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Viconia
_____________________________________________ Nathalie
______________________________________________
character name
character name player
player
Kämpfer 1
_____________________________________________ Drow
________________ neutral Böse
______________ ______________
®
DEX
dexterity 17 3 AC
armor class 16 = 10+ 4 + 0 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 16 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
16 3 TOUCH 14 FLAT-FOOTED 8 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 12 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 16 3
modifier
DEX MISC □ Appraise ■ int ______ 3
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 1.0
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 3 2
5.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
4 1.0
FORTITUDE
(constitution) 5 = 2 + 3 + 0 + 0 + □ Climb ■ str* 5.0
______ = ______+______+______
□ Concentration ■ con ______ 3
3.0 = ______+______+______
REFLEX
(dexterity) 3 = 0 + 3 + 0 + 0 + □ Holzbearbeitung
Craft ■ ( _______________) int ______
3
3.0 = ______+______+______
Stoffbearbeitung 3
3.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
1 = 0 + 1 + 0 + 0 + 3
(wisdom) □ Lederbearbeitung
Craft ■ ( _______________) int 3.0
______ = ______+______+______
3
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 3
3.0 = ______+______+______
______
1 RESISTANCE 0 cha
3
0.0 = ______+______+______
□ Disable Device int ______
3
3.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 5 = 1 + 4 + 0 + 0 3
3.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
3.0 3
□ Gather Information ■ cha ______ = ______+______+______
3
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1
1.0 = ______+______+______
□ Heal ■ wis ______
Dolch 5 1W4 19-20 3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 3 4.0 2
9.0 = ______+______+______
□ Intimidate ■ cha ______
4
4.0 = ______+______+______
3m Hieb/Stich Malus bei Kampf mit 2 Waffen -2 □ Jump ■ str* ______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Langschwert 5 1W8 19-20 3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
1 2
3.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
3 2.0
5.0 = ______+______+______
Hieb Malus bei Kampf mit 2 Waffen -2 □ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
0.0 = ______+______+______
□ Perform (______________) cha ______
3
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
3
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3 3.0
6.0 = ______+______+______
□ Ride ■ dex ______
7.0 3 2.0 2
□ Search ■ int ______ = ______+______+______
1
1.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1 2
3.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 4 2.0
□ Swim ■ str* 6.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
3
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Beredsamkeit
__________________________________________________
Kampf mit zwei Waffen
0: ________________________________________________
experience points Geübt im Umgang mit Waffen: __________________________________________________
__________________________________________________
GEAR Langschwert, Rapier, alle Bögen __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Schuppenpanzer 4 3 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
4 25% 6 30 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Dunkelsicht
__________________________________________________
4th: ______________________________________________
Zauberresistenz 11+Klassenstufe __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
+2 Willenswürfe __________________________________________________
__________________________________________________
Dunkelheit __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Feenfeuer __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Tanzende Lichter __________________________________________________
Rucksack __________________________________________________
Drowwaffen 6th: ______________________________________________
Wasserschlauch __________________________________________________
Immunität gegen Schlaf __________________________________________________
Wegration (1) __________________________________________________
__________________________________________________
7th: ______________________________________________
Schlafsack __________________________________________________
__________________________________________________
Sack __________________________________________________
8th: ______________________________________________
Flint and Steel __________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Handelssprache
5TH
MONEY Handelssprache des Unterreiches
6TH
cp — 5 Goldmünzen Elfisch
sp — 0 7TH
Goblinisch
gp — 0 Zeichensprache der Drow 8TH
pp — 0 Drakonisch 9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.