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Alyxis
_____________________________________________ ______________________________________________
character name
character name player
player
Rogue 10 10
_____________________________________________ Human
________________ Lawful Evil
______________ ______________
®
DEX
dexterity 22 6 AC
armor class 21 = 10+ 6 + 0 + 5 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 16 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
14 2 TOUCH 15 FLAT-FOOTED 20 (CLASS/CROSS-CLASS) 13.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 8 -1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 10 = 6 + 4
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ 2
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 6 5.0 2
13.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1 13.0 5
17.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
0
FORTITUDE
(constitution) 8 = 3 + 3 + 2 + + +3 trap sense □ Climb ■ str* 0.0
______ = ______+______+______
prot from evil □ Concentration ■ con ______ 3
3.0 = ______+______+______
REFLEX
(dexterity) 15 = 7 + 6 + 2 + + +2 attack when □ Craft ■ ( _______________) int ______
2
2.0 = ______+______+______
invis or blinking 2
□ Craft ■ ( _______________) 2.0 = ______+______+______
______
WILL
(wisdom)
4 = 3 + -1 + 2 + +
int
2.0 2
□ Craft ■ ( _______________) int ______ = ______+______+______
2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -1 13.0 11
23.0 = ______+______+______
______
7 RESISTANCE 0 cha
2 0.0
0.0 = ______+______+______
□ Disable Device int ______
-1 5
4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 3 = 7 + 0 + 0 + -4 6.0 6
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 -1 0.0 3
□ Gather Information ■ cha ______ = ______+______+______
-1 3
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
-1
-1.0 = ______+______+______
□ Heal ■ wis ______
Full Round Both Swords +1 +13/+13/+10/+8 1d6+1 19-20/×2 6 13.0 2
21.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1 5
4.0 = ______+______+______
□ Intimidate ■ cha ______
0 2
2.0 = ______+______+______
□ Jump ■ str* ______
local 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2 5.0
□ Nobility
Knowledge ( ___________) int 7.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Shortsword, Single Attack +1 +15 1d6+1 19-20/x2 2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
-1 13.0 2
14.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
6 13.0 7
26.0 = ______+______+______
□ Move Silently ■ dex* ______
6
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1 3
0.0 = ______+______+______
□ Perform (______________) cha ______
-1 3
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1 3
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
-1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
6
6.0 = ______+______+______
□ Ride ■ dex ______
17.0 2 13.0 2
□ Search ■ int ______ = ______+______+______
-1 8.0
7.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
6 1.0 2
9.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
-1 13.0 2
14.0 = ______+______+______
□ Spot ■ wis ______
-1
-1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 0
□ Swim ■ str* 0.0 = ______+______+______
______
6 13.0 2
21.0 = ______+______+______
□ Tumble dex* ______
-1 13.0 3
15.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
6.0 6
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
Waterskin 1 Crowbar 2 0 0
2ND
33 66 100 100 200 500
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common, 2 languages
5TH
MONEY Sign Language 2 pts
6TH
cp — 0 49,000 total to spend, single item no
more than 12,250
sp — 0 7TH
gp — -208 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.