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_____________________________________________ ______________________________________________
character name
character name player
player
Barbarian Level 6 6
_____________________________________________ Ancestors
________________ ______________ ______________
®
DEX
dexterity 3 AC
armor class 16 = 10+ 3 + 0 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 4 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
0 TOUCH 13 FLAT-FOOTED 13 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA -1
modifier
DEX MISC □ Appraise ■ int ______ 0
0.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3 -1
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY -1
-1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
3 9.0 -1
FORTITUDE
(constitution) 9 = 5 + 4 + 0 + 0 + □ Climb ■ str* 11.0 = ______+______+______
______
□ Concentration ■ con ______ 4
4.0 = ______+______+______
REFLEX
(dexterity) 5 = 2 + 3 + 0 + 0 + □ Basic Weaponry
Craft ■ ( _______________) int ______
0
0.0 = ______+______+______
0
0.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
3 = 2 + 1 + 0 + 0 + 0
(wisdom) □ Craft ■ ( _______________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ -1
-1.0 = ______+______+______
______
6 RESISTANCE 0 cha
0
0.0 = ______+______+______
□ Disable Device int ______
-1
-1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 9 = 6 + 3 + 0 + 0 3 -1
2.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 0
0.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
-1
-1.0 = ______+______+______
□ Gather Information ■ cha ______
-1 9.0
8.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
3.0 1 2
□ Heal ■ wis ______ = ______+______+______
Quarterstaff +7/+7/+1 1d6/1d6/1d6 x2 3 -1
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES -1
-1.0 = ______+______+______
□ Intimidate ■ cha ______
3 -1
2.0 = ______+______+______
- Bludgeon Part of Spaff Spinger □ Jump ■ str* ______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Spear +10/+5 1d8/1d8 x3 0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 1 9.0
10.0 = ______+______+______
3 -1
2.0 = ______+______+______
20ft Piercing Part of Spaff Spinger □ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ -1
0.0 = ______+______+______
□ Perform (______________) cha ______
-1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
-1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
Sling +8/+3 1d3+STR x2 □ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
20ft Bludgeoning Part of Spaff Spinger 0.0 0
□ Search ■ int ______ = ______+______+______
Rocks 1
1.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3 -1
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 0
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1
1.0 = ______+______+______
Spearhead knife attack +8/+3 1d3/1d3 19-20/x2 □ Spot ■ wis ______
1 9.0 2
12.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 3 -2
□ Swim ■ str* 1.0 = ______+______+______
______
10ft Piercing Spearhead for Spaff Spinger □ Tumble dex*
3 -1
0.0 = ______+______+______
______
-1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3
3.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
Hatchet Attack +9/+4 1d6/1d6 x3
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
- Slashing Rarely used as a real weapon. Mostly a tool. □ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
0 0
2ND
86 173 260 260 520 1,300
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 338 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.