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Any skill can be used if the players make a good case for it. Brainstorm 3 examples below:
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DM. The DC for success in this skill challenge is ______. The party must accumulate six successes to win. If a
character fails a skill check during this challenge, roll on the Consequences Table to determine the outcome. Some
DMs may find that this skill challenge is more interesting if each failure has a unique consequence. In that case, if you
roll the same consequence twice, choose an unused consequence instead.
Outcomes. If the party accumulates six successes, they succeed on the Skill Challenge. This means that they are able to:
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If the party accumulates three failures, they fail the Skill Challenge. This results in at least one consequence:
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However, regardless of whether they succeed or fail the Skill Challenge, the characters do ______________________
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The DMs Guide to Travel