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Hyperspaces Part 2

Aetherjack's Almanac Supplement J1:


Dexterity Space Travel by Jared
Sinclair
It turns inter-planetary travel into a
6
dexterity game, a mishap and encounter
table, and space whales for Troika! ÆTHERJACK’S ALMANAC

SHIP BASED HYPERSPACE


GATE GENERATORS
In number 4 I mentioned Hyperspace
Gates as one method of traversing
through the æther without exploding.
Very few old-tech ships have portable
gate generators. Unlike station based
gates which have fixed locations,
portable ones are temporary. These
require the use of Astrology and the
attendant paraphernalia, charts,
sextants and so on. In short, you need
to know where you are and where you are
going. You can’t just say “second star
to the right and straight on until
morning” without bad shit happening.

Anti-Sysiphus - 5 Fingers Edition by


Nicholas Masyk of Monkey’s Paw Games
It has interplanetary or intersphere or
whatever navigation rules, ship
descriptor tables, encounter tables,
Other Methods and Rules for and some hazards.
Traversing the Humpbacked
Sky and Æther
Rather than continual inventing the
wheel, which is generally unnecessary, Number Six
I’d like to direct the user’s attention
to other works with varying degrees of Text © 2020 by Ian Woolley
Orc Head Logo © 2019 by Ian Woolley
Iridium Frigates &
Cybernetic Corpses
Troika Compatibility Logo aka Fortle ©
compatibility, which I don’t think gets 2019 by Sam Mameli @better_legends
done enough in game circles. Ætherjack’s Almanac: Number Six Iridium
Frigates & Cybernetic Corpses is an
independent production by Ian Woolley
and is not affiliated with Melsonian
Arts Council. By Ian Woolley
Cyber-Corpse AI Hub Artifacts
You are the AI of an decaying ancient warship. A relic of a long bygone age and Time Ravaged Iridium Frigate
much distant multisphere empire. While one of the smallest of warships, you are
still a massive one by the standards of these modern decadent ages. While you did Days Air: 600 human months (6 months fully crewed)
have a small crew of conventional people as officers, the bulk of your "crew" were Crew (Min/Max): 40/100
cybernetically created "corpse-soldiers” extensions of your consciousness. Your Cargo: 50 tons
ship body ravaged by old wars and time. All but one of your cyber-corpse drones Maneuver: 1
gone. Ship Rating: 0
Armor: 3
Possessions Hull: 100
Old-tech warship at 2d6% capacity that is you Weapons: Large Plasmic Cannon with damaged mountings for an additional 15 large
One Corpse Soldier that is also you or smaller weapons.
One barely functioning Heavy Plasmic Cannon Special: Were it not for the current nature of the Humpbacked Sky, this vessel
Lost internal armory of advanced weapons & armor would be totally exposed to vacuum. Whether using the default assumption of space
1d3 starbeast nests being breathable or ships maintaining an atmosphere, its very damaged hull has no
The hole in your heart your captain effect on air. This vessel still has a functional Hyperspace Gate Generator that
and crew left creates small temporary gates for long distance travel.
1d6 priceless works of art from Iridium Frigate
cultures you helped annihilate.
An Odd Quirk related to your artistic Days Air: Effectively Unlimited With an Active Reactor or 1200 human months (6
endeavor. months fully crewed)
Crew (Min/Max): 20/200
Advanced Skills Cargo: 100 tons
4 Strength Maneuver: 2
3 Iridium Frigate Piloting Ship Rating: 5 (Degenerate Matter Reaction Engines)
2 Astrology Armor: 4
2 Religion Hull: 200
2 Singing or some other artistic Weapons: Five of each plasmic cannon. All with ROF 1.
endeavor Cyber-Corpse Drone
2 Fusil Fighting
2 Fist Fighting A corpse soldier at peak condition is a frightening sight to behold, whether
1 Mathmology singly or in units.
Skill 9
Special Stamina 15
You are both your ship and your cyber-corpse drones. Even if the wireless Initiative 3
connection between all parts is blocked, you are still a full sentient being in Armor 0, 2, or 4
either instance. Damage as Modest Beast or weapon
Your ship body barely functions as is, it is also large enough that it can be Special
location to explore and repair, and you do not at creation have a perfect
awareness of your internal structure. You cannot sail within spheres without the Armor 4 is an inbuilt hard light armor. It can be deployed instantly, but if
installation of a new engine of some sort. You can, if you have clear charts, caught by surprise won’t deploy until any corpse soldier can act. Then all
which you won't initially, travel between spheres by sidestepping that layer soldiers of the same ship can deploy their shields.
unreality, reaching any sphere within 2d6 weeks, using fuel as if a conventional Mien 1d6
engine.
Your advanced old-tech plasmic cannon can possibly be repaired to have a rate of 1. Dancing
fire of 1. 2. Singing
Your corpse drones are treated as undead taking double damage from silver 3. Painting
weapons; however, they are still living breathing creatures that need air and 4. Genocidal
food. 5. Watchful
6. Forlorn

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