Professional Documents
Culture Documents
I am a vampire
I am a vampire
I am a vampire
I have lost my fangs
I am a vampire
And I'm looking in the city
But the pretty girls don't look at
me
Don't look at me
I am a vampire
I am a vampire
I have lost my mouth organ
I am a vampire
I am a vampire
I have lost my mouth organ
THE SETTING is a support group meeting for vampires who’ve THE STRUCTURE is very loose; there are no scenes the play-
all lost their fangs in one way or another. The group is called FA ers must go through and there’s no time schedule that must be
– Fangless Anonymous and this is their very first meeting, so followed. As therapist the game master controls the meeting
nobody really knows each other yet. and decides what’s happening and when. You can easily make a
plan of the exercises you want to do and what subjects you’d
The players take the roles of fangless vampires while the game want to talk about but to a large extent, it is about supporting
master will take the role of the therapeut. All the vampires are the players’ stories – not controlling them.
sad, angry and worried about having lost this otherwise very
essential part of them, and everyone’s sitting with a feeling of THERAPI FOR THE FANDLESS 101 is the therapist’s hand-
having lost that one thing that makes them who they are. book and the game master’s helping hand. The flyer contains a
shitload of exercises that can be used during the scenario: FA’s
THE MOOD is tragicomic; there’s no doubt that these vampires mantra; introduction to gestalt therapy; etc. The handbook is
all feel incredibly bad and are facing an identity crisis that made so that it can be used and referred to during the game
makes their intere world crumble before their eyes: but the sce- without ruining any illusions.
nario in itself is in no way a serious feel-cuddle-cry drama. Even
though the characters are dead serious (pun intended) about The handbook is a guide – not a rulebook. It’s up to the game
their situation, the meta plan leaves plenty of room for laughing master how and how much it is used.
of the pettiness and the absurd trust exercises the therapist
makes the vampires go through. IN SHORT, And I Lost My Fangs… is a very simple scenario
that can be played in a lot of different ways. As long as the
THE CHARACTERS are all (with two exceptions) characters game master and the players understand the concept and
from pop culture. Every character’s most characteristics are agrees upon having a good time, it can’t go completely wrong.
shortly described but they’re mainly created by each player’s
In short
3
THE THERAPIST wants to play along. As long as one remembers to still manage
the game and give space to the players, there’s no reason to tone
The game master’s most important job is to support the players it down.
and help them tell their stories. How exactly this is done, is up
to the game master. Here follows three examples of how the role
as the therapist can be handled: APPLICABLE TO ALL
No matter how your style as a game master is the important
I WAS HANDED THIS 5 MIN. AGO thing, however, is that your main responsibility is to get the
Therapy for the fangless 101 gives you, as such, a completed players to tell their stories. Give a helping hand to those who
course of therapy. If you’ve just been handed the scenario or just don’t take initiative on their own and support those who do. Use
don’t have a lot of experience being a game master, you can fol- the exercises to support the players.
low the handbook – as long as one just remembers not to trump
the players and gives them room and opportunity to tell their EXAMPLE:
stories. Dracula is having a hard time telling about his childhood.
Therefore, the therapist sets up some gestalt therapy. Edward
DWELL IN THE SHADOWS Cullen is cast in the role of Dracula’s mother while Dracula pre-
The therapist doesn’t need to take up much space. A way to run
tends to be 5 years old again.
the scenario is to stick as much to the shadows as possible. Es-
pecially, if you have some very strong and independent player This way the Edward-player supports and helps the Dracula-
group, you can settle with only starting a few exercises or con- player if he stalls.
versations, let the players control how it evolves and only get
involved when there’s a need to deescalate a bit – or when
there’s a need to heat it up in there.
Hi game master
4
THERAPY FOR THE FANGLESS 101 help each other play out each story.
Penguins on an ice flake (p. 9): a big piece of paper (needs to be EXAMPLE:
large enough for all of the four players to stand on it) Therapist: What feeling do you see portrayed here?
Dracula: Anger.
A LITTLE EXTRA Therapist: Yes, good. Can you expand on that?
In the handbook all the exercises are described with purpose, Dracula: It looks angry.
procedure and in-game fluff. Two of them, however, needs a lit- Therapist: Very good. How can you see it looks angry?
tle bit of off-game explanation for them to work optimally. Dracula: …
Therapist: Why do you think it’s angry?
GESTALT THERAPY (P. 12) Dracula: …
This exercise is meant as one of the keystones in the scenario so
don’t worry about it taking up a lot of space. The gestalt therapy It’s really just about keep pressuring the players with annoying
is a really good tool when the players want to tell their stories. questions; a marvelous way to force a reaction from the players.
So don’t be afraid to use it more than once.
The exercise makes room for flashback-like scenes and one can
easily take a round where all the vampires have to stand up and
Hi game master
5
SETUP
THE MEETING ROOM
One of the scenario’s instruments is the physical setup of the
room. Chairs for the players and the game master are put in a
small circle (see sketch) just like you see it in every AA-meeting
in Hollywood movies. It’s nice to have some space in the middle
of the circle but if it’s needed, you can always move the chairs
around during the game.
THE CHARACTERS
The players choose their characters themselves. Each character
is described through two pictures and a character sheet. There’s
nothing secret about any of the character so the players can look
through all of them before they choose.
The players distribute the first four stages amongst each other
so that no one has the same stage and so far no one has reached
acceptance.
preparation
6
BRIEFING ries. In other words, nothing will break or be destroyed if a play-
er chooses to interrupt an exercise – the exercise simply stirs
The scenario is semi live and there needs to be room to move the character’s emotions in such a way that she is unable to con-
around. Therefor it can be a good idea to talk to the players tinue with it.
about how much physical play the actually want. For example,
make an agreement that you’re allowed to move close to each It’s about telling stories – regardless of whether it’s stories
other during the exercises but that in situations of conflict the about traumatic childhood, dreams about the future or the story
players should refrain from physical contact and stick to verbal about how you lost your fangs.
attacks, so to say.
Make the players aware that this is a short game and that time, WARM-UP
therefor, is limited. This means that conflicts shouldn’t be hid- There’re no obligatory warm-up exercises in the scenario. You
den away for too long and that you need to make room for each can easily warm up the players in-game by using one of the ex-
other; everyone should get their 30 seconds of fame. So even ercises from the handbook.
though Dracula can’t stand Edward Cullen, no fun will come of
him interrupting every time Edward tries to share his emotions. But if you feel like doing a little bit before the scenario starts,
here are two exercises to keep your players on their toes:
Explain to the players that they’re at their first FA-meeting and
that the scenario doesn’t have to end with all of them finding BRAINSTORM
acceptance of their loss. Instead, the focus should be on portray- Use some time to discuss this and that about the fiction and the
ing oneself as the one who’s definitely suffering the most. characters. What problems does the loss of fangs cause? I’ve
never seen Underworld – who is Selene? Do humans know that
Make them aware of the duality of the scenario – on the meta vampires exist? Is your cape velour or satin? Etc., etc., etc.
level it’s supposed to be silly, fun and melodramatic but at the
same time the characters are working with a deeply traumatic A PERSONAL STORY
loss they take very seriously. If your players need some mental warm-up you can do a quick
round where everyone shares a personal experience; the heavy
There are no rules except for the ones you yourselves decide up- edition is to share a memory of a personal loss; the light edition
on. Explain that the scenario is very free and open and that the is to tell about one’s favorite vampire movie/book/TV-series and
players shouldn’t be afraid to interrupt and tell their stories. so on.
The scenario is created by the stories the players come up with;
the therapist’s exercises are tools used to “provoke” these sto- Ask the players what they need and feel like doing.
Forberedelse
7
GO GO GO!
The structure is free but here are a couple of ideas as to how
you can set it all in motion, keep it going and end it.
WELCOME
Start of with a classic name round where everyone repeats the
name of the one who has just introduced herself.
WE NEED TO GO DEEPER
Use the exercises to engage and motivate the different charac-
ters to tell stories. Some exercises set the stage for certain types
of stories – make sure to vary it a bit and see if you can’t find
exercises that’ll poke the different characters.
THE END
You decide when the scenario ends. If an obvious end is created
by itself you can always choose to end it there.
Or, you can choose to force the character into taking a choice of
whether or not they want to accept their loss or not; whether or
not they want leave the meeting or stay; etc.
Eg. use the farewell letter-exercise (p. 15) in Therapy for the
fangless 101.
FANGLES N UP FORM
SIG
e you?”
”Do I dazzl
le n
NAME: Edward Cul
OM: Twillight
KNOWN FR
SKILLS
however)
su n lig h t (glistens
to
Resistent
Telepa th y enagers
ti o n o f s leeping te
Oberserva
otions
Feeling em per speed,
etc.
e n g th , su
Super str iangles
it a ti on of love tr
Fac il
ND
BACKGROU school
S ti l l g oe s to high
s at home. friend
Still live t l e a st ). Has a girl
ears (a
after 50 y
la.
named Bel his hair.
tive about
Very sensi
S A N O N Y M OUS TM
FANGLES N UP FORMSIG
ir mothers.
w h om h e fed to the
,
d children em all impa
led. ”
”He roaste h e h a d th
After that,
racula
Vlad III D
NAME:
sylvania
OM: 1500’s Tran
KNOWN FR
SKILLS
f enemies
Impaling o
Warfare g
care-takin
Moustache g
ormatin
Bat-transf ermus
g til flag
Forvandlin
g stil
Elegance o
ND
BACKGROU
and ca-
c o ll e c ti on of hats
essive st he
Has an impr a lo m a nia ; is convin
s from meg
pes. Suffer pi re in exis
tence.
d e s t v a m
is the ol
S A N O N Y M OUS TM
FANGLES N UP FORMSIG
time. ”
tw e lv e f or a long
een
. But I've b
”I'm twelve
NAME: Eli
ht One In
OM: Let The Rig
KNOWN FR
SKILLS
to monster
Can turn in
Can fly
nocent
Looking in
zzles
Solving pu
lm
Staying ca
ND
BACKGROU
r n e d.
1 2 y e a r s old when tu
weden. and
Lives in S h joy /incecurity
een child is
Shifts betw distanced
ss c om b in es with a
almn e
a mature c ld.
n of the wor
observatio
fined.
Sex, not de
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
ver?”
y ou r d a u ghter fore
ink I'd be
"Did you th
Claudia
NAME:
pire
With A Vam
OM: Interview
KNOWN FR
SKILLS
able
Being ador
oiled
Getting sp
on
Manipulati
ssical)
Piano (cla t
intelligen
Extremely
ND
BACKGROU
e (was
e P e te r P an syndrom
om invers o manifest
s
Suffers fr a r ol d ). This als
a 5- y e lly
created as utiful, fu
e m e h a tr ed for bea
as an extr
en. d ethic.
mature wom n sh ip to morals an
relati o
Has a loose
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
12, 13…”
5, 6, 7 , 8 , 9, 10, 11,
”1, 2, 3, 4,
Count
NAME: Count von
eet
OM: Sesame Str
KNOWN FR
SKILLS
g
Cape-wearin
Pedagogy
Counting
ath
Teaching m
ND
BACKGROU d
ally a mil
od w ith k ids. Gener
go
Extremely efensive if
w ill get very d says
temper b u t
ti n g o r if someone
when co u thing
interupted a th , nu m b ers or any
m
bad about
something
related.
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
notice me.”
ju st w a nt my dad to
”I
Abadeer
NAME: Marceline
Time
OM: Adventure
KNOWN FR
SKILLS
(rock)
and guitar
Plays bas od
ent on blo
Not depend color)
on red (the
Dependent
rcasm
Teenage sa ice
singing vo
Beautiful
ND
BACKGROU
emon.
a l f v a m pi re/half d is sues. Her f
ather
H d a d d y
om intense he problem
s
Suffers fr e Nig h tosphere. T
er of th
is the rul fries.
te d w h e n he ate her
sta r
S A N O N Y M OUS TM
FANGLES N UP FORMSIG
stiny.
ou t a ton e ment or de
e a piss ab 't mean I'm
”I don't giv g ot m e a soul doesn
se I've ound by it
.”
Just becau l f be lead ar
t m y se
gonna le
pike” Pratt
NAME: William ”S
ayer
Vampire Sl
OM: Buffy—The
KNOWN FR
SKILLS
Poetry d hair
f e x tr em e ly bleache
Pulling of
otions
Feeling em
a soul
Holder of ers
mpire slay
Killing va slayers
p” vampire
”Picking u
ND
BACKGROU
ic.
h folk mus known as
Likes Iris h u m an he was
e a s a ”bloody
In his lif y b e c ause of his
e B l ood
William th
e tr y.
awful” po
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
e.”
ere you liv
”I know wh
s
NAME: Rico Morti
he Night
OM: Angel Of T
KNOWN FR
SKILLS
to a bat
Can turn in
seductive
Incredbly
e liners
Making on
Can fly with frill
g o f f a shirt en
P u llin ifts betwe
g in g a pp e arance (sh
Chan r-ish)
and monste
young, old
ND
BACKGROU
as created
h u m an life. W
st in h is ravaging
Was a prie to k il l a vmapire
attempt nd child.
during an g b e h ind wife a
e le a v in ble
his villag king (possi
h is v oic e when tal
Distorts
ndrome).
Batman sy
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
”…”
onie
tu, eine Symph
W N FRO M: Nosfera
KNO des Grauen
s
SKILLS
tle
Owns a cas
eepyness es in
Intense cr o f r a ts that liv
n a r m y
Controls a
his coffin
to animals
Can turn in
ND
BACKGROU
sylvania.
a te s from Tran e to years
O r ig in
a v e r y qu iet type du
as his looks.
Perceived caused by
nc e s
of bad c on f id e as he feel
k a ti v e ty pe as soon
l
Quite a ta
ta b l e, though.
comfor
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
other.”
a s g o od as your br
you taste
”Let’s see if
m
Pandemoniu
NAME: Santanico
’Till Dawn
OM: From Dusk
KNOWN FR
SKILLS
ncing
”Exotic” da creature
r n into snake -like
Can tu ls
rship skil
Good leade
vvy
Business sa
g
Man-eatin
ND
BACKGROU
o.
from Mexic ter” (strip
Originates in g th e ”Titty Twis
een r u l
Vampire qu
club/broth
el). to murder
d g o od (f a ther tried
chil
Traumatic
a l times).
her sever
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
ible!”
y ou ’r e a lmost invis
, the n
”Obfuscate
m Funen
NAME: Raven fro
ans
ith The Cl
OM: Dancing W
KNOWN FR
SKILLS
ing
Disco danc hagen
ta c ts to Mark Rein
Has con
dark soul
Has a very
x appeal
Extreme se
ND
BACKGROU
black
d ia le c t (Funen) and
his
Known for
trench coa t. mpetition
h th e dance co
Broke thro
ug h w it tion with
e C l a ns” in coopera
ith T h
”Dancing W r.
he Violato
Lady and T
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
oken.”
t is n ot c old. It's br
”My hear
NAME: Selene
d
OM: Underworl
KNOWN FR
SKILLS
un s
Shooting g
Kicking as
s ring a
f ig h ti n g whilst wea
nd
Running a
corset
f spandex
Pulling of eness
ss/decisiv
Stubbornne
Discipline
ND
BACKGROU
her work
n tl e ss w e rewolfes in
d cou d time to
Has defeate r ”. Has a har
De a le to isolate
as a ”Death f d u ty and tends
he n o f
relaxing w
herself. f in very
y to e x pr ess hersel
enc
Has a tend
o ne liners.
dramatic
S A N O N Y M OUS TM
FANGLES N UP FORM
SIG
ow
Michael, h
lik e r ic e? Tell me ?”
don't ong
”What, you ople be wr
b illio n Chinese pe
could a
NAME: David
Lost Boys
OM:
KNOWN FR
SKILLS
mullet
ling o f f a bleached
Pu l ls
rship skil
Good leade
rcasm
Teenage sa
c
Charismati
Flirtin g
sions
optic illu
Can create
ND
BACKGROU is
ntent in h
r . Very evide
Forever a
te e na g e vam res
pi
s a g a ng of teenage-
y. Ha
personalit s ”The Lost B
oys”.
calling th
e m se lv e hind him.
l e a v ing the 80’s be
d tim e
Has a har
THERAPY FOR THE
FANGLESS
101
PRODUCED FOR
FANGLESS ANONYMOUS
BY K.C.L. HATTING
FANGLESS ANONYMOUS* is a fellowship of vampires who share their
experience, strength and hope with each other that they may solve their
common problem and help others to recover from the loss of their fangs.
* Our primary purpose is to stay sober and help other fangless vampires to
achieve piece in the afterlife.
I am not flawed
although I am fangless
I am still me
I am still a vampire
I am still the terror in the night
1
Content
Introduction .................................................................................................. 3
The theory behind ......................................................................................... 3
The 5 stages of grief ............................................................................. 4
First and foremost ........................................................................................ 5
Group hugs and high-fives................................................................... 5
S.N.A.L. ................................................................................................ 6
The Forbidden Letter ........................................................................... 6
Beginning at the bottom ............................................................................... 7
Name round .......................................................................................... 8
Mantra .................................................................................................. 8
Creating togetherness .................................................................................. 9
Penguins on an ice flake ...................................................................... 9
A mile in their shoes .......................................................................... 10
Looking back ............................................................................................... 11
Gestalt therapy .................................................................................. 12
Looking inward ........................................................................................... 13
Metallization ...................................................................................... 14
Mime your emotions........................................................................... 14
Looking forward .......................................................................................... 15
Farewell letter .................................................................................... 15
Pictures for mentallization ......................................................................... 15
Notes............................................................................................................ 21
2
Introduction
WELCOME TO FANGLESS ANONYMOUS
I this book you will find a complete course of therapy so that you
will be able to help vampires who, in this very moment, are strug-
gling with an insurmountable loss.
3
Therapy for the fangless 101 is based upon the “5 stages of grief”-
model by Kübler-Ross.
1) Denial
The vampire replaces her uncomfortable reality with a
fake but preferable reality.
“No, this hasn’t happened. I am a blood sucker extraordi-
naire!”
2) Anger
The vampire accuses either herself or the people around
her for her loss.
“Why me? I haven’t even killed a virgin!”
3) Negotiation
The vampire tries to keep the inevitable at a distance.
“Maybe it’s only temporary? My teeth will probably grow
out again if you just…”
4) Depression
The vampire realizes she doesn’t have any control over the
situation.
“I have lost everything. I don’t even feel like sacrificing vir-
gins.”
5) Acceptance
The vampire realizes that this is just how things are now.
”It’ll all be okay. I am still a dangerous, soulless monster.”
4
On the road to healing and happiness it is essential that the vam-
pires are allowed to process all stages of grief – no matter how
these might be expressed.
5
S.N.A.L.
S.N.A.L. stands for Smile, Nod And Listen. It’s a method which
allows you to make sure the vampires are listening to each other.
The listening vampires take a pencil, pen or similar. They put this
in their mouth so that they bite down on it – but without of the
lips touching. This way the mouth is forced into a smile all while
the listeners must expose their own missing fangs.
Use this exercise when the vampires do not feel safe enough to
open up or when you feel they have hard time really listening to
each other.
6
Beginning at the bottom
”A JOURNEY OF A THOUSAND MILES STARTS WIT H
ONE STEP”
When these small practical details are in order, though, there are
still a few things you need before the healing can commence.
7
Name round
Every FA-meeting must necessarily start with a round of names
so that everybody knows who everyone is. This can be a good occa-
sion to make the vampires tell a little bit about who they are and
if you feel like it, you can ask the vampires to tell exactly why
they are here. After all, it is no secret that the first step towards
healing is acknowledging the problem.
Mantra
FA’s mantra captures the essence of the issues we are working
with and the goal we are working towards. Therefore it is always
a good idea to introduce the mantra as early as possible.
I am not flawed
although I am fangless
I am still me
I am still a vampire
I am still the terror in the night
8
Creating togetherness
” T R U S T I S T HE G L U E O F L I F E . I T ' S T HE F O U N D A T I O N -
A L P R I N C I P L E T H A T HO L D S A L L R E L A T I O N S HI P S . ”
There are many ways to create this safe atmosphere. Here we will
introduce some simple methods which guarantee to create a
strong bond between you and your FA-group in no time.
The goal for the vampires is to help each other so that everyone
can stay on the ice flake for as long as possible.
9
A mile in their shoes
Here the vampires are going to acknowledge the other vampires’
losses as well as help each other realize how many things they
have not lost.
One vampire starts by telling about 3 points that makes her re-
late to the participant on her right and 3 points that makes her
envy this other vampire.
Hereafter, the turn goes to the vampire who was just talked
about. And in this manner you continue in the circle until every
vampire has talked and been talked about.
10
Looking back
”LET YOUR PAST MAKE YOU BETTER – NOT BITTER”
11
Gestalt therapy
In gestalt therapy we play out traumatic situations so that the
vampire gets the possibility to really dive into some of the emo-
tional problems that are keeping the vampire from healing. This
is an experience oriented psychotherapy that forces the individual
to see oneself as a unique, “living” and responsible being.
1FA disclaims all responsibility and liability for any psychological damage that
may occur as a result of this method.
12
Looking inward
” T HE M O S T I M P O R T A N T R E L A T I O N S HI P Y O U ’ L L E V E R
HA V E I S T H E O N E Y O U H A V E W I T H Y O U R S E L F ”
13
Metallization
Metallization allows us to find reason for specific behavior. It is
about seeing oneself from the outside and seeing others from the
inside.
In the back of this book you will find 5 pictures, each representing
5 different moods. This are used to train the vampires’ decoding of
different mood so that they will become better at reading other
vampires and at the same time be more aware of how they them-
selves express their feelings.
14
Looking forward
” TH E FU T U R E B E L O N G S T O T HO SE W HO D AR E
BE LI EV E IN T HE B E AU T Y O F TH EI R D R EA M S ”
Farewell letter
The goal of this exercise is for the vampires to put their losses into
words so that they can accept it and move on.
The vampire gives a farewell speech to her fangs and the “life” she
had before the loss. For a greater effect, you can put up some “ob-
stacles” for this exercise: ex. The speech must be completed by the
vampire giving herself a promise or setting a goal for the future.
15
16
17
18
19
20
Notes
21
Notes
22
Notes
23