Professional Documents
Culture Documents
I start off with some very loose line drawings and basic The sketching stage allows
colors, trying to find an interpretation of an “alien me to correct mistakes I
mermaid” that I like. I want her to come across as made earlier and refine
whimsical, proud, confident, and lively. parts I wasn’t sure about.
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BREAKDOWN GALLERY
REMEMBER PERSONALITY
Don’t get lost in just making a character
look cool. Think of their innermost
personality; give them a reason to
exist and equip them with feelings and
emotions. If you are struggling to find
or convey a character’s personality, try
adding a little companion, sidekick, or Here is the final alien mermaid.
environmental element, which will help Adding the finishing details
to dictate how the character acts. at the end is the most time-
consuming part, but fun. Final artwork © Laura “Laumii” Müller
257
SORCERESS
BY MARIE THORHAUGE
My key aim for designing this sorceress is to and blue color scheme for interest. Her skin her blonde hair, a crucifix, and a stake to
make it clear she is a gothic character but is very pale, and her hair has a gray tone, make a vampire slayer. Instead of doing this,
not necessarily a villain. I want to touch on so my palette still has a melancholic gothic my favorite part of designing is to re-think
these elements but also try to challenge the feel, but it is the less obvious choice. a concept and approach it from another
concept by incorporating an extra spin into angle. Then the success of my design is
it: I would like to add an almost sci-fi touch When designing characters, it is always the reliant on pure design theory and technique.
to the character, which will come across in easy solution to go with the stereotype;
her outfit and colors. you can draw any character and give them
a stereotypical personality by giving them
When you think of “gothic,” a black, gray, a different outfit. For example, giving this
and red color palette often comes to mind. character pale skin, a black robe, and a
However, I choose to go with a pink, purple, wand to create a gothic sorceress, or giving
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BREAKDOWN GALLERY
A WINTER
( AND AUTUMN’S ) TALE
MEIKE SCHNEIDER
In this tutorial I will design two characters in two different environments. I will explain how environments
can affect characters, change the overall mood of the image and create an entirely different atmosphere.
I decided to pick an autumn scene with warm and cozy colors and, in contrast to that, a snowy and cool
winter scene with lots of blue. I’ll show you how color and light affect the overall atmosphere and my
process of creating a painting with a seasonal change.
20 | A Winter (and Autumn’s) tale
Tale
MIND MAPPING
To get inspired and come up with new ideas I like to work with
mind-maps. I collect ideas for the environment, character
types, the mood and atmosphere, and the activities that the
characters will be doing. All of this helps to tell a believable
story. If you don’t have a clear vision in mind at the beginning
of a project this is an easy way to mix and match words to
create an image that tells a story! It’s always helpful to not
focus too early on a specific idea, instead trying to generate
as many ideas as possible and then pick some interesting ones
and mix them together. I decided to create sketches based on
the words kids, woods, exploring, and fall/winter.
WARM UP:
SHAPE
CHALLENGE
I use a few different methods to warm
up before drawing. One of my favorites
is the shape challenge! It’s fairly simple
– use a bold brush and create a few
different shapes, then go ahead and fill
these shapes with characters. I always try
to limit myself to a couple of minutes per
shape, and I keep the sketch very simple.
This exercise helps me to think less and
experiment more. It also forces me to
draw things I wouldn’t usually draw!
SHAPING THE
CHARACTERS
When designing a character, I will always
try to create several different versions
before settling on a final choice. Usually,
the first try isn’t the best! A good way
to start is by simplifying proportions
and thinking in shapes, such as triangles,
circles, and squares. While angular shapes
tend to make characters look sharp
and evil, round shapes often suggest
a cute character. Experimenting with
proportions can also be helpful to design
unique characters.
POSE AND
EXPRESSION
I need to figure out which pose and expression
works best for the image and each character.
I always try to imagine I’m that person in that
specific moment, imagining what I’d be looking
at and how I’d react emotionally. I’ve designed
two young kids exploring wildlife in the woods,
so I want them to be very excited about the snail
they’ve found on the ground. To avoid having
too much symmetry in the drawing I wanted
one of the characters to stand straight, and the
other one sitting a little lower. The girl has a map
in her hands and looks a little astonished when
she sees her friend holding the snail, who in turn
is looking absolutely ecstatic!
PALETTE CLEANSING
Color harmony is a crucial part of any drawing. A good color scheme is
pleasing to the eye, engages the viewer, and creates an inner sense of
order and balance in the visual experience. Colors can affect the mood
and atmosphere of an entire image. I’ll demonstrate this by giving the
same scene a color scheme for both fall (warm) and winter (cold).
GENERATING
COLOR PALETTES
But how do we find colors that work well with each other? Color theory If you are struggling to create appealing color
is a great place to start – there are predefined schemes of colors that palettes there are lots of tools that can help
work well together such as complementary, triadic, analogous, and you to pick and choose! Adobe Color offers lots
monochromatic. How color behaves in relation to other colors and of options to generate a color palette — it can
shapes can be a complex conundrum to solve. Looking at colors on a even use an imported picture to create one for
color wheel shows the differing levels of contrast between different you. Procreate’s Color Harmony is a similar utility
hues – for example, colors that are directly opposite one another on that builds instant color schemes based on your
the wheel have the highest contrast possible while colors next to one choices – these can be complementary, split
another have low contrast. complementary, analogous, triadic, or tetradic.
Meike Schneider | 25
Opposite page:
Cleaning up the
sketch by drawing
the outlines
as accurately
as possible
This page
(bottom): Using
color thumbnails
to test colors
and identify
how much space
each will take
THUMBING
THROUGH COLORS
Color thumbnails are a great way to preview how your artwork will look a bold brush and only draw the main objects to create a thumbnail. Don’t
once it’s colored and also to identify how much space each color will spend too long on this step — each thumbnail should only take a couple
cover on the entire image. I use this technique to test different variations of minutes to complete.
of color schemes until I find one that suits the mood I’m going for. I use
26 | A Winter (and Autumn’s) Tale
tale
COLORING AT A DISTANCE
Another technique I like to use once I create my thumbnails (and also the distance between an object and the viewer increases, the contrast
later during the final coloring process) is checking the values. To do this, between the object and background decreases. The colors of the object
I grayscale the entire image and make sure things in the distance are also become less saturated and shift towards the background color,
much lighter in value than the objects in the foreground. In the colored which is usually bluish, although certain conditions, such as sunrise or
version make sure to use atmospheric perspective – this means that as sunset, can alter this.
Opposite page
(bottom): Pencil
strokes give the art a
more traditional look
Meike Schneider | 27
WINTER IS COMING
Using the color thumbnail as a reference, I set about changing the warm through the sky and snow. I also delete layers with any plants that would
colors of the autumn scene by working through the separate layers not be present in winter, such as the bushes and mushrooms on the
and adjusting the hue, saturation, and brightness. The trees and plants ground – I’ll replace these in the next step. The characters themselves
especially need to have blue tones due to all the bounce light created also need to be desaturated and slightly affected by the ambient light.
30 | A Winter (and Autumn’s) tale
Tale
A CHANGE IN SCENERY
With the colors adjusted to create a cold atmosphere, I still have to add a few
more winter objects, as most of the bushes would lose their leaves during
winter. I replace them with snow-covered branches. I also remove most of the
animals and the mushrooms, and instead add more snow to the bottom of the
trees and the fence.
This page: All the elements of fall are replaced with snow and bushes without leaves
PAGE 208
Solarpunk girl
ARTIST TIP
Before you start to draw, take some time to journey into your character’s world.
Use both your imagination and inspiring images to create a mental picture. Begin
to look for inspiration, whether from online image search engines, other artists
you admire, or places you have visited and taken photographs of. Solarpunk is
a genre of science fiction that explores a positive vision of the future, where
humans live in harmony with nature by using renewable energy. You can find
ideas for a world like this by looking at futuristic architecture and clothing, but
also in designs of the past or existing nature-based cultures. Doing this kind of
research will make your character creation easier and give you unexpected ideas.
01
Create a new canvas and start sketching
ideas for how you want to position your
character. What is she doing? What
can her pose tell the viewer about her
personality? What perspective will you
choose? Drawing a character from below
can make them look more heroic or even
threatening. Alternatively, a perspective
looking down from above can make a
character seem small, or create a thrilling
view from a rooftop. Another option is to
draw the character at eye level, which will
make them appear more relatable.
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Tutorials
02
Select your favorite thumbnail using the character sketch. No matter how rough
Rectangle Selection tool, then swipe up your thumbnail sketch, using it as a base
with three fingers to cut and paste it onto will make the process much easier than
a new layer. Scale it up using the Uniform starting from a blank canvas.
Transform tool, creating a base for your
Paste the
thumbnail onto a
new layer, then use
Use the Rectangle Selection tool to Uniform Transform
select your chosen thumbnail to scale it up
03
Lower the opacity of your thumbnail
layer and create a new layer on top for
your sketch. Use simple shapes to define
the character’s pose, experimenting with
different head angles and arm positions.
If your sketch gets too messy, merge
it with the layer below, lower the opacity,
and draw a cleaner sketch on a layer
on top. The Sketching > HB Pencil
brush is great for creating the natural
feeling of drawing. Try tilting your Apple
Pencil as you sketch and watch how the
stroke changes.
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Solarpunk girl
04
Make use of the different Transform
options to find the right proportions for
your character. Distort and Warp can
be especially helpful for adjusting the
perspective and size relationships of
different elements of your drawing. Here
it is helpful to draw the character and the
bike on different layers in order to be able
to transform them separately. A character
sitting on an object can be difficult to get
right, as you have foreshortened angles
of the figure and environment to consider,
so it is useful to be able to move them
around independently. Alternatively, you
can select multiple layers to transform
them together.
05
Once you have settled on the pose, you can start to focus on the
character’s outfit and the details of the bike. For the Solarpunk
genre, try to combine traditional and futuristic elements. Her
Polynesian-inspired clothing elements and tattoos, along with
her bionic arm, show how this character embraces both her
culture and futuristic technology. Think about creative ways
to incorporate solar panels on both her clothing and bike. And
don’t forget bags and other items she might want to take on her
journey.
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Tutorials
06
Lower the opacity of your sketch layer (if
you have multiple sketch layers, merge
them into one at this point) and start to
define your lines on a new layer on top. As
with the sketches, you can use as many
line art layers as you need and then merge
them later. A great brush for drawing line
art with line weight variation and some
texture is Calligraphy > Chalk. You can
also change the Background color layer
to a sunny yellow tone to set the mood of
the scene.
07
The finished line art should have the
right level of detail to allow you to start
coloring, but not so much that it makes
the illustration look too heavy. Not all
lines have to be closed; leaving some
open spaces will give the drawing room
to breathe. At this point you can group
all of your line layers together to keep
your layers tidy. Here the character,
bike, and windscreen have been kept
on separate layers, which will be useful
later on.
ARTIST TIP
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Solarpunk girl
08
Select a brush with crisp edges, such as
Inking > Syrup, to create a color base
for your drawing. Draw around the inside
edges of your entire drawing until you
have a closed shape. Using a color that
stands out from the background will help
you to be more precise.
09
When you have drawn around the entire shape, tap and hold the
color you have drawn with and drag it onto the drawing. This will
fill the whole of the enclosed space with this color. Make sure
that there are no gaps in your shape border before you do this.
Repeat the same procedure on a new layer to fill in the bike’s
windscreen with white, then lower the opacity of this layer to
make it translucent.
Keeping the
sketch layer
visible was
helpful in the
process, but
now it can
be turned off
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Tutorials
10
Create new layers on top of your color
base and set them as clipping masks of the
layer below. This will ensure everything
you paint stays within the borders of your
base shape. Use a warm brown and a
light gray to block out the shapes of the
girl and the cat to separate them from Using brown and gray, block
the bike. Placing each element on its own out shapes for the girl and cat
to separate them from the bike
layer will make color adjustments much
easier later on, as you will be able to use
these to make quick selections to help in
the shading process. Continue to create
as many clipping mask layers as you need
to fill in all the color areas of your drawing.
You can merge these layers together later
if you reach the layer limit.
11
Now to create the holographic map the character is holding. Transform tool to bend the shape into place. Using Distort will
First, create a rectangular selection on a new layer and fill it provide a good perspective base, while Warp will make the map
with a bright color. Erase the corners to give it a more interesting look curved.
shape. Next, lower the opacity of this layer slightly and use the
Create a rectangular
selection and fill it with color
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Solarpunk girl
12
Set the mood for your illustration with details too soon. This step is about finding
a rough background painted under the shapes and colors. It can be helpful to
character layers. Using a big blocky squint at sunny reference photos to see
brush, such as Painting > Flat Brush, what colors stand out once you lose all
will prevent you from getting lost in the the detail.
13
Now you have filled in the background colors, you can give the versions, as sometimes your initial choice may not be the best
character some final color adjustments and refinement. Use one. To paint in details, such as the cat’s spots, swipe right to
the Hue, Saturation, Brightness tool on the layer you want to lock the transparency of the layer, so you can paint inside the
adjust. This is where having all of the elements on separate shape without going outside it.
layers comes in useful. Use the sliders to try out different color
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Tutorials
14
Lines with a hint of color can make a huge difference. Currently
all of your layers are set to Normal, as indicated by the letter
N next to the layer name. Duplicate your line art layer, then tap
on the N and change the blend mode to Overlay so that the
character colors show through. Lower the opacity of your initial
Normal line art layers until you are happy with the final result.
Black lines in
Overlay mode
create a darker,
saturated
version of the
colors below
15 16
Create a new layer at the very top of your layers list and set it to Consider the position of your light source and start painting in
Multiply. This blend mode is perfect for painting shadows. Now the shadows. If you want some texture in your painting, a great
tap your color base layer and choose Select to create an active brush to use is Sketching > 6B Pencil. This will create a strong
selection of the shape. Return to the new shadow layer, tap it, color when you hold your Apple Pencil vertically, but when you
and choose Mask. This ensures that whatever you paint on the tilt it you will create a more translucent, textured coverage. This
layer is only visible within the chosen mask shape. Painting in will allow you to vary hard and soft shadow edges. Emphasize
white will make the contents visible, while black will hide them. the difference even more by smudging the paint using your finger
Make a selection of your line art layer, as you did with the color on the screen, or by using the Smudge tool with a brush such as
base, and add this selection to the mask by painting it white. Sketching > Bonobo Chalk. When painting in the shadows, use
Now you have a layer mask that covers both the character colors your color layers as selections; for example, when you want to
and the outlines. focus only on the girl or the bike.
Before you
start to paint,
make sure you
know if you
are painting
on the mask
or on the layer The rounder the shape, the softer the shadow edge
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Solarpunk girl
17
ARTIST TIP Create a selection of the shadow layer,
invert it, and create a new layer on top
Having trouble choosing
of the others in Add mode for painting
a color for your shadows?
Simply think what is the in the lights with a yellowish dark gray.
opposite of your light! When bright light hits human skin, you
For a scene bathed in can often see a glowing reddish edge in
warm yellow sunlight, the the shadows due to blood vessels shining
matching shadows would
through. Replicate this effect by locking
be blueish-purple tones
from the opposite side the transparency of your shadow layer and
of the color wheel. Try painting the edges with a bright orange-
some slightly warmer and red. Next, create a new layer above the
cooler tones, choosing shadow layer in Screen mode for the light
the ones that look best.
being reflected off the ground back onto
your character. Using a dark brown color,
give the shadow areas facing the ground a
subtle warm light from below.
Liven up your shadow areas with bright edges and reflected light
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Tutorials
18
The great thing about this layer setup is
that it allows you to make changes as and
when they’re needed. The transparent
glass windscreen layer does not look right
below the shadow layer, so move it on top
of it. Move the windscreen lines there
also, then create a new layer group for Use a layer mask to add variation to
the entire windscreen. Like the character the transparency of the windscreen
color base, you can use the windscreen
layers to make a layer mask that will allow
you to add variation to the transparency
of the windscreen. For example, it should
look more translucent in the places the
cat’s paws touch it. On new layers, add a
bright light reflection on top and paint on
the solar panels.
19
The next step is to add more details Next, use Adjustments > Glitch on the
to the character’s holographic map. glowing layer to add some techno magic.
Duplicate your map layer and use It’s a mystery as to what exactly the Glitch
Adjustments > Bloom to make it glow. filter does, so try out different settings
Use layer masks to ensure the map is not and see what happens. Experiment with
covering the character’s finger. Draw the the transparency of these layers until you
map lines on a new layer on top. find a result you like.
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Solarpunk girl
20
Hand-drawn patterns are a great way to show the character’s once you have finished drawing the pattern. As the pattern layer
connection to her native culture. Look for references to help you is below the shadow and light layers, it will be affected by those
recreate patterns accurately. Use transparent guidelines to help in a natural way.
the pattern flow along the shape of the fabric, then delete them
21 22
Add several layers on top for details and refinement. Add To finish the environment, add some more detail to the
reflections, like the reflection of the map in the girl’s eyes. foreground areas close to the character. Everything further away
Adding fine details will also help to flesh out the bionic arm and in the background can stay loose, keeping the focus on the girl.
solar panel elements. Give the bike more personality by adding Pay extra attention to the areas around the edges of your
some stickers on it, and draw some whiskers on the cat. character to ensure they are clearly readable. Use Freeform
Selection to create a soft selection of the areas that are farthest
away, then adjust the Feather setting to soften the selection
edges. Next, use Adjustments > Gaussian Blur and Adjustments
> Noise to emphasize depth.
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Tutorials
23
For the final touches, move all of the character layers into one layer. Next, turn the background back on and apply Adjustments
group. Now you can easily access the character and background > Chromatic Aberration to it. This will create an interesting color
separately. If you hide the background layer and the initial fringing around the edges, similar to analog photography. Use
background color, you can view your character on a transparent the same effect on the character copy layer, but mask this layer
background. Swipe up with three fingers and tap Copy All and and only make it visible in certain areas close to the edges of
then Paste. This will create a copy of your character on a new the illustration.
CONCLUSION
The final artwork depicts an adventurous character
ARTIST TIP in a futuristic Solarpunk universe. After following
this tutorial, you have learned how design,
Creating characters that live
color, and lighting choices can help you evoke
in a different world can be
challenging, but also incredibly a sense of positivity and warmth, along with a
fun! Take your time to find sci-fi look. You now know how to add meaningful
inspiration and explore new effects and details to strengthen your storytelling,
ideas, then use the process as well as knowing how to create a flexible layer
learned in this tutorial to bring
setup you can use for all kinds of character-driven
your ideas to life.
illustrations. Experiment with different lighting
situations and see what you can create!
120
Final image © Olga
“AsuROCKS” Andriyenko
AVELINE
STOKART
Introduction
This tutorial will walk you through the process of
creating a stylized portrait based on a reference
photo. It will focus on the importance of
observing the model and capturing the mood or
feeling the image evokes. Following along, you
will learn how the different elements of the
face work, allowing you to construct a portrait
with greater understanding.
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Aveline Stokart
02
03
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Aveline Stokart
05
06 07
Use the construction lines and detail lines Use the construction lines and detail lines
as a guide to draw a simple stylized sketch as a guide to draw a simple stylized sketch
When sketching the different elements, keep the angle To place the nose, draw a sphere slightly to the right of
of the face in mind. Here it is at three-quarter view, the vertical axis. This sphere is a little offset to allow
so the perspective will impact the placement of facial you to show where the tip of the nose is. Never place the
features. Refer to the vertical axis when sketching. Draw nose in the middle of the axis; this will make it look like a
just two points for the eyes; this will be enough to serve flat potato. Every nose has its own volume, which makes
as a guide. The eye closest to you is at a greater distance it protrude from the rest of the face. The three-quarter
from the vertical axis, while the eye furthest away is at a perspective helps in showing this volume. Next, join the
shorter distance. Place the dots in a way that creates the vertical axis using a triangle to signify the base of the nose.
impression that the model is looking at you.
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Aveline Stokart
Artist tip
Be observant and regularly look back and forth between the
reference photo and your sketch. You don’t need to do this
obsessively, but enough to commit the characteristics of the
model to memory. Take note of what mood or feeling the subject
evokes. Here, her gaze conveys a touch of suspicion; she seems
worried or preoccupied about something. Once you have observed
the emotion that emerges from your subject, hold it in your mind.
Let it guide your drawing and give the portrait intention.
11
The Zorro mask is also important
for the placement of the eyebrows
and their expressiveness. It acts
as a line of action and allows the
eyebrows to move smoothly and
consistently, relative to each other.
NEUTRAL
When drawing an expression, always
consider this line of action. Drawing
an expression without this guide
will risk your subjects looking odd
and lacking in consistency, making
it harder for viewers to perceive the
right emotion and relate to it.
ANGER
Tension pushes
downward at the
center of the mask
SADNESS
Tension pushes
Experiment with ways to use upward at the
the Zorro mask to capture center of the mask
different expressions
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Aveline Stokart
12 Thicker
Draw an oval shape for Add a thicker line on the The iris and pupil should
the first eye, enlarging upper eyelid for the eyelashes be a perfect circle, as
and simplifying its shape the eye is front-facing
To stylize the eyes, enlarge their size and simplify their a denser, thicker line on the upper eyelid. When drawing
shape. Start by drawing a simple oval for the basic shape the eye nearest to you, the outer corner should end with an
of an eye. Trace the upper arch of the eye, then the lower almond-like shape. As this eye is almost front-facing, and
arch, keeping a slight angle toward the inner corner to because it is looking directly at the viewer, draw the iris and
create the impression of the lacrimal caruncle. Instead of the pupil with a perfect circle.
drawing each eyelash separately, simplify them by drawing
13
Bridge
Wings
Nostrils
Add the nostril Clean Construct the nose using spheres and simple lines
Refine the contour your lines
and the bridge and the shape
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Aveline Stokart
17
Draw the
Divide the
Draw three Cupid’s bow
oval with
circles and the
the axis
bottom lip
Link the
Clean up Fill the
strokes at
the shape shape
the corners
18
Don’t draw hairs one by one, but squint your eyes to view the overall shape and better perceive the values
When sketching the hair, avoid getting lost a whole. Look at the reference photo while
in the details too early. You don’t need to squinting your eyes to blur your perception
overcomplicate it by drawing every strand. and remove the details. Study the subject
Instead, you want to create the illusion of to better understand the values, volumes,
a mass of hair by thinking about the hair as and movement of her hair.
Global shape
19
Strokes of
the hair
framing
the face
Strokes of
the hair in
the length
Identify the overall shape of the hair, followed by the different sections within it
Within the overall mass of hair, you can distinguish of her face, and the lengths by her neck to the right.
several groups: the volume of the hair toward the The aim is to locate and reconstruct these different
back, the left section at the front falling over her masses on your drawing. You want to create the feeling
shoulder and down her back, the strand to the right of movement, while avoiding getting lost in the details.
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Aveline Stokart
20
Group the different sections of hair, then add thinner lines to add minimal detail to the strands
Ensure the lines are random – an even placement of lines will look artificial
Artist tip
Throughout this process, you are likely to be bent over your
desk in concentration, nose pressed to your paper or device.
Now is a good time to take a break. It may sound trivial, but it’s
important to take time to stretch, relax your fingers and wrists,
and massage your neck. Get up and go outside to stretch your
legs and breathe in some fresh air. What you’re doing at the
same time is taking a step back. Taking a break from the artwork
for a few minutes (or even a few days) will allow you to return to
it with fresh eyes. This will help you to spot details that need to
be adjusted or refined that you might not have noticed before.
21
At this stage, your drawing is probably a little messy drawing by erasing the construction lines afterward.
and littered with construction lines. If you are using You can still modify the features during this step.
digital software, you can create a new layer on top Now is the time to make final decisions, so take
of your sketch and lower the opacity of the sketch. some time to refine the shape of the eyes, nose,
If working on paper, use a light table or a window mouth, chin, and other shapes. You can also use this
and place a blank sheet over your drawing. Draw step to add details, such as moles and clothing.
neater line art on top of the sketch, cleaning up your
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Aveline Stokart
23
25
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Aveline Stokart
Identify the highlight areas in yellow, then paint them on using a pale yellow flesh color
27
The white dot
recreates the
reflection of the
light on the cornea
After hitting the
cornea, the light Observe and
travels through understand
the eye to impact how light
the bottom of Note how the acts on an
the iris thickness of the eye; first
eyelid and lashes it impacts
create a shadow the cornea,
then the iris
Cornea
You may be wondering why you have added a highlight to the pupil is a hole in the center. Under the light, the rays
the lower part of the iris. If it coincides with the direction hit the cornea (which reflects a small, very bright point)
of the light, should the highlight not be on the top half? then travel through it to hit the bottom of the iris. This is
The reason for this is as follows: the eye is a sphere, with an important to understand when painting a credible glow to
iris and a pupil, but covering all of this is the cornea. It is eyes in a portrait, no matter the direction of the light.
the cornea that is curved, while the iris is a flat surface and
Artist tip
Trust yourself, and above all, don’t be afraid to mess up your portrait.
Failure is a key, if not the most important, part of the process!
Don’t try to recreate the reference photo perfectly. The goal here
is not perfection, but interpretation. Play with simplification and
exaggeration to find your own style and graphic solutions. The only
thing to keep in mind is the logic of understanding; how far can
you push the stylization, while ensuring the image is still readable?
Also, consider your own personal aesthetic criteria; what details
would you like to keep, purely because you think they’re pretty?
Enjoy experimenting with what stylized portraits you can create.
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Aveline Stokart
Conclusion
268