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Mythras Close Combat Situational Modifers v1.

2
Situation Skills
Augmenting oneself or another with appropriate skill or passion 20% of augmenting skill (Critical and Fumble chances remain at unaugmented level)
GM decides: needs to be entertaining (Does it elicit an excited or emotional response? Does it reveal
something of character without being tediously repetitive. Does it put your character in genuine risk. Does it
reveal something of Glorantha). With passion needs to be in addition thematically and dramatically
important

Attacking a helpless target   Automatic 

Fighting while prone         Formidable (=1/2)


Defending while on lower ground or against Hard (=2/3)
mounted
Blinded Herculean (=1/10)
Fighting in pitch black Herculean (=1/10)
Fighting in partial darkness Formidable (=1/2)
Defending against an attack from behind Formidable (=1/2)
Fighting in poor visibility (thick fog, snowstorm) Hard (=2/3)
Fighting while crouching or from one knee Hard (=2/3)

Attacking in a confined situation Hard (=2/3)


Fighting while on unstable ground Hard (=2/3)

Narrow spaces (<3m) Large swung weapons are at a Each step of Reach above Medium penalizes Combat Style by one grade.
disadvantage: Except for thrusting weapons like spears
Narrow spaces (<1.5m) Medium swung weapons are at a Each step of Reach above Short penalizes Combat Style by one grade.
disadvantage: Except for thrusting weapons like spears
Shorter Reach Longer cannot parry + max 1d3+1 dmg
Climbing, Riding Max Athletics, Ride (unless Mounted Combat trait) skill
Swimming Max Swim skill + see pg 157
Firing into melee (Ranged combat) Hard (=2/3)
Firing thru the melee (Ranged combat) Formidable (=1/2)
Fatigue : Fresh -

Fatigue: Winded Hard (=2/3)


Fatigue: Tired Hard (=2/3)
Fatigue: Wearied Formidable (=1/2)
Fatigue: Exhausted Formidable (=1/2)
Fatigue: Debilitated Herculean (=1/10)
Fatigue: Incapacitated Herculean (=1/10)
Fatigue: Semiconscious Hopeless
Fatigue: Comatose No activities possible
Fatigue: Dead Dead
ENC carried > 2xSTR One Difficulty Grade Harder
ENC carried > 3xSTR Two Difficulty Grades Harder
ENC carried > 4xSTR Cannot move
Spirit combat without Binding skill Formidable (=1/2)
In Spirit Combat In mundane world can select spirit or other opponent
Wind - Light Gale/Moderate Gale (STR 46-75) Hard (=2/3)
Wind - Strong Gale/Storm/Hurricane (STR 76- Formidable (=1/2)
Using different weapons STR+DEX

Substantially different weapon (siz, len, method of use (special effects etc))
Reasonably different (great vs broadsword) Combat Style – 2 grades Cannot go less than STR+DEX
Broadly similar (broadsword / shortsword) Combat Style – 1 grade Cannot go less than STR+DEX
Similar (scimitar vs broadsword) Combat style
Unfamiliar with familiar (scimitar with shield instead of broadsword Combat Style – 1 grade Cannot go less than STR+DEX
with shield) Difficulty grades

Automatic Very Easy Easy Standard Hard Formidable Herculean Hopeless


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