Professional Documents
Culture Documents
2
NAME Professor Arnold Camber BIRTHPLACE Manchester, England STR 8 D amage B onus None
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39
Skills
% □ Electrical Repair (10%) 10 □ Operate Radio (intx2%) 34
□ Accounting (10%) 10 □ Fast Talk (05%) 25 □ Opr. Hvy. Mch (01%) 01
□ Anthropology (01%) 71 □ First Aid (30%) 40 □ Other Language (01%) French 61, Latin 40, Greek 20
□ Archaeology (01%) 71 □ Geology (01%) 21 □ Own Language - English (INTx5%) 130
□ Art (05%) 35 □ Gunnery (00%) 00 □ Persuade (15%) 70
□ Bargain (05%) 65 □ Hide (10%) 10 □ Pharmacy (01%) 01
□ Biology (05%) 25 □ History (20%) 100 □ Photography (01%) 01
□ Chemistry (01%) 26 □ Jump (25%) 25 □ Physics (01%) 21
□ Climb (40%) 40 □ Law (05%) 25 □ Pilot (01%) 01
□ Conceal (15%) 35 □ Library Use (25%) 90 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 45 □ Psychology (05%) 65
□ Craft (05%) 05 □ Locksmith (01%) 01 □ Ride (05%) 5
□ Credit Rating (15%) 70 □ Martial Arts (01%) 01 □ Sneak (10%) 30
□ Cryptography (00%) 20 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 45
□ Cthulhu Mythos (00%) 07 □ Medicine (05%) 05 □ Survival (05%) 05
□ Demolitions (00%) 00 □ Military Science (00%) 00 □ Swim (25%) 25
□ Disguise (05%) 25 □ Natural History (10%) 10 □ Throw (25%) 25
□ Dodge (DEXx2%) 22 □ Navigate (10%) 10 □ Track (10%) 10
□ Drive Auto (20%) 30 □ Occult (05%) 100 □ Tradecraft (00%) 10
COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 50 1D3+DB
□ Grapple (25%) 25
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 50 Webley Revolver 1D10+2 1 15 yards 8 6
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 25
□ Firearm (Shotgun) (30%) 30
□ Firearm (SMG) (15%) 15
Possessions espionage equipment
Leatherbound diary written in an unknown language during your fugue state, Revolver.
Five years are missing from your life. You remember receiving a parcel in the post… and You have to know what happened to you. You have to know the truth behind the things you
then it was years later, and you were in a madhouse in South America. see in your dreams.
investigator history
notes
threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
To m Dr u m m o n d
5
NAME Tom Drummond BIRTHPLACE Insh, Highlands of Scotland STR 10 D amage B onus None
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39
Skills
% □ Electrical Repair (10%) 30 □ Operate Radio (intx2%) 36
□ Accounting (10%) 10 □ Fast Talk (05%) 05 □ Opr. Hvy. Mch (01%) 01
□ Anthropology (01%) 01 □ First Aid (30%) 60 □ Other Language - French (01%) 26
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - English (INTx5%) 70
□ Art (05%) 25 □ Gunnery (00%) 00 □ Persuade (15%) 15
□ Bargain (05%) 05 □ Hide (10%) 70 □ Pharmacy (01%) 01
□ Biology (05%) 05 □ History (20%) 35 □ Photography (01%) 01
□ Chemistry (01%) 01 □ Jump (25%) 35 □ Physics (01%) 01
□ Climb (40%) 60 □ Law (05%) 05 □ Pilot (01%) 01
□ Conceal (15%) 35 □ Library Use (25%) 45 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 85 □ Psychology (05%) 15
□ Craft (05%) 35 □ Locksmith (01%) 01 □ Ride (05%) 05
□ Credit Rating (15%) 15 □ Martial Arts (01%) 01 □ Sneak (10%) 70
□ Cryptography (00%) 00 □ Mech. Repair (20%) 40 □ Spot Hidden (25%) 85
□ Cthulhu Mythos (00%) 01 □ Medicine (05%) 05 □ Survival (05%) 75
□ Demolitions (00%) 00 □ Military Science (00%) 00 □ Swim (25%) 55
□ Disguise (05%) 05 □ Natural History (10%) 60 □ Throw (25%) 35
□ Dodge (DEXx2%) 60 □ Navigate (10%) 60 □ Track (10%) 70
□ Drive Auto (20%) 40 □ Occult (05%) 05 □ Tradecraft (00%) 10
COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 60 1D3+DB
□ Grapple (25%) 35
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 30 Webley Revolver 1D10+2 1 15 yards 8 6
□ Firearm (Machinegun)(15%) 25
□ Firearm (Rifle) (25%) 95 Lee-Enfield 2D6+4 1 or 2 110 yards 12 10
□ Firearm (Shotgun) (30%) 40
□ Firearm (SMG) (15%) 25
Possessions espionage equipment
Rifle, Revolver
Wandering in the fog, you found yourself in a strange land. There, you encountered a village Call of Duty – you’ve signed up to do whatever’s necessary.
inhabited by strange and unpleasant people who showed you terrible things. You thought it
was a dream until N told you otherwise.
investigator history
Former Groundskeeper on an estate in the Highlands; volunteered for service when war
began.
notes
threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
H e l en Cart e r
8
inde x
NAME Helen Carter BIRTHPLACE Brighton, England STR 9 D amage B onus None
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39
Skills
% □ Electrical Repair (10%) 30 □ Operate Radio (intx2%) 80
□ Accounting (10%) 40 □ Fast Talk (05%) 100 □ Opr. Hvy. Mch (01%) 01
□ Anthropology (01%) 01 □ First Aid (30%) 40 □ Other Language (01%) - French (01%) 76
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - English (INTx5%) 130
□ Art (05%) 45 □ Gunnery (00%) 00 □ Persuade (15%) 45
□ Bargain (05%) 25 □ Hide (10%) 40 □ Pharmacy (01%) 01
□ Biology (05%) 15 □ History (20%) 25 □ Photography (01%) 71
□ Chemistry (01%) 51 □ Jump (25%) 25 □ Physics (01%) 01
□ Climb (40%) 40 □ Law (05%) 25 □ Pilot (01%) 01
□ Conceal (15%) 35 □ Library Use (25%) 25 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 55 □ Psychology (05%) 70
□ Craft (05%) 30 □ Locksmith (01%) 01 □ Ride (05%) 05
□ Credit Rating (15%) 25 □ Martial Arts (01%) 01 □ Sneak (10%) 30
□ Cryptography (00%) 40 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 105
□ Cthulhu Mythos (00%) 01 □ Medicine (05%) 05 □ Survival (05%) 05
□ Demolitions (00%) 00 □ Military Science (00%) 00 □ Swim (25%) 25
□ Disguise (05%) 55 □ Natural History (10%) 10 □ Throw (25%) 25
□ Dodge (DEXx2%) 37 □ Navigate (10%) 25 □ Track (10%) 10
□ Drive Auto (20%) 30 □ Occult (05%) 07 □ Tradecraft (00%) 30
COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 50 1D3+DB
□ Grapple (25%) 25
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 60 Browning HP35 1D10 1 15 yards 8 13
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 25
□ Firearm (Shotgun) (30%) 30
□ Firearm (SMG) (15%) 15
157
Possessions espionage equipment
While trying to capture a particular light in a deserted attic room in Brighton, you Curiosity – you wish to find out what else hides beneath the skin of the world.
photographed strange writhing creatures that were invisible to the naked eye. It’s all terribly exciting.
Your attempts to discover what these entities were lead you to N’s door.
investigator history
notes
threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
P i e r r e To u r man d
11
NAME Pierre Tourmand BIRTHPLACE Marseilles, France STR 13 D amage B onus +1D4
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39
Skills
% □ Electrical Repair (10%) 30 □ Operate Radio (intx2%) 34
□ Accounting (10%) 10 □ Fast Talk (05%) 15 □ Opr. Hvy. Mch (01%) 21
□ Anthropology (01%) 01 □ First Aid (30%) 40 □ Other Language - English (01%) 21
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - French (INTx5%) 85
□ Art (05%) 25 □ Gunnery (00%) 20 □ Persuade (15%) 25
□ Bargain (05%) 45 □ Hide (10%) 70 □ Pharmacy (01%) 01
□ Biology (05%) 05 □ History (20%) 20 □ Photography (01%) 01
□ Chemistry (01%) 01 □ Jump (25%) 45 □ Physics (01%) 01
□ Climb (40%) 60 □ Law (05%) 05 □ Pilot (01%) 21
□ Conceal (15%) 25 □ Library Use (25%) 25 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 65 □ Psychology (05%) 15
□ Craft (05%) 15 □ Locksmith (01%) 11 □ Ride (05%) 25
□ Credit Rating (15%) 20 □ Martial Arts (01%) 01 □ Sneak (10%) 80
□ Cryptography (00%) 00 □ Mech. Repair (20%) 70 □ Spot Hidden (25%) 55
□ Cthulhu Mythos (00%) 03 □ Medicine (05%) 05 □ Survival (05%) 35
□ Demolitions (00%) 25 □ Military Science (00%) 25 □ Swim (25%) 45
□ Disguise (05%) 15 □ Natural History (10%) 20 □ Throw (25%) 45
□ Dodge (DEXx2%) 60 □ Navigate (10%) 10 □ Track (10%) 40
□ Drive Auto (20%) 50 □ Occult (05%) 05 □ Tradecraft (00%) 30
COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 70 1D3+DB
□ Grapple (25%) 45
□ Head (10%) 10 1D4+DB
□ Kick (25%) 45 1D6+DB
□ Firearm (Handgun) (20%) 30 Enfield .38 1D10 2 15 yards 6 8
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 75 Fusil MAS 36 2D6+3 1 100 yards 5 12
□ Firearm (Shotgun) (30%) 60
□ Firearm (SMG) (15%) 15
Possessions espionage equipment
Handgun, Rifle
investigator history
Former French soldier, escaped to England rather than surrender to the Germans.
notes
threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
Leo Mullins
14
inde x
NAME Leo Mullins BIRTHPLACE Brisbane, Australia STR 10 D amage B onus None
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39
Skills
% □ Electrical Repair (10%) 20 □ Operate Radio (intx2%) 22
□ Accounting (10%) 10 □ Fast Talk (05%) 35 □ Opr. Hvy. Mch (01%) 71
□ Anthropology (01%) 01 □ First Aid (30%) 05 □ Other Language (01%) - French (01%) 41
□ Archaeology (01%) 01 □ Geology (01%) 55 □ Own Language - English (INTx5%) 75
□ Art (05%) 25 □ Gunnery (00%) 45 □ Persuade (15%) 25
□ Bargain (05%) 45 □ Hide (10%) 91 □ Pharmacy (01%) 21
□ Biology (05%) 05 □ History (20%) 01 □ Photography (01%) 01
□ Chemistry (01%) 21 □ Jump (25%) 60 □ Physics (01%) 01
□ Climb (40%) 40 □ Law (05%) 05 □ Pilot (01%) 01
□ Conceal (15%) 30 □ Library Use (25%) 00 □ Psychoanalysis (01%) 01
□ Command (05%) 05 □ Listen (25%) 20 □ Psychology (05%) 15
□ Craft (05%) 25 □ Locksmith (01%) 10 □ Ride (05%) 05
□ Credit Rating (15%) 15 □ Martial Arts (01%) 05 □ Sneak (10%) 60
□ Cryptography (00%) 00 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 85
□ Cthulhu Mythos (00%) 01 □ Medicine (05%) 05 □ Survival (05%) 05
□ Demolitions (00%) 70 □ Military Science (00%) 00 □ Swim (25%) 65
□ Disguise (05%) 45 □ Natural History (10%) 10 □ Throw (25%) 25
□ Dodge (DEXx2%) 42 □ Navigate (10%) 25 □ Track (10%) 10
□ Drive Auto (20%) 50 □ Occult (05%) 07 □ Tradecraft (00%) 30
COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 50 1D3+DB
□ Grapple (25%) 25
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 50 Colt Detective Special 1D10 2 5 yards 6 6
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 25
□ Firearm (Shotgun) (30%) 40
□ Firearm (SMG) (15%) 15
163
Possessions espionage equipment
You broke into a church… or what you thought was a church. You crouched behind a bench To get out of prison, you volunteered to be sent behind enemy lines as a saboteur. You were
and watched in horror as those madmen called up a ghastly thing from beyond. trained by SOE, but N took over and threatened to send you back to prison if you did not
follow his orders.
investigator history
Started out as a mechanic on freighters; when that got dull, you turned to crime.
notes
threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
Th e l ma Balth e
17
NAME Thelma Balthe BIRTHPLACE London, England STR 11 D amage B onus None
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39
Skills
% □ Electrical Repair (10%) 10 □ Operate Radio (intx2%) 26
□ Accounting (10%) 20 □ Fast Talk (05%) 25 □ Opr. Hvy. Mch (01%) 1
□ Anthropology (01%) 10 □ First Aid (30%) 40 □ Other Language (01%) French 85, German 85
40
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - English (INTx5%) 120
□ Art (05%) 85 □ Gunnery (00%) 00 □ Persuade (15%) 35
□ Bargain (05%) 75 □ Hide (10%) 10 □ Pharmacy (01%) 1
□ Biology (05%) 05 □ History (20%) 65 □ Photography (01%) 10
□ Chemistry (01%) 01 □ Jump (25%) 25 □ Physics (01%) 1
□ Climb (40%) 40 □ Law (05%) 05 □ Pilot (01%) 1
□ Conceal (15%) 15 □ Library Use (25%) 115 □ Psychoanalysis (01%) 1
□ Command (05%) 68 □ Listen (25%) 45 □ Psychology (05%) 25
□ Craft (05%) 05 □ Locksmith (01%) 01 □ Ride (05%) 45
□ Credit Rating (15%) 65 □ Martial Arts (01%) 01 □ Sneak (10%) 10
□ Cryptography (00%) 20 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 65
□ Cthulhu Mythos (00%) 00 □ Medicine (05%) 05 □ Survival (05%) 5
□ Demolitions (00%) 00 □ Military Science (00%) 20 □ Swim (25%) 25
□ Disguise (05%) 25 □ Natural History (10%) 20 □ Throw (25%) 25
□ Dodge (DEXx2%) 14 □ Navigate (10%) 10 □ Track (10%) 10
□ Drive Auto (20%) 20 □ Occult (05%) 95 □ Tradecraft (00%) 10
COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 50 1D3+DB
□ Grapple (25%) 25
□ Head (10%) 10 1D4+DB
□ Kick (25%) 25 1D6+DB
□ Firearm (Handgun) (20%) 40 Webley Revolver 1D10+2 1 15 yards 8 6
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 25
□ Firearm (Shotgun) (30%) 60
□ Firearm (SMG) (15%) 15
Possessions espionage equipment
Revolver
Your family has long had an interest in the occult, dating back to the African explorations of Due to your upbringing, you are uniquely suited to dealing with supernatural threats. You
your grandfather. You have been in correspondence with N for several years. volunteered to aid N when he established himself in the War Office.
investigator history
Your ancestral country house is currently being used by the War Office; you’ve spent the
last several months ducking between maps and stacks of documents and reports from the
front lines.
notes
threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3
Jack Bar n es
20
inde x
Insane 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 D -2 -1 0 1 2 3 Unconscious 0 1 2 3
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 4 5 6 7 8 9 10 4 5 6 7 8 9 10
32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 11 12 13 14 15 16 17 11 12 13 14 15 16 17
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 18 19 20 21 22 23 24 18 19 20 21 22 23 24
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 25 26 27 28 29 30 31 25 26 27 28 29 30 31
83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 32 34 35 36 37 38 39 32 34 35 36 37 38 39
Skills
% □ Electrical Repair (10%) 10 □ Operate Radio (intx2%) 22
□ Accounting (10%) 10 □ Fast Talk (05%) 35 □ Opr. Hvy. Mch (01%) 01
□ Anthropology (01%) 01 □ First Aid (30%) 60 □ Other Language (01%) - French (01%) 31
□ Archaeology (01%) 01 □ Geology (01%) 01 □ Own Language - English (INTx5%) 65
□ Art (05%) 05 □ Gunnery (00%) 00 □ Persuade (15%) 15
□ Bargain (05%) 45 □ Hide (10%) 20 □ Pharmacy (01%) 01
□ Biology (05%) 05 □ History (20%) 30 □ Photography (01%) 01
□ Chemistry (01%) 01 □ Jump (25%) 45 □ Physics (01%) 01
□ Climb (40%) 80 □ Law (05%) 35 □ Pilot (01%) 10
□ Conceal (15%) 15 □ Library Use (25%) 25 □ Psychoanalysis (01%) 01
□ Command (05%) 25 □ Listen (25%) 55 □ Psychology (05%) 35
□ Craft (05%) 15 □ Locksmith (01%) 21 □ Ride (05%) 35
□ Credit Rating (15%) 15 □ Martial Arts (01%) 11 □ Sneak (10%) 40
□ Cryptography (00%) 00 □ Mech. Repair (20%) 20 □ Spot Hidden (25%) 75
□ Cthulhu Mythos (00%) 02 □ Medicine (05%) 05 □ Survival (05%) 45
□ Demolitions (00%) 00 □ Military Science (00%) 00 □ Swim (25%) 55
□ Disguise (05%) 05 □ Natural History (10%) 60 □ Throw (25%) 45
□ Dodge (DEXx2%) 78 □ Navigate (10%) 40 □ Track (10%) 30
□ Drive Auto (20%) 50 □ Occult (05%) 05 □ Tradecraft (00%) 10
COMBAT SKILLS
% Weapon Damage Attack Special Range HP Ammo SIZ
□ Fist (50%) 70 1D3+DB
□ Grapple (25%) 85
□ Head (10%) 10 1D4+DB
□ Kick (25%) 45 1D6+DB
□ Firearm (Handgun) (20%) 30 Webley Revolver 1D10+2 1 15 yards 8 6
□ Firearm (Machinegun)(15%) 15
□ Firearm (Rifle) (25%) 65 Lee-Enfield 2D6+4 1 or 2 110 yards 12 10
□ Firearm (Shotgun) (30%) 30
□ Firearm (SMG) (15%) 25
169
Possessions espionage equipment
Rifle, Revolver
You investigated suspicious activity on an isolated farm on the island. What you saw there Nihilism. You might as well go down fighting. You joined the army and applied to be sent
shattered your faith and left you a bitter shell of a man. back to Guernsey as part of a commando operation to retake the island, but washed out of
commando training. N interceded to put you under his command.
investigator history
A former police officer from the island of Guernsey, you were on the mainland when your
home was invaded by the Germans.
notes
threats
Distant threat: 0/1D4
General threat: 1/1D4+1
Immediate threat: 3/1D3+3