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Background
E
ons ago, when the gods fashioned the world, they tent powers that would help him complete his life’s work:
called upon potent cosmic forces. Most of that the fashioning of an Azoth Stone. This Stone is the goal of
divine power was expended as the world took many alchemists and is said to grant eternal life and wealth.
shape, but some of it, like drops from a full tank- Zoorl hired mercenaries and workers and set about claim-
ard, spilled out and collected in overlooked crevices of ing the Cave. He had living quarters, storerooms, and a
the Material Plane. Some of those drops pooled in the laboratory hewn from the rock along with pens for test
rock deep beneath the surface, creating the Primordial subjects. Soon Zoorl’s gold began to run low, and despite
Spring. There it waited, brimming with creative possibility his promises of rich reward when the work was complete,
untapped by mortals. his servants abandoned the alchemist’s employ. The ob-
Millennia passed. Natural erosion carved a series of cav- sessed scholar became the Cave’s sole occupant, working
erns out of the ancient stone and eventually uncovered on both the Azoth Stone and his other alchemical experi-
this reservoir of cosmic power. The Primordial Spring, ments in solitude.
exposed to the world above, occasionally leaked portions Zoorl’s work was cut short when an accident claimed his
of its potent energy, causing strange phenomenon nearby. life. The Cave was forgotten for decades. A few of his test
The Spring’s existence was otherwise unknown to the subjects claimed the Cave for themselves, and the normal
world at large. From time to time, a subterranean wan- subterranean creatures returned. In time, wandering mon-
derer or brave explorer stumbled upon it, but they quickly sters and other things that shun the light occupied the
fled from the effects of the cosmic fountain. Legends cavern system, but few remained for long, unnerved by
grew up around the cave and found their way to eager the Spring-birthed phenomenon in the caverns.
ears. One such individual was the alchemist and artificer The Cave of the Unknown has stood forlorn and forgot-
Zoorl of the Seven Runes. ten for nearly a century, but newly unearthed clues have
Zoorl, already well-versed in the alchemical, metallurgi- revived its legend. A group of adventurers draw close to
cal, and scientific arts, suspected the Cave possessed po- the Cave’s dark opening near the crown of a bald hill in
the borderlands…
ACTIONS
Multiattack: The thoul makes two attacks: either two
with its claws or one with its claws and one with a weapon.
Drop: Melee Weapon Attack: +3 to hit, reach 5 ft., one STR DEX CON INT WIS CHA
creature directly underneath the piercer. Hit: 14 (4d6) 14 (+2) 13 (+1) 16 (+3) 1 (-5) 12 (+1) 5 (-3)
piercing damage for 40 feet fallen (1d6 per 10 feet fallen, Skills: Perception +3
up to 6d6). Miss: The piercer takes 7 (2d6) bludgeoning
Senses: darkvision 60 ft., passive Perception 13
damage from the fall (half the normal falling damage for
the distance fallen). Languages: –
Challenge: 2 (450 XP)
Keen Smell: The carrion crawler has advantage on
Wisdom (Perception) checks that rely on smell.
AC: 7
Hit Points: 85 (10d10 + 30)
Speed: 20 ft., climb 20 ft.
A greater Azoth Stone has two powers, each of which can be used only once per year. The first power causes the Azoth
Stone to transmute up to 50 pounds of a base metal into gold. This creates 2,500 gp worth of gold if the full 50 pounds
is transformed. Metal in excess of 50 pounds is unaffected. The Azoth Stone’s possessor must wait another year before
using this power.
The second power of the Azoth Stone is that it can transform 4 ounces of pure water into a special type of potion of longev-
ity. This potion acts as described on pp. 188 of the DMG with one exception. There is only a 1% cumulative chance of
the potion aging the drinker by 1d6 + 6 years each time it is consumed. If the potion isn’t used on the day it is created, it
loses its magical properties and becomes pure water once more.
The lesser Azoth Stone has the same powers as the greater form, but only a number of charges for each ability equal to
the caster level of the one who bound the Primordial Spring’s power into the Stone when created (step 4 described in
Completing the Azoth Stone above). For example, if a 3rd level wizard performed the final binding, the lesser Azoth Stone
could transmute base metals to gold three times and produce the special potion of longevity three times, each still once per
year. The lesser Stone becomes inert after all its charges have been used and can never be re-enchanted.