You are on page 1of 3

Forbidden Lands Reference Sheet

The 16 Skills Dif iculty


Strength Agility Wits Empathy Difficulty Modifica on
Might Stealth Scou ng Manipula on Trivial +3
Endurance Sleight of Hand Lore Performance Simple +2
Melee Move Survival Healing Easy +1
Cra ing Marksmanship Insight Animal Handling Average 0
Demanding -1
Range Categories (with Hard -2
Formidable -3
modi iers)
Range Descrip on Typical Terrain Shoo ng Fleeing
Artifact Dice
Arm's
right next to you — -3/+3 — Result D8 D10 D12
Length
few steps away, small room, cave 6 ⚔ ⚔ ⚔
Near — -1
in same zone tunnel 7 ⚔ ⚔ ⚔
Short
≤ 25 meters, in dense forest,
-1 0 8 ⚔⚔ ⚔⚔ ⚔⚔
bordering zone swamp, large hall
9 — ⚔⚔ ⚔⚔
forest, hills, city
≤ 100 meters (4 10 — ⚔⚔⚔ ⚔⚔⚔
Long ruins, gigan c -2 +1
segments) away 11 — — ⚔⚔⚔
hall
-1 12 — — ⚔⚔⚔⚔
as far as the eye (open);
Distant plains, mountains -3 (aim)
can see +1
(rough) Conditions
Condi on Effects
Success Chances cannot recover Strength without magic; suffer 1
point of damage to Strength per week; death if
Dice # Chance Pushed Hungry
your Strength is broken and you go another week
1 17% 29% without food
2 31% 50% cannot recover any a ributes without magic; if
broken, must drink water to get back up again;
3 42% 64%
Thirsty suffer 1 point of damage to Strength/Agility daily;
4 52% 74% death if your Strength/Agility is broken and you
5 60% 81% go another day without water
6 67% 87% cannot recover Wits without magic; if broken,
must sleep ≥ one Quarter Day to get back up
7 72% 90% Sleepy again; suffer 1 point of damage to Wits daily,
8 77% 93% collapse and sleep for ≥ one Quarter Day if this
damage breaks you
9 81% 95%
suffer 1 point of damage to Strength/Wits
10 84% 96% immediately; possible hallucina ons and
irra onality (GM discre on); con nue rolling
Cold
Endurance at same interval with same effect on
fails, if Strength is broken while cold, you die on
your next roll; cannot recover Strength/Wits

F L R S 2
Slow Actions Typical Cover
Ac on Prerequisite Skill Barrier Armor Ra ng
Slash Edged or Blunt weapon Melee Furniture 3
Stab Pointed weapon Melee Wooden Door 4
Punch/Kick/Bite unarmed Melee Tree Trunk 5
Grapple unarmed Melee Wooden Wall 6
Break Free you are Grappled Melee Stone Wall 8
Shoot Ranged weapon Marksmanship
Persuade opponent can hear you Manipula on Terrain Types
Taunt opponent can hear you Performance Type Movement Forage* Hunt
you are a Plains Open Terrain -1 +1
Cast Spell None (Chapter 6)
Druid/Sorcerer
Forest Open Terrain +1 +1
no enemy at Arm's
Flee Move Dark Forest Difficult Terrain -1 0
Length
Crawl you are prone None Hills Open Terrain 0 0
Melee Charge Mountains Difficult Terrain -2 -1
Charge at Near range
talent High Mountains Impassable — —
Lake/River Requires a boat or ra — 0
Fast Actions Marshlands Requires a ra +1 -1
Ac on Prerequisite Skill Quagmire Difficult Terrain -1 0
Dodge — Move Ruins Difficult Terrain -2 -1
Parry Shield or Parrying Weapon Melee
*-1 for Spring, +1 for Autumn, and -2 for Winter seasons.
Draw
— —
Weapon
Swing Heavy weapon, must be performed
Hiking Distance
— Terrain On Foot On Horse-Back
Weapon right before a close combat a ack
Get Up you are prone — Open 2 hexes/quarter 3 hexes/quarter
Shove — Melee Difficult 1 hex/quarter 1 hex/quarter
Disarm target holds a weapon Melee
Feint enemy at Arm's Length — Light & Darkness
Move (in Spring Summer Autumn Winter
Run no enemy at Arm's Length Rough Morning Light Light Light Dark
zone)
Day me Light Light Light Light
Retreat enemy at Arm's Length Move
Evening Dark Light Dark Dark
Grapple
you've Grappled an opponent Melee Nigh me Dark Dark Dark Dark
A ack
Ready
Ranged weapon — I put this reference sheet together after running several
Weapon
sessions of Forbidden Lands. I kept asking the same questions
Aim Ranged, ≥ Short distance — over and over and it bogged down our sessions a lot more than it
Power None should have. This sheet only considers the rules as written (RAW)
you are a Druid/Sorcerer
Word (Chapter 6) from the Player's Handbook. I hope it helps you as much as it
Use helps me.
varies varies
Item
~Patrick
This product was created under license. Forbidden Lands and its logo are
trademarks of Fria Ligan AB.
Credit
This work contains material that is copyright © Fria Ligan AB and/or other authors.
Such material is used with permission under the Community Content Agreement for Layout: Patrick Higingbotham
Free League Workshop. All other original material in this work is copyright © 2021 Cover Illustrator: Jack Holliday
Patrick Higingbotham and Summuning Grounds Press.

F L R S 3

You might also like