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Ar'ren Hal'Tar
_____________________________________________ Olivier Servais
______________________________________________
character name
character name player
player
Elvish Domain Wizard 1
_____________________________________________ Grey Elf
________________ CG
______________ ______________
®
DEX
dexterity 17 3 AC
armor class 11 = 10+ 0 + + 2 + 0 + + + -1
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 14 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
18 4 TOUCH 12 FLAT-FOOTED 10 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 +
CHA 18 4
modifier
DEX Appraise ■
MISC □ int ______ 4
4.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 4
4.0 = ______+______+______
□ Bluff ■
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers ______
cha
0
FORTITUDE -1 = 0 + 2 + 0 + -3 + +2 vs □ Climb ■ str* 0.0
______ = ______+______+______
(constitution)
enchantments 2 4.0
6.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 3 = 0 + 3 + 0 + 0 + int
□ Craft ■ ( _______________) int 4.0 4
______ = ______+______+______
4
4.0 = ______+______+______
□ Craft ■ ( _______________) ______
WILL
(wisdom)
4 = 2 + 2 + + +
int
4.0 4
□ Craft ■ ( _______________) int ______ = ______+______+______
4
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■
4 2.0
6.0 = ______+______+______
______
0 RESISTANCE
cha
4
0.0 = ______+______+______
□ Disable Device int ______
4
4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 0 = 0 + 0 + 0 + 0 3.0 3
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 4
4.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
6.0 4 2.0
□ Gather Information ■ cha ______ = ______+______+______
4
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
2
2.0 = ______+______+______
□ Heal ■ wis ______
Masterwork Blackjack (light, staff, imbued)1 1d6 19-20/x2 3 2.0
5.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 4
4.0 = ______+______+______
□ Intimidate ■ cha ______
0
0.0 = ______+______+______
5 bludgeoning channel touch spell, 3x light, spellcasting focus. □ Jump ■ str* ______
arcana 4 2.0 2
8.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 4
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Crossbow (light) 4 1d8+4 19-20/x2 4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
2 1.0 2
5.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
3
3.0 = ______+______+______
80 piercing (can sneak attack if within 30 ft), loading std action, AoO trigger □ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
10
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
□ Perform (______________) cha 0.0 = ______+______+______
______
4
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
4
0.0 = ______+______+______
______
2
0.0 = ______+______+______
chill touch (channel touch spell) 5 2d6+4+1 str 19-20/x2 □ Profession ( ___________) wis ______
2
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
6.0 4 2
□ Search ■ int ______ = ______+______+______
2
2.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 4 4.0 2
10.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
2 2
4.0 = ______+______+______
shocking grasp (channelled) □ Spot ■ wis ______
5 (8 vs metal armor) 2d6+4 2
□ Survival ■ wis 2.0 = ______+______+______
______
RANGE TYPE NOTES 0
□ Swim ■ str* 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
4
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK 24 skill points to spend
□ ______________________ ____ ______ = ______+______+______
ATTACK BONUS DAMAGE CRITICAL
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Collegiate Wizard (lvl 1)
Illuson(spontaneous), ,
__________________________________________________
Alacritous Cogitation (flaw 1)
(4+1/Day) Daze, Light (3/day) - Imbued staff
0: ________________________________________________
experience points Versatile Spellcaster (flaw 2) Extra cantrip: Prestidigitation - Imbued staff
__________________________________________________
Read magic (ritual)
__________________________________________________
chill touch, frostbite, mage hand+
GEAR Quicken spell (combat wizard) __________________________________________________
0 - ghost sound(Domain).
__________________________________________________
shocking grasp, mage hand
Weapon pro short sword, rapier, shortbow, longbow
__________________________________________________
ARMOR/PROTECTIVE ITEM (2+1/Day) 1. Charm person (+1 CL Domain).
1st: ______________________________________________
TYPE AC BONUS MAX DEX 2. expeditious retreat (swift) (1) 9. seething eyebane
Falws (Vulnerable, meager fort) __________________________________________________
3. mage armor 10. sleep
__________________________________________________
4. wall of smoke 11. silent image
__________________________________________________
5. shield (1) 12. power word pain
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES 6. mount 13. Scholar's touch
__________________________________________________
7. Identify, disguise self 14. Floating Disk
__________________________________________________
8. Enlarge person 15. Ray of enfeeblement
__________________________________________________
(1+1/Day) 1. hideous laughter (+1 CL Domain).
2nd:______________________________________________
Detect Thoughts
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
Blindness/Deafness
__________________________________________________
Ghoul Touch
__________________________________________________
Invest spell (lvl 9) WOW!!! invisibility
__________________________________________________
knock, dark way
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
Enchant Staff (lvl 5+) __________________________________________________
(1+1/Day) 1. suggestion (+1 CL Domain).
3rd: ______________________________________________
secret page
__________________________________________________
fireball
SPECIAL ABILITIES __________________________________________________
major image
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. deep slumber
__________________________________________________
battlemagic perception
__________________________________________________
Domain Wizard (Illusion) +1 CL
__________________________________________________
(1+1/Day) 1. confusion (+1 CL Domain).
4th: ______________________________________________
Elven Generalist racial sub (wiz 1) __________________________________________________
phantasmal killer
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES dimension door
__________________________________________________
Combat wizard (no scribe scroll) greater invisibility
__________________________________________________
__________________________________________________
+1 spell known per level (elven) __________________________________________________
1. hold monster (+1 CL Domain).
5th: ______________________________________________
OTHER POSSESSIONS Deliver Touch Spells (Imbued staff) __________________________________________________
Quicken Pain, shadow evocation
Quicken Wall of smoke
ITEM PG. WT. ITEM PG. WT. __________________________________________________
Imbued Staff (replaces familiar) Quicken Sleep
__________________________________________________
Quicken Mage armor, dominate person
__________________________________________________
1. greater heroism (+1 CL Domain).
Extra cantrip (1/day) (imbued staff) 6th: ______________________________________________
mislead
__________________________________________________
greater dispel magic
Cantrip (light 3/day) (imbued staff) __________________________________________________
__________________________________________________
__________________________________________________
1. insanity(+1 CL Domain).
7th: ______________________________________________
invisibility, mass
__________________________________________________
greater teleport
__________________________________________________
plane shift
__________________________________________________
1. mass charm monster (+1 CL Domain).
8th: ______________________________________________
scintillating pattern
__________________________________________________
discern location
__________________________________________________
(1(spontaneous)+1/day) 1. dominate monster(+1 CL Domain ).
9th: ______________________________________________
Time stop
__________________________________________________
SPELL SAVE
DC MOD
0 4 0
17 2ND 1 1
0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 18 3RD 1 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 19 4TH 1 1
MAX LOAD MAX LOAD MAX LOAD
Common
20 5TH 5
MONEY Draconic
21 6TH 1
cp — 0 Elven
sp — 0 22 7TH 1
Dwarven
gp — 25 Gnomish 23 8TH 1
pp — 0 Celestial 24 9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.