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True Lies: Perceptual Realism, Digital Images, and Film Theory

Author(s): Stephen Prince


Source: Film Quarterly, Vol. 49, No. 3 (Spring, 1996), pp. 27-37
Published by: University of California Press
Stable URL: http://www.jstor.org/stable/1213468 .
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Copyright by the University of California Press. Prince, S. (1996). True lies - perceptual realism, digital images, and
film theory. Film Quarterly, 49(3), 27-37. doi: 10.1525/fq.1996.49.3.04a00040

Stephen Prince

True Lies
Perceptual Realism,
Digital Images,
and Film Theory

Digital compositingin Forrest Gump

Digital imaging technologies are rapidly understood. Film theory has not yet come to terms
transforming nearly all phases of contemporary film with these issues. What are the implications of com-
production. Film-makers today storyboard, shoot, and puter-generated imagery for representation in cinema,
edit their films in conjunction with the computer ma- particularly for concepts of photographically based
nipulation of images. For the general public, the most realism? How might theory adapt to an era of digital
visible application of these technologies lies in the imaging?
new wave of computer-generated and -enhanced spe- Initial applications of special-effects digital imag-
cial effects that are producing images-the watery ing feature films began more than a decade ago in
in
creature in The Abyss (1989) or the shimmering, productions like Tron (1982), Star Trek II: The Wrath
shape-shifting Terminator 2 (1991)-unlike any seen of Khan (1982), and The Last Starfighter (1984). The
previously. higher-profile successes of Terminator 2, Jurassic
The rapid nature of these changes is creating prob- Park (1993), and Forrest Gump (1994), however,
lems for film theory. Because the digital manipulation dramatically demonstrated the creative and remunera-
of images is so novel and the creative possibilities it tive possibilities of computer-generated imagery (CGI).
offers are so unprecedented, its effects on cinematic Currently, two broad categories of digital imaging
representation and the viewer's response are poorly exist. Digital-image processing covers applications

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like removing unwanted elements from the frame- formalism in film theory. As we will see, theory has
hiding the wires supporting the stunt performers in construed realism solely as a matter of reference rather
Cliffhanger (1994), or erasing the Harrier jet from than as a matter of perception as well. It has neglected
shots in True Lies (1994) where it accidentally ap- what I will term in this essay "perceptual realism."
pears. CGI proper refers to building models and ani- This neglect has prevented theory from understanding
mating them in the computer. Don Shay, editor of some of the fundamental ways in which cinema works
Cinefex, a journal that tracks and discusses special- and is judged credible by viewers.
effects work in cinema, emphasizes these distinctions
between the categories.' Assumptions about realism in the cinema
As a consequence of digital imaging, Forrest are frequently tied to concepts of indexicality prevail-
Gump viewers saw photographic images of actor Gary ing between the photographic image and its referent.
Sinise, playing Gump's amputee friend and fellow These, in turn, constitute part of the bifurcation be-
Vietnam veteran, being lifted by a nurse from a hospi- tween realism and formalism in film theory. In order
tal bed and carried, legless, through three-dimensional to understand how theories about the nature of cin-
space. The film viewer is startled to realize that the ematic images may change in the era of digital-imag-
representation does not depend on such old-fashioned ing practices, this bifurcation and these notions of an
methods as tucking or tieing the actor's limbs behind indexically based film realism need to be examined.
his body and concealing this with a loose-fitting cos- This approach to film realism-and it is, perhaps,
tume. Instead, Sinise's legs had been digitally erased the most basic theoretical understanding of film real-
from the shot by computer. ism-is rooted in the view that photographic images,
Elsewhere in the same film, viewers saw photo- unlike paintings or line drawings, are indexical signs:
graphic images of President Kennedy speaking to ac- they are causally or existentially connected to their
tor Tom Hanks, with dialogue scripted by the film's referents. Charles S. Peirce, who devised the triadic
writers. In the most widely publicized applications of model of indexical, iconic, and symbolic signs, noted
CGI, viewers of Steven Spielberg's Jurassic Park that "Photographs, especially instantaneous photo-
watched photographic images of moving, breathing, graphs, are very instructive, because we know that in
and chomping dinosaurs, images which have no basis certain respects they are exactly like the objects they
in any photographable reality but which nevertheless represent . . . they . . . correspond point by point to
seemed realistic. In what follows, I will be assuming nature. In that respect then, they belong to the second
that viewers routinely make assessments about the class of signs, those by physical connection." 2
perceived realism of a film's images or characters, In his analysis of photography, Roland Barthes
even when these are obviously fictionalized or other- noted that photographs, unlike every other type of
wise impossible. Spielberg's dinosaurs made such a image, can never be divorced from their referents.
huge impact on viewers in part because they seemed Photograph and referent "are glued together."3 For
far more life-like than the miniature models and stop- Barthes, photographs are causally connected to their
motion animation of previous generations of film. referents. The former testifies to the presence of the
The obvious paradox here-creating credible latter. "I call 'photographic referent' not the option-
of
photographic images things which cannot be photo- ally real thing to which an image or sign refers but the
graphed-and the computer-imaging capabilities necessarily real thing which has been placed before
which lie behind it challenge some of the traditional the lens without which there would be no photo-
assumptions about realism and the cinema which are graph."4 For Barthes, "Every photograph is a certifi-
embodied in film theory. This essay first explores the cate of presence."5
challenge posed by CGI to photographically based Because cinema is a photographic medium, theo-
notions of cinematic realism. Next, it examines some rists of cinema developed concepts of realism in con-
of the problems and challenges of creating computer nection with the indexical status of the photographic
imagery in motion pictures by drawing on interviews sign. Most famously, Andre Bazin based his realist
with computer-imaging artists. Finally, it develops an aesthetic on what he regarded as the "objective" na-
alternate model, based on perceptual and social corre- ture of photography, which bears the mechanical trace
spondences, of how the cinema communicates and is of its referents. In a well-known passage, he wrote,
intelligible to viewers. This model may produce a "The photographic image is the object itself, the ob-
better integration of the tensions between realism and ject freed from the conditions of time and space which

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govern it. No matter how fuzzy, distorted, or discol- began as a wireframe model in the computer, no
ored, no matter how lacking in documentary value the profilmic referent existed to ground the indexicality of
image may be, it shares, by virtue of the very process its image. Nevertheless, digital imaging can anchor
of its becoming, the being of the model of which it is pictured objects, like this watery creature, in apparent
the reproduction; it is the model."6 photographic reality by employing realistic lighting
Other important theorists of film realism empha- (shadows, highlights, reflections) and surface texture
sized the essential attribute cinema shares with pho- detail (the creature's rippling responses to the touch of
tography of being a recording medium. Siegfried one of the film's live actors). At the same time, digital
Kracauer noted that his theory of cinema, which he imaging can bend, twist, stretch, and contort physical
subtitled "the redemption of physical reality," "rests objects in cartoonlike ways that mock indexicalized
upon the assumption that film is essentially an exten- referentiality. In an Exxon ad, an automobile morphs
sion of photography and therefore shares with that into a tiger, and in a spot for Listerine, the CGI bottle

Jurassic Park:
not the real T. Rex

medium a marked affinity for the visible world around of mouthwash jiggles, expands, and contracts in an
us. Films come into their own when they record and excited display of enthusiasm for its new formula.?1
reveal physical reality."7 Like Bazin, Stanley Cavell In these obvious ways, digital imaging operates
emphasized that cinema is the screening or projection according to a different ontology than do indexical
of reality because of the way that photography, photographs. But in less obvious ways, as well, digital
whether still or in motion, mechanically (that is, auto- imaging can depart from photographically coded real-
matically) reproduces the world before the lens.8 ism. Objects can be co-present in computer space but
For reasons that are alternately obvious and not in the physical 3D space which photography
subtle, digital imaging in its dual modes of image records. When computer-animated objects move
processing and CGI challenges indexically based no- around in a simulated space, they can intersect one
tions of photographic realism. As Bill Nichols has another. This is one reason why computer animators
noted, a digitally designed or created image can be start with wireframe models which they can rotate and
subject to infinite manipulation.9 Its reality is a func- see through in order to determine whether the model is
tion of complex algorithms stored in computer intersecting other points in the simulated space. Com-
memory rather than a necessary mechanical resem- puter-simulated environments, therefore, have to be
blance to a referent. In cases like the slithery underwa- programmed to deal with the issues of collision detec-
ter creature in James Cameron's The Abyss, which tion and collision response."

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The animators who created the herd of gallimimus points out that the painted light effects in the shot are
that chases actor Sam Neill and two children in Juras- a digital manipulation so subtle that most viewers
sic Park were careful to animate the twenty-four gallis probably do not notice the trickery.
so they would look like they might collide and were Like lighting, the rendering of motion can be ac-
reacting to that possibility.l2 First, they had to ensure complished by computer painting. President Kennedy
that no gallis actually did pass into and through one speaking to Tom Hanks in Forrest Gump resulted
another, and then they had to simulate the collision from two-dimensional painting, made to look like 3D,
responses in the creatures' behaviors as if they were according to Pat Byrne, Technical Director at Post
corporeal beings subject to Newtonian space. Effects, a Chicago effects house that specializes in
digital imaging.'5 The archival footage of Kennedy,
once digitized, was repainted with the proper phonetic
As moving photographic mouth movements to match the scripted dialogue and
with highlights on his face to simulate the correspond-
images, Spielberg'sdinosaurs ing jaw and muscle changes. Morphs were used to
smooth out the different painted configurations of
are referentially
fictional mouth and face.'6
When animating motion via computer, special
adjustments must be made precisely because of the
In other subtle ways, digital imaging can fail to differences between photographically captured reality
perform Kracauer's redemption of physical reality. and the synthetic realities engineered with CGI. Cred-
Lights simulated in the computer don't need sources, ible computer animation requires the addition of mo-
and shadows can be painted in irrespective of the tion blur to simulate the look of a photographic image.
position of existing lights. Lighting, which in photog- The ping-pong ball swatted around by Forrest Gump
raphy is responsible for creating the exposure and the and his Chinese opponents was animated on the com-
resulting image, is, for computer images, strictly a puter from a digitally scanned photographic model of
matter of painting, of changing the brightness and a ping-pong ball and was subsequently composited
coloration of individual pixels. As a result, lighting in into the live-action footage of the game (the game
computer imagery need not obey the rather fixed and itself was shot without any ball). The CGI ball seemed
rigid physical conditions which must prevail in order credible because, among other reasons, the animators
for photographs to be created. were careful to add motion blur, which a real, rapidly
One of the more spectacular digital images in moving object passing in front of a camera will pos-
True Lies is a long shot of a chateau nestled beside a sess (as seen by the camera which freezes the action as
lake and surrounded by the Swiss Alps. The image is a series of still frames), but which a key-framed com-
a digital composite, blending a mansion from New- puter animated object does not.
port, Rhode Island, water shot in Nevada, and a digital In these ways, both macro and micro, digital im-
matte painting of the Alps.'3 The compositing was aging possesses a flexibility that frees it from the
done by Digital Domain, a state-of-the-art effects indexicality of photography's relationship with its ref-
house created by the film's director, James Cameron. erent.'7 Does this mean, then, that digital-imaging ca-
The shot is visually stunning-crisply resolved, richly pabilities ought not be grouped under the rubric of a
saturated with color, and brightly illuminated across realist film theory? If not, what are the alternatives?
Alps, lake, and chateau. What kind of realism, if any, do these images possess?
Kevin Mack, a digital effects supervisor at Digital In traditional film theory, only one alternative is
Domain who worked on True Lies as well as Interview available: the perspective formulated in opposition to
with the Vampire, points out that the image is unnatu- the positions staked out by realists like Kracauer,
rally luminant.'4 Too much light is distributed across Bazin, and Cavell. This position, which might be
the shot. If a photographer exposed for the lights in the termed the formalist outlook, stresses cinema' s capac-
chateau, the Alps would film too dark, and, con- ity for reorganizing, and even countering and falsify-
versely, if one exposed for the Alps in, say, bright ing, physical reality. Early exponents of such a
moonlight, the lights in the chateau would bur out. position include Rudolf Arheim, Dziga Vertov, and
The chateau and the Alps could not be lit so they'd Sergei Eisenstein. In his discussion of classical film
both expose as brightly as they do in the image. Mack theory, Noel Carroll has pointed out this bifurcation

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between the camps of realism and formalism and The tensions within film theory can be sur-
linkedit to an essentializingtendencywithin theory,a mountedby avoiding an essentializing conception of
predilection of theorists to focus on either the the cinema stressingunique,fundamentalproperties23
cinema's capabilityto photographicallycopy physical and by employing, in place of indexically based no-
reality or to stylistically transcendthat reality.'8 tions of film realism, a correspondence-basedmodel
This tension in classical theorybetween stressing of cinematicrepresentation.Such a model will enable
the ways film either recordsor reorganizesprofilmic us to talk and think about both photographicimages
reality continues in contemporarytheory, with the and computer-generatedimages and about the ways
classical formalist emphasis upon the artificialityof that cinema can create images that seem alternately
cinema structurebeing absorbedinto theories of the real and unreal.To develop this approach,it will be
apparatus,of psychoanalysis, or of ideology as ap- necessary to indicate, first, what is meantby a corre-
plied to the cinema. In these cases, cinematic realism spondence-basedmodel and, then, how digital imag-
is seen as an effect produced by the apparatus or by ing fits within it.
spectatorspositioned within the LacanianImaginary.
Cinematicrealism is viewed as a discourse coded for
transparency such that the indexicality of photo- An extensive body of evidence indicates
graphicrealism is replacedby a view of the "reality- the many ways in which film spectatorshipbuilds on
effect" producedby codes and discourse. Jean-Louis correspondencesbetween selected featuresof the cin-
Baudrysuggests that"Between 'objectivereality' and ematic display and a viewer's real-worldvisual and
the camera, site of inscription, and between the in- social experience.24These include iconic and non-
scriptionandthe projectionare situatedcertainopera- iconic visual and social cues which are structuredinto
tions, a work which has as its result a finished cinematic images in ways that facilitate comprehen-
product."19Writing about the principles of realism, sion and invite interpretationand evaluationby view-
Colin McCabe stresses that film is "constitutedby a ers based on the salience of representedcues or pat-
set of discourseswhich... producea certainreality."20 terneddeviations from them. At a visual level, these
Summarizing these views, Dudley Andrew ex- cues include the ways that photographicimages and
plains, "Thediscovery that resemblanceis coded and edited sequences are isomorphic with their corre-
thereforelearnedwas a tremendousandhard-wonvic- sponding real-world displays (e.g., through replica-
tory for semiotics over those upholding a notion of tion of edge and contourinformationand of monocu-
naive perception in cinema."21Where classical film lar distance codes; in the case of moving pictures,
theorywas organizedby a dichotomybetween realism replicationof motion parallax;and in the case of con-
and formalism, contemporarytheory has preserved tinuityediting,the creationof a screengeographywith
the dichotomy even while recasting one set of its coherentcoordinatesthroughthe projectivegeometry
terms. Today, indexically based notions of cinema of successive camera positions). Under such condi-
realism exist in tension with a semiotic view of the tions, empiricalevidence indicatesthatnaive viewers
cinema as discourse and of realism as one discourse readily recognize experientiallyfamiliarpicturedob-
among others. jects and can comprehendfilmed sequences, and that
In some of the ways just discussed, digital imag- continuityediting enhances such comprehension.25
ing is inconsistent with indexically based notions of At the level of social experience, the evidence
film realism.Given the tensions in contemporaryfilm indicates that viewers draw from a common stock of
theory, should we then conclude that digital-imaging moral constructsand interpersonalcues and percepts
technologies are necessarily illusionistic, that they when evaluating both people in real life and repre-
constructa reality-effect which is merely discursive? sented charactersin the media. Socially derived as-
They do, in fact, permitfilm artiststo create synthetic sumptionsaboutmotive, intent,andproperrole-based
realitiesthatcan look just like photographicrealities. behavior are employed when respondingto real and
As Pat Byrne noted, "The line between real and not- media-basedpersonalitiesandbehavior.26 As commu-
real will become more and more blurred."22How nication scholarsElizabethPerse and Rebecca Rubin
shouldwe understanddigital imaging in theory?How have pointed out, "'people' constitutes a construct
should we build theory around it? When faced with domainthatmay be sufficiently permeableto include
digitized images, will we need to discardentirelyno- both interpersonaland [media] contexts."27
tions of realism in the cinema? Recognizing that cinematic representationoper-

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ates significantly, though not exclusively, in terms of refer to creatures that once existed, but as moving
structured correspondences between the audiovisual photographic images they are referentially fictional.
display and a viewer's extra-filmic visual and social No dinosaurs now live which could be filmed doing
experience enables us to ask about the range of cues or things the fictionalized creatures do in Jurassic Park.
correspondences within the image or film, how they By contrast, referentially realistic images bear indexi-
are structured, and the ways a given film patterns its cal and iconic homologies with their referents. They
represented fictionalized reality around these cues. resemble the referent, which, in turn, stands in a
What kind of transformations does a given film carry causal, existential relationship to the image.28
out upon the correspondences it employs with view- A perceptually realistic image is one which struc-
ers' visual and social experience? Attributions of real- turally corresponds to the viewer's audiovisual expe-
ism, or the lack thereof, by viewers will inhere in the rience of three-dimensional space. Perceptually
ways these correspondences are structured into and/or realistic images correspond to this experience because
transformed by the image and film. Instead of asking film-makers build them to do so. Such images display

Forrest Gump:
computer-generatedcrowd

whether a film is realistic or formalistic, we can ask a nested hierarchy of cues which organize the display
about the kinds of linkages that connect the repre- of light, color, texture, movement, and sound in ways
sented fictionalized reality of a given film to the visual that correspond with the viewer's own understanding
and social coordinates of our own three-dimensional of these phenomena in daily life. Perceptual realism,
world, and this can be done for both "realist" and therefore, designates a relationship between the image
"fantasy" films alike. Such a focus need not reinstate or film and the spectator, and it can encompass both
indexicality as the ground of realism, since it can em- unreal images and those which are referentially realis-
phasize falsified correspondences and transformation tic. Because of this, unreal images may be referen-
of cues. Nor need such a focus turn everything about tially fictional but perceptually realistic.
the cinema back into discourse, into an arbitrarily We should now return to, and connect this discus-
coded reorganization of experience. As we will see, sion back to, the issue of digital imaging. When light-
even unreal images can be perceptually realistic. Un- ing a scene becomes a matter of painting pixels, and
real images are those which are referentially fictional. capturing movement is a function of employing the
The Terminator is a represented fictional character correct algorithms for mass, inertia, torque, and speed
that lacks reference to any category of being existing (with the appropriate motion blur added as part of the
outside the fiction. Spielberg's dinosaurs obviously mix), indexical referencing is no longer required for

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the appearance of photographic realism in the digital extremely important and quite difficult, because the
image. Instead, Gump's ping-pong ball and information provided must seem credible. Currently,
Spielberg's dinosaurs look like convincing photo- many of the algorithms needed for convincing move-
graphic realities because of the complex sets of per- ment either do not exist or are prohibitively expensive
ceptual correspondences that have been built into to run on today's computers. The animators and ren-
these images. These correspondences, which anchor derers at Industrial Light and Magic used innovative
the computer-generated image in apparent three-di- software to texture-map32skin and wrinkles onto their
mensional space, routinely include such variables as dinosaurs and calibrated variations in skin jostling and
surface texture, color, light, shadow, reflectance, mo- wrinkling with particular movements of the creatures.
tion speed and direction. However, while bone and joint rotation are success-
Embedding or compositing computer imagery fully visualized, complex information about the
into live action, as occurs when Tom Hanks as Gump movement of muscles and tendons below the skin
"hits" the CG ping-pong ball or when Sam Neill is surface is lacking.
"chased" by the CG gallimimus herd, requires match- Kevin Mack describes this limit in present render-
ing both environments. The physical properties and ing abilities as the "human hurdle"33-that is, the
coordinates of the computer-generated scene compo- present inability of computers to fully capture the
nents must be made to correspond with those of the complexities of movement by living organisms. Hair,
live-action scene. Doing this requires precise and for example, is extremely difficult to render because
time-consuming creation and manipulation of mul- of the complexities of mathematically simulating
tiple 3D perceptual cues. Kevin Mack, at Digital Do- properties of mass and inertia for finely detailed
main, and Chris Voellmann, a digital modeller and strands.34 Chris Voellmann points out that today's
animator at Century III Universal Studios, point out software can create flexors and rotators but cannot yet
that light, texture, and movement are among the most control veins or muscles.
important cues to be manipulated in order to create a Multiple levels of information capture must be
synthetic reality that looks as real as possible.29 successfully executed to convincingly animate and
To simulate light properties that match both envi- render living movement because the viewer's eye is
ronments, a digital animator may employ scan-line adept at perceiving inaccurate information.35 These
algorithms that calculate pixel coloration one scan levels include locomotor mechanics-the specifica-
line at a time, ray tracing methods that calculate the tion of forces, torques, and joint rotations. In addition,
passage of light rays through a modelled environment, "gait-specific rules"36 must be specified. The Jurassic
or radiosity formulations that can account for diffuse, Park animators, for example, derived gait-specific
indirect illumination by analyzing the energy transfer rules for their dinosaurs by studying the movements of
between surfaces.30Such techniques enable a success- elephants, rhinos, komodo dragons, and ostriches and
ful rendering31 of perceptual information that can then making some intelligent extrapolations. Beyond
work to match live-action and computer environments these two levels of information control is the most
and lend credence and a sense of reality to the difficult one-capturing the expressive properties of
composited image such that its computerized compo- movement. Human and animal movement cannot look
nents seem to fulfill the indexicalized conditions of mechanical and be convincing; it must be expressive
photographic realism. When the velociraptors hunt of mood and affect.
the children inside the park's kitchen in the climax of As the foregoing discussion indicates, available
Jurassic Park, the film's viewer sees their movements software and the speed and economics of present com-
reflected on the gleaming metal surfaces of tables and putational abilities are placing limits on the complexi-
cookware. These reflections anchor the creatures in- ties of digitally rendered 3D cues used to integrate
side Cartesian space and perceptual reality and provide synthetic and live-action objects and environments.
a bridge between live-action and computer-generated But the more important point is that present abilities to
environments. In the opening sequence of Forrest digitally simulate perceptual cues about surface tex-
Gump, as a CG feather drifts and tumbles through ture, reflectance, coloration, motion, and distance pro-
space, its physical reality is enhanced by the addition vide an extremely powerful means of "gluing"
of a digitally painted reflection on an automobile
together synthetic and live-action environments and
windshield. of furnishing the viewer with an internally unified and
To complete this anchoring process, the provision coherent set of cues that establish correspondences
of information about surface texture and movement is with the properties of physical space and living sys-

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tems in daily life. These correspondences in turn es- tially unreal, a paradox that present film theory has a
tablish some of the most important criteria by which hard time accounting for.
viewers can judge the apparent realism or credibility The profound impact of digital imaging, in this
possessed by the digital image. respect, lies in the unprecedented ways that it permits
film-makers to extend principles of perceptual realism
to unreal images. The creative manipulation of photo-
graphic images is, of course, as old as the medium of
photography. For example, flashing film prior to de-
velopment or dodging and burning portions of the
Digitalimaging exposes the image during printing will produce lighting effects
that did not exist in the scene that was photographed.
enduring dichotomy in film The tension between perceptual realism and referen-
theory as a false boundary tial artifice clearly predates digital imaging. It has
informed all fantasy and special-effects work where
film-makers strive to create unreal images that never-
theless seem credible. What is new and revolutionary
about digital imaging is that it increases to an extraor-
dinary degree a film-maker's control over the infor-
Obvious paradoxes arise from these judgements. mational cues that establish perceptual realism.
No one has seen a living dinosaur. Even paleontolo- Unreal images have never before seemed so real.
gists can only hazard guesses about how such crea- Digital imaging alters our sense of the necessary
tures might have moved and how swiftly. Yet the relationship involving both the camera and the
dinosaurs created at ILM have a palpable reality about profilmic event. The presence of either is no longer an
them, and this is due to the extremely detailed texture- absolute requirement for generating photographic im-
mapping, motion animation, and integration with live ages that correspond to spatio-temporally valid prop-
action carried out via digital imaging. Indexicality erties of the physical world. If neither a camera nor an
cannot furnish us with the basis for understanding this existent referent is necessary for the digital rendition
apparent photographic realism, but a correspondence- of photographic reality, the application of internally
based approach can. Because the computer-generated valid perceptual correspondences with the 3D world is
images have been rendered with such attention to 3D necessary for establishing the credibility of the syn-
spatial information, they acquire a very powerful per- thetic reality. These correspondences establish
ceptual realism, despite the obvious ontological prob- bridges between what can be seen and photographed
lems in calling them "realistic." These are falsified and that which can be "photographed" but not seen.
correspondences, yet because the perceptual informa- Because these correspondences between syn-
tion they contain is valid, the dinosaurs acquire a re- thetic environments and real environments employ
markable degree of photographic realism. multiple cues, the induced realism of the final CG
In a similar way, President Kennedy speaking in image can be extraordinarily convincing. The digital-
Forrest Gump is a falsified correspondence which is effects artists interviewed for this essay resisted the
nevertheless built from internally valid perceptual in- idea that any one cue was more important than others
formation. Computer modelling of synthetic visual and instead emphasized that their task was to build as
speech and facial animation relies on existing micro- much 3D information as possible into the CG image,
analyses of human facial expression and phonetic given budgetary constraints, present computational
mouth articulations. The digital-effects artist used limitations, and the stylistic demands of a given film.
these facial cues to animate Kennedy's image and With respect to the latter, Kevin Mack pointed out that
sync his mouth movements with the scripted dialogue. style coexists with the capability for making the CG
At the perceptual level of phonemic articulation and images look as real as possible. The Swiss chateau
facial register, the correspondences established are composite in True Lies discussed earlier exemplifies
true and enable the viewer to accept the photographic this tension.
and dramatic reality of the scene. But these correspon- The apparent realism of digitally processed or cre-
dences also establish a falsified relationship with the ated images, then, is a function of the way that mul-
historical and archival filmic records of reality. The tiple levels of perceptual correspondence are built into
resulting image is perceptually realistic but referen- the image. These establish reference points with the

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viewer's own experientially based understanding of either indexically records the world or stylistically
light, space, motion, and the behavior of objects in a transfigures it. Cinema does both. Similarly, digital-
three-dimensional world. The resulting images may imaging practices suggest that contemporary film
not contain photographable events, but neither do they theory's insistence upon the constructedness and arti-
represent purely illusory constructions. The reliability fice of cinema's discursive properties may be less
or nonreliability of the perceptual information they productive than is commonly thought. The problem
contain furnishes the viewer with an important frame- here is the implication of discursive equivalence, the
work for evaluating the logic of the screen worlds idea that all cinematic representations are, in the end,
these images help establish. equally artificial, since all are the constructions of
form or ideology. But, as this essay has suggested,
some of these representations, while being referen-
The emphasis in contemporary film theory tially unreal, are perceptually realistic. Viewers use
has undeniably shifted away from naive notions of and rely upon these perceptual correspondences when

Computerimaging
in The Mask

indexical realism in favor of an attention to the responding to, and evaluating, screen experience.
constructedness of cinematic discourse. Yet These areas of correspondence coexist in any
indexicality remains an important point of origin even given film with narrative, formal, and generic conven-
for perspectives that reincorporate it as a variant of tions, as well as intertextual determinants of meaning.
illusionism, of the cinema's ability to produce a real- Christopher Williams has recently observed that
ity-effect. Bill Nichols notes that "Something of real- viewers make strong demands for reference from
ity itself seems to pass through the lens and remain motion pictures, but in ways that simultaneously
embedded in the photographic emulsion," while also accomodate style and creativity: "We need films to be
recognizing that "Digital sampling techniques destroy about life in one way or another, but we allow them
this claim."37 He concludes that the implications of lattitude in how they meet this need."40 Thus, Wil-
this "are only beginning to be grasped,"38and there- liams maintains that any given film will feature "the
fore limits his recent study of the filmic representation active interplay between the elements which can be
of reality to non-digitized images. defined as realist, and the others which function si-
Digital imaging exposes the enduring dichotomy multaneously and have either a nonrealist character
in film theory as a false boundary. It is not as if cinema (primarily formal, linguistic or conventional) or one

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which can be called anti-realist because the character larger issue of how viewers see. Doing this may mean
of its formal, linguistic or conventional procedures that film theory itself will change, and this essay has
specifically or explicitly tries to counteract the cogni- suggested some ways in which that might occur. Digi-
tive dimensions we have linked with realism."4' tal imaging represents not only the new domain of
Building 3D cues inside computer-generated images cinema experiences, but a new threshold for theory as
enables viewers to correlate those images with their well.
own spatio-temporal experience, even when the digi-
tally processed image fails in other ways to obey that * Stephen Prince teaches in the
experience (as when the Terminator morphs out of a Department of Communication Studies
tiled floor to seize his victim). Satisfying the viewer's at Virginia Tech. His newest book
demand for reference permits, in turn, patterned or is Movies and Meaning:
An Introduction to Film, forthcoming
stylish deviations from reference. from Allyn and Bacon.
Stressing correspondence-based transformational
abilities enables us to maintain a link, a relationship,
Thanksto CarlPlantingaand MarkJ. P. Wolf for their
between the materials that are to be digitally trans-
helpful suggestions on an early version of this paper.
formed (elements of the 3D world) and their changed
state, as well as providing a means for preserving a Notes
basis for concepts of realism in a digitized cinema.
Before we can subject digitally animated and pro-
1. Telephone interview with the author, October 19, 1994.
cessed images, like the velociraptors stalking the chil- 2. Quoted in Peter Wollen, Signs and Meanings in the Cin-
dren through the kitchens of Jurassic Park, to ema (Bloomington, IN: Indiana University Press, 1976),
extended meta-critiques of their discursive or ideo- pp. 123-24.
logical inflections (and these critiques are necessary), 3. RolandBarthes,CameraLucida:Reflectionson Photog-
we first need to develop a precise understanding of raphy, trans.Richard Howard (New York: Hill and Wang,
1981), p. 5.
how these images work in securing for the viewer a 4. Ibid., p. 76.
perceptually valid experience which may even in- 5. Ibid., p. 87.
voke, as a kind of memory trace, now historically 6. Andre Bazin, WhatIs Cinema? vol. 1, ed. and trans.Hugh
superseded assumptions about indexical referencing Gray (Berkeley, CA: University of California Press,
as the basis of the credibility that photographic images 1967), p. 14.
seem to possess.
7. Siegfried Kracauer, Theory of Film: The Redemption of
Physical Reality (New York: Oxford University Press,
In the correspondence-based approach to cin- 1960), p. ix.
ematic representation developed here, perceptual re- 8. Stanley Cavell, The World Viewed (Cambridge, MA:
alism, the accurate replication of valid 3D cues, HarvardUniversity Press, 1979), pp. 16-23.
becomes not only the glue cementing digitally created 9. Bill Nichols,RepresentingReality:Issues and Concepts
in Documentary (Bloomington, IN: Indiana University
and live-action environments, but also the foundation
Press, 1991), note 2, p. 268.
upon which the uniquely transformational functions 10. The design and creation of these ads are profiled in detail
of cinema exist. Perceptual realism furnishes the basis in ChristopherW. Baker, How Did TheyDo It? Computer
on which digital imaging may be carried out by effects Illusion in Film and TV (Indianapolis, IN: Alpha Books,
artists and understood, evaluated, and interpreted by 1994).
11. See Ming C. Lin and Dinesh Manocha, "InterferenceDe-
viewers. The digital replication of perceptual corre-
tection Between Curved Objects for Computer Anima-
spondence for the film viewer is an enormously com- tion,"in Modelsand Techniquesin Computer
Animation,
plex undertaking and its ramifications clearly extend ed. Nadia Magnenat Thalmann and Daniel Thalmann
well beyond film theory and aesthetics to encompass (New York: Springer-Verlag, 1993), pp. 43-57.
ethical, legal, and social issues. Film theory will need 12. Ron Magid, "ILM's Digital Dinosaurs Tear Up Effects
vol. 74, no. 12(De-
Jungle,"AmericanCinematographer,
to catch up to this rapidly evolving new category of
cember 1993), p. 56.
imaging capabilities and grasp it in all of its complex- 13. Stephen Pizello, "True Lies Tests Cinema's Limits,"
ity. To date, theory has tended to minimize the impor- American Cinematographer, vol. 75, no. 9 (September
tance of perceptual correspondences, but the advent of 1994), p. 44.
14. Telephone interview with the author, October 25, 1994.
digital imaging demonstrates how important they are
and have been all along. Film theory needs now to pay 15. Telephone interview with the author, October 25, 1994.
16. Ron Magid, "ILM Breaks New Digital Ground for
closer attention to what viewers see on the screen, how vol. 75, no. 10 (Oc-
Gump,"AmericanCinematographer,
they see it, and the relation of these processes to the

36

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All use subject to JSTOR Terms and Conditions
tober 1994), p. 52. Press, 1981), pp. 363-85; Cynthia Hoffner and Joanne
17. I do not wish to imply that photography was ever a mere Cantor, "Developmental Differences in Response to a
mechanical recording of the visual world. During shoot- Television Character's Appearance and Behavior," De-
ing, printing, and developing, photographers found ways velopmental Psychology, vol. 21, no. 6 (1985), pp. 1065-
of creating their own special effects. Despite this, theo- 74; Paul Messaris and Larry Gross, "Interpretationsof a
rists have insisted upon the medium's fundamental Photographic Narrativeby Viewers in Four Age Groups,"
indexicality. Studies in the Anthropology of Visual Communicationno.
18. Noel Carroll, Philosophical Problems of Classical Film 4 (1977), pp. 99-111.
Theory (Princeton, N.J.: Princeton University Press, 27. Elizabeth M. Perse and Rebecca B. Rubin, "Attributionin
1988). Social and Parasocial Relationships," Communication
19. Jean-Louis Baudry, "Ideological Effects of the Basic Cin- Research, vol. 16, no. 1 (February 1989), pp. 59-77.
ematographic Apparatus," in Narrative, Apparatus, Ide- 28. I am indebted to Carl Plantinga for clarification of some of
ology, ed. Philip Rosen (New York: Columbia University these distinctions.
Press, 1986), p. 287. 29. Telephone interviews with the author, October 25, 1994.
20. Colin McCabe, "Theory and Film: Principles of Realism 30. Stuart Feldman, "Rendering Techniques for Computer-
and Pleasure," in Narrative, Apparatus, Ideology, p. 182. Aided Design," SMPTE Journal, vol. 103, no. 1 (January
21. Dudley Andrew, Concepts in Film Theory (New York: 1994), pp. 7-12.
Oxford University Press, 1984), p. 25. 31. With respect to digital-imaging practices, rendering is
22. Telephone interview with the author, October 25, 1994. distinct from the phases of model-building and animation
23. Noel Carroll has urged film theory in this direction by and refers to the provision of texture, light, and color cues
recommending smaller scale, piece-meal theorizing about within a simulated environment.
selected aspects of cinema ratherthan cinema in toto and 32. Texture-mapping is a process whereby a flat surface is
on a grand scale. See Philosophical Problems of Classical detailed with texture, such as skin wrinkles, and can then
Film Theory, p. 255, and Carroll, Mystifying Movies: be wrapped around a three-dimensional model visualized
Fads and Fallacies in Contemporary Film Theory (New in computer space. Some surfaces texture-map more eas-
York: Columbia University Press, 1988), pp. 230-34. ily than others. Pat Byme, at Post Effects, points out that
24. For a fuller discussion of this literature, see my essays spherical objects are problematic because the top and
"The Discourse of Pictures: Iconicity and Film Studies," bottom tend to look pinched. Telephone interview with
Film Quarterly, vol. 47, no. 1 (Fall 1993), pp. 16-28 and the author, October 25, 1994.
"Psychoanalytic Film Theory and the Problem of the 33. Telephone interview with the author.
Missing Spectator," in Post-Theory: Reconstructing Film 34. Author's interview with Kevin Mack. See also Tsuneya
Studies, ed. David Bordwell and Noel Carroll (Madison, Kurihara, Ken-ichi Anjyo, and Daniel Thalmann, "Hair
WI: University of Wisconsin Press, 1996). Animation with Collision Detection," in Models and
25. See Uta Frith and Jocelyn E. Robson, "Perceiving the Techniques in ComputerAnimation, pp. 128-38.
Language of Films," Perception, vol. 4 (1975), pp. 97- 35. See Stephania Loizidou and Gordon J. Clapworthy,
103; Renee Hobbs, Richard Frost, ArthurDavis, and John "Legged Locomotion Using HIDDS," in Models and
Stauffer, "How First-Time Viewers Comprehend Editing Techniques in ComputerAnimation, pp. 257-69.
Conventions," Journal of Communication, no. 38 (1988), 36. Ibid., p. 258.
pp. 50-60; Julian Hochberg and Virginia Brooks, "Picture 37. Nichols, Representing Reality, p. 5.
Perception as an Unlearned Ability: A Study of One 38. Ibid., p. 268.
Child's Performance,"American Journal of Psychology, 39. Christopher Williams, "After the Classic, the Classical
vol. 74, no. 4 (December 1962), pp. 624-28; Robert N. and Ideology: the Differences of Realism," Screen, vol.
Kraft, "Rules and Strategies of Visual Narratives," Per- 35, no. 3 (Autumn 1994), p. 282.
ceptual and Motor Skills no. 64 (1987), pp. 3-14; Robert 40. Ibid., p. 289.
N. Kraft, Phillip Cantor, and Charles Gottdiener, "The
Coherence of Visual Narratives," Communication Re-
search, vol. 18, no. 5 (October 1991), pp. 601-16; Robin
Smith, Daniel R. Anderson, and Catherine Fischer,
"Young Children's Comprehension of Montage," Child
Development no. 56 (1985), pp. 962-71.
26. See Austin S. Babrow, Barbara J. O'Keefe, David L.
Swanson, Renee A. Myers, and Mary A. Murphy, "Person Free sampler catalog from Facets' astonishing
Perception and Children's Impression of Television and collection of over 27,000 foreign, classic
Real Peers," Communication Research, vol. 15, no. 6 American, silent, documentary, experimental,
(December 1988), pp. 680-98; Thomas J. Bemdt and music, fine arts, children's videos and laser discs.
Emily G. Berndt, "Children's Use of Motives and Inten- Purchase for as low as $7.99 or rent-by-mail.
tionality in Person Perception and Moral Judgement,"
Child Development no. 46 (1975), pp. 904-12; Aimee 1517 W. Fullerton #5103 FACETS
VIDEO
Dorr, "How Children Make Sense of Television," in Chicago, IL60614
Reader in Public Opinion and Mass Communication, ed. e-mail: sales@facets.org 1-800-331-6197
Morris Janowitz and Paul M. Hirsch (New York: Free Extension 5103
I

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