feet or even ten feet beyond range, go with the action, roll the dice character a bit of background
ound to round the identity out and to give
to see if the attack hits or not, and keep on going. yourself some emotional anchors to play. Your character does not Likewise, do not get lost in the minutia of the story or setting. need a large, sweeping or complicated backstory. He or she can be Please do not role-play every step of a three hundred mile journey a simple fighter or adventurer trying to survive in this crazy world. – it is boring – keep the action going and have fun. Jump ahead He or she can be someone who is trying to earn money to feed his through the slow parts. (“So you travel is uneventful until at about family or protect her town. It could be someone who craves glory the half-way point when you encounter ...”) and wants to become a famous hero, warrior or mage, or maybe the Newer Game Masters may feel that until they have mastered character is searching for someone or something, or seeks respect, all the rules and have a few hundred hours of being a G.M. under or desires power or wealth, or revenge against a particular type of their belt that they aren’t ready. That’s probably not true. Sure you villain or monster (“I hate dragons”), or the Coalition or Federa- should get better with practice, but many G.M.s are good from the tion of Magic, and so on. Or maybe he’s just a farm boy tired of start and only get better over time. Trust your gut, listen to your life on the farm and simply wants to see the world or fight the evil players and wing it the best you can. empire. Sound familiar? Keeping it simple works. We suggest keeping it simple. Keep those early adventures Ask a few simple questions, like: simple and linear, in a familiar setting. The more complicated What does the character love or enjoy? Music or magic, or a the plot you create, the more work you have to do and the more particular flower? overwhelmed you may feel. If it is too complicated and you feel What does he hate? Could it be something as simple as bullies overwhelmed, your players are likely to feel the same. Present- or slavers? Why? Because he or someone he loved was bullied or ing something complicated to the players can be difficult and feel once enslaved. daunting or confusing. Even after years of gaming, we throw in a What does he want? What are his goals? We covered some pos- very simple adventure or two unrelated to the overall plot. This sibilities above. can help to recharge the Game Master’s batteries as well as the How does he think he can get achieve his goals? players’, and can lead to new ideas or result in a new twist to the Where is he going? Even if he never gets there or doesn’t know adventure. (just drifting) the character may have a destination in mind. Likewise, if your story is not working out the way you had What does he fear? hoped and it is dragging, wrap it up and end it. Move on to some- These tidbits and the character’s alignment (code of ethics and thing else that is more fun. That’s part of being flexible too. And morality) should help you understand what drives your character do not beat yourself up for a bad game night; this applies to both and how he might react to any given situation. What might tempt players and G.M.s. There is always going to be other adventures him or lead him astray, what might press his buttons and what where the game and your character shines. makes him take action or stand his ground. Tip Nine – If you and the players are having fun, you must Note: In this regard, many of the G.M. tips involving NPCs be doing something right. It’s all good. Don’t over think it and and knowing your character, his goals, desires, and fears, apply have fun. Seriously, if everyone, from G.M. to players, are having to player characters as well; heck, even more, because these are a blast, then whatever you are doing is just fine. Keep it up and ongoing heroic figures. keep the fun going. Who cares if you are not playing all the rules 2. Use the character’s alignment as your guide. This is the exactly the way they were intended, or that you could be doing character’s moral compass. It’s how he was raised and it’s how some things different or better? This is a game and fun is what he feels about good and evil, what’s right and wrong. Know your games are all about. alignment and stick to it. Alignments help define who the character is and how he behaves. 3. Play to your strengths and be careful of your weaknesses. Player Character Tips Attributes and skills indicate the character’s strengths and weak- By Kevin Siembieda nesses, play to the strengths and compensate for weaknesses when you can. Teamwork can make up for weaknesses and vulnerabili- One could argue that the players have it easier than a Game ties. Master, because the focus of each player is on his own character 4. Play in character. You, the player, are almost always going and the events unfolding in the story. I’d have to say yes and no. to know what’s going on in the story and elsewhere in the imagi- Each character is like a role portrayed by an actor, only that actor is nary RPG setting, that the character does NOT. Play in charac- you and the character has a leading role. Player characters are the ter. Your character does not know his hometown is being invaded main protagonists in our stories, and since this is an ensemble cast, and his family is being threatened, even though the player might. it means you need to work with the other heroes as a member of a The character does not know what awaits behind the door until his team. The main characters are tasked with figuring out clues, res- character opens it, even though the player might. cuing people in danger, fighting evil, protecting the innocent, and Playing in character can be difficult, especially when adrenaline navigating through all the elements of the adventure. These char- and emotions run hot, but it is fun and worthwhile. Just like in real acters are, in effect, the Avengers or Justice League of America or life, the character may want to react in the heat of the moment or the crew of the Enterprise. the player may want to maneuver his character to where the action Here are some quick, easy and simple player tips. You will no- is or where treasure has been found. However, if his character does tice advice similar as that given to the Game Master. That is be- not know anything about it, the player needs to have his character cause the fundamentals of role-playing are the same for all RPG act accordingly. characters. The player characters just get the deluxe treatment be- 5. Play like an actor or don’t act at all, it doesn’t matter. cause they are the stars of the show. Do what feels most comfortable for you. Some players speak in 1. Keep it simple and play what you like. Pick an O.C.C. and a different voice or accent and take on the role of their character abilities/skills that you think you will enjoy playing. Then give the
The Ultimate RPG Guide Boxed Set: Featuring The Ultimate RPG Character Backstory Guide, The Ultimate RPG Gameplay Guide, and The Ultimate RPG Game Master's Worldbuilding Guide
The Ultimate RPG Character Backstory Guide: Expanded Genres Edition: Prompts and Activities to Create Compelling Characters for Horror, Sci-Fi, X-Punk, and More