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Drugs: Inhalation - Base DC 10 Craving Period - 1 Week
Drugs: Inhalation - Base DC 10 Craving Period - 1 Week
Every Craving Period rolls an Addiction Saving Throw, if you haven’t used the drug in that time
you have disadvantage. On a successful save you move down one stage and suffer that
withdrawal symptom. On a failure you suffer that withdrawal symptom for the next Craving
period and don’t move down one stage
Every craving period roll a Addiction save. If you haven’t used the drug during the last
craving period you automatically move down one stage, but suffer the withdrawal simptoms of
all the stages equal to and below yours. If you succeed you move down one additional stage.
If you have used the drug you roll with disadvantage but only suffer the withdrawl
simptoms of your stage on a fail. On a success you don’t suffer any simptoms and move down
one stage.
Whenever you use the drug you aliviate the withdrawal symptoms and gain all the
benefits of stages equal to and lower than your own. Whenever you use the drug you must
make a Adiction save, on a fail you move up 1 stage
Each stage increases the DC of the check by 1
Very common amongst scholars and wizards, it raises one’s faculty at the cost of one’s vitality
3 1 day You gain a +2 to Int You only regain 1 Hit Die your
DC:13 next long rest
The sweet smelling thick smoke makes one’s words flow and drip like honey. Commonly
smoked by those in power, and travelers reliant on other’s generosity. Often at the cost of
one’s perception
3 1 day You gain a +2 to cha You only regain 1 Hit Die your
DC:13 next long rest
Commonly used in battlefields, Laudnum does not heal wounds, but it does dull the pain, and
sharpen the senses.
Commonly used in battlefields, Laudnum does not heal wounds, but it does dull the pain, and
sharpen the senses.
1 1 day You have a +1 to all dexterity You’re jumpy and unable to fall
DC:15 based skills asleep easilyas