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Dread Hound

Predatious Adaptation

(Body Transformation)
The user's body is transformed into a monstrous and terryfing quadrapedal shape, perfectly
suited for hunting down and savaging unfortunate prey.

Transformation Effects

CTV Bonuses: +4 Str, +2 Dex

Hunter's Swiftness: The user gains +1 AP

Thrashing Beast: The user can perform an additional movement action as a free action once
per round or a movement related combat maneuver (knockback). Furthermore, the user also
benefits from the Bear Hug, Taurus Trample combat techniques as long Predatious Adaptation is
active.

Agile Predator: The users movement speed is doubled when running or sprinting and all
athletics related rolls benefit from advantage.

Fast Healing: The user gains Regeneration

Beasthide: The user gains +8 WTS (All)

Size: +2 size categories

Vitality Score: +2 Vitality Score Bonus

Restrictions: While this transformation is active the user cannot use weapons or manipulate
items with their hands. Furthermore, the horrid form Abhorrent Pincers cannot be used in
conjunction with this power.
Hunter's Mien

(General Transformation)
The user's head changes into an unnatural, animalistic form, granting him/her heightened
senses and a powerful bite capable of marking prey and easily tearing through flesh and bone.

Transformation Effects

CTV Bonuses: +2 Per

Heightened Senses: The user gains advantage on all Perception related aptitude rolls and is
also unaffected by low visibility and other negative environmental conditions.

Savage Jaws: The user may perform a bite attack as a free action with the Aptitude Brawl.
Attempts to parry this attack suffer from disadvantage. Additionally, aimed attacks with the
Savage Jaws treat the target’s Density Score as if it
was 1 point lower than it is for the purposes of dismemberment.
Savage Jaws Profile: PW: 2d10/ LTH: 5+ STR Value/ Type: Lacerating/ Reach 2
meters

Beastmark: The user can inflict the marked debilitating condition with a successful biting
attack that inflicts at least 1 wound.

Debilitating Condition Marked: The character is afflicted with a pheromonal


substance that allows the originator of this substance to uneeringly track the character even
over great distances and amidst difficult environmental conditions. The afflicted character's
stealth rolls suffer from a double disadvantage against the originator of the pheromonal
substance.

The marked debiliatitng condition lasts for the night and cannot be healed by regeneration or
sanguinifacation.
New Philosophical Template
The Blood Knight
You believe that personal power and martial supremacy are the ideals that everyone should
strive for and that violence is the most honest form of communication, the one that sooner or
later everyone resorts to in order to solve their disputes and injustices, as well as to stake their
claim upon the world.

You enjoy immensely the rush of physical combat, the euphoria of destroying others with your
supernatural powers and the feeling of testing yourself against worthy opponents and
overcoming them.

Warlike: Challenge others to personal combat or accept when challenged, use a Diadem
power that inflicts damage, choose war over peaceful or diplomatic solutions.

God of Haema
The Godspawn takes on a reddish, slowly flowing fluid quality as her body shifts from flesh and
bone to consisting entirely of blood. She retains her characteristics and equipment but there are
now few things that can harm her in this elevated state.

Prerequisite: Haematophagia Mastery Rank 2

Characteristics TV Bonuses: +3 Strength/ +3 Dexterity

Heightened Speed: The user’s speed increases by 2 AP.

Fast Healing: The user gains Aggrandized Regeneration (3 wounds per round).

Living Fluid: The user gains +6 WTS (All) bonus. This WTS bonus is considered an extra layer of
armor and stacks with the WTS of any and all other layers of armor the user wears.
Furthermore, she does not bleed and cannot suffer dismemberment by any means. Finally, the
user may only suffer wounds from Diadem Power Effects or Transformation Effects.

Blood to Blood: Whenever any character in a 30 meter radius bleeds, the user gains an equal
amount of HP. If there are multiple Gods of Haema in the scene, distribute the HP gained this
way randomly among them.

HP Cost: 6

Duration: 1 Hour

Sustain: 1 HP per Hour Thereafter

Transgression: 5 VID

Tripartite Form

(General Transformation)
The user produces two more conjoined, fully formed identical torsos with their own arms and
heads, as well as additional legs.

Prerequisite: Necrosis Mastery Rank 2

Expanded Haema Pool: The user gains +6 HP.

Threefold Warrior: The user produces two more identical copies of themselves. These two
additional copies share the same characteristics, aptitudes, diadem powers, HP pool etc. and
they benefit equally from any transformation or other temporary bonuses. Other than that, the
three parts can act independently from each other and each one has their own AP that they can
spend independently.

Conjoined: The user cannot choose which part is affected by what bonus or penalty, all of
them are affected equally. For most intents and purposes the user is treated as a single
character. Furthermore, None of the three parts can spend AP to move away from the others
independently.

Stable: The user gains +4 bonus against any attempt to knock her prone.

Vitality Score: +4

Cost: 6 HP
Duration: 1 Hour

Sustain: 1 HP per Hour Thereafter

Transgression: 5 VID

Raiment of Earth
The users skin turns pitch black and hardens to a nigh impossible degree as it becomes covered
by what seems to be diamonds and other precious stones. Her size and strength are also
increased exponentially.

(Body Transformation)
Characteristics TV Bonuses: +7

Size: +3 categories. Clothes and armor are ruined.

Vitality: +3

Hard As Diamonds: The user gains a +18 WTS (All) bonus.

The Mountain That Walks: The user becomes immune to burning and all other debilitating
conditions except Entaglement and Marked.

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