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2
Situation Skills
Augmenting oneself or another with appropriate skill or passion 20% of augmenting skill (Critical and Fumble chances remain at unaugmented level)
GM decides: needs to be entertaining (Does it elicit an excited or emotional response? Does it reveal
something of character without being tediously repetitive. Does it put your character in genuine risk. Does it
reveal something of Glorantha). With passion needs to be in addition thematically and dramatically
important
Narrow spaces (<3m) Large swung weapons are at a Each step of Reach above Medium penalizes Combat Style by one grade.
disadvantage: Except for thrusting weapons like spears
Narrow spaces (<1.5m) Medium swung weapons are at a Each step of Reach above Short penalizes Combat Style by one grade.
disadvantage: Except for thrusting weapons like spears
Shorter Reach Longer cannot parry + max 1d3+1 dmg
Climbing, Riding Max Athletics, Ride (unless Mounted Combat trait) skill
Swimming Max Swim skill + see pg 157
Firing into melee (Ranged combat) Hard (=2/3)
Firing thru the melee (Ranged combat) Formidable (=1/2)
Fatigue : Fresh -
Substantially different weapon (siz, len, method of use (special effects etc))
Reasonably different (great vs broadsword) Combat Style – 2 grades Cannot go less than STR+DEX
Broadly similar (broadsword / shortsword) Combat Style – 1 grade Cannot go less than STR+DEX
Similar (scimitar vs broadsword) Combat style
Unfamiliar with familiar (scimitar with shield instead of broadsword Combat Style – 1 grade Cannot go less than STR+DEX
with shield) Difficulty grades