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Razorblade Bitzer

Medium construct, unaligned

Armor Class 16 (natural armor)


Hit Points 75 (10d8 + 30)
Speed 40 ft.

STR DEX CON INT WIS CHA


16(+3) 16 (+3) 16 (+3) 4 (-3) 11 (+0) 1 (-5)

Skills Athletics +5, Investigation +1


Damage Immunities poison, psychic
Condition Immunities exhaustion, frightened, paralyzed,
petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its master(s) but
can't speak
Challenge 3 (700 XP)

Illumination. The bitzer sheds bright light in a 5-foot


Razorblade
radius and dim light in an additional 5 feet.
Immutable Form. The bitzer is immune to any spell or
effect that would alter its form.
Bitzer
Instilled Loyalty. The bitzer can't act in a manner that is When the hunts first began, they were kept under
harmful to its master(s). wraps, only to be executed under cover of the night.
Partial Necrotic Negation (1/Day). When the bitzer Hunters swore an oath of secrecy to the Radiant
takes necrotic damage, it instead takes no damage.
Church, and none were to speak of the Scourge, as
Whirligig Saw. A creature that the bitzer is grappling
takes 5 (2d4) slashing damage at the start of each of its rumors would spread more virulently than a plague
turns and the bitzer's turns. ever could. Hence, the Obitus Scholare were called
upon to create a being that would follow the steps of
Actions hunters, ridding the streets of any trace of battle.

Multiattack. The bitzer makes two melee attacks, only one Razorblade Bitzers religiously devoured corpses, of
of which can be with its bite
friends and foes alike, cleansing the city before the
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) piercing damage and the target is grappled break of dawn, protecting the gaze of citizens from the
(escape DC 13). Until this grapple ends, the bitzer can't bite brutality of the events that transpired.
another target.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) slashing damage. These hounds are an amalgamation of flesh and
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one metal, the eldritch runes carved upon the steel of their
target. Hit: 6 (1d6 + 3) piercing damage. skin ensures their eternal loyalty to the Church.
Although the Scourge is now rampant, they still conduct
their mission, only in death does their duty end.

32 Art by Denis Zhbankov

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