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questions, like, “Does everyone here look like a mercenary or sol- who move the story along to the

ng to the rescue of the princess. They also


dier?” “Yes, except for the trio in the corner.” “What do they look worked as comic relief. Humor and laughter are great for games
like?” And the G.M. offers a description. Maybe they are peasants, too. You will notice that none of these characters stole much of the
or mages, or merchants, or ... whatever. action through the course of the adventure, but did provide critical
The Game Master (G.M.) also controls all of the NPCs or aid and vital information when needed. This is exactly how NPCs
Non-Player Characters. NPCs are important people that the should be used. I call them support roles, like supporting actors
player characters meet and interact with at places like the Rusty in any movie.
Cup Pub and, well, everywhere. That bartender mentioned above, Use NPCs to help drive your story and establish atmo-
he is a Non-Player Character (NPC). In fact, he is an NPC that sphere. This includes NPC villains and monsters. In fact, villains
the G.M. has immediately made available to the player characters and monsters are often a major catalyst for adventure. “We must
with his cheerful invitation of a stiff drink for only one credit. The rescue so and so from the wicked X,” or save the town or a beloved
barkeep may have information that the characters need and that he NPC, and so on. Villains can also lead to adventure campaigns of
will share if one or more characters engage him in conversation, revenge, quests for justice, pursuit, preventing atrocities and de-
buys him a drink, and so on. It can also lead to confrontation and struction, etc.
a momentary side adventure or action. In the context of the story,
that could be wherever you, the G.M. wants to take it. Let’s use
a story most of you should know: Star Wars, A New Hope. The
More Game Master Tips and
young, farm boy Luke Skywalker who is not even a Jedi, walks Tricks for Running Rifts® Games
right into trouble when he and Obi-Wan Kenobi enter the cantina So if you are reading this section, you are either a Game Master
on Mos Eisley. The wise and experienced Obi-Wan knows how ready to run the adventure included in this Primer, or someone
to carry himself to avoid trouble. Poor, young Luke looks like the curious about the Game Master experience. Or maybe, a G.M.
innocent bumpkin that he is, and an ornery thug who has had too looking to see what we have to say about running RPGs. First off,
much to drink decides to mess with the kid. Conflict and adventure welcome, one and all. Being a Game Master is an awesome experi-
ensues. It also moves the story along. ence. Don’t worry if you’re a new G.M., because it is not as hard
In the Rifts® bar scenario above, the wrong question to the as you may think it is.
wrong person could lead to ... well, almost anything. A brawl, a So the first tip is relax. Just like anything new, you will get
fistfight, a duel, a challenge of skill (fighting, wrestling, knife toss- better as time goes on and you become more comfortable running
ing, a toss of the dice) or drinks for everyone, or a “friend” who games.
volunteers to step forward to help them stay out of trouble (why Second, have fun. This isn’t a competition. You are orchestrat-
and what’s his agenda?), or a merc looking for work may offer to ing a story. Enjoy weaving your adventure and watching it unfold
be their “native guide,” or a pretty girl, or a thief, or CS spy or a in ways you likely never expected as the players take your plot and
mage may approach them, the possibilities are endless. And all of make it their own.
these NPCs are controlled and played by the G.M. (Game Master). Game Masters, it is your job to play all of the non-player
NPCs (Non-Player Characters) can be very important in characters. Again, don’t worry. This may sound daunting, but is
creating atmosphere and helping to further the story along. actually a lot of fun, especially if it suits your disposition. It al-
They are meant to provide clues, information and challenges to the lows you the opportunity to stretch your role-playing skills. Kevin
player group. If there is a puzzle the player characters cannot fig- Siembieda (creator of Rifts® and the Palladium game system), me
ure out, then perhaps the NPC can provide some insight that helps and most Game Masters enjoy playing the many Non-Player Char-
them succeed. An NPC can also provide direction and purpose for acters and running the adventure. That said, not everyone is suited
the characters. This makes some NPCs important figures in the to be a G.M. You may be such a person. That’s okay. We’ve found
context of the game. However, something an NPC should not do that while many people can become a good G.M. with time and
is provide all the answers nor lead the player characters. An NPC practice, only one in eight or ten are naturals who thrive at being a
should always be a secondary character in the background, never Game Master. But you know what, all those other Game Masters
a primary one in the forefront of the action. And he should never do a fine job too. As long as you and the players are having fun,
have all the answers or save the day whenever the player group you are doing fine.
gets into trouble. An NPC should not be coming to the rescue of So what’s next? It is your job as G.M. to create a fun story
the players except, perhaps, under the most dire of circumstances, arc filled with adventure, action, suspense and most importantly,
and even then he should need to roll to succeed like any other char- a sense of accomplishment. Combining all of these elements is
acter. Likewise, an NPC who joins the adventurer group should not really not that difficult, especially with some of the tips and tricks
be a glory hog. All NPCs should be a background character who below. So let’s begin.
does NOT steal the spotlight from the player characters.
Again, using Star Wars as an example, you may recall old Obi- Tip Number Three – Preparation. I have always found it eas-
Wan provided a purpose for the group, and that was simply to get ier to run a game when I am fully prepared. It makes sense. Most
them to Alderaan. He helped them find a ship and pilot, but this too people like to be prepared for any job. Being prepared provides
helped advance the story and bring other “central heroes” together. confidence and makes it easier to anticipate problems and over-
Once on the Death Star, Obi-Wan takes on a secondary role, be- come them. For role-playing games, which tend to be open-ended
cause this is NOT his story, it is the story of Luke, Han and the and very flexible, this is not always as easy. Or is it?
other heroes. Two other notable Star Wars characters who func- The first part of preparation is game knowledge. No, you
tion in the role of NPCs are R2-D2 and C-3PO. They helped set up don’t have to have every little rule memorized, that’s why you
the next part of the adventure, and know and do things that assist have a rule book to refer too. I (Carl) have found you do want to
the central character, but they are sidekicks, secondary characters become familiar with your game world. Read its history, its setting

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