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Name: Jack Deadwyler Virtue: Fortitude Clan: Gangrel

Player: Samuel Potter Vice: Pride Bloodline:


Chronicle: Kansas City Kuz Concept: Modern Undead Knight Covenant: The Invictus

Attributes
POWER Intelligence ●●
OOOOO Strength ●●●
OOOOO Presence ●●
OOOOO
FINESSE Wits ●●●
OOOOO Dexterity ●●●
OOOOO Manipulation ●●
OOOOO

RESISTANCE Resolve ●●●


OOOOO Stamina ●●●
OOOOO Composure ●●●
OOOOO

Skills Other Traits


Mental Disciplines Health
(-3 Unskilled) _______________
Animalism ●OOOOO ●●●● ●●●●
OOOOOOOOOOOO
Academics________● OOOOO _______________
Protean ●●
OOOOO ¨¨¨¨¨¨¨¨¨¨¨¨
Crafts___________● OOOOO _______________
Resilience ●OOOOO Willpower
Computer________● OOOOO _______________
Vigor ●OOOOO
Investigation______●
OOOOO _______________OOOOO ●●●●●●
OOOOOOOOOO
Medicine_________OOOOO _______________OOOOO ¨¨¨¨¨¨¨¨¨¨
Occult__________OOOOO _______________OOOOO Blood Potency
Politics__________OOOOO _______________OOOOO
Science__________OOOOO _______________OOOOO ●
OOOOOOOOOO
Vitae
Physical Merits ¨¨¨¨¨¨¨¨¨¨
(-1 Unskilled) _______________ ¨¨¨¨¨¨¨¨¨¨
■■■■■■■■■■
Vitae Per Turn:____
Covenant Status [Invictus] ●
OOOOO 1
Athletics_________●●
OOOOO _______________
Fighting Style: MAC ●●
OOOOO
Brawl___________●● _______________
Drive___________●
OOOOO
OOOOO
Resources
_______________
Haven [Security]
●●●
OOOOO
●●
OOOOO
Humanity
Firearms_________
Sniping ●●
OOOOO _______________
Haven [Size] ●●
OOOOO 10______________O
Larceny__________OOOOO _______________
Ally [Partner] ●●
OOOOO 9______________ O
Stealth__________●●
OOOOO _______________OOOOO 8______________ O
Survival__________
Bushcraft ●
OOOOO _______________OOOOO 7______________ O
Weaponry________
Knives ●●
OOOOO _______________OOOOO 6______________ O

5______________ O

Social Flaws 4______________ O

3______________ O

(-1 Unskilled) _____________________ 2______________ O

Animal Ken______● OOOOO _____________________ 1______________ O

Empathy_________● OOOOO _____________________
Expression________● OOOOO Size:_____________
5
Intimidation______●● Speed:____________
Persuasion________●
OOOOO
OOOOO
Clan Weakness 11
Defense:__________
3
Socialize_________
Formal Events ●●
OOOOO _____________________ Armor:___________
Streetwise________● OOOOO _____________________ Initiative Mod:______
6
Subterfuge________● OOOOO _____________________ Experience:________
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with
Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health
= Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or
Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll

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