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Image Credit: Frost Llamzon

Thanos Actions
Huge monstrosity, lawful evil Multiattack. Thanos can use his Frightful Presence. He
then makes three slam attacks.
Armor Class 21 (Natural Armor)
Hit Points 508 (35d12 + 280) Slam. Melee Weapon Attack: +19 to hit, reach 10ft.,
Speed 40 ft. one target. Hit: 32 (4d10 + 10) bludgeoning damage.
Frightful Presence. Each creature of Thanos's choice
STR DEX CON INT WIS CHA within 120 feet of it and aware of him must succeed
30 (+10) 16 (+3) 27 (+8) 26 (+8) 21 (+5) 25 (+7) on a DC 22 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the
Saving Throws STR +19, DEX +12, CON +17, WIS +14 saving throw at the end of each of its turns, with
Skills Intimidation +16, Perception +14 disadvantage if Thanos is within line of sight, ending
Damage Resistances Cold, Fire, Lightning the effect on itself on a success. If a creature's saving
Damage Immunities Poison; Bludgeoning, Piercing, and throw is successful or the effect ends for it, the
Slashing from Nonmagical Attacks creature is immune to Thanos's Frightful Presence for
Condition Immunities Charmed, Exhaustion, Frightened, the next 24 hours.
Poisoned
Senses Truesight 120 ft., Darkvision 120 ft., passive Legendary Actions
Perception 23 Thanos can take 3 legendary actions, choosing from
Languages All the options below. Only one legendary action option
Challenge 30 (155,000 XP) can be used at a time and only at the end of another
creature's turn. Thanos regains spent legendary actions
Legendary Resistance (3/Day). If Thanos fails a saving at the start of his turn.
throw, he can choose to succeed instead.
Infinity Slam. Melee Weapon Attack: +19 to hit, reach
Magic Resistance. Thanos has advantage on saving 10ft., one target. Hit: 32 (4d10 + 10) bludgeoning
throws against spells and other magical effects. damage plus 21 (6d6) necrotic damage (soul stone),
psychic damage (mind stone), or force damage (power
Magic Weapons. Thanos’s weapon attacks are magical. stone).
Regeneration. Thanos regains 15 hit points at the start Soul Stone. Thanos casts blight.
of his turn.
Reality Stone. Thanos casts insect plague or
Innate Spellcasting. Thanos’s spellcasting ability is programmed illusion.
Charisma (spell save DC 24, +16 to hit with spell
attacks). He can innately cast the following spells, Time Stone. Thanos casts haste or slow.
requiring no material components: Space Stone. Thanos casts dimension door.
At will: chromatic orb (4th level), eldritch blast, Power Stone. Thanos casts his innate tenser's
levitate, telepathy, zone of truth transformation or enlarge/reduce.
Mind Stone. Thanos casts dominate person.
3/day each: arcane gate, creation, disintegrate,
dominate monster, enlarge/reduce, globe of Cast a Spell (Costs 2 Actions). Thanos casts a spell from
invulnerability, hallucinatory terrain, prismatic spray, his list of available spells, using one of his daily uses.
reverse gravity, soul cage, telekinesis, teleport, tensers
transformation

1/day: antipathy/sympathy, demiplane, gate, foresight,


mass suggestion, maze, mind blank, time stop, true
resurrection, wish

/
Infinity Stones
Thanos's stats are created under the assumption
that he has collected all of the infinity stones.
Whether or not you allow your players to steal
them from him is your choice and at your own risk.
I won't attempt to create item stats for the stones
but there are several different options online with a
little searching. Be warned that like the ring of
winter or the wand of orcus, allowing your players
to access these items will likely break your game. If
Thanos is encountered with less than all of the
infinity stones, consider the following adjustments
for each missing stone:

Soul Stone - Remove Soul Stone legendary action,


necrotic damage option for the Infinity Slam attack
and spells antipathy/sympathy, soul cage and true
resurrection.

Reality Stone - Remove Reality Stone legendary


action and spells creation, disintegrate,
hallucinatory terrain, reverse gravity and maze.

Time Stone - Remove Time Stone legendary action,


Regeneration ability and spells foresight, and time
stop.

Space Stone - Remove Space Stone legendary


action and spells arcane gate, levitate, telekinesis,
teleport and demiplane.

Power Stone - Remove Power Stone legendary


action, force damage option for the Infinity Slam
attack, two damage immunities and spells
enlarge/reduce, globe of invulnerability, and
tensers transformation. Reduce slam attack to 26
(3d10 + 10) bludgeoning damage.

Mind Stone - Remove Mind Stone legendary action,


psychic damage option for the Infinity Slam attack,
and spells telepathy, zone of truth, dominate
monster, mass suggestion and mind blank.

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