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Profes s o r A r n o l d Ca m b e r

2
NAME Professor Arnold Camber BIRTHPLACE Manchester, England STR 8 D amage B onus None

PLAYER WEALTH £350 p/a CON 9 H it P oints 11


SIZ 13
PERSONALITY Thinker GENDER Male
INT 17 I dea 85
cover Writer AGE 52
POW 16 L uck 80
NATIONALITY English BUILD Heavy
DEX 11 M ove 8
PRE-WAR MILITARY APP 10 99-C thulhu M ythos 92
OCCUPATION Academic SERVICE Advisor
EDU 19 K nowlegde 95

SANITY POINTS HIT POINTS MAGIC POINTS

Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39

Skills
% □ Electrical Repair (10%) 10 □ Operate Radio (intx2%) 34
□ Accounting (10%) 10 □ Fast Talk (05%) 25 □ Opr. Hvy. Mch (01%) 01
□ Anthropology (01%) 71 □ First Aid (30%) 40 □ Other Language (01%) French 61, Latin 40, Greek 20
□ Archaeology (01%) 71 □ Geology (01%) 21 □ Own Language - English (INTx5%) 130
□ Art (05%) 35 □ Gunnery (00%) 00 □ Persuade (15%) 70
□ Bargain (05%) 65 □ Hide (10%) 10 □ Pharmacy (01%) 01
□ Biology (05%) 25 □ History (20%) 100 □ Photography (01%) 01
□ Chemistry (01%) 26 □ Jump (25%) 25 □ Physics (01%) 21
□ Climb (40%) 40 □ Law (05%) 25 □ Pilot (01%) 01
□ Conceal (15%) 35 □ Library Use (25%) 90 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 45 □ Psychology (05%) 65
□ Craft (05%) 05 □ Locksmith (01%) 01 □ Ride (05%) 5
□ Credit Rating (15%) 70 □ Martial Arts (01%) 01 □ Sneak (10%) 30
□ Cryptography (00%) 20 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 45
□ Cthulhu Mythos (00%) 07 □ Medicine (05%) 05 □ Survival (05%) 05
□ Demolitions (00%) 00 □ Military Science (00%) 00 □ Swim (25%) 25
□ Disguise (05%) 25 □ Natural History (10%) 10 □ Throw (25%) 25
□ Dodge (DEXx2%) 22 □ Navigate (10%) 10 □ Track (10%) 10
□ Drive Auto (20%) 30 □ Occult (05%) 100 □ Tradecraft (00%) 10

COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 50 1D3+DB
□ Grapple (25%) 25
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 50 Webley Revolver 1D10+2 1 15 yards 8 6
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 25
□ Firearm (Shotgun) (30%) 30
□ Firearm (SMG) (15%) 15
Possessions espionage equipment

Leatherbound diary written in an unknown language during your fugue state, Revolver.

mythos encounter recruitment - reason for joining

Five years are missing from your life. You remember receiving a parcel in the post… and You have to know what happened to you. You have to know the truth behind the things you
then it was years later, and you were in a madhouse in South America. see in your dreams.

psychiatric history identity details

Suffers from recurrent dreams and nightmares.

mythos tomes read

magical artefacts / spells known

investigator history

Former Professor of History

notes

threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
To m Dr u m m o n d

5
NAME Tom Drummond BIRTHPLACE Insh, Highlands of Scotland STR 10 D amage B onus None

PLAYER WEALTH £50 p/a CON 11 H it P oints 13


SIZ 15
PERSONALITY Expert GENDER Male
INT 13 I dea 65
cover AGE 30
POW 12 L uck 60
NATIONALITY Scottish BUILD Rugged
DEX 15 M ove 8
PRE-WAR MILITARY APP 12 99-C thulhu M ythos 98
OCCUPATION Groundskeeper SERVICE Sniper
EDU 15 K nowlegde 70

SANITY POINTS HIT POINTS MAGIC POINTS

Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39

Skills
% □ Electrical Repair (10%) 30 □ Operate Radio (intx2%) 36
□ Accounting (10%) 10 □ Fast Talk (05%) 05 □ Opr. Hvy. Mch (01%) 01
□ Anthropology (01%) 01 □ First Aid (30%) 60 □ Other Language - French (01%) 26
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - English (INTx5%) 70
□ Art (05%) 25 □ Gunnery (00%) 00 □ Persuade (15%) 15
□ Bargain (05%) 05 □ Hide (10%) 70 □ Pharmacy (01%) 01
□ Biology (05%) 05 □ History (20%) 35 □ Photography (01%) 01
□ Chemistry (01%) 01 □ Jump (25%) 35 □ Physics (01%) 01
□ Climb (40%) 60 □ Law (05%) 05 □ Pilot (01%) 01
□ Conceal (15%) 35 □ Library Use (25%) 45 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 85 □ Psychology (05%) 15
□ Craft (05%) 35 □ Locksmith (01%) 01 □ Ride (05%) 05
□ Credit Rating (15%) 15 □ Martial Arts (01%) 01 □ Sneak (10%) 70
□ Cryptography (00%) 00 □ Mech. Repair (20%) 40 □ Spot Hidden (25%) 85
□ Cthulhu Mythos (00%) 01 □ Medicine (05%) 05 □ Survival (05%) 75
□ Demolitions (00%) 00 □ Military Science (00%) 00 □ Swim (25%) 55
□ Disguise (05%) 05 □ Natural History (10%) 60 □ Throw (25%) 35
□ Dodge (DEXx2%) 60 □ Navigate (10%) 60 □ Track (10%) 70
□ Drive Auto (20%) 40 □ Occult (05%) 05 □ Tradecraft (00%) 10

COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 60 1D3+DB
□ Grapple (25%) 35
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 30 Webley Revolver 1D10+2 1 15 yards 8 6
□ Firearm (Machinegun)(15%) 25
□ Firearm (Rifle) (25%) 95 Lee-Enfield 2D6+4 1 or 2 110 yards 12 10
□ Firearm (Shotgun) (30%) 40
□ Firearm (SMG) (15%) 25
Possessions espionage equipment

Rifle, Revolver

mythos encounter recruitment - reason for joining

Wandering in the fog, you found yourself in a strange land. There, you encountered a village Call of Duty – you’ve signed up to do whatever’s necessary.
inhabited by strange and unpleasant people who showed you terrible things. You thought it
was a dream until N told you otherwise.

psychiatric history identity details

mythos tomes read

magical artefacts / spells known

investigator history

Former Groundskeeper on an estate in the Highlands; volunteered for service when war
began.

notes

threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
H e l en Cart e r

8
inde x

NAME Helen Carter BIRTHPLACE Brighton, England STR 9 D amage B onus None

PLAYER WEALTH £100 p/a CON 12 H it P oints 11


SIZ 10
PERSONALITY Expert GENDER Female
INT 15 I dea 75
cover Student AGE 22
POW 13 L uck 65
NATIONALITY English BUILD Slight
DEX 11 M ove 8
PRE-WAR MILITARY APP 13 99-C thulhu M ythos 98
OCCUPATION Student SERVICE Radio Operator
EDU 16 K nowlegde 80

SANITY POINTS HIT POINTS MAGIC POINTS

Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39

Skills
% □ Electrical Repair (10%) 30 □ Operate Radio (intx2%) 80
□ Accounting (10%) 40 □ Fast Talk (05%) 100 □ Opr. Hvy. Mch (01%) 01
□ Anthropology (01%) 01 □ First Aid (30%) 40 □ Other Language (01%) - French (01%) 76
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - English (INTx5%) 130
□ Art (05%) 45 □ Gunnery (00%) 00 □ Persuade (15%) 45
□ Bargain (05%) 25 □ Hide (10%) 40 □ Pharmacy (01%) 01
□ Biology (05%) 15 □ History (20%) 25 □ Photography (01%) 71
□ Chemistry (01%) 51 □ Jump (25%) 25 □ Physics (01%) 01
□ Climb (40%) 40 □ Law (05%) 25 □ Pilot (01%) 01
□ Conceal (15%) 35 □ Library Use (25%) 25 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 55 □ Psychology (05%) 70
□ Craft (05%) 30 □ Locksmith (01%) 01 □ Ride (05%) 05
□ Credit Rating (15%) 25 □ Martial Arts (01%) 01 □ Sneak (10%) 30
□ Cryptography (00%) 40 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 105
□ Cthulhu Mythos (00%) 01 □ Medicine (05%) 05 □ Survival (05%) 05
□ Demolitions (00%) 00 □ Military Science (00%) 00 □ Swim (25%) 25
□ Disguise (05%) 55 □ Natural History (10%) 10 □ Throw (25%) 25
□ Dodge (DEXx2%) 37 □ Navigate (10%) 25 □ Track (10%) 10
□ Drive Auto (20%) 30 □ Occult (05%) 07 □ Tradecraft (00%) 30

COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 50 1D3+DB
□ Grapple (25%) 25
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 60 Browning HP35 1D10 1 15 yards 8 13
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 25
□ Firearm (Shotgun) (30%) 30
□ Firearm (SMG) (15%) 15
157
Possessions espionage equipment

Revolver, Camera Radio Transmitter, Codebook

mythos encounter recruitment - reason for joining

While trying to capture a particular light in a deserted attic room in Brighton, you Curiosity – you wish to find out what else hides beneath the skin of the world.
photographed strange writhing creatures that were invisible to the naked eye. It’s all terribly exciting.
Your attempts to discover what these entities were lead you to N’s door.

psychiatric history identity details

mythos tomes read

magical artefacts / spells known

investigator history

notes

threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
P i e r r e To u r man d

11
NAME Pierre Tourmand BIRTHPLACE Marseilles, France STR 13 D amage B onus +1D4

PLAYER WEALTH £200 p/a CON 18 H it P oints 16


SIZ 13
PERSONALITY Bruiser GENDER Male
INT 12 I dea 60
cover Agricultural Salesman AGE 31
POW 11 L uck 55
NATIONALITY French BUILD Solid
DEX 12 M ove 8
PRE-WAR MILITARY APP 9 99-C thulhu M ythos 96
OCCUPATION Soldier SERVICE SOE Agent
EDU 16 K nowlegde 80

SANITY POINTS HIT POINTS MAGIC POINTS

Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39

Skills
% □ Electrical Repair (10%) 30 □ Operate Radio (intx2%) 34
□ Accounting (10%) 10 □ Fast Talk (05%) 15 □ Opr. Hvy. Mch (01%) 21
□ Anthropology (01%) 01 □ First Aid (30%) 40 □ Other Language - English (01%) 21
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - French (INTx5%) 85
□ Art (05%) 25 □ Gunnery (00%) 20 □ Persuade (15%) 25
□ Bargain (05%) 45 □ Hide (10%) 70 □ Pharmacy (01%) 01
□ Biology (05%) 05 □ History (20%) 20 □ Photography (01%) 01
□ Chemistry (01%) 01 □ Jump (25%) 45 □ Physics (01%) 01
□ Climb (40%) 60 □ Law (05%) 05 □ Pilot (01%) 21
□ Conceal (15%) 25 □ Library Use (25%) 25 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 65 □ Psychology (05%) 15
□ Craft (05%) 15 □ Locksmith (01%) 11 □ Ride (05%) 25
□ Credit Rating (15%) 20 □ Martial Arts (01%) 01 □ Sneak (10%) 80
□ Cryptography (00%) 00 □ Mech. Repair (20%) 70 □ Spot Hidden (25%) 55
□ Cthulhu Mythos (00%) 03 □ Medicine (05%) 05 □ Survival (05%) 35
□ Demolitions (00%) 25 □ Military Science (00%) 25 □ Swim (25%) 45
□ Disguise (05%) 15 □ Natural History (10%) 20 □ Throw (25%) 45
□ Dodge (DEXx2%) 60 □ Navigate (10%) 10 □ Track (10%) 40
□ Drive Auto (20%) 50 □ Occult (05%) 05 □ Tradecraft (00%) 30

COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 70 1D3+DB
□ Grapple (25%) 45
□ Head (10%) 10 1D4+DB
□ Kick (25%) 45 1D6+DB
□ Firearm (Handgun) (20%) 30 Enfield .38 1D10 2 15 yards 6 8
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 75 Fusil MAS 36 2D6+3 1 100 yards 5 12
□ Firearm (Shotgun) (30%) 60
□ Firearm (SMG) (15%) 15
Possessions espionage equipment

Handgun, Rifle

mythos encounter recruitment - reason for joining


While in a prison camp after being captured by the
advancing German forces, you met an old man. He had concealed a strange book on his
person; he helped you escape, and begged you to take that book to a man known only as N N has promised to recompense you for your work, and there is money in a Swiss bank
in London. You could not resist, and opened the book before giving it to N – the things you account waiting for you at the end of the war.
saw inside it haunt your dreams.

psychiatric history identity details

mythos tomes read

magical artefacts / spells known

investigator history

Former French soldier, escaped to England rather than surrender to the Germans.

notes

threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
Leo Mullins

14
inde x

NAME Leo Mullins BIRTHPLACE Brisbane, Australia STR 10 D amage B onus None

PLAYER WEALTH £50 (or more) per annum CON 14 H it P oints 15


SIZ 15
PERSONALITY Expert GENDER Male
INT 11 I dea 55
cover Labourer AGE 30
POW 14 L uck 70
NATIONALITY Australian BUILD Lanky
DEX 11 M ove 8
PRE-WAR MILITARY APP 10 99-C thulhu M ythos 98
OCCUPATION Criminal SERVICE SOE Agent
EDU 15 K nowlegde 75

SANITY POINTS HIT POINTS MAGIC POINTS

Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39

Skills
% □ Electrical Repair (10%) 20 □ Operate Radio (intx2%) 22
□ Accounting (10%) 10 □ Fast Talk (05%) 35 □ Opr. Hvy. Mch (01%) 71
□ Anthropology (01%) 01 □ First Aid (30%) 05 □ Other Language (01%) - French (01%) 41
□ Archaeology (01%) 01 □ Geology (01%) 55 □ Own Language - English (INTx5%) 75
□ Art (05%) 25 □ Gunnery (00%) 45 □ Persuade (15%) 25
□ Bargain (05%) 45 □ Hide (10%) 91 □ Pharmacy (01%) 21
□ Biology (05%) 05 □ History (20%) 01 □ Photography (01%) 01
□ Chemistry (01%) 21 □ Jump (25%) 60 □ Physics (01%) 01
□ Climb (40%) 40 □ Law (05%) 05 □ Pilot (01%) 01
□ Conceal (15%) 30 □ Library Use (25%) 00 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 20 □ Psychology (05%) 15
□ Craft (05%) 25 □ Locksmith (01%) 10 □ Ride (05%) 05
□ Credit Rating (15%) 15 □ Martial Arts (01%) 05 □ Sneak (10%) 60
□ Cryptography (00%) 00 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 85
□ Cthulhu Mythos (00%) 01 □ Medicine (05%) 05 □ Survival (05%) 05
□ Demolitions (00%) 70 □ Military Science (00%) 00 □ Swim (25%) 65
□ Disguise (05%) 45 □ Natural History (10%) 10 □ Throw (25%) 25
□ Dodge (DEXx2%) 42 □ Navigate (10%) 25 □ Track (10%) 10
□ Drive Auto (20%) 50 □ Occult (05%) 07 □ Tradecraft (00%) 30

COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 50 1D3+DB
□ Grapple (25%) 25
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 50 Colt Detective Special 1D10 2 5 yards 6 6
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 25
□ Firearm (Shotgun) (30%) 40
□ Firearm (SMG) (15%) 15
163
Possessions espionage equipment

Lockpicks, toolkit, handgun.

mythos encounter recruitment - reason for joining

You broke into a church… or what you thought was a church. You crouched behind a bench To get out of prison, you volunteered to be sent behind enemy lines as a saboteur. You were
and watched in horror as those madmen called up a ghastly thing from beyond. trained by SOE, but N took over and threatened to send you back to prison if you did not
follow his orders.

psychiatric history identity details

mythos tomes read

magical artefacts / spells known

investigator history

Started out as a mechanic on freighters; when that got dull, you turned to crime.

notes

threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
Th e l ma Balth e

17
NAME Thelma Balthe BIRTHPLACE London, England STR 11 D amage B onus None

PLAYER WEALTH £500 per annum CON 11 H it P oints 12


SIZ 12
PERSONALITY Leader GENDER Female
INT 13 I dea 65
cover AGE 24
POW 15 L uck 75
NATIONALITY English BUILD Sturdy
DEX 7 M ove 8
PRE-WAR MILITARY APP 12 99-C thulhu M ythos 99
OCCUPATION Antiquarian SERVICE Intelligence Analyst
EDU 18 K nowlegde 90

SANITY POINTS HIT POINTS MAGIC POINTS

Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39

Skills
% □ Electrical Repair (10%) 10 □ Operate Radio (intx2%) 26
□ Accounting (10%) 20 □ Fast Talk (05%) 25 □ Opr. Hvy. Mch (01%) 1
□ Anthropology (01%) 10 □ First Aid (30%) 40 □ Other Language (01%) French 85, German 85
40
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - English (INTx5%) 120
□ Art (05%) 85 □ Gunnery (00%) 00 □ Persuade (15%) 35
□ Bargain (05%) 75 □ Hide (10%) 10 □ Pharmacy (01%) 1
□ Biology (05%) 05 □ History (20%) 65 □ Photography (01%) 10
□ Chemistry (01%) 01 □ Jump (25%) 25 □ Physics (01%) 1
□ Climb (40%) 40 □ Law (05%) 05 □ Pilot (01%) 1
□ Conceal (15%) 15 □ Library Use (25%) 115 □ Psychoanalysis (01%) 1
□ Command (05%) 68 □ Listen (25%) 45 □ Psychology (05%) 25
□ Craft (05%) 05 □ Locksmith (01%) 01 □ Ride (05%) 45
□ Credit Rating (15%) 65 □ Martial Arts (01%) 01 □ Sneak (10%) 10
□ Cryptography (00%) 20 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 65
□ Cthulhu Mythos (00%) 00 □ Medicine (05%) 05 □ Survival (05%) 5
□ Demolitions (00%) 00 □ Military Science (00%) 20 □ Swim (25%) 25
□ Disguise (05%) 25 □ Natural History (10%) 20 □ Throw (25%) 25
□ Dodge (DEXx2%) 14 □ Navigate (10%) 10 □ Track (10%) 10
□ Drive Auto (20%) 20 □ Occult (05%) 95 □ Tradecraft (00%) 10

COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 50 1D3+DB
□ Grapple (25%) 25
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 40 Webley Revolver 1D10+2 1 15 yards 8 6
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 25
□ Firearm (Shotgun) (30%) 60
□ Firearm (SMG) (15%) 15
Possessions espionage equipment

Revolver

mythos encounter recruitment - reason for joining

Your family has long had an interest in the occult, dating back to the African explorations of Due to your upbringing, you are uniquely suited to dealing with supernatural threats. You
your grandfather. You have been in correspondence with N for several years. volunteered to aid N when he established himself in the War Office.

psychiatric history identity details

mythos tomes read

magical artefacts / spells known

investigator history

Your ancestral country house is currently being used by the War Office; you’ve spent the
last several months ducking between maps and stacks of documents and reports from the
front lines.

notes

threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
Jack Bar n es

20
inde x

NAME Jack Barnes BIRTHPLACE Guernsey STR 15 D amage B onus +1D4

PLAYER WEALTH £100 per annum CON 14 H it P oints 14


SIZ 14
PERSONALITY Bruiser GENDER Male
INT 11 I dea 55
cover Labourer AGE 24
POW 12 L uck 60
NATIONALITY English BUILD Muscular
DEX 14 M ove 8
PRE-WAR MILITARY APP 10 99-C thulhu M ythos 97
OCCUPATION Policeman SERVICE Commando
EDU 13 K nowlegde 65

SANITY POINTS HIT POINTS MAGIC POINTS

Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39

Skills
% □ Electrical Repair (10%) 10 □ Operate Radio (intx2%) 22
□ Accounting (10%) 10 □ Fast Talk (05%) 35 □ Opr. Hvy. Mch (01%) 01
□ Anthropology (01%) 01 □ First Aid (30%) 60 □ Other Language (01%) - French (01%) 31
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - English (INTx5%) 65
□ Art (05%) 05 □ Gunnery (00%) 00 □ Persuade (15%) 15
□ Bargain (05%) 45 □ Hide (10%) 20 □ Pharmacy (01%) 01
□ Biology (05%) 05 □ History (20%) 30 □ Photography (01%) 01
□ Chemistry (01%) 01 □ Jump (25%) 45 □ Physics (01%) 01
□ Climb (40%) 80 □ Law (05%) 35 □ Pilot (01%) 10
□ Conceal (15%) 15 □ Library Use (25%) 25 □ Psychoanalysis (01%) 01
□ Command (05%) 25 □ Listen (25%) 55 □ Psychology (05%) 35
□ Craft (05%) 15 □ Locksmith (01%) 21 □ Ride (05%) 35
□ Credit Rating (15%) 15 □ Martial Arts (01%) 11 □ Sneak (10%) 40
□ Cryptography (00%) 00 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 75
□ Cthulhu Mythos (00%) 02 □ Medicine (05%) 05 □ Survival (05%) 45
□ Demolitions (00%) 00 □ Military Science (00%) 00 □ Swim (25%) 55
□ Disguise (05%) 05 □ Natural History (10%) 60 □ Throw (25%) 45
□ Dodge (DEXx2%) 78 □ Navigate (10%) 40 □ Track (10%) 30
□ Drive Auto (20%) 50 □ Occult (05%) 05 □ Tradecraft (00%) 10

COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 70 1D3+DB
□ Grapple (25%) 85
□ Head (10%) 10 1D4+DB
□ Kick (25%) 45 1D6+DB
□ Firearm (Handgun) (20%) 30 Webley Revolver 1D10+2 1 15 yards 8 6
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 65 Lee-Enfield 2D6+4 1 or 2 110 yards 12 10
□ Firearm (Shotgun) (30%) 30
□ Firearm (SMG) (15%) 25
169
Possessions espionage equipment

Rifle, Revolver

mythos encounter recruitment - reason for joining

You investigated suspicious activity on an isolated farm on the island. What you saw there Nihilism. You might as well go down fighting. You joined the army and applied to be sent
shattered your faith and left you a bitter shell of a man. back to Guernsey as part of a commando operation to retake the island, but washed out of
commando training. N interceded to put you under his command.

psychiatric history identity details

mythos tomes read

magical artefacts / spells known

investigator history

A former police officer from the island of Guernsey, you were on the mainland when your
home was invaded by the Germans.

notes

threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3

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