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Fish in a

Barrel

SEEDS OF TERROR
Fish in a
Barrel
A 1920s Call of Cthulhu Seed of Terror for 4 or 5 investigators

Phil Anderson & Nick Holland

Keeper information
Cornelius "The Fisherman" Doyle, a small-time Chicago bootlegger, has
obtained a supply of a special liquor called “The Juice” from a mysterious
benefactor. He enjoys his good fortune from plying the unique spirit at his
speakeasy, and for asking no questions.
Cedric Pike, Doyle’s friend and accountant is secretly part of a cult of the
Great Race of Yith. The cult has supplied the Juice through Pike, so that they
can find and prepare suitable sacrifices for a great ritual: one that will create a
permanent Gate to the time of the ancient Yithians. The cult leader has assured
Pike that success will grant unfettered access to boundless knowledge.
After a year of effort, Pike has found the perfect candidates, and tonight is the
night when the plan comes to fruition. What could possibly go wrong...

Player introduction The Barrel’s speciality drink - "The


Juice" - is a delicious, glittering amber
liquor only available to regulars.
Chicago, 1922 If you can order the Juice, then you're
The investigators are old college one of the "it" crowd.
friends and drinking buddies.
Before prohibition, they met once a Membership has benefits
week to knock back a glass of their
The investigators have frequented The
favourite bourbon and solve the
Barrel for over a year now; the place is
problems of the world. Now, their only
their good luck charm. Over the last
option for a night out drinking is to
nine months, their work has received
visit a speakeasy.
accolades and approval. Today, each is
They are valued regulars at The a rising star in their field.
Barrel, a hot spot on the city's north
Tonight, the joint is jumping! Every
side. The owner is Cornelius “The
table is full, the jazz is hot, the bar has
Fisherman” Doyle: a bootlegger and
people three deep, and the crowd is
small-time gangster.
happy. It's a perfect night out.

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Seeds of Terror Fish in a Barrel

A welcome interruption
The investigators are at "their" table,
The juice
enjoying each other's company and Each time the investigators drink
solving the problems of the world, as a shot of the Juice, the following
usual. occurs:
The owner, Cornelius Doyle, comes • They earn a bonus die which
over to say hello (“how are my favorite can be used on a die roll of
customers this evening?”) bringing them their choice. The bonus die
each a shot glass of Juice (“on the must be used before they can
house; big night, right? You need gain another from a shot of
anything, you let me know!”). Juice.
It’s their third – or is it fourth? – for the • They experience a brief surge
evening. They toast their host, and of unsettling and mind-
knock back the delicious amber wrenching visions.
liquor... (Sanity: 0/1D3)

An unwelcome interruption
...Suddenly, they are somewhere else! Investigation and reveal
Standing in a circle, arms outstretched,
eldritch symbols inscribed across The unspeakable itch
their arms and chests.
The investigators feel irritation across
At the edge of vision, a figure in a blue
their arms and chests. The affected
robe adorned with strange gold
areas are covered in red welts that
symbols holds their arms high as they
appear to be symbols. Investigators
chant the same words over and over.
can determine that they:
• (Accounting) ...seem transactional;
The chant something taken, something given
• (Linguistics) ...are clearly a
We give ourselves to the Key and
complex language, unknown to
the Gate.
scholarship
Our sacrifice opens the door. • (Mathematics) ...resemble the
All become one, all become dust. ‘wormhole’ equations of Einstein
and Schwatzchild
Our souls shall bridge the Present
• (Music) ...have repeating elements
and the Past.
that link one set to another
• (Occult) ...intimately bind the
The investigators feel their minds investigators to a ritual
stretch like over-filled balloons. The
They are also aware of the strong
robed figure walks away, saying
similarity to the symbols branded into
"...soon, your purpose will be fulfilled..."
the kegs at the bar.
Just as jarringly, they are back in the
speakeasy. No one – including Doyle,
whom they see heading out to the back
In the Barrel
room – seems to have noticed anything The speakeasy is an open, lamp-lit
unusual. (Sanity: 0/1D3) room with a bar along the east wall.

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Seeds of Terror Fish in a Barrel

Thick curtains cover the windows that • The investigators asked to see
overlook the street. Jazz musicians Doyle: The gangsters look up, then
sing and play up a storm from a small return to their game.
stage opposite the bar. (Handout 1) • The investigators snuck in: The
The place is packed. Patrons come from gangsters react aggressively when
all walks of life, including notable city the investigators enter. However,
officials and police officers. Doyle recognises them and tells his
goons to back off.
The bar Irritated but cordial, Doyle asks the
Although the bar is well stocked with investigators what he can do for them.
spirits, the regulars always ask for the
Juice. Bar staff draw the amber liquor Meet the Boss
from small wooden kegs, and serve it
in shot glasses. What Doyle knows
Perceptive investigators notice that
• Doyle wants money and power.
empty kegs are taken through the door
to the left of the bar, and replaced with • The Juice is making him rich!
new ones from the same location. • His accountant and best friend,
Cedric Pike, is the go-between for
Keeper note: Investigators who ask Doyle and the Juice suppliers.
or demand to see Doyle are escorted • The list is Pike’s “VIP” list - his most
to the store room, where they wait important regulars.
until Doyle is notified. • Pike told Doyle that the
investigators were “part of
something big tonight”. He didn’t
The storeroom say what.
To the left of the bar, the storeroom is • Pike had some kind of seizure only a
stocked with crates of bootleg liquor, few minutes ago - he’s lying down in
and dozens of kegs identical to those on his office at the front of the attic.
the bar. Several kegs are empty. • Pike has a tattoo with symbols like
A list of names is pinned to the wall those on the investigators.
near the door. Many of the names are
struck through. All of the investigators
are on the list. (Handout 2)
At the back of the room is a small flight
of stairs; a door at the top leads to
Doyle’s attic office.

The attic
The large attic is set up as an office and
meeting area. Three gangsters sit
around a table, engrossed in a poker
game. Cornelius "The Fisherman"
Doyle sits at a desk, frowning at
something in what looks like a ledger.

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Seeds of Terror Fish in a Barrel

Pike’s peaked • The henchmen are not convinced:


All of them flee the speakeasy.
The man who Juiced too much • The henchmen agree to help the
investigators: Five of them follow
Lying on a steel-framed cot in the front the investigators’ lead. They can
room, lay the barely-lucid Cedric Pike. provide cars and two spare
He shivers, stares, and quietly babbles Thompson Submachine Guns.
a stream of gibberish.
Doyle tells the investigators, "I’ve been Pike's footlocker
telling him to stop hitting the Juice so
The small footlocker near Pike’s
hard, but he said it helped him think..."
makeshift bed contains a clean shirt, a
Doyle pulls back Pike’s shirtsleeve, few personal items, and a neatly folded
revealing the small tattoo depicting blue robe. It is the same design as the
symbols like theirs. He is shocked to robe in the investigators’ vision, but not
discover Pike’s arm is also covered in as elaborate.
ugly red welts. They are not as precise
as those on the investigators. Doyle’s Desk
The Barrel’s ledgers are on Doyle’s
Transformation desk, open to the most recent
Pike groans in agony. Tendrils of oily transactions. (Handout 3)
light emerge from his body like a thin
One page is covered in an eldritch
film, stretching towards each of the
diagram comprised of script in an
investigators. Suddenly, the film
unknown language.
ruptures and snaps back. Pike screams
and dies as his body is shredded by its
glittering fragments. Keeper note: Investigators with
80% or more in Physics or Occult
A chitinous horror the size of a man think that the diagram describes
emegres through the rupturing film, some kind of gateway (Occult) or
and lunges at Doyle. It impales him wormhole (Physics).
with sabre-like claws, then shoves its
way out of Pike’s office. (Sanity: 1/1D6)
An invoice tucked into the book
When it enters the main room, Doyle’s
reveals that the Juice shipments
three henchmen empty their revolvers
originate from a warehouse about two
into the monstrosity, killing it.
miles south-west of the speakeasy.
(Sanity: +1D6)
(Handout 4)
Downstairs, the sound of the gunshots
cause panic, and the speakeasy's
patrons flee the building. Resolution
What now? To the warehouse
The supplier’s warehouse is one of
Doyle’s henchmen many in the area. The investigators
Doyle is dead. The investigators may have no trouble approaching the
be able to persuade or fast-talk the building.
mentally staggered gangsters to ally
with them.

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Seeds of Terror Fish in a Barrel

Keeper note: If Doyle’s henchmen


are with the investigators, they
Effects of the ritual
intend to shoot up the warehouse Each round that the overseer
and its occupants. Only a Hard chants, the investigators:
Persuade roll can convince them
• Lose 1 point of Sanity
otherwise.
• Must succeed at a POW roll or
are drawn into the ritual for
Business as usual the round – they find
themselves saying the words of
Inside the large warehouse, men and the chant along with the
women unload large barrels from a overseer, and lose an
flatbed truck, while others decant an additional point of Sanity
amber fluid from the barrels to smaller
kegs.
Stopping the ritual
Keeper note: If Doyle’s henchmen To shut down the nascent gate,
enter with guns blazing, the the investigators must disable or
workers dive for cover. They draw kill the overseer before three of
their own weapons and return fire. them become indefinitely insane.
Mayhem ensues.
The ritual succeeds
The operation is overseen by a well- If three investigators become
dressed woman at the far end of the indefinitely insane, all of the
warehouse. On a table nearby are small investigators are consumed by
piles of rich blue cloth. the ritual, becoming the boundary
of a permanent gate between the
present and the era of the Great
Keeper note: These are cultists’
Race of Yith.
robes, for use during rituals.
The consequences of the gate’s
existence are left to the Keeper.
As they enter, perceptive investigators
notice the overseer pull on a lavishly
decorated blue robe... she is the person
What if the investigators avoid
in their vision! (Sanity: 0/1) the warehouse?
The overseer begins the ritual in
The ritual the early morning hours. No
The overseer raises her arms and matter where the investigators
begins to chant. A film of oily light are, the gate opens between them.
emerges from each investigator’s body Successful POW rolls hold off the
and stretches out to join with all of the compulsion for a while, but
others, forming an unstable gate. The eventually their sanity withers.
gate moves as they do, its irridescent When three become indefinitely
sheen deepening with every round. insane, all are drawn to the
(Sanity: 0/1) warehouse, where the gate forms
and they are consumed.

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Seeds of Terror Fish in a Barrel

From the warehouse entrance,


investigators need six rounds of
Aftermath
movement to reach the overseer, • If the overseer is stopped, the
longer if they can’t avoid obstructions: remaining cultists either flee, or are
finished off by the investigator’s
• The investigators brought Doyle’s
gangster allies. Surviving gangsters
henchmen: Their path to the
are very wary of the investigators,
overseer is through stray bullets
and pointedly suggest that they
and brawling gangsters and cultists.
leave town "for their health". Soon
Curiously, the cultists avoid
after, a mysterious fire destroys the
attacking the investigators.
warehouse and its contents.
• The investigators came alone:
Cultists that spot the investigators • If the overseer escapes, the
try to restrain them while the investigators have made an enemy
overseer completes the ritual. who will seek revenge when the
opportunity arises.
• Over the next year or so, without
The Key and the Gate the Juice, the investigators return
to their pre-inspired state.
The horror! Eventually, they fade into obscurity,
their candles burnt out.
Two rounds after the irridescent gate
forms, a nameless monstrosity
emerges from it. All wings, eyes, and
Conclusion and rewards
tentacles, it launches itself upward, Apply the following rewards or
bursting through the roof’s skylights. penalties as appropriate:
(Sanity: 1D3/1D10)
• Preventing the gate from opening:
Shards of falling glass from the +1D6 Sanity Points
shattered skylights inflict 1D6 points of • Defeating the cult leader:
damage unless dodged. +1D3 Sanity Points

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Seeds of Terror Fish in a Barrel

NPC Statistics Pregenerated


DOYLE’S HENCHMEN,
investigators
Bootleggers and members of “The Fishermen” This adventure
requires a minimum of
STR 70 CON 60 SIZ 70 DEX 55 INT 50
three investigators,
APP 50 POW 40 EDU 45 SAN 45 HP 13 and includes character
DB: +1D4 Build: 1 Move: 8 MP: 8 sheets for five. If playing
Combat with fewer than five
people, consider using
Attacks per round: 1
them in the following
Brawl 70% (35/14), damage 1D3+1D4 order:
Tommy Gun 50% (25/10), damage 1D10+2
• Raphael DaCosta
.38 Revolver 50% (25/10), damage 1D10
• Eleanor Richards
Dodge 35% (17/07)
• Cesare Jackson
Skills
• Penelope Olson
Intimidate 60%, Poker 40%
• Harry O’Brien
Armor: None
Before you begin, have
THE OVERSEER, age 37 each player generate
their investigator’s
Leader of the cult of the Great Race of Yith
Luck statistic: roll 3D6
STR 50 CON 60 SIZ 55 DEX 70 INT 70 and multiply the result
APP 65 POW 70 EDU 65 SAN 0 HP 11 by 5.
DB: +0 Build: 0 Move: 8 MP: 14 Recommended: Limit
Combat the amount of Luck
each player can spend
Attacks per round: 1
during the adventure
Brawl 50% (25/10), damage 1D3 to a maximum of 15
Knife (Med.) 70% (35/14), damage 1D4+2 points. Playtesting has
Dodge 40% (20/08) shown that this helps
keep the tension in
Skills each skill test where
Art/Craft (Distillation) 65%, Persuade 70% Luck can be used to
Spells improve the result.
Create Permanent Gate, Brew Liquor of Pnakotis
Armor: None

CULTISTS: DEX 50, 10 HP


Will not harm investigators, only restrain them
Brawl 40% (20/08), damage 1D3
Knife (Med.) 45% (35/14), damage 1D4+2
.38 Revolver 35% (20/08), damage 1D10
Dodge 30% (15/06)
Build: 0

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Seeds of Terror Fish in a Barrel

Handout 1: The Barrel floorplan

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Seeds of Terror Fish in a Barrel

Handout 2: Pike’s list

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Seeds of Terror Fish in a Barrel

Handout 3: Pike’s Ledger

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Seeds of Terror Fish in a Barrel

Handout 4: Invoice from the juice supplier

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Credits
Scenario
Phil Anderon, Nick Holland

Map
Simon Lissaman

Research
Nicola Logan

Editing & Layout


Phil Anderson

Development
Allan Carey, Phil Anderson

Playtesting
Nick Carruthers, Shayne Cummins,
Lanz Frago, Brendan Hanton, Nicola Logan,
Michael O’Brien, Wayne Stewart

Product Number: T40ST-006


Fish in a Barrel ©2021, Type40
March 2021
type40.com.au

Pregenerated investigators prepared using


The Dhole’s House: www.dholeshouse.org

Call of Cthulhu is a Trademark of Chaosium Inc.


and is used with their permission via the OBS
Community Content program.

For more information, please visit Chaosium’s website: www.chaosium.com

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13
Raphael DaCosta

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Raphael DaCosta

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Eleanor Richards

16
Eleanor Richards

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Cesare Jackson

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Cesare Jackson

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Penelope Olson

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Penelope Olson

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Harry O'Brien

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Harry O'Brien

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group of friends gather at their
A favorite speakeasy to enjoy the
jazz, the Juice, and each other’s
company.
onight, something big is going to
T happen. They just don’t realize it’s
going to happen to them...

Seeds of Terror are concise, easy to run


Call of Cthulhu adventures, designed for a single
session of exciting play. No need for hours of
preparation: just have a quick read, and dive right
in! Suitable for 4 to 5 players, each includes maps,
handouts, and five ready-to-play investigators.

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