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Viridians: Economists and Eco-Warriors

Karas the Golden


Karas the Golden, capital city of ice caps all but disappeared due to the floodwaters began to rise, the
Viridia, has a long and eminent global warming. great and the good of the Karas
history, and humans have lived on Viridia could easily have League created floating versions of
the fertile site beyond the northern degenerated into savagery the bio-domes and abandoned the
volcanic ridge since they first following the floods, had it not cities for a life on the high seas. Air
began clearing land to build rude been for a far-sighted experiment conditioning and weather control
mud huts. A similar civilisation being carried out in the jungles systems within a dome regulate
grew up around Myrhin to the surrounding Karas. At the peak of the climate and plant life can be
south. Eventually these two sites the industrial era the Karas League grown either hydroponically, or by
would become the central began developing a new more traditional methods where
administration of rival technology that would have a soil exists. Powerful computers
superpowers, each ruling over an variety of applications, including manipulate the climate processors
entire hemisphere of the planet. colonising space and creating within the dome, creating different
The Karas League and Myrhin sealed ecosystems for carrying out environments in different parts of
Confederacy vied for the longest field trials of biotech the dome. Tropical fruits, for
time to be the dominant industrial developments. This technology example, can be grown alongside
power on Viridia, occasionally was the bio-dome, variants of temperate cereal crops. The
even going to war with one which are now used all over the ecosystem within the dome is
another, but eventually the Karas galaxy to colonise environments known as a biome, and it is totally
League succeeded in bankrupting that won’t sustain life. Viridian bio- self-contained. As long as no
the Myrhin Confederacy with its domes come in many different pollutants or hostile, alien
space and arms races. It was a sizes and are characterised by organisms are introduced to the
Pyrrhic victory though, for within having clear, borosilicate canopies biome it will exist indefinitely,
three decades the environmental reinforced by boron fibre struts allowing humans and the animals
damage caused by this industrial that form a hexagonal geodesic they bring with them to
one-upmanship caused ‘The Great matrix between the glass plates. theoretically survive forever within
Melting’—a flood that covered This structure is incredibly a dome. Of course power is
most of the planet when Viridia’s resilient, yet very, very light. When required to run such domes, and
what is more it has to be clean atmosphere and alter the weather Viridian life, the plutocratic
power. Where possible natural on a global scale, but they did political system ultimately replaced
energy is used for this, the have access to advanced biotech the old order. Nowadays the
favourite is solar power, but wind, procedures within the labs aboard directors of the six most powerful
wave and geo-thermal are also their bio-domes. Thus was born corporations on Viridia, as
used. As a back up, or where such the science of probiotic determined by the leading shares
power sources don’t exist, the terraforming, which allows a life- of the Karas Stock Exchange, forms
Viridians have developed the T- sustaining environment with a the Viridian Assembly, which sits in
Cell, or Tritium Fusion Cell as it’s basic or limited ecosystem to be palatial apartments in Karas’s
also known. T-Cells are batteries transformed into a thriving, diverse Companies House.
that turn water into ‘heavy water’, ecosystem by the introduction of To facilitate this trade-based
by converting the hydrogen atoms resilient, rapidly growing GM system of government, particularly
into tritium by a process of nuclear plants. The upshot was that within now that it’s interplanetary, the
fusion. This reaction releases twenty years, instead of many Viridians have remained at the
massive amounts of cheap, clean centuries, Viridia was once again forefront of communications
energy. Eventually of course the the jungle planet. The abundance technology and transport logistics.
floodwaters receded and the of new plant life had the bonus Karas has a massive intelligence
floating bio-domes touched down effect of stabilising the climate to nexus called Strata, which
on land. The old city structures pre-industrial levels. integrates and monitors data from
were still there, and the Whilst the rebuilding of the the stock exchanges; personal
descendants of the Karas League, environment was going on, many conversations, media viewing and
who had preserved science and of the Viridians were anxious to product consumption habits; and
civilisation within the domes, return to stable systems of military field transmissions. This
decided to rebuild their once great government and trade, in order to allows the Viridian Assembly to
capital—all thanks to the bio- rise above the drudgery of day-to- plan its military, domestic and
domes. Nowadays on Viridia, and day survival. During the period economic strategies across the
in most of its colonies, these that the planet was flooded, each galaxy in a holistic fashion, and
domes are used for intensive bio-dome was essentially an any hiccups in the status quo can
farming, where rapid-growing GM autonomous state supporting a have a military, diplomatic or
crops like rice, wheat and soya can few hundred people in contact marketing response as
be grown on multiple levels of the with other domes via radio-links. appropriate. On the surface of
dome for a more efficient use of These survivors were direct Viridia a transport infrastructure of
space. descendants of Viridia’s governing wide, shallow bayous and deep,
When the bio-domes finally elite, and education aboard the narrow canals link Karas to other
touched terra firma again Viridia domes had taught them that settlements. These waterways are
was a very different world to the historically they were the travelled by T-Cell powered
verdant jungle paradise that their inheritors of Viridia. Generations of ground effect carriers; vehicles
ancestors had ruined. Apart from the proletariat had survived the mounted on aquaplaning struts
the high equatorial plateau, which floods too, and one of the first jobs that range in size from personal
retained its former splendour and for the dome dwellers when the transports to bulk cargo carriers,
wildlife, most of the planet had floods receded was to bring them and are capable of reaching
turned into stagnant, melancholy back into the political fold, where speeds of MACH 2. Air travel is by
salt marshes and dingy swamps— they’d be the natural working solar powered flying wings, which
and it rained constantly. It was class. At first this was difficult, but can transport people and cargoes
clear that it would take many more in general the dome-dwellers were over terrain impassable by the
centuries of natural growth before healthier, better armed, and had ground effect skimmers.
Viridia recovered from ‘The Great the promise of a better life for the Karas was once called ‘Golden’
Melting’. It was during this period other survivors if they fell in line. A because it was clad in gold mined
that the Viridians started to take new government was set up at the from the jungle’s riverbanks and
the first tentative steps towards old site of Karas the Golden, which mountainous slopes, now it’s
developing that other great would be rebuilt as the new capital called Golden because its solar
colonisation technology, of a global state. At first this was panels gleam gold as they track
terraforming. At this time the an absolutist oligarchy, but as Viridia Solaris across the sky. Some
Viridians didn’t have the more settlements were built up lessons at least have been learned.
technology to process the and trade became the mainstay of
Solar Cities

Karas the Golden was the first of their sun, and the modern more than the populations of their
the solar cities and provided the Viridians consciously echo this settlements can possibly consume.
architectural model for rebuilding worship with their conical The bulk of this goes for export,
Viridia after the ‘Great Melting’. structures. forming the base of the Viridian
Once urban life began settling The individual buildings are galactic economy, but even then
down again the Viridians had to massive, and a particular massive amounts are simply
develop energy solutions based on corporation usually owns each trashed—recycled into fertilisers,
the technology they’d used during one. Within the building, called an textiles, construction materials, etc.
their time on the bio-domes. Solar archology, everything is owned The Viridians use a lot of biotech in
power was the obvious choice and and run by that corporation and all their agricultural and military
they decided conical buildings the citizens living there are industries, from designing higher
would best utilise this source. employees of that corporation. The yield, faster growing crops to
Great, mobile curved sheets of a corporation provides health, modifying saurians for different
photosensitive titanium- leisure, security, and combat roles. They stop short of
borosilicate alloy panel about half education…everything really. direct genetic engineering of
the surface area of each of these Factories, laboratories and offices humans, that being a Syntha
buildings, tracking Viridia Solaris are located in the archology too, practise abhorred by the Viridians.
across the sky to store more than or if the business of the owners is However, they have no qualms
enough energy for each city’s agriculture then the company about engineering their food to
needs. As if that weren’t enough provides workers with transport to promote their own health, creating
hydropower and wind farms on the rural bio-domes. crops that contain vaccines for
the outskirts of the cities Of course agribusiness is the human diseases, increased doses
supplement the solar energy. The mainstay of the Viridian economy, of vitamins and essential amino
shapes of these buildings are and the other Homeworlds import acids, and so forth. This makes the
reminiscent of certain, very ancient Viridian food as a luxury item, it Viridians and anyone who can
architecture found deep in the being regarded as superior in afford to consume their produce
Viridian jungles. Ziggurats and quality and taste. Viridians hale and healthy people.
pyramids were built by ancient massively overproduce food
civilisations to bring them closer to wherever they are, harvesting far
Viridian Jungles

Viridia’s landscape is arranged in The jungles are full of the hum of past Viridian humans underwent
three distinct bands of climate insects and the song of brightly an industrial revolution, which saw
zones. At the poles of the planet coloured birds, as well as the the more ‘civilised’ communities
there are ice caps and small, frigid scurrying, shuffling and varied give up sustainable agrarian
oceans. In slightly wider bands to tongues of the saurians. Wild practises to embrace large scale
the north and south, contiguous mammals are curiously absent on manufacturing and agri-business.
with the polar regions, the cold Viridia, with the exception of some This revolution was powered by
gives way to temperate lowlands. small insectivores and rodents, Viridia’s seemingly limitless
By far the widest band of climate and seals and porpoises in the supplies of fossil fuels, and
zone is the humid, sweltering polar oceans. It was not always allowed the Viridians to create yet
rainforests that march north and like this though and once there more powerful energy sources
south from the high, volcanic was a golden age of mammals on such as nuclear power. The
plateaux of the equator. The jungle the green planet, with many magnificent technological era was
characterises Viridia, indeed gives wonderful and varied species taking an unseen toll on Viridia
the planet, and by extension the ranging from tiny shrews to vast though, and as greenhouse
whole star system its name. The herbivores such as rhinos and emissions from fossil fuel driven
climatic powerhouse of Viridia isn’t elephants, as well as majestic and technologies, particularly
located in the small, ineffectual fierce predators like tigers and transport, piled up at the same
oceans, as it is on most blue-green bears. The saurians were confined time as vast areas of the forests
planets, but within this massive to the high and intermediate were being cleared for agri-
rainforest and the geo-thermal slopes of the equator during this business, something had to give. In
energy locked within the active time—relics of a bygone era, the end the ice caps, which were
volcanoes of the equator. Weather unable to compete with the much larger at that time, melted
is generated in the cloud forests of infinitely more adaptable almost completely in the space of
the lower volcanic slopes where mammals. But one of these half a century. Sea levels rose
steam rising from the hot forest mammal species caused a dramatically during this period,
reaches the cool air above the catastrophe of global proportions, submerging vast tracts of the
canopy, setting up a convection which wiped out most of their central continent and turning the
current that sends weather mammalian cousins. That mammal already alarming trend in species’
systems out across the jungle. was of course man. In the distant decline into a mass extinction
event. All of the large, wild in the planet’s distant past. reptiles and birds. Like reptiles
mammals disappeared, as did Intensive farming takes place in they have tough, scaly skins and
most of the domestic species. the bio-domes, but the jungles an outwardly reptilian appearance.
Humans during this time fared as play host to a secondary Internally though they are more
well as their economic situation sustainable agribusiness called like birds, having large, four
allowed, the richest and most jungle harvesting, an ingenious chambered hearts that pump
powerful assured salvation technique involving crews of warm blood and light, yet
through bio-dome technologies, farmers entering the jungle upon incredibly strong, honeycombed
whilst the rest ‘sank or swam’ the backs of massive, ponderous bone structures. There are many
according to their luck or saurians. These creatures have more saurians in the post-flood
resourcefulness. great biomass processors attached world because Viridians scientists
It took centuries for the floods to to their backs and as the monsters have genetically engineered new
recede, but when they did humans browse, the farmers can use forms for their own purposes.
once again had the opportunity to vacuum pumps to hoover up fruits, Saurians range from small,
develop technologies to advance nuts, leaves and even shallow ferocious cynoraptors that have
the species. Though this time the roots and tubers. Soil is filtered off been domesticated for the roles
descendants of those who’d and ejected back on to the ground once occupied by hunting and
caused ‘The Great Melting’, were by the processors, and the attack dogs, to titanic, long-necked
determined that nothing like it produce is sorted by size into forest canopy browsers that are
should ever happen again. They various collecting caches on the the largest animals ever to walk
had a new found, almost fanatical flanks of the beast. Once a full the surface of Viridia.
respect for nature, and instead of load of about four or five tonnes Other relics that have survived
treating the natural world as a has been collected, the beasts against the odds on Viridia are the
resource, the Viridians found return to their ranches, where the ancient forest peoples, who took
technologies that allowed them to produce is sorted in warehouses to the hills when the floodwaters
co-exist with the environment and distributed to the cities and came. The advanced global
instead of exploiting it—and they spaceports. Viridian culture has a very fond
still managed to make a profit Of course if there were any regard for these people, and urban
from doing so. winners that managed to prosper Viridians are often heard uttering
Viridian jungles are no longer cut from ‘The Great Melting’, then that proclamations along the lines of:
down to make way for the would be the saurians. Before the ‘We can learn so much from these
equivalent of what would have ice caps disappeared saurians only people.’ And: ‘If only we had the
been cattle ranches in the past. existed in remote, hidden valleys wisdom of the tribesmen, then
There are no cattle anymore, but of ancient forest on the equatorial ‘The Great Melting’ would never
large, herbivorous saurians have highlands. Cut off from the have happened.’ The Viridian
been domesticated for human mammals they could live out their Assembly has granted them
consumption. The natural severely limited lives safe from reservations around the equator in
environment of the creatures is the competition that would overwhelm recognition of the need to
jungle, so farmers simply corral them. Then suddenly everything preserve this ancient heritage. In
herds by stringing a perimeter of changed, and when the flood return the tribes people sadly
force wall generators between the waters gave way and new forests shake their heads at the urban
trees. This has virtually no sprang up in their wake, there was Viridians, who still pursue industry
environmental impact, being a suddenly a whole world for the and wealth with an obsessive
clean technology. Predators have saurians to make their own—as it passion. ‘They may have cleaned
no access to the animals, so no had once been before the coming up their machines,’ say the tribal
potentially damaging action need of the mammals. Saurians come in elders, ‘but their souls remain as
be taken against them. In concept many shapes and forms, but polluted as ever.’
this is similar to the deer parks essentially they represent an
owned by powerful, rich Viridians intermediary stage between
Viridian Shipbuilding

Viridia is the planet where it all The shipyards are responsible for the hull is complete. By the time
started for humanity’s drive to the construction of hulls and this is done, the ship is more or
colonise the stars, and prior to superstructures, and are equipped less complete and the final touches
‘The Great Melting’ the Karas with on-site plasma furnaces can be added, such as furnishings,
League and Myhrin Confederacy where the light, super tough and labs, weapon-systems, xasers or
were both engaged in space heat resistant alloys that go into all whatever.
exploration programs to send Viridian ships are created and Long gone are the days of fossil
fossil fuel powered rockets into drawn into flat sheets or rods. fuels and the engine of choice
space. Of course such wasteful and Ships take shape in the vacuum used all across the galaxy by pretty
environmentally damaging vessels outside the shipyard, initially much all peoples is the plasma
as the old rockets would be attached to docking points on the fusion drive, developed by the
unthinkable, indeed criminal, to yard’s exterior. As the vessel grows Viridians as an extension of T-Cell
the modern Viridians. Yes, things and takes shape, its engines are technology. Basically this engine is
have moved on somewhat since attached and it is cast off from the a matter to energy converter that
those early, experimental days. yard, to free up space for the next can use anything as a fuel, making
Nowadays most Viridian colonies job. It trails along after the it not only a very cheap and
are orbited by geo-synchronous shipyard, being finished off by versatile engine, but also the
hangers and shipyards, where construction crews in small ultimate in recycling. Matter in the
starships are constructed in space. transports. Delicate electrical fuel chamber is heated and
These shipyards are effectively components and sensory compressed by an EM pressuriser
orbital archologies, just like the equipment for communications, unit causing a nuclear fusion
buildings of solar cities. And in life-support, etc is created off-site reaction within the fuel, converting
common with the archologies in clean environments by specialist it to plasma. As well as providing
many citizens are born and die sub-contractors. These parts are thrust, this plasma is also used to
aboard them without ever leaving then shipped in by secure cargo power all of the ship’s major
the shipyard. vehicles and can be added once energy requirements.
The Viridian Fleet

The military fleets of Viridia, ultimate honing of a traditionally support teams. Shielding is
although not the largest or most Viridian all-purpose approach to heaviest towards the front of the
powerful of the Homeworlds’ (that designing heavy battleships. In dreadnoughts and they rely on
accolade clearly going to VASA), addition to having excellent keeping their snout towards the
are rightly respected by foes. manoeuvrability for craft of their enemy. This is to protect the
Private arms and military vehicle size, they boast impressive plasma fusion drives located way
manufacturers such as Lockstar weapons and armour systems. back on extended stern sections.
Optics and Martin Astronautic Standard armaments include This is because damage to the
Engineering Company compete for Lockstar 50 gigawatt turbo lasers drive can result in a core explosion
lucrative tenders from the Viridian and Viridian Amalgamated within the engines capable of
Assembly to build and supply the Magnetics heavy gauss cannons. destroying the whole ship.
fleets with arms, armour systems The turbo lasers are primary Dreadnoughts tend to be named
etc. Each fleet is designed to be weapons that fire a white-hot after predatory mammals,
multi-role and is built around the continuous photon beam capable creatures that have passed in
mighty dreadnoughts, the largest of lancing through most armour Viridian legend, such as the
and most formidable battleships in systems, and are used to engage Adamantine Bear and the Red
the Viridian fleet. Flotillas of orbital fortifications and other Tiger and they can acquire great
smaller ships with specialist roles battleships at long range. These renown amongst the Viridians who
such as assault, bombing, weapons are too cumbersome to love their heroics. Examples of
interdiction and so on accompany use up close or against famous battle exploits include the
dreadnoughts in battle. The manoeuvrable, light craft, so the Sabretooth single-handedly
Viridian’s excellence in the fields of dreadnoughts bristle with heavy fighting off four Koralon reef ships;
communication and logistics gauss cannon pods, rapid firing the Blue Starwolf, which held off a
makes these fleets highly quad rails guns operated by a fleet of Junker pirates until
manoeuvrable in combat, and they single gunner. The dreadnoughts reinforcements arrived; and the
can be rapidly scrambled and are also the main troop carriers of Jaguar, which ran a Syntha
deployed to respond to threats. the Viridian fleet and each one is blockade to relieve Viridian
The dreadnoughts themselves are equipped with a grav-drive and freedom fighters on Kulthus 9.
multi-role vessels, all of similar size can carry a full company of
and design. They represent the marines, complete with saurian
Viridian Armed Forces

Viridians are famous for their all- trained and equipped for jungle weapon teams and saurian
purpose approach to warfare and warfare. artillery.
historically their marine units have The largest permanent units within Each company from the regiment
provided the model for the basic the Viridian army are its regiments. will take tours of duty around the
rifleman all across the galaxy. A regiment is commanded by a galaxy, reinforcing Viridian security
However, in common with other colonel and comprises several where necessary, and if it is their
armies, this all-rounder is capable companies. Each company consists lot entering theatres of war. A tour
of specialisation as his or her of somewhere between five of duty can last anywhere from
career advances. For Viridians the hundred and a thousand troops three months to two years, usually
terrain of the Homeworld and the and for the most part is made up determined by how gruelling and
manner in which they terraform of all-round squads. These squads; psychologically taxing the tour is
has informed the training and also called platoons by the likely to be. The Viridians are very
tactics of specialist units, and the Viridians, are generally a sensitive about the welfare of their
emphasis is very much on jungle combination of basic and jungle troops, and take issues like battle
warfare and survival. In basic commando squads along with fatigue and shell shock seriously.
training all Viridian marines their support. Standard companies They are eager to ensure soldiers
undergo a fortnight of intensive also contain a broad mix of aren’t overexposed to the horrors
jungle survival and combat saurian units, and elite squads of war, so the tour of duty system
training. This is the most gruelling such as assault marines and is designed to alleviate such
and dangerous part of basic interdict marines. There are also stresses. When a major military
training, but a significant number companies formed with an response is required, the Viridians
of those marines that pass muster emphasis on dealing with form battalions to deal with it
will go on to take further jungle particular situations, such as aerial based on intelligence regarding
training and join a jungle assault companies containing drop the situation, and whichever
commando squad. These troops troopers and marines mounted on companies are available at the
are similar to the standard pteraraptors, or heavy companies time. A battalion is a body of
marines, but are extremely well containing additional support troops made up of any number of
companies, which thanks to
Viridian logistics and generations. Saurians have proven armies advancing through dense
communications can be assembled very useful to the military and the terrain. Behemoth assault tanks
with astonishing rapidity. Viridians rely heavily on saurian are massive monsters used as
Dreadnoughts and transport support, particularly for jungle mobile battle platforms to deploy
cruisers will quickly get companies warfare. The jungle is the natural a variety of heavy ordnance, such
to the war zone. There a general environment for saurians, and they as the howitzer barrage cannon, in
or similar high-ranking officer will can move through it faster and support of infantry units. The all-
be assigned a mission by Viridian more efficiently than any vehicle. round saurian units are Terrasaur
High Command, and will be Of course the saurians have to be light tanks. Each about the size of a
responsible for drawing fed and maintained just as vehicles rhino (an extinct Viridian
companies up into battalions and need to be refuelled and mammal), they can have an
assigning tasks to them. maintained. And whereas a armoured platform on their backs,
The Viridians have an unusual standard mobile infantry unit containing one or two marines and
approach to mobile support, which would require some of the troops weaponry ranging from small
comes in the form of its saurian to have basic engineering and arms to turret mounted gauss
units. The Viridians adopted driving skills, for the Viridians this cannons, or simply a couple of
saurians for a variety of uses in the means veterinary and beast marines sitting astride. An
days when Viridia was being handling skills. Common saurian approaching Viridian army with
rebuilt, as a totally units include the Scouts, highly full saurian support makes for an
environmentally friendly mobile units consisting of single awesome sensory onslaught. The
alternative to vehicles. Viridian marines mounted on agile ground trembles with the massive
genetic engineers were Struthiosaurs. There is also the footfalls of Behemoths, the air is
encouraged to experiment, and Pteraraptors, large, winged split by the piercing shrieks of
the relatively small number of predators that glide on the Pteraraptors, and the sight of
saurian species from the thermals above humid rain charging Struthiosaurs and
equatorial ridge received an forests—these creatures have been Terrasaurs is primeval and
evolutionary jolt, multiplying in trained to carry a single marine terrifying.
forms in the space of a few and make excellent recon units for
Jungle Rendezvous

A small strike team from the 11th VASA spooks have in mind for us. I camp, but that was the plan
Fighting Tigers Jungle Assault hate these grey ops. anyway. I’ve noticed something
Company was recently dropped on Liana 3 has no areas of different now that has been bugging me for
Liana 3 at the request of VASA terrain, just endless klicks of nasty, a while. There’s no big animal
authorities in the sector. They were humid swamp and virgin rain noises in this jungle—plenty of
to rendezvous at a designated forest. It was only recently insects, but no birds, mammals,
base with Black Legionaries and discovered in a system hidden by a reptiles and whatever. There’s
Archangels and participate in a magnetic anomaly, so the colonists supposed to be an advanced
mission, details of which would be haven’t moved in yet. I’ve gotta ecosystem here, with all of those
explained at the rendezvous point. say though, I have a bad feeling sorts of things present. That’s
Pteraraptor Sergeant Miguel about this one. I don’t like the feel always a bad sign.
Domingo had an illegal, encrypted of this place, and the saurians Day 3
one-way data feed through Strata don’t seem too thrilled to be here The VASA outpost pod was in
in order to keep an uncensored either. pretty bad shape when we got
journal. He apparently wanted his Day 2 there this afternoon. There was
family to know if anything We spotted smoke coming out of evidence of a firefight; ion burns,
happened to him. Here are the jungle when we went up on flechette holes and so on. The
extracts of his account… the Pteraraptors this morning. The interior was gutted and still
Day 1 Cap sent us forward to recce it, smouldering, but there was no
Well, they dropped us off on Liana and sure enough the snafu sign of bodies—neither VASA
3 this morning, then took off principle was kicking in already. troops nor hostiles. Maybe they
again. That was the last we’d see The VASA camp had been trashed. were still alive somewhere. We
of the VSS Capacocha. Next time Whoever’s ass we’d came here to decided to camp here for the night
we dusted off it would be with the kick had decided to get their boot (I know it sounds crazy, but hey,
VASA fleet, and in between now in first. We were ordered back we’re the Fighting Tigers) and give
and then we had a three day slog without going down, in case there the surrounding area a thorough
through heavy jungle to get to the were still hostiles in the area. It’d search, before we called it a day
rendezvous point. Then we’ll have be tomorrow before the ground and arranged a dust off. Cap sent
to do whatever mission those element could reach the VASA three point platoons into the
jungle to secure the area. Not one ‘Liana 3 is now subject to special worshipping mutants, who’d taken
returned. When the screaming quarantine measures, there’s a off for Liana 3 about six months
started we were sent up on the fleet being scrambled now to ago—apparently they were the
Pteraraptors, but it was over by the come and eradicate all life on the ones that discovered the system.
time we got airborne. And like the planet.’ The rest of us only know about it
VASA compound, not a sign of It’s fair to say that the Cap and a because VASA had been keeping
bodies anywhere. We returned to few others lost it at this point. tabs on them. According to
camp and set up a perimeter of Maybe it was a premonition about intelligence they had a compound
mines and alarms, and we settled what she’d say next. in the zone we were in now.
in for the night. ‘So what about our dust off?’ asks Day 5
Day 4 Cap when he’d calmed down and Spirits are pretty low around here.
If we thought things were bad stopped cussing. Lost another point platoon with no
before, then today set us straight Everybody crowded in on her to signs left, we’re down to six
on that score. As we were breaking hear this. She started laughing. It platoons now. More significantly
camp in the morning a figure turned into a cough though, and though, we lost the Pteraraptors
came crashing over the perimeter, she brought up blood. It spilled from Recon Squadron 3. Our
setting off the alarms that hadn’t over her jaw, and seemed to Pteraraptors roost in squadron
yet been deactivated. Then she crystallise on contact with the air. groups, hanging upside down from
collapsed against the base of a Now we knew what was encrusted the higher tree branches.
tree. It was an Archangel around her cracked armour. Something came down through
Lieutenant. Everybody crowded Everybody drew back again. the treetops during the night and
around her to try and help, and ‘Don’t you understand?’ she said. took them out. All that was left
she suddenly came to and started ‘There will be no dust off. The were their skins, hanging over the
waving a blaster around. whole planet is infested. It’s in the branches like soggy paper.
Everybody backed off pretty ecosystem now. It may even be in Nobody heard a thing, and
rapidly. Her armour was cracked some of you. It’s in me. Make your whatever’s out there is getting
from under her arm, and peace with whatever gods you bolder. It’s intelligent too, because
diagonally across her stomach to may have, and do your duties by it avoided the defence perimeter
her hip, and it seemed to be humanity. Look, it’s easy.’ by going over the top.
encrusted in something that Then she blew her brains out right We’ve spent the day trying to find
looked like reddish, ground up in front of us. I knew I had a bad the mutants’ compound; after all
glass. feeling about this mission. they must have had transport to
The Cap asked her what had It turned out the Archangel had a get on and off the planet. I don’t
happened, and if there was holodisc recording of the mission think we can last much longer in
anything we could do to help her. brief on her. The Cap inserted it this place. Time’s running out
Well, she immediately pulled rank into the sim slot on his helmet and anyway, with that eradication fleet
despite being injured, and ordered pulled down his visor. He set the on its way. If the jungle doesn’t kill
him to send a transmission to Int- sim to broadcast and half of us us then it sure as hell will. Maybe
Sec on her personal authorisation. activated our data viewing visors something will turn up tomorrow.
‘Tell them Liana 3 is code alpha- while the other half kept watch,
omega,’ she said. then the rest took a look at it. It And that is the last entry Sergeant
‘What was that all about?’ Cap turns out that the mission was to Domingo made in his journal.
asks, putting aside his jaw comm. seek and destroy a sect of Koralon
New Viridian Troop Types
Viridian Commandos Fenrir’s Assault Marines
Although the planets and stellar bodies colonised by Few units within the armies of Viridia have achieved
Viridia run the whole gamut of climates, they tend to such renown as Fenrir’s Assault Marines.
favour lush, fertile worlds rich in nutrients and
teeming with life. Originally hailing from one of the hill tribes of
northern Viridia, their chief, Fenrir, overcame their
Consequently the Viridian Military Industrial Complex distrust of the Viridian government and they joined
maintains units of Commandos, veteran Marines at their planet’s armed forces.
home in the verdant jungles and rainforests of these
worlds.
They are fierce and savage warriors, and are rightly
These soldiers are at home in such dense terrain as feared and respected wherever they see combat.
such they favour chainguns and flamethrowers as
close support weapons. Fenrir’s Assault Marines
AS SH ST T W CD SZ MV
5 5 5 5 1 5 2 4
Commando
AS SH ST T W CD SZ MV Structure
4 4 4 4 1 5 2 4 Squad
Minimum Unit Size: 4
Structure Maximum Unit Size: 12
Squad You may include a maximum of 1 Support model for
Minimum Unit Size: 4 every 3 other models
Maximum Unit Size: 12
You may include a maximum of 1 Support model for Troop Type Equipment No. per Cost
every 3 other models Unit
Fenrir’s Assault Gauss Rifle 4-12 22
Troop Type Equipment No. per Cost Marine
Unit Flame Thrower Flame 0-2 36(s)
Commando Gauss Rifle, Combat 4-12 18 Thrower,
Blade Combat Blade
Chain Gunner Chain Gun 0-3 21 Great Axe Great Axe, 0-3 26(s)
Combat Blade Gauss Rifle
Flame Flame Thrower 0-2 33 Sergeant Gauss Rifle 0-1 24(s)
Thrower Combat Blade
Sergeant Gauss Rifle, Combat 0-1 20 Special Rules
Blade All: Berserk Charge, High Morale (+1)
Sergeant: Tactical Awareness, High Morale (+2)
Special Rules
All: Rough Terrain Specialist: Jungle / Forest, Infiltrate
Sergeant: Tactical Awareness, High Morale (+1)
You may chose to equip all members of a Viridian
Commando unit with Assault Grenades at a cost of 4
points per model. You must equip either all of a unit,
or none.
Fenrir “The Ice Duke”
Never are the savage warriors of Fenrir’s Assault Troop Type Equipment No. per Cost
Marines more devastating than when accompanied by Unit
their grizzled leader. Terrasaur Gauss Rifle, Combat 2-8 36
Blade
He strides into battle wrapped in a cloak made from Support Recoilless Cannon 0-2 46
the hide of one of the fierce polar bears of Viridia, Terrasaur Combat Blade
which can grow up to 4 meters tall. Sergeant Gauss Rifle, Combat 0-1 39
Blade
Legend has it that he killed such a bear with nothing
but his bare hands, and he wears its hide as a heavy Special Rules
cloak not only as protection, but also as a reminder to Terrasaur: Multiple Shots (x2), Multiple Attacks (x2)
his enemies of his martial prowess. Support Terrasaur: Tactical Awareness
Sergeant: Multiple Shots (x2), Multiple Attacks (x2),
Fenrir “The Ice Duke” Tactical Awareness, High Morale (+1)
AS SH ST T W CD SZ MV
6 5 5 6 2 6 2 4 In close combat the beast also gets an attack of its
own, resolved separately, To Hit +0, Dam 5 (x2).
Terrasaurs cannot evade.
Structure
Individual
Minimum Unit Size: 0 Pteraraptors
Maximum Unit Size: 1 Pteraraptors are light, flying reptiles native to the high
You may add Fenrir to a unit of Fenrir’s Assault equatorial mountains of Viridia.
Marines using the same buying criteria as Sergeants.
Their self-sufficiency makes them significantly cheaper
Troop Type Equipment No. per Unit Cost to maintain than Grav-technology, and as such the
Fenrir Gauss Rifle, Loga 0-1 40 Viridian Assembly favours them over more costly
vehicles.
Special Rules
Berserk Charge, High Morale (+2), Tactical Awareness Their speed and ability to fly over obstacles makes
them much valued as recon units by Commanders
across the galaxy.
Terrasaurs
Viridian armies rely heavily upon various reptilian Pteraraptors
creatures, including the herbivorous beasts ridden by
AS SH ST T W CD SZ MV
Scouts, and of course the infamous Behemoth. 4 4 4 5 1 5 4 9
Terrasaurs are omnivorous creatures, distantly related
to the Behemoth, which are used by Viridia as a form
Structure
Squad
of modern shock cavalry. Needing no fuel save what
Minimum Unit Size: 3
they find and eat themselves, they are capable of
Maximum Unit Size: 8
surviving for long periods of time behind enemy lines,
or without logistical support.
Troop Type Equipment No. per Unit Cost
Pteraraptor Gauss Rifle, Autopistol 3-8 46
Usually two Viridians ride astride these beasts, but
they are supported by Terrasaurs mounting the SHG- Sergeant Gauss Rifle, Autopistol 0-1 50
3700 Recoilless Cannon, a design based on the larger
Howitzer Cannon mounted on Behemoths. Special Rules
Sergeant: Tactical Awareness, High Morale (+1)
Terrasaur As Pteraraptors can fly, they receive no penalties for
AS SH ST T W CD SZ MV
moving over rough ground, and may ignore obstacles
4 4 4 6 2 4 4 5
up to 9” high.
In close combat the beast also gets an attack of its
Structure own, resolved separately, To Hit +0, Dam 5 (x2).
Squad Pteraraptors cannot evade
Minimum Unit Size: 2
Maximum Unit Size: 8
You may include a maximum of 1 Support model for
every 3 other models
Raptor Packs Sergeant Kurt Kwinsky
Viridia’s lush jungles and forests are teeming with life, AS SH ST T W CD SZ MV
most of it reptilian, and the Viridian Assembly 4 4 4 4 1 5 2 4
encourages the armed forces to exploit this natural
resource. Structure
Individual
Raptors are small, bipedal creatures that make up with Minimum Unit Size: 0
ferocity what they lack in individualism. Maximum Unit Size: 1
You may add Kurt Kwinsky to a unit of Viridian
They are herded into battle by specially trained Commandos using the same buying criteria as
handlers, generally amongst the fittest members of a Sergeants. If you do so, you may NOT include another
Viridian task force, forced, as they are to try and keep Sergeant (although you may include other characters
pace with their slavering pack. as normal).

Raptors
AS SH ST T W CD SZ MV Troop Type Equipment No. per Cost
3 3 4 3 1 3 1 6 Unit
Sgt Kurt Kwinsky Gauss Rifle, 1 26
Autopistol,
Handler Combat Blade,
AS SH ST T W CD SZ MV Assault Grenades
4 4 4 4 1 5 2 4
Special Rules
Structure Tactical Awareness, High Morale (+2)
Squad
Minimum Unit Size: 4
Maximum Unit Size: 10 Lieutenant Johnny “G”
The Maverick young officer known to his troops as
Johnny “G” is fast becoming a legend in his own time.
Troop Type Equipment No. per Cost
Unit He has a reputation for breaking the rules, and
Handler Gauss Rifle, 1 18 disrespecting his superior officers, but fortunately for
Autopistol him he is also known for getting the job done, against
Raptor Natural 3-9 11 the odds.
Weapons*
Lieutenant Johnny “G”
Special Rules AS SH ST T W CD SZ MV
Handler: Fast 5 5 4 4 2 6 2 4
Raptors: Swarm
Structure
*Raptors attack in close combat using the weapons Individual
with which nature gifted them – teeth and claws. Use Minimum Unit Size: 0
the profile of a combat blade (To Hit +0, Dam ST +0). Maximum Unit Size: 1
You may add Johnny “G” to a unit of Viridian
Commandos using the same buying criteria as
Sergeants.
Sergeant Kurt Kwinsky
A veteran of wars all across the galaxy, Kurt Kwinsky is
one of the longest serving non-commissioned officers Troop Type Equipment No. per Cost
within the Viridian armed forces. Unit
Lt. Johnny “G” Autoshotgun, 1 36
His calm under fire, and popularity within the ranks is Autopistol,
surely what has kept this gruff, outspoken Sergeant Assault Grenades,
from being court-martialled, although as time goes on Combat Blade
it becomes increasingly unlikely that he will ever be
offered a place at one of the Assembly’s Officer Special Rules
Training Academies. Tactical Awareness, High Morale (+2), Fearless,
Immune to Panic, Inspiring
In close combat it can be wielded effectively by a
skilled warrior, and should not be underestimated.
New Special Rules
CC Short Medium Long Extreme
To To To To To
Infiltrate Hit/Dam Hit/Dam Hit/Dam Hit/Dam Hit/Dam
A unit skilled in infiltration knows how to use natural +1/ST +2 -/- -/- -/- -/-
terrain to their best advantage, sneaking up close to
enemy lines without being detected. Type
2 Handed, Melee, Armour Piercing 2
An army that includes a unit with the Infiltration
special ability which has deployed either within a Special Rules
piece of terrain, or behind an obstacle (i.e. the None
obstacle is between them and their opponents) may
automatically win the Initiative in the first turn of the
game, providing the first unit activated is an infiltrating Loga
unit. Loga, meaning flame in the archaic language of the
Viridian steppes, is the name of Fenrir’s customised
If both sides have Infiltrators, roll for Initiative as Great Axe.
normal. Originally it was a normal Great Axe, as used by the
other members of his tribe, but since joining the
Viridian army, Fenrir has been quick to take advantage
New Weaponry of the new technologies made available to him.
Assault Grenades Power generators within the haft power these
Assault grenades are lighter, low yield hand grenades modifications, including Vibro-blade technology, and
used by jungle fighters, such as Viridian Commandos. an ionised edge that makes the blade shine and burn
like a cold flame.
Their small blast area makes them virtually useless at
range, but when thrown whilst charging they can be CC Short Medium Long Extreme
To Hit/Dam To To To To
effective. Hit/Dam Hit/Dam Hit/Dam Hit/Dam
+1/ST +2 -/- -/- -/- -/-
CC Short Medium Long Extreme (x2)
To To To To To Hit/Dam
Hit/Dam Hit/Dam Hit/Dam Hit/Dam
Type
-/- -/- -/- -/- -/-
2 Handed, Melee, Armour Piercing 2, Incendiary

Type Special Rules


One Handed None

Special Rules
If a unit with Assault Grenades makes a charge move, Recoilless Cannon
after you have moved the chargers and closed with The SHG-3700 Recoilless Cannon, manufactured by
the enemy, each commando makes one roll to Karan Amalgamated Industries, is a smaller, lighter
wound, DAM 3, against an enemy model. You may version of the Howitzer Cannon featured on the
make a maximum of one roll per commando, and no Behemoth Assault Tank.
single enemy model may be hit more than once.
CC Short Medium Long Extreme
Remove casualties, and then continue with the assault. To To To To To
Models killed by Assault Grenades do count when Hit/Dam Hit/Dam Hit/Dam Hit/Dam Hit/Dam
determining who won the combat. -/- -1/5 (x2) 0/5 (x2) -1/5 (x2) -2/5 (x2)
You may only use Assault Grenades when you charge,
not when you close or counter charge. Type
Mounted
Great Axe
To most Viridians, the great axe is a relic of their Special Rules
distant past, but to the members of the Hill Tribes, it is Use the small circular template
still the “cutting edge” of technology.

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