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Fireball Harm

Counterspell 3 evocation 6 necromancy


3 abjuration Casting Time: 1 action Casting Time: 1 action
Components: S Range: 150 feet Range: 60 feet
Duration: Instantaneous Target: A point you choose within range Target: A creature that you can see within range
Classes: Sorcerer, Warlock, Wizard Components: V S M (A tiny ball of bat guano and Components: V S
You attempt to interrupt a creature in the process of sulfur) Duration: Instantaneous
casting a spell. If the creature is casting a spell of Duration: Instantaneous Classes: Cleric
3rd level or lower, its spell fails and has no effect. If Classes: Sorcerer, Wizard You unleash a virulent disease on a creature that
it is casting a spell of 4th level or higher, make an A bright streak flashes from your pointing finger to you can see within range. The target must make a
ability check using your spellcasting ability. The DC a point you choose within range and then blossoms Constitution saving throw. On a failed save, it takes
equals 10 + the spell’s level. On a success, the with a low roar into an explosion of flame. Each 14d6 necrotic damage, or half as much damage on
creature’s spell fails and has no effect. creature in a 20-foot-radius sphere centered on a successful save. The damage can’t reduce the
At Higher Levels. When you cast this spell using a that point must make a Dexterity saving throw. A target’s hit points below 1. If the target fails the
spell slot of 4th level or higher, the interrupted spell target takes 8d6 fire damage on a failed save, or saving throw, its hit point maximum is reduced for 1
has no effect if its level is half as much damage on a successful one. The fire hour by an amount equal to the necrotic damage it
less than or equal to the level of the spell slot you spreads around corners. It ignites flammable took. Any effect that removes a disease allows a
used. objects in the area that aren’t being worn or creature’s hit point maximum to return to normal
carried. before that time passes.
Greater Invisibility At Higher Levels: When you cast this spell using a
4 illusion spell slot of 4th level or higher, the damage Blight
Casting Time: 1 action increases by 1d6 for each slot level above 3rd. 4 necromancy
Range: Touch Casting Time: 1 action
Target: You or a creature you touch Charmed Range: 30 feet
Components: V S A charmed creature can’t Attack the charmer or Target: A creature of your choice that you can see
Duration: Up to 1 minute target the charmer with harmful Abilities or magical within range
Classes: Bard, Sorcerer, Wizard Effects. Components: V S
You or a creature you touch becomes invisible until The charmer has advantage on any ability check to Duration: Instantaneous
the spell ends. Anything the target is wearing or interact socially with the creature. Classes: Druid, Sorcerer, Warlock, Wizard
carrying is invisible as long as it is on the target’s Necromantic energy washes over a creature of
person. your choice that you can see within range, draining
moisture and vitality from it. The target must make
a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much
damage on a successful one.

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