You are on page 1of 1

4.

5 A l c h e m y Selling potions
Substances If unwanted, a potion can usually be sold for d6 x 20p per dose in
a settlement.
There are many potions and alchemical substances that can have
magical effects on the imbiber. The creation of potions is known to Brewing a potion
the trade of alchemists, and can be invaluable to an adventuring
Brewing a potion requires an alchemy kit and takes d4+2 turns.
mouse.
Reagents
Consuming a potion There are 9 common alchemical reagents which can be consumed
on their own or combined to produce various effects.
When your mouse consumes a potion, decide on the dosage to
consume, up to the number of usage dots remaining on the Such ingredients are stored in an Herb Pouch, and can be written
potion. down in the player’s notes.
Roll a number of d6 equal to the dosage. Mark usage for each die Spruce Tips, as well as Green, Red, Black, and White Leaves can
rolled. each be brewed into 1 dose of a tea without an alchemy kit. With
an alchemy kit, 1d4 doses are brewed per unit of reagent.
The spell has an effect, which varies depending on the number of
[DICE] invested, and the [SUM] of the rolled dice. Green, Red, Black, and White Fungus can be consumed on their
own without brewing, at 1 dose per unit of reagent. With an
alchemy kit, 1d4 doses are brewed per unit of reagent.
O v e r do s e
In the wild, your mouse can spend a watch foraging for leaves,
Whenever one or more 6s are rolled when consuming a potion, spruce tips, or fungus. Roll d6 to determine what color they find,
take d4 damage to STR for each 6 rolled. Then make a STR save. If receiving d4 units.
failed, take the Sickened Condition.
Combining different leaves in a tea will simply combine their
If the potion naturally affects strength, instead take damage to effects, while mixing different fungi will produce new effects.
DEX and make a DEX save; if potion has only negative effects,
take no damage but make a save for the affected attribute.
The following chart documents the potions resulting from each
If your mouse consumes 3 potions in a watch, or 2 of the same combination of 2 reagents. When combining 3 different reagents,
potion, (excepting tea) make a STR save. If failed, take the the results can be unpredictable, and are determined at the gm’s
Inebriated condition. discretion.

Potions can have the following effects: heal [quantity] attribute (up to max); + [quantity] attribute (for 1 watch, exceeding max);
- [quantity] attribute; +/- condition; (unique effect)
alone Grn Fungus Red Fungus Blck Fungus Wht Fungus Spruce Tips
GrnLeaf Tea Green Draught Needle-green
Green heal [���]+[����] heal - + anti-parasitic
Leaf HP - -
RdLeaf Tea Red Draught Snow White Needle-red
Red heal [���] STR + heal+ heal -
Leaf -
-
BlckLeaf Tea Greenthumb Black Draught Needle-black
Black heal [���] DEX - + heal+ heal anti-venom
Leaf - -
-
WhtLeaf Tea Redcap White Draught Needle-red
White heal [���] WIS, heal - + -
Leaf + ������� cond. - -
Brown Mash Restful Brew
Green + [����] Def, + - + +
Fungus - [����] STR - - - -
Brown Mash Hale Brew
Red + [sum] STR, + + - +
Fungus - [���] DEX - - - -
Hearty Brew
Black + [���] DEX, - + + +
Fungus - [���] WIS - - -
Lucid Brew
White - [���] HP, + - + -
Fungus + ��� cond. - - -
Spruce Tip Tea Restful Brew Hale Brew Hearty Brew Lucid Brew
Spruce - any cond. for 1 + + + -
Tips watch - - - -

This supplement is an independent production by Gwyll Arboghast


and is not affiliated with Losing Games. It is published under the
Mausritter Third Party Licence. Mausritter is copyright Losing Games.

You might also like