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Rolling Dice in the Tomb When mice are adventuring in the Tomb of a Thousand Doors, Game Masters will want to throw some random encounters their way. Using these procedures will create an exploration environment that is both fun and dangerous. The Exploded Encounter Die... As the mouse adventurers explore the depths of the dungeon, GMs should roll d6 and consult the Overloaded Encounter Table every three Turns or every new room entered. Keyed rooms will most often have their own set of d6 Encounters, so when centering a keyed room, rll the d6 Overloaded Encounter ond then proceed to roll the room specific Encounters until that area is exited. Overloaded Encounter Table D6 Event that Occurs 1 Alarm (roll an Alarm Die, see following) ‘Area Effect (roll d4 and consult effects table) Exhausted (rest or toke Exhausted Condition) Light Source (light goes out, mark Usage) Find a random item or meet a random NPC auneun Nothing Occurs Area Effects focal Area Changes Minor Cave-in (DEX Save or dé Damage) Tunnel begins to Flood (exit or become Encumbered) Large Cave-in (46 Damage, passage blocked) Earthquake (loose an Htem, toke Injured Condition) aun Alarm Dice Whenever a “I” is rolled on the Overloaded Encounter Table, roll an Alarm Die and consult table below. Alarm Dice start as a 44 and grow as the dungeon is delved deeper. D4 - 08 - DID - 020 Alarm Die will increase by « dice when PCs: © Activate a trap ‘© Solve problems violently © Go deeper in the dungeon (two-or-more keyed rooms) © Reise the risk in any way ‘Alarm Dice decrease by two dice types when PCs take a Long Rest. It will reset to 44 if the PCs leave the Dungeon. D Alarm Dice Result 1 Nothing Happens 2 Mark Usage (Light or Equipment) 3 Omen ~ Table 1 4 Encounter — Table 1 5 Mark Usage (Light or Equipment) 6 Omen — Table 2 * Treasure — roll d20 8 Encounter - Table 2 9 Mark Usage (Light or Equipment) 0 Omen - Table 3 q Treasure — roll 2420 n Encounter ~ Table 3 B Mark Usage (Light or Equipment) 4 ‘Omen — Table 4 5 Encounter — Table 4 16 Treasure — roll 3420 a Mark Two Usage (Light or Equipment) 8 Omen — Table 4 19 Encounter ~ Table 4 20 Treasure — roll 4420

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