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Drugs

Every Craving Period rolls an Addiction Saving Throw, if you haven’t used the drug in that time
you have disadvantage. On a successful save you move down one stage and suffer that
withdrawal symptom. On a failure you suffer that withdrawal symptom for the next Craving
period and don’t move down one stage

Every craving period roll a Addiction save. If you haven’t used the drug during the last
craving period you automatically move down one stage, but suffer the withdrawal simptoms of
all the stages equal to and below yours. If you succeed you move down one additional stage.
If you have used the drug you roll with disadvantage but only suffer the withdrawl
simptoms of your stage on a fail. On a success you don’t suffer any simptoms and move down
one stage.
Whenever you use the drug you aliviate the withdrawal symptoms and gain all the
benefits of stages equal to and lower than your own. Whenever you use the drug you must
make a Adiction save, on a fail you move up 1 stage
Each stage increases the DC of the check by 1

Scholar’s Weed Inhalation - Base DC 10


Base - Nicotine Craving Period - 1 week🕐

Very common amongst scholars and wizards, it raises one’s faculty at the cost of one’s vitality

Stage Duration of effect Effect of use Withdrawal symptoms

1 1 week You gain a +1 to A mild headache


DC:11 intelligence based ability
checks.

2 1 day You gain a +1 to Spell When you use Hit Die to


DC:12 Attacks. recover HP halve the amount of
HP recovered

3 1 day You gain a +2 to Int You only regain 1 Hit Die your
DC:13 next long rest

4 1 day You gain +1 to your You cannot regain HP next long


DC:14 spell save DC. rest unless you use Hit Dice

5 1 hour You may concentrate on Your HP max is halved


DC:15 one more effect than
you previously could at
a time.
King’s Tabacco Inhalation - Base DC 10
Base - Nicotine Craving Period - 1 week🕐

The sweet smelling thick smoke makes one’s words flow and drip like honey. Commonly
smoked by those in power, and travelers reliant on other’s generosity. Often at the cost of
one’s perception

Stage Duration of effect Effect of use Withdrawal symptoms

1 1 week You gain a +1 to A mild headache


DC:11 charisma based ability
checks.

2 1 day You gain a +1 to Spell When you use Hit Die to


DC:12 Attacks. recover HP halve the ammount
of HP recovered

3 1 day You gain a +2 to cha You only regain 1 Hit Die your
DC:13 next long rest

4 1 day You gain +1 to your You cannot regain HP next long


DC:14 spell save DC. rest unless you use Hit Dice

5 1 hour You may concentrate on Your HP max is halved


DC:15 one more effect than
you previously could at
a time.
Laudnum Ingestion - Base DC 15
Base - Opium Craving Period - 1 day🕐

Commonly used in battlefields, Laudnum does not heal wounds, but it does dull the pain, and
sharpen the senses.

Stage Duration of effect Effect of use Withdrawal symptoms

1 1 day You gain a hit die of Your maximum HP is reduced


DC:15 temporary hit points by Con mod + max # for hitdie
type
I.e. d6=6 d8=8 d10=10

2 1 day You gain a hit die of Your maximum HP is reduced


DC:17 temporary hit points by Con mod + max # for hitdie
type
I.e. d6=6 d8=8 d10=10

3 1 hour You have +2 to checks You gain 2 levelsl of


DC:21 against being charmed or exhaustion. This exhaustion
fightened cannot be removed through
rest

4 1 hour You have +3 to checks You gain 3 level of exhaustion.


DC:23 against being charmed or This exhaustion cannot be
frightened removed through rest

5 10 minutes While you have temporary You have vulnerability to all


DC:25 hitpoints you gain resistance damadge
to all damadge
Lord Barin’s Sugar Ingestion - Base DC 15
Base - Opium Craving Period - 1 day🕐

Commonly used in battlefields, Laudnum does not heal wounds, but it does dull the pain, and
sharpen the senses.

Stage Duration of effect Effect of use Withdrawal symptoms

1 1 day You have a +1 to all dexterity You’re jumpy and unable to fall
DC:15 based skills asleep easilyas

2 1 day Your speed increases by 5 ft Your maximum HP is reduced


DC:17 by a hit die

3 1 hour Your speed increases by 10 You gain 2 levelsl of


DC:21 ft exhaustion. This exhaustion
cannot be removed through
rest

4 1 hour Your speed increases by 15 You gain 3 level of exhaustion.


DC:23 ft This exhaustion cannot be
removed through rest

5 10 minutes Your dexterity increases by 4 You have vulnerability to all


DC:25 damadge

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