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<title>Try to Learn to Play a Fun Game of Bridge<title>

<description>If you have never played Bridge before, you will find the game quite exciting
and provocative. First of all, get to know all the rules and tricks to start your first
round<description>

<h1>Get Acquainted with the Card Game of Bridge<h1>

The full name of the game is Contract Bridge. However, "Bridge" is the most often used
abbreviation. Bridge evolved from the card game Whist, which was popular in the 17th
century. The first rules for Bridge were adopted in 1886, allowing the dealer to pick a trump
and their partner's hand to become a dummy.

A bridge is now a regular deck, trick-taking card game in which two partnerships compete
against one another. The auction is the initial portion of the game, in which partners use
bidding to transmit information about their hands in order to reach a successful contract.
The contract stipulates the number of tricks that the winning team must do. Following the
auction, a member of the winning team plays both hands from the partnership in an
attempt to win as many tricks as possible. One hand is used typically, while the other (the
"dummy hand") is put face-up on the table to give the player more control. The defenders
try to pull off enough moves to cause the contract to fail.
<h2>All You Need to Know to Play Bridge<h2>

- Setup. A dealer must be picked before the game may begin. Each participant is dealt
a card from a shuffled deck, with the highest card designated as the first dealer. A
repeated deal can be used to break ties. The deck is shuffled by the original dealer,
and the player on their right cuts it. The dealer then deals 13 cards to each of the
four players, one by one, clockwise.

- Auction. Before the game begins, players enter an auction for the round's contract,
starting to the right of the dealer and working clockwise, and select whether to Bid,
Double, Redouble, or Pass.

- Bid. A bid is a combination of the number of tricks a team anticipates making and the
trump suit they want to use during the round. The lowest bid is seven tricks, while
the highest bid is thirteen. When a player bids "One Heart," for example, they hope
to do seven tricks. A bid of "Two Hearts" is equivalent to eight tricks, and so forth.

- Double. If a player believes they will not be able to complete the number of tricks,
they might decide to double the other team's offer. When a player doubles a bid, the
penalty is doubled if the bet is not made, but the reward is also doubled if the bid is
successful.

- Redouble. If a bid was made by a teammate and was doubled by an opponent, a


player might redouble the bet. If the initial bid is successful, the reward is
quadrupled; if the bid is failed, the penalty is doubled.

- Pass. When a player passes, they choose whether or not to bid, redouble, or double.
The auction proceeds with each player until the highest bid has been passed on by
all players. The round's contract is awarded to the highest bidder (in terms of suit
rating and amount of tricks bid).

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