Professional Documents
Culture Documents
Palae
_____________________________________________ ______________________________________________
character name
character name player
player
Monk 3/Barbarian 1 4
_____________________________________________ Half-Orc
________________ ______________ ______________
®
DEX
dexterity 16 3 AC
armor class 10 = 10+ 0 + 0 + 0 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 10 0 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
6 -2 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 13 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 3 -4
modifier
DEX MISC □ Appraise ■ int ______ -2
-2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -4
-4.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
4
FORTITUDE
(constitution) 5 = 5 + 0 + 0 + 0 + □ Climb ■ str* 4.0 = ______+______+______
______
□ Concentration ■ con ______ 0
0.0 = ______+______+______
REFLEX
(dexterity) 6 = 3 + 3 + 0 + 0 + □ Craft ■ ( _______________) int ______
-2
-2.0 = ______+______+______
-2
-2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
4 = 3 + 1 + 0 + 0 + -2
(wisdom) □ Craft ■ ( _______________) int -2.0
______ = ______+______+______
-2
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -4
-4.0 = ______+______+______
______
3 RESISTANCE 0 cha
-2
0.0 = ______+______+______
□ Disable Device int ______
-4
-4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 7 = 3 + 4 + 0 + 0 3
3.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC -2
-2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-4
-4.0 = ______+______+______
□ Gather Information ■ cha ______
-4
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1
1.0 = ______+______+______
□ Heal ■ wis ______
3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -4
-4.0 = ______+______+______
□ Intimidate ■ cha ______
4 7.0
11.0 = ______+______+______
□ Jump ■ str* ______
-2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -2
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
-2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL -2
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
-2
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 1
1.0 = ______+______+______
3
3.0 = ______+______+______
□ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -4
0.0 = ______+______+______
□ Perform (______________) cha ______
-4
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-4
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
-2.0 -2
□ Search ■ int ______ = ______+______+______
1
1.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK -2
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1
1.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 4
□ Swim ■ str* 4.0 = ______+______+______
______
3 6.5 2
11.5 = ______+______+______
□ Tumble dex* ______
-4
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3
3.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
common and martial weapons
__________________________________________________
light armor
0: ________________________________________________
experience points stunning fist 3/day __________________________________________________
__________________________________________________
GEAR combat reflexes __________________________________________________
__________________________________________________
unarmed strike 1d6 __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
weapon mastery __________________________________________________
__________________________________________________
__________________________________________________
improved grapple __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
darkvision 60 ft.
__________________________________________________
4th: ______________________________________________
Orc Blood __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
rage 1/day __________________________________________________
__________________________________________________
still mind __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS fast movement 20 ft. __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
flurry of blows __________________________________________________
__________________________________________________
evasion 6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Orc
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.