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immediately the size of an adolescent, growing to
maturity quickly over the course of a single year.
Briarborn Names
Once they have sprouted, the adolescent briarborn It should be noted that briarborn have little
instinctively knows the way to the nearest knot, or identity of self, and that their names reflect that of
collective home of Briarborn. their duties and function, as opposed to any
personal effect. Also, no role is limited to either
They live in communities grown from their natural sex, the briarborn have complete equality.
surroundings, using druidic magic to shape and
weave the natural environment to suit their needs. In addition, though many share the same name,
Their homes are well defended and surprisingly the collective briarborn never seem to have any
well-camouflaged. Without knowing what one is problem distinguishing among one another,
looking for, a briarborn knot could completely having a collective knowledge shared amongst
elude a passerby. themselves. Those few that leave their knots and
become adventurers tend to eventually take
Keepers of the Dreaming names and find self-identity.
Tree They tend to find elven or other sylvan sounding
names pleasing, sometimes taking them on as
The briarborn are thought to draw their collective adventurers or when within elven locales.
knowledge and wisdom directly from nature itself.
At the heart of each knot is almost always some Example Names (Male and Female)
form of exaggerated living tree. This is a Dreaming Digger, Elf-trader, Forager, Groomer, Grower,
Tree, their most sacred spot within the Hunter, Knot-ward, Lore-keeper, Orc-bleeder,
community. It is believed that the tree has some Plant-shaper, Skinner, Tender, Tree-herder,
divine powers, granting the briarborn spells and Waterer, Weapon-maker and Weeder.
imparting knowledge about the surrounding
environs.
Tanglethorn, the First Knot
The fabled city of Tanglethorn is an old tale, whispered on
Should a Dreaming Tree ever be killed, all of the the tongues of capricious druids and far-travelers. They
briarborn connected to the knot are stricken with a speak of a city woven together from the very fibers of
profound sadness. They disband the knot, nature. To the uninitiated, the city is an impossible feat of
allowing the site to return to its natural state. They navigation, formed of winding and weaving paths and
will seek out other knots and feel lost until they trails. But nature has purpose, and those that spend time
in the city learn that it radiates around a sacred grove
find another community. Many lost briarborn
containing a massive Dreaming Tree and its saplings. The
become adventurers among the other races, not briarborn seem drawn here instinctually, and the city
returning to their kind. shaped with earthen magics remains remarkably
defendable as well as surprisingly undetected. Only those
Fallen briarborn are allowed to lie where they fall, the briarborn want to find the city do, and woe to any
outsider that seeks to do harm to their sacred woods.
quickly composting into nurturing mulch. Other
races find this practice abhorrent, but the
briarborn see this as completely natural. All things
return to the world, having been born of it.
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Society & Lands none speak sylvan.
Briarborn live deep in the untouched, untamed What danger the briarborn heralds is up to the GM, but
being born to the response of evil and the corruption of the
wilderness and their communities are even more
wildlands, they could lead a party to investigate or destroy
reclusive and well-hidden. Outsiders are highly corruption within their lands.
frowned upon, and even the presence of a guest
that is well-known and trusted sets the community
abuzz. Alignment & Religion
These “knots” as they are known to the briarborn Briarborn do not serve gods as a general practice,
are small communities, usually no more than rather serving nature itself. They also tend to be
several hundred. Other briarborn seem to good and neutral in practice. The average
instinctively know where to find them, often briarborn is of Neutral good alignment, though
residing in nestled locales that would be next to their communities typically have a more neutral
impossible to discover by accident, such as in the outlook by necessity.
branches of a giant ancient tree or within a
massive bramble patch within a secluded wood. Should a briarborn become ‘lost’, it is certainly
possible that they could come to follow a
The briarborn themselves are lead by a council of nature-oriented deity. They may do so out of
wise elders. These ancient briarborn are withered imitation of other races, and are drawn to
and worn, with cracking bark-like skin, and despite nature-oriented deities.
their hardened exteriors they have seen much and
lead the briarborn with wisdom and patience.
They read the earth and listen to the wind, giving
Adventurers
guidance that ensures the survival of the briarborn A PC briarborn is often newly-grown, still seeking
and giving guidance to the brash newborn. its purpose. They can be grown anywhere, even in
harsh climates, though they tend to be most often
Adventure Seed found in temperate forests. While they do form
As the players travel, they see a large, beautiful, yet natural cities in some deeply wild regions, they are
unknown tree in a spectacular bloom. The tree’s center also often found in solitude. A PC hero might be a
holds a fibrous husk and it appears to be undulating wanderer seeking to eliminate a blight in the
amidst the flowers. natural order. Other PCs could easily be those lost
briarborn, whose knot community was destroyed.
If they approach to gain a better look, they can see the tree
begin to lean as the husk grows larger, eventually tipping They wander looking for community, sometimes
only a few feet off the ground. The flower petals begin to finding kinship with other adventurers.
fall, blanketing the ground and from the husk erupts a
plantlike creature who tears itself free from connecting Reasons for Adventuring
roots, at which point the tree begins to wither as though
fall and winter have elapsed in mere moments. D8 Reason
Roll
The briarborn is newly made, and it instinctively knows the 1 Your heart is large, and you believe that the men
perils of the surrounding natural world. It attempts to gain of the world can change and be an instrument of
the character’s attention with sign language, assuming good. You befriend them to show them the way.
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2 You fight with great passion against the
unnatural creatures of the world, those things
Boreal
that seek to unravel your existence. The Boreal briarborn hail from the frozen northlands.
3 You protect the innocent beasts and wild Their material composition seems to be more rigid,
creatures of the world who cannot fight for made of coniferous trees and tough shrubs.
themselves.
4 You were born into this world, but your purpose Ability Score Increase. Your Constitution score
has been muddied. You do not know yet what increases by +1.
you were born to correct.
5 You left your knot to seek companionship among
other races. You wish to learn their ways and in Boshk
turn strengthen your community with that
knowledge. The most commonly encountered briarborn, the Boshk
are those of temperate zones, seemingly formed of plant
6 You heard a calling in the whispering leaves and vegetation, bark and vines.
have left your knot to pursue a request of the
land itself.
Ability Score Increase. Your Wisdom score
7 Your roots are small, and you feel a great need to
blow with the wind and see many places before increases by +1.
attaching to new earth.
8 You feel disconnected with your people and have
left your knot to wander and find your purpose.
Lostlorn
The Lostlorn are those briarborn who come from
destroyed tree homes. With their sacred trees
Briarborn Traits destroyed, they lose much of their “goodness,” relying
upon themselves and become more dangerous,
Briarborn have common racial traits for all of their sometimes even fatalistic.
kind (except as noted), as well as their own unique
subrace traits. Ability Score Increase. Your Strength score
increases by +1.
Ability Score Increase: Your Constitution and
Wisdom scores each increase by 1.
Alignment: Neutral
Rune-scarred
Languages: You can speak, read, and write Carved with runes of power, these highly magical
Common, Sylvan and Elven.
Plantlike. You don’t need to eat food and you Ability Score Increase. Your Intelligence or
have advantage on saving throws against being Charisma score increases by +1.
poisoned, and you have resistance to poison
damage. Briarborn Quirks
Natural Armor. You have an innate armor D8 Quirk
through the toughness of your flesh equal to AC Roll
12 + your Dexterity modifier. 1 You distrust anyone who wields an axe.
Weak to Fire. You suffer an additional +50%
from all attacks dealing fire damage. 2 You instantly trust anyone who has a pet or
animal companion.
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3 You talk to plants and trees about your live among the briarborn as ambassadors, helping
companions, as if your companions can’t hear protect one of nature’s rarest gifts.
you.
4 You insist upon resting at noon every day to drink Dragonborn [Indifferent]
in the sunlight. The mighty dragonborn are a curiosity to the briarborn.
5 You are very nervous around strangers. They are seen as a powerful force of nature themselves,
connected to the elements, but their dragon heritages
6 You distrust anyone that smokes, and are give cause for concern. They must prove themselves
terrified of campfires.
before gaining friendship or aid.
7 You always tell the truth, not understanding the
concept of lying or obfuscating the truth.
Gnomes [Helpful]
8 During the daytime, you are overly energetic, As creatures of the fey world as well as creatures of
much to the chagrin of your companions. nature, briarborn make quick allies with gnomekind
unless they prove to be adversarial.
Briarborn Relations
Half-Elves[Indifferent]
Briarborn are generally peaceful and therefore get The briarborn are indifferent towards humans, having
along well with most good-aligned races. learned to keep their distance. Half-elves, with their
dual bloodlines are a mystery to the briarborn. They
Aasimar [Helpful] sense the elven blood within them, but are still
The briarborn are good and neutral creatures, and can suspicious of their human ancestry.
sense the benevolent auras of the aasimar. While the
shy briarborn are not likely to reveal themselves easily Halflings [Friendly]
around them, they take to them fairly quickly, or are The halflings are often seen as jovial playmates.
simply awed by their aspects. Briarborn are friendly towards halflings, enjoying their
company.
Drow [Confused]
The dark elves are an enigma to the briarborn who Half-Orcs[Indifferent]
rarely see them above the surface. They often do not As the progeny of humankind and orc, the briarborn
realize that these elves are not the same as their surface steer clear from them, treating them indifferently at
brethren until it is too late. best.
Dwarves[Indifferent] Humans[Unfriendly]
Few briarborn are familiar with dwarves, finding them Briarborn are naturally afraid of humans, having been
a curiosity. They love to stroke dwarves’ beards, on the receiving end of human encroachment for ages.
complimenting them on their fine fur-something They attempt to hide their existence from men, lest they
dwarves detest immensely. come looking for them.
Elves [Friendly] Orcs [Hated]
Most elves are steadfast allies of the Briarborn, and Truly hated are the orcs and other Goblinkind. The
some claim that the elves brought seeds of the briarborn briarborn will actively seek to remove such pests from
to the prime material plane from the Dreaming. their lands if they find them and it does not endanger
briarborn recognize them as ancient allies. Elves often their knot. The orcs know of their existence and seek to
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burn their communities to the ground. Ages of ● Your Constitution score increases by +1, to
treacherous guerrilla warfare exist among members of a maximum of 20.
these two races.
Photosynthetic Healing
Tieflings [Hated] You heal faster when in direct sunlight.
Born of another world, smelling of brimstone and fire, Prerequisites: Briarborn
the tieflings (good or not) are immediately reviled by Benefits:
the briarborn, themselves creatures of nature and good. ● When in contact with sunlight, you regain
While they might not attack a non-hostile tiefling, they 1d4 hit points per hour. You do not need
would hide from them and certainly would not give to be resting to regain these hit points.
them aid should they be in trouble. ● If you take a short rest while within
sunlight, add twice your Constitution
Additional Abilities bonus to the result.
● You cannot regain hit points when away
The briarborn fight against the unnatural perils of from sunlight.
the world striving to correct and undo the evils
they have wrought. Sometimes they need to grow
some additional abilities to help them in that
fight.
New Feats
Flame-tested
You have been exposed to fire and hardened against it.
Prerequisites: Briarborn
Benefits:
● You gain advantage on all saves against
fire.
● You no longer have weakness against fire
damage.
● Your Constitution score increases by +1, to
a maximum of 20.
Oaken Fortification
Your flesh grows as tough as an ancient oak.
Prerequisites: Briarborn
Benefits:
● Your AC improves by +1.
● You gain resistance to non-magical
bludgeoning and piercing damage.
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