they would follow the Storthune’s ground, but when the war was at its peak, the Blood of Vurfim disappeared from the
laws and decrees. They also had to swear to the Elves chose to retreat without any history of Tvologoya, and left space for a
supply warriors, whenever the great empire explanation which seemed unreasonable new ruling bloodline. It was the new Great
was threatened, and the Great King needed to the Dwarves. They broke the alliance Thune, Dolga of the Blood of Bomin, who
reinforcements. With the army in pieces and and blamed it on old disputes. This is the decided to clear all the tunnels and caves
their king killed, they went down to their origin of Dwarves’ disdain for Elves, as of Trolls once and for all, and he formed
dark dens with an anger pumping through the Dwarven legends blame the forest a great army to carry out the task. For
their veins, and no hope left in their hearts. dwellers for their betrayal. However, there almost sixty years the clear-out continued.
After the defeat, the Buratjas lost much are also other stories about the origin of This was called the “Gydadunn”, after the
of their power, a power which they never this grudge, like the one of Fudorov Skiljov Dwarven word “Dunn”, meaning “Battle of
really got back in Tvologoya. and his brothers, who hunted a jarnwurm Gydanski”, when it is translated into Vrok.
40 | chapter 2. tvologoya
When all the Trollkin had been killed or Norg, where the monumental Throne Tvologoya all connected to Tvolog or the
driven out, the Dwarf known as Olkir, the of the Storthune stands in the mighty 24 original lines of the first Dwarves created
heir of Dolga of Bomin’s Blood, took over as city of Novskorsk. These keys have by the great god Borjorn. If any Dwarf
a Storthune and, to celebrate this victory, his passed through many hands during the from these three lines would emerge, most
coronation happened not in the Chambers millennia, as the title of Great Thune has Dwarves would consider their claim to the
of Norg in Novskorsk but on a battle site passed through several ruling bloodlines Storthuneship to be more legal than those
in Gydanski, the upper levels of Tvologoya. since the early days of Tvologoya. of any other Dwarf, but most sages believe
The Great Thunes of the Blood of Due to his victory in the Age of the lines of Tvolog, Vurfim and Bomin to
Bomin ruled with power and authority for Dreams, Tvolog earned the right to have been extinguished long time ago.
about two millennia during the Age of the change name to his own bloodline and During the Age of Prophets and the
Queen. These kings imposed the so-called for centuries the Blood of Tvolog has Age of Stars, numerous bloodlines have
“Grimlaws” which have deeply marked the ruled undisputed, holding the keys competed for the title of Great Thune, some
Dwarven culture and have been copied also forged by Tvolog himself. When this with more success than others. One of the
by the other Dwarven kingdoms. They mighty bloodline estinguished, the most powerful it is worth reminding the
were a collection of laws which gave the Blood of Vurfim has led Tvologoya in Blood of Dvakk, which is nowadays exiled
the Thuuls great power in the kingdom, the Age of the Iron Dragon. Later on, in Gydanski, and the Blood of Ilwir, the
and whoever refused to follow and accept the Storthunes of the Blood of Bomin latest ruling dynasty, which has been more
these laws was punished severely. seated on the great throne of Novskorsk, recently defeated, and its few survivors plan
during the Age of the Queen. vengeance in Dimit.
The three ancient bloodlines of It has been a while since Tvologoya had
A Sequence of Ruling Tvolog, Vurfim and Bomin are nowadays a real Great Thune, even though the Dwarf
Bloodlines extinguished: a few millennia have passed who is Thune over Tvolgorad refers to
There are many symbols of power in since the last of their kin emerged from himself as the “Great King” or “Storthune”
Tvologoya, but the most important the lower depths of Muspelheim. These over the whole Great Kingdom. The truth
ones are the keys to the Chambers of three are the “original royal bloodlines” of is, Tvologoya has not been so divided as it
chapter 2. tvologoya | 41
TVOLOGOYA
Gydanski Tvologord Nifulung
1: Dvulgord 6: Bifhrust 17: Alekaj
2: Komsk 7: Demlink 18: Logakilj
3: Loginjyn 8: Dimit 19: Logalinka
4: Moginla 9: Noskorsk 20: Tebokks
5: Yungar 10: Njorst 21: Ural
11: Mushkon
-: Petzin
12: Relgarv
13: Halls of Sankla
14: Svast
15: Timil
16: Yetzin
*3
*5
*4 *1 *2
*13 14
*12 *6 9 *
*8 * 11 *16 *10
*7 *
*15
*21
*18 * 20 *17
*19
is today, since the time when Tvologoya Dwarven kingdoms of Muspelheim, even tunnels, halls and various internal levels.
gathered all the Borjornikka warriors if these are technically not vassals of the Each part has its own characteristics
to defeat the Buratjas, so many millennia Great Kingdom. The problem is that no and peculiar history. In theory the Great
ago. The Dwarf which calls himself the other Storthune considers Syloga a worthy Thune of Novskorsk should rule over
Storthune is named Syloga Sosyra, of the Storthune, especially since he cannot them all, as it was during the glorious
Blood of Adakk, a bloodline whose origin manage to be obeyed even in the whole of days of antiquity. In practice many later
is relatively recent but of great success in Tvologoya. Great Thunes, including the present one,
war and intrigues. The Blood of Adakk, in have difficulties in ruling anything beyond
fact, is not among the original bloodlines, the middle levels of Tvolgorad, although
and therefore, many find hard to accept Tvologoya’s Three Levels they pretend to send orders to the whole
Syloga of the Sosyra clan as the Great As long as one can remember, Tvologoya Great Kingdom, as it once was.
King over Tvologoya. This is an especially has been divided into three different parts, Tvologoya is so large and extensive
serious matter since, at least in theory, the standing one atop the other: Gydanski, that it is impossible to describe. Below are
Great Thune of Tvologoya should be also Tvolgorad and Nifulong. Each of these a number of sites that may be of interest,
a moral authority for the other, younger parts includes a never-ending series of and sources of inspiration for new ones.
42 | chapter 2. tvologoya
Locations in G ydanski
Highest up, with its ten levels, is
“Gydanski”, consisting of endless
“stormtunnels” (which are large
enough for whole armies to march),
ports, defence systems, and natural
caves. This is the upper part of
Tvologoya, nearer to the surface,
although its lowest parts are still many
mines below the Great Iron Tooth. This
is the place where all the relationships
with the outside are dealt, but also the 1
place which throughout the centuries
has suffered most invasions by trolls
and Humans.
Dvulgord
A broken-down group of Dwarves live 2
near the surface, forced into a life of
shame: the heirs of Dvakk Goodheart,
4
Blood of Dvakk, one of the bloodlines
which followed the Blood of Bomin in 3
the rulership of the Great Kingdom.
Nowadays, this fallen line live a secluded
life in the mining town of Dvulgord.
Since the Storthune Dvakk Goodheart
Part of Dvulgord
died more than a hundred years ago, even
the Glorka who was most fanatically 1. Mound
2
loyal to him stopped giving tribute and 2. Housing
gifts to Dvulgord and to those of the 3. Lake
Blood of Dvakk. How Dvakk and his 4. Mine
brothers could lose their power to the
new bloodline of Ilwir, and how they
1 0 30m
chapter 2. tvologoya | 43
44 | chapter 2. tvologoya
that the Dwarves once lived here. Later of Trolls who got lost in the darkness, logiwurm settled down in the area, and
on, Vasnojork was cleared of frightening but one will not meet any Dwarf. Or, at that she also laid her eggs there.
creatures, but the city and the gate were least one will not see them. It is said that It has been many years since a Dwarf
so damaged that the Dwarves refused to the opening itself is the very first hole visited Moginla. They speak about the
settle down here again. Recently, a new that the Dwarves dug when they met city of ruins as a useless, deserted, and
group of large Trolls have wandered Ginnungagap for the first time. cursed place. Perhaps this is because of
down from the gate and settled in the rumors that Trolls now live there,
Komsk. Rumour has it that the Trolls Moginla or even worse, that the Dwarves who
fled from the Darkwoods after they found In one of many stories of old times, the died during the earthquake walk the
someone, or something, in a forest pond, Great Thune Tankockz, promised Viljov city as undead. No dragon eggs have
and that they were followed by a group Blackeye that he would be granted all been found, but the myth of the meter-
of black-haired Elves with pale skin. the land that he could mine the stones high eggshells, hard as a rock, still
Komsk actually consists of four from in three days. Obviously, Tankockz circulates around the Great Kingdom
smaller towns, which have more or less never thought Viljov would manage to of Tvologoya. The people in the capital
grown together. Every city was built mine so much stone that he could build sigh with nervous frustration when one
on a huge cliff, and they were connected an entire city. But with help of the three says that they should find out whether
with large suspension bridges. The giants called Ile, Jie and Kloe, and also the rumor is true or not.
largest suspension bridge connects additional help from dark magic, Viljov
the city and the trail leading up to the managed to obtain a large area where Yungar
gate. Once upon a time, there was also he built a city for himself. The city was Not far from the Copper mines in
a large cable car, and it is still possible named “Moginla”, and it competed with Wildland, Yungar is located, known
to find traces of its cableway in the city’s Novskorsk in both size and beauty for as the Gate of East due to its location.
eastern part. When the Dwarves lost the thousands of years. Here you can find a Like the main gate, this is not a grand or
city for the first time, they destroyed the treasury, forges, celebration halls, and a distinctive gate.
cable car because it was the only way to fortification, which was both ingenious The gate has, however, been provided
continue further into the kingdom. The and impregnable. with a heavy door with thick locks. The
Trolls tried several times to rebuild it, Moginla’s greatness, however, led to cliffs surrounding the gate are polished
but they did not have the required skills its fall. During Potlin Stalka’s leadership, and worked, but otherwise it is nothing
for doing it properly and the Dwarves the city was buried under water and stone more than an empty gaping hole, leading
always destroy it whenever the Trolls after a great earthquake, which made the into darkness.
are getting closer to finish rebuilding it. soil above the kingdom collapse. Perhaps, The Dwarves who live near Yungar
in their eagerness to achieve great things, have recently suffered from a lot of pain.
Loginjyn – The Main Gate they did not think about the surface, and Evil Humans found the gate a few seasons
Most people who imagine Tvologoya’s perhaps the city might have been safe if ago. They decided to explore the site.
main gate, probably think about a grand they did not dig so close to it. Thousands When they realized that Dwarves lived
wonder made of monolithic blocks of and thousands of Dwarves died overnight, there, at first they tried to deal with
stone and towering gates. The truth crushed under boulders or washed away them, but when they were denied, the
is, Tvologoya’s main gate is the exact by the floods. On the surface, above the Humans instead decided to take what they
opposite. It is a well-kept secret, and city, a giant lake was once located, whose wanted by force. The Dwarves decided
very few know where the gate is hidden. name has long since been forgotten. to retreat quickly, but many died when
The gate is no more than an empty When the earthquake started, the roof the Wildlanders attacked in full force.
gaping hole, which extends deep into cracked, and the water buried the city. The Humans have established a more or
the mountain where it runs into a steep Today, there are traces of Moginla in less permanent camp near the gate and
staircase with thousands of steps leading the form of ruins, statues, and polished mount occasional expeditions to explore
down into the darkness. rock walls, which rise up out of the the inside. Most attempts, however, have
Although there are many blind alleys water. Most of it, however, is covered ended with the curious interlopers being
and passages in which visitors can with a thick, lush moss, and because of killed by the Dwarves underground.
easily get lost, this is the only path that the light that now reaches down from These Wildlanders are outlaws and
leads directly from the surface down to above, the Dwarves have abandoned the are led by Fjordi Bloodeye, a notorious
Novskorsk. During the first two days place a long time ago. former hirdman of Fylkjarl Raak Wulfr.
descent, visitors will see nothing else Eventually, Goblins and other kinds He has been sought for a long time
other than cold dark stone and empty of Trolls found their way down to because of the crimes he committed,
tunnels. Possibly, one may encounter the underground swamps created by which is also one of the reasons why he
smaller groups of tunnelhogs or a couple the disaster. Rumours also say that a is where he is today.
chapter 2. tvologoya | 45
Locations in T volgorad and songs, including those written by large number of side tunnels, parallel shafts,
In the middle, with its 85 levels is located Humans and Elves. suspension bridges, and chains which bind
“Tvolgorad”, the core of the empire which Bifhrust is located northwest of the and hold together this system, which is a
also includes the kingdom’s largest city, capital Novskork and consists of a huge maze of passages and blind passages leading
the legendary Novskorsk, with a history hub of walkways and stairs leading down down to the underground Dwarven halls.
that goes back to the Age of Dreams, when into the depths, cutting through all The system is so extensive that there are
the mythic Tvolog defeated his Buratja Tvolgorad, somehow reaching the lower Dwarves who make their living by guiding
enemies and ordered the Chambers of levels of Nifulfong. To walk down these visitors to various parts of the underground
Norg to be built around his mighty throne paths, over bridges and narrow passages, kingdom, and it is said that it takes almost
room. Tvolgorad offers everything, from and think you will find the right way two thousand different guides to get all the
huge mines to underground lakes, from without a good guide or map is the height way from the upper to the lower levels.
wide tunnels to monumental cities, and of foolishness. The system is so complex
impressive mushroom caves, all stretching that no one has attempted to draw a map Demlink
for immense distances through the of the entirety of Bifhrust. To simplify the Near Seldovrakk, Demlink is located,
underground. area, one can say that the stairs dominate a city which is most famous for their
the top levels, bridges the middle areas, impressive vaults containing Mitraka. In
Bifhrust and the tunnels the lower levels. deep vaults protected by countless locks
Bifhrust – or Bifrost, which is what the Bifhrust is obviously more than just a and iron gates, a great Mitraka-treasure
Humans call the area - is a place that is large pit, with a bunch of passages and stairs can be found, which is destined to become
cherished and spoken of in many tales leading down into the depths. There are a Black Mitraka. The bullion is sorted in
46 | chapter 2. tvologoya
different rooms, where the metal’s destiny war. Each bloodline has its own armor hall, Mushkon
is to be formed into the same or similar where their warriors prepare to defend When a new Dwarf joins his brothers in
items. In the first rooms you will find the the kingdom. Connected to each armor Tvologoya, he does it through Mushkon,
ore whose fate is to be formed in the near hall, both forges and smelters are located, “the ledge of fellowship”. The Dwarf
future, and further into the chambers, one in order to, as quickly and efficiently as enters from underground, by walking
finds ore which will meet its destiny in the possible, repair, reshape or fix armors up the endless stairs, which finally open
distant future. Some rooms contain only and weapons so they suit the needed up into a round room with thousands
of single piece of metal. These bullions are conditions. One should not mistake these and thousands of windows. Dwarves
considered to have a very special destiny armor halls with those that are adjacent to sit here, representatives of each Glorka
and require solitude to mature until the each Dwarven town or fortification. In the in the whole country, and witness the
day when it is time for them to be shaped Halls of Sankla, only the best and the finest celebration.
according to their fate. armors are kept. They are made by the
“Empire’s Blacksmiths”, and officially these Njost
Dimit armors are all owned by the “kingdom” and The underground lake of Njost has no
In Dimit they prepare themselves for war. not by any one single Dwarf, although most bottom, its depth can only be compared
A war with Syloga Sosyra, of the Blood armors are earmarked for certain people. In with Ginnungagap, and in the black
of Adakk, and all those who support him. a special part of the Halls of Sankla, more water lives a “Dragonjord”, an ancient
Those of the Blood of Illwir have seen than two hundred “Zvordorka-Maki”– the monster which is the only one of its kind.
their power disappear more and more, Black Mitraka armors– are located: this is Maybe it is the snake which Borjorn
and cannot tolerate this situation any the largest collection of such armors above fought when he created the earth’s
longer, that a Dwarf who does not belong Nifulong. In the same area, four complete skeleton, or perhaps it is only surviving
to any of the original bloodlines dares to “Rokjärn-maki” with their correspondent dark ancestor of all the logiwurms. Some
call himself Storthune and controls the Murgles masks are kept, and at least say it is Yukk itself, who is lying and
vaults. The leader of the Bloodline of two – perhaps as many as five – “Dragon waiting in the cold, dark water. Most of
Illwir, Jagukla Omon, has openly declared Armors”, made out of the red scales from the Dwarves are convinced that this is
war on Adakk’s bloodline, and feel they a logiwurm. the case. Most people stay away from the
are not violating any law because Syloga Some armors take a long time to get lake, and few dare to cross it.
is not a lawful ruler. ready, and require the aid of numerous On the rocky beaches on the northern
Jagukla has also managed to form an blacksmiths, squires, and other servants shore of the lake, one can find beautiful
alliance with a number Buratja families, before their wearers are ready for battle. light crystals, and this is basically the only
something that has not occurred for Heavy rings are threaded onto strong arms, reason why a small, but very brave few,
several thousand years. The time is not helmets and face masks of iron are placed regularly travel across the black water.
yet right for an attack on the capital, but on the head, neck protectors and shoulder
Jagukla strongly believes that once he plates are lashed on with iron wire, and back Novskorsk
strikes, the victory will be crushing. He armor is attached with heated mandrels. In Novskorsk is the heart and the main
expects that almost one hundred Zvorda this way, all of the armor is kept in place. city of Tvologoya, and it has been the
warriors will fight for him in the battle. As When the heaviest armor is in place, it takes Storthune’s high seat since the beginning
if this was not enough, the Buratjas have just as long a time to take them off, and that of time. The place is more like a gigantic
brought up numerous weapons and suits is the reason why they only do this when defensive complex than a typical Dwarven
of armor of Mitraka as gifts. Why the they are sure that the warriors will be facing city. In the center of the city, the famous
Buratjas are helping Jagukla is unknown, a long-lasting battle. treasure vaults are located, holding the
but there are those who believe that he Connected to the Halls of Sankla, you kingdom’s greatest treasures and artifacts.
has promised Nifulong to the Buratjas, to will find the best armorers and blacksmiths The only way you can reach the vaults is
be held as their own great empire, if they in Tvolgorad. Here you find armorers by crossing a narrow bridge, guarded by
can help him get what he wants. that have achieved legendary knowledge Zvordokûm warriors from the Buratja
of how to produce the coveted Dwarven clans, who still respect the vows given to
Halls of Sankla armors. There are blacksmiths who make King Tvolog after their defeat, so many
North of Novskorsk, not far from the whole suits of armor, or murgles, but also millennia ago. Around the vaults, the
shaft that leads up to Gydanski, lie the those who specialize in only manufacturing throne room and master forge are located,
Halls of Sankla, known as the “Armor the mandrels used in the Mitraka armors. as well as a number of important ore and
Halls”. Here, great warriors’ armors There are all sorts of craftsmen, all of stone mining areas. The whole complex is
and weapons are kept. This is where one whom are there to ensure that the warriors known as the “Chambers of Norg”, named
goes to collect weapons, when the Great are ready when the Great Kingdom is after the legendary Borjornikka architect,
Kingdom of Tvologoya is threatened by attacked or faces other external threats. responsible for designing the area during
chapter 2. tvologoya | 47
1
Novskovsk Main gate
1. Junction 1. Junction
2. The main gate 2. The Dwarves parade
3. Center 3 Defense aisles
4. To the throne room
5. Outer ring
1 4. Port
5. Large stone gates 2
6. The Thul Complex 6. Welcome square
7. Mine 7. Outer ring 3 3
2
6 4
6
4 7 5 5 7
3
5 5 0 80m
7
0 80m
Treasury
0 9m
48 | chapter 2. tvologoya
chapter 2. tvologoya | 49
the Age of Dreams. The Great Thune Great Thune Syloga is really responsible Relgarv
traditionally holds the keys of the main for the murders, but everyone agrees that There is a place where the tunnelhogs are
gates separating all these important areas this is the case. larger than anywhere else and the Krustalls
from the outer world. The one who holds It is said that the Storthune spends a grow larger and higher than anywhere in
the keys of the Chambers of Norg is also lot of his time in the great treasury in the kingdom. This place is called “Relgarv”,
the one who rules in Novskorsk and, by the Chambers of Norg, surrounded by and was once a beautiful place, but during the
tradition, the Storthune of Tvologoya. the many legendary treasures which Age of the Queen it was struck by the deadly,
The next ring around the city mainly have been accumulated by the past Great poisonous, and contagious “Olgor Fungus”,
consists of various craft workshops, Thunes in more than five millennia of which is related to the more common and
fortifications, and most importantly, history. The scene is often evoked when edible Krustall mushroom. Within a few
the Thuunmaze, which is where the Dwarves speak of the Great Thune, either years, the entire urban population and
Storthune lives with his brothers. as a way of giving legitimacy through the many other Dwarves who lived around the
From the center of the city, larger and appropriation of the old relics or, more city died. The devastation was total, and
smaller paths and tunnels lead to virtually often, as a way to depicting him as an the city was abandoned. Today, Relgarv
all levels of the kingdom. unworthy usurper stealing the ancient is buried under oceans of fungi of many
The new self-proclaimed Great Thune, treasures of the Dwarven race. different kinds (not just the deadly Olgor
Syloga Sosyra Blood of Adakk, strictly Fungus) and different sizes, reaching even
controls the city, and much of his clan Petzin huge dimensions. Most people who visit
has moved here and driven away many There’s an old saying among the Dwarves, the place come here to hunt tunnelhogs. A
Dwarves of the older ruling bloodlines, that you use when someone gets lost, but few adventurers come to Relgarv trying to
especially those of the Blood of Illwir, still finds their way back. It goes like this: dig down beneath the fungus and into the
nowadays exiled in Dimit. One can say “Thank Borjorn, Yukk, and all jewels remains of the city, which is said to be full of
that the city has received new life, and that can be found in our kingdom that you treasuries and ornate palaces, left untouched
now a lot of good things are happening did not end up in Petzin”. since the inhabitants who died or fled from
around here. The Great Thune has Petzin is a sinister place, where they the city in panic. Most of these foolhardy
strengthened the defences, filled the worship the dark forces. Since the Age of adventurers die in their eagerness to gain
treasury, and increased mining activity Dreams, some Dwarves have wandered access to the treasures, either because they
in the main mine, but often at the cost to Petzin, and never returned. Few are killed by furious tunnelhogs or because
of those who are not close to the Thune, know where the place is located, but they encounter Olgor Fungus, which still
who have greatly suffered. everyone agrees that one reaches Petzin carries toxic spores.
To demonstrate his power, he gathered by walking south from Novskorsk. Some Not far from Relgarv, the remains of
the four more prestigious members of the say that it is located somewhere between what was once a major - if not one of the
oldest surviving bloodlines in Tvologoya levels 66 and 68. original - bloodlines are found. Those
and forced them to kiss his sword, which Petzin is governed by a cult that from the Blood of Olgor had, during the
is an ancient gesture of servility in worships the darker side of Dwarven Age of the Prophets, gathered huge wealth
Dwarven culture. None of these Dwarves nature. No light is allowed here, and and their treasury was filled with mainly
belonged to the three extinguished lines anyone who brings or somehow expose jewels and gold bullion. Today, scattered
of the old Great Kings, but, unlike the the place to light is punished with death. brotherhoods live in the tunnels around
Blood of Adakk, they all belonged to These cultists have rejected all the gods, Relgarv, and they have built a small town
the original 24 bloodlines of Borjorn, and worship only the entity known as called “Fir”, where their Thune, Smoj,
whose origins lie in the Age of Dreams: “Pezka” - “the Darkness”. lives. There are few who have seen Smoj
a factor which would give them much No one knows why the cult attracts over the last ten years, but rumor has it
more legitimacy as Storthunes, than what young Dwarves, but some youth suffer that he has turned into a mushroom-
Syloga has. Not respecting their heritage, from despondency and emptiness when eating madman, with the same symptoms
Storthune Syloga Sosyra gave them the they are that age. For them, there is no as the tunnelhogs suffer, who have eaten
option of being lowered into “Burolga” hope, and the ones who are not captured or too much Krustall. One also hears stories
- “the well of the souls”, which is a deep imprisoned walk to Petzin join the cult and that other brothers, led by Jurgi, plan to
shaft which is impossible to get out from worship the darkness. Those who live here seize power over the bloodline.
or submitting to his rule. do not belong to the same brotherhood or
Syloga Sosyra has also secretly ordered bloodline. The only thing holding them Svast
to murder several prominent blacksmiths together is their worship of the dark No one really knows who discovered
and Thuuls, in and around the capital, forces. Borjornikkas are the only ones who this place first, but many believe that
as they had too much power over the are affected. Buratja Dwarves seem to be it was the famous Lode Hrukk himself,
kingdom. No concrete evidence exists that completely spared from this dark desire. who is also believed to have discovered
50 | chapter 2. tvologoya
“Glittertongue”, the mighty stream of walk north of the capital of Novskorsk. stone slabs, all of which reveal different
Mitraka, from which was created the Axe It is a popular place, which is guarded by kinds of knowledge. The deeper and
of Vurfim, which was once wielded by heavily armed stonemasons, who have further into the tunnels you get, the
all the Storthunes of the ancient Vurfim sworn to protect the place so that no metal more important the knowledge is. It
bloodline. According the Dwarves’ faith, will be mined. is said that this place holds almost
every Mountain has an old vein, a kind of as much knowledge as the legendary
unique core, consisting of metal, only found Timil Elven Halls of Malakaina, but that the
in that particular Mountain. When one It is unusual to find books among the knowledge is so hard to find, that one
finds this vein, which is rare, it is a great Dwarves, for the simple reason that there needs the help of hundreds of Dwarves
event, just like when they found Svast, is not a lot of paper in the underworld. to find what one is looking for.
the vein in the Great Iron Mountains. It Instead, knowledge is usually passed on Timil is also exceptional for its
is believed that the old vein is by far the through storytelling. However, there population: it is the only settlement
cleanest part of the Mountain, a kind of a is a mythical place that houses vast which is inhabited, almost exclusively,
pure spirit that should not be destroyed or stores of knowledge regarding both the by Rung Thuuls. These sacred historians
broken, because the Mountain may lose its Dwarves and other things. The place is are usually rare in other settlements,
soul and collapse. The Great Iron Tooth’s called “Timil” and is located on one of as each Glorka rarely have more than
mighty old vein of unique metal is a red, the lowest levels in Tvolgorad, almost one, and in some holdings a single
shining, and glass-like substance, said to directly below Novskorsk, but slightly Rung Thuuls work for all the Glorkas.
reveal one’s destiny if you look deep and to the west. It is as close to a library This is not the case in Timil, where
long enough at the metal. Nowhere in as one can get among the Dwarven apprentice Rung Thuuls come from all
Trudvang have the Dwarves encountered holdings, but instead of endless rows over Tvologoya to learn this art and help
a similar metal, and therefore, it is also of books and scrolls wrapped in leather, the numerous local masters to keep the
suggested that this vein is the soul of all the the knowledge is here instead inscribed ancient knowledge. There are also some
Great Iron Mountains. The place where a on stone slabs. guards and servants helping the Rung
large part of the old vein has been exposed, In Timil one is met by endless Thuuls, but they are only a minimal part
but not mined, is barely a six days’ easy passages where the walls are lined with of the local population.
chapter 2. tvologoya | 51
Yetzin
Yetzin, or the “Temple City” as it is also
known, is a sacred place for all the Dwarves
of Tvologoya. The city was carved from
one single enormous stone, which, like a
huge black monolith, rises from the floor
of a large cave. Although the Dwarves who
found the rock were no Eigle Thuuls, they
understood immediately that they had found
something unusual and possibly somehow
linked to the sacredness of the “Mountain”.
When the Stoneseekers eventually arrived
at the place which the discoverers had
described, they could, with great reverence,
confirm the explorers’ story. The cliff they
faced was black, and when they sat down
to question the Mountain’s spirit as to
what shape it wanted to be formed into, all
of them received the same vision. A great
temple, which would become the center
for all Thuuls in the kingdom, should be
carved from the rock.
Just a few days later, the first
stonemasons started to shape the top of the
cliff. The idea was to start from the top and
work their way down. No material was to
be wasted, since no other building material
from outside could be used. Everything
the masons removed when they created
the city’s buildings would be used to shape
the building’s interiors and was therefore
collected in great piles below the cliff. The
carved stone did not lay empty for long
next to the cliff, as it was used immediately.
When the future city’s top floors were
roughly completed, the stonemasons
continued further down along the cliff ’s
edge, and further into the actual cliff. As
the construction continued, other Dwarves
worked to complete the city’s streets and
buildings, with the same diligence. It
took more than 900 years before the city
was completed, but the Great Kingdom’s
Thuuls had already begun to move in, as
soon as the first few floors were finished.
Many powerful objects have been created
in the Temple City. “Frondcleave”, which
is said to be able to cut through stone, or
“Klodrevi´s Firemurgi”, which encloses
the wielder in flames, and the “Hammer
of Potnikk”, which can be used to shape
Incredibly hard metal objects, are just a few
examples of legendary artifacts that have
been created in the city.
52 | chapter 2. tvologoya
1
2
3
4
Part of Temple
1. First defense
2: Second defence
3. Ring fort
4: Passage under the ring fort
5. Temple area
6. Stairs up to Yetzin
6 0 80m
chapter 2. tvologoya | 53
Locations in N ifulong the waters of the Glogrond Lake. What Eventually, he gathered his courage, for
The bottom part is called “Niflheim” by was done with the skin and bones no he knew that if he let the wrong logi
the Humans and Elves, which means one knows, but many believe that Kareli to settle down in this mighty forge, it
“the World of Mist”, after the fog-like and his brothers worked the skin to would result in serious consequences for
atmosphere surrounding the mighty make suits of armor which are said to his smithing. For another ten Human
forges. The Dwarves call this part withstand both fire and blade. years he sought the perfect logi, until
“Nifulong”, which actually means the You can see Glogrund Lake if you cross he found Logorij. This creature was a
same thing. the mighty bridge known as “Alekaj”, gigantic logi that had lived since the first
There are many narrow roads which and it is said that whoever follows the logis were awoken in the magma heart of
lead down to Nifulong, but most people lake´s northern shore will find natural Trudvang’s underground. According to
take the route through Bifhrust, a huge caves, which in turn lead down into the some myths his fire was so devastating
excavation of stairs and bridges that depths. Because there are no roads down that it was said that iron melted if it came
eventually leads from Tvolgorad down to leading down to the lake, few visit it, closer than one-hundred meters from
Tvologoya’s deepest parts. The Buratjas but the Dwarves wholeheartedly believe him.
live down here, in a warren of tunnels that the caves lead to a place where the Through guile and trickery, Tukorov
and forges. Many have tried to measure mountain is entirely liquid, and where succeeded in leading Logorij to the great
how many levels there are in Nifulong, the jarnwurms live. forge, but the logi was too clever to be
but nobody has come up with an answer. It is more than four-hundred meters lured into its interior. Tokorov promised
Nifulong is very different from the two down to the lake from the bridge, and that he only wanted the logi to take a look
parts above and does not have the same many Dwarves have lost their lives in at his furnace and tell him if it was well-
planned structure. Narrow passages can their efforts to climb down to the water. made, and after that he could go. At that,
suddenly and unexpectedly open up into Logorij demanded that Tukorov should
huge forges with furnaces, or end in a Logakilj accompany him into the forge, so that
steep cliff overlooking the burning lava Tukorov was the name of one of the Tukorov would not be able to deceive
rivers. Small, simple bridges reach over Buratja Dwarves’ most talented smiths. him. Tukorov hesitated for a moment,
endless gaps, which not even the Dwarves He lived in the Age of Dreams, and was but then accompanied the logi into the
dare to guess how deep they are. brother to Semjalinka, the legendary great forge. When the two of them were
The lowest levels of Tvologoya are Champion Smith of the Buratjas. From inside, Tukorov felt the power of the forge
also the darkest and most mysterious. him, he learned the art of luring a logi secretly speaking to his heart, how it
This mist and fog-dominated realm into a forge. However, Tukorov did not craved and begged Tukorov to be allowed
hosts secrets way more exotic than settle for a normal logi, nor a normal to capture Logorij, and how it promised
the Buratja. Never-ending tunnels and forge. For so many years he was busy that the things that would be forged here
natural cavities pierce the underground building a furnace that would produce would be the finest that could ever be
and nobody knows how far they go deep the most beautiful things that could be forged by Dwarven arts. Then, Tukorov
into the dark heart of Trudvang. created. Tukorov had gained the title knew that he would not be able to deceive
of “Borjornolinka” (a Dwarvish term the logi into staying. Quickly he gave
Alekaj meaning “the one who could equal orders to his apprentices, who were
It has been a long time since anyone has Borjorn”), and this was bestowed on outside the forge, to close the openings,
seen a dragon in the Great Kingdom of him both for the art of forging Mitraka despite that fact that he was still inside.
Tvologoya. Not even Ivon Bunkor, who and that of building forges. He was The apprentices hesitated - they did not
is said to be the oldest living Dwarf in the only Dwarf to have achieved this. want their master to die - but so strong
the entire land, can remember having When the famous furnace was finished, was his wish that eventually they did as
seen an actual live dragon. But despite it was one-hundred meters tall and had he commanded. It is said that Tukorov
this, people know that they exist, that a circumference of twenty-two meters. and Logorij were fused together in there,
jarnwurms rest by the rivers of lava, and It had eighteen chambers and twenty- and that the two became one. Since that
that they, sooner or later, will make their four air intakes. Around the waist of day, Logorij has been the most important
way to the dwellings of the Dwarves the furnace there were mighty runes logi forge in all of Trudvang, and so many
again as they did in the ancient days. inscribed in such a combination that no beautiful things have been forged by its
Kareli Eyimla, second in command logi that was trapped in the forge would fire that they could fill an entire treasure
in the Eyimla Glorka after his brother be able to escape. chamber.
Dugor, is said to have found a dead It is said that Tukorov didn´t sleep The forge lies on the outskirts of
jarnwurm a few years ago not nearby for five years after having finished his the smithing city of Logakilj, which is
a lava river but, oddly enough, nearby forge. According to the myths, he sat all situated in the northwestern parts of
the time silent, gazing upon his wonder. Nifulong.
54 | chapter 2. tvologoya
Logalinka - the Burning Fall fall which should lead to the remains of In Tjebokks the Master Smith Borjokk
Deep down in the eastern parts of the lost land of Muspeljotuns. Through rules. They call him the “Smithy King”,
Nifulong, some distance away from both the years several Muspeljotuns have come or the “Mitraka Thune”. Borjokk belongs
smithies and workshops, there is a lavafall to the fall to investigate whether there to the Njolglost bloodline, whose first
with a drop of two-hundred fathoms. It is any truth to the myth. But they have members, so long ago, were said to be
resembles an enormous burning torch always returned silent and frightened, not Borjornikka Dwarves that wandered back
and, because it rests in a gigantic cavern, wanting to speak of what they saw. into the depths of the Underworld after
you can see the fall from a long way off. having lived too close to the surface of
Not many Dwarves dare to come here, Tebokks Trudvang for many thousands of years.
despite the beautiful sight that greets you. Tebokks is the name of what is perhaps However, this is something that Borjokk
In the cave and around the lavafall live Nifulong´s biggest smithy and city. Here denies. He himself proudly claims that he is
several gigantic logis, and it is said that live approximately ten thousand Buratja more a Buratja Dwarf than anyone else in
it is here that the biggest logi ever has Dwarves - and as many slaves - in a Nifulong, and that he is proud over never
been spotted. The tales of the lavafall are conglomeration of forges, narrow tunnels, having seen what is known to Humans as
many, but perhaps the most widely known fire pits, and stone structures. In Tebokks the “sun”. He also says that he has never
is the myth that about the existence of a there are no fewer than forty logi forges, seen either Elves or Humans, another
gate crafted in gold and jewels behind the and over three-hundred great smithies. claim that he is overly proud of.
Part of Tebokks
1. Forges/Housings
2: Bridge
3. Mine
1 1
1 1
1
2
3
chapter 2. tvologoya | 55
Urjal strongest. It is said that Andovare still thus sent down into the depths to search for
Legends among the Buratja Dwarves lives in the stream to this day, and that you the necklace. Counted in Human years, it has
speak about a being called “Molgin”. It is can see him swimming in the underground now been almost fifty years since they went
said that he was resting in the earth, and streams. Dwarves who spot a black pike down to take the piece of jewellery back,
that his resting place was a black rock that in a stream become both frightened and but it seems that they have yet to find it. In
was so hard that nothing could break it. excited. Frightened because they have all their search, they constantly met Buratja
The Dwarves found the stone when they heard of Andavare and the evil he carries. Dwarves which they fought, and therefore
were digging for ore, over a thousand Excited because they know that there the reputation of their relentless sweep has
years ago. They brought the rock to their might be a treasure nearby. spread. There are Buratja Dwarves who
mighty logi forges and, from the heat, a argue that they perhaps should surrender
shape soon formed around the stone. The the piece of jewellery to spare lives, but the
shape was black but looked like a Human. The Trident most hardened only respond with silence, or
Eventually this humanoid started to Eitrov, Brokk, and Sindrov. Just the names reach for their swords.
talk, and he enthralled the Dwarves to a of these three Zvorda descending from a The Buratja Dwarves call the three
point where they opened their treasure Borjornikka bloodline awaken fear in many brothers the “Trident”, because there are
chamber for him: an event so contrary Buratja Dwarves. Already when the three three of them and, like the points of the
to Dwarven natural dispositions, that it were young the myth about them has spread weapon, they strike and kill together at
is to evaluate the sorcerous power of this as quickly as fire devouring a forest. It is the same time.
creature. Molgin helped himself to the said all started in a time when no Dwarf had The last time anyone saw the three
treasure before heading off toward the emerged from the depths for a long time. brothers was when they fought against
surface. Only the Humans know what That the dark pit gaped empty, and that a group of Buratja Dwarves close to
happened next, but what has been a secret no footsteps were heard from the stairway Kirgalinka, a large cave system near the
for all these years is that in the same place of endless steps. The Dwarves started to lava rivers of Nifulong´s lower parts, which
where the first rock was found, two more doubt, and Eigle Thuuls were called in to is a famous den for those who hunt logis.
existed of the same sort. The place where interpret the silence. Had the Dwarves done
the rocks are located is called “Urjal”, and anything wrong? Perhaps they had awoken
lies in westernmost part of Tvologoya, the wrath of Yukk. But suddenly one day, Whispers in the Depths
where an impetuous, underground river heavy footsteps could be heard against the There is a place which is hidden from
strike the rocks of an unknown gorge, hard granite. Long before you saw who was most, but the myth about it frightens
making the underworld boom. coming, everyone understood that it was a many Dwarves. It is said that there is a
Zvorda. Every step he took caused the shaft dark shaft, whose edges are surrounded
to rumble. Everyone of course wondered by mysterious runes. Anyone who
Tales in Tvologoya who it would be, and not the least which goes near the shaft can hear whispers
bloodline he belonged to. in an ancient language that resembles
Andvare Eventually, an enormous Dwarf Dwarvish, but at the same time does
According to the Dwarves, Andvare was appeared, bigger than anyone who had not. Thuuls who have tried to interpret
a greedy and unreliable Dwarven Thuul previously wandered up from the depths. the place often just shake their heads
who murdered all his brothers before he His body was as big as a Troll´s. A and say that the shaft lacks a bottom,
broke into the Glorka´s treasure vault whisper went through the shaft when he and that there isn´t a firm point down
and stole their most revered treasures. stretched to his full height. “It is I, Eitrov there. Of the runes that surround the
Among the things he stole was the of the Blood of Grim”, he said in a deep opening, they have only managed to
mighty ring “Andvaranaut”, which many voice. “I am the first of the three.” To interpret one word: “Yukk”. Of course,
regarded as cursed. everyone´s surprise, two more Dwarves this has made the Dwarves very
Just as Andvare was taking his pick of the same size wandered up from the watchful and superstitious about what
of the treasures, he was discovered by depths, all of the Blood of Grim. might be found down there.
other Dwarves passing by, who tried to For the first time in a long while, the Bold Dwarves who have dared to
capture him. After having been on the bloodline of Grim had not only one, but three climb down into the depths have always
run for several weeks, Andvare came to a warriors who everyone would fear. The returned with the same message - there
strong underground water stream where older brothers in the Glorka immediately is no bottom. No matter how far down
he hid. To make sure that the pursuing made it known that they would use the three they have dared to climb, they have never
Dwarves would not see him in the stream, brothers to take back the piece of jewellery reached firm ground. The deeper they
he magically turned himself into a black that they claimed the Buratja Dwarves had climb, the stronger the whispers get, and
pike. The treasure he hid under a large stolen in the Battle of the Large Tribute. no one can say how far down you have to
rock underwater, where the stream was Dressed in heavy Mitraka armor, they were go to reach the source.
56 | chapter 2. tvologoya
58 | chapter 3. brokmuskrum
Chapter 3
✦ BROKMUSKRYM ✦
“Ymerdwarves” is the name of those who inhabit Brokmuskrym, the
underground kingdom below the Ymergate mountain range, and their history is
a long and bloody one. Where the history of Tvologoya is colored by the ancient
war between the Buratja and Borjornikka, Brokmuskrym´history is colored by
the direst conflicts and never-ending civil wars, dividing not just a bloodline from
another, but sometimes even brother from brother in the same clan.
No one, not even the Dwarves of Ymergate these Dwarven conflicts were the large The Mahun Feud
themselves, can say when the halls of resources that existed in the dephts, A notable example of what the
the Brokmuskrym kingdom were first something that, however, is only Mountain’s indecisiveness can lead to is
inhabited by the Dwarves. But it is known partially true. Sure, they fought over the so-called “Mahun Feud”, a conflict
that the name of the land comes from resources, but not for the reasons that which has afflicted Brokmuskrym over
the first Storthune, Grigorg Brokmusk other races often fight for. For all the the long history of the land. It all started
who, with the power of the Ymerstone, Eigle Thuuls below the mighty tops of with a new Mitraka deposit being found
managed to unite all the Dwarven lines Ymergate could not settle on the Will in the dephts of the northeastern parts
who delved in the depths of the Ymergate of the Mountain. They all had their own of the Ymergate. When the area´s Eigle
Mountains. Before that, both Buratja and view of what the Mountain´s different Thuuls came to interpret the will of the
Borjornikka Dwarves had lived united resources were meant to become. The Mountain, they could not agree on what
under several different minor Thunes leading Stoneseeker of every city had his the Spirit of the Mountain wanted the
and ruling bloodlines, with no single vision of how the Mountain should be ore in the deposit to be used for. Because
Storthune over the whole kingdom. They shaped, and what the ore from a certain the vein was so large and valuable, seven
all quarrelled over resources and deep place should be forged into. Because no expert and old Stoneseekers sat down
shafts like Humans quarrel over rich and Stoneseeker could settle on the will of to interpret the will of the Mountain.
fertile lands. There was continuous war the Mountain, the division led to the Nearly half a year they spent in front
and trouble, both within and between the many quarrels between all the bloodlines of the Mitraka vein, to try to connect
two races of Dwarves. In one place, two and brotherhoods of the Ymerdwarves, with the Spirit of the Mountain. When
Buratja clans could fight bloody battles and these conflicts have colored and are they were done, the seven Eigle Thuuls
year after year, while in other places two still coloring the land today. Dwarves each had a specific vision of their own
Borjornikka glorkas could be fighting from other lands around Trudvang about what the vein should be shaped
each other with the same fanaticism, while speak of Ymergate as a dark and evil into. Each of the seven interpreters were
a Buratja brotherhood could fight with a mountain range. Thuuls from these lands convinced that all the other Eigle Thuuls
Borjornikka brotherhood in another part whisper of an evil mountain soul that has had interpreted the will of the Mountain
of the land. In some places it went so far corrupted the Dwarves that live there. wrongly, and that their vision was the
that brother fought against brother, which They argue that the Mountain is restless, only correct one. In reality, none of the
is very rare in the Dwarven culture. and wants to be shaped quickly, but the interpreters had it wrong, but rather
Both Humans and Elves who are Mountain does not know what it wants the exact opposite. All of them were in
well-read in the history of Ymergate to be shaped into, and this indecisiveness fact right in their interpretations, since
are convinced that the reason behind has led to many and long wars. the Mountain´s indecisive spirit at
chapter 3. brokmuskrum | 59
60 | chapter 3. brokmuskrum
different times had wished the vein to attraction to the block, immediately of seven brothers sharing the royal
be turned into each of the seven visions. started to pick at it, as if something in Brokmusk’ bloodline and had never been
The Stoneseekers stayed by the vein for its center was calling to him. For an able to accept his low position in the clan.
another half a year, during which their entire year he was away from his family With contempt, he looked upon his older
visions were discussed both hotly and and his home. When he later came back, brother and Storthune, and soon realized
fiercely. But they could not agree, and everyone understood that he had found that he above everything else wished
therefore left the Mitraka deposit to go the Heart of the Mountain. For with him for himself to become the land´s Great
home to their own Thunes and hand the he had a large diamond, which, uncut, Thune and sole owner of the Ymerstone.
decision to them. It did not take long was as large as a dragon´s egg. Without With guile and bad intentions, he began
before the Eigle Thuuls´ differences speaking, he stepped into his home and let to slay his older brothers. One after
had also spread to their seven clans. the Glorka´s two companion stonefylgis another, they had accidents. One brother
The disagreement lasted for almost 75 watch over his gate. For almost a year was impaled by a stalagmite, which for
years before it finally broke out into war, Grigorg sat and watched over his stone. unknown reasons fell from its place in
whose ignominy is spoken of to this day. For he possessed the power of an Eigle the ceiling of the cave. Two brothers
The war lasted for 45 years, involving Thuul, and therefore decided to himself were seen falling down an unending
almost all the Ymerdwarves, and when it seek answers from the Spirit of the shaft after the path they were walking on
was finally over, the seven brotherhoods Mountain. During his time alone with suddenly collapsed. Another brother fell
had almost been destroyed. But soon the stone, he managed to understand mysteriously ill after a night of too many
three new expert Eigle Thuuls were the Mountain´s indecisive spirit. He mushroom brews and died shortly after
sent to the vein to interpret the will of understood how the Mountain thought, in agonizing stomach pain.
the Mountain once more. But when the and why it could give its inhabitants so No one could suspect that all these
same thing happened with the three many different visions of what it wanted accidents were in fact murders. Deadly
new Stoneseekers and their clans as to be shaped into. By seeing the Heart of falls were instead blamed on bad luck,
had happened with their predecessors the Mountain, he understood what every and a curse was said to be afflicting the
and their Glorkas, it became clear newly found deposit should be made into. brotherhood. Dwarven Thuuls across
that the Mitraka vein was cursed. The soul of the Mountain now became the land spoke of the happenings as if
Prohibitions against visiting the deposit a part of Grigorg´s soul. When he later the Mountain’ soul no longer wanted
were established, and four imposing stepped out of his home with the most to share its wisdom with their Great
stonefylgis were set to guard the gate beautiful and biggest diamond that had Thunes. It was said that the spirit was
that would never be allowed to open ever been seen in Ymergate, it was clear leaving them, and that a new dark age
again. The place is to this day still called to all of the Dwarven families that the full of family feuds and war was now
“Mahun”, which means “Dark Spirit”. diamond was the Heart of the Mountain, beginning. But it did not turn out as bad
Despite the riches that according to the and that the soul of the Mountain now as that, for when Storthune Wodgislog
legends are supposed to exist behind the lived in their first Storthune. The found his younger brother Surin sitting
gate, no one has tried to claim them. heads and self-proclaimed lords of the on his throne with the Ymerstone
brotherhoods gathered from all the clutched to his bosom, the happenings
corners of the mountain range to swear came to sudden end. In anger, Wodgislog
The First Great Thune unity under Grigorg Brokmusk. But immediately blamed all the family´s
and the Y merstone when they all stood before their new lord, misfortunes on the younger brother´s
Similar feuds came to rage between they could not help but feel envy, since insult to the Mountain´s spirit. However,
the Dwarven families for several they all wanted to own the “Ymerstone”, Wodgislog did not understand until
hundred seasons. Several attempts have the Heart of the Mountain. Surin was trying to plunge his dagger
been made to unite under one single into his right eye that it was Surin who
Storthune, but the Mountain´s indecisive was behind the mysterious deaths in
spirit has always managed to create Surin and the D ecline the family. Before Wodgislog fell to the
discord between the different bloodlines of the Y merstone . ground dead, Surin was overpowered by
and brotherhoods. This had to wait until For a long period the Ymerdwarves lived the Storthune’s bodyguards.
the day when Grigorg Brokmusk, in in harmony, with only smaller quarrels Borakk, who was the second eldest
his hunt for deposits, brought down a breaking out and disturbing the peace of brother, found it hard to understand his
wall which opened up into a large cave. the land. It was not until Surin Brokmusk younger brother´s betrayal. When he
Almost at the center of the cave, next to tried to take over the throne from his later that night was named the land´s
a small subterranean lake, an enormous older brother, the eleventh Storthune of next Great Thune, his emotions were in
block of stone rose toward the ceiling. the land, that the Ymerstone started to turmoil. The next day it was time for the
Grigorg, who right away felt a strong lose its power. Surin was the youngest newly crowned Storthune to proclaim
chapter 3. brokmuskrum | 61
his first order. Surin was to be buried in power and provided no real benefit to without being feuding or fighting. But
a “soulless mountain”, artificially crafted the Great Thune of the land. Today, no today, every Thune makes sure that their
with soil instead of rock. Thousands of one knows what happened to the stone. own territory´s borders are patrolled
Dwarves helped in bringing down the Some claim it was stolen by Trolls and by by chosen border guards, including
top of the mountain which is today called can now be found above ground. Others Trap Masters.. None is allowed to pass a
the “Surinmountain”. Piece by piece, it say that it was split into smaller pieces border without both official approval and
was carried far away from the soul of the and spread out among the many minor good reason. Ingenious traps are built in
Mountain and its origin. For almost five Thunes of the land. A few people claim these border areas to stop Dwarves from
seasons the Dwarves laboured over the that the Spirit of the Mountain made the neighbouring families and brotherhoods
moving of the mountain’s top, out to the Dwarves hide the Ymerstone so that it from coming in without an invitation. If
Bydlandian plains. With the Dwarves’ may rest and gather new power. It is said visitors for some reason want to go into
fear of the great infinity outside the that the Ymerstone will one day allow the territory, they have to choose one of
Mountain´s protective roof in mind, it is itself to be found again, and that it will the agreed-upon passages or tunnels that
easy to understand the magnitude of the then once again gather the Dwarves of exist just for this reason. These tunnels
crime that had been committed. Never the land under a single Great Thune. are neutral, and anyone can travel in
before, and never again, had so many them when they are traveling from one
Thuuls united in carrying out their part of the land to another.
mission, as there was the winter´s night Brokmuskrym Today Today, the land is filled with around
when the artificial soil mountain was The kingdom is divided again, without thirty more or less self-proclaimed
to be put together. In the middle of the a single Great Thune ruling all the Thunes, who all claim to be the rightful
towering mountain top, a chamber was Ymerdwarves. Just like the era before Thune of the land, all with varying power
made that was to be both the prison and Grigorg Brokmuskr, with the power of and position. Even though the bloodlines
the tomb of the murderer. In the finished the Ymerstone, managed to unite the and brotherhoods of the Thunes are of
chamber, a special sort of mushroom was Dwarves in the depths of the mighty varying sizes, they are all sure that it is
then planted, whose foremost quality is mountain range, the land once again fell their Thune who is the real and rightful
the ability to sate both hunger and thirst into a darkness filled with conflicts and leader of all Brokmuskrym. The subjects
for the murderer. Before the artificial violence. But very few moments of peace, of every Thune are just as sure that it is
mountain was finally sealed, the Thune- when no wars disturbed the mountain their bloodline which has the mightiest
murderer Surin was placed in the small range, have broken up the violence. Eigle Thuuls, which of course are right
and austere chamber. Through a small However, such times are rare exceptions, in everything that they interpret about
air shaft, passers-by could hear the mad because there are many bloodlines and the Will of the Mountain. The rest of
Dwarf scream out his regrets. How brotherhoods in Brokmuskrym, all the Stoneseekers are, they argue, simply
long Surin lived in his prison, no one with a will of their own. The constant wrong in their interpretations.
knows. But considering the nourishing tensions which exist between Glorkas
mushrooms that grew in the chamber, and brothers have caused the Dwarves
combined with a Dwarf ’s fear of dying of the land to anticipate the trigger of a One Land, Many Thunes
without a Mountain´s spirit watching new feud during times of peace. And with The small wars which are constantly
over him, he lived for at least half a new feuds, largescale wars often follow... defiling the mountain range have
Human´s life before he finally gave up. Dwarves from other lands than made it close to impossible to keep an
At the same time as the power of the Brokmuskrym shake their heads in exact history of the land´s families and
Ymerstone was slowly ebbing out, and sadness when they hear about this Thunes. Only the largest families who
the ruling Great Thunes wielded less un-Dwarvish way of living. They have ruled over the greatest territories
and less influence over the land, the equate the Ymerdwarves with Humans have established themselves in the
Dwarves under Ymergate returned to and speak of them with great pain in history of Brokmuskrym. Today, there
their former society, and the Mountain´s their chests. At any given time, there are seven bloodlines and eight Thunes
indecisiveness and impatience again have been as many as fifty Thunes whose power and territorial size stand
caused the Dwarves to fight over the who have united the clans and families out from a number of smaller Thunes
existence of deposits. Seven Storthunes of varying sizes beneath them. Every and heads of bloodlines. It has now been
of the Brokmuskr’s line followed Borakk, Thune considers himself the owner of over three-hundred years since a great
before the reign of the brotherhood came a specific part of the Mountain, just like war disturbed the mountain range, but
to an end. The power of the Ymerstone the Humans consider themselves owners much indicates that another great war
diminished with every Storthune that of their lands. Formerly, before the era may soon break out. Small skirmishes
came after. Until, toward the end, of Grigorg Brokmuskr, several families already occur now and then between
the stone became merely a symbol of could share the same deposit or region lesser bloodlines and brotherhoods.
62 | chapter 3. brokmuskrum
7
1
2
3
BROSKMUSKRYM 5
Seen from above and in cross section 4
Thunes of Broskmuskrym
1: Thune Jorgim Brogjurn
2: Thune Frevor Olvim
3: Thune Kornik Misvetski
6
4: Thunes Zlorki and Kvitzholt Dinzelt
5: Thune Federav Voljenka
6: Thune Bozvij Plodnikk
7: Thune Vyderov Drognislai
2 1
4
3
7 6
0 60km 5
However, these are often broken up Today there are eight dominating They are Bozvij Plodnikk, Federav
within a few months. It is easy to Thunes in Brokmuskrym. Five of them Voljenka and the old, wise Vyderov
understand the chaos which rules in the belong to Borjonikka bloodlines and Drognislai.
land, because often the family who ends they rule over different regions of the Beside these eight thunes, there are
up victorious is neither of the families upper part of Brokmuskrym: Jorgim also another 20-25 minor Thunes, but
who were initially involved. There Brogjurn, Frevor Olvim, Kornik since theirbloodlines, brotherhoods, and
are many times when a neighbouring Misvetski while the Dinzelt holdings territories are so small, they are usually
family sees their chance of interfering are divided between the twins Zlorki not mentioned by name. Especially since
when the warring families are at their and Kvitzholt. The remaining three the lesser Thunes have a tendency to
weakest, and easily come out victorious major thunes are all Buratja and their quickly disappear and be changed after
in the battle without having to do a domains are all deeper down inside the short periods, sometimes after only half
great deal. lowermost levels of the mountain range. a man´s age.
chapter 3. brokmuskrum | 63
Thune Jorgim Brogjurn and
those outside the Mountain
In the middle of the mountain range´s
northeastern parts lies the land of
Thune Brogjurn. Jorgim Brogjurn is
a Borjornikka Dwarf whose bloodline
stretches back a long way in the history
of Brokmuskrym. Some even claim that
the Brogjurn family already existed when
the Storthune of the Brokmuskr line was
alive. Brogjurn´s area is dominated by
nine clans which have been allied for
centuries. The unity of these bloodlines
is strong, and everyone looks up to their
Thune and his younger brother, the
Thuul Brodvurg.
The territory which Jorgim rules over
is situated in the northeastern bowels
of the mountains, including everything,
from ground-level up to the tall peaks.
Also, outside the Mountain´s protective
ceiling, you can find Dwarves whose
blood belong to the allies of Thune
Brogjurn. The fact of the matter is that
a significantly large number of Dwarves
have chosen to live under the sun, in
the valleys and mountain slopes on the
outside of the Mountain. It is said that
these Dwarves have grown tired of the
indecisive soul of the Mountain and
went out of the cursed mountain to
start a new life. During the last decade,
however, the Dwarves who chose a new
life outside the Mountain have had less
and less influence on the affairs of the
territory. They themselves argue that
their villages are too important a part
of the Thune´s land to be forgotten.
Especially since they can provide their
cousins in the Mountain with supplies
which can only be found above ground. of the biggest reasons for the isolation also forced Brogjurn to arm his warrior
Despite the ostracising of the Dwarves is the disorder that the Thune in the guard, which has further aggravated the
outside the Mountain, there are rumors northwest has caused. The fear for escalating rumors.
in some areas of the territory of a mass war has spread in recent years among But the looming war has not been
escape from the Mountain. Many seem the families in Brogjurn´s territory, solely negative for Brogjurn. Without
to be tired of the disorder, which is after reports of Olvim´s activity in the having to raise the threat of war against
constantly present in the mountain northwest and his arming campaign the smaller Thunes in the area outside
range, and would even defy the infinity leaked out to the people. The neighbour his borders, his territory has slowly but
outside the protection of the Mountain in the northwest has, according to surely grown in size. Because of the
to escape all the misery. In some places, rumors, added significantly to his looming war, the lesser Thunes in the
these rumors have even been realized, territory by simply beating the weaker vicinity of Brogjurn have chosen to bow
and some believe that significantly more Thunes and their brotherhoods who under the rule of Thune Jorgim, instead
will soon follow the example of these live in small clusters around the bigger of being forced into war when Olvim´s
emigrants. Especially now, when one Thunes. The neighbour´s warring has armies reach their areas.
64 | chapter 3. brokmuskrum
Thune Frevor Olvim, the For every Troll they see die around has happened many times before in the
conquering warlord them, the number of objects they history of the land, the aggressive and
In the northwestern mountains, from can get for themselves is increased, power-hungry Thunes will fall, and
their peaks to their ground-level, the something that makes them even more that the power balance will return to
old Borjornikka Dwarf Frevor Olvim determined to reach the goal. normal.
rules with an iron fist. Frevor is an Frevor´s plans is to first conquer Visitors who have been allowed
aggressive leader, who in the eyes the smaller, bordering Thunes´ to enter the territory of Misvetski
of others has seemingly lost the will territories. When these have accepted all attest that more beautiful or
to create and shape the Mountain. his leadership, he will go after well-crafted architecture cannot be
Instead, it seems that he wants to Brogjurn, and thereafter Misvetski. found in all of Ymergate mountains.
conquer a territory as big as possible When he succeeds with this, he will be Some even go as far as to say that
for himself. Frevor himself thinks that in control of the northern mountains Misvetski´s territory has some of the
the Dwarves of Brokmuskrym have from their tops to their fee. Thereafter, most beautiful and advanced Dwarven
to unite under a single Great Thune, his territory will have grown so big architecture in all of Trudvang. But
and who this Thune should be is not and strong that the rest will have to these stories are something that
a hard question to answer. He argues submit, and he hopes that at least one Kornik simply brushes off, for he is not
that the Ymerdwarves can properly or two of the remaining Thunes will yet done. So far, he has only done the
shape the Mountain in the way it is submit without bloodshed. rough work on the bridges, stairways,
supposed to be shaped only under the pillars, and halls that exist in his
guidance of a single strong-willed territory. When he is finally finished
leader. Therefore, he has, during his Thune Kornik Misvetski, the with the rough work, he will go over
incredibly long, almost fifty-year long traditionalist everything again, to really make into
leadership, armed his subjects to lead Kornik Misvetski is a Borjornikka what the Spirit of the Mountain wants.
them into war against his neighbours Dwarf and follower of the old customs. Kornik believes that the lack of will
in the mountain range. The old He does not care about the political among the Ymerdwarves to refine
warlord has already managed to games that play out around him. what they make is one of the greatest
double his territory, through violence, Instead of focusing on the politics, factors contributing to the Mountain´s
but also through peaceful means. The Kornik makes sure that his subjects indecisiveness. If all had been as
lesser Thunes in his vicinity have shape the Mountain. Constantly, new careful in their work as he himself is,
simply been given a choice - give up or bridges are built over bottomless the Mountain would not have confused
fight for their territory. There are not shafts, tunnels dug through the hardest them, as its Spirit is doing now. Kornik
many who have stood up against the granite of the mountain, pillars raised believes that one always has to create
aggressive Thune. The few who have which support unused cave halls, the object or structure which the Eigle
resisted have either been destroyed or stairways cut along the sides of deep Thuul first thinks he is seeing when
driven to flee. chasms in the mountain are built, he interprets the will of the Mountain.
Frevor has, in his pursuit for power and tools and objects of all kinds are Everything else is just a delusion.
and territory, gone as far as hiring manufactured. At all times his focus is He cannot understand why the other
Trolls from above ground. With to shape the Mountain and its deposits. Dwarves of Brokmuskrym have not yet
promises of Dwarven-made objects, No thought can be wasted on other realized this simple, obvious fact.
both plundered and as payment, the earthly things, such as politics. All It is whispered among the
Trolls have not been able to resist the he wants is to obey his Mountain and inhabitants of the territory that Kornik
temptation. The hired Trolls act as a create beautiful objects to put in the has a piece of the Ymerstone in his
vanguard, which is supposed to take brotherhoods’ treasure chambers. The possession, and that it is because of
the brunt of the force, and many are councillors pressure him pretty much this that he knows what the Mountain
those who succumb to the ingenious daily about the political games that wants to be shaped into. Others claim
traps and defense mechanisms that happen in the levels above his territory, that it is not just a piece of the stone,
Dwarves like to have in the outskirts however Thune Kornik Misvetski but the entire Ymerstone that he has
of their territories. The fact that many does not think it is important. He says in his possession. Some of the more
of the Trolls die has no negative effect that Dwarves think only of war in extreme rumors even go so far as to say
on the hired Trolls, but rather the Brokmuskrym, and that he simply will that the Mountain Spirit and Kornik
opposite. If their brethren in combat not be part of that conflict. He will, are one. They say that Kornik once,
die, there will be more to plunder for of course, defend himself should it be in his youth, fell down a bottomless
them, is how they think, which makes needed, but he does not think it will shaft. All believed that he had died in
the Troll troops even more effective. come to that. Kornik believes that, as the fall. When he one day came back,
chapter 3. brokmuskrum | 65
seemingly unharmed, they understood For a time, both of the competing
Thune Federav Voljenka and
that the Spirit of the Mountain had Thunes lived in peace and ruled over the stone of power
watched over him. Soon, his closest their territories like any other regent. Deep, deep down below the center of
relatives realized that something had But soon, their minds were filled with the mountain range, roughly below
happened to Kornik. He had achieved hate and jealousy. At first, it was the Misvetski’s holdings, the Buratja
an understanding of the Mountain purely material jealousy, in which one smiths of Federav Voljenka work
that no one else in the bloodline had brother thought the other hade gotten ceaselessly. The logi forges burn
ever had. The years passed, and when the better of the two territories. Later, hotter than ever, and never before has
Brodjor Misvetski, the then Thune, it was the people who inhabited the so much been produced during such a
died, there was no doubt about who other´s region which were the source short time as during Federav´s time
would be his replacement. Kornik was of the jealousy, because both felt that as Thune. Federav took over after his
crowned as Thune the next day, even the other had gotten a more populated elder brother´s death and has since
though there were brothers who were part, and a more hard-working pushed his subjects to hard work. The
older than him. The older brothers had and skilled labor force. The twins new Thune has a similar view on the
all sworn off their claims to the throne soon started to suspect each other, reason for the Mountain´s restless
in favor of their younger brother, and thereafter started to arm their spirit as his neighbour above, Kornik
and since then the inhabitants of the subjects. For 35 years, this stalemate Misvetski. But where Misvetski strives
territory have lived in harmony with has persisted in the Dinzelt regions. for quality, Federav strives for quantity.
the Mountain. The rumors of a looming war in the He thinks that only rapid production
northwest have been entirely ignored can still the Mountain Spirit´s hunger
by the two brothers. Instead, the twin to be shaped. It has even gone so
Thunes Zlorki and Kvitzholt Thunes have focused ever more on far that his people have started to
Dinzelt, the quarreling twins arming for a war between themselves convert an area or deposit even before
Rumours about a looming war have and have therefore stopped caring consulting the Spirit of the Mountain.
also spread to the eastern parts of the about the affairs of other regions. For Federav thinks that it is better this
mountain, where the Borjornikka Dinzelt Even if both brothers intensely way, both for the Mountain and for the
bloodline rules over a territory which is hate each other, this hatred has not continuously occupied Dwarves.
today divided in two. Just as during many spread to their subjects. Many are The real reason for Federav´s
other times throughout the history of those whose Glorkas were forced apart quantitative way of thinking is very
Brokmuskrym, two brothers have turned because of them living on different different from the arguments which he
against each other. Ever since childhood, sides of the neutral zone. Many tells his advisors outside his closest
the two twins have competed against each attempts have been made by brothers circle. The real reason, which only a few
other. First, in the way many siblings do, who tried to get through the neutral outside the clan know, is that Federav, as
but soon, it was turned into a childish zone to reunite with their relatives on both a Thune and an Eigle Thuul, has felt
competition over the reign which their the other side. But few manage to get a powerful object somewhere far below
older brother would soon hand over to through both the stationed guards and the feet of the Mountain. Unfortunately,
one of them. But this never happened. the traps in-between. The escalating he does not have as strong an ability
The territory of the Dinzelt bloodline hate between the brothers has now as his predecessor possessed and can
was instead divided into two equally reached such proportions that Vizhol, therefore not see precisely where the
large territories and split between the the twins´ younger brother, has also object is situated. All he knows is that
two brothers, who since that day have started to scheme against them. He has the rock is supposed to be in a large
never spoken a word to each other. A managed to convince the rest of the cavern. Federav believs that it might
neutral zone was created between the brothers that both of the Twin Thunes be a rock as powerful as the diamond
two brothers´ territories, where tunnels, can no longer be left in charge, and that Grigorg Brokmusk found and cut
caves, and chambers were evacuated. that their hate has gone too far. A third for so very long ago for getting the
Imaginative traps and warning devices party has therefore entered the scene, Ymerstone. If he can only manage to
were created by engineers sent out by completely without the knowledge find it and show it to the other Thunes
both brothers, and guards were stationed of the twin brothers. So far, the third of the mountain range, he will be able to
to closely watch the border. No one but faction is only in its planning stage, convince them to yield to him. Because
the two twins´ younger brothers were but contact has been made with both of this, he has made all of the Dwarves
allowed to pass through the neutral zone. brothers´ more sceptical followers, and in his territory work ceaselessly. Every
The younger brothers have acted as connections have been made. Soon, day, new walls are torn down to open
mediators during the feud, but without they are expected to make their move up new mountain halls and tunnels.
much success. to remove both twins. Deposits which are found have to be
66 | chapter 3. brokmuskrum
chapter 3. brokmuskrum | 67
worked of course, in order to placate the act since Thune Bozvij has always Because recent years have revolved
Mountain´Spirit, but it has to be done threatened banishment to the surface around the brotherhood´s holy mission,
fast. Who knows, the mighty stone and and other ingenious punishments if Thune Plodnikk has completely missed
the object of Federav’ search could be anyone disturbed him during the time, the looming Great War which threatens
behind the next wall or at the end of the he spent in his chamber filled with the the kingdom of Brokmuskrym. The
next tunnel. bloodline´s most valuable and oldest few times when they have spoken to
Spies from the holdings of Plodnikk heirlooms. As was to be expected, outsiders and received news reports
(another Buratja Thune) to the east say Thune Bozvij became enraged when from the other side of the mountain
that a strange search has there begun. he was disturbed, but when he saw the range, they have not taken the news
The rival bloodline has, according seriousness in his younger brother´s about war seriously. For they are sure
to the spies, started to dig deeper eyes, he understood that something that when they find the stone and
down into the depths. The reason for important had happened. destroy it, all disorder in the mountain
the excavations is said to be that the At first, Thune Bozvij could not range will cease, and they themselves
Stoneseeker of the Plodnikk has felt the believe what the Stoneseeker told him. will stand as the leading bloodline, with
presence of a powerful object. These But he soon found himself convinced, a Plodnikk Storthune who rules over
rumors and information have caused and the greatest project in the history of the entire mountain range, just like
Thune Federav Voljienka to focus his the brotherhood was launched. Virdfjod Grigorg Brokmusk did the day he found
attention towards the east, because he had that morning, after becoming the Ymerstone.
now believes that the Plodnikk Eigle intoxicated from too many mushrooms,
Thuul also sense the same object. At all come into contact with the Spirit of the
costs, he has to reach it before his rival, Mountain, which told him what the Thune Vyderov Drognislai,
so that he can become the owner of the Mountain expected from his clan. The the old wise Buratja lord
new Ymerstone, with which he will then Spirit had told of a cave, deep down The, in Dwarven terms, very old Buratja
proclaim himself the true leader and the below the mountain and the surface of Dwarf Vyderov Drognislai suffers when
only Storthune of Brokmuskrym. The Trudvang. A cave that was supposed to he sees his fellow Thunes´ pursuit of
thought of Plodnikk reaching it first be directly below them. The Spirit of either power or powerful objects. With
has even caused the otherwise friendly the Mountain had said that there was a age, both wisdom and insight into the
Federav to allow his closest followers to “black rock”, and that it was this rock good of the Mountain have come to the
start planning to assassinate by poison that was behind the indecisiveness of the old Thune, who many brothers believe
either Thune Bozvij Plodnikk himself, Mountain and the many wars which had to have miraculously and mysteriously
or his Stoneseeker. afflicted it through the ages. The Spirit acquired the Stoneseekers’ gifts due to
Recently the other neighboring had told him that the rock was filled the benevolence of the Mountain. After
Buratja Thune, the old Vyderov with demons from worlds far beyond eight years of meditation, the insight
Drognislai, has also started to intervene this, and that if they could destroy it, came to him. He had promised himself
in Federav’s actions. But Federav does the Spirit of the Mountain would be at and his friends before he started the
not think he has anything to fear from peace. Shortly thereafter, the project to meditation that he would rather die in
the old Thune. Despite this, Federav has save the Mountain´ Spirit began. The his attempt to find out the reason for
let his closest advisors plan to murder brotherhood started to dig ever deeper the indecisive Spirit of the Mountain
the old Thune as well, so that he will into the Mountain, and a large hole than give up. Vyderov had crossed over
not ruin his plans. with a diameter of nearly thirty paces, a wide stream of lava to a small island
its interior ringed by a stairway, soon which would become his home for the
plunged its way down into the depths. next eight years. When Vyderov sat
Thune Bozvij Plodnikk and Today, almost half a century later, down out on the island, his younger
the demon rock the Buratja Dwarves are still digging brothers razed the bridge that led
For the Buratja Plodnikk bloodline, the without pause. They have now passed to the island so that no one could get
last forty years have revolved around one the deepest halls and quarries of out to the meditating Thune. Two
thing: delving deeper into the Mountain Volijakka, and as far as they themselves large stonefylgis were set to guard the
and Trudvang. Everything started know, there is no one else who has great cave, through which the hot lava
when the young Eigle Thuul Vridfjord dug deeper below the Mountain. They streamed forth, and as a final precaution
had received a vision. Virdfjod had then have yet to reach the cave with the they also had the cave entrance sealed.
immediately stormed into his older black demon rock, but they are just as No one was to disturb the old one.
brother and Thune Bozvij’s room, just determined to finish their mission today Years came and went without them
as the Thune was polishing his oldest as they were the day when their great hearing from Thune Vyderov. But no
handicrafts. This was an incredible work began. one was especially worried about the
68 | chapter 3. brokmuskrum
health of the Thune, because a Dwarf his deep meditation the old and wise with a devastating earthquake. A quake
that had put itself into a meditative state Thune Drognislai had realized that that almost certainly would bring down
like the Thune had, could live close to the mountain range was in fact cursed all of Brokmuskrym, but which hopefully
fifteen years in this manner, without by demons, just like Plodnikk´s Eigle would imprison the demons before they
either food or water. The meditating Thuul had seen in his vision. He had escape the Mountain. Vyderov has
Dwarf simply became one with the also found out that his productive recently sent several delegations of
Mountain, and after just a month or neighbour was in fact searching for a messengers to all the other Thunes of
so the Dwarf´s skin turned grey, as if stone which he thought would give him the various Brockmusrkym’s holdings
it were made out of rock. If it was not power over everyone in the mountain to find out what is really happening, but
for the Dwarf being made of flesh and range. In his dealings with the Spirit of the stone-enclosed message blocks have
blood and therefore soft to the touch, the Mountain, Vyderov found out that all returned unopened every time, from
someone passing by would not be able there was in fact a powerful stone deep both recipients.
to tell a meditating Dwarf from a stone in the underworld. But it did not contain The several years long meditation
statue. demons, as Thune Bozvij Plodnikk damaged the health of the old Thune
Eight long years passed before a believed. The demons were in the cave greatly. Vyderov never found out what
crash could be heard from the sealed where the stone was located, and if had to be done to break the curse that
gate. The two stonefylgis were the first someone opens up a path out of this afflicts the mountain range. Neither did
things you could see when the dust chamber, the demons will be freed from he find out how he should stop both
from the demolished gate had settled. their prison. The stone also does not the Buratja Dwarf families in their
Vyderov then came forth on wavering contain any special power that can make hunt for the cave and the stone. The
legs, but with a sharp expression. All a Dwarf into a Great Thune ruling over old Thune no longer has the strength
then realized, when they saw the old the entire land, such as Thune Federav to care about the will of the Mountain
one´s face, that he had succeeded in his Voljienka believes. But Federav is right anymore. A sickness seems to have
mission. concerning one thing. The stone is settled in the old buratja Dwarf´s
The old Thune Vyderiv Drognislai incredibly powerful, for it contains the body, and he has therefore started to
was struck by the revelation of the Soul of the Mountain. The mountain plan for his passing. It falls upon the
truth, as well as by terrible insights spirit also warned Vyderov that if next Thune of the Drognislai family´s
regarding the searching activities someone was to enter the cavern where territory to deal with the problems that
by his fellow Buratja Thunes of the the stone resides, the Mountain will were discovered during the long and
Plodnikk and Voljienka bloodlines. In immediately defend itself and Trudvang strenuous meditation.
chapter 3. brokmuskrum | 69
Chapter 4
✦ DALMTATZBA ✦
The Grand Kingdom of Dalmtatzba is located in the mountain range on
the great, eastern island that houses the Stormlander realm of Daalheim.
These days, this Dwarven kingdom is far from its former glory. Just like in
Erzmir, Dalmtatzba was once famous for the many gemstones to be found
in the depths of the Mountain and that became something of a specialty
for the Dwarves here.
For as long as anyone could remember, Not even a fourth of the of the Trudvang would agree that the stone
they had felt especially driven to cut and kingdom´s old population remains craft from Dalmtatzba is among the
polish the precious stones found in the these days, but those who do live finest and most valuable that one could
Mountain. Of course, they lived to shape in a similar manner to their old find. Prominent and wealthy people
the Mountain, and to mine and refine traditions, in that gemstone-cutting is from all over Trudvang pay large sums
metal, but it has always been the crafting considered the foremost of all crafts, of money, or just as often trade ore, to
of gemstones that has been the foremost even if it is only a very small portion decorate their homes with one or more
of professions, and anyone who visits the of the Dwarves that holds the honor statues made by one of the master
kingdom can see that this is the case, for of practicing this trade. Only a few sculptors from Dalmtatzba. The
everything they create is decorated in mines are still active these days, since most precious and beautiful items are
jewels. most metal- and gemstone deposits those that are also skilfully decorated
were located far beneath sea level. with gems, such that it looks like the
The deposits that have been found gem has grown from the item, and
Surviving the Drowned have quickly been depleted, which not been placed there. In some rare
Kingdom means that all kinds of metals and cases, the Dwarves of Dalmtatzba sell
Nowadays the “Gemstone Kingdom” of jewels are sought-after commodities stonefylgis to those who are able to
old is not what it once was, however. Only in the kingdom. Since both metal and pay, most often kings or other powerful
half of the kingdom still endures, and gemstones have been depleted, or individuals. The stonefylgis, which are
not even in its brightest moments does it at least have become very rare, the made to order, are often shaped in the
shine like it did in its glory days. Perhaps Dwarves have been forced to find new image of a Human hero and are placed
what happened was inevitable, since the trades. Thus, in addition to gemstone- to guard riches, but sometimes also to
whole realm is surrounded by water. The cutting and forging, the Dwarves guard important individuals such as
Dwarves had dug their way too far south, here also practice stonemasonry heirs or prisoners.
and suddenly the tunnels collapsed, and and sculpting. After all, they must
seawater came rushing in, which soon do something to please the Spirit
flooded all of the old halls, tunnels, and of the Mountain. The kingdom has The Rule of the T hree
cities that were located beneath sea level. therefore become filled with statues The island and its Dwarven population
The disaster was over in mere moments, and examples of fine stone craft. are ruled over jointly by the heads of
but during these moments thousands of Halls, tunnels, and walls have all been three brotherhoods. These three are best
Dwarves lost their lives by drowning, an decorated with beautiful sculptures. friends, even though they belong to three
otherwise unusual death for their kind. Without a doubt, all merchants in different bloodlines.
chapter 4. dalmtatzba | 71
Frugdoy is the youngest of the three, Cities in the W ater They claim that this is an insult to the
but is also the wisest one, and has the best Since the largest cities in the realm were Mountain, since they bring in metal that
nose for trade. It is he who takes care of beneath sea level, large parts of them are has belonged to another Mountain´s
all contact with people from other parts below water these days. The Dwarves spirit. Any labour performed on this
of Trudvang, and it is he who bargains have therefore built new buildings imported metal is deemed wasteful in
with interested parties over the price of atop the old ones, which serve as the their eyes. Dwarven work is to appease
wares that are ordered. foundations. Because of this, the larger the Spirit of the Mountain in which
Klovdrovir is the eldest of the three cities in the kingdom may look a bit one lives, not to appease some other
and is an old stone mason. He decides strange to visitors, at least if you are a Mountain´ spirit. Logritav has given his
what should be produced in the kingdom, Dwarf from another kingdom. All but a permission to search for metal beneath
where it should be placed, and of which few buildings are surrounded by water. the sea level in three different places
material it should be made. He is, of Stone bridges span across the mirror- in order to silence these voices. He is
course, assisted by Eigle Thuuls who like water and connect small constructed very careful, however, and has therefore
tell him what the Mountain wants to be islands and pathways that lie just above appointed his three younger brothers to
shaped into. the surface of the water. Occasionally, oversee the project. Logritav harbors a
Logritav is the one who decides one can see long boats with crews deep anxiety that another collapse will
what the metal that is received through of Dwarves rowing, moving freight cause more flooding of their kingdom,
trade should be forged into. It is also he between the buildings. Only the city of especially since no less than five mines
who decides if and when the Dwarves Frondidfior, where the three leaders live, have collapsed over the last hundred
are allowed to seek new deposits in isn’t surrounded by water, although its years, of which one caused water to
the depths of the Mountain. This is center, a seven-story building, is located engulf the floor of a smaller village. It
something that he only agrees to when in on a large paved island in the middle of is this last incident that caused Logritav
his best spirits, however, since he doesn’t the city. Five mighty stonefylgis guard to be as careful as he is today. Next time,
want to be the cause of another similar the island. The island lies three meters it might be an entire city that is flooded.
disaster as the one that devastated the above the water’s surface, which makes it The three have lately considered
realm once before. Thus, the three each difficult to ascend from the water, and the whether they should evacuate all
have a task to tend to in the kingdom, stonefylgis are even designed to wake up settlements below sea level. The
and none of them ever interferes with the if someone was to climb ashore on the Mountain seems to be too unstable,
others´ spheres of influence. Although island this way. and the danger of collapse during
they all have more or less diplomatic excavations is great. Many are also
or administrative jobs, they are still advocating a rescue of all the items that
more than skilled in forging, gemstone- An Uncertain Future are hidden in vaults that are now below
cutting, and stone masonry, and they Some in the kingdom, primarily the the water. None has any suggestions
take any opportunity they can to work lower ranking Eigle Thuuls, argue of how such an endeavour could be
with something besides their day-to-day that the three shouldn’t rule anymore, carried out, but they won’t give it a
tasks. since they’ve started to import metal. rest until they’ve tried at least thrice.
72 | chapter 4. dalmtatzba
Chapter 5
✦ DORG GROMITZA ✦
“Dorg Gromitza”, or “The Realm of the Five Halls” as it is called in Vrok, lies in the Gunnra Mountains
in Mittland. Once, this ancient Borjonikka realm was known as “Furd Gromitza”, “the Realm of the Eight
Halls”, but two halls have fallen into the hands of Trolls since then. For the Gunnras house both Dwarves
and Trolls, and for every two Dwarves nowadays there are three Trolls. Initially, a millennium ago, the
Dwarves thrived in the mountain range. They mined for resources and built halls and cities whose glory
was comparable to what once was in Dalmtatzba, with its beautiful statues and exquisite decorations on the
Mountain’s walls. There were Trolls back then as well, but not in the abundance that can be seen today. In
those days the scales were shifted, and for every Troll there were three Dwarves.
A Centuries-Long For almost 400 years the Dwarves made any more attempt to attack any
Invasion and Trolls coexisted in the kingdom, of the remaining Five Cities still in the
No one knows exactly what happened, but in something not unlike a truce. The hands of the Dwarves. And this is how
everything changed seven centuries ago. Trolls didn’t attack the Dwarves in their Furd Gromitza changed its name into
Suddenly, the number of Troll tribes grew, cities, and the Dwarves didn’t attack the Dorg Dromitza.
and soon they started to attack Dwarves Trolls in the lost settlements, although
working in the mines, tunnels, or halls. The this long stalemate was bound to change.
war was inevitable, and once it started, it Many still accuse Thune Trodverz The Five Cities
would last for 75 years before it settled into Runtgarv, who ruled the kingdom in Now, more than 300 years have passed
the current pattern. The Dwarves, who those days, three centuries ago, of not in the history of the kingdom without
were in no way prepared for an organised making any attempt to overthrow the any larger attempt at conquest from
attack from the Trolls (especially given Trolls that now lived in their old minor the Trolls. The Five Cities that are still
the unprecedented number of enemies), settlements, just a few days of march controlled by the Dwarves have been
found themselves defeated and driven back away from them. During his reign, the tied together with large “stormtunnels”,
from several places in the realm. Cities and Troll attack began with reinvigorated originally conceived to allow the quick
villages fell and were invaded by Trolls fury, which would cost the Dwarves passage of great armies, each one
who, without any significant loss, quickly three grand cities, or “Halls”, as the connecting only two cities. In this way,
gained ground. The Dwarves responded cities had been built in great, enormous people can travel safely without being
by fleeing to the Eight Cities, which in caverns. This tragedy happened nearly in danger of Troll attacks, something
those days were at the very heart of the four centuries after the Troll horde had one cannot be certain of if one travels
kingdom, in order to find safety. When the been stopped for the first time at the in tunnels other than these. The huge
Trolls reached the tunnels which led to gates of the Eight Cities. However, now number of old, small minor tunnels
the cities, they found that the now-united the Thune was unprepared for the scale has been mostly sealed or destroyed by
Dwarven hordes were unwavering, and of this new invasion. The war that now the Dwarves, in order to oblige both
the war came to its first standstill. The raged in the mountains was far bloodier travellers and possible invaders to pass
Eight Cities were still in Dwarven hands than its predecessor and lasted for nearly only through certain safe and controlled
and the Kingdom could still bear the fifty years. Thousands of Dwarves and routes.
name of “Fur Gromitza”, although many Trolls died in battle. Having captured From the city of Drovdor, which lies
minor settlements were lost to the Troll three large cities full of plunder, the near Trudvang´s surface, slightly east
hordes, especially in the upper levels of the Trolls were placated, and put a halt to of the center of the mountain range,
kingdom. their conquest. Since then, they haven’t one can go through the stormtunnel
✦ ERZMIR ✦
In the plains of Sylvan, in the south-eastern part of Trudvang, the
landscape is suddenly split by a giant fissure so deep that no man
has yet been bold enough to fully explore it. It is here that the grand
kingdom of Erzmir lies, wedged between the two cliffs that form the
Erzmir fissure. Deep below in the crevice, where the rays of the sun
can’t reach, Borjornikka Dwarves toil frantically.
Colossal stone blocks and grindstones young, and how the area has expanded blocks of the hardest black granite, and
have been raised from the bottom, and on with every passing generation. No one as tall as a four-story building in the
ledges, seemingly never left to rest. knows how or why the field constantly Human cities and requiring more than
One legend among the Humans of increases in size, but all are certain that a hundred of the strongest Dwarves to
the area claims that once there stood a the dust and gravel are what’s left of the move, slowly rise, only to smash and
mountain where there is now a fissure stones that are mined in the depths by sunder anything beneath it, is a sight
splitting the plains in two. The legend the Dwarves. Although many have stood that would amaze most. The largest
says that the Dwarves who live in the guard over the area, none has managed of the stone crushers breaks blocks as
darkness of the fissure have slowly but to see a Dwarf ascend to the surface to large as houses, which are then passed
steadily dismantled the Mountain in discard the crushed and useless rocks. to the next crusher that in turn break
their search for the noble metals and Rhythmic noise constantly echoes the blocks into smaller pieces. Finally,
precious gems that were hidden within. from the depths of the fissure and the rocks reach the grindstones, where
out over the plains. It comes from the rocks are, in just as many steps,
the enormous stone crushers that ground into fine dust. Gemstones
Pebbles, Grindstones slam together with tremendous force that are hidden in the stones are too
and the G reat F issure and weight to break the rocks that hard to be broken or ground, and thus
On each side of the fissure lie two have been placed between them. The survive through the entire process, or
great fields of pebbles and dust. On hammering thunder of the crushers removed from the debris by Dwarves
the outskirts of these fields, the layers is joined by a perpetual screech from that constantly watch the process.
of pebbles are thin, and those who’ve the Dwarves grinding the rocks to
been brave enough to approach the edge dust as they search for the unbreakable
of the fissure to search for gems - and gemstones. This deafening noise, Gems, Coal and T rade
been lucky enough not to be found by awful and unbearable for anyone else, If other Dwarven realms are famed for
the Dwarves - claim that they haven’t is like sweet music in the ears of the their forges and stone masons, Erzmir
reached soil or solid ground, no matter Dwarves. The rocks hidden beneath is primarily known for the polished
how deep they’ve dug. These fields of Trudvang´s topsoil are constantly gemstones. The gems that are mined in
crumbled rock seem to grow larger with mined, to be smashed and broken the realm are both larger and purer than
every passing year, and people who live in the mighty crushers. For those those from anywhere else in Trudvang.
near the fissure are more than happy to who’ve never seen anything similar, The gems are honed and shaped for years
talk about how far away the dust and the crushers are indeed an impressive by the most diligent gem cutters in all
pebbles were when their parents were sight. Seeing the colossal crushing of Trudvang. The diamond that is said
76 | chapter 5. erzmir
to decorate the throne of the kingdom´s back and forth between the two sides of most elevated settlements of the fissure,
Thune, is rumored to have taken close to the city, the many working places, and a great feast erupts that lasts for just
200 Human years and over 40 Dwarves to the settlements. The kingdom or city as many days and nights. The Dwarves
cut and polish. Of all the gemstones that stretches a few hundred meters into the eat and drink as much as they otherwise
are found in the kingdom, only a fraction bedrock on each side of the fissure, but go would over a period of half a year during
reaches the outside world. Those that are too far, and soon one will only find long these days. The Dwarves wear masks
sold are not considered especially valuable tunnels that lead deep into the bedrock that depict the frustrated face of the sun
by the Dwarves but are still counted as and to the underground quarries. when it has realized that it hasn’t been
the most beautiful by Humans. It is said The Thune of the kingdom is Zobadi able to destroy the Dwarves this year
that the largest and most stunning jewels of Drimzolt’s blood and is more than either. These masks are only removed to
are kept in a chamber behind the throne 100 years old but doesn’t look a day over enable the wearer to drink or eat, for the
room of the Thune, and all of these stones 60. It is rumored that the diamond that Dwarves don’t even sleep during these
have supposedly been cut and polished for decorates the Thune´s throne holds a days.
150-250 years. power which, through the mightiest When the feast is over, the Dwarves
The kingdom is not just known for its Thuulcraft runes, has been linked to fall asleep wherever they are currently
precious gems, however. It is also famed Zobadi. While most of his brothers are located, only to wake up three nights
for its coal, which is sold in distant lands of the upper echelon of the gemstone later after having been awake for ten
since its quality seems unparalleled cutters, two of them are Stoneseekers, whole days. Once they’ve slept off the
elsewhere. This fuel is the finest of its who determine what the stones that intoxication, and regained the strength
kind in all of Trudvang and is said to are sent to the brotherhood should be to work, the noise of crushers and
burn twice as long as the coal which is shaped into. These two are the most grindstones resounds from the depths
mined in other places. Since the Dwarves powerful Thuuls that the kingdom has again.
of this kingdom spurn the sun above all ever seen during its entire history, and During these days of serenity, Humans
else, they have built great trade routes it is these two who have managed to link rush to the edge of the cliffs, hoping to
that lead from the depths to the surface. the power of the diamond to their elder get a glimpse of what hides in the depths.
About one third of the way from the brother. Now, they seek gemstones with There are a few every year who can’t
surface lie small trading stations, where similar powers so that they can link them control their own greed, and thus they
Humans can come to trade for coal, and, to themselves, and thus achieve the same climb into the fissure, fearing for their
in rare cases, gemstones. The roads, mighty age as their Thune. lives, as they search between the mighty
large enough to drive two carts next to crushers and grindstones. Most of those
each other, run through great tunnels that journey into the fissure return
to the trading stations. The entries to Sunnydays empty handed, but a few of them actually
every station are guarded by thick gates The thundering noise echoing from the manage to steal small gemstones that the
however, which can quickly be closed fissure only stops once every year. It is Dwarves haven’t been able to hide before
shut if greedy Humans take what they when the sun reaches its highest point the rays of the sun have closed in on
desire without proper payment. Nothing in the sky and an angle so that its rays them. Far from everyone that climbs into
like this has happened in a hundred years, actually shine all the way down to the the kingdom returns, however. Many
however. bottom of the deep fissure. For five days of these adventurers fall to a certain
and five nights, the whole kingdom is death during the long climb in and out
completely silent. The local Dwarves, of the fissure. Some never return, but
The Vertical Kingdom who are all convinced that they would disappear completely, without a trace.
Erzmir looks very different from the turn to stone if they are exposed to People who have lost friends in this
typical Dwarven kingdom. For the sunlight, stop working and hide deep manner say that their friend had stood
whole kingdom is made up of one single in their darkest caverns, where they sit next to them and talked, only to be gone
city carved on both walls of the great without moving or even talking to each in the next moment without a sound or
fissure. On great ledges and plateaus, other. Empty eyed, they sit and stare trace. They say that they couldn’t find
both natural and Dwarf-made, the into the wall before them as if it could where their friend could have gone, no
Dwarven houses are located next to crumble at any moment and allow the matter how much they searched around
giant grindstones and stone crushers. annihilating light to shine through. them. Whether these fortune seekers
Between the two walls of the fissure, When the danger has finally passed, and were claimed by clever traps, or if it was
there are a myriad of bridges leading the rays of the sun no longer reach to the something else, no one knows.
chapter 5. erzmir | 77
78 | chapter 7. glitzmakulji
Chapter 7
✦ GLITZMAKULJI ✦
In the middle of the massive Fjaldgand Ridge in the north-west of Trudvang, just
below ground level, a subterranean lake fills a large cave in the bowels of the Mountain.
The lake is so big that it takes a Dwarf two days to walk around it. How deep the lake
could be, no one really knows. In some places it is only a few meters, while at others it
seemingly lacks a bottom. On the walls that frame the mirror calm lake, as well as on
the cave floor leading up to the edge of the shore, lies the enormous city of Glitzmakulji
Glitzmakulji, or “Glitthamn” as the city is throw themselves down into the hot lava great, and because of this they tore down
called by the Humans, makes up the center which flowed like warm blood, deep below the wall through which they had come.
of the land, and it was here that the cursed the surface of Trudvang. Here, they would Here, by the lake, those of the Blood of
people once fled, a long time ago. Legend once again become one with the Mountain. Trodnikk then laid down the foundations
says that those of the Blood of Trodnikk By sacrificing themselves in this manner, for the city which would soon become
had cursed all of Tvologoya the day when they could help the Mountain in creating the center for an entire kingdom and its
they, by mistake, brought down the wall new stone and ore, and the hope was that people. Years came and years went without
that protected the land from the cursed this significant sacrifice would break the the pursuers showing up, and during the
“Endless Dark Chasms”: a mysterious curse. But none of the Blood of Trodnikk time when the Dwarves lived beneath the
maze of tunnels and abysses, inhabited took the path of suicide. Instead of razed wall, the city grew in size. What
by a powerful, dark “Entity”. A heavy completing what they were doing and then happened to the pursuers, no one knows.
aura of evil could be felt by all those who sacrificing themselves, all the members But the Bodnjev family quickly died out in
approached the Chasms: the miners have of the cursed bloodline fled west into the Tvologoya, as if the curse had afflicted the
reached a part of the underworld which was Endless Dark Chasms. Those of the Blood lost pursuers instead of the whole land or
originally meant by the Mountain’ Spirit to of Bodnjev took upon themselves the task the “guilty” Dwarves of Trodnikk’s Blood.
remain unknown to the Dwarves. Doom of hunting down the fleeing Trodnikks, to
and desperation were now bound to fall complete the punishment that had been
on the Sons of Borjorn. The punishment imposed on the refugees. Around one- The City of Glitzmakulji
for this unthinkable act was death, and all thousand battle-trained Dwarves went and the Lake
of the Blood of Trodnikk were to receive into the Endless Dark Chasms, on the hunt Glitzmakulji is really several small cities,
the same fate. The Borjornikka Dwarves for the cursed people. For years, both those which through the centuries have grown
of the Blood of Trodnikk were, however, of the Blood of Bodnjev and those of the into each other around the lake´s western
given a short time to prepare for their Blood of Trodnikk wandered deeper and shore, so that today the city almost entirely
coming end. During this time, they had deeper into the dark chasms. After many encompasses the western part of the lake.
the opportunity to placate the Spirit of years of wandering and misery, those of Aside from the mighty buildings that have
the Mountain by finishing the buildings the Blood of Trodnikk finally reached the been built on the beach and into the cave
and objects that they had been occupied other side of the dark chasms, where they walls, there is also a number of inhabited
with. When all projects were finished, they found a great subterranean lake which islands which rise here and there in the
were to meet their death in the depths of glittered like silver in the light of shining subterranean lake. In the little harbors
the Mountain. A whole Glorka of nearly crystals called “Glitzaljas”. The concern on these islands, flat-bottomed boats rest,
two-thousand Dwarves would voluntarily that their pursuers might find them was whose wood has been collected above
chapter 7. glitzmakulji | 79
ground. The islands have become home cannot endure the lack of darkness during belongs to a fisherman from another lake
to those that have the rare among the night time while, on the other hand, because of the runes that show who made
Dwarves occupation of fishing, and who Dwarves from other kingdoms complain it. Just like the other Dwarven professions,
make a living by catching the so-called that the local light is unnatural and forces fishermen also want to name and put their
“vritt fish”, which has become something of them away from the constant darkness or mark on the tools they make to be able to
a delicacy next to the tunnelhog. The “vritt” low light in which most Dwarves are used carry out their work.
is a milky white fish that can grow to be to live. The Glitzaljas do not seem to grow Aside from the shining crystals,
over four meters long, and which requires anywhere else than in this mountain range. Fjalgand Ridge is rich in gold, something
two Dwarves to put their arms around its When the crystal is taken down from its that shows in the manufactured objects
middle. But all the islanders do not make place, it dies, and its light slowly but that the Dwarves of this kingdom
a living from fishing the vritt. There is a surely ebbs away, although the Glitzaljas’ produce. Pretty much everything that
small, hardened group that has specialized light last longer than in other crystals. is created is gilded with intricate golden
in catching giant water snakes. Despite the Some crystals gathered from the grown- patterns and the Goldsmiths here
snake being a symbol of the evil god Yukk, together pillars can shine for as long as have mastered incredibly high levels
the giant snake has become a valuable a hundred years, while crystals gathered of craftmanship, renowned throughout
delicacy that only the richest can afford to from other places only shine for a third Trudvang. The kingdom of Glitzmakulji
buy. By eating the flesh of the giant snake, of that time. The crystals have become which has received the same name as the
one can show one’s contempt for Yukk, with popular among the wealthier Dwarven city and the lake in its center, spreads out
the hope that the evil god will pick an easier families around Trudvang, where they from the capital like a three-dimensional
prey than a Dwarf who has the courage to are used to light tunnels and vaults. Some spider web of tunnels and passages,
defy the god. The high price that you have Dwarves from other kingdoms say that it and this web is tied together by small
to pay for a meal of giant water snake is not is a great shame to barter with the cursed villages or settlements. Unlike most other
because these snakes are rare, but rather people of Glitthamn, and that it can lead to Dwarven lands, Glitzmakulji is not very
because it is a very dangerous endeavor to great misfortune for those that do it. For deep. There are tunnels which off course
catch them. Many are those who have paid even today, there are Dwarven bloodlines go down deeper into the underworld than
with their lives while struggling to capture which remember the sacrifice which those normal mine shafts, connecting to special
a giant water snake. of the Blood of Trodnikk refused to make. logi forges and other important places,
Even so, the crystals of Glitzmakulji are but the deepest inhabited places lie only
appreciated throughout Muspelheim and just below the feet of the mountains.
The Glitzaljas Crystals their trade have continued to flourish The Mountains of the Fjaldgand Ridge
The name “Glitzmakulji” comes from the during the centuries. also have some coal deposits. These are
dull and sometimes silvery light that a not of the same quality of what one can
certain type of crystals emits from their find in Erzmir and are all superficial, for
positions in the Mountain. The crystals, Fish, Gold and C oal Dwarven standards. Rather than losing
which are found in great numbers in the Aside from the lake of Glitzmakulji, there time and resources, the Dwarves prefer
area, grow everywhere in the Mountain, on are several other subterranean lakes under to get it from the Amurs, the Human
walls, floors, and on mighty stalactites and the mountains of Fjaldgand, but none of Wildfolk who live in the surface of these
stalagmites. Here and there, great pillars these are as big as the lake by the capital. Mountains. The Amurs have developed
also rise up through the enormous lake, Because the lakes have proven to be an a relatively sophisticated technology to
supporting the roof of the cavern. Each excellent source of food, settlements of refine coal and they barter it with gold.
pillar testifies of the great span of time different sizes have sprouted up around Thus far the Dwarves have been happy
that must have passed before the stalactite the bodies of water, everything from cities of the deal, although a few of them
and stalagmite are finally united with each to smaller villages. Many believe that the have grown curious about the Amurs’
other to form the pillar that exists today. lakes in Fjaldgand Ridge are connected techniques of coal-refining.
The Glitzaljas crystals growing on these by underground canals. This belief is
pillars emit a stronger light. It seems supported by the fact that the vritt fishes
like they have more power to shine than who have gotten away from fishermen The Coming of the
the crystals that grow in other places in with the hooks still in their mouths have Dragon
the Mountain. The constantly shining been caught by other fishermen in lakes far The southernmost parts of Fjaldgand
crystals create an endless “day” to reign away. A fish who got away in Glitzmakulji Ridge is today uninhabited because the
in Glitzmakulji. Visitors from other parts might then be caught in a subterranean caves there have been claimed by a large
of Trudvang have a hard time adjusting to lake situated in a mountain far away from jarnwurm. As long as can be remembered,
the constant light. The very few Humans the place where it was originally caught. these parts have been in the dragon´s
and Elves who have visited Glitthamn The Dwarves can tell that the hook grip, and it is now over 450 years since
80 | chapter 7. glitzmakulji
the area was completely lost after nearly the dragon has become considerably more because Storthune Woodbarov has been
eighty years of bloody skirmishes with the active than it has been for several hundred sent by the gods. The faction, however,
dragon. This jarnwurm, whose name is years. Why this is so, no one really knows, thinks that their desire is legitimate, and
“Borsjev” or “Bloodmaw” for the Humans, but it is thought that it has to do with the counter these arguments by saying that
is a mighty beast, and one of the reasons steadily declining stock of tunnelhogs. it is Woodbarov who is not following
why the Dwarves prefer not to settle Borsjev has simply eaten his larder bare the wishes of the gods. What he has
down deeper under the mountains than and has now begun to search for another done not only goes against the gods, but
they do. For it is rumored that Borsjev source of sustenance. also against the Spirit of the Mountain,
has not only taken the southern parts but since he has let the objects remain in
has also found great caverns and passages the clutches of the dragon without
in the depths under the mountain, where Glitzmakulji Today trying to reclaim them. Frondor is the
the lava flows. That the dragon is mighty, For 450 years all the Great Thunes of only one who has openly criticized his
nobody doubts. Stories tell of how over a Glitzmakulji have faced defeat against Great Thune about Borsjev. But he has
hundred Dwarves at a time could be killed the dragon, while the current Storthune distanced himself from the faction, which
when Borsjev spat its hot magma breath Woodbarov, unlike all his predecessors, is currently doing everything they can
over the troops who came to destroy him. has yet to send any troop to try to drive to undermine the Storthune´s power.
Few were those that managed to endure the beast away, despite the fact that Rumors of course suggest that Frondor
the unimaginable heat which the dragon traditionally all the previous Storthunes is the real leader of the faction, even if
radiated, and this despite Dwarves being have issued this order as soon as they he has not said in plain words that he
a race resistant to heat. Despite the large have assumed the power. He says that wants to seize the throne. On the other
numbers of the Dwarves, they could not he is waiting for the right moment, and hand, he is waging a hard campaign
match Borsjev´s raw strength and power. that he and his closest advisors have far- to get Woodrov to equip his subjects.
Not even the razor-sharp Mitraka spear reaching plans for how an attack should Frondor is willing to lead the troops
heads could pierce the hard scales of the be carried out. Many are those that want himself, which might strengthen his
dragon. After several years of defeat, they to see the dragon die the worst of deaths loyalty to Storthune Woodbarov in the
could only admit that the southern parts for what it has done to the Spirit of the eyes of those who doubt him. The power
were lost. Several more or less half-hearted Mountain in Glitzmakulji. They think struggle has been going on for almost
attempts have since then been carried out that Woodbarov´s biggest concern in seven years, and the land is more or less
to drive the dragon away from the halls the land should be to retake the stolen divided in two camps: those who support
and tunnels of the Mountain. None of these artifacts which are lost in the southern Woodbarov and those who want to see
attempts have, however, come even close to caves controlled by the jarnwurm. The Frondor as the land´s new Great Thune.
succeeding. It is not a desire to retake the objects should then be distributed to Woodbarov has recently started
lost regions that is the biggest reason why the Glorka of the Dwarves which once to investigate who the driving forces
the Dwarves of Glitzmakulji want to drive managed to escape the dragon, so that behind the hostile faction are. To his
the jarnwurm away; the biggest reason the objects can once more rest under great dread, he has discovered that some
is the precious objects that the fleeing the stewardship of the rightful Dwarven trails actually lead directly to his closest
Dwarves had to leave behind. Because all bloodlines. Many also feel threatened, advisors. He has yet to air his suspicions,
objects that are created are regarded as because the dragon has become more but while searching for more solid
more or less holy by the Dwarves, they active during the last few years. evidence, he instead tries to trick these
see the mission to reclaim them as an act At approximately the same time as unreliable advisors with less honorable
of faith. Because these objects contain the the first reports about the new activities motives, in order to maneuver them into
Spirit of the Mountain, it is their loss that of the dragon started to circulate, a making a mistake and revealing their true
is the biggest reason for wanting to drive political faction with members from all loyalties. To appease those that would
the dragon away. Brave Dwarves that have social classes began to gain strength in strongly support him staying on the
gone into the region say that the jarnwurm the land. The faction has, during the last throne if he only did something about the
has now plundered almost all the stockpiles few years, worked hard in the shadows iron dragon, Woodbarov has gathered
and treasure chambers that had been filled to remove Woodbarov from the throne, and armed a small guard. He knows that
with objects and heirlooms during the long because he has not done anything yet these warriors are by far not enough to
time when the Dwarves lived there. Where to drive the dragon away. The faction, drive the dragon away, much less slay it,
the dragon has taken the treasure, no one which has won new support during but the mission he plans for them is none
knows, but considering that jarnwurms the years, wants to replace Woodbarov of these. Instead, their mission will be
like to gather their treasure in a single with a well-spoken warrior by the name to spy on the dragon. Woodbarov wants
large hoard, it is likely to be somewhere of Frondor. Some say that it would be to know as much as possible before he
near the nest of Borsjev. In recent times, against the gods to carry out such a coup, takes any action, which he knows that
chapter 7. glitzmakulji | 81
he eventually must. Especially now that they call themselves, have built their their way out of the Endless Dark Chasms
the dragon has become more active, the stronghold in a cave that is situated during the last few months. Why they
political tension in the land has reached a approximately half-way between the have done so, no one really understands,
level where something must be done if he lost regions and the city of Glitzmakulji. because it was over seven-hundred years
wants to remain the Great Thune. The order today consists of around four- ago when they last tried to attack the
But Woodbarov has not waited to hundred robust warriors, who all have Dwarves in Glitzmakulji. After a great
proclaim safety measures around his elder brothers who fought the dragon in defeat, they were pushed back to the dark
city. Here and there he has started the past centuries. chasms by the defending Dwarves, who
construction of ingenious dragon The Drogbasjev do not take orders then brought down the passage that the
traps that will catch or kill the dragon, from anyone other than their master, Trolls had come from. Four towering
should it get close to the city. They are which has made both the Storthune and stonefylgis were stationed to guard
predominantly the same basic type of his rivals upset. Woodbarov has tried the chasm from which the Trolls had
trap, but because making dragon traps to convince the order to submit to his arrived. When these stonefylgis were then
has become a profession for a whole command, and thereby carry out his will investigated, it turned out that someone
clan, there is a number of variants. The and his mission. By doing this, he would had changed the instructions that would
most used dragon trap revolves around not have to put together and train his awake them. This fact immediately made
the walls of a tunnel being loose, and own guard in the art of dragon slaying. Woodbarov accuse the hostile faction,
therefore movable. Two large rooms are But the order answered that they could because only a Dwarf with the power of a
dug out on either side of the walls where not do what their Thune wished, even Thuul could change the instructions that
the Dwarves can spring the trap. In the if they themselves wanted it. They said had been given to a stonefylgis. The Great
walls, there are is number of holes that that they had sworn an oath to follow Thune at the same time became worried,
are hidden with the help of the work an old agenda which was established since only a very powerful Thuul could
of the best stonecutters, so that the by the elder brothers of their Glorkas undertake the change. The faction, who,
dragon cannot spot them easily. When shortly after the original escape from the via a neutral party, denied the allegations,
the dragon has walked into the trap, dragon. To violate this oath would be instead tried to turn them around, so that
the Dwarves drive great barbed spears equal to committing suicide in a soulless it was Storthune Woodbarov that was
through the holes in the walls into the Mountain. When Woodbarov asked what accused. They said that only a Thune´s
dragon´s body, and at the same time their agenda consisted of, they could not closest Thuul had enough power to
other Dwarves set in motion machinery answer him. They said that it could only change the instructions that were set to
which slowly moves the front part of the be revealed to the initiated, and not even awaken a stonefylgi, and that Woodbarov
walls toward each other until they form to all of those. had done this to slander the faction. What
a cone. The spears are so big that they The rivals of Woodbarov have also both the faction and Woodbarov know and
take fifteen Dwarves to manoeuvre them contacted the Drogbasjev, seeking their are concerned about is that none of their
and are equipped with stops that prevent support in removing the Storthune. The Thuuls have enough power to change the
the dragon from backing up, and pulling order then answered that they did not instructions of those mighty stonefylgis.
the spears out of the wall, at least not care about any political games of power, At the same time, rumors have sprung up
without tearing out large parts of its or even who was the Great Thune of about not only Trolls being spotted in the
body where the barbs of the spears are Glitzmakulji. They revealed that they vicinity of the Endless Dark Chasms, but
sunk. If everything goes as planned, the recently had to reject the Thune’s request also masked and oddly clothed Dwarves
trap will have enclosed the dragon. The for help, which immediately caused the from outside Glitzmakulji. These rumors
beast will not be able to move forward rebel faction anguish. That the Great have sparked other rumors. With a panicky
since the walls do not permit this, and it Thune had been in contact with the voice, they are spread from Dwarf to
cannot move backward without gravely Drogbasjev could only mean one thing, Dwarf, among all citizen of Glitzmakulji,
injuring itself. After that, they only have that he had seemingly started to find who all hail from the Blood of Trodnikk
to wait until the dragon dies from the ways to counteract their big leverage or other, closely related bloodlines. The
wounds that the spears have given it. on him. The members of the faction rumors say that those of the Blood of
Besides the small dragon guard that therefore had to resort to emergency Bodnjev have now finally reached them,
Woodbarov recently put together to measures, and by doing so, moved several and that they, during thousands of years of
investigate the lost regions, there is an steps ahead with their plan of removing exposure to the hate and affliction from the
order consisting of a group of warriors Woodbarov. What their new, slightly Entity of the Endless Dark Chasms, have
whose lineages can be traced back to panicky, plan is based on, only the future become a sort of monstrosity, and that have
the Dwarves who fought the first battle can tell. come to take their revenge for the sacrifice
with the dragon 450 years ago. The As a dressing on the wound for the that was denied, which in turn led to their
“Drogbasjev” or “dragon slayers”, as hostile faction, Trolls have started to make whole family being cursed.
82 | chapter 7. glitzmakulji
The Cursed People Tvologoya there are clearly more than in the treacherous labyrinth represents that
Since their escape from Tvologoya, the other places. make the Dwarves hesitate to enter. Ever
Dwarves of Glitzmakulji have been Others, more neutral toward those since the Dwarven race awoke when
called the “Cursed People” by other of the Blood of Trodnikk, say that it Trudvang was young, they have been
Dwarves. Woe, misery, and failures is jealousy that plays a large role in warned of what is said to dwell within.
are often blamed on those of the Blood the allegations toward the Dwarves An evil Entity who has neither name
of Trodnikk, who today live in the the of the Fjaldgand Ridge. They argue nor appearance is said to live among the
massive mountains of the Fjaldgand that Glitzmakulji´s great stores of Endless Dark Chasms and capture all
Ridge. Dwarves from other lands speak gold create jealousy, and when you see who wander therein. What the Entity is,
of them as a despicable bloodline who no the forged golden objects, it is easy to or what its purpose is, nobody knows. As
one should have dealings with. Few are say that no other family can make as soon as Dwarves learn to speak, they are
those that know what really happened, beautiful golden objects as those of the warned of the “Endless Dark Chasms”,
and what led to the family´s escape out Blood of Trodnikk. In addition, it seems which has become the name of both the
of Tvologoya. Despite these, they believe that in other Dwarven Kingdoms the chasms and the Entity that is said to live
that those of the Blood of Trodnikk Glorkas whose prominent handicraft is within them. Ever since the early days of
are the cause of misfortune, curses, and to forge gold are the ones who are behind Dwarven civilization, the Dark Chasms
other bad things that happen to them. the most severe allegations against have been known as a dangerous and
Trade and other contact should be kept Trodnikk´s Blood. desolate area. Those who have dared to
as minimal as possible, optimally having enter the Dark Chasms to investigate the
none at all, so that one does not become Entity and who have also made it back
afflicted by the curse oneself. What the The Endless Dark out, describe how they felt an ancient
curse entails, or how it manifests itself, Chasms evil enveloping their bodies. They say
no one really knows. But the Dwarves of The Endless Dark Chasms consist of that they felt a coldness encompassing
Glitzmakulji are spoken of as the black a series of deep chasms in the primary them, how they felt as if they were
sheep of the Dwarves, a family that defies rock, that are in some places several being scrutinized by a being as ancient
the gods and who should not exist. It kilometers deep, while in other places as the Mountain itself. Rumours tell of
has even gone so far that when Dwarves they are only around ten meters deep. how Dwarves who have come out of the
from Glitzmakulji are traveling and Some chasms are up to a hundred paces Dark Chasms look different than when
want to visit another Dwarven kingdom, wide, from wall to wall, while others are they went in. Some have lost both their
they are simply denied entrance at the so narrow that only a hand can fit in the hair and their beard, some have ash grey
gates of the land. chasm. Their length varies as much as skin, and others have come out with
Some more extreme groups even want they do in depth and width. The Dark white hair. Vitner Weavers that have
to go so far as to suggest a purge of those Chasms often lie in different levels, been allowed access to the area say that
of the Blood of Trodnikk. They want which means that one chasm´s bottom they have never before seen a place filled
Dwarves from all the lands in Trudvang could very well be at the same height as with such a concentration of darkvitner
to unite in a mighty army, which once another chasm´s roof, and some chasms than here. After only a few moments in
and for all would exterminate the family, lie directly above one another. Almost the outskirts of the Dark Chasms, the
as it was once supposed to. The wrath of all adjacent Dark Chasms are somehow enormous energy has made the Vitner
the gods grows every day because those linked together, either through a short Weavers light-headed and nauseous,
of the Blood of Trodnikk still breathe, path, or through an opening in the wall. which has made them either flee or run
they say. The extremists argue that as This makes it possible to go from one straight into the chasms, never to be seen
long as Trodnikk´s Blood exists, the Dark Chasm to another, but you have to again. The Vitner Weavers who are well-
gods will not be able to help the Dwarves be prepared for some climbing, because a read about the phenomenon speak of a
of Trudvang achieve the perfection path from one chasm to another can vary “Magical Entity”. They say that it may
that they constantly strive toward in greatly in terms of height. be an unknown and incredibly powerful
their work with the materials of the It is said that the Dark Chasms form of Logi which lives among the Dark
mountains. Some even go so far in their exist all throughout the primary rock Chasms. One that does not look like
accusations against the family, as they of Trudvang, and if you only knew the fire, but which is instead invisible and
blame on the Blood of Trodnikk even the way, you could travel between all of with mighty, evil powers. It constantly
restless spirit which curses the far-away the Dwarven lands in the whole world seeks new Vitner or the hidden energy
kingdom of Brokmuskrym. There is an through these. Together, the Dark which is inside the life of every creature,
extremely small number of Dwarves Chasms form an incredibly complex and it is this hunger that the Dwarves
who stand by these more extreme labyrinth, which all Dwarves hesitate to feel when the cold Entity encompasses
views but in the southwestern parts of enter. But it is not only the danger that them. Some Vitner Weavers also suggest
chapter 7. glitzmakulji | 83
that maybe the Endless Dark Chasms up their pursuit, they managed to settle
also host in their depths some kind of down among the Dark Chasms, where
perverted “Hlogres” or Vitner Node, they have created a kingdom of their own,
from which “Njord Fires” or Vitner just like those of the Blood of Trodnikk
streams flow, sometimes bringing the have done in Glitzmakulji. If this is true,
Dark Vitner energy, other times stealing no one knows how many there might
it, from everything which is around. The be, because they themselves have grown
reality is that nobody knows what really much in number. The other rumor says
dwells in the deepest parts of the Endless that those of the Blood of Bodnjev were
Dark Chasms. lost in the Dark Chasms. When this
Aside from the evil Entity that is said happened, the Entity inhabiting the
to be one with the Dark Chasms, there Chasms refused to allow the souls to
are many Trolls and other dangerous leave their bodies to become one with the
creatures living among the chasms. Mountain. The rumor therefore says that
The Dwarves of the Fjaldgand Ridge those of the Blood of Bodnjev became a
argue that evil attracts evil, which has force of undead who, for thousands of
caused evil beings to come down from years, have wandered around among the
Trudvang´s surface to the Dark Chasms Dark Chasms with only one thing driving
where they, for ages, have been corrupted them: to get revenge. No matter which of
and changed by the presence of the the rumors is closest to the truth, both
Entity. It is said that today, the chasms have helped to create fear in the kingdom
hold hideous creatures that do not exist of Glitzmakulji, and the fear of an attack
anywhere else than here. They claim that grows ever stronger with every passing
the evil living among the dark chasms day, especially now, when the Trolls
is so great that, like a magnetic rock have come out of the Dark Chasms and
attracting metal, the Entity attracts evil started to cause trouble.
beings from all corners of the world. The
eviler the being is, the greater the chance
that the Entity can reach it to lure it The Lost Regions and
down into the depths. The Dwarves Borsjev the Jarnwurm
also believe that it is the Entity in the The southern parts of the land, or
Endless Dark Chasms that is the reason the parts which today are called the
why the jarnwurm has settled down in “Lost Regions”, make up almost a
the southern parts of the land. third of the entire ancient kingdom.
Because many have recently seen Here the Dwarves came not long after
mysterious Dwarves with masks and Glitzmakulji, the city by the lake, was
clothes that no one recognizes in the area founded. Even if the southern parts
around the Dark Chasms, rumors are cannot house a metropolis as big as
now spreading in Glitzmakulji that there that, there were still three impressive
are also evil Dwarves, corrupted by the cities in the area. The first was the
unknown Entity, among the creatures city called “Olskow” which was built
who dwell among the Dark Chasms. As in an enormous cave, high above the
of yet, as far as they know, no one has ground level of Trudvang, in one of the
fallen upon misfortune because they met Fjaldgand Ridge´s highest mountains. It
these mysterious Dwarves, but according was also this city that was first afflicted
to the rumors it is only a matter of time by the fury of Borsjev the dragon,
before this happens. For the rumors state because the city had a connection with
that it is those of the Blood of Bodnjev the world outside and the open skies.
who have found a way through the Dark For the Dwarves who lived here were
Chasms and have now come to seek not afraid of what existed outside of
their revenge. During recent times, the the Mountain, and some of them settled
rumors of the Bodnjev family have split down along the mountainside where
into two different stories. One says that their dwellings today only exist in the
when those of the Blood of Bodnjev gave form of weathered ruins. When the
84 | chapter 7. glitzmakulji
chapter 7. glitzmakulji | 85
jarnwurm came, the Dwarves out here course, the stories have changed during years and are now seriously threatening
tried to hold him off, while some tried the years since the escape took place, the kingdom, just like 450 years ago,
to raze the gate which led into the city but that the descriptions of the dragon when the dragon first moved into the
of Olskow, but the dragon overwhelmed would turn out so different is hard to mountain range.
them and, before they could demolish explain if there is not really more than Despair has filled the heart of many
the gate, the beast had already gotten one dragon. Dwarves of Glitmakulji, and many
in. After having destroyed numerous The Dwarves of the Fjaldgand Ridge theories have developed regarding the
buildings and killed large parts of the believe that Borsjev (and its family, if reason for this new renewal of the wurm’s
city´s inhabitants, he continued into the there are more than one dragon) live threat. According to the dominant
Mountain’s interior. For eighty years the deep below the feet of the mountain, theory the Dwarves, mining nearby
Dwarves held the southern parts before where the lava flows. They believe the lost regions, have possibly invaded
they finally capitulated to the dragon and that a jarnwurm who bathes in lava is an unknown sacred place. Maybe they
went north. The dragon had then killed rejuvenated, and that this is the reason have awakened the wrath of the gods
more than half of all the Dwarves in the they can live for so long. No one knows and offended the Soul of the Mountain,
area and ruined two more cities and a the gender of Borsjev, and there is by tearing down and destroying parts of
few smaller settlements. Many argue therefore an argument about whether the the Mountain which were not meant to
that it was the most beautiful parts of dragon is a female who has invaded the be discovered by the Dwarves, since in
the Glitzmakulji kingdom that had to be Mountain’s Interior to give birth to her the Mountain’s Will they were already
evacuated. The crystals which grow in offspring, or if it is a male who prepared perfect, without any need for Dwarven
these southern regions were both bigger a nest for his female. Should it turn out work. They say that it is better to move
and spread a stronger and different light that there are several dragons living those who live in the vicinity of the lost
than those that exist in the northern deep in this mountain range, all are fairly regions, than to keep on offending the
parts of the land. certain that Borsjev is a male, because Mountain.
That a dragon is still in the southern he is sometimes described as gigantic, The reasons for the extension of the
regions, no one in Glitzmakulji doubts. old, and almost black in color, while the dragon´s territory have been widely
But they don´t agree on how many smaller and more delicate dragon which discussed in Glitzmakulji. Most believe
dragons exist in the bowels of the is more blood-red in color is considered that the foremost reason is lack of
southern mountains. Most say that to be the mate of Borsjev. food, that there are simply not enough
there is only one dragon living there, tunnelhogs anymore to feed a dragon.
while other say that there are two. A But there are also those who believe
few even go so far as to say that there The Dragon today that it is really about the strange rock
is an entire family of dragons, of five or In recent years the dragon has that Jobrashovj found when he and his
six individuals. The division regarding become increasingly more active. six brothers were out searching for
the number of dragons is caused by This is indicated by the population of logis in the dephts of the Mountain five
the great variation in stories that exist tunnelhogs, which once was large in years ago, just north of the lost regions.
around the dragon and the escape from the mountain range, and has recently The rock was so big that it took four
it. Because many Dwarves managed to noticeably dwindled in numbers. As Dwarves to embrace it. It was round
escape from it, there is also a variety of the tunnelhogs have become fewer in in shape and had a rough surface. The
different portrayals, which have been the southern regions, the dragon has stone, which now stands outside the
passed down through the years. It is the started to show itself closer and closer golden house of Woodbarov for everyone
differences in these stories that laid the to Glitzmakulji. Some settlements in to see, is not particularly beautiful to
foundation for the speculations on the the vicinity of the abandoned regions look at, but that it was brought up from
number of dragons. The big differences have been raided by the dragon and the hot lava makes it almost holy. That
in the stories are primarily about completely destroyed. When visitors it had resisted the melting power of
the dragon´s color. Some described to these destroyed farms have reached the lava can only mean one thing: that
Borsjev as being of a blood-red color, them, they have seen traces of the the black rock must contain a large
while others say that he was almost dragon in the form of solidified magma part of the soul of the Mountain. Eigle
completely black. Even the dragon’s and giant footprints. They could also Thuuls have investigated, and are still
size changes dramatically from story to see signs of battle, but despite how investigating, the rock, but no one has
story. Some Dwarves claim that their much or where they have searched, they yet been able to establish what the Spirit
older brothers have said that Borsjev have not found any trace of those that of the Mountain wants done with this
was gigantic and looked very old, while once lived in the settlement. It seems mighty rock.
others supposedly said that the dragon like the hunting grounds of the dragon Those who believe that the stone is
was neither big nor old-looking. Of have been extended during the last ten the reason for the dragon´s activities
86 | chapter 7. glitzmakulji
claim that this is no ordinary rock, but From his home at the edge of the lost The realization that suddenly
a dragon´s egg. The scholarly Drimotjev regions, not far from the stronghold of manifests itself says that everything
(who is also the main supporter of the the Drogbasjev, the “Fleeing Brothers” that has been done in Glitzmakulji is
idea that the stone is the reason for have now been digging without wrong. The Blood of Trodnikk was
the dragon´s attacks) claims that the rest for almost 500 years. Even if not meant to survive the Endless
jarnwurms lay their eggs in the lava, and there are many who know about the Dark Chasms, it was not even meant
that they remain there for almost five- brother´s attempt, they do not find to go into the chasms. The meaning
hundred years before they are brought much support among their relatives, of their lives is to die, to be sacrificed
up by the dragon to hatch. Drimotjev who think that they are more or less for what they did wrong when they
has therefore come to the conclusion crazy. The brothers who are sent out took down the protective wall which
that the jarnwurm is not after food, but to Glitzmakulji to tell of the prophecy held the Endless Dark Chasms away
its lost egg. He argues that it will not be and mission of the brotherhood, have from Tvologoya. When the realization
long before Borsjev catches the scent of not been able to convince very many has happened to a Dwarf, there is
his egg, and when he discovers that it about what should be done. From nothing that can change his fate, which
resides in the middle of a Dwarven city, their space in the square they cry out is to voluntarily lower itself into the
the fury of the dragon will soon destroy about what needs to be done, and that merciful lava.
the rest of the land. only the Silferspiir mountains can Before the Dwarves go the way
help the cursed people. They say that of suicide, they first go to the
they now have received help from the “Sorrowful Cavern” to make statues
Redmitjev the Younger gods, when they one day took down of themselves. The cave, which today
and the Fleeing Brothers a wall that opened up into a system contains thousands of statues in
There is a small branch of brothers of natural caves and tunnels, which different postures and sizes, lies north
that have had enough of living under has taken them further on their way of Glitzmakulji, right above a great
constant threat, as their family has toward the promised mountains. They lava lake. Every Dwarf who comes to
done for its entire time in the Fjaldgand calculate that they have saved over the cave inspects the cave’s walls upon
Ridge. If it has not been the threat of two-hundred years of digging at the arrival, until he finds the place which
the Bodnjev family rushing out from the pace they are currently digging. But has called to him. When he has found
Endless Dark Chasms, it has been the if more were to join in their efforts, the place in the wall, he immediately
threat of getting eaten by the jarnwurm it would not take long before they begins to carve a statue of himself from
or attacked by the Trolls and the evil reached the silver mountains. People the Mountain. In this way, the cave
Entity in the Endless Dark Chasms. generally ignore the Fleeing Brothers will constantly grow, because every
Redmitjev the Younger has, just like as a laughable and crazy sect, but with Dwarf cuts his statue right out of the
his now-dead elder brother of the same the increased activity of the dragon, wall. When the statue is finished, the
name, taken it upon himself to continue they have managed to round up a few Dwarf brings his tools and goes to
what his namesake started 450 years new recruits for their quest. the cave where the lava lake is. The
ago. path, or the stairway which it really
Redmitjev the Older had had enough of is, lies in the middle of the Sorrowful
all the threats when the dragon appeared The Brotherhood of Cavern. The Dwarf then has to walk
in the southern regions. By persuading Sad Homecomers past a number of statues which all
a handful of his closest brothers as well Beside the Fleeing Brothers there is portray the Dwarves who through
as a Thuul, he started the, according to another group which is called “The the centuries have felt the urge to
many, crazy task of digging a tunnel to Brotherhood of Sad Homecomers”. embrace the same fate. The stairway
Silferspiir mountains in Silvtronder. Despite the name implying a then snakes down into the depths to
Because he had had a vision about this brotherhood, its members are gathered the lava lake, where they sit down to
being the place where the family should from all the Glorkas that exist in meditate for a short time. When the
go, and not until everyone had made it Glitzmakulji. The Brotherhood of Dwarf finally has found the power
there would the family be safe from both Sad Dwarves consists of apparently to do what has to be done, he walks
accusations and threats. He thought that randomly chosen individuals who without hesitation to the edge of the
the arrival of the jarnwurm had been a suddenly come to the realization lava lake, and throws himself in, often
portent from the gods, indicating that that everything is wrong with their with his tools still in his hands. But a
their rest was now over. Now, they had to bloodline’s existence. The realization few choose to leave their tools behind.
move on to the place that would become can come at any time during their These tools are gathered in a great
their permanent home, and which was adulthood, from the early years to the pile, which through the centuries has
meant for them. last years of life. grown increasingly larger.
chapter 7. glitzmakulji | 87
Plundering Humans and
Dwarven Defenders
The situation with the abandoned
cities in the southern parts of the land
has in the recent years become known
among the Humans who live outside
the mountain range of Fjaldgand.
With hopes of finding some of the
Dwarven-made objects that were left
in the abandoned regions, they go into
the Mountain to find treasures. Many
brush off the rumors of the dragon as
a story to keep the unwanted away.
But those who find one of the well-
camouflaged entrances to the land,
soon find themselves in the clutches
of the red-black beast. However, most
of the treasure seekers wander around
fruitlessly in the mountains. They grow
soon tired of their endeavour and go
home with stories as made-up as the
stories of the dragon are believed to be.
Everyone does not go to the abandoned
land with hopes of finding Dwarven
treasures. Some come from as far as
Mittland with a single goal in mind:
to gain honor by slaying an ancient
dragon. The fact that they find priceless
treasure along the way is not something
that stops them from entering the
mountains.
Because of greedy Humans
beginning to enter the land, a small
group of Dwarves have decided to
move out of the mountain, where they
can defend the treasures of their family
from ending up in the hands of Humans.
Along the cave walls they have therefore
built hidden watchtowers, which are
constantly manned. The watchtowers
are made with the greatest care, and
only the most trained eye can see them
at a distance. The towers are so well-
hidden in the landscape that you can
pass just a meter from them without
discovering them. The Dwarves who
guard the entrances to the land live
high up on the southern slope of the
mountain, where the desolate city of
Olskow once stood. When Humans
get near one of the entrances, the
Dwarves attack them immediately
and without any warning whatsoever.
If the Humans find no entrance,
88 | chapter 7. glitzmakulji
however, the Dwarves let them go marble and is adorned with thousands ambitions regarding the surface world.
without intervening. The Dwarves of mighty Dwarven runes. The only Long before Borsjev the Dragon
have discovered that the Humans easily friendly contact that these Dwarves invaded Glitzmakulji, the Dwarves
grow tired and give up. have with the surface inhabitants is have tried to extend their rule
All these entrances are on the with the Amurs, with whom they trade southwards, reaching the rich silver
southern parts of Glitzmakulji, not far gold for refined coal. The Dwarves are deposits of the Silferspiir Mountain
from the Dragon-infested areas. The incredibly fascinated by the Amurs’ Range. Nevertheless, their attempts
Dwarves have destroyed the oldest and sophisticated technology to produce failed, since they were defeated by the
larger tunnels leading to the lost city of coal and try to get their secret. Over ancestors of the Westmarkians who
Olskow, while all the new tunnels take 2,000 Dwarves constantly watch now rule in Silvtronder. The most
very long routes to reach the heart of and guard this place and its vicinity. famous battle happened in Betmold,
Glitzmakulji. This means that, even if People other than the Amurs are just south of the Fjaldgand Ridge,
Human invaders manage to overcome regarded as enemies. The worst of where the Dwarves underestimated
the external gates, they can be stopped them are the “Drimloekt”, which in the strength of Human fortifications so
in multiple sites throughout the very the Troll language means “Butchers of much, that they did not even bothered
long routes. Dwarves”. These savage Wildfolk have to use the Zvordokûm.
occupied large parts of the Fjaldand However, there have been also
Mountains and spend time attacking friendly contacts, like when Sangd
Grimjarp trading caravans. The Drimloekt have Ribland, the founder of the knightly
The most important of these thus far attempted many times to siege tradition in Westmark, gave back to the
surface fortifications is a fort called Grimjarp, although always without Dwarves all the sacred objects stolen
“Grimjarp”, located high above the any success. by Gummersheld Black Fire, another
main gate, protecting the natural cave famous dragon of the past. Later, such
system that leads down to the realm of links lead also to advantageous trade
Glitzmakulji. During the centuries the Earlier Contacts With and exchange of ideas, through links
fort has always stood its ground against the W estmarkians with the Westmarkians which are
both Wildfolk’s and Trolls’ attacks. Even if today the Dwarves of nowadays very feeble, If not existent
Grimjarp rises like a black block at the “Glitthamn” (Glitzmakulji) limit their at all. The prestigious tradition of the
top of “Kuegge”, an over 3,000-meters dealings with Humans to the friendly ironsmiths of Teuton in Silvtronder, for
high peak. The fort is crafted in large Amurs and hated Drimloekt, there example, clearly speak of a time when
black, compact boulders, which seem to was once a time, so many millennia Humans learned some art from the
lack joints. The surface is as smooth as ago, when the Kingdom had other Dwarven masters of Glitthamn.
chapter 7. glitzmakulji | 89
90 | chapter 8. grunkovorda
Chapter 8
✦ GRUNKOVORDA ✦
There is a legendary Dwarven kingdom which flourished amidst the
Stormlands, in the most Troll-infested area of Eastern Trudvang, long before
the Stormlanders ever existed. Dwarvish is difficult to understand and to
translate, and “Grunkovorda”, which is the Dwarven name for this kingdom
below the enormous Trollridge Mountains, is most easily translated with the
Vrok name of “Greydeep”.
Directly translated, the word workmanship is excellent and durable. out of desperation resorted to violence to
“Grunkovorda” means “Halls of Greydeep Mostly iron and steel objects are forged get a hold of the metal they thought they
in the Grey Gloom”, but the Stormlanders in the kingdom, since the Mitraka ran dry had a right to. During the course of a few
prefer the simpler name of “Greydeep”. in Greydeep long ago. decades, the land was transformed into a
This mythical fortified realm of the warzone. The land which once was ruled
Dwarves, once known as Tvologoya’s by a single, great kingdom, became now
biggest rival, is now largely abandoned, The Mitraka Wars: the divided among the many different factions.
and left to the mercy of the Trollkin. End of a Kingdom Each with its own stronghold ruled by its
Today, the kingdom is divided into several What caused the feud that divided the own independent Thune, Master Smith or
forts, forges, and mines - all fending land is long forgotten, but most of by special councils. Those that had access
for themselves. Aside from these small those knowledgeable in the history of to Mitraka did everything in their power to
domains, there is a plethora of abandoned Grunkovorda agree that it had to do with defend against those that had to go without.
tunnels, halls, mines, forges, and other the depleting Mitraka. When the Dwarves Strongholds were taken and lost so often
deserted Dwarven habitats. All the of the land realized that their supply that soon no one knew who ruled the
surviving Dwarves are Borjornikka, which of the precious metal was almost gone, different cave systems. As the years passed,
historically is the dominant Dwarven strongholds were built around the few the Mitraka depleted just like the Dwarves
breed in Grunkovorda, since old Buratja existing deposits, and only the Glorkas in the land. Dwarves killed Dwarves. The
clans are extiguished. that lived in the stronghold were allowed wars took many victims, especially because
Since the founding of Grunkovorda/ to mine the Mitraka. Before this happened, many became so desperate without their
Greydeep, the Dwarves residing there all the deposits of Grunkovorda had been metal that planning and strategy were soon
have made a living by blacksmithing and amicably shared between all craftsmen of forgotten. The metal pulled at them like a
metallurgy. Among all of Trudvang´s all the clans of the kingdom. But when this drug, and to live without it simply became
blacksmiths, many of the greatest are said sharing suddenly ceased, many Glorkas too much for them. As the metal depleted
to live in the gloomy forges of Greydeep. were left out, and could no longer work with and the Dwarves in the land became fewer,
Despite these blacksmiths’ vast knowledge the precious metal. To not be able to satisfy the weakened strongholds in the land were
and skills, very few Stormlanders get to the Spirit of the Mountain by shaping and soon take over by Trolls and other evil
use the objects that the Dwarves here creating its metal caused many Dwarves creatures which live in Trudvang. When
create. Greydeep’s Dwarves only sell to a to not accept the situation. Therefore, they this happened, the surviving strongholds
select few buyers, and, more importantly, tried to break into the strongholds that had became even more isolated: the distance
for a very high price. Dwarven objects been built, and when they were stopped at between the feuding Dwarves became
from Greydeep are expensive, but their the gate, it did not take long before they ever bigger, which led to the war losing
chapter 8. grunkovorda | 91
intensity, and eventually ceasing after a few therefore been sent out to keep curious Thorgagin´s spies have just found out
years. Only five strongholds were left of eyes away from the mine. There are also that the Dwarves in Grimgnistur are
the former great land, around which new plans for expanding the small territory mining something just outside their land´s
small lands grew up. The five lands today claimed by Olgisiljev, so that the newly border. What they are mining, they have
bear the names Yugglovorka, Ivonda, found mine is situated inside of it rather yet to find out. But when a large force of
Olgisiljev, Rorstrai, and Novgalod which in than outside. It would not be any problem warriors was reported to have arrived at the
Vrok are known as Greystone, Dustwall, to physically expand the border in the mine, Thorgagin realized that it could only
Grimgnistur, Wondraskjalf, and Morkdali. form of traps, defence mechanisms, and mean that the Grimgnistur Dwarves were
strongholds. But the bigger problem lies mining the desirable Mitraka. Because the
in that there are not enough warriors to mine today lies outside of Grimgnistur´s
Olgisiljev protect the land. Because the mine lies a border, the mine is considered to belong to
The vrok name “Grimgnistur” refers to day’s march away from the current border, the former great kingdom of Grunkovorda,
the Dwarven settlement of “Olgisiljev”, an expansion might mean that the land´s and therefore, all Dwarves who live in the
which lies in the east, and is ruled not borders became even less guarded. Even if land. Unfortunately, Thorgagin cannot
by a Thune but by a council of Master it has been a long time since war raged in gather a force as powerful as the one
Blacksmiths. The council is known as the Grunkovorda, the excitement surrounding Grimgnistur has posted around the mine.
Iron Circle, and those who are elected to it a newly found Mitraka vein might be the Furthermore, he does not want to openly
remain members until their death. Today, one thing needed to spark another conflict. oppose his friend Gargin Redtongue, even
the Iron Circle consists of a motley group if Ivonda needs that Mitraka. Therefore,
of Borjornikka Dwarves, where the oldest he must use other methods, but what these
member, Fovor Hammershaft, is said to be Ivonda methods are, he does not know yet. Of
as old as 130 years. The youngest, Gargin In the middle of the Trollridge Mountains, course, he wants a part of the Mitraka, but
Redtongue, is considerably younger – at as a sort of axle of Grunkovorda, lies the question is how to get it, and he knows
only 90 years. Despite the great difference the now-desolated mine of Ivonda, he must hurry because it cannot be a large
in age, these two council members are called “Dustwall” by the Stormlanders. vein since it has been a long time since
very good friends and comrades in arms. An excellent kind of iron is still mined anyone found Mitraka in Grunkovorda.
Gargin is said to be one of the “Stone here, but out of the 200 mineshafts once
Borns”, a reincarnation of the original teeming with workers, only 15 remain
Dwarves, made by Borjorn to become active today. Adjacent to Dustwall is a Novgalod
master smiths. Gargin´s forging skills are small Borjornikka Dwarven colony that Novgalod, known as “Morkdali” in Vrok,
very much appreciated among Dwarves all maintains the mines and makes sure that is the name of the stronghold and city
over Trudvang, and he is a living legend anyone wishing to mine them pays their that also lies in connection with the
who gets great respect even among the fee. The community is led by Thorgagin “Stormgates”, the only truly massive
Buratja smiths from other kingdoms. Dragonslayer, a mythical hero from gates that lead into the underworld
Olgisiljev’s economy is traditionally Tvologoya, who, because of a blood feud, realm of Grunkovorda. The fort houses
based on the forging of high-quality iron was forced to leave his home over 50 more than 10,000 Borjornikka Dwarves
and steel, and on rare occasions, Mitraka. years ago but was accepted as a Thune in with some Zvorda, spread over 14 levels,
It consists of 15 smithies, one of which Ivonda due to his fame and valor. making it the largest Dwarven colony in
is a legend in itself. In fact this smithy is When he came to Greydeep he the whole Trollridge Mountains by far.
the only one in the Trollridge Mountains breathed new life into the mighty mines, In the vicinity of Novgalod are caves,
which has a logi furnace with a real Logi but at the same time claimed the right to mushroom farms, and natural caverns
inhabiting it. collect payment from all who wanted to where one can hunt Tunnelhogs, and an
The production of iron recently almost mine there. Thorgarin is a good friend underground lake. The gates, which are
completely stopped, as a new opportunity of Gargin Redtongue of Grimgnistur, always closed, are very well protected, and
appeared. The Dwarves of Olgisiljev found but is feuding with Ivornin Ringalin, are guarded day and night by powerful
a small vein of Mitraka a few years ago, just the Zvorda leader of Greystone, and has warriors and Thuuls that have sworn
outside the land’s border, which they are therefore banned him from the mines. never to allow uninvited visitors to entry.
now mining as fast as they can. So far, the Furthermore, even if far from Tvologoya These guardians are called “Thjulks” and
secret has not been discovered in the other due to an old feud, Thorgarin is an are a type of knight´s order which enjoy a
lands of Grunkovorda, but the Dwarves honorable Dwarf who strictly obeys an special status in the Trollridge Mountains.
of Olgisiljev fear that this will happen at old edict from his homeland: he blocks Their role in the local Dwarven society can
any moment, and when it happens, they the access to the cursed Rorstrai and his be roughly equated to what the Knights of
will have to be prepared for chaos. A warriors are commanded to kill on sight the Iron Hand do for the Gerbanian faith of
guard of almost 500 strong warriors has anyone who try to pass. the Stormlanders.
92 | chapter 8. grunkovorda
Novgalod is ruled and led by High wanting to unify the strongholds is to he has received has been the same from
Thjulk Orthvinn Irongate, who during cleanse Gronkovorda of the Trolls who all the other leaders. They have thought
his time as the land´s Thune has also have now take over parts of the land. that there are too many Trolls and other
set warriors to watch over the tunnels However, Orthvinn does not want to nuisances in the abandoned halls and
which lead deeper under the mountains. be the Storthune of Grunkovorda: he tunnels of old Grunkovorda, and even if
In secret, he has started planning to seize is not after the personal power which the plan should succeed, it is not worth
the entire land. He dreams of a unified he would gain with a unified kingdom, the trouble, because there are not enough
land, where all five strongholds are something he has also explained to the Dwarves to man all the abandoned parts
united in a single kingdom. He has sent rest of the land´s Thunes and Master of the land. Some believe that if they were
out delegations to speak with the other Smiths. He argues that united they can to succeed at such a cleansing campaign,
Thunes of Grunkovorda, but none has perform a thorough cleansing campaign, the power should not be split evenly and
shared his wish for a unified land. They and thereafter the leaders of the five amicably between the Thunes of the
believe that the land has thrived during Strongholds can together rule the land different strongholds. They think that the
the years it has been divided, such as it in a High Council, with no member with power should be divided according to how
is today. Orthvinn´s foremost reason for more power than the other. The answers big their lands are today, and how many
chapter 8. grunkovorda | 93
Dwarves live in them. Of course, the about Orthvinn’s dream and intrigues piece turns back into his original shape, it
weaker Thunes do not agree with this and, and plots are secretly developing to make remains separated, ready to be worked into
as long as this cannot be solved, Ortvinn Rorstrai part of Grunkovorda. How the the desired shape by other, more normal
will never see a unified Grunkovorda. conspirators will face the rune curse tools. The black granite is exported to
or Ivonda’s weapons is, however, still other Dwarven comunities throughout
unknown. the Trollridge Mountains, as well as to
Rorstrai In Rorstrai, the prisoners make a other Dwarven lands, but also on a smaller
Rorstrai, or “Wondraskjalf ” in Vrok, is living from mushroom farming, mead scale to Vortland, where the Stormlander
more a fortified prison than a city. It is production (the product of which they leaders must pay huge sums of money for
located in the southernmost part of the sell to other Dwarves in Greydeep the rare, hard stone.
Trollridge Mountains and can only be through authorized intermediaries Greystone is led by Thune Ivornin
reached through a long corridor from along the tunnel to Ivonda) and various Ringalin of Oktir’s blood, who is also one
Ivonda. Rorstrai does not have its own handicrafts. of the few Zvorda to have raised to such
gate, so those Dwarves living here a position of leadership. Ivonin controls
must travel all the way to the mines of the Greymines with an iron fist, and his
Dustwall to see daylight. However, the Yugglovorka band of heavily armored Zvordorkûm
miners of Ivonda do not like the Dwarves The small Borjornikka settlement of make even the mightiest of the Dwarves
of Rorstrai, who are usually attacked and Yugglovorka is the northernmost of five to shudder.
killed on sight. Dwarven comunities which once were
The problem is the nature of Rorstrai’s part of the old kingdom of Grunkovorda.
population: the “Slayers”, a group of It is a small land inhabited by around The Exiles of Hillinge
Dwarves cursed and banished from other 4,000 Dwarves. The center of the land Woods
Dwarven comunities, especially from the consists of a city where almost half of The thirst for Mitraka in Grunkovorda
mighty kingdom of Tvologoya which, Yugglovorka’s Dwarves live. It is also has led many Dwarves to pure disaster,
even if far, can manage to banish these this center or city, if you want to call it as demonstrated by the tragedy of Sergin
criminals here. Rorstrai is, in fact, one of a city, which has given the land its Vrok Greathold. This Borjornikka Dwarf and
the many famous prisons where the rune- name of “Greystone”. his followers have tried for many years to
cursed Slayers are confined, far from their The city is located along the outskirts find a fabled vein of Mitraka. After having
homes and far from any relationship with of a huge cliff, and the Dwarves that reside led his men and his clan into a large
their original Glorkas. In fact, the bloolines here live under the vault of infinity. The cave-in during his search for the coveted
of most of the Dwarves here do not belong cliff facing north is adorned by a large metal, the other Dwarves in Trollridge
to Grunkovorda, but rather to Tvologoya, number of balconies which are linked by Mountains thought that Sergin had
where they committed their crimes. stairs. Some balconies are public spaces, become mad, and that he and his kin were
As one of the smallest prison-cities while others serve as someone’s private cursed, following the mirage of Mitraka.
in Muspelheim, Rorstrai houses almost patio. This is, in the eyes of the Dwarves, Sergin’s Dwarves were not accepted
1000 sentenced Dwarves and, as in other seen as a very strange city, as there are back into any of Grunkvorda’s kingdoms,
prison settlements, its main guard and not many Dwarves who choose to live and they were therefore exiled above
chief is a Thuul: in this case Pomvin so close to the infinity above their heads, ground. Sergin, who had always hated
Illwill of Svorki´s blood. even though their home is still inside the the sunshine, decided to head for the dark
Among all the leaders of Grunkvorda’ Mountain. shadows of the Hillinge Woods, in Dain,
settlements, Pomvin is the one who has On the outskirts of Yugglovorka large one of the Stormlands which is on the
the best and more friendly relationship stones are quarried from the hard-black eastern side of the Trollridge Mountains.
with High Thjulk Orthvinn Irongate of granite, a practically indestructible rock, an Here, Sergin had his own little kingdom
Novgalod. However, like the others, he has excellent component for any fortification. built above ground, nearby the iron mines
done nothing to contribute to Orthvinn’s The Dwarves of Greymine have learned located in the midst of the forest, where
dream of unification. The problem is that how to break the black granite with the metal ore is extracted. Now, there is a small
Pomvin Illwill is completely focused on help of their Thuuls, who have been colony of Dwarves living in the forest.
respecting his duty towards Tvologoya, bestowed their tools with a variation of a Dain is mostly inhabited by the Joarings,
administering the prison of Rorstrai. He rare rune (whose name is “Stone to Clay”) a superstitious, non-Stormlander native
does not think that the “slayers” really that makes it possible for them to quarry population of Humans who do not know
belong to Grunkovorda and accepting even the hardest stones. The Thuul arts the technology of ironsmithing. For the
his friend’s dream may mean to betray seem to transform parts of the granite into moment the Joarings avoid the Dwarves,
Rorstrai’s reason of existence. However, clay, which the quarrymen easily separate but it is unknown what will happen if the
some of the slayers have overheard rumors from their bedrocks. When the granite Dwarves decide to sell their metal to them.
94 | chapter 8. grunkovorda
chapter 8. grunkovorda | 95
Chapter 9
✦ MUSPELGNIST ✦
The Buratja Dwarves are usually a minority in many Dwarven
realms, living sometimes as allies of the more numerous
Borjornikka Dwarves, other times as enemies or even as
subjugated as slaves. This is not the case in Muspelgnist, the only
underground kingdom in Trudvang which is completely ruled
and inhabited only by Buratja Dwarves.
This kingdom is legendary, but also smith who lived in the Great Iron The Glory of
well-hidden and defended by its remote Tooth at the end of the Age of the Iron Lovlinjikka
location in a savage, uncivilized swampy Dragon, long before the foundation of All the Dwarves in Muspelgnist know
part of the Darkwoods, just west of Muspelgnist/Sootbrand. that their kingdom did not start where
Wildland, in the south-eastern part of It was Angor who crafted the they are now, but the first colonists of
the Great Iron Mountains. “Ruling Blade” for his Human ally, the Blood of Angor founded their first
Here, many miles below the feet of Arkan Koraljion, king of the Hurs, settlement many miles below them,
the the Einvigh peak, the Buratja smiths a nomad people who helped the in levels which are nowadays closed
have built a series of mighty furnaces Dwarves in their eternal war with the and sealed, but which once hosted the
where enslaved logi are employed night Trolls. The Hurs are today forgotten, mighty of Lovlinjikka: the first Buratja
and day to purify and work the precious remembered only by the Dwarves, kingdom in Trudvang.
Mitraka. The number of Buratja but the mighty sword “Koraljion” is In its glorious days, the ancient
craftsmen and active logi furnaces still remembered in sagas flourishing Lovlinjikka, known as “Sparklur” to
in Muspelgnist is impressive and the throughout the Stormlands, bringing the Humans and elves, was one of the
Mountain is here glorified with artifacts also turmoil and changes every time few kingdoms that could gather large
whose quality is unheard elsewhere. the sword re-appears. numbers of Buratja’s sons. Considered
Muspelgnist is called “Sootbrand” But having crafted such a marvel to be the mightiest stronghold in the
by the Humans, although in the past was not enough for the Blood of East, and the only great kingdom
the realm was known as “Eidgnist” or Angor. The Great Iron Tooth could built by the Buratja race. Far from the
“Firesparks” for the Humans. not contain the ambitions of those winding tunnels, rough-hewn surfaces,
Buratja master smiths, too tired to and low ceilings that usually signifies
share resources and compete with the the Buratja kingdoms, Spaarklur was
The Ambitions of the Borjornikka in Tvologoya. When new famous for its majestic underground
Blood of Angor Mitraka veins being were discovered rock-cut architecture.
The realm’s leader is not called in the east, in an area where no other Many refined halls have been created in
“Thune”, ”Storthune” or “Great Thune” Dwarf had settled at the time, the Lovlinjikka but none was as magnificent
but “Master Smelter”, reflecting his dream of a purely-Buratja kingdom as the Sun Hall, the enormous throne
duty as leading the refining of the best spread like fire. This was how room. Few outsiders ever got to step foot
Mitraka in Trudvang. The leadership Lovlinjikka, the mighty predecessor inside the great hall, the arched vault of
is usually held by those of the ancient of Muspelgnist, was founded, so many which reached higher than anything the
bloodline of Angor, a legendary Buratja millennia ago. Dwarves ever built. The ceiling was held
96 | chapter 9. muspelgnist
aloft by a forest of pillars, each forged The Buratja expanded in the upper He punished his enemies with sharpened
from Mitraka by the Buratja master levels, founding Sootbrand, but in two axes and tempered iron shields at every
smiths. There were exactly 585 pillars thousand years no one ever dared to go turn. He made an abundance of mighty
supporting the ceiling, all covered in back down to the ancient Lovlinjkka. things; subdued many a rich homestead
runes and inscriptions describing the Rumours spread about the great Sun Hall in Wildland; captured and conquered
heroes and heroic deeds of the Dwarven was covered in a sea of golden treasures, the Hrim Trolls with whips and black
traditions. Each pillar was raised in magical objects and amazing items, with tongs. All of Saukka’s younger brothers
honor of one of 585 clans; a pillar for the ancient dragon still sleeping atop (Jorvin, Jutka, and Molov) were also
each tribe, to cover with their own heroes this legendary hoard. mighty warlords. Many strong warriors
and stories. Once, more than 1,200 years ago, gathered under their crimson banners
Set into the floor of the great hall, a party of Dwarven warriors, led by during the war, which lasted as long as
there was a diamond, larger than any the legendary Bhewolk of Tvologoya, Saukka lived.
witnessed before. The Dwarves call arrived to drive the mighty beast from And so it happened that Saukka
it “Borjorn’s sun”, after the Dwarves’ the ancient halls. However, after the gathered all his warriors out on the
creator and god. When the sun’s rays gates slammed shut behind Bhewolk, plains, as these ironclad Buratja Dwarves
reach the diamond through a long shaft none of those courageous Dwarves was did not fear to fight under the sun in
in the rock ceiling, it reflects a light ever seen again. The Buratja assumed the domains of man. Those of Saukka’s
so beautiful that even the hardened that Bhewolk and his following had been glorka all gathered by the hills north
Dwarves’ eyes water. killed by the terrifying dragon and that of Wolfswood and set up camp. Saukka
A staircase made of gold leads up to it would be pointless to make any further mustered all his soldiers, two thousand
a throne, the creation of which truly attempt to drive Unghorvin out. Zvordorkûm, plus ten thousand other
was an amazing feat of craftsmanship. Those halls and tunnels cannot be allied Buratja Dwarves he had summoned
Four statues support a large shield upon accessed nowadays since, for centuries, from Tvologoya’s dark hollows.
which the tall silver throne stands. The every time intruders tried to enter the The Dwarves stood on one side of
backrest of the throne was so tall that halls, the Master Smelter of Muspelgnist the dark forest, and the Humans’ armies
it reaches halfway to the ceiling. The has called upon the Zvordorkûm to clear waited on the other. Late one night, as
construction of the great hall was so the area and lock the gates once more. night once more conquered day, Saukka
sophisticated that if someone sat upon The old city is lost and the Buratjas want attacked in full force and captured
the throne and spoke in a powerful voice, it to remain locked. According to their Fylkjarl Olvin Segerhuva. He ordered
they would be heard by even those at the ancient beliefs, the beautiful kingdom all other Wildlanders to be killed. The
very back of the hall. under Muspelgnist is not to be recovered armies gathered under Olvin’s banners
And that is the history of the hall that until a new Great King of the Buratja were beaten to the ground, and Saukka
Unghorvin the Jarnwurm took for his arises. A wait that appears to be long. was hailed as the king and Great Thune
own. that he was.
At the same time as Saukka was
Saukka the C onqueror using his axe in the dance of death on
The Fall of Lovlinjikka, A few centuries ago such a wait seemed to the battlefield by the Wolfswoods, a tall
the Rise of Muspelgnist be ended. The new realm of Muspelgnist man, carrying a heavy sword wrapped in
A long, long time ago the old Iron Dragon /Sootbrand was so successful that that its a wolf skin, disembarked on the rickety
Unghorvin woke up in the depths of leaders became to be tempted by imperial piers in Storhavn. Little did the Dwarves
Tvologoya, where he it spread death and dreams, leading their desires even to the know that their victory parade would
despair, but also heard legends about above-ground lands, something which turn into a stinging defeat, and that the
Lovlinjikka’ wealth from the mouths seems so unlikely for the Buratja Dwarves satisfaction in the winds of victory would
of half-dead Dwarven victims. The elsewhere, too focused on their work in slowly pull Saukka and his dark warriors
beast’s greed was enflamed, and so the their underground logi furnaces and too to the depths of defeat. For Saukka finally
Jarnwurm left the Realm of Mitraka to afraid to see the sun with their own eyes. recognized the weapon which the Human
invade the lowermost, more magnificent However, ambition is a powerful force, warlord was wielding. It was Koraljon,
parts of the eastern Buratja kingdom. and it can make things happen which are the mighty blade crafted by Angor, of
The Dwarves of Lovlinjikka were easily elsewhere impossible. his own blood, so many centuries before.
defeated and the humiliated fugitives After Saukka the Conqueror, of the Despair and anguish were now diffused
locked the precious halls with the dragon Blood of Angor, had overpowered the among Saukka’s armies.
still inside. Lovlinjikka or Sparklur was previous Master Smelter and seized the The story of how Fylkjarl Njal
declared to be a cursed place, its gates kingship, he waged a war against both Hagtorn achieved peace and unity by
therefore closed and guarded. the Elves and people of the Stormlands. defeating Saukka is often told in the
chapter 9. muspelgnist | 97
Skalds’ songs and stories thoroughout traditions, and only those considered has sent his brother Dunkilja in secret
the Stormlands. It is far less common worthy are rewarded with the secrets missions the outside world, trying to
to hear tell of Saukka’s fate, and the of how to forge the Mitraka. The final find opportunities and alliances to help
Buratja Dwarves who then were forced product, the Mitraka, has great strength him expanding his kingdom, hopefully
back to Sootbrand, filled with hate and and beauty, but it is hard to forge, and the also to bring doom to the Wildlanders
bitterness against the Human race. Ever process to do so is long and difficult. The who humiliated Saukka, so long ago. He
since that day, Muspelgnist’s Buratjas secret techniques are only taught by the has even contacted the wild Arks, trying
have been gone from the wilderness of masters, and when a master dies, a new to exploit the recent news about mitraka
the Stormlands. They closed themselves master is chosen from the elite that rules finds in the Great Iron Tooth, before the
off in the dark hollows of their realm. over each city. nearer Dwarves of Tvologoya do it.
In a dreamless slumber, they hunted There is a vault at every logi furnace, Beldor is always surrounded by a
more logis than ever, and their mystical protected by a thick, round door, number of Zvordokûm in Black Mitraka
furnaces burnt with a vengeance and completely made-out of Mitraka, which armors, of both Zvorda and Buratja
vindictiveness. Saukka’s descendants is locked using a rune known only by the breeds, protecting him against possible
knew that in the burning wombs of owner of the forge. No one is admitted attacks. The Angor Master Smith, in
the forges lay the final reckoning of to the vault, other than the master and fact, knows that the Master Smiths of
Wildland. the owner of the logi furnace. They keep the Dogordin and Agordo glorkas have
all their most precious objects in these been growing enough in power that
subterranean vaults which contain both they could overthrow the millennia-long
The Realm of the chainmail armors and swords, drinking dominion of the Angor clan, if it was not
Buratjas vessels and shields. Most of them are for the ancient hate that divides the two
Muspelgnist is completely separate from beautified with Mitraka, detailed with brotherhoods. These two glorkas have a
other Dwarven kingdoms, if not for silver and gold threads, and bejeweled dispute about the relics lost, millennia
some completely forgotten or abandoned with gemstones which gleam green and ago, during Unghorvin’s invasion of
tunnels. The realm today contains five red. Some of the vaults contain black Lovlinjikka and the Master Smelter has
so-called “smith cities”, of which Logr is armors that has been handed down for kept on feeding the fire of competition
the largest, with its three master smiths thousands upon thousands of years. between the two through the use of
and seven hundred blacksmiths. Very few of the Buratja Dwarves are secret plots and spies.
The Buratja Dwarves are tough and Zvordorkûm owning a Zvordorkûm-
resilient. They persevere in front of the maki, an ancient suit of black armor, but
hot furnaces for long stretches of time, those who do value it more highly than Logr
hammering relentlessly at their anvils, all other objects and treasures they have. Around three thousand Dwarves live in
in order to shape the mystical Mitraka. Logr, the main center of Muspelgnist.
Their kingdom does not consist of great The city is located in a gigantic cavern
halls and armories, and they do not have The Power in carved from the rock. The city is, just
bejeweled thrones, echoing ballrooms, Muspelgnist Today. like the logi furnaces, built in stacks, with
arrow-straight tunnels, or endless cliff Today Muspelgnist is ruled by Master several levels. The architecture is unlike
grottos with polished walls. Instead, Smelter Beldor, of the powerful bloodline anything else known by the inhabitants
Muspelgnist is centered around the of Angor the master smith. He is in of the surface. The houses are built on
smithies, which stretch deep into the charge of the daily Mitraka production top of each other, and the city grows
earth where the lava rivers flow and the in the main city of Logr but will travel to as one single, immense multi-layered
Mitraka hides. At the mention of the the four other smith cities in Sootbrand building, as the society gets richer. To the
word “smithy”, most people will think from time to time. He is a strong, uninitiated, it is essentially impossible
of a small forge and an anvil or two. resourceful Buratja Dwarf who always to navigate the city, which consists of
The Buratja smithies can fit hundreds wears an apron made of silver plates with countless corridors, tunnels, stairs, and
of furnaces and thousands of anvils and a matching mask and gloves to protect rooms which lead deeper and deeper
are the places in which the Dwarves himself from the smelted Mitraka’ into the city center. In order to prevent
have devoted themselves to the great art spatter. One of his main concerns is to Logr from collapsing, the Dwarves have
of metalworking. Many of the furnaces always get the best Mitraka production stretched enormous chains from the
contain a captured logi who, with its heat in Muspelgnist, trying to surpass even rock walls into the city. At the heart of
and flames, serves the blacksmiths. the best smithies of Tvologoya. the city are the 16 logi furnaces, located
The kingdom is divided into smithies, Beldor is also the spiritual heir of in Logr. A river of boiling lava, which
and each smithy is headed by a master. It Saukka the Conqueror, and therefore he the Dwarves simply call “Zvordo”, runs
is these masters who carry on the ancient is also nourishing imperial dreams. He through the city.
98 | chapter 9. muspelgnist
Logr is clearly separated from the of the Darkwoods, not far from the Sootbrand would blame the Burjokkos
above-ground world, but there is a series hidden gates of Muspelgnist. Not far if strangers were to enter the kingdom.
of secret and well-guarded accesses from this site lies the small settlement The area around Soothome is
used by Beldor’ spies and his agents. of Soothome, a Dwarven outpost out of swampy and infested by forest trolls
The long, underground way connecting Muspelgnist/Sootbrand. who ignore how to enter the Dwarven
Logr to the surface is blocked by a dark, Soothome is the home and smithy realm. In the very heart of the swamp,
subterranean lake inhabited by giant of the Burjokko clan. Since time a monumental gate was cut by the
snakes, which the Dwarves cross using immemorial, a curse has lain over the Dwarves in the vertical cliff face of the
armored boats. There is also another Burjokko, and then, fifty-five years ago, Einvigh mountain. The stone gate is
route: one can travel by railway, using a the Dwarves in Muspelgnist had had covered in an entwined pattern, with
vehicle similar to a trolley. Finally, there is enough. They blamed the Burjokko cryptic runes adorning the top. It is
steep staircase leading to the main gate in for the fact that a small, inconsiderable said that these runes carry some secret
a two-days journey. A dozen freight cars vein of Mitraka had run dry, causing magic who allow the few who know the
can be connected to the trolley vehicle. the gold to stop flowing, and insisted secret password to enter the Buratja’s
The slaves running the trollies are that the family’s curse was one of kingdom. The double gate, standing
usually goblins supervised by hardened the reasons that the logi furnaces of more than 20 meters tall, is flanked by
Dwarves. Aside from these three ways out Sootbrand did not burn as eagerly as two gigantic statues of Dwarves with
of the city there are an endless number of they should. The Burjokko brotherhood two-handed battleaxes. These statues
hidden passages and crevices in the rock, was cast out of Muspelgnist and have are actually stonefylgis, who currently
and where they lead to is known only to a lived near its gates ever since. The are deep in slumber, placed there by the
select number of Dwarves. clan is very small, being composed of Buratja Dwarves to guard the entrance.
only seven Dwarves, and they are led There are also other entrances
by Sergovei who is also a Thuul. They hidden in the swamps, especially in the
Soothome and the Gate work and live in a smithy surrounded forms of exhausts and vents, conveying
to M uspelgnist by a spear-covered moat. Sergovei tries the smoke from the smithies below.
An old, vegetation-covered Dwarven to neutralize or confuse any visitor However, all of these sites are heavily
road, dating to the imperial times who tries to look for Muspelgnist. He guarded by stonefylgis in the shape of
of Saukka, cuts through the swamps is scared that the Dwarves down in ancient Dwarven warriors.
chapter 9. muspelgnist | 99
Chapter 10
✦ THOORDUNN ✦
In the southwest of Trudvang, among solidified lava, sulphur-fuming lakes,
and volcanic mountain tops lies the Dwarven realm of Thoordunn, inhabited
by both the Borjornikka and Buratja breeds. It is the only great kingdom of
the Dwarves where the entire population lives out from under the protective
roof of the Mountain. It was not by their own volition, however, that they
choose to live beneath the malicious and infinite open sky.
Several centuries have passed since the more resistant to the advancing gas. Since the intruders later died at the hands of the
disaster that not only exterminated an entire they had lived in the depths of the Mountain Dwarves had nothing to do with the gas.
tribe of Borjornikka Dwarves but even to a greater extent than their cousins, the The survivors of the disaster decided to
forced the more hardened Buratja Dwarves Buratja Dwarves had developed a resistance make what they could of the situation, and
to flee from the Mountain. It happened to the gases that could be found within thus took their tools and other necessities
during the last eruption of the mighty the Mountain. The gas that poisoned the that they needed and started to settle the
volcano Grorgdun, nearly eight hundred Mountain, however, was a new type which outside of the mountain and forge a kingdom
years ago. When the embankment that had the Dwarves had never encountered before above the ground. The Mountain was so
held the lava enclosed deep beneath layers but, unlike the Borjornikka Dwarves who rich in resources that they simply couldn’t
of stone broke, the Mountain quaked from died from exposure, the Buratja Dwarves bring themselves to move to another
the released pressure when the lava found merely had breathing problems, followed by Mountain. For the Mountain held not only
a free passage up and out of the Mountain. terrible headaches. Some also grew ill and noble metals but also hid gems in its depths,
The roof of a great cavern collapsed during hurled up anything in their stomachs. and although the Buratja Dwarves of the
the great convulsion that followed when the Mountain are considerably more interested
embankment was levelled, and it was this in metal for their forges, the gems have
collapse that prompted the horrible disaster. A Forced Exile proved to be an excellent complement to the
For the cavern in which the roof collapsed In just a few days, the gas had filled the completion of their items.
was filled with gas that had been formed over entire kingdom and killed every single one Dwarven Thuuls, along with all kinds
millennia, since the creation of Trudvang, of the Borjornikka Dwarves and also many of workers, immediately started to shape
gas that was in a very concentrated form. of the Buratja Dwarves. Soon the Buratja the solidified lava and, in record time, the
When the gas found its way out of the cave in Dwarves learned that the gas was not as first above-ground city had been built, just
which it had been trapped, it didn’t take long dangerous to them as for the Borjornikkas, outside the gate of the old kingdom. The
for it to fill the entire Dwarven kingdom. as long as they were only exposed to it for city of “Thoorga”, as it was later named,
The gas spread through caves and tunnels short periods. None could live among its has grown very large over time, and is the
with the strength and speed of an autumn poison fumes for long, however. It seemed greatest city of the new kingdom above
wind, poisoning everything in its path. that only the Borjornikka Dwarves where ground. Other lesser cities have since risen
Borjornikka Dwarves who were exposed to completely sensitive to the gas, since Men from the landscape of solidified lava and
the gas hardly had time to react before they and Elves who much later, for varying sulphur lakes, and each city has at least
fell down, suffering immense chest pains, reasons, entered the Mountain, had one tunnel that leads deep down into the
and dying in mere moments. The tougher returned in similar conditions as those that Mountain and its riches. The cities are
and hardier Buratja Dwarves, however, were the Buratja Dwarves had experienced. That built around great logi furnaces, that are
✦ DWARVES ELSEWHERE ✦
The previous chapters described the main nine
Dwarven kingdoms, however Dwarves have roamed
Trudvang for millennia, therefore many other minor
settlements exist. Most of them are relatively small,
with less than fifty inhabitants, while others are just
empty ruins, relics of earlier time periods.
The surface world has been Some old fortifications and castles the northern parts of the city which
re-discovered multiple times by in Mittland show weathered Dwarven has almost four thousand inhabitants.
Dwarves throughout the centuries, but runes or display clearly Dwarven For obvious reasons Dwarves keep
each time they have left their mark, building styles, suggesting that to themselves but brisk trade of
only to disappear later on, since the Dwarven architects and workmen everything that concerns iron objects
Dwarven race knows that its only real may have been hired to build them occurs between Humans and Dwarves.
homeland is Muspelheim. in ancient times. This is true, for To be honest, from a Dwarven point
A few rare, small enclaves of Dwarves example, in Majnjord for the forts in of view, it is perhaps not the best of
can be found also in a some of the largest Gunnershaal, Trigosloéin and in the Dwarven blacksmiths who live here,
Human cities, usually composed by exiles great city of Majnjord itself, where is but in many respects a poor Dwarven
or by trading merchants and artisans also kept a legendary Black Mitraka blacksmith's work is much better than
from Muspelheim. Moreover, Dwarven armor, gifted by the Dwarves to the what many Humans can accomplish.
craftmanship has always been praised Great King at the beginning of the Lucky people who can communicate
and admired by Human lords, therefore Age of the Stars. Furthermore, the with Dwarves in their own language
Dwarves have left their unmistakable Isenbrant fot in Arji was certainly can be offered to taste the famous
marks on some of the ancient monuments built by exiled Ymerdwarves and its "Krustmead", which is brewed from
which embellish the Human kingdoms gates still displays the inscription "No Krustall mushrooms that the Dwarves
of Trudvang. Legends and sagas always Dwarf will be refused entry even if grow in small caves below their
speak of the ancient Dwarven arts with only for a short visit." workshops. The mushroom has an
awe and admiration. intoxicating and a clearly confusing
effect, the person who drinks it becomes
Angorboda aggressive and combative. From time
Mittland The famous Mittlander city of Angorboda, to time this leads to heated discussions
Mittland is an ancient land and or "Iron City", in Majnjord, is famous among city residents about whether
throughout history there have been many for the iron trade. Many cultures and the Dwarves should have the right to
contacts with Dwarves, even in places religions co-exist here, and Dwarves are cultivate the mushrooms. Some would
where such links are today forgotten. present too. This is a place where good go so far as to throw out the Dwarves
These contacts have been mostly with Borjornikka irosmiths can make good from Angorboda, which has led to some
the Great Kingdom of Tvologoya, the business, displaying their superior arts. disruption in the city between Dwarves
Ymerdwarves of Brokmuskrym and the More than a hundred Dwarves are and Humans.
inhabitants of Dorg Gromitza. squeezed in tight iron workshops in
✦ THE DWARF ✦
This chapter describes mechanics which are not
just specific of Dwarves, but which also make the
incredible underworld of Muspelheim more alive.
Game Masters are encouraged to take them as an
inspiration for their own creations.
Dwarven Eyes sun. It does not matter if the Dwarf spends Night Sight and Darkness
Muspelheim expands the concept of time hidden from the sun, under a forest’ The eyes of a Dwarf with Night Sight
Dwarven sense of sight, as explained in canopy or moving only during the night: it are not used anymore to see through
the “Eyes, Darkness and Light” section is only important that the Dwarf does not Muspelheim’s total darkness, therefore
in the first part of this book. There are come back to Muspelheim. they will be considered blind in darkness,
two types of Dwarven Sight: Dark Sight forcing a penalty of -15 SV on all sight-
and Night Sight. Dwarves can slowly ✦ After one week on the surface the related actions (a per Gamemaster’s
adapt their eyes from one to the other, as Dwarves’ eyes will get used to Guide p.49).
explained in the mechanics below. sunlight, and the penalty will be In any case, Dwarves’ eyes can
reduced to -5 SV. remember what they were made for,
✦ After six months the Dwarf ’s eyes will therefore a slow re-adaptation to
Dark Sight become adapted to the new lighting Muspelheim’s darkness happens. It does
All Dwarves are naturally born with this conditions, making the Dwarf turning not matter if the Dwarf spends time in
sight. from Dark Sight to Night Sight. total darkness or with artificial lights: it
Like Goblins, they can see in pure is only important that the Dwarf remains
darkness, as if it were day, although their in Muspelheim, far from the sunlight.
perception of colors is low, and most Night Sight
Dwarves see the reality in the darkness This is sight of the Dwarves whose eyes ✦ After one week in Muspelheim the
as just variations of black and white. have adapted to the sunlight. The color Dwarves’ eyes become used to the
Dwarves with Dark Sight can see of the eyes becomes darker, although this darkness, reducing the penalty to -5
very well under artificial light conditions feature is usually only noticed by other SV in total darkness.
(lanterns, torches, light crystals, etc.), Dwarves. From now onwards consider ✦ After six months the Dwarf ’s eyes
perfectly distinguishing all the colors. the Dwarves described on the Player’s will turn to their natural conditions,
Handbook p.23 as Dwarves with “Night usually assuming a lighter color. The
Dark Sight and the Sun Sight” since they are adapted to live Dwarf turns from Night Sight to
The eyes of a Dwarf with Dark Sight will be under the sunlight. Dark Sight.
immediately blinded by sunlight, forcing a These Dwarves can see perfectly
penalty of -15 SV on all sight-related actions under sunlight, without any penalty.
(a per Gamemaster’s Guide p.49). However, A Dwarf with Night Sight can also see
after sometimes spend on Trudvang’ up to 10 meters with a weak light source
surface, all Dwarves become used to the as it were a day.
TABLE 1A
1d20 Special Ability
1 Power archetype. The character is born with a special talent or destiny, This Dwarf can be a Yukkatta, a Yurmatraka or Zvordorkûm
(choose one) without spending any further point.
2 Heliophobic. Dwarves like this are afraid of the sun, thinking that their blood will be dried by long exposition to the dreaded light.
This character will never completely get used to live with sunlight and, if forced to live out of Muspelheim, he will prefer to be active
only during the nights. A Situation Roll with SV 10 modified by Psyche must be succeeded, if this character wants to walk outdoor
in daylight. If the character is under the sun, this Dwarf will be considered to have 10 Fear Points which cannot be recovered in any
other way but getting indoor or underground. Make another roll on Table 1.
3 Interpreter. Whether because of peaceful trade or violent warfare, this Dwarf had managed to learn a non-Dwarven Language
(Rona, Vrok, Wild Vrok, Eika or Bastjumal). The character starts the game with Knowledge 5 and a specific Foreign Tongue
specialty 1. Note that the required Language 1 discipline is already given for free during character creation. If “Bastjumal” is chosen,
the usual Language Discipline 2 requirement is ignored.
4 Luminescent Yellow Eyes. The character has deep yellow eyes which are luminous in the dark. Nobody knows why this happens,
maybe the Norgavaina gave birth in a Vitner-rich area or maybe a Dark Entity casted a curse on this Dwarf while he was travelling
from the depths where he was born. This character will never be able to hide in the dark, if he keeps his eyes open. The GM may decide
that the Dwarf is automatically discovered, or he can suffer a penalty of -10 SV to his Shadow Arts skill rolls to hide. Make another roll
on table 1.
5 Well-travelled. The player character has widely travelled through the uncivilized parts of Muspelheim in exploratory expeditions,
trading caravans or wars. The character starts the game with Wilderness 6.
6 Elf Hater. This Dwarf knows everything about how the Elves once abandoned their alliance with the Storthune (see “Forges, Wars and
Great Thunes” paragraph of the Tvologoya chapter) and openly disdain them. It is not that the character will kill Elves, but this Dwarf does
not trust them and would never, ever help them doing anything, unless a Situation Roll of 10 modified by Psyche is succeeded. The GM may
add/subtract other modifiers according to how much the choice may be helpful/damaging for other Dwarves. Make another roll on table 1.
7 Sun Allergy. This Dwarf ’ skin cannot endure direct sunlight, his eyes and skin start to itch and, even if he wears clothing and armor.
Every time this Dwarf is under the sun a penalty of -1 SV will be applied to all skill and situation rolls, to be augmented by -1 for each
further day (to a maximum -5 SV penalty). When the allergy is triggered, it is difficult to remove it. In fact, this penalty diminishes by 1
point for every day that the Dwarf passes underground or indoor. Dwarves with this allergy tend to live nightly lives when in the surface
of Trudvang. Make another roll on table 1.
8 Superstitious. Superstition and fear of the unknown Gods’ wraths are typical of all Dwarves, but this is particularly true for this
character, which sees omens and signs everywhere. Most of the times this should be just a roleplaying added detail. When an
important decision must be made or something important is about to happen, the character may want to examine the surroundings
to check if there are revealing signs which may encourage or provoke a feeling to be doomed. The player rolls 1d10, and check the
results as follows:
Roll 1d10: The result will be applied to all situation and skill rolls which the character will make in the next
1 +2 SV 24 hours (or longer, even up to months or years, in the case that an event or quest requires more
2-4 +1 SV time to be completed).
5-6 no SV modifier
7-9 -1 SV
10 -2 SV
Regional Traits does not exclude the other, as far as one Tables by Dwarven race
Dwarven Regional Traits are special pays the costs of both. It may happen that These regional traits are designed
mechanics linked to specific places or some regional traits give free levels to the to include as many places as possible
cultures among Dwarves. These are not same skills which are given free levels also throughout the vast world of
requirements for belonging to such places by the Special Dwarven Traits tables. In Muspelheim. Start rolling on these first
or cultures, and in fact not all natives to these cases, reroll or choose another trait. tables “by race” which will suggest where
those places have these traits. Nevertheless, Bonus skills are indicated as follows: to roll on the following “regional tables”.
buying such a trait during character skill name (discipline name - specialty
creation means that characters have a name). Zvorda
special link to their homeland’s culture. A result linking to the Borjornikka and
One cannot have more than one ✦ Rolling on the Regional Traits tables Buratja tables means that the Zvorda lives in
Regional Trait. The player can roll on costs 20 creation points community dominated by the other breed.
the following tables or freely choose one
single entry from them. The lists are not
comprehensive, and the GM is encouraged
to create more of them, if need arises. DWARVEN REGIONAL TRAITS
One Dwarven Regional Trait costs 20 Borjornikka Buratja Zvorda
creation points. A Regional Trait must
1d20 Regional Table 1d20 Regional Table 1d20 Regional Table
be bought before any creation point is
spent on traits or skills. Consequently, 1-5 Tvologoya 1-7 Muspelgnist 1-12 Roll again on the
(Borjornikka) Borjonikka table
every bonus or skill level given for
free, must be taken into consideration 6-9 Brokmuskrym 8-12 Tvologoya 13-17 Roll again on the
during the following steps of character (Buratja) Buratja table
creation. Remember that the results of 10-12 Glitzmakulji 13-17 Brokmuskrym 18-20 Zvorda Loner
the tables take for granted that the basic 13-16 Grunkovorda 18 Other Kingdoms
free disciplines and specialties have been 17-18 Other Kingdoms 19-20 Enclaves &
applied (Player’s Handbook p.17). Colonies
One can have both have a Regional 19-20 Enclaves &
Trait and roll on the “Special Dwarven Colonies
Traits and Abilities” table. One thing
1d20 Trait
1-4 Foreigner. You belong to one of the rare Dwarven enclaves in a Human city, like Angorboda in Mittland, or you live in a Troll-infested
area underground. You start the game with Knowledge 6, Languages 2, Foreign Tongue (Rona, Wild Vrok, Vrok or Bastjiumal) 1.
Note that the required Language 1 discipline is already given for free during character creation.
5-8 Dweller in the wilderness. The small colony is hidden in the depths of a forest, on the Mountain’s slope in the surface, or in the
wild unknown parts of Muspelheim. You start the game with 34 creation points to be spend only on the Wilderness skill and related
disciplines and specialties.
9-12 Professional. Crafters, peasants, miners and traders, but also drummers and storytellers: the colony is focused on working for a
better life. You start the game with 34 creation points which can be spent only on the Care and Entertainments skills and related
disciplines and specialties.
13-16 Scholar. Wisdom, knowledge and religion are important for you. You start the game with 34 creation points to spend on the
Knowledge and Faith skills and related disciplines and specialties.
17-20 Warrior. The colony is surrounded by enemies. You start the game with 34 creation points to spend on the Fighting and Shadow
Arts skills and related disciplines and specialties.
NEUTRAL OPTIONS
Name Effects
Weighty (weapons) -1 IM, weight x 1.2, +1 Damage
Thick +1 Heft (armor) or -1 IM (other
objects) and +1 PV
Thin +1 IM, -1 PV
Frontal Armors Full Armors of being not relevant (PV/BV 0/0). The
The traditional Dwarven armors are all In any case, sometimes Dwarven warriors value of an armor with the Murglamorg
“Frontal Armors” which means that they like covering their backs with leather option is augmented by +10 sc.
protect only against attacks coming from and chain mail, creating therefore “Full
the front. The backs of the Dwarven Armors”. These armors’ PV/BV values
warriors are usually left unarmored, as remain the same of full armors but work Dwarven Armor Types
the traditional Dwarven philosophy is against attacks coming from all sides, like What follows is the list of the most common
to block a small tunnel with a Dwarven all the armors in the Gamemaster’s Guide. varieties of Murgles. The GM is strongly
fighter and not let anybody pass. This Each of the armor entries below will also advised to personalize them for specific
is the reason why Dwarven Armors are have a “Full Armor” option, which indicates and important Dwarven NPCs, using all
incredibly lighter (usually 3 points better what stats are changed in case the back is the possible new rules from this book (the
in Heft) than their equivalents in surface- also covered. To obtain these armors’ stats new Crafting rules, the Awakening rules,
style armors. from the frontal armors use the following the Vitner-Awakening rules). Dwarves
The Trudvang Chronicles rules do modifiers: Heft +3, Value +20 sc. are the best armorsmiths in Trudvang
not have (thus far) any published hit and their works are incredibly superior to
location rules and when (and if) they will anything which Humans can hope to craft.
be published, the rules here presented Murglamorg
are bound to change. For the moment, Some traditional Dwarven armors Skjalfmurgla
the GM should just consider that these allow the wearers to detach the lower The Murgla of this armor is crafted in
armors work perfectly against any attack part of the Murgles to get a shield, high-quality bronze with copper inlays.
coming from the front but, if the Dwarf is while leaving their torso and lower faces However, the mask is not long enough
attacked from the back, no armor should unarmored. Each armor entry below to cover the whole chest, this means
be considered to diminish the damage will also have a “Murglamorg” option that hardened leather pieces are used to
suffered. Attacks from the sides are usually displaying what changes in terms of protect the other frontal parts, including
covered by Dwarven armors, although stats this armor typ causes. the belly and the shoulders.
sometimes this is not the case if the Dwarf When the Murgla/Shield is removed
is surrounded by enemies. The GM should to act as a shield the armor stats (PV/BV ✦ Frontal: PV/BV 5/50; Heft 2, MM -1 m,
consider each situation with great care. and Heft) are diminished, often to the point IM -1, Value 80 sc, Weight 7 kg.
✦ Full Armor: PV/BV 5/50; Heft 5, Trondmurgla Furthermore, the metal of the Bogemurgla
MM -2 m, IM -1, Value 100 sc, Almost all the pieces of this incredibly in the Murglamorg configuration is heavy
Weight 16 kg. effective armor are crafted in good enough (and the Murgla large enough) to
✦ Murglamorg: Value 100 sc (120 sc Dwarven Iron, while only a few details allow the possibility to have a medium
for Full armors). To get a Small Light are in high-quality copper or leather. shield.
Bronze Shield (WA 3, IM -1, PV/
BV 5/50) the armor value is basically ✦ Frontal: PV/BV 7/70; Heft 4, MM -1 m, ✦ Frontal: PV/BV 8/80; Heft 5, MM -2 m,
reduced to 0 (no Heft, therefore no IM IM -1, Value 110 sc, Weight 12 kg. IM -2, Value 130 sc, Weight 16 kg
and MM modifiers). ✦ Full Armor: PV/BV 7/70; Heft ✦ Full Armor: PV/BV 8/80; Heft 8,
7, MM -2 m, IM -3, Value 130 sc, MM -3 m, IM -3, Value 150 sc,
Borgumurgla Weight 25 kg. Weight 27 kg.
Part of this Murgla is made of good ✦ Murglamorg: Value 130 sc (150 sc for ✦ Murglamorg: Value 150 sc (170 sc
Dwarven Iron, although the lower parts full armors). To get a Small Dwarven for full armors). This exists in two
are in high-quality bronze with copper Iron Shield (WA 3, IM -1, PV/BV versions:
inlays. Furthermore, many other protective 7/70 the armor value is basically Medium Dwarven Iron Shield: (WA 2,
pieces, are all crafted in high-quality Bronze, reduced to 0 (no Heft, therefore no IM IM -2, PV/BV 8/80) that, when
copper and good hardened leather. and MM modifiers). removed, reduces the armor value to 0
✦ Crafting: mostly made in Dwarven (no Heft, therefore no IM and MM
✦ Frontal: PV/BV 6/60; Heft 3, MM -1 Iron (Step 2) which means -1 SV modifiers).
m, IM -1, Value 90 sc, Weight 10 kg. Crafting roll. Small Dwarven Iron Shield: (WA 3,
✦ Full Armor: PV/BV 6/60; Heft 6, MM IM -1, PV/BV 7/70) that, when
-2 m, IM -2, Value 110 sc, Weight 23 kg. Bogemurgla removed, reduced the armor value to
✦ Murglamorg: Value 110 sc (130 This is standard, traditional model which PV/BV 1/10 (Frontal armor: no Heft;
sc for Full armors). To get a Small most people think about when speaking Full Armor: Heft 1, MM 0, IM 0).
Bronze Shield (WA 3, IM -1, PV/ about Dwarven armors. The Murgla ✦ Crafting: mostly made in Dwarven
BV 6/60) the armor value is basically and the other smaller armor pieces Iron (Step 2) which means -1 SV
reduced to 0 (no Heft, therefore no resemble those of the Trondmurgla, but Crafting roll.
IM and MM modifiers). they all crafted in good Dwarven Iron.
Tungmurgla Kungsmurgla
REQUIREMENTS
✦ Knowledge of the specific Temporary Rune specialty
✦ A knife or an awl to scratch or carve the rune
✦ Object/surface (floor, wall, etc.)
DURATION
Until the Thuul’s death (unless awakened).
ACTIVATION
✦ Ward: the first time the specific threat enters the area.
✦ Trap: by stepping on a rune or passing in front of it
✦ Special: depending on the rune
✦ Exceptions and conditions: the Thuul which inscribed
the Temporary Rune can set any kind of special exception
or condition.
DEACTIVATION
✦ Rune author: Automatic, if he touches the rune
✦ Others: Faith skill roll + Invoke Discipline and Thuul
Forging Specialty. It requires 1 action round per rune
level. With a failure the rune is activated.
AWAKENING OPTIONS
✦ Returning Runes: double the amount of ADP
✦ Persistent: three times the amount of ADP
Level SV its movements inside the affected area. +3 Duration changed to 2d10 (OR 10)
In some very specific situations, hours
1 12
the GM may decide that some special +4 Duration changed to 1d6 days.
2 10
individuals (possibly because imbued +5 Duration changed to 1d10 days.
3 8 with godly or demonic powers) may
4 6 benefit from specific bonuses to this
5 4 roll. However, this option should be as
rare as possible.
STEP 3. CALCULATE THE PERSONAL SACRIFICE AWAKENING OPTIONS FOR SEAL-LINKED SPELLS
Two options. Two options
✦ Spend 1 Raud point to awake all the VP used by the spell ✦ Multiple activations: Pay the total AVP cost once per
cast in Step 1 every daily activation.
✦ Spend 1 AVP to awake 2 VP (in case of odd number of VP, ✦ Permanent Effect: (only for selected spells, established by
the last VP costs 1 AVP). For Seal-linked spells ignore the the GM). Pay three times the AVP cost.
VP cost of the Seal (unless a second trigger is added, in
this case consider only 2 VP)).
✦ IN THE DEPTHS ✦
Vast underground tunnels systems, caverns filled with
shining stalactites and light-emitting gems, enormous
rock-cut chambers with incredibly high ceilings sustained
by giant pillars, fortresses built with perfectly stone-chiseled
marble blocks and adamantine dams built in exotic, magical
materials blocking otherwise impossible to cross lava rivers.
The underground world of Muspelheim What follows includes both natural The GM should treat most of these
is so rich in wonders of both Dwarven features and Dwarven-built features, sights as simple descriptive moments.
engineering and nature which Humans especially since many of these elements are Occasionally, for the most spectacular sites,
can only dream of. closely intertwined in the underground the GM may decide that some psychological
Exact rules for detailing all these features world of Muspelheim. Dwarves love mechanic should be applied, although they
or for creating specific buildings and caverns and their settlements naturally may vary according to the spectators’
architecture are beyond the scope (and the integrate with them, consequently it is specific culture and the nature of the sight.
limits) of this book. The GM is encouraged sometimes difficult to understand when Some sights are terrifying for some people,
to use creativity and the common sense for one passes from a natural area, to another inflicting 1d5 to 1d10 (OR 10) Fear Points.
designing them. A few basic suggestions are crafted or modelled by Dwarves. Other sights are so marvelous that the
here presented for possible elements to be spectators’ spirit becomes enamored and the
present in their creations, and they may even mind cannot think to anything else. In these
be useful when designing non-Dwarven Amazing Sights and cases, the character may even heal 1 to 1d10
buildings. Treat the following sections as Marvels (OR 10) Fear Points.
“themes” and “inspirational guidelines”, not Muspelheim is rich in incredible places
as exact rules. They are only basic hooks, where travelers are surprised by amazing
but it’s the GM’s duty to create the details sights, impossible to see on the surface of Air and G ases
of this underground world. The GM is Trudvang. Nature can create impressive Air is not fresh everywhere in
encouraged to create more or to variate things here: from enormous caverns Muspelheim and Dwarves, like other
these examples. with spectacular stalagmites and rare beings, need good oxygen. Sometimes
Some of these entries show mechanics minerals to endless abysses whose the air of caverns is filled with other,
for matters which will also appear int the bottom is unknown even to the gods. toxic gases. What follows are just a few
“New Complications in the Wild” section Moreover, even the monuments which are examples of possible atmospheres.
at the end of the chapter. The modifiers are the product of artificial architecture, of
different since they are meant for different both built and rock-cut nature, may offer
purposes. While the “Complications in the impressive sights. Nobody knows how Fog and Mist
Wild” modifiers are meant for behind-the- many marvelous monuments have been There are places in Muspelheim where the
scenes action, encompassing many hours- or built by Dwarves or by other, nowadays barrier with Dimhall is thinner and they
days- long travels, the following phenomena forgotten, races during the many a filled with mist, which may even cause
and related modifiers are meant to be applied millennia which passed since the times dangerous encouters. See Game Master’s
to single action scenes to be played. when Trudvang was a young world. Guide p. 36 for specific rules on fog.