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Lord Hundrel will not let the recent theft of the late Lady Auriella’s Mystic Mirror from

the
Stagwen Auction House go unpunished. Evidence of sorcery found at the scene of the crime
combined with the skill of the break-in has reduced the list of suspects to one extremely
dangerous scoundrel.

Notes about the Quojo, Mystic Bandit Challenge Card:

1. For Single and Co-Op play, Quojo starts with 65 Health per player.
2. When Quojo draws an Imperial card, all non-Champion cards in Market are reshuffled into
Market deck.
3. When Quojo draws a Wild card, Quojo gains 8 Combat. Defender may sacrifice one card (in
play or in hand) to reduce to 4 Combat.
4. When Quojo draws a Guild card, Quojo steals highest cost card from Market (and the card’s
faction special ability is triggered but no Combat is received). Defender chooses card if there
is a tie.
5. When Quojo draws a Necros card, Quojo gains 8 Health plus 5 Combat.
6. When Quojo possesses one Guild card and one Necros card, one card is drawn randomly
from defender’s hand and placed in front of Quojo (and the card’s faction special ability is
triggered plus the Combat value is received). The Guild and Necros card pair is sacrificed.
The drawn card can trigger this ability again if it creates another pair.

For added difficulty:

* Quojo is at his most dangerous (and cunning) when cornered and at risk of capture. When two
Imperial Champions (guards or non-guards) are in play, Quojo stuns both and steals one card
from the hand of the player(s) protected by the Champions.

AND/OR

* For each Necros card played that manages to damage Quojo (not his Champions), the
defender loses 3 Health.

Have fun! - James Floyd Kelly, January 2017


image source: http://robertogatto.deviantart.com/art/Radan-the-rogue-483057845
On each player’s first turn, they get a three-card starting hand. Play proceeds clockwise around
the table.

Quojo starts with 65 Health per player and does not have a hand or personal deck. After each
player’s turn, Quojo takes a turn attacking that player. During Quojo's turn, reveal the top card
of the Market Deck and place it face-up in front of Quojo. Quojo gains Combat equal to the cost
of the revealed card(s). The faction of the revealed card determines Quojo's bonus ability for
that turn (see reverse). If the revealed card has no faction, then the defending player chooses
which ability Quojo uses for that turn. When Quojo has one Wild one Necros card, one card is
drawn randomly from defender’s hand and placed in front of Quojo (and the card’s faction
special ability is triggered plus the Combat value is received). The Guild and Necros card pair
is sacrificed. The drawn card can trigger this ability again if it creates another pair.
.
Quojo uses his Combat to stun the defending player’s champions whenever possible, unless
he can reduce their Health to zero. Quojo always attacks the defending player’s champion with
the highest defense that he can stun (player chooses if there is a tie). After stunning all of their
champions he can, Quojo uses any remaining Combat to attack that player. Guards protect
their defending player and their non-guard champions as normal.

Cards in front of Quojo don’t do anything, except guards in front of him still protect him and his
non-guard champions. During each player’s turn, they may spend Combat to attack Quojo or
the champion cards in front of him.

If a player would make Quojo discard a card, instead they choose one of his non-champion
cards in play and sacrifice it.

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