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KAKURO

The rules of Kakuro are simple:

 Place the numbers 1to 9 into the puzzle grid.


 So that each continuous horizontal or vertical run of empty squares adds up
to the values to the left of it or above it respectively.
 This value is shown either to the right or below a diagonal line.
 There is one other key rule:
 The same number cannot be repeated within any run.
 So the solution to the value ‘4’ cannot be 2+2 but must 1+3 (or 3+1).
 You can repeat a number elsewhere in the same row or column so long as
there is at least one clue or shaded square between them.

 Look at the example puzzle above.


 There is only one possible solution for the ‘4’ clue running down at the top –
right.
 It must be 1+3 or 3+1, and this has been written in ‘pencil marks’ to note this.
 The same applies to the ‘16’ clue at the top-left – the solution must be 7+9 or
9+7.

 Now consider the ‘14’ clue at the top-left.


 The solution to this cannot involve ‘7’ because the answer would then 7+7
which would repeat a number, so we can eliminate the 7 here as on option.
 The top-left square must contain 9, therefore, and so the square to its right
must be 5 (9+5=14) and the square below must be 9.
 Similarly, at the top-right, since we can only place 1 to 9 into the grid the top-
right number cannot be ‘1’ because the number to its left would need to be 11,
which isn’t allowed.
 So the top-right number must be 3, and then we can place the number next to
it.

Similarly, logic allows each corner of the puzzle to be completed:


By then progressing using logical reasoning (guessing is never needed) based on
what numbers can fit into which square, the puzzle can be solved:

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