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[00:12:59] ------- Init Cemu 1.26.

2f -------
[00:12:59] Init Wii U memory space (base: 0x000002a9cab00000)
[00:12:59] mlc01 path: C:/Users/wande/Desktop/cemu_1.26.2/mlc01
[00:12:59] CPU: Intel(R) Xeon(R) CPU E5-2420 0 @ 1.90GHz
[00:12:59] RAM: 8140MB
[00:12:59] Used CPU extensions: SSSE3, SSE4.1, AES-NI
[00:13:00] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[00:13:00] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[00:13:27] Loading cross_f.rpx
[00:13:27] COS: System fonts found. Generated shareddata (26609KB)
[00:13:28] Thread quantum set to 100000
[00:13:28] ------- Loaded title -------
[00:13:28] TitleId: 00050000-10144f00
[00:13:28] TitleVersion: v16
[00:13:28] Update path:
C:/Users/wande/Desktop/cemu_1.26.2/mlc01/usr/title/0005000e/10144f00/ (not present)
[00:13:28] DLC path:
C:/Users/wande/Desktop/cemu_1.26.2/mlc01/usr/title/0005000c/10144f00/ (not present)
[00:13:28] Save path:
C:/Users/wande/Desktop/cemu_1.26.2/mlc01/usr/save/00050000/10144F00/user/
[00:13:28] Shader cache file: shaderCache/transferable/0005000010144f00.bin
[00:13:28] gameprofile path: gameProfiles/0005000010144f00.ini
[00:13:28] RPX hash (updated): df40dcd0
[00:13:28] RPX hash (base): df40dcd0
[00:13:28] ------- Init Vulkan graphics backend -------
[00:13:28] Vulkan instance version: 1.3
[00:13:28] Using GPU: NVIDIA GeForce GTX 1050
[00:13:28] Driver version: 512.77
[00:13:28] VulkanLimits: UBAlignment 256 nonCoherentAtomSize 64
[00:13:28] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[00:13:28] Vulkan device memory info:
[00:13:28] Heap 0 - Size 1977MB Flags 0x00000001
[00:13:28] Heap 1 - Size 4070MB Flags 0x00000000
[00:13:28] Heap 2 - Size 214MB Flags 0x00000001
[00:13:28] Memory 0 - HeapIndex 1 Flags 0x00000000
[00:13:28] Memory 1 - HeapIndex 1 Flags 0x00000000
[00:13:28] Memory 2 - HeapIndex 1 Flags 0x00000000
[00:13:28] Memory 3 - HeapIndex 1 Flags 0x00000000
[00:13:28] Memory 4 - HeapIndex 1 Flags 0x00000000
[00:13:28] Memory 5 - HeapIndex 1 Flags 0x00000000
[00:13:28] Memory 6 - HeapIndex 1 Flags 0x00000000
[00:13:28] Memory 7 - HeapIndex 0 Flags 0x00000001
[00:13:28] Memory 8 - HeapIndex 1 Flags 0x00000006
[00:13:28] Memory 9 - HeapIndex 1 Flags 0x0000000e
[00:13:28] Memory 10 - HeapIndex 2 Flags 0x00000007
[00:13:29] Loaded module 'cross_f' with checksum 0x776abb2b
[00:13:29] RPL link time: 141ms
[00:13:29] HLE scan time: 328ms
[00:13:29] ------- Active settings -------
[00:13:29] CPU-Mode: Multi-core recompiler (gameprofile)
[00:13:29] Load shared libraries: true (gameprofile)
[00:13:29] Use precompiled shaders: auto (gameprofile)
[00:13:29] Full sync at GX2DrawDone: true
[00:13:29] Async compile: true
[00:13:29] Console language: Portugese
[00:13:29] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[00:13:29] ------- Activate graphic packs -------
[00:13:30] Activate graphic pack: Super Smash Bros. for Wii U/Graphics [Presets:
Disabled,16:9 (Default),1280x720 (HD, Default),Low (50%),1x (Default)]
[00:13:30] ------- Init Audio backend -------
[00:13:30] DirectSound: available
[00:13:30] XAudio 2.8: available
[00:13:30] ------- Run title -------
[00:13:31] Shader cache loaded with 1022 shaders. Commited mem 116MB. Took 1163ms
[00:13:31] Disable multi-threaded pipeline loading due to an issue with Nvidia
drivers
[00:13:36] Recompiler initialized. CPU extensions: AVX
[00:13:36] IOSU_ACT: using account default in first slot
[00:13:41] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[00:13:41] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[00:13:41] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[00:13:41] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[00:13:56] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[00:14:00] Vulkan-Info: Allocated additional memory for textures from device-local
memory
[00:14:10] Vulkan-Info: Allocated additional memory for textures from device-local
memory

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