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The Resilient Nerve

Flee
Wits
Scout
Luck
Scavenge
Fear
Haunted - Shaky -
Vicious
Why do bad things happen to good people? You wish you Still Study Risk Harm
knew the answer, but you don’t. All you do know is that Hold Track Scrap
+1
bad things will happen - and you need to be ready to 1 Fear
face them when they do. Bonus Die
Push Yourself (take 2 Fear)
Starting Builds - OR - 2 -1D
If you want some guidance when you assign your Spin A Story
three action dots and special ability, use one of these Need
templates.
Whenever you spin a story, choose one from this list and mark it. (You can 3 Help
mark a story more than once, but the tale you tell must be different from
The Survivor the first one and the Guide gets an additional Myth point for each mark
Your life has been marked by tragedy and trauma - against that story.)
Name
either long ago, or painfully recently. Whatever it was, Tell a story about:
you’ve seen some shit, and as a result you see the world Look
• The unusual tracks that have been found in this area
differently to everyone else. Nobody can understand
• A strange ritual observed by local people
what it’s been like for you, and it’s better for them if it Notes
stays that way. • A specific sign that tells locals they’ve strayed too far from the safe
places
Hold +1, Scrap +1, Track +1
• The weird thing that happens to the weather when the hunter is
Special Ability - Always Prepared
near
The Fortunate
• A detail about the place where the hunter rests
You’re the epitome of failing upward. Your life has been
a series of seemingly random events, always in the • [Something of your own invention]
right place at the right time, always narrowly avoiding
disaster. Some people call it luck, some call it fate. Special Abilities (Choose One)
Whatever it is, you’re just along for the ride Always Prepared
Flee +1, Risk +2 When you need a specific item, say what it is and roll Scavenge with
Special Ability - To Hell With It +1d. On a 6, you have it already. Tell everyone why you brought it with
Character Questions you. On a 4 or 5 you can find it here but something is wrong with it:
the Guide will tell you what. On a miss you have it, but the Guide takes
Ask 1 to the left and 1 to the right: a Myth point.
• People call me cold and distant, but you know I’m not.
To Hell With It
What experience do we share that makes us close? When you try something ridiculous and hope it works, make a Fortune
roll with Luck +1d. Personal Hell Questions
• Why have you been avoiding me recently?
• What did I say to you that gave you a hint about my • On a 6, it works as you intended. Describe the result. Whenever you use my own personal hell, choose one
• On a 4 to 5, it works as intended and you describe the result, but the from this list and mark it. If all these stories are marked,
dark past? Guide starts a clock to introduce a complication as a direct result
of this action. you can’t use this ability again.
• What was a time you saw me narrowly avoid death?
• On a 1 to 3, you fail spectacularly and suffer Minor Harm. • Tell a story about:
• Tell me about a time when you saw me react to a threat
before you knew it was happening. My Own Personal Hell • The strange way the hunter moves
Advancement You’ve been here before, and you survived to tell the tale. Any time you • The reason you were here before
spin a story about the Hunter to gain +1d you can choose to answer one • The reason you decided to come back
When you advance, choose one of the following: of the questions to the right instead of a normal Myth Question. The
• Add +1 to two Action Ratings, or +2 to one Action Guide doesn’t take a Myth point, but you and one character who hears • The unbelievable thing you did to get away
Rating (Action Ratings can’t go above 3) the story each gain a point of fear. • The quiet moment where you made the choice
• Choose another Special Ability from the list
above. The Hunted to survive

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