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Dylan Emerson

Software Developer
emersonds2868@gmail.com • (307) 640-3144
Elizabethtown, Kentucky 42701
🖿 demersonportfolio.weebly.com • linkedin.com/in/emersonds • github.com/emersonds

SUMMARY
Creative, versatile software developer with a deep interest in full-stack development. Proven track record in developing
unique software and collaborating with team members using Agile Development Processes. Looking to make an impact with
a company with global reach.

EDUCATION
University of Colorado at Colorado Springs, Colorado Springs, CO
Bachelor of Innovation in Game Design & Development, May 2022

SKILLS
Languages: C#/.NET, Python3, SQL, C++, C, UML
Development Environments: Unity, Unreal, Visual Studio
Transferable Skills: Verbal and Nonverbal Communication, Leadership, Interpersonal Relations
Business Tools: GitHub, MS Office, Google Drive
Writing Skills: Written Communication, Technical Writing, Analysis, Editing, Data Visualization, 110 WPM
Advanced Computer Skills: Testing and Debugging, Object-Oriented Design (OOD), Data Structures, AI

EXPERIENCE
Lead Sound Engineer, Rabid Troll Studios, Colorado Springs, CO September 2020 - May 2021
● Developed unique sounds and music for a video game currently released on Steam and Itch.io with several hundred
unique purchases: Avarice.
● Maintained an audio manager system for organizing, adjusting, and playing sounds at application runtime.
● Led a team of five sound engineers, utilizing weekly sprints to optimize development life cycle and integrate work
with the other development teams.
Customer Service Associate, Lowe’s Home Improvement, Fountain, CO July 2018 - May 2022
● Fulfilled paint orders to meet customer deadlines.
● Recommended products to customers based on their specific needs.
● Awarded 6 service stars for expediting the paint mixing process, fostering a friendly and helpful work environment,
and developing customer relations.

PROJECTS
Penumbra Drive, Independent Developer, Colorado Springs, CO
● Refactored code to make development more modular and universal.
● Organized assets into a file hierarchy, optimizing development and making assets easier to locate.
● Pitched software prototypes to audiences of up to 27 people to persuade them to develop an application.
Born to Harvest, Independent Developer, Colorado Springs, CO
● Delegated tasks between a team of three developers to optimize prototype development, resulting in a 40%
performance increase.
● Utilized Agile Development Processes like SCRUM to produce new features through sprints on a weekly basis.
● Developed polymorphic classes to optimize an application while having several different, similar objects.

RELEVANT COURSEWORK
INOV [Innovation] Team: Design and Lead
AI for Games
Object-Oriented Analysis, Design & Implementation
Advanced Data Structures in C++
User Interface Design

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