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Garnon Fateseeker
_____________________________________________ David
______________________________________________
character name
character name player
player
Barbarian 3, FIghter 1 4
_____________________________________________ Human
________________ Chaotic Good
______________ Istus
______________
®
DEX
dexterity 12 1 AC
armor class 15 = 10+ 4 + 0 + 1 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 14 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
10 0 TOUCH 11 FLAT-FOOTED 15 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 8 -1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 1 = 1 + 0
CHA 8 -1
modifier
DEX MISC □ Appraise ■ int ______ 0
0.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 1
1.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1
-1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
4
FORTITUDE
(constitution) 6 = 4 + 2 + 0 + 0 + □ Climb ■ str* 4.0 = ______+______+______
______
□ Concentration ■ con ______ 2
2.0 = ______+______+______
REFLEX
(dexterity) 2 = 1 + 1 + 0 + 0 + □ Craft ■ ( _______________) int ______
0
0.0 = ______+______+______
0
0.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
0 = 1 + -1 + 0 + 0 + 0
(wisdom) □ Craft ■ ( _______________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -1
-1.0 = ______+______+______
______
4 RESISTANCE 0 cha
0
0.0 = ______+______+______
□ Disable Device int ______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 8 = 4 + 4 + 0 + 0 1
1.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 0
0.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1.0 -1
□ Gather Information ■ cha ______ = ______+______+______
-1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
-1.0 -1
□ Heal ■ wis ______ = ______+______+______
Masterwork Greatsword d20+5 2d6+7 19-20/X2 1
1.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
4 4.0
8.0 = ______+______+______
- Slashing □ Jump ■ str* ______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Rage 2d6+9 19-20/X2 0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ -1
-1.0 = ______+______+______
1
1.0 = ______+______+______
Flaming +4 Con +2 Morale, +2 Will, -2 AC □ Move Silently ■ dex* ______
1
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1
0.0 = ______+______+______
□ Perform (______________) cha ______
-1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
-1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
1
1.0 = ______+______+______
□ Ride ■ dex ______
6.0 0 6.0
□ Search ■ int ______ = ______+______+______
-1
-1.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
1
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 0
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
-1 6.0
5.0 = ______+______+______
□ Spot ■ wis ______
-1
-1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 4
□ Swim ■ str* 4.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Tumble dex* ______
-1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
1.0 1
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Power attack
__________________________________________________
Cleave
0: ________________________________________________
experience points Improved Sunder __________________________________________________
__________________________________________________
GEAR Intimidating Rage __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Chain Shirt Light +4 +4 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
-2 20% 30ft 25lbs - __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Fast Movement
__________________________________________________
4th: ______________________________________________
Rage 1/Day __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Uncanny dodge __________________________________________________
__________________________________________________
Trap Sense +1 __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Illiteracy __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Chain shirt 100gp __________________________________________________
6th: ______________________________________________
Masterwork Greatsword +1 2350gp __________________________________________________
__________________________________________________
Backpack 2gp 2.0 __________________________________________________
__________________________________________________
7th: ______________________________________________
Bedroll 1sp 5.0 __________________________________________________
__________________________________________________
Grappling Hook 5gp 4.0 __________________________________________________
8th: ______________________________________________
Rope, hempen (50 ft) 1gp 10.0 __________________________________________________
__________________________________________________
Tent 10gp 20.0 9th: ______________________________________________
__________________________________________________
Flint and Steel 1gp
0 0
2ND
116 233 350 350 700 1,750
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 741 gp 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.