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Enhancing Student Engagement with Kahoot

This document outlines an action research plan to study the impact of the game-based learning app Kahoot! on student participation in online classes. It will compare student participation levels in a class session without Kahoot to one where Kahoot is used. The study will involve grade 10 students at Northwestern University. Data on the number of participating students in each session will be collected and analyzed to determine if Kahoot enhances participation. If successful, it could provide an effective strategy for engaging students in virtual learning. The total estimated cost is 1,500 pesos. Results will be shared with school administrators to potentially inform their online teaching practices.

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Glyza Apostol
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0% found this document useful (0 votes)
113 views5 pages

Enhancing Student Engagement with Kahoot

This document outlines an action research plan to study the impact of the game-based learning app Kahoot! on student participation in online classes. It will compare student participation levels in a class session without Kahoot to one where Kahoot is used. The study will involve grade 10 students at Northwestern University. Data on the number of participating students in each session will be collected and analyzed to determine if Kahoot enhances participation. If successful, it could provide an effective strategy for engaging students in virtual learning. The total estimated cost is 1,500 pesos. Results will be shared with school administrators to potentially inform their online teaching practices.

Uploaded by

Glyza Apostol
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

NORTHWESTERN UNIVERSITY

COLLEGE OF TEACHER EDUCATION


Airport Ave., Laoag City, Ilocos Norte

I. Context and Rationale Study background

This action research conforms challenges in online learning, specifically in


developing the participation of students on online learning. The new normal brought by
the Covid-19 pandemic have also brought us new mode of learning. With the sudden
implementation of lockdowns, prohibition of face-to-face classes was imposed to contain
the spread of this contagious virus. With sudden the use of virtual classrooms like google
classroom, zoom etc, students became passive and inactive during discussions due to this
new learning set ups. Therefore, education sectors need to come up with ways to
effectively continue learning considering the situation.

The use of technology in education have elevated, different applications, softwares


and other learning platforms have been widely used. However, it is a challenge to
teachers how to make their learners active and participative with these new set ups of
learning. That is why teachers need develop ways to maintain the attention of the learners
during sessions, with the available resources they have. Teachers must creatively think of
how to make these softwares, sites and applications entertaining yet educational to
learners.

Outdoor environmental educators and traditional classroom teachers continuously


search for new and innovative ways of increasing student participation and engagement.
For students, participation and engagement are important because they function as a
behaviour path way that contributes to increased learning and development (Reeve, Jang,
Carrell, Joen, & Barch, 2004; Connell & Wellborn, 1991). Participation and engagement
predict students’ achievement and comprehension of educational material (Linnenbrink
& Pintrich, 2003). Many teachers overlook the importance classroom arrangements have
on their students’ academic success and the creation of a positive learning environment.
Teachers can foster greater student participation and engagement by paying particular
attention to their classroom arrangement. Circle formations are frequently used for
lectures, directions, and discussions in outdoor and indoor environmental education
classroom settings. Circle formations, just like conventional classroom arrangements, can
have benefits as well as detriments based on the leader or teacher’s selected configuration
(Wasnock, 2010).
NORTHWESTERN UNIVERSITY
COLLEGE OF TEACHER EDUCATION
Airport Ave., Laoag City, Ilocos Norte
During our classes with the Grade 10 students of Northwestern University, we had
personally experienced the inactiveness of the students, so to provide solution to this
problem and to make classes active, purposefully for the students to get higher grades, to
develop teacher’s performance specifically in making classes a student-centered class and
so the school institution will produce quality graduates.

II. ACTION RESERCH QUESTIONS

1. What is the participation level of Grade 10 Students before the use of Kahoot?
2. What is the participation level of Grade 10 Students after the use of Kahoot?
3. To what extent can the use of Kahoot enhance class participation of the Grade
10 Serenity Students of Northwestern University?

III. PROPOSED INNOVATION, INTERVENTION

STRATEGY Describe Innovation/ Intervention Strategy

Due to the outbreak of the COVID-19 pandemic, many schools, colleges, and other
educational institutions have embraced online education platforms. With e-learning web
apps, you can provide an effective virtual learning experience to your learners.

E-learning web apps improve students’ academic progress. It has surpassed the
barriers of space and time and made the students, teachers, and parents stay connected
from anywhere in and around the world.

As the Kahoot movement has continued to grow in schools across the world, with
more than 6 million teachers and 800 million students using Kahoot! in over 200
countries, researchers across the globe have studied the impact of using Kahoot! in the
classroom on student learning outcomes. A recent article from Elsevier’s Computers &
Education, the leading journal on computer-supported education, authored by Rabail
Tahir and myself, took a comprehensive look at this research by conducting a literature
review of 93 studies showing the effects of using Kahoot! for learning.

According to SmallBizTrends, 90% of students consider online learning to be better


than traditional learning. With e-learning web apps, you can keep your learners active in
the virtual learning network.
NORTHWESTERN UNIVERSITY
COLLEGE OF TEACHER EDUCATION
Airport Ave., Laoag City, Ilocos Norte

PROPOSED INTERACTIVE E-LEARNING WEB

Kahoot is a game-based learning app to improve students’ engagement in the virtual


classroom. With more than 50% of US educators using this platform, it is possible to
create quizzes, host live games, and more. All these activities will be depending on the
lesson concepts, therefore, you can make students master each of the lessons via games
and fun tasks.

ACTION RESEARCH METHODS

This chapter will be a compilation of data to be gathered in the methods and procedure
the researchers will take in order to conduct the research. It presents the discussion on the
research methodology of the study, the participants, procedure of data gathering, and data
analysis plan and interpretation of the study.

a. Participants/ Other sources of Data


This action research will be conducted to Grade 10 students of section
Serenity with 33 enrolled students of Northwestern University, located at Airport
Avenue, Barangay #50 Buttong, Laoag City, Ilocos Norte.

b. Data Gathering Methods


This action research will use two class sessions, the first session for without
the use of Kahoot and the second session for with the use of Kahoot. To record the
needed data for this study, the researchers will construct a table conforming two
columns, one column intended to record the number of frequency of the
participating students from the first session(without the use of kahoot) and
another column intended to record the number of frequency of the participating
students from the second session( without the use of Kahoot).

c. Data Analysis Plan


Based from the data on the table, researchers will compare the frequencies of
participating students from the first to the second session if there are
developments after the application of the intervention. Then researchers will
analyze and tabulate the data whether Kahoot as an intervention is effective, if the
number of participating students from the second session have increased
compared to the first session or the intervention is not effective, if the number of
participating students will result the same or will even decrease.
NORTHWESTERN UNIVERSITY
COLLEGE OF TEACHER EDUCATION
Airport Ave., Laoag City, Ilocos Norte
IV. ACTION RESEARCH WORK PLAN

Activities January February March April 2022 May


2022 2022 2022 2022

1st week 2nd 3rd 4th


week week week
Planning
Proposing
Implementation
Evaluating/
Analysing the
result of the
intervention
Submission of
the Final Report

V. COST ESTIMATE

Particulars Amount
One ream of Bond Paper for the ₱300
textbook
Ink (1 set) ₱1,200
Total: ₱ 1,500

VI. PLAN FOR DISSEMINATION AND UTILIZATION

It is important to share the results of action research endeavours. The written


word will be the way to disseminate the process and findings that we can give to the high
staff of school (principals, school head) in order for them to have some ideas to use in
their classes. and sharing information through social media or on an organization's
website.

VII. REFERENCES
NORTHWESTERN UNIVERSITY
COLLEGE OF TEACHER EDUCATION
Airport Ave., Laoag City, Ilocos Norte

https://www.google.com/url?sa=t&source=web&rct=j&url=https://files.eric.ed.gov/
fulltext/
EJ1152330.pdf&ved=2ahUKEwiVz8vL3er1AhVnFqYKHRIJB_YQFnoECAUQAQ&us
g=AOvVaw2R-RUQqNpL2kghU5gcyiIb
https://slideplayer.com/amp/15914158/
https://colorwhistle.com/top-e-learning-web-apps/
https://www.northeastern.edu/bachelors-completion/news/successful-online-learning-
strategies/

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