You are on page 1of 2

PREZZO DEL FALLIMENTO DEI PG

● Banishment (Esilio): For truly heinous crimes or failure, the


PCs could be banished from a city or kingdom. This is
particularly bad if the PCs are banished from their home.
However, their quest for forgiveness can be an excellent subplot
in a campaign that could takes years of game play to resolve.
● Cursed (Maledizione): A powerful spellcaster may curse the
PCs if they fail to complete their quest. Alternatively, a PC’s
deity could be displeased with his conduct and require him to
make amends. This curse could have actual game mechanic
related penalties or could purely be a matter for role-playing
and character development. The curse remains until the PC
redeems himself.
● Disfigurement (Sfigurazioni): If a character suffers enough
damage to die, kindly GM can instead determine he suffers
some kind of permanent disfigurement. This could be a purely
cosmetic disfigurement or one that has an impact on his abilities
or mobility. Think carefully, before inflicting horrific injuries on a
character. Sure, playing a one-legged dwarf can be fun (as I
personally can attest) but make certain the player is on-board
before proceeding.
● Failed Quests Have Consequences (Conseguenze di una
quest fallita): If the PCs fail a quest, it often means a villain’s
scheme succeeds. Such successful plots could (and should)
have an effect on the game world. Having the PCs experience
these consequences is a great way for the GM to build depth to
his game world and can even act as an catalyst for future
adventures.
● Fines or Confiscation of Property (Milte o confisca di
proprietà): PCs love their shiny treasure, so being fined for
failure can be a harsh punishment. Leaving an adventure with
less treasure than you went in with is not ideal, but it’s better
than dying!
● Imprisonment (Imprigionamento): The PCs could be
imprisoned – perhaps for a certain amount of time or until they
are sacrificed to some dark power. Alternatively, the PCs could
go free once a hefty ransom has been paid. Rather than the end
of the campaign, the party are thrust into a new and exciting
position; they must escape! (If you are going to go down this
route, it is best to also provide a means for the party to recover
at least the lion’s share of their equipment).
● Loss of Reputation (Perdita di reputazione): If the PCs run
away, or publicly fail to help someone in need, their reputation
can suffer. From being seen as defenders of the people, they
can be tarnished with the brush of cowardice. Shopkeepers
could refuse to serve them – or charge more for their services –
while commoners could stop helping the party in fear of being
associated with them.
● Reoccurring Villain (Odio del popolo): If they fail to kill him,
the PCs’ enemy likely escapes. Reoccurring villains can be a fun
part of any campaign – if not overdone. Such folk, have the
advantage over a normal villain in upcoming encounters as they
already know much of the PCs’ tactics and capabilities. (Also,
PCs love to kill re-occurring villains!)

You might also like