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Humans

+1+point+for+each
Farm+region
Tribe conquered
Tribe
1 3
Giants
Can+conquer+Mountain
regions+with+just+one
Tribe tribe+die,+and+get
+1+defense+for+each
Tribe
x1
3
Elves
Cannot+be+attacked,+but
lose+one+Elf+at+the
Tribe end+of+each+turn,
including+in+decline
Tribe
-1
3
Dwarves
+1+point+for+each
Mining+region
Tribe conquered
Tribe
1 4
Halflings
MayHre-rollHanyHone
dieHforHeachHHill
Tribe regionHrolled
Tribe
? 4
Ghouls
CanHcontinue
conqueringHregions
Tribe whileHinHdecline
Tribe
4
Tritons
MayHchangeHanyHone
tribeHdieHtoHaHTriton
Tribe forHeachHWaterHrolled Tribe
?
4
Ratmen
Tribe Tribe
LotsHofHRatmen-
5
Wizards
+12point2for2each
Magical2region
Tribe conquered
Tribe
1 4
Trolls
+12defense2for2every
Tribe region2conquered Tribe
2
Sorcerers
Gain2one2Sorcerer2when
conquering2an2opponent's
Tribe active2tribe,2once2per2turn
per2opponent
Tribe
+1
3
Orcs
+12point2for2each
occupied2region
Tribe conquered
Tribe
1 3

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