Professional Documents
Culture Documents
Saverok Thayne
_____________________________________________ Jo-Jo-Jo-Jordan
______________________________________________
character name
character name player
player
Warmage 8
_____________________________________________ Lesser Aasimar
________________ Lawful Evil
______________ ______________
®
DEX
dexterity 16 3 AC
armor class 21 = 10+ 6 + 2 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
CLASS SKILL?
16 3 TOUCH 13 FLAT-FOOTED 18 (CLASS/CROSS-CLASS) 11.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 12 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 26 8
modifier
DEX MISC □ Appraise ■ int ______ 3
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 8 4.0
12.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
0
FORTITUDE 5 = 2 + 3 + 0 + 0 + □ Climb ■ str* 0.0
______ = ______+______+______
(constitution) 3 11.0
14.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 5 = 2 + 3 + 0 + 0 + □ Craft ■ ( _______________) int 3.0 3
______ = ______+______+______
3
3.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
7 = 6 + 1 + 0 + 0 + 3
(wisdom) □ Craft ■ ( _______________) int 3.0
______ = ______+______+______
3
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 8 4.0
12.0 = ______+______+______
______
4 RESISTANCE 0 cha
3
0.0 = ______+______+______
□ Disable Device int ______
8
8.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 4 = 4 + 0 + 0 + 0 3.0 3
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
8.0 8
□ Gather Information ■ cha ______ = ______+______+______
8
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1
1.0 = ______+______+______
□ Heal ■ wis ______
Short Spear +4 1d6 3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 8 10.0
18.0 = ______+______+______
□ Intimidate ■ cha ______
0
0.0 = ______+______+______
□ Jump ■ str* ______
Arcana 3 11.0
14.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 1
1.0 = ______+______+______
3
3.0 = ______+______+______
□ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 8
0.0 = ______+______+______
□ Perform (______________) cha ______
8
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
8
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
3.0 3
□ Search ■ int ______ = ______+______+______
1 4.0
5.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3 11.0
14.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1
1.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 0
□ Swim ■ str* 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
8
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Arcane Mastery: Take 10 CL rolls
E. Learning: Fly 4th, Mirror Image 3rd
__________________________________________________
Empower Spell
6
0: ________________________________________________
experience points Energy Substitution Light
__________________________________________________
Disrupt Undead x2 /1d6+3
__________________________________________________
Ray of Frost / 1d3+3
GEAR Sudden Maximize __________________________________________________
Acid Splash x2/ 1d3+3
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM 8
1st: ______________________________________________
TYPE AC BONUS MAX DEX True Strike x2/ +20 next roll/ Standard Action
__________________________________________________
Lesser Orb of Acid x2/ 4d8+3/ Ranged Touch
__________________________________________________
Lesser Orb of Cold x2/ 4d8+3/ Ranged Touch
__________________________________________________
Lesser Orb of Electricity x1/ 4d8+3/ Ranged Touch
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES Lesser Orb of Fire x1/ 4d8+3/ Ranged Touch
__________________________________________________
__________________________________________________
__________________________________________________
8
2nd:______________________________________________
Fire Burst Sub:Acid/ 5d8+3 to Everyone within 5ft
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
Scorching Ray Sub Acid x2/ 2 Rays 4d6+3 each, Ranged Touch
__________________________________________________
Scorching Ray Sub Cold x2/ 2 Rays 4d6+3 each, Ranged Touch
__________________________________________________
Scorching Ray (Fire) x2/ 2 Rays 4d6+3 each, Ranged Touch
__________________________________________________
Pyrotechnics x1/ PHB 267
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
7/// Ring of Blades x1/ 1d6+11 5ft around me
3rd: ______________________________________________
Mirror Image x1/ 1d4+2 Images
__________________________________________________
Fireball x1/ 8d6+3 20ft circle
SPECIAL ABILITIES __________________________________________________
Fireball Sub Acid x1/ 8d6+3 20ft circle
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. Lightning Bolt x1/ 8d6+3
__________________________________________________
Stinking Cloud x1/ 20ft radius
__________________________________________________
Sudden Empower Spell x4 per day Fireshield x1/ 1d6+11 to attackers
__________________________________________________
4
4th: ______________________________________________
Sudden Maximize 1 per day Fly
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES Wall of Fire x1/ PHB 298
__________________________________________________
Blast of Flame x1/ 8d6+3 60ft Cone
__________________________________________________
Evard's Black Tentacles
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Lesser Empower Spell Rod (3 per day) __________________________________________________
6th: ______________________________________________
Clock of Charisma +4 __________________________________________________
__________________________________________________
Breastplate +1 __________________________________________________
__________________________________________________
7th: ______________________________________________
Light Shield +1 __________________________________________________
__________________________________________________
Short Spear __________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.