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Fartamental Evil
A fantasy RPG adventure for 3-5 low level players of an immature disposition
By Jack Pennington
© 2016
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Introduction for
the Reader
What you’re reading is not the your plot. Your players can find
dramatic turning point that the entrance to this dungeon
your campaign needs. It’s not anywhere in the wilderness, and
the deep, challenging dungeon exit right back on the path they
crawl that your players have were traveling. You can play it
been waiting for. It’s an hour as a quick distraction from the
long fart joke. And I hope you’re main story, or just use it as a me-
comfortable with that. chanic to travel from one town
to the next.
I started playing RPGs when
I was ten years old. I probably This module was originally writ-
did some of my heaviest gaming ten as an experiment for myself
between ages twelve and fifteen. and my younger brother. After
And every time I sit back down twenty years of playing table-
at the game table, I suppose I re- top RPGs, we wondered what
gress to that time. But I know I’m role-playing was like for the very
not the only one. I know every first generation of gamers. So,
gamer, deep down, likes to take a we tracked down a copy of that
quick digression from the game game (you know which one. I
now and then to be a complete ain’t saying. I don’t wanna get
and utter child for a moment. sued) and decided to run a game
with the very first set of RPG
The module you’re holding is rules ever written. In fact, you
that childlike sense of wonder probably only found this mod-
and sophomoric humor. It’s de- ule because you saw our video
signed in such a way as to fit into on my YouTube channel, FOUR
whatever adventure you’re cur- SIDED GUY. Have you not seen
rently running without derailing it? Really? That’s a surprise. I
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Background
for Gamemaster
Six months ago, a green dragon received a sign, but an actual god
took up residence in what he itself! As the dragon slept, he and
believed to be a vacant cave. his fellow kobolds crept around
His previous home was sud- him and took to restraining him
denly flooded, washing away all to the floor.
of his possessions and nearly
drowning him. In the middle The dragon struggled against his
of the night, he evacuated his bonds, spewing chlorine gas at
watery domicile and desperately the kobolds. His thunderous
searched for a dry place to call roars rumbled throughout
home. After hours of flight, and the catacombs connected to
still groggy from his ordeal, the the temple. After many hours
dragon settled down in what he of struggle, the dragon finally
assumed to be an ordinary cave, relented. He was exhausted from
deep in the wilderness. the ordeal of losing his home and
simply didn’t have the strength
But little did the dragon know, left to continue the fight. The
he had accidentally fallen asleep dragon slumped to the floor, and
in an ancient temple inhabited the kobolds rejoiced.
by a group of zealous kobolds.
A kobold priest had decided For many days, the kobolds
that they would wait there for smothered the dragon with
a sign from the gods. When the worship, something that the
dragon took his deep slumber dragon did not appreciate at all.
in the temple, the kobold leader About a week later, the dragon
rejoiced! Not only had they attempted escape again, but was
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unsuccessful. And this cycle make the noises and smells stop.
continued, on and on, week after When asked for more details,
week, until finally, the dragon most villagers will know that
managed to get one leg free, and there’s an ancient dungeon deep
his escape was imminent... within the mountain, and that
is the likeliest place to begin
But for the people who live in the investigation. When asked
the village below the mountain, how to enter the dungeon, the
it’s been a rather disturbing delicately disposed villagers
few months. All they know will hem and haw, avoiding
is that every week or so, the the description of the dungeon
mountain has emitted a strange entrance. Because the entrance
thunderous noise and a foul to the dungeon is hidden
toxic odor. They don’t know between two giant, ass-shaped
what it is that’s been causing the boulders. And the door looks
disturbance, and they’re even like a butthole.
more uncomfortable with the
way the village children have
been characterizing the events.
(The kids have taken to
calling the place “Mt.
Farts”, but the adults
would never
repeat that)
The villagers
w o u l d
appreciate any
information
about what’s going
on up there. They
may even offer rewards
to any adventurer who can
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Now, if your players can’t figure twenty five feet long before it
out that they’re supposed to opens into the first chamber of
PULL THE FINGER, you the dungeon.
might have a group that’s a little
too mature to be playing this The Vestibule
module. However, we may as
well play along and give them Read aloud:
some options. The corridor opens up to a
medium sized chamber lit by
An easy language check, or four iron braziers positioned in
anyone who speaks goblin, can each corner of the room. In the
translate the word scratched into center stands a seven foot tall
the rock to read “PULL”. Once statue made of found objects
the players pull the finger, read and improvised materials. The
the following aloud: figure appears to be some sort
of deity, although it’s tough to
A noise comes from the door. At tell if the creature is meant to
first, it’s a tiny squeak. It builds to be humanoid, reptilian, or some
a rumble, and soon a thunderous sort of abomination. At the foot
roar rushes out of the dungeon. of the statue, a kobold wearing
An acrid, acidic, and foul odor faux robes leads four gnolls in a
follows the noise, washing over spastic, barely coherent ritual of
you, practically knocking you off some sort. The kobold extends one
your feet. As the disgusting wind appendage forward, the gnolls
dies down, the door fully opens, follow suit. The kobold retracts
revealing a dark passage leading an appendage, the gnolls follow
down. Somewhere deep in the suit. The kobold extends the
darkness, the light of a flame appendage again...and before he
flickers can continue the ritual, he notices
your entrance and screams for
The players descend into the help. The gnolls break their focus
darkness. The corridor is a on the ritual and turn to deal
moderate grade, and about with your party.
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The first player to trigger the liquids, filling the room with an
trap takes 2d6 fall damage. All even stronger putrid stench than
other players running down the the one you smelled entering this
corridor must make a successful dungeon.
dexterity check to stop short or
suffer the same fate. In the middle of the chamber, the
kobold priest stands, grinning at
Any player with the ability to find you. Behind him, more than a
traps will successfully find the dozen other kobolds have stopped
pit trap with a moderate success their “scientific” work to stare at
roll. Unfortunately, the only the intruders at the entrance to
way to circumvent the trap is to their laboratory.
trigger it safely, and then climb
down and back up the other side. For one tense moment, you stare
This can be easily accomplished, at the kobolds. And they stare
but it does prevent the players back.
from catching up to the kobold
before he makes his way out of Suddenly the kobolds drop their
the corridor. scientific research and reach for
their weapons. With a cackle,
The Laboratory the kobold priest points a bony
claw at your party and screeches
The players emerge from the something unintelligible.
trapped corridor into a round,
semi-spherical, large chamber. The battle starts with fifteen
kobolds. The kobolds rush past
Read aloud: their priest, blocking access to
You enter a large, round chamber him. At the end of the first round,
with a semi-spherical ceiling. the priest disappears somewhere
Several tables around the room unseen. A successful roll against
have elaborate glass beakers a very difficult perception check
and tubing. Several beakers sit will reveal to the players that the
on small flames, heating foul kobold priest dove down the
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trap door on the west side of the escaped from his bonds. You
chamber. may want to play up the noises
coming from the neighboring
At the start of the second round, chamber, drawing particular
a terrifying ROAR can be heard attention to how distracted the
from somewhere nearby. A kobolds seem. If you can drop
crash will startle the kobolds subtle hints that the kobolds are
momentarily, giving the PCs diving down the trap door in
the opportunity to steal combat an effort to prevent the dragon
initiative for the round. At the from escaping, you’ll make the
end of the round, the foul stench reveal of the dragon that much
will become overwhelming, more satisfying.
particularly for PCs in the west
half of the chamber. Once all of the kobolds have
either been slain or escaped
Every round, 1d3 kobolds will down the trap door, the players
dive down the trap door. Each have the opportunity to search
round, the players can take the laboratory. Some of the
another perception check to see vials contain healing potions.
where the kobolds are going, and Players can salvage three healing
each round, the check becomes potions from the laboratory.
slightly easier. On the second There are also several vials filled
round, they’ll have to beat a with the green, putrid sludge
difficult check, on the third, that the kobolds were cooking.
a moderate check, etc. Once It doesn’t match the description
there are less than five kobolds, of any known potion, but a
it becomes obvious where player with some knowledge of
they’re running off to, with no alchemy can tell that it’s clearly a
perception check magic potion of some kind. The
effects of the potion will not be
GM NOTE: The trap door leads known until somebody actually
to the final chamber, where consumes one.
the green dragon has almost
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Once the players have finished notice that the noises and stench
searching the laboratory, they are getting even stronger the
can follow the kobolds down the deeper you go. After a moment,
trap door. you can clearly hear the sound
of a large creature roaring, and
Slide to Final the desperate, frightened squeals
Chamber of kobolds. You tumble out of the
slide and onto a dirt floor. You
Read aloud: stand, brushing yourself off. You’re
The trap door reveals a slick in a medium sized antechamber
slide that leads deeper into the with a dirt floor. In front of you
dungeon. With nowhere else to are two doors. Beyond them, the
go, you dive in. Twisting and source of the sounds you’ve been
turning through the darkness, you searching for.
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At the end of the first round, When all the players have made
a kobold screams something their way over the balcony, read
vaguely prayer-like, chugs one the following aloud:
of the vials of green sludge (The
Fart Juice Potion on pg. 11), The pain in your anus is nothing
and dives over the edge of the compared to the sweet feeling of
balcony. The distinct sound and the breeze as you drift downward
odor of flatulence follows. If toward freedom on a cushion of
any players are near the balcony flatulence. You look back up at
at the time, they will be able the dragon. He tosses the lifeless
to recognize that the kobold’s body of the kobold priest back
flatulence is effectively behaving and forth, the apostolic corpse
as a feather fall spell, slowing the whipping to and fro like a ragdoll.
kobold’s descent to a safe speed. With a satisfying flick of the neck,
the dragon flings the body in the
It should be made clear to the air, catching it and swallowing
players that they cannot defeat the kobold in one gulp. He looks
the green dragon, and that their down at your party. He grunts,
best bet at survival is to dive off apparently satisfied that you’ve
the balcony, and fart their way to left his home in peace. He turns
freedom. If the players want to and disappears from view. You
take the dragon on, good luck! can feel the pressure in your
Hopefully, they don’t all die at the abdomen drop, and your backside
end of this very weakly contrived makes a noise much like a balloon
fart joke. Nobody wants to put running out of air. The potions
the period on the end of their wear off just in time as you land
character’s biography with that in the woods among the flattened
epigraph. “Killed by homicidal bodies of several kobolds. You feel
fart deity”. Better to subtly strongly that you should wash
suggest they dive off the balcony your pants.
with the fart potion.
~⚔~
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The “God’s”
Chamber
Laboratory
de
Sli
Vestibule
Entrance
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