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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Alyxis
_____________________________________________ ______________________________________________
character name
character name player
player
Rogue 10 10
_____________________________________________ Human
________________ Lawful Evil
______________ ______________
®

class and level


class race alignment
race deity
alignment deity
Medium
__________ 21
__________ Female
__________ 5'10''
____________ 170
__________ Green
___________ Dyed blue
___________ White
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 10 0 HP
hit points 67 60

DEX
dexterity 22 6 AC
armor class 21 = 10+ 6 + 0 + 5 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 16 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


/6.5

CLASS SKILL?
14 2 TOUCH 15 FLAT-FOOTED 20 (CLASS/CROSS-CLASS) 13.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 8 -1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 10 = 6 + 4
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 6 5.0 2
13.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1 13.0 5
17.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
0
FORTITUDE
(constitution) 8 = 3 + 3 + 2 + + +3 trap sense □ Climb ■ str* 0.0
______ = ______+______+______
prot from evil □ Concentration ■ con ______ 3
3.0 = ______+______+______
REFLEX
(dexterity) 15 = 7 + 6 + 2 + + +2 attack when □ Craft ■ ( _______________) int ______
2
2.0 = ______+______+______
invis or blinking 2
□ Craft ■ ( _______________) 2.0 = ______+______+______
______
WILL
(wisdom)
4 = 3 + -1 + 2 + +
int
2.0 2
□ Craft ■ ( _______________) int ______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -1 13.0 11
23.0 = ______+______+______
______
7 RESISTANCE 0 cha
2 0.0
0.0 = ______+______+______
□ Disable Device int ______
-1 5
4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 3 = 7 + 0 + 0 + -4 6.0 6
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 -1 0.0 3
□ Gather Information ■ cha ______ = ______+______+______
-1 3
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
-1
-1.0 = ______+______+______
□ Heal ■ wis ______
Full Round Both Swords +1 +13/+13/+10/+8 1d6+1 19-20/×2 6 13.0 2
21.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1 5
4.0 = ______+______+______
□ Intimidate ■ cha ______
0 2
2.0 = ______+______+______
□ Jump ■ str* ______
local 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2 5.0
□ Nobility
Knowledge ( ___________) int 7.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Shortsword, Single Attack +1 +15 1d6+1 19-20/x2 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
-1 13.0 2
14.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
6 13.0 7
26.0 = ______+______+______
□ Move Silently ■ dex* ______
6
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1 3
0.0 = ______+______+______
□ Perform (______________) cha ______
-1 3
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1 3
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
-1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
6
6.0 = ______+______+______
□ Ride ■ dex ______
17.0 2 13.0 2
□ Search ■ int ______ = ______+______+______
-1 8.0
7.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
6 1.0 2
9.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
-1 13.0 2
14.0 = ______+______+______
□ Spot ■ wis ______
-1
-1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 0
□ Swim ■ str* 0.0 = ______+______+______
______
6 13.0 2
21.0 = ______+______+______
□ Tumble dex* ______
-1 13.0 3
15.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
6.0 6
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

Seth FEATS SPELLS


campaign PG. DOMAINS/SPECIALTY SCHOOL:
1: Improved Initiative
__________________________________________________
45,000 1B: Two-Weapon Fighting
0: ________________________________________________
experience points 3: Weapon Finesse __________________________________________________
__________________________________________________
GEAR 6: Leadership (cohort at 9th) __________________________________________________
__________________________________________________
9: Improved Two-Weapon __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
+1 Silent Mithral Chain Shirt 5 6 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
0 10% 20 12.5 Silent Moves __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
(+1 dex at level 4 and 8)
__________________________________________________
4th: ______________________________________________
Sneak attack +5d6 __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Trap sense +3 __________________________________________________
__________________________________________________
Improved uncanny dodge __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Trapfinding __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Evasion __________________________________________________
+1 Silent Mithral Chain Shirt 3.4k 12.5 Bluff MW tool (Sunglasses) 50 __________________________________________________
10: Skill Mastery (tumble, 6th: ______________________________________________
Gloves of Dexterity +4 8k Diplomacy tool sexy clothes 50 __________________________________________________
spot, move silently, hide, __________________________________________________
Handy Haversack 2k Masterwork Disguise Kit 50 __________________________________________________
diplomacy) __________________________________________________
7th: ______________________________________________
cloak of resistance +2 2k Hide MW Tool -Camo cloak 50 __________________________________________________
__________________________________________________
+2 Adamantine Shortsword 7k 2.0 MW Listen Tool - ear horn 50 __________________________________________________
8th: ______________________________________________
+2 Adamantine Shortsword 7k 2.0 MW Move Silently soft shoes 50 __________________________________________________
__________________________________________________
Belt of Strength +2 2k MWSearchMagnifying Glass 50 9th: ______________________________________________
__________________________________________________
Sunglasses Prot from Evil 2k MW Spot Tool - spyglass 1k

Boots of Expeditious Retreat 2k MW Tumble - tight clothing 50 SPELL SAVE


8.1k Mirror, small steel 10 DC MOD
Cust: Shirt of Blink 3/day
Amulet of Health +2 2k 10 Backup Daggers 20 ARCANE SPELL FAILURE %
Circlet of Persuasion 2.2k Marbles 1 conditional modifiers

10 Sunrods 20 Cold Weather Gear 8


2 Flasks of Oil 10 Pieces of Chalk
SPELLS SPELL SPELLS BONUS
100 ft. Silk Rope 20 Flint and Steel 1 KNOWN SAVE DC
LEVEL PER DAY SPELLS

Waterskin 1 Crowbar 2 0 0

Bedroll TOTAL WEIGHT CARRIED 16.5 1ST

2ND
33 66 100 100 200 500
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common, 2 languages
5TH
MONEY Sign Language 2 pts
6TH
cp — 0 49,000 total to spend, single item no
more than 12,250
sp — 0 7TH

gp — -208 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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