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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Viconia
_____________________________________________ Nathalie
______________________________________________
character name
character name player
player
Kämpfer 1
_____________________________________________ Drow
________________ neutral Böse
______________ ______________
®

class and level


class race alignment
race deity
alignment deity
Mittelgroß __________ __________
__________ weiblich Blau
____________ __________ ___________ weiß
___________ schwarz
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 19 4 HP
hit points 14 9

DEX
dexterity 17 3 AC
armor class 16 = 10+ 4 + 0 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 16 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


4.0 / 2.0

CLASS SKILL?
16 3 TOUCH 14 FLAT-FOOTED 8 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 12 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 16 3
modifier
DEX MISC □ Appraise ■ int ______ 3
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 1.0
4.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 3 2
5.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
4 1.0
FORTITUDE
(constitution) 5 = 2 + 3 + 0 + 0 + □ Climb ■ str* 5.0
______ = ______+______+______
□ Concentration ■ con ______ 3
3.0 = ______+______+______
REFLEX
(dexterity) 3 = 0 + 3 + 0 + 0 + □ Holzbearbeitung
Craft ■ ( _______________) int ______
3
3.0 = ______+______+______
Stoffbearbeitung 3
3.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
1 = 0 + 1 + 0 + 0 + 3
(wisdom) □ Lederbearbeitung
Craft ■ ( _______________) int 3.0
______ = ______+______+______
3
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 3
3.0 = ______+______+______
______
1 RESISTANCE 0 cha
3
0.0 = ______+______+______
□ Disable Device int ______
3
3.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 5 = 1 + 4 + 0 + 0 3
3.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
3.0 3
□ Gather Information ■ cha ______ = ______+______+______
3
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1
1.0 = ______+______+______
□ Heal ■ wis ______
Dolch 5 1W4 19-20 3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 3 4.0 2
9.0 = ______+______+______
□ Intimidate ■ cha ______
4
4.0 = ______+______+______
3m Hieb/Stich Malus bei Kampf mit 2 Waffen -2 □ Jump ■ str* ______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Langschwert 5 1W8 19-20 3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
1 2
3.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
3 2.0
5.0 = ______+______+______
Hieb Malus bei Kampf mit 2 Waffen -2 □ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
0.0 = ______+______+______
□ Perform (______________) cha ______
3
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
3
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3 3.0
6.0 = ______+______+______
□ Ride ■ dex ______
7.0 3 2.0 2
□ Search ■ int ______ = ______+______+______
1
1.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1 2
3.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 4 2.0
□ Swim ■ str* 6.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
3
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Beredsamkeit
__________________________________________________
Kampf mit zwei Waffen
0: ________________________________________________
experience points Geübt im Umgang mit Waffen: __________________________________________________
__________________________________________________
GEAR Langschwert, Rapier, alle Bögen __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Schuppenpanzer 4 3 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
4 25% 6 30 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Dunkelsicht
__________________________________________________
4th: ______________________________________________
Zauberresistenz 11+Klassenstufe __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
+2 Willenswürfe __________________________________________________
__________________________________________________
Dunkelheit __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS Feenfeuer __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Tanzende Lichter __________________________________________________
Rucksack __________________________________________________
Drowwaffen 6th: ______________________________________________
Wasserschlauch __________________________________________________
Immunität gegen Schlaf __________________________________________________
Wegration (1) __________________________________________________
__________________________________________________
7th: ______________________________________________
Schlafsack __________________________________________________
__________________________________________________
Sack __________________________________________________
8th: ______________________________________________
Flint and Steel __________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Handelssprache
5TH
MONEY Handelssprache des Unterreiches
6TH
cp — 5 Goldmünzen Elfisch
sp — 0 7TH
Goblinisch
gp — 0 Zeichensprache der Drow 8TH
pp — 0 Drakonisch 9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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