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# « Example configuration »

#lastchance: <-- Enchantment name


# display: '%group-color%Last Chance' <-- Display in item lore
# description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
# applies-to: 'Chestplate' <-- What applies to (display purposes)
# type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
# group: 'COMMON' <-- Enchantment group (For enchanter and right-click random books)
# settings:
# required-enchants:
# - 'springs:1' # Can require specific level
# - 'gears'
# not-applyable-with:
# - 'frozen'
# applies: <-- List of items that it applies
# - ALL_CHESTPLATE <-- Item(s) list
# levels: < -- All Levels are under here
# 1: <-- Level indicator
# chance: 30 <-- Chance for enchantment to activate
# condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
# effects: <-- All enchantment effects
# - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list

# Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß

# Display (String) (No spaces or enchantment will break)


# Determines how will enchantment look in item lore

# Applies-to (String)
# Display used in Custom Enchantment books for %description% variable

# Group (Setting)
# INFO: Create enchantment groups in config.yml under enchanter configuration.
# Enchantment groups are used for enchanter, to sell specific type books. You can group them
# and add a group-wide color, then obtain it with variable %group-color% (shown in example
enchantments below).

# Type (Setting)
# Decides type of the enchantment. Types:
# - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
# - ATTACK : Effects run only when attacking another player
# - DEFENSE : Effects run only when being attacked
# - DEFENSE_BOW : Effects run only when player gets shot by a bow
# - MINING : Gives effects when block is mined
# - HELD : Effects given when item is held
# - ATTACK_MOB : Gives effects when player attacks mob
# - KILL_MOB : Effects given when attacked mob is killed
# - BOW : Effects given when player is shot by another player
# - KILL_PLAYER : Effects given when attacker kills a player
# - DEATH : Runs when player dies due to another player.
# - RIGHT_CLICK : Runs when player right clicks held item
# - BOW_MOB : Effects given when mob is shot by player
# - FIRE : Effects given when player is on fire
# - EXPLOSION : Effects given when player gets hit by explosion
# - SWING : Enchant runs when player swings
# - FALL_DAMAGE : Enchant runs when player takes fall damage
# - DEFENSE_MOB : Enchant runs when mob attacks a player
# - SHIFT : Enchant runs when player toggles crouching (shifts)
# - ITEM_BREAK : Enchant runs when player toggles crouching (shifts)
# - CATCH_FISH : Enchant runs when player catches a fish
# - PASSIVE_DEATH : Enchant runs when player dies from non-pvp related cause
# - REPEATING : Repeating enchantments, read more here:
https://ae.advancedplugins.net/enchantments/repeating-enchantments

# Applies (Material)
# Determines which items will have the effects
# Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or
DIAMOND_ARMOR" to
# to instantly add availability for all specific armor type pieces.
# Use "ALL_ARMOR" to add all armor pieces.
# Use "ALL_HELMET" to add all helmets
# Use "ALL_CHESTPLATE" to add all chestplates
# Use "ALL_BOOTS" to add all boots
# Use "ALL_SWORD" to add all swords
# Use "ALL_PICKAXE" to add all pickaxes
# Use "ALL_AXE" to add all axes
# And so on, but make sure to use non plural names of items!

# Levels (Numbers)
# Effects for each level, use as display in examples.

# Enchantment Effect List: https://ae.advancedplugins.net/enchantments/creating-enchantments/


effect-lists

# # You can use tags <random word>word1,word2,word3</random word>, it will get a random
word from listed words.
# # You can use tags <random number>x-y</random number> while x < y, it will generate a
random number between two given integers.
# # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
# # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
# # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'

# # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK,
BOW, DEATH, KILL_PLAYER and DEFENSE types).
# # Example usage: - 'POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion
effect to the player who attacked.
# # If none is provided, effects will be given to the player who had custom enchanted item.
# # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit
combo number: '%combo% > 0 && %combo% < 5 : %continue%')
# # You can add %damage% instead of numbers, to use number of damage has been done (for
ATTACK and DEFENSE)

# Area of effect: https://ae.advancedplugins.net/enchantments/radius-of-effect-enchantments

# Chance (Number)
# Chance of effect occurring

# Cooldown (number)
# Number of effect cooldown, in seconds.

# Conditions
# Conditions let you choose under what circumstances enchantment should be activated/stopped or
chance increased/descreased
#
# « Examples »
# ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5
hearts (1 heart = 2)
# ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the
enchantment will activate)
# ► '%player y% < 30 && %player health% > 10 = : %chance%+10' (If player's Y level is less than 30
and health is more than 5 hearts, it 7
# will increase chance of effects activating by 10)
# ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker,
effects will be forced to run
# ignoring probability chance of it activating).
#
# « Variables for conditional part »
# %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%,
%player z%, %near players% (number)
# You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and
KILL_PLAYER enchantment types.
# %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%,
%attacker combo% and %victim combo% can
# be used to define how many combo's player has. You can also use %is sneaking% as well as
%attacker is sneaking%, %victim is sneaking%
# (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker
is on fire% (returns true/false)
# You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.:
(CREEPER, CAVE_SPIDER, ZOMBIE)
# %block type% - Mined block type, find all block types at:
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# %(victim/attacker)is under water% - returns "true/false"
# %is headshot% - returns "true/false" (for BOW)
# %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
# %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land)
(Factions)
# %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
# %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
# %damaged from behind% - returns if victim was damaged from behind by enemy
# %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has
enchantment on their item
# %attacker time%/%victim time% - get player world time
# %health percentage% - get player's health percentage
# %victim/attacker custom name% - get mob's name
# %potion effect level <potion name>% - get level of applied potion effect, remember that potion
amplifiers are counted from 0, so level 1 = 0
# %<player> can break% - checks if player can break specified block, can be used with MINING and
SWING, returns true/false
# %<player> is holding% - returns material of held item
#
# PLACHOLDERAPI SUPPORT FOR CONDITIONS:
# E.g: '%victim player_level% > 10 : %stop%', player_level is a PlaceholderAPI condition
%player_level%. You can use %player <condition>%, %attacker <condition>% and %victim <condition>
%.
# It's a must to remove percentage signs from PlaceholderAPI placeholders, more examples:
%server_online% -> server_online -> '%player server_online% > 5 : %allow%'
#
# « Variables for end solution »
# %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue,
takes chance in consideration),
# %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases
chance by x%)

# Settings for enchantments


# *** This is not a required configuration section and each enchantment doesn't need to have it ***
# settings:
# required-enchants:
# - 'springs'
# not-applyable-with:
# - 'frozen'
# removeable: false # Makes enchantment non-removeable with blackscrolls
# disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
# disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
# - 'My_World'

#---- 1.13 or newer only enchantments ----#


planter:
display: '%group-color%Planter'
description: "Plant seeds in a 3x3 area\nby shift+right-clicking."
applies-to: 'Hoes'
type: 'RIGHT_CLICK'
group: 'ULTIMATE'
settings:
newVersionsOnly: true # Only load this enchantment if server version is 1.13 or higher
applies:
- ALL_HOE
levels:
1:
condition:
- '%player is sneaking% = true : %allow%'
cooldown: 3
effects:
- 'PLANT_SEEDS:3'
2:
condition:
- '%player is sneaking% = true : %allow%'
cooldown: 2
effects:
- 'PLANT_SEEDS:3'
3:
condition:
- '%player is sneaking% = true : %allow%'
effects:
- 'PLANT_SEEDS:3'
paladin:
display: "%group-color%Paladin"
description: "Holy Smite."
applies-to: "Swords, Axes"
type: "ATTACK_MOB"
group: "SIMPLE"
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 16
cooldown: 2
condition:
- "%mob type% = ZOMBIE or %mob type% = SKELETON or %mob type% = WITHER or %mob type
% = WITHER_SKELETON : %allow%"
effects:
- "INCREASE_DAMAGE:<random number>10-30</random number> %attacker%"
2:
chance: 20
cooldown: 2
condition:
- "%mob type% = ZOMBIE or %mob type% = SKELETON or %mob type% = WITHER or %mob type
% = WITHER_SKELETON : %allow%"
effects:
- "INCREASE_DAMAGE:<random number>10-30</random number> %attacker%"
3:
chance: 40
cooldown: 2
condition:
- "%mob type% = ZOMBIE or %mob type% = SKELETON or %mob type% = WITHER or %mob type
% = WITHER_SKELETON : %allow%"
effects:
- "INCREASE_DAMAGE:<random number>10-30</random number> %attacker%"
4:
chance: 60
cooldown: 1
condition:
- "%mob type% = ZOMBIE or %mob type% = SKELETON or %mob type% = WITHER or %mob type
% = WITHER_SKELETON : %allow%"
effects:
- "INCREASE_DAMAGE:<random number>10-30</random number> %attacker%"
5:
condition:
- "%mob type% = ZOMBIE or %mob type% = SKELETON or %mob type% = WITHER or %mob type
% = WITHER_SKELETON : %allow%"
effects:
- "INCREASE_DAMAGE:30 %attacker%"
soulminer:
display: "%group-color%Soulminer"
description: "Chance to get souls by mining."
applies-to: "Pickaxe"
type: "MINING"
group: "FABLED"
applies:
- ALL_PICKAXE
levels:
1:
chance: 5
effects:
- "ADD_SOULS:1"
- "PARTICLE:HEART:1:0"
2:
chance: 10
effects:
- "ADD_SOULS:1"
- "PARTICLE:HEART:1:0"
3:
chance: 15
effects:
- "ADD_SOULS:1"
- "PARTICLE:HEART:1:0"
diploid:
display: "%group-color%Diploid"
description: "Chance to multiply mob drops.\nCosts 5 souls / activation."
applies-to: "Swords"
type: "MINING"
group: "FABLED"
applies:
- ALL_SWORD
levels:
1:
chance: 15
cooldown: 5
souls: 5
effects:
- "MORE_DROPS:1"
2:
chance: 20
cooldown: 5
souls: 5
effects:
- "MORE_DROPS:1"
3:
chance: 25
cooldown: 6
souls: 5
effects:
- "MORE_DROPS:1"
4:
chance: 28
cooldown: 7
souls: 5
effects:
- "MORE_DROPS:1"
5:
souls: 5
effects:
- "MORE_DROPS:1"
doublejump:
display: "%group-color%Doublejump"
description: "A videogame classic."
applies-to: "Boots"
type: "RIGHT_CLICK"
group: "ELITE"
applies:
- ALL_BOOTS
levels:
1:
cooldown: 5
effects:
- "BOOST:UP:5"
- "PARTICLE:CLOUD:20:2"
2:
cooldown: 5
effects:
- "BOOST:UP:5"
- "PARTICLE:CLOUD:20:2"
3:
cooldown: 1
effects:
- "BOOST:UP:5"
- "PARTICLE:CLOUD:20:2"
strike:
display: '%group-color%Strike'
description: "A chance to strike lightning\nat the opponent."
applies-to: 'Trident'
type: 'BOW'
group: 'SIMPLE'
settings:
newVersionsOnly: true # Only load this enchantment if server version is 1.13 or higher
applies:
- TRIDENT
levels:
1:
chance: 24
cooldown: 3
effects:
- 'LIGHTNING %victim%'
2:
chance: 32
cooldown: 3
effects:
- 'LIGHTNING %victim%'
3:
chance: 40
cooldown: 4
effects:
- 'LIGHTNING %victim%'
impact:
display: '%group-color%Impact'
description: "Chance to double dealt damage."
applies-to: 'Trident'
type: 'BOW'
group: 'ELITE'
settings:
newVersionsOnly: true # Only load this enchantment if server version is 1.13 or higher
applies:
- TRIDENT
levels:
1:
chance: 5
cooldown: 3
effects:
- 'DOUBLE_DAMAGE %victim%'
2:
chance: 8
cooldown: 3
effects:
- 'DOUBLE_DAMAGE %victim%'
3:
chance: 11
cooldown: 5
effects:
- 'DOUBLE_DAMAGE %victim%'
4:
effects:
- 'DOUBLE_DAMAGE %victim%'
twinge:
display: '%group-color%Twinge'
description: "Make your enemy bleed, if\nhit using melee attack."
applies-to: 'Trident'
type: 'ATTACK'
group: 'LEGENDARY'
settings:
newVersionsOnly: true # Only load this enchantment if server version is 1.13 or higher
applies:
- TRIDENT
levels:
1:
chance: 5
cooldown: 3
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
2:
chance: 8
cooldown: 3
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
3:
chance: 11
cooldown: 5
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
4:
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
#---- end of: 1.13 or newer only enchantments ----#

jellylegs:
display: '%group-color%Jelly Legs'
description: "Chance to negate fall damage."
applies-to: 'Boots'
type: 'FALL_DAMAGE'
group: 'ULTIMATE'
applies:
- ALL_BOOTS
levels:
1:
chance: 40
effects:
- 'STOP_ATTACK'
2:
chance: 80
effects:
- 'STOP_ATTACK'
3:
chance: 100
effects:
- 'STOP_ATTACK'
momentum:
display: "%group-color%Momentum"
description: "Chance to gain speed boost\nwith fireworks."
applies-to: "Elytra"
type: "RIGHT_CLICK"
group: "ELITE"
applies:
- ELYTRA
levels:
1:
chance: 15
cooldown: 3
condition: "%player is holding% = FIREWORK_ROCKET : %allow%"
effects:
- "POTION:SPEED:0:40"
2:
chance: 35
cooldown: 3
condition: "%player is holding% = FIREWORK_ROCKET : %allow%"
effects:
- "POTION:SPEED:1:60"
3:
cooldown: 3
condition: "%player is holding% = FIREWORK_ROCKET : %allow%"
effects:
- "POTION:SPEED:2:80"
reinforced:
display: "%group-color%Reinforced"
description: "Reduces damage dealt to you."
applies-to: "Elytra"
type: "DEFENSE;DEFENSE_MOB;DEFENSE_BOW"
group: "ULTIMATE"
applies:
- ELYTRA
levels:
1:
chance: 15
cooldown: 1
effects:
- "DECREASE_DAMAGE:15"
2:
chance: 45
cooldown: 1
effects:
- "DECREASE_DAMAGE:25"
3:
chance: 60
cooldown: 1
effects:
- "DECREASE_DAMAGE:35"
4:
effects:
- "DECREASE_DAMAGE:35"
safeguard:
display: "%group-color%Safeguard"
description: "Chance to gain Damage Resistance\nwhen defending."
applies-to: "Armor"
type: "DEFENSE;DEFENSE_MOB"
group: "ULTIMATE"
applies:
- "ALL_ARMOR"
levels:
1:
chance: 10
cooldown: 5
effects:
- "POTION:DAMAGE_RESISTANCE:0:60 %victim%"
2:
chance: 25
cooldown: 5
effects:
- "POTION:DAMAGE_RESISTANCE:1:60 %victim%"
ryujinjakka:
display: "%group-color%Ryujin Jakka"
description: "Reduce all creation to ash."
applies-to: "Swords, Axes"
type: "ATTACK;ATTACK_MOB"
group: "ELDER"
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 15
cooldown: 2
effects:
- "PARTICLE:FLAME:2:20"
- "FLAME:2 %victim%"
- 'FIREBALL %victim%'
2:
chance: 30
cooldown: 2
effects:
- "PARTICLE:FLAME:2:40"
- "FLAME:4 %victim%"
- 'FIREBALL %victim%'
3:
effects:
- "ADD_HARM:50 %victim%"
- "PARTICLE:FLAME:5:40"
- "FLAME:10 %victim%"
- 'FIREBALL %victim%'
leviathan:
display: "%group-color%Leviathan"
description: "The echoing screams of twenty Frost Trolls."
applies-to: "Axe"
type: "ATTACK;ATTACK_MOB"
group: "ELDER"
applies:
- ALL_AXE
levels:
1:
chance: 15
cooldown: 12
effects:
- "ADD_HARM:1 %victim%"
- "BLOOD %victim%"
- "POTION:SLOW:0:20 %victim%"
- "WAIT:20"
- "ADD_HARM:1 %victim%"
- "BLOOD %victim%"
- "WAIT:20"
- "ADD_HARM:1 %victim%"
- "BLOOD %victim%"
2:
chance: 18
cooldown: 12
effects:
- "ADD_HARM:2 %victim%"
- "BLOOD %victim%"
- "POTION:SLOW:0:40 %victim%"
- "WAIT:20"
- "ADD_HARM:2 %victim%"
- "BLOOD %victim%"
- "WAIT:20"
- "ADD_HARM:1 %victim%"
- "BLOOD %victim%"
3:
chance: 19
cooldown: 12
effects:
- "ADD_HARM:3 %victim%"
- "BLOOD %victim%"
- "POTION:SLOW:0:50 %victim%"
- "WAIT:20"
- "ADD_HARM:2 %victim%"
- "BLOOD %victim%"
- "WAIT:20"
- "ADD_HARM:1 %victim%"
- "BLOOD %victim%"
4:
chance: 21
cooldown: 13
effects:
- "ADD_HARM:3 %victim%"
- "BLOOD %victim%"
- "POTION:SLOW:0:60 %victim%"
- "WAIT:20"
- "ADD_HARM:2 %victim%"
- "BLOOD %victim%"
- "WAIT:20"
- "ADD_HARM:2 %victim%"
- "BLOOD %victim%"
5:
effects:
- "ADD_HARM:50 %victim%"
- "BLOOD %victim%"
- "POTION:SLOW:1:60 %victim%"
ragnarok:
display: "%group-color%Ragnarok"
description: "To Valhalla."
applies-to: "Axes"
group: "ULTIMATE"
type: "ATTACK"
applies:
- "ALL_AXE"
levels:
1:
chance: 10
cooldown: 5
effects:
- "EXTRA_DAMAGE:4 %attacker%"
- "ADD_HARM:2 %attacker%"
2:
chance: 20
cooldown: 5
effects:
- "EXTRA_DAMAGE:6 %attacker%"
- "ADD_HARM:3 %attacker%"
3:
chance: 40
cooldown: 5
effects:
- "EXTRA_DAMAGE:8 %attacker%"
- "ADD_HARM:4 %attacker%"
4:
effects:
- "EXTRA_DAMAGE:40 %attacker%"
- "ADD_HARM:10 %attacker%"
restore:
display: '%group-color%Restore'
description: "Upon breaking, item has a chance\nto lose this enchantment and repair\nhalf of its
durability"
applies-to: 'Tools'
type: 'ITEM_BREAK'
group: 'ULTIMATE'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
chance: 40
effects:
- 'REMOVE_ENCHANT:restore'
- 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
2:
chance: 60
effects:
- 'REMOVE_ENCHANT:restore'
- 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
3:
chance: 80
effects:
- 'REMOVE_ENCHANT:restore'
- 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
4:
chance: 100
effects:
- 'REMOVE_ENCHANT:restore'
- 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
shuffle:
display: '%group-color%Shuffle'
description: 'Shuffles opponent''s hotbar.'
applies-to: 'Armor'
type: 'DEFENSE'
group: 'SIMPLE'
applies:
- ALL_ARMOR
levels:
1:
chance: 5
cooldown: 20
effects:
- 'RANDOMIZE_HOTBAR %attacker%'
2:
chance: 6
cooldown: 18
effects:
- 'RANDOMIZE_HOTBAR %attacker%'
3:
chance: 8
cooldown: 15
effects:
- 'RANDOMIZE_HOTBAR %attacker%'
fly:
display: '%group-color%Fly'
description: 'Allows flying when worn.'
applies-to: 'Boots'
type: 'EFFECT_STATIC'
group: 'ELDER'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'FLY'
- 'MESSAGE:&eYour &6flying &ehas been toggled!'
aquatic:
display: '%group-color%Aquatic'
description: 'Gives permanent water breathing.'
applies-to: 'Helmets'
type: 'EFFECT_STATIC'
group: 'SIMPLE'
applies:
- ALL_HELMET
levels:
1:
effects:
- 'POTION:WATER_BREATHING:0'
autosmelt:
display: '%group-color%Auto Smelt'
description: "Ores are automatically smelted\nwhen mined."
applies-to: 'Pickaxes'
type: 'MINING'
group: 'SIMPLE'
applies:
- ALL_PICKAXE
levels:
1:
chance: 41
effects:
- 'SMELT'
2:
chance: 62
effects:
- 'SMELT'
3:
effects:
- 'SMELT'
experience:
display: '%group-color%Experience'
description: 'Chance to get experience from mining.'
applies-to: 'Tools'
type: 'MINING'
group: 'SIMPLE'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
chance: 15
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
2:
chance: 30
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
3:
chance: 45
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
4:
chance: 60
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
5:
effects:
- 'EXP:<random number>2-5</random number>'
haste:
display: '%group-color%Haste'
description: 'Digey digey hole.'
applies-to: 'Tools'
type: 'HELD'
group: 'ELDER'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
effects:
- 'POTION:FAST_DIGGING:0'
2:
effects:
- 'POTION:FAST_DIGGING:1'
3:
effects:
- 'POTION:FAST_DIGGING:2'
zeus:
display: '%group-color%Zeus'
description: "A chance to strike lightning\nat the opponent."
applies-to: 'Bows'
type: 'BOW;BOW_MOB'
group: 'SIMPLE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 24
cooldown: 3
effects:
- 'LIGHTNING %victim%'
2:
chance: 32
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- "ADD_HARM:2 %victim%"
3:
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- "ADD_HARM:5 %victim%"
oxygenate:
display: '%group-color%Oxygenate'
description: "Refills oxygen levels when\nbreaking blocks under water."
applies-to: 'Pickaxe'
type: 'MINING'
group: 'SIMPLE'
applies:
- ALL_PICKAXE
levels:
1:
cooldown: 3
effects:
- 'FILL_OXYGEN'
jupiter:
display: '%group-color%Jupiter'
description: 'Can cause smite effect on your enemy.'
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'SIMPLE'
applies:
- ALL_SWORD
levels:
1:
chance: 12
cooldown: 6
effects:
- 'LIGHTNING %victim%'
2:
chance: 17
cooldown: 4
effects:
- 'LIGHTNING %victim%'
- "ADD_HARM:2 %victim%"
3:
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- "ADD_HARM:5 %victim%"
glowing:
display: '%group-color%Glowing'
description: 'Gives permanent night vision.'
applies-to: 'Helmet'
type: 'EFFECT_STATIC'
group: 'SIMPLE'
applies:
- ALL_HELMET
levels:
1:
effects:
- 'POTION:NIGHT_VISION:0'
decapitation:
display: "%group-color%Decapitation"
description: "Chance to have opponents\nhead drop on death."
applies-to: "Swords, Axes"
type: "KILL_PLAYER;KILL_MOB"
group: "SIMPLE"
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 5
cooldown: 10
effects:
- "DROP_HEAD %victim%"
2:
chance: 10
cooldown: 10
effects:
- "DROP_HEAD %victim%"
3:
chance: 15
cooldown: 10
effects:
- "DROP_HEAD %victim%"
obliterate:
display: '%group-color%Obliterate'
description: 'Extreme knockback.'
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'SIMPLE'
applies:
- ALL_SWORD
levels:
1:
chance: 30
cooldown: 12
effects:
- 'PULL_AWAY:1.0 %victim%'
2:
chance: 36
cooldown: 12
effects:
- 'PULL_AWAY:1.5 %victim%'
3:
chance: 42
cooldown: 12
effects:
- 'PULL_AWAY:2.0 %victim%'
4:
chance: 48
cooldown: 13
effects:
- 'PULL_AWAY:2.5 %victim%'
5:
chance: 54
cooldown: 13
effects:
- 'PULL_AWAY:3.0 %victim%'
epicness:
display: '%group-color%Epicness'
description: 'Gives particles and sound effects.'
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'SIMPLE'
applies:
- ALL_SWORD
levels:
1:
chance: 20
cooldown: 3
effects:
- 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- 'PLAY_SOUND:GHAST_SCREAM'
2:
chance: 40
cooldown: 3
effects:
- 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- 'PLAY_SOUND:GHAST_SCREAM'
3:
chance: 60
cooldown: 3
effects:
- 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- 'PLAY_SOUND:GHAST_SCREAM'
- "ADD_HARM:5 %victim%"
lifebloom:
display: '%group-color%Lifebloom'
description: "Completely heals allies\nand truces on your death\nin 10 block radius."
applies-to: 'Leggings'
type: 'DEATH'
group: 'UNIQUE'
applies:
- ALL_LEGGINGS
levels:
1:
chance: 20
cooldown: 10
effects:
- 'ADD_HEALTH:40 <aoe> radius=10 target=undamageable </aoe>'
- 'MESSAGE:&e&l*** &eLifebloom &e&l*** &7(%victim name%) <aoe> radius=10
target=undamageable </aoe>'
2:
chance: 30
cooldown: 10
effects:
- 'ADD_HEALTH:40 <aoe> radius=10 target=undamageable </aoe>'
- 'MESSAGE:&e&l*** &eLifebloom &e&l*** &7(%victim name%) <aoe> radius=10
target=undamageable </aoe>'
3:
chance: 40
cooldown: 10
effects:
- 'ADD_HEALTH:40 <aoe> radius=10 target=undamageable </aoe>'
- 'MESSAGE:&e&l*** &eLifebloom &e&l*** &7(%victim name%) <aoe> radius=10
target=undamageable </aoe>'
4:
chance: 50
cooldown: 15
effects:
- 'ADD_HEALTH:40 <aoe> radius=10 target=undamageable </aoe>'
- 'MESSAGE:&e&l*** &eLifebloom &e&l*** &7(%victim name%) <aoe> radius=10
target=undamageable </aoe>'
5:
chance: 50
cooldown: 15
effects:
- 'ADD_HEALTH:40 <aoe> radius=10 target=undamageable </aoe>'
- 'MESSAGE:&e&l*** &eLifebloom &e&l*** &7(%victim name%) <aoe> radius=10
target=undamageable </aoe>'
obsidiandestroyer:
display: '%group-color%Obsidian Destroyer'
description: 'Chance to instantly break obsidian blocks.'
applies-to: 'Pickaxe'
type: 'SWING'
group: 'UNIQUE'
applies:
- ALL_PICKAXE
levels:
1:
chance: 15
cooldown: 8
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%can break% = true : %allow%'
effects:
- 'BREAK'
2:
chance: 30
cooldown: 6
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%can break% = true : %allow%'
effects:
- 'BREAK'
3:
chance: 50
cooldown: 5
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%can break% = true : %allow%'
effects:
- 'BREAK'
4:
chance: 65
cooldown: 4
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%can break% = true : %allow%'
effects:
- 'BREAK'
5:
condition:
- '%block type% != OBSIDIAN : %stop%'
- '%can break% = true : %allow%'
effects:
- 'BREAK'
ward:
display: '%group-color%Ward'
description: "A chance to absorb enemy\ndamage and heal you"
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'UNIQUE'
applies:
- ALL_ARMOR
levels:
1:
chance: 3
cooldown: 5
effects:
- 'STOP_ATTACK'
- 'POTION:ABSORPTION:0:80 %victim%'
2:
chance: 7
cooldown: 5
effects:
- 'STOP_ATTACK'
- 'POTION:ABSORPTION:0:80 %victim%'
3:
chance: 11
cooldown: 5
effects:
- 'STOP_ATTACK'
- 'POTION:ABSORPTION:0:80 %victim%'
4:
chance: 15
cooldown: 2
effects:
- 'STOP_ATTACK'
- 'POTION:ABSORPTION:0:80 %victim%'
barrier:
display: "%group-color%Barrier"
description: "A chance to block enemy damage"
applies-to: "Armor"
type: "DEFENSE;DEFENSE_MOB"
group: "UNIQUE"
applies:
- ALL_ARMOR
levels:
1:
chance: 5
cooldown: 5
effects:
- "STOP_ATTACK"
2:
chance: 7
cooldown: 5
effects:
- "STOP_ATTACK"
3:
chance: 11
cooldown: 5
effects:
- "STOP_ATTACK"
4:
chance: 15
cooldown: 2
effects:
- "STOP_ATTACK"
curse:
display: '%group-color%Curse'
description: 'Gives strength, slowness and resistance at low hp.'
applies-to: 'Chestplate'
type: 'DEFENSE;DEFENSE_MOB'
group: 'UNIQUE'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 10
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:0:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:40 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
2:
chance: 12
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:0:120 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:60 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
3:
chance: 14
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:1:80 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:80 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
4:
chance: 16
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:1:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:1:60 %victim%'
- 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
5:
chance: 18
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:2:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:1:80 %victim%'
- 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
endershift:
display: '%group-color%EnderShift'
description: 'Gives speed/health boost at low hp.'
applies-to: 'Helmet, Boots'
type: 'DEFENSE'
group: 'UNIQUE'
applies:
- ALL_HELMET
- ALL_BOOTS
levels:
1:
chance: 16
cooldown: 6
condition:
- "%victim health% > 9 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'MESSAGE:&dEnderwalk!'
- 'POTION:ABSORPTION:0:80 %victim%'
2:
chance: 17
cooldown: 8
condition:
- "%victim health% > 9 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'MESSAGE:&dEnderwalk!'
- 'POTION:ABSORPTION:1:80 %victim%'
3:
chance: 18
cooldown: 12
condition:
- "%victim health% > 9 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'MESSAGE:&dEnderwalk!'
- 'POTION:ABSORPTION:2:80 %victim%'
explosive:
display: '%group-color%Explosive'
description: 'Explosive arrows.'
applies-to: 'Bows'
type: 'BOW;BOW_MOB'
group: 'UNIQUE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 20
cooldown: 7
effects:
- 'TNT %victim%'
2:
chance: 30
cooldown: 8
effects:
- 'TNT %victim%'
3:
chance: 40
cooldown: 8
effects:
- 'TNT %victim%'
4:
chance: 50
cooldown: 8
effects:
- 'TNT %victim%'
- "ADD_HARM:2 %victim%"
5:
effects:
- 'TNT %victim%'
- "ADD_HARM:5 %victim%"
featherweight:
display: '%group-color%Featherweight'
description: 'A chance to give a burst of haste.'
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'UNIQUE'
applies:
- ALL_SWORD
levels:
1:
chance: 35
cooldown: 2
effects:
- 'POTION:FAST_DIGGING:0:60'
2:
chance: 55
cooldown: 2
effects:
- 'POTION:FAST_DIGGING:1:80'
3:
chance: 75
cooldown: 2
effects:
- 'POTION:FAST_DIGGING:2:100'
molten:
display: '%group-color%Molten'
description: 'Chance of setting your attacker ablaze.'
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'UNIQUE'
applies:
- ALL_ARMOR
levels:
1:
chance: 21
cooldown: 2
effects:
- 'FLAME:2 %attacker%'
2:
chance: 32
cooldown: 2
effects:
- 'FLAME:4 %attacker%'
3:
chance: 49
cooldown: 2
effects:
- 'FLAME:6 %attacker%'
4:
chance: 63
cooldown: 2
effects:
- 'FLAME:8 %attacker%'
ravenous:
display: '%group-color%Ravenous'
description: "Chance to regain hunger\nwhilst in combat."
applies-to: 'Axes'
type: 'ATTACK;ATTACK_MOB'
group: 'UNIQUE'
applies:
- ALL_AXE
levels:
1:
chance: 14
cooldown: 2
effects:
- 'ADD_FOOD:<random number>1-4</random number> %attacker%'
2:
chance: 18
cooldown: 2
effects:
- 'ADD_FOOD:<random number>1-4</random number> %attacker%'
3:
chance: 22
cooldown: 2
effects:
- 'ADD_FOOD:<random number>1-4</random number> %attacker%'
4:
chance: 26
cooldown: 2
effects:
- 'ADD_FOOD:<random number>1-4</random number> %attacker%'
hasten:
display: "%group-color%Hasten"
description: "Chance to gain Haste after breaking blocks."
applies-to: "Tools"
type: "MINING"
group: "SIMPLE"
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
chance: 15
cooldown: 3
effects:
- "POTION:FAST_DIGGING:0:40"
2:
chance: 25
cooldown: 3
effects:
- "POTION:FAST_DIGGING:1:60"
3:
chance: 40
cooldown: 3
effects:
- "POTION:FAST_DIGGING:2:80"
beacon:
display: '%group-color%Beacon'
description: "Nearby allies are given haste."
applies-to: 'Helmet'
type: 'EFFECT_STATIC'
group: 'ELDER'
applies:
- 'ALL_HELMET'
levels:
1:
effects:
- 'POTION:HASTE:0:140 <aoe> radius=5 target=all </aoe>'
2:
effects:
- 'POTION:HASTE:0:140 <aoe> radius=10 target=all </aoe>'
3:
effects:
- 'POTION:HASTE:0:140 <aoe> radius=15 target=all </aoe>'
4:
effects:
- 'POTION:HASTE:1:140 <aoe> radius=15 target=all </aoe>'
5:
effects:
- 'POTION:HASTE:2:140 <aoe> radius=15 target=all </aoe>'
selfdestruct:
display: '%group-color%Self Destruct'
description: "When close to death,\ntnt spawns around you to\nend you and remove your dropped\
nitems."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'UNIQUE'
applies:
- ALL_ARMOR
levels:
1:
chance: 23
cooldown: 4
condition: "%victim health% > 3 : %stop%"
effects:
- 'MESSAGE:&c&l*** SelfDestruct ***'
- 'TNT %victim%'
2:
chance: 35
cooldown: 4
condition: "%victim health% > 3 : %stop%"
effects:
- 'MESSAGE:&c&l*** SelfDestruct ***'
- 'TNT %victim%'
3:
cooldown: 4
condition: "%victim health% > 3 : %stop%"
effects:
- 'MESSAGE:&c&l*** SelfDestruct ***'
- 'TNT %victim%'
telepathy:
display: '%group-color%Telepathy'
description: "Automatically places blocks broken\nby tools in your inventory."
applies-to: 'Tools'
type: 'MINING'
group: 'UNIQUE'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
chance: 40
effects:
- 'TP_DROPS'
2:
chance: 60
effects:
- 'TP_DROPS'
3:
chance: 80
effects:
- 'TP_DROPS'
4:
effects:
- 'TP_DROPS'
sustain:
display: '%group-color%Sustain'
description: "Chance to regain hunger when getting hit."
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB;DEFENSE_BOW'
group: 'UNIQUE'
applies:
- ALL_ARMOR
levels:
1:
chance: 12
cooldown: 8
effects:
- 'ADD_FOOD:<random number>1-4</random number> %victim%'
2:
chance: 14
cooldown: 8
effects:
- 'ADD_FOOD:<random number>1-4</random number> %victim%'
3:
chance: 16
cooldown: 8
effects:
- 'ADD_FOOD:<random number>1-4</random number> %victim%'
4:
chance: 20
cooldown: 8
effects:
- 'ADD_FOOD:<random number>1-4</random number> %victim%'
plaguecarrier:
display: '%group-color%Plague Carrier'
description: "When near death summons creepers\nand debuffs to avenge you."
applies-to: 'Leggings'
type: 'DEFENSE;DEFENSE_MOB'
group: 'UNIQUE'
applies:
- ALL_LEGGINGS
levels:
1:
chance: 13
cooldown: 3
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:40 %attacker%'
2:
chance: 17
cooldown: 3
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
3:
chance: 24
cooldown: 3
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
4:
chance: 30
cooldown: 3
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:40 %attacker%'
5:
chance: 38
cooldown: 3
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:80 %attacker%'
6:
chance: 46
cooldown: 3
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:120 %attacker%'
7:
chance: 55
cooldown: 3
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:2:60 %attacker%'
8:
chance: 69
cooldown: 3
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:2:100 %attacker%'
virus:
display: '%group-color%Virus'
description: "Multiplies all Wither and Poison effects on the\naffected target."
applies-to: 'Bow'
type: 'BOW'
group: 'UNIQUE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 12
cooldown: 3
condition:
- '%victim has potion effect WITHER% != TRUE : %stop%'
- '%victim has potion effect POISON% != TRUE : %stop%'
effects:
- 'POTION:WITHER:2:60 %victim%'
- 'POTION:POISON:2:60 %victim%'
2:
chance: 16
cooldown: 3
condition:
- '%victim has potion effect WITHER% != TRUE : %stop%'
- '%victim has potion effect POISON% != TRUE : %stop%'
effects:
- 'POTION:WITHER:2:60 %victim%'
- 'POTION:POISON:2:60 %victim%'
3:
chance: 20
cooldown: 3
condition:
- '%victim has potion effect WITHER% != TRUE : %stop%'
- '%victim has potion effect POISON% != TRUE : %stop%'
effects:
- 'POTION:WITHER:2:60 %victim%'
- 'POTION:POISON:2:60 %victim%'
4:
chance: 24
cooldown: 3
condition:
- '%victim has potion effect WITHER% != TRUE : %stop%'
- '%victim has potion effect POISON% != TRUE : %stop%'
effects:
- 'POTION:WITHER:2:60 %victim%'
- 'POTION:POISON:2:60 %victim%'
antigravity:
display: '%group-color%Anti Gravity'
description: 'Super jump.'
applies-to: 'Boots'
type: 'EFFECT_STATIC'
group: 'ELITE'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'POTION:JUMP:3'
2:
effects:
- 'POTION:JUMP:4'
3:
effects:
- 'POTION:JUMP:5'
voidslayer:
display: '%group-color%Void Slayer'
description: "Increases damage dealt to Enderman and Ender dragons."
applies-to: 'Weapons'
type: 'ATTACK_MOB'
group: 'ELITE'
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 16
cooldown: 2
condition:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% =
ENDERDRAGON : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
2:
chance: 21
cooldown: 2
condition:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% =
ENDERDRAGON : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
3:
chance: 29
cooldown: 2
condition:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% =
ENDERDRAGON : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
4:
chance: 34
cooldown: 2
condition:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% =
ENDERDRAGON : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
5:
chance: 41
cooldown: 2
condition:
- '%mob type% = ENDERMAN or %mob type% = ENDER_DRAGON or %mob type% =
ENDERDRAGON : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
reaper:
display: '%group-color%Reaper'
description: "Don't fear the reaper"
applies-to: 'Axe'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_AXE
levels:
1:
chance: 8
cooldown: 16
effects:
- 'POTION:WITHER:0:120 %victim%'
- 'POTION:BLINDNESS:0:120 %victim%'
- 'MESSAGE:&c&l** Don't fear the reaper ** %victim%'
2:
chance: 10
cooldown: 14
effects:
- 'POTION:WITHER:0:120 %victim%'
- 'POTION:BLINDNESS:0:120 %victim%'
- 'MESSAGE:&c&l** Don't fear the reaper ** %victim%'
3:
chance: 12
cooldown: 12
effects:
- 'POTION:WITHER:0:120 %victim%'
- 'POTION:BLINDNESS:0:120 %victim%'
- 'MESSAGE:&c&l** Don't fear the reaper ** %victim%'
4:
chance: 25
effects:
- 'POTION:WITHER:1:120 %victim%'
- 'POTION:BLINDNESS:1:120 %victim%'
- 'MESSAGE:&c&l** Don't fear the reaper ** %victim%'
crucible:
display: '%group-color%Crucible'
description: "Rip and tear."
applies-to: 'Weapons'
type: 'ATTACK_MOB'
group: 'ELITE'
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 16
condition:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE :
%allow% or %mob type% = PIGLIN : %allow% or %mob type% = PIGLIN_BRUTE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
2:
chance: 21
condition:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE :
%allow% or %mob type% = PIGLIN : %allow% or %mob type% = PIGLIN_BRUTE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
3:
chance: 29
condition:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE :
%allow% or %mob type% = PIGLIN : %allow% or %mob type% = PIGLIN_BRUTE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
4:
chance: 34
condition:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE :
%allow% or %mob type% = PIGLIN : %allow% or %mob type% = PIGLIN_BRUTE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>10-40</random number> %attacker%'
5:
condition:
- '%mob type% = BLAZE or %mob type% = ZOMBIE_PIGMAN or %mob type% = PIG_ZOMBIE :
%allow% or %mob type% = PIGLIN : %allow% or %mob type% = PIGLIN_BRUTE : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>40</random number> %attacker%'
cactus:
display: '%group-color%Cactus'
description: "Injures your attacker but does not\naffect your durability."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 18
cooldown: 7
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-2</random number> %attacker%'
2:
chance: 23
cooldown: 7
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-3</random number> %attacker%'
execute:
display: '%group-color%Execute'
description: "Damage buff when your target is at\nlow HP."
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 9
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** EXECUTE ** %attacker%'
2:
chance: 15
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** EXECUTE ** %attacker%'
3:
chance: 19
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** EXECUTE ** %attacker%'
4:
chance: 24
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** EXECUTE ** %attacker%'
5:
chance: 29
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** EXECUTE ** %attacker%'
6:
chance: 32
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** EXECUTE ** %attacker%'
7:
chance: 40
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'MESSAGE:&b&l** EXECUTE ** %attacker%'
frozen:
display: '%group-color%Frozen'
description: "Can cause slowness to attacker\nwhen defending."
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 19
cooldown: 6
effects:
- 'POTION:SLOW:0:100 %attacker%'
- 'MESSAGE:&b&l** FROZEN ** %attacker%'
2:
chance: 19
cooldown: 6
effects:
- 'POTION:SLOW:1:100 %attacker%'
- 'MESSAGE:&b&l** FROZEN ** %attacker%'
3:
chance: 26
cooldown: 6
effects:
- 'POTION:SLOW:1:100 %attacker%'
- 'MESSAGE:&b&l** FROZEN ** %attacker%'
paralyze:
display: '%group-color%Paralyze'
description: "Gives lightning effect and a chance\nfor slowness and slow swinging."
applies-to: 'Swords'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 7
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- 'EXTINGUISH %victim%'
- 'MESSAGE:&b&l** PARALYZE ** %victim%'
- 'POTION:SLOW:0:60 %victim%'
- 'POTION:SLOW_DIGGING:0:60 %victim%'
2:
chance: 10
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- 'EXTINGUISH %victim%'
- 'MESSAGE:&b&l** PARALYZE ** %victim%'
- 'POTION:SLOW:0:100 %victim%'
- 'POTION:SLOW_DIGGING:0:100 %victim%'
3:
chance: 13
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- 'EXTINGUISH %victim%'
- 'MESSAGE:&b&l** PARALYZE ** %victim%'
- 'POTION:SLOW:1:60 %victim%'
- 'POTION:SLOW_DIGGING:1:60 %victim%'
4:
chance: 16
cooldown: 3
effects:
- 'LIGHTNING %victim%'
- 'EXTINGUISH %victim%'
- 'MESSAGE:&b&l** PARALYZE ** %victim%'
- 'POTION:SLOW:1:100 %victim%'
- 'POTION:SLOW_DIGGING:1:100 %victim%'
poison:
display: '%group-color%Poison'
description: 'A chance of giving poison effect.'
applies-to: 'Weapon'
type: 'ATTACK;ATTACK_MOB'
group: 'ELITE'
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 6
cooldown: 2
effects:
- 'POTION:POISON:0:80 %victim%'
- 'MESSAGE:&b&l** POISON ** %victim%'
2:
chance: 12
cooldown: 2
effects:
- 'POTION:POISON:0:120 %victim%'
- 'MESSAGE:&b&l** POISON ** %victim%'
3:
chance: 19
cooldown: 2
effects:
- 'POTION:POISON:1:80 %victim%'
- 'MESSAGE:&b&l** POISON ** %victim%'
poisoned:
display: '%group-color%Poisoned'
description: "Chance to give poison to your attacker."
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB;DEFENSE_BOW'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 8
cooldown: 6
effects:
- 'POTION:POISON:0:60 %attacker%'
- 'MESSAGE:&b&l** POISONED ** %attacker%'
2:
chance: 12
cooldown: 6
effects:
- 'POTION:POISON:0:120 %attacker%'
- 'MESSAGE:&b&l** POISONED ** %attacker%'
3:
chance: 17
cooldown: 6
effects:
- 'POTION:POISON:1:60 %attacker%'
- 'MESSAGE:&b&l** POISONED ** %attacker%'
4:
chance: 23
cooldown: 6
effects:
- 'POTION:POISON:1:120 %attacker%'
- 'MESSAGE:&b&l** POISONED ** %attacker%'
reforged:
display: '%group-color%Reforged'
description: "Protects weapons and tools durability, items will be take\nlonger to break."
applies-to: 'Weapons and tools'
type: 'ATTACK_MOB;MINING'
group: 'ELITE'
applies:
- ALL_AXE
- ALL_SWORD
- ALL_PICKAXE
- ALL_SPADE
levels:
1:
chance: 10
effects:
- 'ADD_DURABILITY_ITEM:-1'
2:
chance: 20
effects:
- 'ADD_DURABILITY_ITEM:-1'
3:
chance: 30
effects:
- 'ADD_DURABILITY_ITEM:-2'
4:
chance: 40
effects:
- 'ADD_DURABILITY_ITEM:-2'
5:
chance: 50
effects:
- 'ADD_DURABILITY_ITEM:-2'
6:
chance: 60
effects:
- 'ADD_DURABILITY_ITEM:-3'
7:
chance: 70
effects:
- 'ADD_DURABILITY_ITEM:-3'
8:
chance: 80
effects:
- 'ADD_DURABILITY_ITEM:-4'
9:
chance: 90
effects:
- 'ADD_DURABILITY_ITEM:-4'
10:
effects:
- 'ADD_DURABILITY_ITEM:-5'
snare:
display: '%group-color%Snare'
description: "Chance to slow and fatigue\nenemies with projectiles."
applies-to: 'Bows'
type: 'BOW;BOW_MOB'
group: 'ELITE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 20
effects:
- 'POTION:SLOW:0:80 %victim%'
2:
chance: 30
effects:
- 'POTION:SLOW:0:120 %victim%'
3:
chance: 50
effects:
- 'POTION:SLOW:1:80 %victim%'
4:
effects:
- 'POTION:SLOW:1:120 %victim%'
springs:
display: '%group-color%Springs'
description: 'Gives jump boost.'
applies-to: 'Boots'
type: 'EFFECT_STATIC'
group: 'ELITE'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'POTION:JUMP:0'
2:
effects:
- 'POTION:JUMP:1'
3:
effects:
- 'POTION:JUMP:2'
stormcaller:
display: '%group-color%Stormcaller'
description: 'Strikes lightning on attacking players.'
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 17
cooldown: 4
effects:
- 'LIGHTNING %attacker%'
- 'EXTINGUISH %attacker%'
2:
chance: 23
cooldown: 5
effects:
- 'LIGHTNING %attacker%'
- 'EXTINGUISH %attacker%'
3:
chance: 31
cooldown: 5
effects:
- 'LIGHTNING %attacker%'
- 'EXTINGUISH %attacker%'
4:
chance: 41
cooldown: 5
effects:
- 'LIGHTNING %attacker%'
- 'EXTINGUISH %attacker%'
trap:
display: '%group-color%Trap'
description: 'Chance to give buffed slowness effect.'
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 16
effects:
- 'POTION:SLOW:2:60 %victim%'
2:
chance: 30
effects:
- 'POTION:SLOW:2:120 %victim%'
3:
chance: 45
effects:
- 'POTION:SLOW:2:180 %victim%'
necrodancer:
display: '%group-color%Necrodancer'
description: "My pulse is beating like a drum, but my blood is running cold..."
applies-to: 'Boots'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ELITE'
applies:
- ALL_BOOTS
levels:
1:
chance: 3
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
2:
chance: 3
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
3:
chance: 5
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
4:
chance: 6
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
5:
chance: 7
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
6:
chance: 8
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
7:
chance: 10
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
8:
chance: 14
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
9:
chance: 18
cooldown: 6
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
10:
chance: 40
effects:
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
- 'GUARD:ZOMBIE:%victim%'
venom:
display: '%group-color%Venom'
description: 'A chance of dealing poison.'
applies-to: 'Bows'
type: 'BOW;BOW_MOB'
group: 'ELITE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 10
effects:
- 'POTION:POISON:0:80 %victim%'
2:
chance: 18
effects:
- 'POTION:POISON:0:120 %victim%'
3:
chance: 40
effects:
- 'POTION:POISON:1:80 %victim%'
voodoo:
display: '%group-color%Voodoo'
description: 'Gives a chance to deal weakness.'
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 5
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:60 %attacker%'
2:
chance: 7
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:100 %attacker%'
3:
chance: 9
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:140 %attacker%'
4:
chance: 13
cooldown: 2
effects:
- 'POTION:WEAKNESS:1:60 %attacker%'
5:
chance: 16
cooldown: 2
effects:
- 'POTION:WEAKNESS:1:100 %attacker%'
6:
chance: 21
cooldown: 2
effects:
- 'POTION:WEAKNESS:1:120 %attacker%'
wither:
display: '%group-color%Wither'
description: 'A chance to give the wither effect.'
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 9
cooldown: 3
effects:
- 'POTION:WITHER:0:60 %attacker%'
2:
chance: 11
cooldown: 3
effects:
- 'POTION:WITHER:0:100 %attacker%'
3:
chance: 14
cooldown: 3
effects:
- 'POTION:WITHER:0:140 %attacker%'
4:
chance: 17
cooldown: 3
effects:
- 'POTION:WITHER:1:60 %attacker%'
5:
chance: 21
cooldown: 3
effects:
- 'POTION:WITHER:1:100 %attacker%'
smokebomb:
display: '%group-color%Smoke Bomb'
description: "When you are near death, you will spawn\na smoke bomb to distract your enemies."
applies-to: 'Helmet'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_HELMET
levels:
1:
chance: 9
cooldown: 2
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
2:
chance: 15
cooldown: 2
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
3:
chance: 23
cooldown: 2
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
4:
chance: 28
cooldown: 2
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
5:
chance: 30
cooldown: 2
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:60 %attacker%'
6:
chance: 34
cooldown: 2
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:100 %attacker%'
7:
chance: 36
cooldown: 2
condition:
- '%victim health% > 6 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:140 %attacker%'
8:
condition:
- '%victim health% > 6 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:2:120 %attacker%'
infernal:
display: '%group-color%Infernal'
description: 'Explosive fire effect.'
applies-to: 'Bow'
type: 'BOW;BOW_MOB'
group: 'ELITE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 15
cooldown: 2
effects:
- 'PARTICLE:FLAME:2:20'
- 'FLAME:2 %victim%'
- "ADD_HARM:2 %victim%"
2:
chance: 30
cooldown: 2
effects:
- 'PARTICLE:FLAME:2:40'
- 'FLAME:4 %victim%'
- "ADD_HARM:2 %victim%"
3:
effects:
- 'PARTICLE:FLAME:3:20'
- 'FLAME:6 %victim%'
- "ADD_HARM:4 %victim%"
pummel:
display: '%group-color%Pummel'
description: "Chance to slow nearby enemy\nplayers for a short period."
applies-to: 'Axe'
type: 'ATTACK;ATTACK_MOB'
group: 'ELITE'
applies:
- ALL_AXE
levels:
1:
chance: 17
cooldown: 4
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'MESSAGE:&b&l** PUMMEL ** %victim%'
2:
chance: 24
cooldown: 4
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'MESSAGE:&b&l** PUMMEL ** %victim%'
3:
chance: 31
cooldown: 4
effects:
- 'POTION:SLOW:2:100 %victim%'
- 'MESSAGE:&b&l** PUMMEL ** %victim%'
shockwave:
display: '%group-color%Shockwave'
description: "Chance to push back your attacker\nwhen your health is low."
applies-to: 'Chestplate'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 10
cooldown: 4
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:0.5 %attacker%'
2:
chance: 20
cooldown: 4
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:1.0 %attacker%'
3:
chance: 30
cooldown: 4
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:1.5 %attacker%'
4:
chance: 40
cooldown: 4
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:2.0 %attacker%'
5:
chance: 50
cooldown: 4
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:5 %attacker%'
vampire:
display: '%group-color%Vampire'
description: "A chance to heal you for up to\n3hp a few seconds after you strike."
applies-to: 'Swords'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_SWORD
levels:
1:
chance: 7
cooldown: 4
effects:
- 'WAIT:40'
- 'ADD_HEALTH:<random number>1-6</random number>'
2:
chance: 15
cooldown: 4
effects:
- 'WAIT:40'
- 'ADD_HEALTH:<random number>1-6</random number>'
3:
chance: 23
cooldown: 4
effects:
- 'WAIT:40'
- 'ADD_HEALTH:<random number>1-6</random number>'
hardened:
display: '%group-color%Hardened'
description: 'Chance to recover durability when damaged.'
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 25
cooldown: 7
effects:
- 'ADD_DURABILITY:-1 %victim%'
2:
chance: 35
cooldown: 7
effects:
- 'ADD_DURABILITY:-1 %victim%'
3:
chance: 45
cooldown: 7
effects:
- 'ADD_DURABILITY:-2 %victim%'
rocketescape:
display: '%group-color%Rocket Escape'
description: 'Team Rocket is blasting off agaaaaaaaain...'
applies-to: 'Boots'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ELITE'
applies:
- ALL_BOOTS
levels:
1:
cooldown: 8
condition:
- '%victim health% > 6 : %stop%'
effects:
- 'BOOST:30 %victim%'
2:
cooldown: 8
condition:
- '%victim health% > 6 : %stop%'
effects:
- 'BOOST:45 %victim%'
3:
cooldown: 8
condition:
- '%victim health% > 6 : %stop%'
effects:
- 'BOOST:50 %victim%'
trickster:
display: '%group-color%Trickster'
description: "When hit you have a chance to teleport directly\nbehind your opponent and take them
by surprise."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ELITE'
applies:
- ALL_ARMOR
levels:
1:
chance: 8
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
2:
chance: 14
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
3:
chance: 17
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
4:
chance: 21
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
5:
chance: 29
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
6:
chance: 37
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
7:
chance: 46
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
8:
chance: 51
cooldown: 5
effects:
- 'TELEPORT_BEHIND %victim%'
hijack:
display: '%group-color%Hijack'
description: "Chance to convert summoned enemy\nGuardians into your own when they\nare shot
with an arrow."
applies-to: 'Bow'
type: 'ATTACK_MOB'
group: 'ELITE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 8
cooldown: 5
effects:
- 'STEAL_GUARD'
2:
chance: 14
cooldown: 5
effects:
- 'STEAL_GUARD'
3:
chance: 17
cooldown: 5
effects:
- 'STEAL_GUARD'
4:
chance: 21
cooldown: 5
effects:
- 'STEAL_GUARD'
timber:
display: '%group-color%Timber'
description: 'Chance to break a tree in one hit'
applies-to: 'Axes'
group: 'ULTIMATE'
type: 'MINING'
applies:
- 'ALL_AXE'
levels:
'1':
chance: 15
effects:
- 'BREAK_TREE'
'2':
chance: 35
effects:
- 'BREAK_TREE'
'3':
effects:
- 'BREAK_TREE'
distance:
display: '%group-color%Distance'
description: "Chance to distance yourself from your enemies\nand gain regeneration."
applies-to: 'Weapons'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 16
cooldown: 6
effects:
- 'PULL_AWAY:3.0 %victim%'
- 'POTION:REGENERATION:0:20 %attacker%'
- 'MESSAGE:&a&l** DISTANCE ** &7(&o%attacker name%&7) %victim%'
2:
chance: 20
cooldown: 6
effects:
- 'PULL_AWAY:4.5 %victim%'
- 'POTION:REGENERATION:0:20 %attacker%'
- 'MESSAGE:&a&l** DISTANCE ** &7(&o%attacker name%&7) %victim%'
3:
chance: 24
cooldown: 6
effects:
- 'PULL_AWAY:5.0 %victim%'
- 'POTION:REGENERATION:1:20 %attacker%'
- 'MESSAGE:&a&l** DISTANCE ** &7(&o%attacker name%&7) %victim%'
4:
chance: 28
cooldown: 6
effects:
- 'PULL_AWAY:6.5 %victim%'
- 'POTION:REGENERATION:1:40 %attacker%'
- 'MESSAGE:&a&l** DISTANCE ** &7(&o%attacker name%&7) %victim%'
turtleshell:
display: '%group-color% TurtleShell'
description: "Take less damage when being hit from behind."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 9
cooldown: 3
condition:
- '%damage from behind% = TRUE : %continue%'
effects:
- 'NEGATE_DAMAGE:<random number>2-35</random number>'
2:
chance: 12
cooldown: 3
condition:
- '%damage from behind% = TRUE : %continue%'
effects:
- 'NEGATE_DAMAGE:<random number>2-35</random number>'
3:
chance: 15
cooldown: 3
condition:
- '%damage from behind% = TRUE : %continue%'
effects:
- 'NEGATE_DAMAGE:<random number>3-35</random number>'
4:
condition:
- '%damage from behind% = TRUE : %continue%'
effects:
- 'NEGATE_DAMAGE:<random number>4-35</random number>'
cleave:
display: '%group-color%Cleave'
description: "Damages players within a radius\nthat increases with the level of enchant."
applies-to: 'Axes'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_AXE
levels:
1:
chance: 4
cooldown: 8
effects:
- 'ADD_HARM:<random number>1-3</random number> <aoe> radius=1 target=damageable
</aoe>'
- 'MESSAGE:&e&l** CLEAVE &7(%attacker name%)&e&l ** <aoe> radius=1 target=damageable
</aoe>'
2:
chance: 5
cooldown: 8
effects:
- 'ADD_HARM:<random number>1-3</random number> <aoe> radius=2 target=damageable
</aoe>'
- 'MESSAGE:&e&l** CLEAVE &7(%attacker name%)&e&l ** <aoe> radius=2 target=damageable
</aoe>'
3:
chance: 6
cooldown: 9
effects:
- 'ADD_HARM:<random number>1-3</random number> <aoe> radius=3 target=damageable
</aoe>'
- 'MESSAGE:&e&l** CLEAVE &7(%attacker name%)&e&l ** <aoe> radius=3 target=damageable
</aoe>'
4:
chance: 7
cooldown: 9
effects:
- 'ADD_HARM:<random number>1-3</random number> <aoe> radius=4 target=damageable
</aoe>'
- 'MESSAGE:&e&l** CLEAVE &7(%attacker name%)&e&l ** <aoe> radius=4 target=damageable
</aoe>'
5:
chance: 9
cooldown: 10
effects:
- 'ADD_HARM:<random number>2-3</random number> <aoe> radius=5 target=damageable
</aoe>'
- 'MESSAGE:&e&l** CLEAVE &7(%attacker name%)&e&l ** <aoe> radius=5 target=damageable
</aoe>'
6:
chance: 12
cooldown: 12
effects:
- 'ADD_HARM:<random number>2-3</random number> <aoe> radius=6 target=damageable
</aoe>'
- 'MESSAGE:&e&l** CLEAVE &7(%attacker name%)&e&l ** <aoe> radius=6 target=damageable
</aoe>'
7:
chance: 15
cooldown: 14
effects:
- 'ADD_HARM:<random number>2-3</random number> <aoe> radius=7 target=damageable
</aoe>'
- 'MESSAGE:&e&l** CLEAVE &7(%attacker name%)&e&l ** <aoe> radius=7 target=damageable
</aoe>'
angelic:
display: '%group-color%Angelic'
description: "Heals health when damaged."
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 9
cooldown: 7
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP&7) %victim%'
2:
chance: 14
cooldown: 9
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP&7) %victim%'
3:
chance: 17
cooldown: 11
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP&7) %victim%'
4:
chance: 26
cooldown: 13
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP&7) %victim%'
5:
chance: 34
cooldown: 15
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP&7) %victim%'
arrowlifesteal:
display: '%group-color%Arrow Lifesteal'
description: 'Chance to steal health from opponent.'
applies-to: 'Bows'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 7
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
2:
chance: 12
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
3:
chance: 17
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
4:
chance: 22
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
5:
chance: 27
cooldown: 2
effects:
- 'STEAL_HEALTH:<random number>1-4</random number>'
arrowdeflect:
display: '%group-color%Arrow Deflect'
description: "Chance to prevent enemy arrow from dealing damage."
applies-to: 'Armor'
type: 'DEFENSE_BOW'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 15
cooldown: 6
effects:
- 'STOP_ATTACK'
2:
chance: 25
cooldown: 6
effects:
- 'STOP_ATTACK'
3:
chance: 35
cooldown: 6
effects:
- 'STOP_ATTACK'
4:
effects:
- 'STOP_ATTACK'
assassin:
display: '%group-color%Assassin'
description: "The closer you are to your enemy,\n the moredamage you deal (up to 1.25x).\n
However, ifyou are more than 2\n blocks away, you will deal LESS\ndamage than normal."
applies-to: 'Sword'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 7
cooldown: 7
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
2:
chance: 12
cooldown: 8
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
3:
chance: 19
cooldown: 8
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
4:
chance: 24
cooldown: 8
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
5:
effects:
- 'DISTANCE_DAMAGE:3:1 %attacker%'
corrupt:
display: '%group-color%Corrupt'
description: "Deals damage over time."
applies-to: 'Axes'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_AXE
levels:
1:
chance: 12
cooldown: 4
effects:
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:40'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
2:
chance: 19
cooldown: 4
effects:
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:40'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
3:
chance: 24
cooldown: 4
effects:
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:40'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
4:
chance: 31
cooldown: 4
effects:
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
- 'WAIT:40'
- 'ADD_HARM:<random number>2-3</random number> %victim%'
ragdoll:
display: '%group-color%Ragdoll'
description: "Whenever you take damage\nyou are pushed far back."
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 10
cooldown: 4
effects:
- 'PULL_AWAY:0.2 %victim%'
2:
chance: 20
cooldown: 4
effects:
- 'PULL_AWAY:0.3 %victim%'
3:
chance: 30
cooldown: 4
effects:
- 'PULL_AWAY:0.4 %victim%'
4:
chance: 50
cooldown: 4
effects:
- 'PULL_AWAY:0.5 %victim%'
parry:
display: '%group-color%Parry'
description: "Git gud."
applies-to: 'Swords'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 16
cooldown: 4
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
2:
chance: 22
cooldown: 4
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
3:
chance: 25
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>4</random number> %attacker%'
detonate:
display: '%group-color%Detonate'
description: "Chance to break in 3x3 area."
applies-to: 'Pickaxes and shovels'
type: 'MINING'
group: 'ULTIMATE'
applies:
- ALL_PICKAXE
- ALL_SPADE
levels:
1:
chance: 13
effects:
- 'TRENCH:3'
2:
chance: 26
effects:
- 'TRENCH:3'
3:
chance: 36
effects:
- 'TRENCH:3'
4:
chance: 49
effects:
- 'TRENCH:3'
5:
chance: 59
effects:
- 'TRENCH:3'
6:
chance: 72
effects:
- 'TRENCH:3'
7:
chance: 85
effects:
- 'TRENCH:3'
8:
chance: 90
effects:
- 'TRENCH:3'
9:
effects:
- 'TRENCH:3'
dodge:
display: '%group-color%Dodge'
description: "Chance to dodge physical enemy\nattacks, increased chance if\nsneaking."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 7
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
2:
chance: 12
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
3:
chance: 16
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
4:
chance: 22
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
5:
chance: 27
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+7"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
enrage:
display: '%group-color%Enrage'
description: 'Deal more damage on low HP.'
applies-to: 'Swords'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 21
cooldown: 5
condition:
- "%attacker health% > 6 : %stop%"
effects:
- 'ADD_HARM:<random number>3</random number> %victim%'
2:
chance: 27
cooldown: 5
condition:
- "%attacker health% > 7 : %stop%"
effects:
- 'ADD_HARM:<random number>3</random number> %victim%'
3:
condition:
- "%attacker health% > 8 : %stop%"
effects:
- 'ADD_HARM:<random number>3</random number> %victim%'
guardians:
display: '%group-color%Guardians'
description: "A chance to spawn iron golems to\nassist you and watch over you."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 6
cooldown: 8
effects:
- 'GUARD:IRON_GOLEM:%victim%'
2:
chance: 9
cooldown: 8
effects:
- 'GUARD:IRON_GOLEM:%victim%'
3:
chance: 13
cooldown: 8
effects:
- 'GUARD:IRON_GOLEM:%victim%'
4:
chance: 14
cooldown: 8
effects:
- 'GUARD:IRON_GOLEM:%victim%'
5:
chance: 16
cooldown: 9
effects:
- 'GUARD:IRON_GOLEM:%victim%'
6:
chance: 17
cooldown: 10
effects:
- 'GUARD:IRON_GOLEM:%victim%'
- 'GUARD:IRON_GOLEM:%victim%'
7:
chance: 18
cooldown: 12
effects:
- 'GUARD:IRON_GOLEM:%victim%'
- 'GUARD:IRON_GOLEM:%victim%'
8:
chance: 20
cooldown: 12
effects:
- 'GUARD:IRON_GOLEM:%victim%'
- 'GUARD:IRON_GOLEM:%victim%'
- 'GUARD:IRON_GOLEM:%victim%'
9:
chance: 22
cooldown: 15
effects:
- 'GUARD:IRON_GOLEM:%victim%'
- 'GUARD:IRON_GOLEM:%victim%'
- 'GUARD:IRON_GOLEM:%victim%'
10:
chance: 24
cooldown: 15
effects:
- 'GUARD:IRON_GOLEM:%victim%'
- 'GUARD:IRON_GOLEM:%victim%'
- 'GUARD:IRON_GOLEM:%victim%'
iceaspect:
display: '%group-color%Ice Aspect'
description: "A chance of causing the slowness\neffect on your enemy."
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 15
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
2:
chance: 23
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
3:
effects:
- 'POTION:SLOW:1:100 %victim%'
implants:
display: '%group-color%Implants'
description: "Chance to passively heals +1 health\nand restores +1 hunger every few seconds"
applies-to: 'Helmets'
type: 'REPEATING'
time: 5
group: 'ULTIMATE'
applies:
- ALL_HELMET
levels:
1:
chance: 30
effects:
- 'ADD_HEALTH:1'
- 'ADD_FOOD:1'
2:
chance: 50
effects:
- 'ADD_HEALTH:1'
- 'ADD_FOOD:1'
3:
chance: 70
effects:
- 'ADD_HEALTH:1'
- 'ADD_FOOD:1'
obsidianshield:
display: '%group-color%Obsidianshield'
description: 'Gives permanent fire resistance.'
applies-to: 'Armor'
type: 'EFFECT_STATIC'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
effects:
- 'POTION:FIRE_RESISTANCE:0'
demonic:
display: '%group-color%Demonic'
description: "A chance to remove fire resistance from your enemy."
applies-to: 'Armor'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 20
effects:
- 'CURE:FIRE_RESISTANCE %victim%'
- 'CURE_PERMANENT:FIRE_RESISTANCE %victim%'
2:
chance: 40
effects:
- 'CURE:FIRE_RESISTANCE %victim%'
- 'CURE_PERMANENT:FIRE_RESISTANCE %victim%'
3:
effects:
- 'CURE:FIRE_RESISTANCE %victim%'
- 'CURE_PERMANENT:FIRE_RESISTANCE %victim%'
armorpiercing:
display: '%group-color%ArmorPiercing'
description: 'Inflicts more damage.'
applies-to: 'Bows'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
- CROSSBOW
levels:
1:
effects:
- 'INCREASE_DAMAGE:4 %victim%'
2:
effects:
- 'INCREASE_DAMAGE:8 %victim%'
3:
effects:
- 'INCREASE_DAMAGE:12 %victim%'
4:
effects:
- 'INCREASE_DAMAGE:16 %victim%'
5:
effects:
- 'INCREASE_DAMAGE:20 %victim%'
marksman:
display: '%group-color%Marksman'
description: 'Increases damage dealt with bows.'
applies-to: 'Armor'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
condition:
- '%attacker is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:4 %victim%'
2:
condition:
- '%attacker is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:8 %victim%'
3:
condition:
- '%attacker is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:12 %victim%'
4:
condition:
- '%attacker is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:16 %victim%'
disappear:
display: '%group-color%Disappear'
description: "Chance to become invisible when\nlow on health."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- 'ALL_ARMOR'
levels:
1:
chance: 20
cooldown: 20
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'POTION:INVISIBILITY:2:60 %victim%'
2:
chance: 23
cooldown: 20
condition:
- '%victim health% > 6 : %stop%'
effects:
- 'POTION:INVISIBILITY:2:80 %victim%'
3:
chance: 26
cooldown: 20
condition:
- '%victim health% > 7 : %stop%'
effects:
- 'POTION:INVISIBILITY:2:100 %victim%'
4:
condition:
- '%victim health% > 8 : %stop%'
effects:
- 'POTION:INVISIBILITY:2:120 %victim%'
dominate:
display: '%group-color%Dominate'
description: "Chance to weaken enemy players when attacked,\ncausing them to deal less damage."
applies-to: 'Swords'
type: 'DEFENSE;DEFENSE_MOB'
group: 'ULTIMATE'
applies:
- ALL_SWORD
levels:
1:
chance: 15
cooldown: 3
effects:
- 'POTION:WEAKNESS:0:80 %attacker%'
2:
chance: 22
cooldown: 3
effects:
- 'POTION:WEAKNESS:0:80 %attacker%'
3:
chance: 28
cooldown: 3
effects:
- 'POTION:WEAKNESS:0:80 %attacker%'
4:
chance: 35
cooldown: 3
effects:
- 'POTION:WEAKNESS:0:80 %attacker%'
arsonist:
display: '%group-color%Arsonist'
description: "Chance to deal more damage\nwhilst on fire"
applies-to: 'Swords'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- 'ALL_SWORD'
levels:
1:
condition:
- '%attacker is on fire% = true : %allow%'
effects:
- 'ADD_HARM:3 %victim%'
2:
condition:
- '%attacker is on fire% = true : %allow%'
effects:
- 'ADD_HARM:5 %victim%'
3:
condition:
- '%attacker is on fire% = true : %allow%'
effects:
- 'ADD_HARM:7 %victim%'
heavy:
display: '%group-color%Heavy'
description: "Decreases damage from enemy bows\nby 2% per level."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 4
condition:
- '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:2 %victim%'
2:
chance: 9
condition:
- '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:4 %victim%'
3:
chance: 12
condition:
- '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:6 %victim%'
4:
chance: 16
condition:
- '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:8 %victim%'
5:
chance: 21
condition:
- '%attacker is holding% = BOW : %continue%'
effects:
- 'REMOVE_DAMAGE:10 %victim%'
hellfire:
display: '%group-color%Hellfire'
description: "All arrows shot by you turn\ninto explosive fireballs when\n in contact with the
enemy."
applies-to: 'Bow'
type: 'BOW'
group: 'ULTIMATE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 10
cooldown: 3
effects:
- 'FIREBALL %victim%'
2:
chance: 25
cooldown: 3
effects:
- 'FIREBALL %victim%'
3:
chance: 35
cooldown: 3
effects:
- 'FIREBALL %victim%'
- 'ADD_HARM:3 %victim%'
4:
chance: 50
cooldown: 3
effects:
- 'FIREBALL %victim%'
- 'ADD_HARM:5 %victim%'
5:
effects:
- 'FIREBALL %victim%'
- 'ADD_HARM:10 %victim%'
valor:
display: '%group-color%Valor'
description: "Chance to reduces incoming damage while\nwielding a sword by up to 22% at max
level."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 5
cooldown: 4
condition:
- '%victim is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
2:
chance: 10
cooldown: 4
condition:
- '%victim is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
3:
chance: 15
cooldown: 4
condition:
- '%victim is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
4:
chance: 20
cooldown: 4
condition:
- '%victim is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
5:
chance: 30
condition:
- '%victim is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
pacify:
display: '%group-color%Pacify'
description: "A chance to pacify your target,\ndealing 1-4 damage and\nstopping their next attack
on you."
applies-to: 'Bow'
type: 'BOW;BOW_MOB'
group: 'ULTIMATE'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 12
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
2:
chance: 18
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
3:
chance: 24
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
4:
chance: 30
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
creeperarmor:
display: '%group-color%Creeper Armor'
description: "Chance to be immune to explosive damage, at\nhigher levels you have a chance to
heal."
applies-to: 'Armor'
type: 'EXPLOSION'
group: 'ULTIMATE'
applies:
- ALL_ARMOR
levels:
1:
chance: 25
effects:
- 'STOP_ATTACK'
2:
chance: 50
effects:
- 'STOP_ATTACK'
3:
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-2</random number>'
bleed:
display: '%group-color%Bleed'
description: "Applies bleed stacks to enemies\nthat decrease their movement speed."
applies-to: 'Axes'
type: 'ATTACK'
group: 'ULTIMATE'
applies:
- ALL_AXE
levels:
1:
chance: 8
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
2:
chance: 15
effects:
- 'POTION:SLOW:0:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
3:
chance: 23
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
4:
chance: 30
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
5:
chance: 44
effects:
- 'POTION:SLOW:1:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
6:
chance: 60
effects:
- 'POTION:SLOW:2:100 %victim%'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'MESSAGE:&4You''re bleeding! %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
lavawalker:
display: '%group-color%Lava Walker'
description: 'Walk on Lava.'
applies-to: 'Boots'
type: 'EFFECT_STATIC'
group: 'LEGENDARY'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'LAVA_WALKER'
impale:
display: '%group-color%Impale'
description: "Chance to deal extra damage to your opponent, causing\nSlowness V for some time"
applies-to: 'Bow'
type: 'BOW'
group: 'LEGENDARY'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 10
effects:
- 'DOUBLE_DAMAGE'
- 'POTION:SLOW:4:20 %victim%'
2:
chance: 20
effects:
- 'DOUBLE_DAMAGE'
- 'POTION:SLOW:4:40 %victim%'
3:
chance: 30
effects:
- 'DOUBLE_DAMAGE'
- 'POTION:SLOW:4:60 %victim%'
4:
chance: 50
effects:
- 'DOUBLE_DAMAGE'
- 'POTION:SLOW:4:80 %victim%'
poseidon:
display: '%group-color%Poseidon'
description: "Deal increased damage while in water."
applies-to: 'Armor'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
chance: 20
condition:
- '%is under water% = TRUE : %allow%'
effects:
- 'DOUBLE_DAMAGE'
2:
chance: 30
condition:
- '%is under water% = TRUE : %allow%'
effects:
- 'DOUBLE_DAMAGE'
3:
chance: 50
condition:
- '%is under water% = TRUE : %allow%'
effects:
- 'DOUBLE_DAMAGE'
4:
condition:
- '%is under water% = TRUE : %allow%'
effects:
- 'DOUBLE_DAMAGE'
judgement:
display: '%group-color%Judgement'
description: "Chance of dealing poison damage to\nyour target and adding regeneration to
yourself."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
'1':
chance: 6
cooldown: 20
effects:
- POTION:POISON:0:100 %attacker%
- POTION:REGENERATION:0:100 %victim%
'2':
chance: 8
cooldown: 20
effects:
- POTION:POISON:0:100 %attacker%
- POTION:REGENERATION:0:100 %victim%
'3':
chance: 10
cooldown: 20
effects:
- POTION:POISON:0:100 %attacker%
- POTION:REGENERATION:0:100 %victim%
'4':
chance: 12
cooldown: 20
effects:
- POTION:POISON:0:100 %attacker%
- POTION:REGENERATION:1:60 %victim%
'5':
chance: 16
cooldown: 25
effects:
- POTION:POISON:0:100 %attacker%
- POTION:REGENERATION:1:100 %victim%
surprise:
display: '%group-color%Surprise'
description: "Chance to teleport behind your opponent\nand take them by surprise."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
chance: 8
cooldown: 5
effects:
- 'MESSAGE:&6&l** SURPRISE ** %victim%'
- 'TELEPORT_BEHIND %victim%'
2:
chance: 14
cooldown: 5
effects:
- 'MESSAGE:&6&l** SURPRISE ** %victim%'
- 'TELEPORT_BEHIND %victim%'
3:
chance: 17
cooldown: 5
effects:
- 'MESSAGE:&6&l** SURPRISE ** %victim%'
- 'TELEPORT_BEHIND %victim%'
4:
chance: 21
cooldown: 5
effects:
- 'MESSAGE:&6&l** SURPRISE ** %victim%'
- 'TELEPORT_BEHIND %victim%'
stun:
display: '%group-color%Stun'
description: "Chance to slow opponent, make them\nfeel weak, and remove slowness from you."
applies-to: 'Weapons'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
- ALL_SWORD
levels:
1:
chance: 15
cooldown: 6
effects:
- 'POTION:SLOW:0:120 %victim%'
- 'CURE:SLOW %attacker%'
- 'CURE_PERMANENT:SLOW %attacker%'
- 'POTION:WEAKNESS:0:80 %victim%'
- 'MESSAGE:&c&l** STUNNED ** %victim%'
2:
chance: 23
cooldown: 6
effects:
- 'POTION:SLOW:0:120 %victim%'
- 'CURE:SLOW %attacker%'
- 'CURE_PERMANENT:SLOW %attacker%'
- 'POTION:WEAKNESS:0:80 %victim%'
- 'MESSAGE:&c&l** STUNNED ** %victim%'
3:
chance: 35
cooldown: 6
effects:
- 'POTION:SLOW:1:120 %victim%'
- 'CURE:SLOW %attacker%'
- 'CURE_PERMANENT:SLOW %attacker%'
- 'POTION:WEAKNESS:0:80 %victim%'
- 'MESSAGE:&c&l** STUNNED ** %victim%'
unholy:
display: '%group-color%Unholy'
description: "Chance to give weakness and wither to your attacker."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
'1':
chance: 2
cooldown: 40
effects:
- POTION:WITHER:0:60 %attacker%
- POTION:WEAKNESS:0:100 %attacker%
'2':
chance: 4
cooldown: 40
effects:
- POTION:WITHER:1:60 %attacker%
- POTION:WEAKNESS:0:5 %attacker%
'3':
chance: 6
cooldown: 40
effects:
- POTION:WITHER:1:60 %attacker%
- POTION:WEAKNESS:0:100 %attacker%
'4':
chance: 8
cooldown: 40
effects:
- POTION:WITHER:1:60 %attacker%
- POTION:WEAKNESS:0:100 %attacker%
'5':
chance: 10
cooldown: 40
effects:
- POTION:WITHER:1:60 %attacker%
- POTION:WEAKNESS:0:100 %attacker%
quiver:
display: '%group-color%Quiver'
description: 'Chance to fling your attackers into the air.'
applies-to: 'Boots'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_BOOTS
levels:
1:
chance: 8
cooldown: 10
effects:
- 'PULL_AWAY:1'
2:
chance: 10
cooldown: 10
effects:
- 'PULL_AWAY:1.5'
3:
chance: 12
cooldown: 10
effects:
- 'PULL_AWAY:2'
4:
chance: 14
cooldown: 10
effects:
- 'PULL_AWAY:2.5'
5:
chance: 16
cooldown: 10
effects:
- 'PULL_AWAY:3'
6:
chance: 18
cooldown: 10
effects:
- 'PULL_AWAY:3.5'
Chonk:
display: '%group-color%Chonk'
description: "Chance to receives increased damage negation\nwhen damaged, as well as absorption
at higher levels."
applies-to: 'Chestplate'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 5
cooldown: 10
effects:
- 'NEGATE_DAMAGE:10 %victim%'

2:
chance: 10
cooldown: 10
effects:
- 'NEGATE_DAMAGE:20 %victim%'
3:
chance: 12
cooldown: 10
effects:
- 'NEGATE_DAMAGE:30 %victim%'
- 'POTION:ABSORPTION:3:60 %victim%'
4:
chance: 15
cooldown: 10
effects:
- 'NEGATE_DAMAGE:40 %victim%'
- 'POTION:ABSORPTION:4:80 %victim%'
5:
chance: 18
cooldown: 10
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'POTION:ABSORPTION:4:80 %victim%'
6:
chance: 20
cooldown: 10
effects:
- 'NEGATE_DAMAGE:60 %victim%'
- 'POTION:ABSORPTION:5:100 %victim%'
hex:
display: '%group-color%Hex'
description: "Once a target is affected by Hex,\na portion of all their outgoing damage is decreased.\
n3-7 damage is reflected back to them."
applies-to: 'Axes'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
levels:
1:
chance: 8
cooldown: 4
effects:
- 'DECREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'ADD_HARM:<random number>3-7</random number> %victim%'
2:
chance: 15
cooldown: 4
effects:
- 'DECREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'ADD_HARM:<random number>3-7</random number> %victim%'
3:
chance: 19
cooldown: 4
effects:
- 'DECREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'ADD_HARM:<random number>3-7</random number> %victim%'
4:
chance: 25
cooldown: 4
effects:
- 'DECREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- 'ADD_HARM:<random number>3-7</random number> %victim%'
barbarian:
display: '%group-color%Barbarian'
description: 'Chance to inflict more axe damage.'
applies-to: 'Axes'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
levels:
1:
effects:
- 'INCREASE_DAMAGE:3 %victim%'
2:
effects:
- 'INCREASE_DAMAGE:5 %victim%'
3:
effects:
- 'INCREASE_DAMAGE:10 %victim%'
4:
effects:
- 'INCREASE_DAMAGE:15 %victim%'
deathbringer:
display: '%group-color%Deathbringer'
description: 'Chance to deal double damage.'
applies-to: 'Armor'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
chance: 15.8
effects:
- 'DOUBLE_DAMAGE'
2:
chance: 22.1
effects:
- 'DOUBLE_DAMAGE'
3:
chance: 28
effects:
- 'DOUBLE_DAMAGE'
doublestrike:
display: '%group-color%Double Strike'
description: 'A chance to strike twice.'
applies-to: 'Swords'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 8
effects:
- 'WAIT:20'
- 'ADD_HARM:%damage% %victim%'
2:
chance: 13
effects:
- 'WAIT:20'
- 'ADD_HARM:%damage% %victim%'
3:
chance: 19
effects:
- 'WAIT:20'
- 'ADD_HARM:%damage% %victim%'
drunk:
display: '%group-color%Drunk'
description: "Slowness and slow swinging with\na chance to get strength."
applies-to: 'Helmet'
type: 'EFFECT_STATIC'
group: 'LEGENDARY'
applies:
- ALL_HELMET
levels:
1:
effects:
- 'POTION:SLOW_DIGGING:0'
- 'POTION:INCREASE_DAMAGE:0'
- 'POTION:SLOW:0'
2:
effects:
- 'POTION:SLOW_DIGGING:0'
- 'POTION:INCREASE_DAMAGE:1'
- 'POTION:SLOW:0'
3:
effects:
- 'POTION:SLOW_DIGGING:1'
- 'POTION:INCREASE_DAMAGE:2'
- 'POTION:SLOW:1'
4:
effects:
- 'POTION:SLOW_DIGGING:2'
- 'POTION:INCREASE_DAMAGE:3'
- 'POTION:SLOW:2'
enlighted:
display: '%group-color%Enlighted'
description: 'Can heal hearts while taking damage.'
applies-to: 'Armor'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
chance: 6
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
2:
chance: 9
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
3:
chance: 12
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-3</random number> %victim%'
gears:
display: '%group-color%Gears'
description: 'Added speed when equipped.'
applies-to: 'Boots'
type: 'EFFECT_STATIC'
group: 'LEGENDARY'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'POTION:SPEED:0'
2:
effects:
- 'POTION:SPEED:1'
3:
effects:
- 'POTION:SPEED:2'
3:
effects:
- 'POTION:SPEED:3'
killaura:
display: '%group-color%Kill Aura'
description: 'Chance to kill multiple monsters\nin a stack each death event.'
applies-to: 'Swords'
group: 'LEGENDARY'
type: 'ATTACK_MOB'
applies:
- 'ALL_SWORD'
levels:
'1':
chance: 5
effects:
- 'KILL_MOB:<random number>2-3</random number> %victim%'
'2':
chance: 8
effects:
- 'KILL_MOB:<random number>2-4</random number> %victim%'
'3':
chance: 12
effects:
- 'KILL_MOB:<random number>2-4</random number> %victim%'
'4':
chance: 15
effects:
- 'KILL_MOB:<random number>2-5</random number> %victim%'
'5':
chance: 18
effects:
- 'KILL_MOB:<random number>3-5</random number> %victim%'
inquisitive:
display: '%group-color%Inquisitive'
description: 'Chance to increase EXP drops from mobs.'
applies-to: 'Swords'
type: 'KILL_MOB'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 30
cooldown: 4
effects:
- 'EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> %victim%'
2:
chance: 35
cooldown: 4
effects:
- 'EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> %victim%'
3:
chance: 40
cooldown: 4
effects:
- 'EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> %victim%'
4:
chance: 60
cooldown: 4
effects:
- 'EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> %victim%'
inversion:
display: '%group-color%Inversion'
description: "Damage dealt to you has a chance to be\nblocked and heal you for 1-5 HP."
applies-to: 'Swords'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 8
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-5</random number> %victim%'
2:
chance: 12
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-5</random number> %victim%'
3:
chance: 16
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-5</random number> %victim%'
4:
chance: 24
effects:
- 'STOP_ATTACK'
- 'ADD_HEALTH:<random number>1-5</random number> %victim%'
lifesteal:
display: '%group-color%Lifesteal'
description: "A chance to steal health when\nattacking."
applies-to: 'Swords'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_SWORD
levels:
1:
chance: 9
effects:
- 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
2:
chance: 13
effects:
- 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
3:
chance: 17
effects:
- 'STEAL_HEALTH:<random number>1-4</random number> %attacker%'
4:
chance: 21
effects:
- 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
5:
chance: 25
effects:
- 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
overload:
display: '%group-color%Overload'
description: 'Permanent increase in hearts.'
applies-to: 'Armor'
type: 'EFFECT_STATIC'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
effects:
- 'POTION:HEALTH_BOOST:0'
2:
effects:
- 'POTION:HEALTH_BOOST:1'
3:
effects:
- 'POTION:HEALTH_BOOST:2'
rage:
display: '%group-color%Rage'
description: "For every combo hit you land,\nchance to do 0.5 heart damage per combo\nto your
opponent."
applies-to: 'Weapon'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
- ALL_SWORD
levels:
1:
condition:
- "%attacker combo% > 5 : %stop%"
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
2:
condition:
- "%attacker combo% > 6 : %stop%"
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
3:
condition:
- "%attacker combo% > 7 : %stop%"
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
4:
condition:
- "%attacker combo% > 8 : %stop%"
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
5:
condition:
- "%attacker combo% > 9 : %stop%"
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
6:
condition:
- "%attacker combo% > 10 : %stop%"
effects:
- 'ADD_HARM:%combo% %victim%'
- 'BLOOD %victim%'
exterminator:
display: '%group-color%Exterminator'
description: "When attacked, chance to temporarily disables\nenemy ability to use Undead Ruse,
Gaurdians,\nand Spirits."
applies-to: 'Leggings'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_LEGGINGS
levels:
1:
chance: 6
cooldown: 13
effects:
- 'DISABLE_ACTIVATION:undeadruse:4 %attacker%'
- 'DISABLE_ACTIVATION:guardians:4 %attacker%'
- 'DISABLE_ACTIVATION:spirits:4 %attacker%'
2:
chance: 12
cooldown: 13
effects:
- 'DISABLE_ACTIVATION:undeadruse:6 %attacker%'
- 'DISABLE_ACTIVATION:guardians:6 %attacker%'
- 'DISABLE_ACTIVATION:spirits:6 %attacker%'
3:
chance: 18
cooldown: 13
effects:
- 'DISABLE_ACTIVATION:undeadruse:8 %attacker%'
- 'DISABLE_ACTIVATION:guardians:8 %attacker%'
- 'DISABLE_ACTIVATION:spirits:8 %attacker%'
blacksmith:
display: '%group-color%Blacksmith'
description: "Chance to heal your most damaged\npiece of armor by 1-2 durability whenever\nyou
hit a player, but when it procs your\nattack will only deal 50% of the\nnormal damage."
applies-to: 'Axe'
type: 'ATTACK'
group: 'LEGENDARY'
applies:
- ALL_AXE
levels:
1:
chance: 9
cooldown: 3
effects:
- 'ADD_DURABILITY:-1'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
2:
chance: 15
cooldown: 3
effects:
- 'ADD_DURABILITY:-1'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
3:
chance: 23
cooldown: 3
effects:
- 'ADD_DURABILITY:-1'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
4:
chance: 31
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
5:
chance: 39
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'HALF_DAMAGE'
- 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
Dwarvenforged:
display: '%group-color%Dwarvenforged'
description: "Tools with this enchant become unbreakable"
applies-to: 'Tools'
type: 'MINING;ATTACK;ATTACK_MOB'
group: 'ELDER'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
effects:
- 'REPAIR'
shark:
display: '%group-color%Shark'
description: "Increase damage dealt to\nplayers with active bleed stacks."
applies-to: 'Axe'
type: 'ATTACK'
group: 'ELITE'
applies:
- ALL_AXE
levels:
1:
condition:
- '%victim is bleeding% = false : %stop%'
effects:
- 'EXTRA_DAMAGE:<random number>4</random number>'
2:
condition:
- '%victim is bleeding% = false : %stop%'
effects:
- 'EXTRA_DAMAGE:<random number>5</random number>'
3:
condition:
- '%victim is bleeding% = false : %stop%'
effects:
- 'EXTRA_DAMAGE:<random number>6</random number>'
4:

condition:
- '%victim is bleeding% = false : %stop%'
effects:
- 'EXTRA_DAMAGE:<random number>8</random number>'
diminish:
display: '%group-color%Diminish'
description: "When this effect procs, the next attack\ndealt to you cannot deal more than\nthe
(total amount of damage / 2)\nyou took from the previous attack."
applies-to: 'Chestplate'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 4
effects:
- 'HALF_DAMAGE'
2:
chance: 8
effects:
- 'HALF_DAMAGE'
3:
chance: 11
effects:
- 'HALF_DAMAGE'
4:
chance: 15
effects:
- 'HALF_DAMAGE'
5:
chance: 18
effects:
- 'HALF_DAMAGE'
6:
chance: 23
effects:
- 'HALF_DAMAGE'
deathgod:
display: '%group-color%Death God'
description: "Attacks that bring your HP to\n(level+4) hearts or lower have a chance\nto heal you for
(level+5) hearts instead."
applies-to: 'Helmet'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_HELMET
levels:
1:
chance: 5
cooldown: 7
condition:
- '%victim health% > 9 : %stop%'
effects:
- 'ADD_HEALTH:11 %victim%'
2:
chance: 10
cooldown: 10
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'ADD_HEALTH:12 %victim%'
3:
chance: 20
cooldown: 15
condition:
- '%victim health% > 11 : %stop%'
effects:
- 'ADD_HEALTH:13 %victim%'
sniper:
display: '%group-color%Sniper'
description: "BOOM! Headshot."
applies-to: 'Bow'
type: 'BOW'
group: 'LEGENDARY'
applies:
- BOW
- CROSSBOW
levels:
1:
condition:
- '%is headshot% = true : %allow%'
effects:
- 'INCREASE_DAMAGE:100 %attacker%'
2:
condition:
- '%is headshot% = true : %allow%'
effects:
- 'INCREASE_DAMAGE:150 %attacker%'
3:
condition:
- '%is headshot% = false : %stop%'
effects:
- 'INCREASE_DAMAGE:200 %attacker%'
4:
condition:
- '%is headshot% = false : %stop%'
effects:
- 'INCREASE_DAMAGE:250 %attacker%'
5:
condition:
- '%is headshot% = false : %stop%'
effects:
- 'INCREASE_DAMAGE:300 %attacker%'
sparkles:
display: "%group-color%Sparkles"
description: "Gives particles and sound effects."
applies-to: "Bow, Crossbow"
type: "BOW;BOW_MOB"
group: "SIMPLE"
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 20
cooldown: 10
effects:
- "PARTICLE:END_ROD:50:1 %victim%"
- "PLAY_SOUND:ENTITY_FIREWORK_ROCKET_TWINKLE"
2:
chance: 40
cooldown: 5
effects:
- "PARTICLE:END_ROD:50:1 %victim%"
- "PLAY_SOUND:ENTITY_FIREWORK_ROCKET_TWINKLE"
3:
cooldown: 1
effects:
- "PARTICLE:END_ROD:100:2 %victim%"
- "PLAY_SOUND:ENTITY_FIREWORK_ROCKET_TWINKLE"
megaheavy:
display: '%group-color%Mega Heavy'
description: "Chance to decreases Damage from enemy bows\nby 10% plus an additional 2%\nper
level. Requires Heavy V to apply."
applies-to: 'Armor'
type: 'DEFENSE_BOW'
settings:
required-enchants:
- 'heavy:5'
removed-enchants:
- 'heavy'
removeable: false
group: 'HEROIC'
applies:
- ALL_ARMOR
levels:
1:
chance: 4
condition:
- '%attacker is holding% contains BOW : %allow%'
effects:
- 'REMOVE_DAMAGE:12'
2:
chance: 7
condition:
- '%attacker is holding% contains BOW : %allow%'
effects:
- 'REMOVE_DAMAGE:14'
3:
chance: 8
condition:
- '%attacker is holding% contains BOW : %allow%'
effects:
- 'REMOVE_DAMAGE:16'
4:
chance: 10
condition:
- '%attacker is holding% contains BOW : %allow%'
effects:
- 'REMOVE_DAMAGE:18'
5:
chance: 12
condition:
- '%attacker is holding% contains BOW : %allow%'
effects:
- 'REMOVE_DAMAGE:20'
bewitchedhex:
display: '%group-color%Bewitched Hex'
description: "Once a target is affected with Bewitched Hex,\na portion of all their outgoing damage
is\nreduced. When attacked, they receives extra damage.\nRequires Hex IV to apply."
applies-to: 'Axes'
type: 'ATTACK'
settings:
required-enchants:
- 'hex:4'
removed-enchants:
- 'hex'
removeable: false
group: 'HEROIC'
applies:
- ALL_AXE
levels:
1:
chance: 6
effects:
- 'DECREASE_DAMAGE:<random number>20-75</random number> %victim%'
- 'ADD_HARM:<random number>5-10</random number> %victim%'
2:
chance: 9
effects:
- 'DECREASE_DAMAGE:<random number>20-75</random number> %victim%'
- 'ADD_HARM:<random number>5-10</random number> %victim%'
3:
chance: 13
effects:
- 'DECREASE_DAMAGE:<random number>20-75</random number> %victim%'
- 'ADD_HARM:<random number>5-10</random number> %victim%'
4:
chance: 20
effects:
- 'DECREASE_DAMAGE:<random number>20-75</random number> %victim%'
- 'ADD_HARM:<random number>5-10</random number> %victim%'
mightycleave:
display: '%group-color%Mighty Cleave'
description: "Chance to deals up to 8 damage in up to a 4 block radius.\nRequires Cleave VII to
apply."
applies-to: 'Axes'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'cleave:7'
removed-enchants:
- 'cleave'
removeable: false
applies:
- ALL_AXE
levels:
1:
chance: 4
cooldown: 12
effects:
- 'ADD_HARM:<random number>1-8</random number> <aoe> radius=1 target=damageable
</aoe>'
- 'MESSAGE:&d&l** MIGHTY CLEAVE &7(%attacker name%)&d&l ** <aoe> radius=1
target=damageable </aoe>'
2:
chance: 5
cooldown: 13
effects:
- 'ADD_HARM:<random number>2-8</random number> <aoe> radius=2 target=damageable
</aoe>'
- 'MESSAGE:&d&l** MIGHTY CLEAVE &7(%attacker name%)&d&l ** <aoe> radius=2
target=damageable </aoe>'
3:
chance: 7
cooldown: 14
effects:
- 'ADD_HARM:<random number>3-8</random number> <aoe> radius=3 target=damageable
</aoe>'
- 'MESSAGE:&d&l** MIGHTY CLEAVE &7(%attacker name%)&d&l ** <aoe> radius=3
target=damageable </aoe>'
4:
chance: 9
cooldown: 15
effects:
- 'ADD_HARM:<random number>5-8</random number> <aoe> radius=4 target=damageable
</aoe>'
- 'MESSAGE:&d&l** MIGHTY CLEAVE &7(%attacker name%)&d&l ** <aoe> radius=4
target=damageable </aoe>'
5:
chance: 9
cooldown: 10
effects:
- 'ADD_HARM:<random number>6-8</random number> <aoe> radius=5 target=damageable
</aoe>'
- 'MESSAGE:&d&l** MIGHTY CLEAVE &7(%attacker name%)&d&l ** <aoe> radius=5
target=damageable </aoe>'
mightycactus:
display: '%group-color%Mighty Cactus'
description: "Heroic Enchantment. Chance to stop enemy\nattack and injures your attacker but does
not\naffect your durability. Requires Cactus II to apply."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'HEROIC'
settings:
required-enchants:
- 'cactus:2'
removed-enchants:
- 'cactus'
removeable: false
applies:
- ALL_ARMOR
levels:
1:
chance: 8
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>2-5</random number> %attacker%'
- 'MESSAGE:&d&l** MIGHTY CACTUS ** &7(%victim name%)'
2:
chance: 12
cooldown: 3
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:<random number>2-5</random number> %attacker%'
- 'MESSAGE:&d&l** MIGHTY CACTUS ** &7(%victim name%)'
soulhardened:
display: '%group-color%Soul Hardened'
description: "Up to 50% chance to block enemy soul trap, armor takes less durability damage.\
nRequires Hardened III to apply."
applies-to: 'Armor'
type: 'EFFECT_STATIC'
group: 'HEROIC'
settings:
required-enchants:
- 'hardened:3'
removed-enchants:
- 'hardened'
removeable: false
applies:
- ALL_ARMOR
levels:
1:
chance: 15
cooldown: 7
effects:
- 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
- 'ADD_DURABILITY:-5 %victim%'
2:
chance: 19
cooldown: 7
effects:
- 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
- 'ADD_DURABILITY:-5 %victim%'
3:
chance: 24
cooldown: 7
effects:
- 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
- 'ADD_DURABILITY:-5 %victim%'
polymorphicmetaphysical:
display: '%group-color%Polymorphic Metaphysical'
description: "A chance to be cured of Slowness when attacked.\nAt max level, you will only be\
naffected approx. 10% of the time.\nRequires Metaphysical IV to apply."
applies-to: 'Boots'
type: 'DEFENSE'
group: 'HEROIC'
settings:
required-enchants:
- 'metaphysical:4'
removed-enchants:
- 'metaphysical'
removeable: false
applies:
- ALL_BOOTS
levels:
1:
chance: 30
effects:
- 'CURE:SLOW %victim%'
2:
chance: 60
effects:
- 'CURE:SLOW %victim%'
3:
chance: 75
effects:
- 'CURE:SLOW %victim%'
4:
chance: 90
effects:
- 'CURE:SLOW %victim%'
soulbound:
display: '%group-color%Soulbound'
description: "A chance to keep item on death."
applies-to: 'Weapons + Tools + Bows'
type: 'DEATH;PASSIVE_DEATH'
group: 'HEROIC'
applies:
- ALL_SWORD
- ALL_AXE
- ALL_PICKAXE
- ALL_SPADE
- BOW
- CROSSBOW
levels:
1:
chance: 4
cooldown: 300
effects:
- 'KEEP_ON_DEATH'
2:
chance: 6
cooldown: 300
effects:
- 'KEEP_ON_DEATH'
3:
effects:
- 'KEEP_ON_DEATH'
epidemiccarrier:
display: '%group-color%Epidemic Carrier'
description: "When near death, chance to summons creepers\nand debuffs to avenge you. Requires
Plague Carrier VIII to apply."
applies-to: 'Leggings'
type: 'DEFENSE'
group: 'HEROIC'
settings:
required-enchants:
- 'plaguecarrier:8'
removed-enchants:
- 'plaguecarrier'
removeable: false
applies:
- ALL_LEGGINGS
levels:
1:
chance: 13
cooldown: 15
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:40 %attacker%'
2:
chance: 17
cooldown: 15
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
3:
chance: 24
cooldown: 15
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
4:
chance: 30
cooldown: 15
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:40 %attacker%'
5:
chance: 38
cooldown: 15
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:80 %attacker%'
6:
chance: 46
cooldown: 15
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:1:120 %attacker%'
7:
chance: 55
cooldown: 15
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:2:60 %attacker%'
8:
chance: 69
cooldown: 15
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'GUARD:CREEPER:%victim%'
- 'POTION:BLINDNESS:2:100 %attacker%'
godlyoverload:
display: '%group-color%Godly Overload'
description: "Heroic Enchantment. A very large\npermanent increase in hearts. Requires\nOverload
III enchant on item to apply."
applies-to: 'Armor'
type: 'EFFECT_STATIC'
group: 'HEROIC'
settings:
required-enchants:
- 'overload:3'
removed-enchants:
- 'overload'
removeable: false
applies:
- ALL_ARMOR
levels:
1:
effects:
- 'POTION:HEALTH_BOOST:3'
2:
effects:
- 'POTION:HEALTH_BOOST:4'
3:
effects:
- 'POTION:HEALTH_BOOST:5'
parrymaster:
display: '%group-color%Parrymaster'
description: "Heroic Enchantment.\nA chance to greatly or completely negate\nincoming damage
while blocking, and\nto reflect an incoming attack back\non the attacker whether you are blocking\
nor not. Requires Block III to apply."
applies-to: 'Swords'
type: 'DEFENSE'
group: 'HEROIC'
settings:
required-enchants:
- 'parry:3'
removed-enchants:
- 'parry'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 25
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:%damage% %attacker%'
2:
chance: 30
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:%damage% %attacker%'
3:
chance: 35
effects:
- 'STOP_ATTACK'
- 'ADD_HARM:%damage% %attacker%'
masterinquisitive:
display: '%group-color%Master Inquisitive'
description: "Heroic Enchantment. Chance to massively\nincreases EXP drops from mobs.\nRequires
Inquisitive IV enchant\non item to apply."
applies-to: 'Swords'
type: 'KILL_MOB'
group: 'HEROIC'
settings:
required-enchants:
- 'inquisitive:4'
removed-enchants:
- 'inquisitive'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 60
effects:
- 'EXP:<math>(%exp% * (1.0 + 0.25 * %level%))*2.0</math> %victim%'
2:
chance: 70
effects:
- 'EXP:<math>(%exp% * (1.0 + 0.25 * %level%))*2.0</math> %victim%'
3:
chance: 80
effects:
- 'EXP:<math>(%exp% * (1.0 + 0.25 * %level%))*2.0</math> %victim%'
4:
effects:
- 'EXP:<math>(%exp% * (1.0 + 0.25 * %level%))*2.0</math> %victim%'
planetarydeathbringer:
display: '%group-color%Planetary Deathbringer'
description: "Heroic Enchantment. An increased\nchance to deal 1.5x damage. Requires\
nDeathbringer III enchant on item to apply."
applies-to: 'Armor'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'deathbringer:3'
removed-enchants:
- 'deathbringer'
removeable: false
applies:
- ALL_ARMOR
levels:
1:
chance: 20
effects:
- 'INCREASE_DAMAGE:50 %attacker%'
2:
chance: 26
effects:
- 'INCREASE_DAMAGE:50 %attacker%'
3:
chance: 32
effects:
- 'INCREASE_DAMAGE:50 %attacker%'
divineenlighted:
display: '%group-color%Divine Enlighted'
description: "Heroic Enchantment. High chance of\nhealing lots of HP while taking damage.
Requires\nEnlighted III enchant on item to apply."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'HEROIC'
settings:
required-enchants:
- 'enlighted:3'
removed-enchants:
- 'enlighted'
removeable: false
applies:
- ALL_ARMOR
levels:
1:
chance: 15
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
2:
chance: 17
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
3:
chance: 20
cooldown: 5
effects:
- 'ADD_HEALTH:<random number>1-4</random number> %victim%'
lethalsniper:
display: '%group-color%Lethal Sniper'
description: "Heroic Enchantment. Increased\nheadshot chance and multiplied damage\nup to 4.5x.
Requires Sniper V\nenchant on item to apply."
applies-to: 'Bow'
type: 'BOW'
group: 'HEROIC'
settings:
required-enchants:
- 'sniper:5'
removed-enchants:
- 'sniper'
removeable: false
applies:
- BOW
- CROSSBOW
levels:
1:
condition:
- '%is headshot% = true : %allow%'
effects:
- 'INCREASE_DAMAGE:350 %attacker%'
2:
condition:
- '%is headshot% = true : %allow%'
effects:
- 'INCREASE_DAMAGE:375 %attacker%'
3:
condition:
- '%is headshot% = true : %allow%'
effects:
- 'INCREASE_DAMAGE:400 %attacker%'
atomicdetonate:
display: '%group-color%Atomic Detonate'
description: "Heroic Enchantment. Summons up to a\n7x7 explosion around any blocks you\nbreak.
Requires Detonate IX enchant\non item to apply."
applies-to: 'Tools'
type: 'MINING'
group: 'HEROIC'
settings:
required-enchants:
- 'detonate:9'
removed-enchants:
- 'detonate'
removeable: false
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
chance: 13
effects:
- 'TRENCH:7'
2:
chance: 26
effects:
- 'TRENCH:7'
3:
chance: 36
effects:
- 'TRENCH:7'
4:
chance: 49
effects:
- 'TRENCH:7'
5:
chance: 59
effects:
- 'TRENCH:7'
6:
chance: 72
effects:
- 'TRENCH:7'
7:
chance: 85
effects:
- 'TRENCH:7'
8:
chance: 90
effects:
- 'TRENCH:7'
9:
effects:
- 'TRENCH:7'
titantrap:
display: '%group-color%Titan Trap'
description: "Heroic Enchantment. A chance to\ngive a longer lasting buffed\nslowness effect.
Requires Trap III to apply."
applies-to: 'Swords'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'trap:3'
removed-enchants:
- 'trap'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 50
effects:
- 'POTION:SLOW:40:60 %victim%'
2:
chance: 75
effects:
- 'POTION:SLOW:40:80 %victim%'
3:
effects:
- 'POTION:SLOW:40:120 %victim%'
scorpion:
display: '%group-color%Scorpion'
description: "GET OVER HERE!"
applies-to: 'Bows'
type: 'BOW'
group: 'HEROIC'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 12
cooldown: 4
effects:
- 'PULL_CLOSER:2.0 %victim%'
2:
chance: 23
cooldown: 5
effects:
- 'PULL_CLOSER:2.0 %victim%'
3:
chance: 32
cooldown: 5
effects:
- 'PULL_CLOSER:3.0 %victim%'
4:
effects:
- 'PULL_CLOSER:5.0 %victim%'
masterblacksmith:
display: '%group-color%Master Blacksmith'
description: "Chance to heal your most damaged\npiece of armor by 2-3 durability whenever\nyou
hit a player, but when it procs your\nattack will deal between 75%-100% damage.\nRequires
Blacksmith V enchantment on item to apply."
applies-to: 'Axe'
type: 'ATTACK'
group: 'HEROIC'
applies:
- ALL_AXE
settings:
required-enchants:
- 'blacksmith:5'
removed-enchants:
- 'blacksmith'
removeable: false
levels:
1:
chance: 12
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'DECREASE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
2:
chance: 16
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'DECREASE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
3:
chance: 22
cooldown: 3
effects:
- 'ADD_DURABILITY:-2'
- 'DECREASE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
4:
chance: 29
cooldown: 3
effects:
- 'ADD_DURABILITY:-3'
- 'DECREASE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
5:
chance: 35
cooldown: 3
effects:
- 'ADD_DURABILITY:-3'
- 'DECREASE_DAMAGE:<random number>1-25</random number>'
- 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
vengefuldiminish:
display: '%group-color%Vengeful Diminish'
description: "Ensures that the next strike against you\nonly deals 50% of the damage inflicted and\
nany extra above that will be returned\nto the attacker. Requires Diminish VI\nenchant on item to
apply."
applies-to: 'Chestplate'
type: 'DEFENSE'
group: 'HEROIC'
applies:
- ALL_CHESTPLATE
settings:
required-enchants:
- 'diminish:6'
removed-enchants:
- 'diminish'
removeable: false
levels:
1:
chance: 6
cooldown: 14
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
2:
chance: 12
cooldown: 14
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
3:
chance: 17
cooldown: 14
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
4:
chance: 23
cooldown: 14
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
5:
chance: 28
cooldown: 14
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
6:
chance: 33
cooldown: 14
effects:
- 'HALF_DAMAGE'
- 'ADD_HARM:%damage% %attacker%'
alienimplants:
display: '%group-color%Alien Implants'
description: "Heal 2x the HP of\nnormal Implants, and\nat max level all hunger loss is\ndisabled.
Requires Implants III."
applies-to: 'Helmets'
type: 'REPEATING'
time: 5
group: 'HEROIC'
applies:
- ALL_HELMET
settings:
required-enchants:
- 'implants:3'
removed-enchants:
- 'implants'
removeable: false
levels:
1:
chance: 20
cooldown: 5
effects:
- 'ADD_HEALTH:2'
- 'ADD_FOOD:2'
2:
chance: 30
cooldown: 5
effects:
- 'ADD_HEALTH:2'
- 'ADD_FOOD:2'
3:
chance: 40
cooldown: 5
effects:
- 'ADD_HEALTH:2'
- 'ADD_FOOD:10'
etherealdodge:
display: '%group-color%Ethereal Dodge'
description: "Increased proc rate over normal Dodge,\nwith a small chance to gain Speed V\nfor a
few seconds on successful\ndodge. Requires Dodge V."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'HEROIC'
applies:
- ALL_ARMOR
settings:
required-enchants:
- 'dodge:5'
removed-enchants:
- 'dodge'
removeable: false
levels:
1:
chance: 15
condition:
- "%victim is sneaking% = true : %chance%+25"
effects:
- 'STOP_ATTACK'
- 'POTION:SPEED:4:80 %victim%'
demoniclifesteal:
display: '%group-color%Demonic Lifesteal'
description: "Heals much more HP at a greatly\nincreased rate compared to normal\nLifesteal.
Requires Lifesteal V."
applies-to: 'Swords'
type: 'ATTACK'
group: 'HEROIC'
applies:
- ALL_SWORD
settings:
required-enchants:
- 'lifesteal:5'
removed-enchants:
- 'lifesteal'
removeable: false
levels:
1:
chance: 5.9
cooldown: 25
effects:
- 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
- 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
2:
chance: 9.3
cooldown: 25
effects:
- 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
- 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
3:
chance: 11.4
cooldown: 25
effects:
- 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
- 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
4:
chance: 13.9
cooldown: 25
effects:
- 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
- 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
5:
chance: 15
cooldown: 25
effects:
- 'ADD_HEALTH:<random number>5-6</random number> %attacker%'
- 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
deepbleed:
display: '%group-color%Deep Bleed'
description: "Heroic Enchantment. A chance\nto affect foes with increased\nslowness and inflict
more damage.\nRequires Bleed VI."
applies-to: 'Axe'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'bleed:6'
removed-enchants:
- 'bleed'
removeable: false
applies:
- ALL_AXE
levels:
1:
chance: 10
cooldown: 4
effects:
- 'POTION:SLOW:2:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
2:
chance: 15
cooldown: 4
effects:
- 'POTION:SLOW:2:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
3:
chance: 23
cooldown: 4
effects:
- 'POTION:SLOW:3:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
4:
chance: 30
cooldown: 4
effects:
- 'POTION:SLOW:3:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
5:
chance: 44
cooldown: 4
effects:
- 'POTION:SLOW:3:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
6:
chance: 57
cooldown: 4
effects:
- 'POTION:SLOW:4:100 %victim%'
- 'ADD_HARM:<random number>2-6</random number> %victim%'
- 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-3</random number> %victim%'
- 'WAIT:20'
- 'ADD_HARM:<random number>1-4</random number> %victim%'
shadowassassin:
display: '%group-color%Shadow Assassin'
description: "Heroic Enchantment. The\ncloser you are to your enemy,\nthe more damage you deal\
n(up to 1.875x). However, if you\nare more than 2 blocks away, you\nwill deal LESS damage than
normal.\nRequires Assassin V."
applies-to: 'Swords'
type: 'ATTACK'
group: 'HEROIC'
settings:
required-enchants:
- 'assassin:5'
removed-enchants:
- 'assassin'
removeable: false
applies:
- ALL_SWORD
levels:
1:
chance: 7
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
2:
chance: 12
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
3:
chance: 19
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
4:
chance: 24
cooldown: 3
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
5:
effects:
- 'DISTANCE_DAMAGE:5:1 %attacker%'
rogue:
display: '%group-color%Rogue'
description: "Active soul enchant. Chance to deal up to 2.0x damage."
applies-to: 'Axes'
type: 'ATTACK'
group: 'SOUL'
applies:
- ALL_AXE
levels:
1:
chance: 13
cooldown: 3
souls: 100
effects:
- 'INCREASE_DAMAGE:<random number>25-100</random number> %attacker%'
2:
chance: 16
cooldown: 3
souls: 100
effects:
- 'INCREASE_DAMAGE:<random number>25-100</random number> %attacker%'
3:
chance: 19
cooldown: 3
souls: 100
effects:
- 'INCREASE_DAMAGE:<random number>25-100</random number> %attacker%'
natureswrath:
display: '%group-color%Natures Wrath'
description: "Temporarily freeze all enemies in\na massive area around you, pushing\nthem back
and dealing massive nature\ndamage."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'LEGENDARY'
applies:
- ALL_ARMOR
levels:
1:
chance: 5
cooldown: 30
effects:
- 'POTION:SLOW:10:60 %attacker%'
- 'LIGHTNING %attacker%'
2:
chance: 9
cooldown: 30
effects:
- 'POTION:SLOW:10:60 %attacker%'
- 'LIGHTNING %attacker%'
3:
chance: 15
cooldown: 30
effects:
- 'POTION:SLOW:10:60 %attacker%'
- 'LIGHTNING %attacker%'
4:
chance: 23
cooldown: 30
effects:
- 'POTION:SLOW:10:60 %attacker%'
- 'LIGHTNING %attacker%'
phoenix:
display: '%group-color%Phoenix'
description: "Rise from the ashes"
applies-to: 'Armor'
type: 'DEFENSE'
group: 'ELDER'
applies:
- ALL_ARMOR
levels:
1:
cooldown: 120
condition:
- '%victim health% > 3 : %stop%'
effects:
- 'ADD_HEALTH:40 %victim%'
- 'PLAY_SOUND:ITEM_BREAK:4 %victim%'
2:
cooldown: 120
condition:
- '%victim health% > 3 : %stop%'
effects:
- 'ADD_HEALTH:40 %victim%'
- 'PLAY_SOUND:ITEM_BREAK:4 %victim%'
3:
condition:
- '%victim health% > 3 : %stop%'
effects:
- 'ADD_HEALTH:40 %victim%'
- 'PLAY_SOUND:ITEM_BREAK:4 %victim%'
divineimmolation:
display: '%group-color%Divine Immolation'
description: "Active soul enchant. Chance for your sword\nto be imbued with divine fire, turning\nall
your physical attacks into Area of\nEffect spells and igniting divine fire\nupon all nearby enemies.\n75
souls per use."
applies-to: 'Sword'
type: 'ATTACK'
group: 'SOUL'
applies:
- ALL_SWORD
levels:
1:
souls: 75
effects:
- 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
- 'WAIT:20'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
- 'WAIT:20'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
2:
souls: 75
effects:
- 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:5 <aoe> radius=5 target=damageable </aoe>'
- 'WAIT:20'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:5 <aoe> radius=5 target=damageable </aoe>'
- 'WAIT:20'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:5 <aoe> radius=5 target=damageable </aoe>'
3:
souls: 75
effects:
- 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:7 <aoe> radius=5 target=damageable </aoe>'
- 'WAIT:20'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:7 <aoe> radius=5 target=damageable </aoe>'
- 'WAIT:20'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:7 <aoe> radius=5 target=damageable </aoe>'
4:
souls: 75
effects:
- 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:9 <aoe> radius=5 target=damageable </aoe>'
- 'WAIT:20'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:9 <aoe> radius=5 target=damageable </aoe>'
- 'WAIT:20'
- 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- 'ADD_HARM:9 <aoe> radius=5 target=damageable </aoe>'
paradox:
display: '%group-color%Paradox'
description: "Passive soul enchantment.\nHeals all nearby allies in a massive\narea around you for a
portion of\nall damage dealt to you."
applies-to: 'Swords'
type: 'DEFENSE'
group: 'SOUL'
applies:
- ALL_ARMOR
levels:
'1':
chance: 13
cooldown: 5
souls: 5
effects:
- 'PARTICLE:HEART:20:2<aoe> radius=5 target=undamageable </aoe>'
- 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=5 target=undamageable </aoe>'
- 'MESSAGE:&c&l** PARADOX ** <aoe> radius=5 target=undamageable </aoe>'
'2':
chance: 15
cooldown: 5
souls: 5
effects:
- 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
- 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=6 target=undamageable </aoe>'
- 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
'3':
chance: 17
cooldown: 5
souls: 5
effects:
- 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
- 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=6 target=undamageable </aoe>'
- 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
'4':
chance: 19
cooldown: 5
souls: 5
effects:
- 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
- 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=7 target=undamageable </aoe>'
- 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
'5':
chance: 12
cooldown: 5
souls: 5
effects:
- 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
- 'ADD_HEALTH:<math>%damage%/2</math> <aoe> radius=7 target=undamageable </aoe>'
- 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
soulgrind:
display: '%group-color%SoulGrind'
description: 'Random chance to get a souls for killing mobs.'
applies-to: 'Swords'
type: 'KILL_MOB'
group: 'MASTERY'
applies:
- ALL_SWORD
levels:
'1':
effects:
- 'CONSOLE_COMMAND:ae giveitem %attacker name% soulgem 1 4'
'2':
effects:
- 'CONSOLE_COMMAND:ae giveitem %attacker name% soulgem 1 6'
'3':
effects:
- 'CONSOLE_COMMAND:ae giveitem %attacker name% soulgem 1 10'
neutralize:
display: '%group-color%Neutralize'
description: "Chance to disable all enemy defensive enchantment's for 7 seconds.\nThis effect can
stack with silence."
applies-to: "Swords"
type: ATTACK
group: MASTERY
applies:
- ALL_SWORD
levels:
'1':
chance: 1
cooldown: 140
effects:
- DISABLE_ACTIVATION:cactus:7 %victim%
- DISABLE_ACTIVATION:enlighted:7 %victim%
- DISABLE_ACTIVATION:angelic:7 %victim%
- DISABLE_ACTIVATION:divineenlighted:7 %victim%
- DISABLE_ACTIVATION:dodge:7 %victim%
- DISABLE_ACTIVATION:valor:7 %victim%
- DISABLE_ACTIVATION:mightycactus:7 %victim%
- MESSAGE:&4&l* Neutralized&r &4[7s] &5&l* %victim%
'2':
chance: 2
cooldown: 120
effects:
- DISABLE_ACTIVATION:cactus:7 %victim%
- DISABLE_ACTIVATION:enlighted:7 %victim%
- DISABLE_ACTIVATION:angelic:7 %victim%
- DISABLE_ACTIVATION:divineenlighted:7 %victim%
- DISABLE_ACTIVATION:dodge:7 %victim%
- DISABLE_ACTIVATION:valor:7 %victim%
- DISABLE_ACTIVATION:mightycactus:7 %victim%
- MESSAGE:&4&l* Neutralized&r &4[7s] &5&l* %victim%
'3':
chance: 3
cooldown: 100
effects:
- DISABLE_ACTIVATION:cactus:7 %victim%
- DISABLE_ACTIVATION:enlighted:7 %victim%
- DISABLE_ACTIVATION:angelic:7 %victim%
- DISABLE_ACTIVATION:divineenlighted:7 %victim%
- DISABLE_ACTIVATION:dodge:7 %victim%
- DISABLE_ACTIVATION:valor:7 %victim%
- DISABLE_ACTIVATION:mightycactus:7 %victim%
- MESSAGE:&4&l* Neutralized&r &4[7s] &5&l* %victim%
'4':
chance: 4
cooldown: 80
effects:
- DISABLE_ACTIVATION:cactus:7 %victim%
- DISABLE_ACTIVATION:enlighted:7 %victim%
- DISABLE_ACTIVATION:angelic:7 %victim%
- DISABLE_ACTIVATION:divineenlighted:7 %victim%
- DISABLE_ACTIVATION:dodge:7 %victim%
- DISABLE_ACTIVATION:valor:7 %victim%
- DISABLE_ACTIVATION:mightycactus:7 %victim%
- MESSAGE:&4&l* Neutralized&r &4[7s] &5&l* %victim%
'5':
chance: 6
cooldown: 20
effects:
- DISABLE_ACTIVATION:cactus:5 %victim%
- DISABLE_ACTIVATION:enlighted:5 %victim%
- DISABLE_ACTIVATION:angelic:5 %victim%
- DISABLE_ACTIVATION:divineenlighted:5 %victim
- DISABLE_ACTIVATION:dodge:5 %victim%
- DISABLE_ACTIVATION:valor:5 %victim%
- DISABLE_ACTIVATION:mightycactus:5 %victim%
- DISABLE_ACTIVATION:lucky:5 %victim%
- MESSAGE:&4&l* Neutralized&r &4[5s] &4&l* %victim%
halloweenify:
display: '%group-color%Halloweenify'
description: 'Chance to replace your opponents helmet to a pumpkin for a short time.'
applies-to: 'Weapons'
type: 'ATTACK'
group: 'MASTERY'
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 1.8
cooldown: 20
effects:
- 'PUMPKIN:40 %victim%'
- 'MESSAGE:&e&l** HALLOWEENIFY ** %victim%'
- 'PLAY_SOUND_OUTLOUD:ANVIL_DROP'
2:
chance: 3.6
cooldown: 20
effects:
- 'PUMPKIN:40 %victim%'
- 'MESSAGE:&e&l** HALLOWEENIFY ** %victim%'
- 'PLAY_SOUND_OUTLOUD:ANVIL_DROP'
3:
chance: 4.4
cooldown: 20
effects:
- 'PUMPKIN:60 %victim%'
- 'MESSAGE:&e&l** HALLOWEENIFY ** %victim%'
- 'PLAY_SOUND_OUTLOUD:ANVIL_DROP'
4:
chance: 5.2
cooldown: 20
effects:
- 'PUMPKIN:60 %victim%'
- 'MESSAGE:&e&l** HALLOWEENIFY ** %victim%'
- 'PLAY_SOUND_OUTLOUD:ANVIL_DROP'
5:
chance: 6
cooldown: 20
effects:
- 'PUMPKIN:80 %victim%'
- 'MESSAGE:&e&l** HALLOWEENIFY ** %victim%'
- 'PLAY_SOUND_OUTLOUD:ANVIL_DROP'
markofthebeast:
display: '%group-color%Mark of the Beast'
description: "Once an enemy is afflicted with the mark\nall incoming damage is increased by 2x for\
nup to 5 seconds"
applies-to: 'Armor'
type: 'DEFENSE'
group: 'MASTERY'
applies:
- ALL_ARMOR
levels:
1:
chance: 4
cooldown: 600
effects:
- 'MESSAGE:&c&l* MARK OF THE BEAST [&72s&c&l] * %victim%'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
2:
chance: 6
cooldown: 500
effects:
- 'MESSAGE:&c&l* MARK OF THE BEAST [&72s&c&l] * %victim%'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
3:
chance: 8
cooldown: 400
effects:
- 'MESSAGE:&c&l* MARK OF THE BEAST [&72s&c&l] * %victim%'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
4:
chance: 10
cooldown: 300
effects:
- 'MESSAGE:&c&l* MARK OF THE BEAST [&73s&c&l] * %victim%'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
5:
chance: 13
cooldown: 200
effects:
- 'MESSAGE:&c&l* MARK OF THE BEAST [&74s&c&l] * %victim%'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
6:
chance: 16
cooldown: 100
effects:
- 'MESSAGE:&c&l* MARK OF THE BEAST [&74s&c&l] * %victim%'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
- 'INCREASE_DAMAGE:50 %attacker%'
- 'WAIT:20'
horrify:
display: '%group-color%Horrify'
description: 'Chance to inflict enemies within a 32x32 radius with &6Horror&r.'
applies-to: 'Armor'
type: 'DEFENSE'
group: 'MASTERY'
applies:
- ALL_ARMOR
levels:
'1':
chance: 1.5
cooldown: 120
effects:
- 'POTION:CONFUSION:23:40 <aoe> radius=32 target=damageable </aoe>'
- 'POTION:SLOW:23:40 <aoe> radius=32 target=damageable </aoe>'
- 'POTION:SLOW_DIGGING:23:40 <aoe> radius=32 target=damageable </aoe>'
- 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
'2':
chance: 3.1
cooldown: 120
effects:
- 'POTION:CONFUSION:23:40 <aoe> radius=32 target=damageable </aoe>'
- 'POTION:SLOW:23:40 <aoe> radius=32 target=damageable </aoe>'
- 'POTION:SLOW_DIGGING:23:40 <aoe> radius=32 target=damageable </aoe>'
- 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
'3':
chance: 4.1
cooldown: 120
effects:
- 'POTION:CONFUSION:23:60 <aoe> radius=32 target=damageable </aoe>'
- 'POTION:SLOW:23:60 <aoe> radius=32 target=damageable </aoe>'
- 'POTION:SLOW_DIGGING:23:60 <aoe> radius=32 target=damageable </aoe>'
- 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
'4':
chance: 5.3
cooldown: 120
effects:
- 'POTION:CONFUSION:23:80 <aoe> radius=32 target=damageable </aoe>'
- 'POTION:SLOW:23:80 <aoe> radius=32 target=damageable </aoe>'
- 'POTION:SLOW_DIGGING:23:80 <aoe> radius=32 target=damageable </aoe>'
- 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
chainlifesteal:
display: '%group-color%Chain Lifesteal'
description: 'A chance to regain health from multiple\nenemies near your damaged target based on
level'
applies-to: 'Chestplate'
type: 'ATTACK'
group: 'MASTERY'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 1.8
cooldown: 120
effects:
2:
chance: 3.9
cooldown: 120
effects:
- 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable
</aoe>'

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